ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/kgsueme/kgsueme/game.pl
(Generate patch)

Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.25 by pcg, Sun Jun 1 11:02:41 2003 UTC vs.
Revision 1.121 by root, Wed Jun 2 04:39:07 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
6
1package game::goclock; 7package game::goclock;
2 8
9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10# is completely borked.
11
3use Time::HiRes (); 12use Time::HiRes ();
4 13
5use KGS::Constants; 14use KGS::Constants;
6 15
7use base gtk::widget; 16use Glib::Object::Subclass
17 Gtk2::Label;
8 18
9sub new { 19sub INIT_INSTANCE {
10 my $class = shift; 20 my $self = shift;
11 my $self = $class->SUPER::new(@_);
12 21
13 $self->{widget} = new Gtk2::Label; 22 $self->signal_connect (destroy => sub { $_[0]->stop });
14 23
15 $self->{set} = sub { }; 24 $self->{set} = sub { };
16 $self->{format} = sub { "ERROR" }; 25 $self->{format} = sub { "???" };
26}
17 27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
18 $self; 31 $self->stop;
19} 32}
20 33
21sub append_text { 34sub configure {
22 my ($self, $text) = @_;
23
24 $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25}
26
27sub format_time {
28 my ($time) = @_;
29
30 $time > 60*60
31 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33}
34
35sub set_rules {
36 my ($self, $timesys, $main, $interval, $count) = @_; 35 my ($self, $timesys, $main, $interval, $count) = @_;
37 36
38 if ($timesys == TIMESYS_ABSOLUTE) { 37 if ($timesys == TIMESYS_ABSOLUTE) {
39 $self->{set} = sub { $self->{time} = $_[0] }; 38 $self->{format} = sub {
40 $self->{format} = sub { format_time $_[0] }; 39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
41 45
42 } elsif ($timesys == TIMESYS_BYO_YOMI) { 46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
43 my $low = $interval * $count; 47 my $low = $interval * $count;
44 48
45 $self->{set} = sub { $self->{time} = $_[0] };
46
47 $self->{format} = sub { 49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
48 if ($_[0] > $low) { 52 } elsif ($_[0] > $low) {
49 format_time $_[0]; 53 util::format_time $_[0] - $low;
50 } else { 54 } else {
51 sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval; 55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
52 } 58 }
53 }; 59 };
54 60
55 } elsif ($timesys == TIMESYS_CANADIAN) { 61 } elsif ($timesys == TIMESYS_CANADIAN) {
56 my $low = $interval;
57
58 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59
60 $self->{format} = sub { 62 $self->{format} = sub {
61 if ($_[0] > $low) { 63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
62 format_time $_[0]; 66 util::format_time $_[0] - $low;
63 } else { 67 } else {
64 sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves}; 68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
65 } 76 }
66 }; 77 };
67 78
68 } else { 79 } else {
69 # none, or unknown 80 # none, or unknown
70 $self->{set} = sub { };
71 $self->{format} = sub { "---" } 81 $self->{format} = sub { "-" }
72 } 82 }
73} 83}
74 84
75sub refresh { 85sub refresh {
76 my ($self, $timestamp) = @_; 86 my ($self, $timestamp) = @_;
77 my $timer = $self->{time} + $self->{start} - $timestamp; 87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
78 $self->{widget}->set_text ($self->{format}->($timer)); 93 $self->set_text ($self->{format}->($timer2));
79 94
80 $timer - int $timer; 95 $timer - int $timer;
81} 96}
82 97
83sub set_time { 98sub set_time {
84 my ($self, $time) = @_; 99 my ($self, $start, $time, $moves) = @_;
85 100
86 $self->{start} = $time->[0]; 101 $self->{time} = $time;
87 $self->{set}->($time->[1], $time->[2]); 102 $self->{moves} = $moves;
88 103
89 $self->refresh ($time->[0]); 104 if ($start) {
105 $self->{start} = $start;
106 $self->start;
107 } else {
108 $self->stop;
109 $self->refresh ($self->{start});
110 }
90} 111}
91 112
92sub start { 113sub start {
93 my ($self) = @_; 114 my ($self) = @_;
94 115
95 return if $self->{timeout}; 116 $self->stop;
96 117
97 my $timeout; $timeout = sub { 118 my $timeout; $timeout = sub {
98 my $next = int ($self->refresh (Time::HiRes::time) * 1000); 119 my $next = $self->refresh (Time::HiRes::time) * 1000;
120 $next += 1000 if $next < 0;
99 $self->{timeout} = add Glib::Timeout $next, $timeout; 121 $self->{timeout} = add Glib::Timeout $next, $timeout;
100 0; 122 0;
101 }; 123 };
102 124
103 $timeout->(); 125 $timeout->();
107 my ($self) = @_; 129 my ($self) = @_;
108 130
109 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
110} 132}
111 133
112sub destroy { 134### USER PANEL ##############################################################
113 my ($self) = @_;
114 $self->stop;
115 $self->SUPER::destroy;
116}
117 135
118package game::userpanel; 136package game::userpanel;
119 137
120use base gtk::widget; 138use KGS::Constants;
121 139
122sub new { 140use Glib::Object::Subclass
123 my $class = shift; 141 Gtk2::Frame,
124 my $self = $class->SUPER::new(@_); 142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
125 147
148sub INIT_INSTANCE {
149 my ($self) = @_;
150
151 $self->add (my $vbox = new Gtk2::VBox);
152
153 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
154 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
155 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
156
126 $self->{widget} = new Gtk2::VBox; 157 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
127
128 $self->{widget}->add ($self->{name} = new Gtk2::Label $self->{name});
129 $self->{widget}->add ($self->{info} = new Gtk2::Label "");
130 $self->{widget}->add (($self->{clock} = new game::goclock)->widget);
131 158
132 $self; 159 $self;
133} 160}
134 161
162sub configure {
163 my ($self, $app, $user, $rules) = @_;
164
165 if ($self->{name}->get_text ne $user->as_string) {
166 $self->{name}->set_text ($user->as_string);
167
168 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
169 $self->{imagebox}->add (gtk::image_from_data undef);
170 $self->{imagebox}->show_all;
171
172 if ($user->has_pic) {
173 # the big picture...
174 $app->userpic ($user->{name}, sub {
175 return unless $self->{imagebox};
176
177 if ($_[0]) {
178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
179 $self->{imagebox}->add (gtk::image_from_data $_[0]);
180 $self->{imagebox}->show_all;
181 }
182 });
183 }
184 }
185
186 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
187}
188
135sub set_rules { 189sub set_captures {
136 my ($self, $rules) = @_; 190 my ($self, $captures) = @_;
137 191
138 $self->{name}->set_text ($rules->{player}[$self->{colour}]);
139 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
140}
141
142sub set_state {
143 my ($self, $captures, $timer, $running) = @_;
144
145 $self->{clock}->set_time ($timer);
146 $running ? $self->{clock}->start : $self->{clock}->stop;
147 $self->{info}->set_text ("$captures pris."); 192 $self->{info}->set_text ("$captures pris.");
148} 193}
149 194
195sub set_timer {
196 my ($self, $start, $time, $moves) = @_;
197
198 $self->{clock}->set_time ($start, $time, $moves);
199}
200
201### GAME WINDOW #############################################################
202
150package game; 203package game;
204
205use Scalar::Util qw(weaken);
151 206
152use KGS::Constants; 207use KGS::Constants;
153use KGS::Game::Board; 208use KGS::Game::Board;
154 209
210use Gtk2::GoBoard;
211use Gtk2::GoBoard::Constants;
212
213use base KGS::Game;
155use base KGS::Listener::Game; 214use base KGS::Listener::Game;
156use base KGS::Game;
157 215
158use base gtk::widget; 216use Glib::Object::Subclass
217 Gtk2::Window;
159 218
160use POSIX qw(ceil); 219use POSIX qw(ceil);
161 220
162sub new { 221sub new {
163 my $self = shift; 222 my ($self, %arg) = @_;
164 $self = $self->SUPER::new(@_);
165 223
166 $self->listen($self->{conn}); 224 $self = $self->Glib::Object::new;
225 $self->{$_} = delete $arg{$_} for keys %arg;
167 226
168 $self->{window} = new Gtk2::Window 'toplevel';
169 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
170 $self->{window}->set_title("KGS Game $title");
171 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 227 gtk::state $self, "game::window", undef, window_size => [620, 460];
172 228
173 $self->{window}->signal_connect(delete_event => sub { 229 $self->signal_connect (destroy => sub {
174 $self->part; 230 $self->unlisten;
175 $self->destroy; 231 delete $self->{app}{game}{$self->{channel}};
232 %{$_[0]} = ();
233 });#d#
234
235 $self->add (my $hpane = new Gtk2::HPaned);
236 gtk::state $hpane, "game::hpane", undef, position => 420;
237
238 # LEFT PANE
239
240 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
241
242 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
243
244 # board box (aspect/canvas)
245
246 # RIGHT PANE
247
248 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
249 $hpane->set (position_set => 1);
250
251 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
252
253 {
254 $frame->add (my $vbox = new Gtk2::VBox);
255 $vbox->add ($self->{title} = new Gtk2::Label "-");
256
257 $vbox->add (my $hbox = new Gtk2::HBox);
258
259 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
260
261 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
262
263 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
264 $scale->set_draw_value (0);
265 $scale->set_digits (0);
266
267 $self->{moveadj}->signal_connect (value_changed => sub {
268 $self->{showmove} = int $self->{moveadj}->get_value;
269 $self->update_board;
176 1; 270 });
271 }
272
273 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
274
275 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
276 for COLOUR_WHITE, COLOUR_BLACK;
277
278 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
279
280 $buttonbox->add ($self->{button_pass} =
281 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
282 $self->{button_pass}->signal_connect (clicked => sub {
283 $self->{board_click}->(255, 255) if $self->{board_click};
177 }); 284 });
178 285 eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
179 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 286 $buttonbox->add ($self->{button_undo} =
180 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 287 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
181 288 $self->{button_undo}->signal_connect (clicked => sub {
182 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 289 $self->send (req_undo => channel => $self->{channel});
183
184 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
185
186 {
187 # grrr...
188 $frame->add(my $vbox = new Gtk2::VBox);
189 $vbox->add($self->{title} = new Gtk2::Label $title);
190
191 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0;
192
193 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
194 $scale->set_draw_value (0);
195
196 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
197 } 290 });
291 eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
292 $buttonbox->add ($self->{button_resign} =
293 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
294 $self->{button_resign}->signal_connect (clicked => sub {
295 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
296 });
297 eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
198 298
199 $vbox->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
200 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
201 $self->{board_label} = $aspect_frame->get_label_widget;
202
203 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
204 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
205
206 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
207 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
208
209 # RIGHT PANE
210
211 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
212 $self->{hpane}->set(position_set => 1);
213 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
214
215 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
216 $sw->set_policy("automatic", "always");
217
218 $sw->add(($self->{userlist} = new userlist)->widget);
219
220 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
221
222 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
223 $hbox->add (($self->{user0} = new game::userpanel colour => WHITE)->widget);
224 $hbox->add (($self->{user1} = new game::userpanel colour => BLACK)->widget);
225
226 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
227 $sw->set_policy("never", "always");
228
229 $sw->add(($self->{text} = new gtk::text)->widget);
230
231 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 299 $vbox->pack_start (($self->{chat} = new chat), 1, 1, 0);
232 $self->{entry}->signal_connect(activate => sub { 300
233 my $text = $self->{entry}->get_text; 301 $self->set_channel ($self->{channel});
234 $self->say($text) if $text =~ /\S/; 302
235 $self->{entry}->set_text(""); 303 $self->show_all;
236 });
237 304
238 $self; 305 $self;
306}
307
308sub set_channel {
309 my ($self, $channel) = @_;
310
311 $self->{channel} = $channel;
312
313 if ($self->{channel} > 0) {
314 $self->listen ($self->{conn});
315
316 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
317 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
318
319 $self->signal_connect (delete_event => sub { $self->part; 1 });
320 $self->{chat}->signal_connect (command => sub {
321 my ($chat, $cmd, $arg) = @_;
322 if ($cmd eq "rsave") {
323 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
324 } else {
325 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
326 }
327 });
328 }
329}
330
331### JOIN/LEAVE ##############################################################
332
333sub join {
334 my ($self) = @_;
335 return if $self->{joined};
336
337 $self->SUPER::join;
338}
339
340sub event_join {
341 my ($self) = @_;
342
343 $self->SUPER::event_join (@_);
344 $self->init_tree;
345 $self->event_update_game;
346}
347
348sub event_part {
349 my ($self) = @_;
350
351 $self->SUPER::event_part;
352 $self->destroy;
353}
354
355sub event_quit {
356 my ($self) = @_;
357
358 $self->SUPER::event_quit;
359 $self->destroy;
360}
361
362### USERS ###################################################################
363
364sub draw_users {
365 my ($self, $inlay) = @_;
366
367 for (sort keys %{$self->{users}}) {
368 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
369 }
239} 370}
240 371
241sub event_update_users { 372sub event_update_users {
242 my ($self, $add, $update, $remove) = @_; 373 my ($self, $add, $update, $remove) = @_;
243 374
244 $self->{userlist}->update ($add, $update, $remove); 375# $self->{userlist}->update ($add, $update, $remove);
245}
246 376
247sub join { 377 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
378 for @$remove;
379
380 $self->{users_inlay}->refresh;
381
382 my %important;
383 $important{$self->{black}{name}}++;
384 $important{$self->{white}{name}}++;
385 $important{$self->{owner}{name}}++;
386
387 if (my @users = grep $important{$_->{name}}, @$add) {
388 $self->{chat}->append_text ("\n<header>Joins:</header>");
389 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
390 }
391 if (my @users = grep $important{$_->{name}}, @$remove) {
392 $self->{chat}->append_text ("\n<header>Parts:</header>");
393 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
394 }
395}
396
397### GAME INFO ###############################################################
398
399sub draw_setup {
248 my ($self) = @_; 400 my ($self, $inlay) = @_;
401
249 return if $self->{joined}; 402 return unless $self->{joined};
250 403
251 $self->SUPER::join; 404 my $rules = $self->{rules};
252 405
253 $self->{window}->show_all; 406 my $text = "";
254}
255 407
256sub part { 408 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
257 my ($self) = @_; 409 if $self->{teacher};
258 410
259 $self->SUPER::part; 411 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
260 $self->destroy; 412 if $self->{owner}->is_valid;
261}
262 413
263sub configure_event { 414 if ($self->is_inprogress) {
264 my ($widget, $event, $self) = @_; 415 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
265 delete $self->{stack}; 416 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
266 delete $self->{pixbuf}; 417 }
267 delete $self->{board_shown}; 418 $text .= "\nType: " . util::toxml $gametype{$self->type};
268 delete $self->{background}; 419
269 $self->repaint_board; 420 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
421
422 $text .= "\nTime: ";
423
424 if ($rules->{timesys} == TIMESYS_NONE) {
425 $text .= "UNLIMITED";
426 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
427 $text .= util::format_time $rules->{time};
428 $text .= " ABS";
429 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
430 $text .= util::format_time $rules->{time};
431 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
432 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
433 $text .= util::format_time $rules->{time};
434 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
435 }
270 0; 436
271} 437 $text .= "\nFlags:";
438 $text .= " private" if $self->is_private;
439 $text .= " started" if $self->is_inprogress;
440 $text .= " adjourned" if $self->is_adjourned;
441 $text .= " scored" if $self->is_scored;
442 $text .= " saved" if $self->is_saved;
272 443
273sub expose_event { 444 if ($self->is_inprogress) {
274 my ($widget, $event, $self) = @_; 445 $text .= "\nHandicap: " . $self->{handicap};
446 $text .= "\nKomi: " . $self->{komi};
447 $text .= "\nSize: " . $self->size_string;
448 }
275 449
276 $self->{pixbuf} or return; 450 if ($self->is_scored) {
451 $text .= "\nResult: " . $self->score_string;
452 }
277 453
278 my $area = $event->area; 454 $inlay->append_text ("<infoblock>$text</infoblock>");
279 455
280 $self->redraw ($area); 456}
281 457
458sub event_update_game {
459 my ($self) = @_;
460
461 $self->SUPER::event_update_game;
462
463 return unless $self->{joined};
464
465 $self->{colour} = $self->player_colour ($self->{conn}{name});
282 0; 466
283} 467 $self->{user}[COLOUR_BLACK] = $self->{black};
468 $self->{user}[COLOUR_WHITE] = $self->{white};
284 469
285# something Gtk2 fixed 470 # show board
286sub INTERP_NEAREST (){ 'nearest' } 471 if ($self->is_inprogress) {
287sub INTERP_TILES (){ 'tiles' } 472 if (!$self->{board}) {
288sub INTERP_BILINEAR (){ 'bilinear' } 473 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
289sub INTERP_HYPER (){ 'hyper' } 474 $self->{board}->signal_connect (button_release => sub {
290 475 return unless $self->{cur_board};
291sub new_pixbuf { 476 if ($_[1] == 1) {
292 my ($w, $h, $alpha, $fill) = @_; 477 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
293
294 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
295 $pixbuf->fill ($fill) if defined $fill;
296
297 $pixbuf;
298}
299
300sub scale_pixbuf {
301 my ($src, $w, $h, $mode) = @_;
302
303 my $dst = new_pixbuf $w, $h, 1;
304
305 $src->scale(
306 $dst, 0, 0, $w, $h, 0, 0,
307 $w / $src->get_width, $h / $src->get_height,
308 $mode,
309 );
310
311 $dst;
312}
313
314# create a stack of stones
315sub create_stack {
316 my ($self, $mark, $size, $rand) = @_;
317
318 my $shadow = $size * 0.05;
319
320 my $c = \$self->{stack}{$mark};
321 unless ($$c) {
322 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
323 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
324
325 # zeroeth the shadow
326 if ($mark & (MARK_B | MARK_W)) {
327 $::shadow_img->composite (
328 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
329 $size / $stone->get_width, $size / $stone->get_height,
330 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
331 ); 478 }
332 } 479 });
480 $self->{board}->show_all;
481 }
482 if (my $ch = delete $self->{challenge}) {
483 $_->{inlay}->destroy for values %$ch;
484 }
485 $self->update_cursor;
486 }
333 487
334 # first the big stones (handicap stones different for effect) 488 my $title = defined $self->{channel}
335 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 489 ? $self->owner->as_string . " " . $self->opponent_string
336 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 490 : "Game Window";
337 [MARK_GRAY_B, 128], 491 $self->set_title ("KGS Game $title");
338 [MARK_GRAY_W, 128]) { 492 $self->{title}->set_text ($title); # title gets redrawn wrongly
339 my ($mask, $alpha) = @$_; 493
340 if ($mark & $mask) { 494 $self->{rules_inlay}->refresh;
341 $stone->composite ( 495
342 $base, 0, 0, $size, $size, 0, 0, 496 if (exists $self->{teacher}) {
343 $size / $stone->get_width, $size / $stone->get_height, 497 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
344 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 498 $self->{teacher_inlay}->clear;
499 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
500 . (util::toxml $self->{teacher}) . "</user>");
501 } elsif ($self->{teacher_inlay}) {
502 (delete $self->{teacher_inlay})->clear;
503 }
504
505 $self->update_cursor;
506}
507
508sub event_update_rules {
509 my ($self, $rules) = @_;
510
511 $self->{rules} = $rules;
512
513 if ($self->{user}) {
514 # todo. gets drawn wrongly
515
516 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
517 for COLOUR_BLACK, COLOUR_WHITE;
518 }
519
520 sound::play 3, "gamestart";
521 $self->{rules_inlay}->refresh;
522}
523
524### BOARD DISPLAY ###########################################################
525
526sub update_timers {
527 my ($self, $timers) = @_;
528
529 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
530
531 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
532 my $t = $timers->[$colour];
533 $self->{userpanel}[$colour]->set_timer (
534 $running && $colour == $self->{whosemove} && $t->[0],
535 $t->[1] || $self->{rules}{time}
536 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
537 && $self->{rules}{interval} * $self->{rules}{count}),
538 $t->[2]);
539 }
540}
541
542sub inject_set_gametime {
543 my ($self, $msg) = @_;
544
545 $self->{timers} = [
546 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
547 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
548 ];
549
550 $self->update_timers ($self->{timers})
551 if $self->{showmove} == @{$self->{path}};
552}
553
554sub update_cursor {
555 my ($self) = @_;
556
557 return unless $self->{cur_board};
558
559 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
560
561 delete $self->{board_click};
562
563 if ($self->{teacher} eq $self->{app}{conn}) {
564 #TODO# # teaching mode not implemented
565 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
566 $self->{button_undo}->hide;
567 $self->{button_resign}->hide;
568 $self->{board}->set (cursor => undef);
569
570 } elsif ($running && $self->{colour} != COLOUR_NONE) {
571 # during game
572 $self->{button_undo}->show;
573 $self->{button_resign}->show;
574
575 if ($self->{cur_board}{score}) {
576 # during scoring
577 $self->{button_pass}->set (label => "Done", visible => 1, sensitive => 1);
578 $self->{board}->set (cursor => sub {
579 $_[0] & (MARK_B | MARK_W)
580 ? $_[0] ^ MARK_GRAYED
581 : $_[0];
582 });
583 $self->{board_click} = sub {
584 if ($_[0] == 255) {
585 $self->{button_pass}->sensitive (0);
586 $self->done;
587 } else {
588 $self->send (mark_dead =>
589 channel => $self->{channel},
590 x => $_[0],
591 y => $_[1],
592 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
345 ); 593 );
346 } 594 }
347 } 595 };
348 596
349 # then the small stones 597 } elsif ($self->{colour} == $self->{whosemove}) {
350 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 598 # normal move
351 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 599 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
352 my ($mask, $img) = @$_; 600 $self->{board}->set (cursor => sub {
353 if ($mark & $mask) { 601 $self->{cur_board}
354 $img->composite ( 602 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
355 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2, 603 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
356 $size / $img->get_width / 2, $size / $img->get_height / 2, 604 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
357 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
358 ); 605 : $_[0];
606 });
607 $self->{board_click} = sub {
608 return unless
609 $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
610 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
611 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
612 $self->{board}->set (cursor => undef);
613 delete $self->{board_click};
614 $self->{button_pass}->sensitive (0);
615 };
616 } else {
617 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
618 $self->{board}->set (cursor => undef);
619 }
620 } else {
621 $self->{button_undo}->hide;
622 $self->{button_resign}->hide;
623 $self->{button_pass}->hide;
624 $self->{board}->set (cursor => undef);
625 #TODO# # implement coordinate-grabbing
626 }
627}
628
629sub update_board {
630 my ($self) = @_;
631
632 return unless $self->{path};
633
634 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
635
636 $self->{cur_board} = new KGS::Game::Board $self->{size};
637 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
638
639 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
640 if ($self->{curnode}{move} == 0) {
641 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
642 } else {
643 $self->{whosemove} = 1 - $self->{cur_board}{last};
644 }
645 } else {
646 # Chinese, Aga, NZ all have manual placement
647 if ($self->{curnode}{move} < $self->{handicap}) {
648 $self->{whosemove} = COLOUR_BLACK;
649 } elsif ($self->{curnode}{move} == $self->{handicap}) {
650 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
651 } else {
652 $self->{whosemove} = 1 - $self->{cur_board}{last};
653 }
654 }
655
656 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
657 for COLOUR_WHITE, COLOUR_BLACK;
658
659 my $start_time = $self->{rules}{time};
660
661 if ($self->{showmove} == @{$self->{path}}) {
662 $self->{timers} = [
663 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
664 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
665 ];
666 $self->update_timers ($self->{timers});
667 } else {
668 $self->update_timers ([
669 [0, @{$self->{cur_board}{timer}[0]}],
670 [0, @{$self->{cur_board}{timer}[1]}],
671 ]);
672 }
673
674 $self->{board}->set_board ($self->{cur_board});
675
676 if ($self->{cur_board}{score}) {
677 $self->{score_inlay} ||= $self->{chat}->new_inlay;
678 $self->{score_inlay}->clear;
679 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
680 . "\n<score>"
681 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
682 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
683 . "</score>");
684 } elsif ($self->{score_inlay}) {
685 (delete $self->{score_inlay})->clear;
686 }
687
688 $self->update_cursor;
689
690}
691
692sub event_update_tree {
693 my ($self) = @_;
694
695 (delete $self->{undo_inlay})->clear
696 if $self->{undo_inlay};
697
698 $self->{path} = $self->get_path;
699
700 if ($self->{moveadj}) {
701 my $upper = $self->{moveadj}->upper;
702 my $pos = $self->{moveadj}->get_value;
703 my $move = scalar @{$self->{path}};
704
705 $self->{moveadj}->upper ($move);
706
707 $self->{moveadj}->changed;
708 if ($pos == $upper) {
709 $self->{moveadj}->value ($move);
710 $self->{moveadj}->value_changed;
711 }
712 }
713}
714
715sub event_update_comments {
716 my ($self, $node, $comment, $newnode) = @_;
717 $self->SUPER::event_update_comments($node, $comment, $newnode);
718
719 my $text;
720
721 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
722 if $newnode;
723
724 for (split /\n/, $comment) {
725 $text .= "\n";
726 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
727 $text .= "<user>" . (util::toxml $1) . "</user>:";
728 }
729
730 # coords only for 19x19 so far
731 $_ = util::toxml $_;
732 s{
733 (
734 \b
735 (?:[bw])?
736 [, ]{0,2}
737 [a-hj-t] # valid for upto 19x19
738 \s?
739 [1-9]?[0-9]
740 \b
741 )
742 }{
743 "<coord>$1</coord>";
744 }sgexi;
745
746 $text .= $_;
747 }
748
749 $self->{chat}->append_text ($text);
750}
751
752sub event_move {
753 my ($self, $pass) = @_;
754
755 sound::play 1, $pass ? "pass" : "move";
756}
757
758### GAMEPLAY EVENTS #########################################################
759
760sub event_resign_game {
761 my ($self, $player) = @_;
762
763 sound::play 3, "resign";
764 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
765 . "\n<user>"
766 . (util::toxml $self->{user}[$msg->{player}]->as_string)
767 . "</user> resigned."
768 . "\n<user>"
769 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
770 . "</user> wins the game."
771 . "</infoblock>");
772}
773
774sub event_time_win {
775 my ($self, $player) = @_;
776
777 sound::play 3, "timewin";
778 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
779 . "\n<user>"
780 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
781 . "</user> ran out of time and lost."
782 . "\n<user>"
783 . (util::toxml $self->{user}[$msg->{player}]->as_string)
784 . "</user> wins the game."
785 . "</infoblock>");
786}
787
788sub event_owner_left {
789 my ($self) = @_;
790
791 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
792 . "\nThe owner of this game left.</infoblock>");
793}
794
795sub event_teacher_left {
796 my ($self) = @_;
797
798 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
799 . "\nThe teacher left the game.</infoblock>");
800}
801
802sub event_done {
803 my ($self) = @_;
804
805 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
806 sound::play 2, "info" unless $inlay->{count};
807 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
808 . "\nYour opponent pressed done. Now it's up to you.");
809 }
810 if ($self->{doneid} & 0x80000000) {
811 sound::play 2, "info" unless $inlay->{count};
812 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
813 . "\nThe board has changed.");
814 }
815
816 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
817
818 $self->{chat}->set_end;
819}
820
821sub inject_final_result {
822 my ($self, $msg) = @_;
823
824 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
825 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
826 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
827 . "</infoblock>"
828 );
829}
830
831sub inject_req_undo {
832 my ($self, $msg) = @_;
833
834 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
835 return if $inlay->{ignore};
836
837 sound::play 2, "warning" unless $inlay->{count};
838 $inlay->{count}++;
839
840 $inlay->clear;
841 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
842 $inlay->append_button ("Grant", sub {
843 (delete $self->{undo_inlay})->clear;
844 $self->send (grant_undo => channel => $self->{channel});
845 });
846 $inlay->append_button ("Ignore", sub {
847 $inlay->clear;
848 $inlay->{ignore} = 1;
849 # but leave inlay, so further undo requests get counted
850 });
851
852 $self->{chat}->set_end;
853}
854
855sub inject_new_game {
856 my ($self, $msg) = @_;
857
858 if ($msg->{cid} != $self->{cid}) {
859 $self->part;
860 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
861 }
862
863 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
864 delete $self->{cid};
865}
866
867### CHALLENGE HANDLING ######################################################
868
869sub draw_challenge {
870 my ($self, $id) = @_;
871
872 my $info = $self->{challenge}{$id};
873 my $inlay = $info->{inlay};
874 my $rules = $info->{rules};
875
876 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
877 my $opponent = $as_black ? $info->{white} : $info->{black};
878
879 my ($size, $time, $interval, $count, $type);
880
881 if (!$self->{channel}) {
882 $inlay->append_text ("\nNotes: ");
883 $inlay->append_entry (\$info->{notes}, 20, "");
884 $inlay->append_text ("\nGlobal Offer: ");
885 $inlay->append_optionmenu (\$info->{flags},
886 0 => "No",
887 2 => "Yes",
888 );
889 } else {
890 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
891 }
892
893 $inlay->append_text ("\nType: ");
894 $type = $inlay->append_optionmenu (
895 \$info->{gametype},
896 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
897 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
898 GAMETYPE_TEACHING , "Teaching (not yet)",
899 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
900 GAMETYPE_SIMUL , "Simul (not yet!)",
901 GAMETYPE_FREE , "Free",
902 GAMETYPE_RATED , "Rated",
903 sub {
904 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
905 },
906 );
907
908 if ($self->{channel}) {
909 $inlay->append_text ("\nMy Colour: ");
910 $inlay->append_optionmenu (
911 \$as_black,
912 0 => "White",
913 1 => "Black",
914 sub {
915 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
916 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
359 } 917 }
360 } 918 }
919 );
920 }
361 921
362 # and lastly any markers 922 $inlay->append_text ("\nRuleset: ");
363 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); 923 $inlay->append_optionmenu (
924 \$info->{rules}{ruleset},
925 RULESET_JAPANESE , "Japanese",
926 RULESET_CHINESE , "Chinese",
927 RULESET_AGA , "AGA",
928 RULESET_NEW_ZEALAND, "New Zealand",
929 );
364 930
365 for ([MARK_CIRCLE, $::circle_img[$dark_bg]], 931 $inlay->append_text ("\nSize: ");
366 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 932 $size = $inlay->append_optionmenu (
367 [MARK_SQUARE, $::square_img[$dark_bg]]) { 933 \$info->{rules}{size},
368 my ($mask, $img) = @$_; 934 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
369 if ($mark & $mask) { 935 sub {
370 $img->composite ( 936 $type->set_history (5) # reset to free
371 $base, 0, 0, $size, $size, -0.5, -0.5, 937 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
372 $size / $img->get_width, $size / $img->get_height,
373 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
374 );
375 }
376 }
377
378 push @$$c, $base;
379 } 938 },
380 } 939 );
381 940
382 $$c->[$rand % @$$c]; 941 if ($self->{channel}) {
383} 942 $inlay->append_text ("\nHandicap: ");
943 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
384 944
385sub pixbuf_text { 945 $inlay->append_text ("\nKomi: ");
386 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 946 $inlay->append_entry (\$info->{rules}{komi}, 5);
387
388 my @c = grep $_,
389 map $::font[$colour][$::fontmap{$_}],
390 split //, $text;
391
392 if (@c) {
393 my $spacing = $height * 0.1;
394 my $s = $height / List::Util::max map $_->get_height, @c;
395 my $W = List::Util::sum map $_->get_width, @c;
396
397 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
398 $y -= $height * 0.5;
399
400 for (@c) {
401 my $w = $_->get_width * $s;
402 # +2 == don't fight the rounding
403 $_->composite ($pixbuf,
404 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
405 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
406
407 $x += $w + $spacing;
408 }
409 }
410}
411
412sub pixbuf_rect {
413 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
414 # we fake lines by... a horrible method :/
415 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
416 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
417 INTERP_NEAREST, $alpha);
418}
419
420sub repaint_board {
421 my ($self) = @_;
422 my $canvas = $self->{canvas};
423 my $expose_area = undef;
424
425 return $expose_area unless $self->{board};
426
427 my ($w, $h) = ($canvas->allocation->values)[2,3];
428
429 die "FATAL: board aspect ratio != 1" unless $w == $h;
430 947 }
431 my $s = $w;
432 948
433 return unless $s >= 200; 949 $inlay->append_text ("\nTimesys: ");
434 950 $inlay->append_optionmenu (
435 my $size = $self->{size}; 951 \$info->{rules}{timesys},
952 &TIMESYS_NONE => "None",
953 &TIMESYS_ABSOLUTE => "Absolute",
954 &TIMESYS_BYO_YOMI => "Byo Yomi",
955 &TIMESYS_CANADIAN => "Canadian",
956 sub {
957 my ($new) = @_;
436 958
437 # we leave enough space for the shadows.. I like smaller stones, and we 959 if ($new eq TIMESYS_NONE) {
438 # do no need to do the nifty recursive screen updates that goban2 does 960 $time->hide;
439 my $border = int ($s / ($size + 3) * 0.5); 961 $interval->hide;
440 my $s2 = $s - $border * 2; 962 $count->hide;
441 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
442 my $ofs = int ($edge / 2);
443
444 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
445
446 my $pixbuf;
447
448 my $oldboard;
449
450 if ($self->{background}) {
451 if ($oldboard = $self->{board_shown}) {
452 $pixbuf = $self->{pixbuf};
453 } else { 963 } else {
454 $pixbuf = $self->{background}->copy; 964 $time->show;
455 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 965 $time->set_text ($self->{app}{defaults}{time});
456 } 966 if ($new eq TIMESYS_ABSOLUTE) {
457 } else { 967 $interval->hide;
458 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 968 $count->hide;
459
460 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
461
462 if ($s < $bw && $s < $bh) {
463 $pixbuf = new_pixbuf $s, $s, 0;
464 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
465 } else { 969 } else {
466 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 970 $interval->show;
467 } 971 $count->show;
468 972 if ($new eq TIMESYS_BYO_YOMI) {
469 my $linew = int ($s / 25 / $size); 973 $interval->set_text ($self->{app}{defaults}{byo_time});
470 974 $count->set_text ($self->{app}{defaults}{byo_period});
471 # ornamental border... we have time to waste :/ 975 } elsif ($new eq TIMESYS_CANADIAN) {
472 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 976 $interval->set_text ($self->{app}{defaults}{can_time});
473 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 977 $count->set_text ($self->{app}{defaults}{can_period});
474 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
475 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
476
477 for my $i (1 .. $size) {
478 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
479 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
480
481 # 38 max, but we allow a bit more
482 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
483 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
484
485 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
486 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
487 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
488 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
489
490 $a++;
491 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
492 }
493
494 unless ($::config->{conserve_memory} > 1) {
495 $self->{background} = $pixbuf;
496 $pixbuf = $pixbuf->copy;
497 }
498 }
499
500 $self->{pixbuf} = $pixbuf;
501
502 # hoshi-points(!)#d#
503 # caching of empty board gfx(!)#d#
504
505 for my $x (1 .. $size) {
506 for my $y (1 .. $size) {
507 my $rand = ($x ^ $y ^ 0x5555);
508
509 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
510
511 if ($::config->{randomize}) {
512 $dx += ($rand % 7) - 3;
513 $dy += ($rand / 3 % 7) - 3;
514 }
515
516 my $shadow = $edge * 0.05;
517 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
518
519 my $mark = $self->{board}{board}[$x-1][$y-1];
520 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
521
522 if ($oldboard) {
523 next if $old == $mark; # no change
524
525 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
526 $expose_area = $expose_area
527 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
528 : new Gtk2::Gdk::Rectangle @$area;
529 }
530
531 if ($mark) {
532 my $pb = $self->create_stack($mark, $edge, $rand);
533
534 $pb->composite ($pixbuf, @$area,
535 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
536
537 # labels are handled here because they are quite rare
538 if ($mark & MARK_LABEL) {
539 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
540
541 if ($white) {
542 pixbuf_text $pixbuf, 0,
543 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
544 $self->{board}{label}[$x-1][$y-1];
545 } 978 }
546 pixbuf_text $pixbuf, $white,
547 $k[$x], $k[$y], $ofs * 0.7,
548 $self->{board}{label}[$x-1][$y-1];
549 } 979 }
550
551 # old pixmap&mask-way. that was fast ;(
552 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
553
554 #$gc->set_clip_mask ($bm);
555 #$gc->set_clip_origin ($dx, $dy);
556 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
557 } 980 }
558 } 981 }
982 );
983
984 $inlay->append_text ("\nMain Time: ");
985 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
986 $inlay->append_text ("\nInterval: ");
987 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
988 $inlay->append_text ("\nPeriods/Stones: ");
989 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
990
991 $inlay->append_text ("\n");
992
993 if (!$self->{channel}) {
994 $inlay->append_button ("Create Challenge", sub {
995 $inlay->clear;
996 $self->{cid} = $self->{conn}->alloc_clientid;
997 $self->send (new_game =>
998 channel => delete $self->{roomid},
999 gametype => $info->{gametype},
1000 cid => $self->{cid},
1001 flags => $info->{flags},
1002 rules => $info->{rules},
1003 notes => $info->{notes},
1004 );
1005 });
1006 } else {
1007 $inlay->append_button ("OK", sub {
1008 $inlay->clear;
1009 $self->send (challenge =>
1010 channel => $self->{channel},
1011 black => $info->{black},
1012 white => $info->{white},
1013 gametype => $info->{gametype},
1014 cid => $info->{cid},
1015 rules => $info->{rules},
1016 );
1017 });
1018 if (exists $self->{challenge}{""}) {
1019 $inlay->append_button ("Reject", sub {
1020 $inlay->clear;
1021 $self->send (reject_challenge =>
1022 channel => $self->{channel},
1023 name => $opponent->{name},
1024 gametype => $info->{gametype},
1025 cid => $info->{cid},
1026 rules => $info->{rules},
1027 );
1028 });
1029 }
1030 }
1031}
1032
1033sub new_game_challenge {
1034 my ($self) = @_;
1035
1036 my $d = $self->{app}{defaults};
1037
1038 $self->{challenge}{""} = {
1039 gametype => $d->{gametype},
1040 flags => 0,
1041 notes => $d->{stones},
1042 rules => {
1043 ruleset => $d->{ruleset},
1044 size => $d->{size},
1045 timesys => $d->{timesys},
1046 time => $d->{time},
1047 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1048 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1049 },
1050
1051 inlay => $self->{chat}->new_inlay,
559 } 1052 };
560 1053 $self->draw_challenge ("");
561 $self->{board_shown} = Storable::dclone $self->{board};
562 #d# save
563 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
564
565 $expose_area;
566} 1054}
567 1055
568sub redraw { 1056sub event_challenge {
569 my ($self, $area) = @_; 1057 my ($self, $info) = @_;
570 1058
571 if ($area && $self->{pixbuf}) { 1059 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
572 my ($x, $y, $w, $h) = $area->values; 1060 my $opponent = $as_black ? $info->{white} : $info->{black};
573 1061
574 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 1062 my $id = $opponent->{name};
575 $x, $y, $x, $y, $w, $h,
576 "normal", 0, 0);
577 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
578 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
579 }
580}
581 1063
582sub update_board { 1064 sound::play 2, "info";
583 my ($self) = @_;
584 return unless $self->{path};
585 1065
586 $self->{NOW} = Time::HiRes::time; #d# get from msg(!) 1066 $self->{challenge}{$id} = $info;
587 1067 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
588 my $move = int (@{$self->{path}} * $self->{moveadj}->get_value); 1068 exists $self->{challenge}{""}
589 1069 ? "Challenge from " . $opponent->as_string
590 my $running = $move == @{$self->{path}}; 1070 : "Challenge to " . $opponent->as_string,
591 1071 sub {
592 $self->{board_label}->set_text ("Move $move"); 1072 $self->{challenge}{$id}{inlay} = $_[0];
593 1073 $self->draw_challenge ($id);
594 $self->{board} = new KGS::Game::Board $self->{size}; 1074 },
595 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); 1075 !exists $self->{challenge}{""} # only open when not offerer
596 1076 );
597 $self->{user0}->set_state ($self->{board}{captures}[0],
598 $self->{board}{timer}[0],
599 $running && $self->{board}{last} == WHITE);
600 $self->{user1}->set_state ($self->{board}{captures}[1],
601 $self->{board}{timer}[1],
602 $running && $self->{board}{last} == BLACK);
603
604 $self->redraw ($self->repaint_board);
605
606 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
607}
608
609sub event_update_tree {
610 my ($self) = @_;
611
612 $self->{path} = $self->get_path;
613 $self->{user0}->set_rules ($self->{path}[0]);
614 $self->{user1}->set_rules ($self->{path}[0]);
615
616 $self->{moveadj}->value_changed if $self->{moveadj};
617}
618
619sub event_part {
620 my ($self) = @_;
621 $self->SUPER::event_part;
622}
623
624sub event_move {
625 my ($self, $pass) = @_;
626 sound::play 1, $pass ? "pass" : "move";
627}
628
629sub event_update_game {
630 my ($self) = @_;
631 $self->SUPER::event_update_game;
632 warn "UPDATE GAME";#d#
633}
634
635sub destroy {
636 my ($self) = @_;
637 $self->SUPER::destroy;
638 delete $appwin::gamelist->{game}{$self->{channel}};
639} 1077}
640 1078
6411; 10791;
642 1080

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines