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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.2 by pcg, Sat May 31 10:58:30 2003 UTC vs.
Revision 1.126 by root, Wed Jun 2 12:23:35 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
6
7package game::goclock;
8
9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10# is completely borked.
11
12use Time::HiRes ();
13
14use KGS::Constants;
15
16use Glib::Object::Subclass
17 Gtk2::Label;
18
19sub INIT_INSTANCE {
20 my $self = shift;
21
22 $self->signal_connect (destroy => sub { $_[0]->stop });
23
24 $self->{set} = sub { };
25 $self->{format} = sub { "???" };
26}
27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
31 $self->stop;
32}
33
34sub configure {
35 my ($self, $timesys, $main, $interval, $count) = @_;
36
37 if ($timesys == TIMESYS_ABSOLUTE) {
38 $self->{format} = sub {
39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
45
46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
47 my $low = $interval * $count;
48
49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
52 } elsif ($_[0] > $low) {
53 util::format_time $_[0] - $low;
54 } else {
55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
58 }
59 };
60
61 } elsif ($timesys == TIMESYS_CANADIAN) {
62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
66 util::format_time $_[0] - $low;
67 } else {
68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
76 }
77 };
78
79 } else {
80 # none, or unknown
81 $self->{format} = sub { "-" }
82 }
83}
84
85sub refresh {
86 my ($self, $timestamp) = @_;
87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
93 $self->set_text ($self->{format}->($timer2));
94
95 $timer - int $timer;
96}
97
98sub set_time {
99 my ($self, $start, $time, $moves) = @_;
100
101 $self->{time} = $time;
102 $self->{moves} = $moves;
103
104 if ($start) {
105 $self->{start} = $start;
106 $self->start;
107 } else {
108 $self->stop;
109 $self->refresh ($self->{start});
110 }
111}
112
113sub start {
114 my ($self) = @_;
115
116 $self->stop;
117
118 my $timeout; $timeout = sub {
119 my $next = $self->refresh (Time::HiRes::time) * 1000;
120 $next += 1000 if $next < 0;
121 $self->{timeout} = add Glib::Timeout $next, $timeout;
122 0;
123 };
124
125 $timeout->();
126}
127
128sub stop {
129 my ($self) = @_;
130
131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
132}
133
134### USER PANEL ##############################################################
135
136package game::userpanel;
137
138use KGS::Constants;
139
140use Glib::Object::Subclass
141 Gtk2::Frame,
142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
147
148sub INIT_INSTANCE {
149 my ($self) = @_;
150
151 $self->add (my $vbox = new Gtk2::VBox);
152
153 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
154 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
155 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
156
157 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
158
159 $self;
160}
161
162sub configure {
163 my ($self, $app, $user, $rules) = @_;
164
165 if ($self->{name}->get_text ne $user->as_string) {
166 $self->{name}->set_text ($user->as_string);
167
168 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
169 $self->{imagebox}->add (gtk::image_from_data undef);
170 $self->{imagebox}->show_all;
171
172 if ($user->has_pic) {
173 # the big picture...
174 $app->userpic ($user->{name}, sub {
175 return unless $self->{imagebox};
176
177 if ($_[0]) {
178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
179 $self->{imagebox}->add (gtk::image_from_data $_[0]);
180 $self->{imagebox}->show_all;
181 }
182 });
183 }
184 }
185
186 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
187}
188
189sub set_captures {
190 my ($self, $captures) = @_;
191
192 $self->{info}->set_text ("$captures pris.");
193}
194
195sub set_timer {
196 my ($self, $start, $time, $moves) = @_;
197
198 $self->{clock}->set_time ($start, $time, $moves);
199}
200
201### GAME WINDOW #############################################################
202
1package game; 203package game;
204
205use Scalar::Util qw(weaken);
2 206
3use KGS::Constants; 207use KGS::Constants;
4use KGS::Game::Board; 208use KGS::Game::Board;
5 209
210use Gtk2::GoBoard;
211use Gtk2::GoBoard::Constants;
212
213use base KGS::Game;
6use base KGS::Listener::Game; 214use base KGS::Listener::Game;
7use base KGS::Game; 215
216use Glib::Object::Subclass
217 Gtk2::Window;
218
219use POSIX qw(ceil);
8 220
9sub new { 221sub new {
10 my $self = shift; 222 my ($self, %arg) = @_;
11 $self = $self->SUPER::new(@_);
12 223
13 $self->listen($self->{conn}); 224 $self = $self->Glib::Object::new;
225 $self->{$_} = delete $arg{$_} for keys %arg;
14 226
15 $self->{window} = new Gtk2::Window 'toplevel';
16 my $title = $self->{channel} ? $self->user0." ".$self->user1 : "Game Window";
17 $self->{window}->set_title("KGS Game $title");
18 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 227 gtk::state $self, "game::window", undef, window_size => [620, 460];
228 $self->set (allow_shrink => 1);
19 229
20 $self->{window}->signal_connect(delete_event => sub { $self->part; 1 }); 230 $self->signal_connect (destroy => sub {
231 $self->unlisten;
232 delete $self->{app}{game}{$self->{channel}};
233 %{$_[0]} = ();
234 });#d#
21 235
22 $self->{window}->add(my $hpane = new Gtk2::HPaned); 236 $self->add (my $hpane = new Gtk2::HPaned);
23 gtk::state $hpane, "game::hpane", undef, hpane_position => 500; 237 gtk::state $hpane, "game::hpane", undef, position => 420;
24 238
239 # LEFT PANE
240
241 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
242
25 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1); 243 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
26 244
245 # board box (aspect/canvas)
246
247 # RIGHT PANE
248
249 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
250 $hpane->set (position_set => 1);
251
27 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 252 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
28 253
29 # grrr...
30 { 254 {
31 $frame->add(my $vbox = new Gtk2::VBox); 255 $frame->add (my $vbox = new Gtk2::VBox);
32 $vbox->add($self->{title} = new Gtk2::Label $title); 256 $vbox->add ($self->{title} = new Gtk2::Label "-");
33 257
258 $vbox->add (my $hbox = new Gtk2::HBox);
259
260 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
261
34 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 1, 0.01, 0.1, 0; 262 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
35 263
36 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 264 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
37 $scale->set_draw_value (0); 265 $scale->set_draw_value (0);
266 $scale->set_digits (0);
38 267
39 $self->{moveadj}->signal_connect (value_changed => sub { 268 $self->{moveadj}->signal_connect (value_changed => sub {
40 return unless $self->{path}; 269 $self->{showmove} = int $self->{moveadj}->get_value;
41 270 $self->update_board;
42 my $move = int (@{$self->{path}} * $_[0]->get_value);
43
44 $self->{board} = new KGS::Game::Board $self->{size};
45 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
46
47 $self->redraw ($self->repaint_board);
48
49 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
50 }); 271 });
51 } 272 }
273
274 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
275
276 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
277 for COLOUR_WHITE, COLOUR_BLACK;
278
279 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
280
281 $buttonbox->add ($self->{button_pass} =
282 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
283 $self->{button_pass}->signal_connect (clicked => sub {
284 $self->{board_click}->(255, 255) if $self->{board_click};
285 });
286 eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
287 $buttonbox->add ($self->{button_undo} =
288 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
289 $self->{button_undo}->signal_connect (clicked => sub {
290 $self->send (req_undo => channel => $self->{channel});
291 });
292 eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
293 $buttonbox->add ($self->{button_resign} =
294 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
295 $self->{button_resign}->signal_connect (clicked => sub {
296 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
297 });
298 eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
52 299
53 #Gtk2::Widget->push_visual (Gtk2::Gdk::Rgb->get_visual); #d# gdk_rgb_* not yet implemented(?)
54 #Gtk2::Widget->push_colormap (Gtk2::Gdk::Rgb->get_cmap);
55 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0); 300 $vbox->pack_start (($self->{chat} = new chat), 1, 1, 0);
56 #Gtk2::Widget->pop_colormap;
57 #Gtk2::Widget->pop_visual;
58 301
59 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); 302 $self->set_channel ($self->{channel});
60 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
61 303
62 $hpane->pack2((my $vpane = new Gtk2::VPaned), 0, 0); 304 $self->show_all;
63 gtk::state $vpane, "game", $self->{name}, vpane_position => 80;
64 305
65 $vpane->add(my $sw = new Gtk2::ScrolledWindow); 306 $self;
66 $sw->set_policy("automatic", "always"); 307}
67 308
68 if (0) { 309sub set_channel {
69 $sw->add($self->{userlist} = new_with_titles Gtk2::ListStore "User", "Rank", "Flags"); 310 my ($self, $channel) = @_;
70 ::clist_autosort $self->{userlist};
71 gtk::state $self->{userlist}, "room::userlist", $self->{name}, clist_column_widths => [120, 30];
72 }
73 311
74 $vpane->add(my $vbox = new Gtk2::VBox); 312 $self->{channel} = $channel;
313
314 if ($self->{channel} > 0) {
315 $self->listen ($self->{conn});
316
317 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
318 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
319
320 $self->signal_connect (delete_event => sub { $self->part; 1 });
321 $self->{chat}->signal_connect (command => sub {
322 my ($chat, $cmd, $arg) = @_;
323 if ($cmd eq "rsave") {
324 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
325 } else {
326 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
327 }
328 });
329 }
330}
331
332### JOIN/LEAVE ##############################################################
333
334sub join {
335 my ($self) = @_;
336 return if $self->{joined};
337
338 $self->SUPER::join;
339}
340
341sub part {
342 my ($self) = @_;
343
344 $self->hide;
345 $self->SUPER::part;
346}
347
348sub event_join {
349 my ($self) = @_;
350
351 $self->SUPER::event_join (@_);
352 $self->init_tree;
353 $self->event_update_game;
354}
355
356sub event_part {
357 my ($self) = @_;
358
359 $self->SUPER::event_part;
360 $self->destroy;
361}
362
363sub event_quit {
364 my ($self) = @_;
365
366 $self->SUPER::event_quit;
367 $self->destroy;
368}
369
370### USERS ###################################################################
371
372sub draw_users {
373 my ($self, $inlay) = @_;
374
375 for (sort keys %{$self->{users}}) {
376 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
377 }
378}
379
380sub event_update_users {
381 my ($self, $add, $update, $remove) = @_;
382
383# $self->{userlist}->update ($add, $update, $remove);
384
385 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
386 for @$remove;
387
388 $self->{users_inlay}->refresh;
389
390 my %important;
391 $important{$self->{black}{name}}++;
392 $important{$self->{white}{name}}++;
393 $important{$self->{owner}{name}}++;
394
395 if (my @users = grep $important{$_->{name}}, @$add) {
396 $self->{chat}->append_text ("\n<leader>Joins:</leader>");
397 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
398 }
399 if (my @users = grep $important{$_->{name}}, @$remove) {
400 $self->{chat}->append_text ("\n<leader>Parts:</leader>");
401 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
402 }
403}
404
405### GAME INFO ###############################################################
406
407sub draw_setup {
408 my ($self, $inlay) = @_;
409
410 return unless $self->{joined};
411
412 my $rules = $self->{rules};
413
414 my $text = "";
415
416 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
417 if $self->{teacher};
418
419 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
420 if $self->{owner}->is_valid;
421
422 if ($self->is_inprogress) {
423 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
424 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
425 }
426 $text .= "\nType: " . util::toxml $gametype{$self->type};
427
428 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
429
430 $text .= "\nTime: ";
431
432 if ($rules->{timesys} == TIMESYS_NONE) {
433 $text .= "UNLIMITED";
434 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
435 $text .= util::format_time $rules->{time};
436 $text .= " ABS";
437 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
438 $text .= util::format_time $rules->{time};
439 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
440 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
441 $text .= util::format_time $rules->{time};
442 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
443 }
75 444
76 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); 445 $text .= "\nFlags:";
77 $sw->set_policy("automatic", "always"); 446 $text .= " private" if $self->is_private;
447 $text .= " started" if $self->is_inprogress;
448 $text .= " adjourned" if $self->is_adjourned;
449 $text .= " scored" if $self->is_scored;
450 $text .= " saved" if $self->is_saved;
78 451
79 $sw->add(($self->{text} = new gtk::text)->widget); 452 if ($self->is_inprogress) {
80 453 $text .= "\nHandicap: " . $self->{handicap};
81 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 454 $text .= "\nKomi: " . $self->{komi};
82 $self->{entry}->signal_connect(activate => sub { 455 $text .= "\nSize: " . $self->size_string;
83 my $text = $self->{entry}->get_text;
84 # add message
85 $self->{entry}->set_text("");
86 }); 456 }
87 457
88 $self; 458 if ($self->is_scored) {
89} 459 $text .= "\nResult: " . $self->score_string;
460 }
90 461
462 $inlay->append_text ("<infoblock>$text</infoblock>");
463
464}
465
91sub event_update_users { 466sub event_update_game {
92 my ($self) = @_; 467 my ($self) = @_;
93 468
94 room::event_update_users $self; 469 $self->SUPER::event_update_game;
95}
96 470
97sub join { 471 return unless $self->{joined};
98 my ($self) = @_;
99 $self->SUPER::join;
100 472
101 $self->{window}->show_all; 473 $self->{colour} = $self->player_colour ($self->{conn}{name});
102}
103
104sub part {
105 my ($self) = @_;
106 $self->SUPER::part;
107
108 $self->{window}->hide;
109}
110
111sub configure_event {
112 my ($widget, $event, $self) = @_;
113 delete $self->{stack};
114 delete $self->{pixbuf};
115 delete $self->{board_shown};
116 delete $self->{background};
117 $self->repaint_board;
118 1; 474
119} 475 $self->{user}[COLOUR_BLACK] = $self->{black};
476 $self->{user}[COLOUR_WHITE] = $self->{white};
120 477
121# something Gtk2 fixed 478 # show board
122sub INTERP_NEAREST (){ 'nearest' } 479 if ($self->is_inprogress) {
123sub INTERP_TILES (){ 'tiles' } 480 if (!$self->{board}) {
124sub INTERP_BILINEAR (){ 'bilinear' } 481 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
125sub INTERP_HYPER (){ 'hyper' } 482 $self->{board}->signal_connect (button_release => sub {
126 483 return unless $self->{cur_board};
127sub new_pixbuf { 484 if ($_[1] == 1) {
128 my ($w, $h, $alpha, $fill) = @_; 485 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
129
130 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
131 $pixbuf->fill ($fill) if defined $fill;
132
133 $pixbuf;
134}
135
136sub scale_pixbuf {
137 my ($src, $w, $h, $mode) = @_;
138
139 my $dst = new_pixbuf $w, $h, 1;
140
141 $src->scale(
142 $dst, 0, 0, $w, $h, 0, 0,
143 $w / $src->get_width, $h / $src->get_height,
144 $mode,
145 );
146
147 $dst;
148}
149
150# create a stack of stones
151sub create_stack {
152 my ($self, $mark, $size, $rand) = @_;
153
154 my $shadow = $size * 0.05;
155
156 my $c = \$self->{stack}{$mark};
157 unless ($$c) {
158 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
159 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
160
161 # zeroeth the shadow
162 if ($mark & (MARK_B | MARK_W)) {
163 $::black_img[0]->composite (
164 $base, $shadow, $shadow, $size, $size, $shadow-0.5, $shadow-0.5,
165 $size / $stone->get_width, $size / $stone->get_height,
166 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 128
167 ); 486 }
168 } 487 });
488 $self->{board}->show_all;
489 }
490 if (my $ch = delete $self->{challenge}) {
491 $_->{inlay}->destroy for values %$ch;
492 }
493 $self->update_cursor;
494 }
169 495
170 # first the big stones (handicap stones different for effect) 496 my $title = defined $self->{channel}
171 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 497 ? $self->owner->as_string . " " . $self->opponent_string
172 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 498 : "Game Window";
173 [MARK_GRAY_B, 128], 499 $self->set_title ("KGS Game $title");
174 [MARK_GRAY_W, 128]) { 500 $self->{title}->set_text ($title); # title gets redrawn wrongly
175 my ($mask, $alpha) = @$_; 501
176 if ($mark & $mask) { 502 $self->{rules_inlay}->refresh;
177 $stone->composite ( 503
178 $base, 0, 0, $size, $size, -0.5, -0.5, 504 if (exists $self->{teacher}) {
179 $size / $stone->get_width, $size / $stone->get_height, 505 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
180 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 506 $self->{teacher_inlay}->clear;
507 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
508 . (util::toxml $self->{teacher}) . "</user>");
509 } elsif ($self->{teacher_inlay}) {
510 (delete $self->{teacher_inlay})->clear;
511 }
512
513 $self->update_cursor;
514}
515
516sub event_update_rules {
517 my ($self, $rules) = @_;
518
519 $self->{rules} = $rules;
520
521 if ($self->{user}) {
522 # todo. gets drawn wrongly
523
524 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
525 for COLOUR_BLACK, COLOUR_WHITE;
526 }
527
528 sound::play 3, "gamestart";
529 $self->{rules_inlay}->refresh;
530}
531
532### BOARD DISPLAY ###########################################################
533
534sub update_timers {
535 my ($self, $timers) = @_;
536
537 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
538
539 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
540 my $t = $timers->[$colour];
541 $self->{userpanel}[$colour]->set_timer (
542 $running && $colour == $self->{whosemove} && $t->[0],
543 $t->[1] || $self->{rules}{time}
544 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
545 && $self->{rules}{interval} * $self->{rules}{count}),
546 $t->[2]);
547 }
548}
549
550sub inject_set_gametime {
551 my ($self, $msg) = @_;
552
553 $self->{timers} = [
554 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
555 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
556 ];
557
558 $self->update_timers ($self->{timers})
559 if $self->{showmove} == @{$self->{path}};
560}
561
562sub update_cursor {
563 my ($self) = @_;
564
565 return unless $self->{cur_board};
566
567 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
568
569 delete $self->{board_click};
570
571 if ($self->{teacher} eq $self->{app}{conn}) {
572 #TODO# # teaching mode not implemented
573 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
574 $self->{button_undo}->hide;
575 $self->{button_resign}->hide;
576 $self->{board}->set (cursor => undef);
577
578 } elsif ($running && $self->{colour} != COLOUR_NONE) {
579 # during game
580 $self->{button_undo}->show;
581 $self->{button_resign}->show;
582
583 if ($self->{cur_board}{score}) {
584 # during scoring
585 $self->{button_pass}->set (label => "Done", visible => 1, sensitive => 1);
586 $self->{board}->set (cursor => sub {
587 $_[0] & (MARK_B | MARK_W)
588 ? $_[0] ^ MARK_GRAYED
589 : $_[0];
590 });
591 $self->{board_click} = sub {
592 if ($_[0] == 255) {
593 $self->{button_pass}->sensitive (0);
594 $self->done;
595 } else {
596 $self->send (mark_dead =>
597 channel => $self->{channel},
598 x => $_[0],
599 y => $_[1],
600 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
181 ); 601 );
182 } 602 }
183 } 603 };
184 604
185 # then the samll stones 605 } elsif ($self->{colour} == $self->{whosemove}) {
186 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 606 # normal move
187 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 607 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
188 my ($mask, $img) = @$_; 608 $self->{board}->set (cursor => sub {
189 if ($mark & $mask) { 609 $self->{cur_board}
190 $img->composite ( 610 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
191 $base, ($size / 4) x2, (int ($size / 2 + 0.5)) x2, ($size / 4 - 0.5) x 2, 611 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
192 $size / $img->get_width / 2, $size / $img->get_height / 2, 612 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
193 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
194 ); 613 : $_[0];
614 });
615 $self->{board_click} = sub {
616 return unless
617 $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
618 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
619 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
620 $self->{board}->set (cursor => undef);
621 delete $self->{board_click};
622 $self->{button_pass}->sensitive (0);
623 };
624 } else {
625 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
626 $self->{board}->set (cursor => undef);
627 }
628 } else {
629 $self->{button_undo}->hide;
630 $self->{button_resign}->hide;
631 $self->{button_pass}->hide;
632 $self->{board}->set (cursor => undef);
633 #TODO# # implement coordinate-grabbing
634 }
635}
636
637sub update_board {
638 my ($self) = @_;
639
640 return unless $self->{path};
641
642 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
643
644 $self->{cur_board} = new KGS::Game::Board $self->{size};
645 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
646
647 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
648 if ($self->{curnode}{move} == 0) {
649 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
650 } else {
651 $self->{whosemove} = 1 - $self->{cur_board}{last};
652 }
653 } else {
654 # Chinese, Aga, NZ all have manual placement
655 if ($self->{curnode}{move} < $self->{handicap}) {
656 $self->{whosemove} = COLOUR_BLACK;
657 } elsif ($self->{curnode}{move} == $self->{handicap}) {
658 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
659 } else {
660 $self->{whosemove} = 1 - $self->{cur_board}{last};
661 }
662 }
663
664 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
665 for COLOUR_WHITE, COLOUR_BLACK;
666
667 my $start_time = $self->{rules}{time};
668
669 if ($self->{showmove} == @{$self->{path}}) {
670 $self->{timers} = [
671 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
672 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
673 ];
674 $self->update_timers ($self->{timers});
675 } else {
676 $self->update_timers ([
677 [0, @{$self->{cur_board}{timer}[0]}],
678 [0, @{$self->{cur_board}{timer}[1]}],
679 ]);
680 }
681
682 $self->{board}->set_board ($self->{cur_board});
683
684 if ($self->{cur_board}{score}) {
685 $self->{score_inlay} ||= $self->{chat}->new_inlay;
686 $self->{score_inlay}->clear;
687 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
688 . "\n<score>"
689 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
690 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
691 . "</score>");
692 } elsif ($self->{score_inlay}) {
693 (delete $self->{score_inlay})->clear;
694 }
695
696 $self->update_cursor;
697
698}
699
700sub event_update_tree {
701 my ($self) = @_;
702
703 (delete $self->{undo_inlay})->clear
704 if $self->{undo_inlay};
705
706 $self->{path} = $self->get_path;
707
708 if ($self->{moveadj}) {
709 my $upper = $self->{moveadj}->upper;
710 my $pos = $self->{moveadj}->get_value;
711 my $move = scalar @{$self->{path}};
712
713 $self->{moveadj}->upper ($move);
714
715 $self->{moveadj}->changed;
716 if ($pos == $upper) {
717 $self->{moveadj}->value ($move);
718 $self->{moveadj}->value_changed;
719 }
720 }
721}
722
723sub event_update_comments {
724 my ($self, $node, $comment, $newnode) = @_;
725 $self->SUPER::event_update_comments($node, $comment, $newnode);
726
727 my $text;
728
729 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
730 if $newnode;
731
732 for (split /\n/, $comment) {
733 $text .= "\n";
734 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
735 $text .= "<user>" . (util::toxml $1) . "</user>:";
736 }
737
738 # coords only for 19x19 so far
739 $_ = util::toxml $_;
740 s{
741 (
742 \b
743 (?:[bw])?
744 [, ]{0,2}
745 [a-hj-t] # valid for upto 19x19
746 \s?
747 [1-9]?[0-9]
748 \b
749 )
750 }{
751 "<coord>$1</coord>";
752 }sgexi;
753
754 $text .= $_;
755 }
756
757 $self->{chat}->append_text ($text);
758}
759
760sub event_move {
761 my ($self, $pass) = @_;
762
763 sound::play 1, $pass ? "pass" : "move";
764}
765
766### GAMEPLAY EVENTS #########################################################
767
768sub event_resign_game {
769 my ($self, $player) = @_;
770
771 sound::play 3, "resign";
772 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
773 . "\n<user>"
774 . (util::toxml $self->{user}[$msg->{player}]->as_string)
775 . "</user> resigned."
776 . "\n<user>"
777 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
778 . "</user> wins the game."
779 . "</infoblock>");
780}
781
782sub event_time_win {
783 my ($self, $player) = @_;
784
785 sound::play 3, "timewin";
786 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
787 . "\n<user>"
788 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
789 . "</user> ran out of time and lost."
790 . "\n<user>"
791 . (util::toxml $self->{user}[$msg->{player}]->as_string)
792 . "</user> wins the game."
793 . "</infoblock>");
794}
795
796sub event_owner_left {
797 my ($self) = @_;
798
799 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
800 . "\nThe owner of this game left.</infoblock>");
801}
802
803sub event_teacher_left {
804 my ($self) = @_;
805
806 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
807 . "\nThe teacher left the game.</infoblock>");
808}
809
810sub event_done {
811 my ($self) = @_;
812
813 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
814 sound::play 2, "info" unless $inlay->{count};
815 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
816 . "\nYour opponent pressed done. Now it's up to you.");
817 }
818 if ($self->{doneid} & 0x80000000) {
819 sound::play 2, "info" unless $inlay->{count};
820 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
821 . "\nThe board has changed.");
822 }
823
824 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
825
826 $self->{chat}->set_end;
827}
828
829sub inject_final_result {
830 my ($self, $msg) = @_;
831
832 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
833 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
834 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
835 . "</infoblock>"
836 );
837}
838
839sub inject_req_undo {
840 my ($self, $msg) = @_;
841
842 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
843 return if $inlay->{ignore};
844
845 sound::play 2, "warning" unless $inlay->{count};
846 $inlay->{count}++;
847
848 $inlay->clear;
849 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
850 $inlay->append_button ("Grant", sub {
851 (delete $self->{undo_inlay})->clear;
852 $self->send (grant_undo => channel => $self->{channel});
853 });
854 $inlay->append_button ("Ignore", sub {
855 $inlay->clear;
856 $inlay->{ignore} = 1;
857 # but leave inlay, so further undo requests get counted
858 });
859
860 $self->{chat}->set_end;
861}
862
863sub inject_new_game {
864 my ($self, $msg) = @_;
865
866 if ($msg->{cid} != $self->{cid}) {
867 $self->part;
868 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
869 }
870
871 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
872 delete $self->{cid};
873}
874
875### CHALLENGE HANDLING ######################################################
876
877sub draw_challenge {
878 my ($self, $id) = @_;
879
880 my $info = $self->{challenge}{$id};
881 my $inlay = $info->{inlay};
882 my $rules = $info->{rules};
883
884 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
885 my $opponent = $as_black ? $info->{white} : $info->{black};
886
887 my ($size, $time, $interval, $count, $type);
888
889 if (!$self->{channel}) {
890 $inlay->append_text ("\nNotes: ");
891 $inlay->append_widget (gtk::textentry \$info->{notes}, 20, "");
892 $inlay->append_text ("\nGlobal Offer: ");
893 $inlay->append_optionmenu (\$info->{flags},
894 0 => "No",
895 2 => "Yes",
896 );
897 } else {
898 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
899 }
900
901 $inlay->append_text ("\nType: ");
902 $type = $inlay->append_optionmenu (
903 \$info->{gametype},
904 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
905 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
906 GAMETYPE_TEACHING , "Teaching (not yet)",
907 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
908 GAMETYPE_SIMUL , "Simul (not yet!)",
909 GAMETYPE_FREE , "Free",
910 GAMETYPE_RATED , "Rated",
911 sub {
912 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
913 },
914 );
915
916 if ($self->{channel}) {
917 $inlay->append_text ("\nMy Colour: ");
918 $inlay->append_optionmenu (
919 \$as_black,
920 0 => "White",
921 1 => "Black",
922 sub {
923 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
924 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
195 } 925 }
196 } 926 }
927 );
928 }
197 929
198 # and lastly any markers 930 $inlay->append_text ("\nRuleset: ");
199 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); 931 $inlay->append_optionmenu (
932 \$info->{rules}{ruleset},
933 RULESET_JAPANESE , "Japanese",
934 RULESET_CHINESE , "Chinese",
935 RULESET_AGA , "AGA",
936 RULESET_NEW_ZEALAND, "New Zealand",
937 );
200 938
201 for ([MARK_CIRCLE, $::circle_img[$dark_bg]], 939 $inlay->append_text ("\nSize: ");
202 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 940 $size = $inlay->append_optionmenu (
203 [MARK_SQUARE, $::square_img[$dark_bg]]) { 941 \$info->{rules}{size},
204 my ($mask, $img) = @$_; 942 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
205 if ($mark & $mask) { 943 sub {
206 $img->composite ( 944 $type->set_history (5) # reset to free
207 $base, 0, 0, $size, $size, -0.5, -0.5, 945 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
208 $size / $img->get_width, $size / $img->get_height,
209 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
210 );
211 }
212 }
213
214 push @$$c, $base;
215 } 946 },
216 } 947 );
217 948
218 $$c->[$rand % @$$c]; 949 if ($self->{channel}) {
219} 950 $inlay->append_text ("\nHandicap: ");
951 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
220 952
221sub pixbuf_text { 953 $inlay->append_text ("\nKomi: ");
222 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 954 $inlay->append_widget (gtk::numentry \$info->{rules}{komi}, 5);
223
224 my @c = grep $_,
225 map $::font[$colour][$::fontmap{$_}],
226 split //, $text;
227
228 if (@c) {
229 my $spacing = $height * 0.1;
230 my $s = $height / List::Util::max map $_->get_height, @c;
231 my $W = List::Util::sum map $_->get_width, @c;
232
233 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
234 $y -= $height * 0.5;
235
236 for (@c) {
237 my $w = $_->get_width * $s;
238 $_->composite ($pixbuf,
239 $x, $y, $w+0.999, $height+0.999, $x, $y, $s, $s,
240 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
241
242 $x += $w + $spacing;
243 }
244 }
245}
246
247sub pixbuf_rect {
248 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
249 # we fake lines by... a horrible method :/
250 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
251 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
252 INTERP_NEAREST, $alpha);
253}
254
255sub repaint_board {
256 my ($self) = @_;
257 my $canvas = $self->{canvas};
258 my $expose_area = undef;
259
260 return $expose_area unless $self->{board};
261
262 my ($w, $h) = ($canvas->allocation->values)[2,3];
263 955 }
264 my $s = $w > $h ? $h : $w;
265
266 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
267 956
268 my $size = $self->{size}; 957 $inlay->append_text ("\nTimesys: ");
958 $inlay->append_optionmenu (
959 \$info->{rules}{timesys},
960 &TIMESYS_NONE => "None",
961 &TIMESYS_ABSOLUTE => "Absolute",
962 &TIMESYS_BYO_YOMI => "Byo Yomi",
963 &TIMESYS_CANADIAN => "Canadian",
964 sub {
965 my ($new) = @_;
269 966
270 my $border = int ($s / ($size + 3) * 0.5); 967 if ($new eq TIMESYS_NONE) {
271 my $s2 = $s - $border * 2; 968 $time->hide;
272 my $edge = int ($s2 / ($size + 1) * 0.95) - ($::config->{randomize} ? 3 : 0); 969 $interval->hide;
273 my $ofs = int ($edge / 2); 970 $count->hide;
274
275 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
276
277 my $pixbuf;
278
279 my $oldboard;
280
281 if ($self->{background}) {
282 if ($oldboard = $self->{board_shown}) {
283 $pixbuf = $self->{pixbuf};
284 } else { 971 } else {
285 $pixbuf = $self->{background}->copy; 972 $time->show;
286 $expose_area = [0, 0, $s, $s]; 973 $time->set_text ($self->{app}{defaults}{time});
287 } 974 if ($new eq TIMESYS_ABSOLUTE) {
288 } else { 975 $interval->hide;
289 $expose_area = [0, 0, $s, $s]; 976 $count->hide;
290
291 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
292
293 if ($s < $bw && $s < $bh) {
294 $pixbuf = new_pixbuf $s, $s, 0;
295 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
296 } else { 977 } else {
297 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 978 $interval->show;
298 } 979 $count->show;
299 980 if ($new eq TIMESYS_BYO_YOMI) {
300 my $linew = int ($s / 25 / $size); 981 $interval->set_text ($self->{app}{defaults}{byo_time});
301 982 $count->set_text ($self->{app}{defaults}{byo_period});
302 # ornamental border... we have time to waste :/ 983 } elsif ($new eq TIMESYS_CANADIAN) {
303 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 984 $interval->set_text ($self->{app}{defaults}{can_time});
304 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 985 $count->set_text ($self->{app}{defaults}{can_period});
305 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
306 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
307
308 for my $i (1 .. $size) {
309 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
310 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
311
312 # 38 max, but we allow a bit more
313 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
314 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
315
316 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
317 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
318 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
319 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
320
321 $a++;
322 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
323 }
324
325 unless ($::config->{conserve_memory}) {
326 $self->{background} = $pixbuf;
327 $pixbuf = $pixbuf->copy;
328 }
329 }
330
331 $self->{pixbuf} = $pixbuf;
332
333 # hoshi-points(!)#d#
334 # caching of empty board gfx(!)#d#
335
336 for my $x (1 .. $size) {
337 for my $y (1 .. $size) {
338 my $rand = ($x ^ $y ^ 0x5555);
339
340 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
341
342 if ($::config->{randomize}) {
343 $dx += ($rand % 7) - 3;
344 $dy += ($rand / 3 % 7) - 3;
345 }
346
347 my $shadow = $edge * 0.05;
348 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
349
350 my $mark = $self->{board}{board}[$x-1][$y-1];
351 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
352
353 if ($oldboard) {
354 next if $old == $mark; # no change
355
356 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
357 $expose_area = $expose_area
358 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
359 : new Gtk2::Gdk::Rectangle @$area;
360 }
361
362 if ($mark) {
363 my $pb = $self->create_stack($mark, $edge, $rand);
364
365 $pb->composite ($pixbuf, @$area,
366 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
367
368 # labels are handled here because they are quite rare
369 if ($mark & MARK_LABEL) {
370 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
371
372 if ($white) {
373 pixbuf_text $pixbuf, 0,
374 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
375 $self->{board}{label}[$x-1][$y-1];
376 } 986 }
377 pixbuf_text $pixbuf, $white,
378 $k[$x], $k[$y], $ofs * 0.7,
379 $self->{board}{label}[$x-1][$y-1];
380 } 987 }
381
382 # old pixmap&mask-way. that was fast ;(
383 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
384
385 #$gc->set_clip_mask ($bm);
386 #$gc->set_clip_origin ($dx, $dy);
387 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
388 } 988 }
389 } 989 }
390 } 990 );
391 991
392 $self->{board_shown} = Storable::dclone $self->{board}; 992 $inlay->append_text ("\nMain Time: ");
393 #d# save 993 $time = $inlay->append_widget (gtk::timeentry \$info->{rules}{time}, 5);
394 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable"; 994 $inlay->append_text ("\nInterval: ");
995 $interval = $inlay->append_widget (gtk::timeentry \$info->{rules}{interval}, 5);
996 $inlay->append_text ("\nPeriods/Stones: ");
997 $count = $inlay->append_widget (gtk::numentry \$info->{rules}{count}, 5);
395 998
396 $expose_area; 999 $inlay->append_text ("\n");
397}
398 1000
399sub redraw { 1001 if (!$self->{channel}) {
400 my ($self, $area) = @_; 1002 $inlay->append_button ("Create Challenge", sub {
401 1003 $inlay->clear;
402 if ($area && $self->{pixbuf}) { 1004 $self->{cid} = $self->{conn}->alloc_clientid;
403 my ($x, $y, $w, $h) = $area->values; 1005 $self->send (new_game =>
404 my ($ox, $oy, $s) = @{$self->{offsets}}; 1006 channel => delete $self->{roomid},
405 1007 gametype => $info->{gametype},
406 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 1008 cid => $self->{cid},
407 $x, $y, $x + $ox, $y + $oy, $w, $h, 1009 flags => $info->{flags},
408 "normal", 0, 0); 1010 rules => $info->{rules},
409 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, 1011 notes => $info->{notes},
410 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
411 }
412}
413
414sub expose_event {
415 my ($widget, $event, $self) = @_;
416
417 $self->{pixbuf} or return;
418
419 my $area = $event->area;
420 my ($ox, $oy, $s) = @{$self->{offsets}};
421
422 $self->redraw (
423 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->x - $oy, $area->width, $area->height)
424 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s)
425 ); 1012 );
1013 });
1014 } else {
1015 $inlay->append_button ("OK", sub {
1016 $inlay->clear;
1017 $self->send (challenge =>
1018 channel => $self->{channel},
1019 black => $info->{black},
1020 white => $info->{white},
1021 gametype => $info->{gametype},
1022 cid => $info->{cid},
1023 rules => $info->{rules},
1024 );
1025 });
1026 if (exists $self->{challenge}{""}) {
1027 $inlay->append_button ("Reject", sub {
1028 $inlay->clear;
1029 $self->send (reject_challenge =>
1030 channel => $self->{channel},
1031 name => $opponent->{name},
1032 gametype => $info->{gametype},
1033 cid => $info->{cid},
1034 rules => $info->{rules},
1035 );
1036 });
1037 }
1038 }
1039}
426 1040
1041sub new_game_challenge {
1042 my ($self) = @_;
1043
1044 my $d = $self->{app}{defaults};
1045
1046 $self->{challenge}{""} = {
1047 gametype => $d->{gametype},
1048 flags => 0,
1049 notes => $d->{stones},
1050 rules => {
1051 ruleset => $d->{ruleset},
1052 size => $d->{size},
1053 timesys => $d->{timesys},
1054 time => $d->{time},
1055 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1056 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1057 },
1058
1059 inlay => $self->{chat}->new_inlay,
427 1; 1060 };
1061 $self->draw_challenge ("");
428} 1062}
429 1063
430sub event_update_tree { 1064sub event_challenge {
431 my ($self) = @_;
432
433 $self->{path} = $self->get_path;
434
435 $self->{moveadj}->value_changed ();
436}
437
438sub event_part {
439 my ($self) = @_;
440 $self->SUPER::event_part;
441 (delete $self->{window})->destroy; # hmm.. why does this keep the object alive? puzzling.. ahh.. the callbacks ;)
442 delete $self->{room}{game}{$self->{channel}};
443}
444
445sub event_move {
446 my ($self, $pass) = @_; 1065 my ($self, $info) = @_;
447 sound::play 1, $pass ? "pass" : "move";
448}
449 1066
450sub DESTROY {#d# 1067 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
451 warn "DESTROY(@_)\n";#d# 1068 my $opponent = $as_black ? $info->{white} : $info->{black};
1069
1070 my $id = $opponent->{name};
1071
1072 sound::play 2, "info";
1073
1074 $self->{challenge}{$id} = $info;
1075 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
1076 exists $self->{challenge}{""}
1077 ? "Challenge from " . $opponent->as_string
1078 : "Challenge to " . $opponent->as_string,
1079 sub {
1080 $self->{challenge}{$id}{inlay} = $_[0];
1081 $self->draw_challenge ($id);
1082 },
1083 !exists $self->{challenge}{""} # only open when not offerer
1084 );
452} 1085}
453 1086
4541; 10871;
455 1088

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