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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.41 by pcg, Tue Jun 3 15:41:11 2003 UTC vs.
Revision 1.126 by root, Wed Jun 2 12:23:35 2004 UTC

1use utf8; 1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
2 6
3package game::goclock; 7package game::goclock;
4 8
5# Lo and Behold! I admit it! The rounding stuff etc.. in goclock 9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6# is completely borked. 10# is completely borked.
7 11
8use Time::HiRes (); 12use Time::HiRes ();
9 13
10use KGS::Constants; 14use KGS::Constants;
11 15
12use base gtk::widget; 16use Glib::Object::Subclass
17 Gtk2::Label;
13 18
14sub new { 19sub INIT_INSTANCE {
15 my $class = shift; 20 my $self = shift;
16 my $self = $class->SUPER::new(@_);
17 21
18 $self->{widget} = new Gtk2::Label; 22 $self->signal_connect (destroy => sub { $_[0]->stop });
19 23
20 $self->{set} = sub { }; 24 $self->{set} = sub { };
21 $self->{format} = sub { "ERROR" }; 25 $self->{format} = sub { "???" };
26}
22 27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
23 $self; 31 $self->stop;
24} 32}
25 33
26sub configure { 34sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_; 35 my ($self, $timesys, $main, $interval, $count) = @_;
28 36
29 if ($timesys == TIMESYS_ABSOLUTE) { 37 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] }; 38 $self->{format} = sub {
31 $self->{format} = sub { util::format_time $_[0] }; 39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
32 45
33 } elsif ($timesys == TIMESYS_BYO_YOMI) { 46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count; 47 my $low = $interval * $count;
35 48
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub { 49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
39 if ($_[0] > $low) { 52 } elsif ($_[0] > $low) {
40 util::format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
41 } else { 54 } else {
42 sprintf "%s (%d)", 55 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1), 56 util::format_time int (($_[0] - 1) % $interval + 1),
44 $_[0] / $interval; 57 ($_[0] - 1) / $interval;
45 } 58 }
46 }; 59 };
47 60
48 } elsif ($timesys == TIMESYS_CANADIAN) { 61 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub { 62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
52 if (!$self->{moves}) { 65 } elsif (!$self->{moves}) {
53 util::format_time $_[0] - $low; 66 util::format_time $_[0] - $low;
54 } else { 67 } else {
55 my $time = int (($_[0] - 1) % $interval + 1); 68 my $time = int (($_[0] - 1) % $interval + 1);
56 69
57 sprintf "%s/%d {%d}", 70 sprintf "%s/%d =%d",
58 util::format_time $time, 71 util::format_time $time,
59 $self->{moves}, 72 $self->{moves},
73 $self->{moves} > 1
60 $time / ($self->{moves} || 1); 74 ? $time / $self->{moves}
61 75 : $interval;
62 } 76 }
63 }; 77 };
64 78
65 } else { 79 } else {
66 # none, or unknown 80 # none, or unknown
67 $self->{set} = sub { };
68 $self->{format} = sub { "---" } 81 $self->{format} = sub { "-" }
69 } 82 }
70} 83}
71 84
72sub refresh { 85sub refresh {
73 my ($self, $timestamp) = @_; 86 my ($self, $timestamp) = @_;
74 my $timer = $self->{time} + $self->{start} - $timestamp; 87 my $timer = $self->{time} + $self->{start} - $timestamp;
75 88
76 # we round the timer value slightly... the protocol isn't exact anyways, 89 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;) 90 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4)); 91 my $timer2 = int $timer + 0.4;
92
79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4))); 93 $self->set_text ($self->{format}->($timer2));
80 94
81 $timer - int $timer; 95 $timer - int $timer;
82} 96}
83 97
84sub set_time { 98sub set_time {
85 my ($self, $time) = @_; 99 my ($self, $start, $time, $moves) = @_;
86 100
87 # we ignore requests to re-set the time of a running clock. 101 $self->{time} = $time;
88 # this is the easiest way to ensure that commentary etc. 102 $self->{moves} = $moves;
89 # doesn't re-set the clock. yes, this is frickle design, 103
90 # but I think the protocol is to blame here, which gives 104 if ($start) {
91 # very little time information. (cgoban2 also has had quite 105 $self->{start} = $start;
92 # a lot of small time update problems...) 106 $self->start;
93 unless ($self->{timeout}) { 107 } else {
94 $self->{set}->($time->[0], $time->[1]); 108 $self->stop;
95 $self->refresh ($self->{start}); 109 $self->refresh ($self->{start});
96 } 110 }
97} 111}
98 112
99sub start { 113sub start {
100 my ($self, $when) = @_; 114 my ($self) = @_;
101 115
102 $self->stop; 116 $self->stop;
103
104 $self->{start} = $when;
105 117
106 my $timeout; $timeout = sub { 118 my $timeout; $timeout = sub {
107 my $next = $self->refresh (Time::HiRes::time) * 1000; 119 my $next = $self->refresh (Time::HiRes::time) * 1000;
108 $next += 1000 if $next < 0; 120 $next += 1000 if $next < 0;
109 $self->{timeout} = add Glib::Timeout $next, $timeout; 121 $self->{timeout} = add Glib::Timeout $next, $timeout;
117 my ($self) = @_; 129 my ($self) = @_;
118 130
119 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
120} 132}
121 133
122sub destroy { 134### USER PANEL ##############################################################
123 my ($self) = @_;
124 $self->stop;
125 $self->SUPER::destroy;
126}
127 135
128package game::userpanel; 136package game::userpanel;
129 137
130use base gtk::widget; 138use KGS::Constants;
131 139
132sub new { 140use Glib::Object::Subclass
133 my $class = shift; 141 Gtk2::Frame,
134 my $self = $class->SUPER::new(@_); 142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
135 147
136 $self->{widget} = new Gtk2::HBox; 148sub INIT_INSTANCE {
149 my ($self) = @_;
137 150
138 $self->{widget}->add (my $vbox = new Gtk2::VBox); 151 $self->add (my $vbox = new Gtk2::VBox);
139 152
140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 153 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
141 $vbox->add ($self->{info} = new Gtk2::Label ""); 154 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
142 $vbox->add (($self->{clock} = new game::goclock)->widget); 155 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
143 156
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox); 157 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145 158
146 $self; 159 $self;
147} 160}
148 161
149sub configure { 162sub configure {
150 my ($self, $user, $rules) = @_; 163 my ($self, $app, $user, $rules) = @_;
151 164
152 if ($self->{name}->get_text ne $user->as_string) { 165 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string); 166 $self->{name}->set_text ($user->as_string);
154 167
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 168 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef); 169 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all; 170 $self->{imagebox}->show_all;
158 171
172 if ($user->has_pic) {
159 # the big picture... 173 # the big picture...
160 appwin::userpic ($user->{name}, sub { 174 $app->userpic ($user->{name}, sub {
161 return unless $self->{imagebox}; 175 return unless $self->{imagebox};
176
162 if ($_[0]) { 177 if ($_[0]) {
163 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
164 $self->{imagebox}->add (gtk::image_from_data $_[0]); 179 $self->{imagebox}->add (gtk::image_from_data $_[0]);
165 $self->{imagebox}->show_all; 180 $self->{imagebox}->show_all;
181 }
182 });
183 }
184 }
185
186 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
187}
188
189sub set_captures {
190 my ($self, $captures) = @_;
191
192 $self->{info}->set_text ("$captures pris.");
193}
194
195sub set_timer {
196 my ($self, $start, $time, $moves) = @_;
197
198 $self->{clock}->set_time ($start, $time, $moves);
199}
200
201### GAME WINDOW #############################################################
202
203package game;
204
205use Scalar::Util qw(weaken);
206
207use KGS::Constants;
208use KGS::Game::Board;
209
210use Gtk2::GoBoard;
211use Gtk2::GoBoard::Constants;
212
213use base KGS::Game;
214use base KGS::Listener::Game;
215
216use Glib::Object::Subclass
217 Gtk2::Window;
218
219use POSIX qw(ceil);
220
221sub new {
222 my ($self, %arg) = @_;
223
224 $self = $self->Glib::Object::new;
225 $self->{$_} = delete $arg{$_} for keys %arg;
226
227 gtk::state $self, "game::window", undef, window_size => [620, 460];
228 $self->set (allow_shrink => 1);
229
230 $self->signal_connect (destroy => sub {
231 $self->unlisten;
232 delete $self->{app}{game}{$self->{channel}};
233 %{$_[0]} = ();
234 });#d#
235
236 $self->add (my $hpane = new Gtk2::HPaned);
237 gtk::state $hpane, "game::hpane", undef, position => 420;
238
239 # LEFT PANE
240
241 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
242
243 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
244
245 # board box (aspect/canvas)
246
247 # RIGHT PANE
248
249 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
250 $hpane->set (position_set => 1);
251
252 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
253
254 {
255 $frame->add (my $vbox = new Gtk2::VBox);
256 $vbox->add ($self->{title} = new Gtk2::Label "-");
257
258 $vbox->add (my $hbox = new Gtk2::HBox);
259
260 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
261
262 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
263
264 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
265 $scale->set_draw_value (0);
266 $scale->set_digits (0);
267
268 $self->{moveadj}->signal_connect (value_changed => sub {
269 $self->{showmove} = int $self->{moveadj}->get_value;
270 $self->update_board;
271 });
272 }
273
274 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
275
276 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
277 for COLOUR_WHITE, COLOUR_BLACK;
278
279 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
280
281 $buttonbox->add ($self->{button_pass} =
282 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
283 $self->{button_pass}->signal_connect (clicked => sub {
284 $self->{board_click}->(255, 255) if $self->{board_click};
285 });
286 eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
287 $buttonbox->add ($self->{button_undo} =
288 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
289 $self->{button_undo}->signal_connect (clicked => sub {
290 $self->send (req_undo => channel => $self->{channel});
291 });
292 eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
293 $buttonbox->add ($self->{button_resign} =
294 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
295 $self->{button_resign}->signal_connect (clicked => sub {
296 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
297 });
298 eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
299
300 $vbox->pack_start (($self->{chat} = new chat), 1, 1, 0);
301
302 $self->set_channel ($self->{channel});
303
304 $self->show_all;
305
306 $self;
307}
308
309sub set_channel {
310 my ($self, $channel) = @_;
311
312 $self->{channel} = $channel;
313
314 if ($self->{channel} > 0) {
315 $self->listen ($self->{conn});
316
317 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
318 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
319
320 $self->signal_connect (delete_event => sub { $self->part; 1 });
321 $self->{chat}->signal_connect (command => sub {
322 my ($chat, $cmd, $arg) = @_;
323 if ($cmd eq "rsave") {
324 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
325 } else {
326 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
166 } 327 }
167 }); 328 });
168 } 329 }
169
170 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
171} 330}
172 331
173sub set_state { 332### JOIN/LEAVE ##############################################################
174 my ($self, $captures, $timer, $when) = @_;
175 333
176 $self->{clock}->stop unless $when; 334sub join {
177 $self->{clock}->set_time ($timer);
178 $self->{clock}->start ($when) if $when;
179
180 $self->{info}->set_text ("$captures pris.");
181}
182
183package game;
184
185use KGS::Constants;
186use KGS::Game::Board;
187
188use base KGS::Listener::Game;
189use base KGS::Game;
190
191use base gtk::widget;
192
193use POSIX qw(ceil);
194
195sub new {
196 my $self = shift; 335 my ($self) = @_;
197 $self = $self->SUPER::new(@_); 336 return if $self->{joined};
198 337
199 $self->listen($self->{conn}); 338 $self->SUPER::join;
339}
200 340
201 $self->{window} = new Gtk2::Window 'toplevel'; 341sub part {
202 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; 342 my ($self) = @_;
203 $self->{window}->set_title("KGS Game $title");
204 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
205 343
206 $self->{window}->signal_connect(delete_event => sub { 344 $self->hide;
207 $self->part; 345 $self->SUPER::part;
208 $self->destroy; 346}
209 1;
210 });
211 347
212 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 348sub event_join {
213 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 349 my ($self) = @_;
214 350
215 # LEFT PANE 351 $self->SUPER::event_join (@_);
216 352 $self->init_tree;
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
218
219 $self->{boardbox} = new Gtk2::VBox;
220
221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
222
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas)
228
229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
230
231 {
232 $frame->add(my $vbox = new Gtk2::VBox);
233 $vbox->add($self->{title} = new Gtk2::Label $title);
234
235 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
236
237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
238 $scale->set_draw_value (0);
239 $scale->set_digits (0);
240
241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
242 }
243
244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
250
251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
253
254 # RIGHT PANE
255
256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
257 $self->{hpane}->set(position_set => 1);
258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
259
260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
261 $sw->set_policy("automatic", "always");
262
263 $sw->add(($self->{userlist} = new userlist)->widget);
264
265 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
266
267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
270
271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
272
273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
274 $self->{entry}->signal_connect(activate => sub {
275 my $text = $self->{entry}->get_text;
276 $self->say($text) if $text =~ /\S/;
277 $self->{entry}->set_text("");
278 });
279
280 $self->event_update_game; 353 $self->event_update_game;
281 $self; 354}
355
356sub event_part {
357 my ($self) = @_;
358
359 $self->SUPER::event_part;
360 $self->destroy;
361}
362
363sub event_quit {
364 my ($self) = @_;
365
366 $self->SUPER::event_quit;
367 $self->destroy;
368}
369
370### USERS ###################################################################
371
372sub draw_users {
373 my ($self, $inlay) = @_;
374
375 for (sort keys %{$self->{users}}) {
376 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
377 }
282} 378}
283 379
284sub event_update_users { 380sub event_update_users {
285 my ($self, $add, $update, $remove) = @_; 381 my ($self, $add, $update, $remove) = @_;
286 382
287 $self->{userlist}->update ($add, $update, $remove); 383# $self->{userlist}->update ($add, $update, $remove);
288}
289 384
290sub join { 385 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
386 for @$remove;
387
388 $self->{users_inlay}->refresh;
389
390 my %important;
391 $important{$self->{black}{name}}++;
392 $important{$self->{white}{name}}++;
393 $important{$self->{owner}{name}}++;
394
395 if (my @users = grep $important{$_->{name}}, @$add) {
396 $self->{chat}->append_text ("\n<leader>Joins:</leader>");
397 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
398 }
399 if (my @users = grep $important{$_->{name}}, @$remove) {
400 $self->{chat}->append_text ("\n<leader>Parts:</leader>");
401 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
402 }
403}
404
405### GAME INFO ###############################################################
406
407sub draw_setup {
291 my ($self) = @_; 408 my ($self, $inlay) = @_;
409
292 return if $self->{joined}; 410 return unless $self->{joined};
293 411
294 $self->SUPER::join; 412 my $rules = $self->{rules};
295 413
296 $self->{window}->show_all; 414 my $text = "";
297}
298 415
299sub part { 416 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
300 my ($self) = @_; 417 if $self->{teacher};
301 418
302 $self->SUPER::part; 419 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
303 $self->destroy; 420 if $self->{owner}->is_valid;
304}
305 421
306sub configure_event { 422 if ($self->is_inprogress) {
307 my ($widget, $event, $self) = @_; 423 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
308 delete $self->{stack}; 424 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
309 delete $self->{pixbuf}; 425 }
310 delete $self->{board_shown}; 426 $text .= "\nType: " . util::toxml $gametype{$self->type};
311 delete $self->{background}; 427
312 $self->repaint_board; 428 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
429
430 $text .= "\nTime: ";
431
432 if ($rules->{timesys} == TIMESYS_NONE) {
433 $text .= "UNLIMITED";
434 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
435 $text .= util::format_time $rules->{time};
436 $text .= " ABS";
437 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
438 $text .= util::format_time $rules->{time};
439 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
440 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
441 $text .= util::format_time $rules->{time};
442 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
443 }
313 0; 444
314} 445 $text .= "\nFlags:";
446 $text .= " private" if $self->is_private;
447 $text .= " started" if $self->is_inprogress;
448 $text .= " adjourned" if $self->is_adjourned;
449 $text .= " scored" if $self->is_scored;
450 $text .= " saved" if $self->is_saved;
315 451
316sub expose_event { 452 if ($self->is_inprogress) {
317 my ($widget, $event, $self) = @_; 453 $text .= "\nHandicap: " . $self->{handicap};
454 $text .= "\nKomi: " . $self->{komi};
455 $text .= "\nSize: " . $self->size_string;
456 }
318 457
319 $self->{pixbuf} or return; 458 if ($self->is_scored) {
459 $text .= "\nResult: " . $self->score_string;
460 }
320 461
321 my $area = $event->area; 462 $inlay->append_text ("<infoblock>$text</infoblock>");
322 463
323 $self->redraw ($area); 464}
324 465
466sub event_update_game {
467 my ($self) = @_;
468
469 $self->SUPER::event_update_game;
470
471 return unless $self->{joined};
472
473 $self->{colour} = $self->player_colour ($self->{conn}{name});
325 0; 474
326} 475 $self->{user}[COLOUR_BLACK] = $self->{black};
476 $self->{user}[COLOUR_WHITE] = $self->{white};
327 477
328# something Gtk2 fixed 478 # show board
329sub INTERP_NEAREST (){ 'nearest' } 479 if ($self->is_inprogress) {
330sub INTERP_TILES (){ 'tiles' } 480 if (!$self->{board}) {
331sub INTERP_BILINEAR (){ 'bilinear' } 481 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
332sub INTERP_HYPER (){ 'hyper' } 482 $self->{board}->signal_connect (button_release => sub {
333 483 return unless $self->{cur_board};
334sub new_pixbuf { 484 if ($_[1] == 1) {
335 my ($w, $h, $alpha, $fill) = @_; 485 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
336
337 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
338 $pixbuf->fill ($fill) if defined $fill;
339
340 $pixbuf;
341}
342
343sub scale_pixbuf {
344 my ($src, $w, $h, $mode) = @_;
345
346 my $dst = new_pixbuf $w, $h, 1;
347
348 $src->scale(
349 $dst, 0, 0, $w, $h, 0, 0,
350 $w / $src->get_width, $h / $src->get_height,
351 $mode,
352 );
353
354 $dst;
355}
356
357# create a stack of stones
358sub create_stack {
359 my ($self, $mark, $size, $rand) = @_;
360
361 my $shadow = $size * 0.05;
362
363 my $c = \$self->{stack}{$mark};
364 unless ($$c) {
365 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
366 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
367
368 # zeroeth the shadow
369 if ($mark & (MARK_B | MARK_W)) {
370 # the -0.5's are a mystery to me
371 $::shadow_img->composite (
372 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
373 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
374 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
375 ); 486 }
376 } 487 });
488 $self->{board}->show_all;
489 }
490 if (my $ch = delete $self->{challenge}) {
491 $_->{inlay}->destroy for values %$ch;
492 }
493 $self->update_cursor;
494 }
377 495
378 # first the big stones (handicap stones could be different) 496 my $title = defined $self->{channel}
379 for ([MARK_B, $mark & MARK_MOVE ? 255 : 255], 497 ? $self->owner->as_string . " " . $self->opponent_string
380 [MARK_W, $mark & MARK_MOVE ? 255 : 255], 498 : "Game Window";
381 [MARK_GRAY_B, 128], 499 $self->set_title ("KGS Game $title");
382 [MARK_GRAY_W, 128]) { 500 $self->{title}->set_text ($title); # title gets redrawn wrongly
383 my ($mask, $alpha) = @$_; 501
384 if ($mark & $mask) { 502 $self->{rules_inlay}->refresh;
385 $stone->composite ( 503
386 $base, 0, 0, $size, $size, 0, 0, 504 if (exists $self->{teacher}) {
387 $size / $stone->get_width, $size / $stone->get_height, 505 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
388 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 506 $self->{teacher_inlay}->clear;
507 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
508 . (util::toxml $self->{teacher}) . "</user>");
509 } elsif ($self->{teacher_inlay}) {
510 (delete $self->{teacher_inlay})->clear;
511 }
512
513 $self->update_cursor;
514}
515
516sub event_update_rules {
517 my ($self, $rules) = @_;
518
519 $self->{rules} = $rules;
520
521 if ($self->{user}) {
522 # todo. gets drawn wrongly
523
524 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
525 for COLOUR_BLACK, COLOUR_WHITE;
526 }
527
528 sound::play 3, "gamestart";
529 $self->{rules_inlay}->refresh;
530}
531
532### BOARD DISPLAY ###########################################################
533
534sub update_timers {
535 my ($self, $timers) = @_;
536
537 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
538
539 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
540 my $t = $timers->[$colour];
541 $self->{userpanel}[$colour]->set_timer (
542 $running && $colour == $self->{whosemove} && $t->[0],
543 $t->[1] || $self->{rules}{time}
544 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
545 && $self->{rules}{interval} * $self->{rules}{count}),
546 $t->[2]);
547 }
548}
549
550sub inject_set_gametime {
551 my ($self, $msg) = @_;
552
553 $self->{timers} = [
554 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
555 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
556 ];
557
558 $self->update_timers ($self->{timers})
559 if $self->{showmove} == @{$self->{path}};
560}
561
562sub update_cursor {
563 my ($self) = @_;
564
565 return unless $self->{cur_board};
566
567 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
568
569 delete $self->{board_click};
570
571 if ($self->{teacher} eq $self->{app}{conn}) {
572 #TODO# # teaching mode not implemented
573 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
574 $self->{button_undo}->hide;
575 $self->{button_resign}->hide;
576 $self->{board}->set (cursor => undef);
577
578 } elsif ($running && $self->{colour} != COLOUR_NONE) {
579 # during game
580 $self->{button_undo}->show;
581 $self->{button_resign}->show;
582
583 if ($self->{cur_board}{score}) {
584 # during scoring
585 $self->{button_pass}->set (label => "Done", visible => 1, sensitive => 1);
586 $self->{board}->set (cursor => sub {
587 $_[0] & (MARK_B | MARK_W)
588 ? $_[0] ^ MARK_GRAYED
589 : $_[0];
590 });
591 $self->{board_click} = sub {
592 if ($_[0] == 255) {
593 $self->{button_pass}->sensitive (0);
594 $self->done;
595 } else {
596 $self->send (mark_dead =>
597 channel => $self->{channel},
598 x => $_[0],
599 y => $_[1],
600 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
389 ); 601 );
390 } 602 }
391 } 603 };
392 604
393 # then the small stones 605 } elsif ($self->{colour} == $self->{whosemove}) {
394 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 606 # normal move
395 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 607 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
396 my ($mask, $img) = @$_; 608 $self->{board}->set (cursor => sub {
397 if ($mark & $mask) { 609 $self->{cur_board}
398 $img->composite ( 610 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
399 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2, 611 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
400 $size / $img->get_width / 2, $size / $img->get_height / 2, 612 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
401 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
402 ); 613 : $_[0];
403 } 614 });
615 $self->{board_click} = sub {
616 return unless
617 $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
618 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
619 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
620 $self->{board}->set (cursor => undef);
621 delete $self->{board_click};
622 $self->{button_pass}->sensitive (0);
404 } 623 };
405
406 # and lastly any markers
407 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
408
409 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
410 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
411 [MARK_SQUARE, $::square_img[$dark_bg]]) {
412 my ($mask, $img) = @$_;
413 if ($mark & $mask) {
414 $img->composite (
415 $base, 0, 0, $size, $size, 0, 0,
416 $size / $img->get_width, $size / $img->get_height,
417 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
418 );
419 }
420 }
421
422 push @$$c, $base;
423 }
424 }
425
426 $$c->[$rand % @$$c];
427}
428
429sub pixbuf_text {
430 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
431
432 my @c = grep $_,
433 map $::font[$colour][$::fontmap{$_}],
434 split //, $text;
435
436 if (@c) {
437 my $spacing = $height * 0.1;
438 my $s = $height / List::Util::max map $_->get_height, @c;
439 my $W = List::Util::sum map $_->get_width, @c;
440
441 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
442 $y -= $height * 0.5;
443
444 for (@c) {
445 my $w = $_->get_width * $s;
446 # +2 == don't fight the rounding
447 $_->composite ($pixbuf,
448 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
449 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
450
451 $x += $w + $spacing;
452 }
453 }
454}
455
456sub pixbuf_rect {
457 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
458 # we fake lines by... a horrible method :/
459 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
460 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
461 INTERP_NEAREST, $alpha);
462}
463
464sub repaint_board {
465 my ($self) = @_;
466 my $canvas = $self->{canvas};
467 my $expose_area = undef;
468
469 return $expose_area unless $self->{board};
470
471 my ($w, $h) = ($canvas->allocation->values)[2,3];
472
473 die "FATAL: board aspect ratio != 1" unless $w == $h;
474
475 my $s = $w;
476
477 return unless $s >= 200;
478
479 my $size = $self->{size};
480
481 # we leave enough space for the shadows.. I like smaller stones, and we
482 # do no need to do the nifty recursive screen updates that goban2 does
483 my $border = int ($s / ($size + 3) * 0.5);
484 my $s2 = $s - $border * 2;
485 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
486 my $ofs = int ($edge / 2);
487
488 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
489
490 my $pixbuf;
491
492 my $oldboard;
493
494 if ($self->{background}) {
495 if ($oldboard = $self->{board_shown}) {
496 $pixbuf = $self->{pixbuf};
497 } else { 624 } else {
498 $pixbuf = $self->{background}->copy; 625 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
499 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 626 $self->{board}->set (cursor => undef);
500 } 627 }
501 } else { 628 } else {
502 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 629 $self->{button_undo}->hide;
630 $self->{button_resign}->hide;
631 $self->{button_pass}->hide;
632 $self->{board}->set (cursor => undef);
633 #TODO# # implement coordinate-grabbing
634 }
635}
503 636
504 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); 637sub update_board {
638 my ($self) = @_;
505 639
506 if ($s < $bw && $s < $bh) { 640 return unless $self->{path};
507 $pixbuf = new_pixbuf $s, $s, 0; 641
508 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); 642 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
643
644 $self->{cur_board} = new KGS::Game::Board $self->{size};
645 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
646
647 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
648 if ($self->{curnode}{move} == 0) {
649 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
509 } else { 650 } else {
510 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 651 $self->{whosemove} = 1 - $self->{cur_board}{last};
511 } 652 }
512 653 } else {
513 my $linew = int ($s / 40 / $size); 654 # Chinese, Aga, NZ all have manual placement
514 655 if ($self->{curnode}{move} < $self->{handicap}) {
515 # ornamental border... we have time to waste :/ 656 $self->{whosemove} = COLOUR_BLACK;
516 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 657 } elsif ($self->{curnode}{move} == $self->{handicap}) {
517 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 658 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
518 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; 659 } else {
519 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; 660 $self->{whosemove} = 1 - $self->{cur_board}{last};
520
521 for my $i (1 .. $size) {
522 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
523 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
524
525 # 38 max, but we allow a bit more
526 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
527 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
528
529 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
530 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
531 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
532 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
533
534 $a++;
535 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
536 } 661 }
662 }
537 663
538 # hoshi points 664 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
539 my $hoshi = sub { 665 for COLOUR_WHITE, COLOUR_BLACK;
540 my ($x, $y) = @_;
541 my $hs = int ($edge / 4) | 1;
542 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
543 666
544 # we use the shadow mask... not perfect, but I want to finish this 667 my $start_time = $self->{rules}{time};
545 $::shadow_img->composite ($pixbuf, 668
546 $x, $y, $hs + 1, $hs + 1, $x, $y, 669 if ($self->{showmove} == @{$self->{path}}) {
547 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height, 670 $self->{timers} = [
548 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); 671 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
672 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
549 }; 673 ];
550 674 $self->update_timers ($self->{timers});
551 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset 675 } else {
552 $hoshi->($h1, $h1); 676 $self->update_timers ([
553 $hoshi->($size - $h1 + 1, $h1);
554 $hoshi->($h1, $size - $h1 + 1);
555 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
556
557 if ($size % 2) { # on odd boards, also the remaining 5
558 my $h2 = ($size + 1) / 2;
559 if ($size > 10) {
560 $hoshi->($h1, $h2);
561 $hoshi->($size - $h1 + 1, $h2);
562 $hoshi->($h2, $size - $h1 + 1);
563 $hoshi->($h2, $h1);
564 }
565 # the tengen
566 $hoshi->($h2, $h2);
567 }
568
569 unless ($::config->{conserve_memory} > 1) {
570 $self->{background} = $pixbuf;
571 $pixbuf = $pixbuf->copy;
572 }
573 }
574
575 $self->{pixbuf} = $pixbuf;
576
577 for my $x (1 .. $size) {
578 for my $y (1 .. $size) {
579 my $rand = ($x ^ $y ^ 0x5555);
580
581 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
582
583 if ($::config->{randomize}) {
584 $dx += ($rand % 7) - 3;
585 $dy += ($rand / 3 % 7) - 3;
586 }
587
588 my $shadow = $edge * 0.05;
589 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
590
591 my $mark = $self->{board}{board}[$x-1][$y-1];
592 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
593
594 if ($oldboard) {
595 next if $old == $mark; # no change
596
597 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
598 $expose_area = $expose_area
599 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
600 : new Gtk2::Gdk::Rectangle @$area;
601 }
602
603 if ($mark) {
604 my $pb = $self->create_stack($mark, $edge, $rand);
605
606 $pb->composite ($pixbuf, @$area,
607 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
608
609 # labels are handled here because they are quite rare
610 if ($mark & MARK_LABEL) {
611 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
612
613 if ($white) {
614 pixbuf_text $pixbuf, 0,
615 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
616 $self->{board}{label}[$x-1][$y-1];
617 }
618 pixbuf_text $pixbuf, $white,
619 $k[$x], $k[$y], $ofs * 0.7,
620 $self->{board}{label}[$x-1][$y-1];
621 }
622 }
623 }
624 }
625
626 $self->{board_shown} = Storable::dclone $self->{board};
627 #d# save
628 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
629
630 $expose_area;
631}
632
633sub redraw {
634 my ($self, $area) = @_;
635
636 if ($area && $self->{pixbuf}) {
637 my ($x, $y, $w, $h) = $area->values;
638
639 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
640 $x, $y, $x, $y, $w, $h,
641 "normal", 0, 0);
642 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
643 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
644 }
645}
646
647sub update_board {
648 my ($self) = @_;
649 return unless $self->{path};
650
651 my $move = int $self->{moveadj}->get_value;
652
653 my $running = $move == @{$self->{path}};
654
655 $self->{board_label}->set_text ("Move $move");
656
657 $self->{board} = new KGS::Game::Board $self->{size};
658 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
659
660 for my $colour (WHITE, BLACK) {
661 $self->{userpanel}[$colour]->set_state (
662 $self->{board}{captures}[$colour],
663 $self->{board}{timer}[$colour], 677 [0, @{$self->{cur_board}{timer}[0]}],
664 ($running && $self->{lastmove_colour} == !$colour) 678 [0, @{$self->{cur_board}{timer}[1]}],
665 ? $self->{lastmove_time} : 0
666 ); 679 ]);
667 } 680 }
668 681
669 $self->redraw ($self->repaint_board); 682 $self->{board}->set_board ($self->{cur_board});
683
684 if ($self->{cur_board}{score}) {
685 $self->{score_inlay} ||= $self->{chat}->new_inlay;
686 $self->{score_inlay}->clear;
687 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
688 . "\n<score>"
689 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
690 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
691 . "</score>");
692 } elsif ($self->{score_inlay}) {
693 (delete $self->{score_inlay})->clear;
694 }
695
696 $self->update_cursor;
697
670} 698}
671 699
672sub event_update_tree { 700sub event_update_tree {
673 my ($self) = @_; 701 my ($self) = @_;
702
703 (delete $self->{undo_inlay})->clear
704 if $self->{undo_inlay};
674 705
675 $self->{path} = $self->get_path; 706 $self->{path} = $self->get_path;
676 707
677 if ($self->{moveadj}) { 708 if ($self->{moveadj}) {
678 my $upper = $self->{moveadj}->upper; 709 my $upper = $self->{moveadj}->upper;
679 my $pos = $self->{moveadj}->get_value; 710 my $pos = $self->{moveadj}->get_value;
711 my $move = scalar @{$self->{path}};
680 712
681 $self->{moveadj}->upper (scalar @{$self->{path}}); 713 $self->{moveadj}->upper ($move);
682 714
683 $self->{moveadj}->changed; 715 $self->{moveadj}->changed;
684 if ($pos == $upper) { 716 if ($pos == $upper) {
685 $self->{moveadj}->set_value (scalar @{$self->{path}}); 717 $self->{moveadj}->value ($move);
686 } else {
687 $self->{moveadj}->value_changed; 718 $self->{moveadj}->value_changed;
688 } 719 }
689 } 720 }
690} 721}
691 722
711 \b 742 \b
712 (?:[bw])? 743 (?:[bw])?
713 [, ]{0,2} 744 [, ]{0,2}
714 [a-hj-t] # valid for upto 19x19 745 [a-hj-t] # valid for upto 19x19
715 \s? 746 \s?
716 [0-9]{1,2} 747 [1-9]?[0-9]
717 \b 748 \b
718 ) 749 )
719 }{ 750 }{
720 "<coord>$1</coord>"; 751 "<coord>$1</coord>";
721 }sgexi; 752 }sgexi;
722 753
723 $text .= $_; 754 $text .= $_;
724 } 755 }
725 756
726 $self->{text}->append_text ($text); 757 $self->{chat}->append_text ($text);
727}
728
729sub event_join {
730 my ($self) = @_;
731 $self->SUPER::event_join;
732}
733
734sub event_part {
735 my ($self) = @_;
736 $self->SUPER::event_part;
737} 758}
738 759
739sub event_move { 760sub event_move {
740 my ($self, $pass) = @_; 761 my ($self, $pass) = @_;
762
741 sound::play 1, $pass ? "pass" : "move"; 763 sound::play 1, $pass ? "pass" : "move";
742} 764}
743 765
744sub event_update_game { 766### GAMEPLAY EVENTS #########################################################
745 my ($self) = @_;
746 $self->SUPER::event_update_game;
747 767
748 $self->{user}[BLACK] = $self->{user1};
749 $self->{user}[WHITE] = $self->{user2};
750
751 # show board
752
753 $self->{left}->remove ($_) for $self->{left}->get_children;
754 if ($self->is_valid) {
755 $self->{left}->add ($self->{boardbox});
756 (delete $self->{challenge})->destroy if $self->{challenge};
757 } else {
758 $self->{left}->add ($self->{challenge}->widget);
759 }
760 $self->{left}->show_all;
761
762 # view text
763
764 $text = "\n<header>Game Update</header>";
765
766 $text .= "\nType: " . (util::toxml $gametype{$self->type})
767 . " (" . (util::toxml $gameopt{$self->option}) . ")";
768 $text .= "\nFlags:";
769 $text .= " valid" if $self->is_valid;
770 $text .= " adjourned" if $self->is_adjourned;
771 $text .= " scored" if $self->is_scored;
772 $text .= " saved" if $self->is_saved;
773
774 $text .= "\nWhite: <user>" . (util::toxml $self->{user2}->as_string) . "</user>";
775 $text .= "\nBlack: <user>" . (util::toxml $self->{user1}->as_string) . "</user>";
776 $text .= "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
777
778 if ($self->is_valid) {
779 $text .= "\nHandicap: " . $self->{handicap};
780 $text .= "\nKomi: " . $self->{komi};
781 $text .= "\nSize: " . $self->size_string;
782 }
783
784 $self->{text}->append_text ("<infoblock>$text</infoblock>");
785}
786
787sub event_update_rules {
788 my ($self, $rules) = @_;
789
790 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
791 for BLACK, WHITE;
792
793 my $text = "\n<header>Game Rules</header>";
794
795 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
796
797 $text .= "\nTime: ";
798
799 if ($rules->{timesys} == TIMESYS_NONE) {
800 $text .= "infinite";
801 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
802 $text .= util::format_time $rules->{time};
803 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
804 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
805 $text .= sprintf " + %s (%d)", util::format_time $rules->{interval}, $rules->{count};
806 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
807 $text .= util::format_time $rules->{time};
808 $text .= sprintf " + %s/%d", util::format_time $rules->{interval}, $rules->{count};
809 }
810
811 $self->{text}->append_text ("<infoblock>$text</infoblock>");
812}
813
814sub inject_resign_game { 768sub event_resign_game {
815 my ($self, $msg) = @_; 769 my ($self, $player) = @_;
816 770
771 sound::play 3, "resign";
817 $self->{text}->append_text ("\n<infoblock><header>Resign</header>" 772 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
818 . "\n<user>" 773 . "\n<user>"
819 . (util::toxml $self->{user}[$msg->{player}]->as_string) 774 . (util::toxml $self->{user}[$msg->{player}]->as_string)
820 . "</user> resigned.</infoblock>"); 775 . "</user> resigned."
776 . "\n<user>"
777 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
778 . "</user> wins the game."
779 . "</infoblock>");
780}
781
782sub event_time_win {
783 my ($self, $player) = @_;
784
785 sound::play 3, "timewin";
786 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
787 . "\n<user>"
788 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
789 . "</user> ran out of time and lost."
790 . "\n<user>"
791 . (util::toxml $self->{user}[$msg->{player}]->as_string)
792 . "</user> wins the game."
793 . "</infoblock>");
794}
795
796sub event_owner_left {
797 my ($self) = @_;
798
799 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
800 . "\nThe owner of this game left.</infoblock>");
801}
802
803sub event_teacher_left {
804 my ($self) = @_;
805
806 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
807 . "\nThe teacher left the game.</infoblock>");
808}
809
810sub event_done {
811 my ($self) = @_;
812
813 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
814 sound::play 2, "info" unless $inlay->{count};
815 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
816 . "\nYour opponent pressed done. Now it's up to you.");
817 }
818 if ($self->{doneid} & 0x80000000) {
819 sound::play 2, "info" unless $inlay->{count};
820 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
821 . "\nThe board has changed.");
822 }
823
824 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
825
826 $self->{chat}->set_end;
821} 827}
822 828
823sub inject_final_result { 829sub inject_final_result {
824 my ($self, $msg) = @_; 830 my ($self, $msg) = @_;
825 831
826 $self->{text}->append_text ("\n<header>Game Over</header>" 832 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
827 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string) 833 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
828 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string) 834 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
835 . "</infoblock>"
829 ); 836 );
830} 837}
831 838
832sub destroy { 839sub inject_req_undo {
840 my ($self, $msg) = @_;
841
842 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
843 return if $inlay->{ignore};
844
845 sound::play 2, "warning" unless $inlay->{count};
846 $inlay->{count}++;
847
848 $inlay->clear;
849 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
850 $inlay->append_button ("Grant", sub {
851 (delete $self->{undo_inlay})->clear;
852 $self->send (grant_undo => channel => $self->{channel});
853 });
854 $inlay->append_button ("Ignore", sub {
855 $inlay->clear;
856 $inlay->{ignore} = 1;
857 # but leave inlay, so further undo requests get counted
858 });
859
860 $self->{chat}->set_end;
861}
862
863sub inject_new_game {
864 my ($self, $msg) = @_;
865
866 if ($msg->{cid} != $self->{cid}) {
867 $self->part;
868 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
869 }
870
871 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
872 delete $self->{cid};
873}
874
875### CHALLENGE HANDLING ######################################################
876
877sub draw_challenge {
833 my ($self) = @_; 878 my ($self, $id) = @_;
834 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy 879
835 for BLACK, WHITE; 880 my $info = $self->{challenge}{$id};
836 $self->SUPER::destroy; 881 my $inlay = $info->{inlay};
837 delete $appwin::gamelist->{game}{$self->{channel}}; 882 my $rules = $info->{rules};
883
884 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
885 my $opponent = $as_black ? $info->{white} : $info->{black};
886
887 my ($size, $time, $interval, $count, $type);
888
889 if (!$self->{channel}) {
890 $inlay->append_text ("\nNotes: ");
891 $inlay->append_widget (gtk::textentry \$info->{notes}, 20, "");
892 $inlay->append_text ("\nGlobal Offer: ");
893 $inlay->append_optionmenu (\$info->{flags},
894 0 => "No",
895 2 => "Yes",
896 );
897 } else {
898 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
899 }
900
901 $inlay->append_text ("\nType: ");
902 $type = $inlay->append_optionmenu (
903 \$info->{gametype},
904 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
905 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
906 GAMETYPE_TEACHING , "Teaching (not yet)",
907 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
908 GAMETYPE_SIMUL , "Simul (not yet!)",
909 GAMETYPE_FREE , "Free",
910 GAMETYPE_RATED , "Rated",
911 sub {
912 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
913 },
914 );
915
916 if ($self->{channel}) {
917 $inlay->append_text ("\nMy Colour: ");
918 $inlay->append_optionmenu (
919 \$as_black,
920 0 => "White",
921 1 => "Black",
922 sub {
923 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
924 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
925 }
926 }
927 );
928 }
929
930 $inlay->append_text ("\nRuleset: ");
931 $inlay->append_optionmenu (
932 \$info->{rules}{ruleset},
933 RULESET_JAPANESE , "Japanese",
934 RULESET_CHINESE , "Chinese",
935 RULESET_AGA , "AGA",
936 RULESET_NEW_ZEALAND, "New Zealand",
937 );
938
939 $inlay->append_text ("\nSize: ");
940 $size = $inlay->append_optionmenu (
941 \$info->{rules}{size},
942 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
943 sub {
944 $type->set_history (5) # reset to free
945 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
946 },
947 );
948
949 if ($self->{channel}) {
950 $inlay->append_text ("\nHandicap: ");
951 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
952
953 $inlay->append_text ("\nKomi: ");
954 $inlay->append_widget (gtk::numentry \$info->{rules}{komi}, 5);
955 }
956
957 $inlay->append_text ("\nTimesys: ");
958 $inlay->append_optionmenu (
959 \$info->{rules}{timesys},
960 &TIMESYS_NONE => "None",
961 &TIMESYS_ABSOLUTE => "Absolute",
962 &TIMESYS_BYO_YOMI => "Byo Yomi",
963 &TIMESYS_CANADIAN => "Canadian",
964 sub {
965 my ($new) = @_;
966
967 if ($new eq TIMESYS_NONE) {
968 $time->hide;
969 $interval->hide;
970 $count->hide;
971 } else {
972 $time->show;
973 $time->set_text ($self->{app}{defaults}{time});
974 if ($new eq TIMESYS_ABSOLUTE) {
975 $interval->hide;
976 $count->hide;
977 } else {
978 $interval->show;
979 $count->show;
980 if ($new eq TIMESYS_BYO_YOMI) {
981 $interval->set_text ($self->{app}{defaults}{byo_time});
982 $count->set_text ($self->{app}{defaults}{byo_period});
983 } elsif ($new eq TIMESYS_CANADIAN) {
984 $interval->set_text ($self->{app}{defaults}{can_time});
985 $count->set_text ($self->{app}{defaults}{can_period});
986 }
987 }
988 }
989 }
990 );
991
992 $inlay->append_text ("\nMain Time: ");
993 $time = $inlay->append_widget (gtk::timeentry \$info->{rules}{time}, 5);
994 $inlay->append_text ("\nInterval: ");
995 $interval = $inlay->append_widget (gtk::timeentry \$info->{rules}{interval}, 5);
996 $inlay->append_text ("\nPeriods/Stones: ");
997 $count = $inlay->append_widget (gtk::numentry \$info->{rules}{count}, 5);
998
999 $inlay->append_text ("\n");
1000
1001 if (!$self->{channel}) {
1002 $inlay->append_button ("Create Challenge", sub {
1003 $inlay->clear;
1004 $self->{cid} = $self->{conn}->alloc_clientid;
1005 $self->send (new_game =>
1006 channel => delete $self->{roomid},
1007 gametype => $info->{gametype},
1008 cid => $self->{cid},
1009 flags => $info->{flags},
1010 rules => $info->{rules},
1011 notes => $info->{notes},
1012 );
1013 });
1014 } else {
1015 $inlay->append_button ("OK", sub {
1016 $inlay->clear;
1017 $self->send (challenge =>
1018 channel => $self->{channel},
1019 black => $info->{black},
1020 white => $info->{white},
1021 gametype => $info->{gametype},
1022 cid => $info->{cid},
1023 rules => $info->{rules},
1024 );
1025 });
1026 if (exists $self->{challenge}{""}) {
1027 $inlay->append_button ("Reject", sub {
1028 $inlay->clear;
1029 $self->send (reject_challenge =>
1030 channel => $self->{channel},
1031 name => $opponent->{name},
1032 gametype => $info->{gametype},
1033 cid => $info->{cid},
1034 rules => $info->{rules},
1035 );
1036 });
1037 }
1038 }
1039}
1040
1041sub new_game_challenge {
1042 my ($self) = @_;
1043
1044 my $d = $self->{app}{defaults};
1045
1046 $self->{challenge}{""} = {
1047 gametype => $d->{gametype},
1048 flags => 0,
1049 notes => $d->{stones},
1050 rules => {
1051 ruleset => $d->{ruleset},
1052 size => $d->{size},
1053 timesys => $d->{timesys},
1054 time => $d->{time},
1055 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1056 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1057 },
1058
1059 inlay => $self->{chat}->new_inlay,
1060 };
1061 $self->draw_challenge ("");
1062}
1063
1064sub event_challenge {
1065 my ($self, $info) = @_;
1066
1067 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
1068 my $opponent = $as_black ? $info->{white} : $info->{black};
1069
1070 my $id = $opponent->{name};
1071
1072 sound::play 2, "info";
1073
1074 $self->{challenge}{$id} = $info;
1075 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
1076 exists $self->{challenge}{""}
1077 ? "Challenge from " . $opponent->as_string
1078 : "Challenge to " . $opponent->as_string,
1079 sub {
1080 $self->{challenge}{$id}{inlay} = $_[0];
1081 $self->draw_challenge ($id);
1082 },
1083 !exists $self->{challenge}{""} # only open when not offerer
1084 );
838} 1085}
839 1086
8401; 10871;
841 1088

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