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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.29 by pcg, Sun Jun 1 16:51:38 2003 UTC vs.
Revision 1.127 by root, Thu Jun 3 03:46:21 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
6
1package game::goclock; 7package game::goclock;
2 8
9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10# is completely borked.
11
3use Time::HiRes (); 12use Time::HiRes ();
4 13
5use KGS::Constants; 14use KGS::Constants;
6 15
7use base gtk::widget; 16use Glib::Object::Subclass
17 Gtk2::Label;
8 18
9sub new { 19sub INIT_INSTANCE {
10 my $class = shift; 20 my $self = shift;
11 my $self = $class->SUPER::new(@_);
12 21
13 $self->{widget} = new Gtk2::Label; 22 $self->signal_connect (destroy => sub { $_[0]->stop });
14 23
15 $self->{set} = sub { }; 24 $self->{set} = sub { };
16 $self->{format} = sub { "ERROR" }; 25 $self->{format} = sub { "???" };
26}
17 27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
18 $self; 31 $self->stop;
19} 32}
20 33
21sub append_text { 34sub configure {
22 my ($self, $text) = @_;
23
24 $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25}
26
27sub format_time {
28 my ($time) = @_;
29
30 $time > 60*60
31 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33}
34
35sub set_rules {
36 my ($self, $timesys, $main, $interval, $count) = @_; 35 my ($self, $timesys, $main, $interval, $count) = @_;
37 36
38 if ($timesys == TIMESYS_ABSOLUTE) { 37 if ($timesys == TIMESYS_ABSOLUTE) {
39 $self->{set} = sub { $self->{time} = $_[0] }; 38 $self->{format} = sub {
40 $self->{format} = sub { format_time $_[0] }; 39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
41 45
42 } elsif ($timesys == TIMESYS_BYO_YOMI) { 46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
43 my $low = $interval * $count; 47 my $low = $interval * $count;
44 48
45 $self->{set} = sub { $self->{time} = $_[0] };
46
47 $self->{format} = sub { 49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
48 if ($_[0] > $low) { 52 } elsif ($_[0] > $low) {
49 format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
50 } else { 54 } else {
51 sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval; 55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
52 } 58 }
53 }; 59 };
54 60
55 } elsif ($timesys == TIMESYS_CANADIAN) { 61 } elsif ($timesys == TIMESYS_CANADIAN) {
56 my $low = $interval;
57
58 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59
60 $self->{format} = sub { 62 $self->{format} = sub {
61 if ($_[0] > $low) { 63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
62 format_time $_[0] - $low; 66 util::format_time $_[0] - $low;
63 } else { 67 } else {
64 sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves}; 68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
65 } 76 }
66 }; 77 };
67 78
68 } else { 79 } else {
69 # none, or unknown 80 # none, or unknown
70 $self->{set} = sub { };
71 $self->{format} = sub { "---" } 81 $self->{format} = sub { "-" }
72 } 82 }
73} 83}
74 84
75sub refresh { 85sub refresh {
76 my ($self, $timestamp) = @_; 86 my ($self, $timestamp) = @_;
77 my $timer = $self->{time} + $self->{start} - $timestamp; 87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
78 $self->{widget}->set_text ($self->{format}->($timer)); 93 $self->set_text ($self->{format}->($timer2));
79 94
80 $timer - int $timer; 95 $timer - int $timer;
81} 96}
82 97
83sub set_time { 98sub set_time {
84 my ($self, $time) = @_; 99 my ($self, $start, $time, $moves) = @_;
85 100
86 # we ignore requests to re-set the time of a running clock. 101 $self->{time} = $time;
87 # this is the easiest way to ensure that commentary etc. 102 $self->{moves} = $moves;
88 # doesn't re-set the clock. yes, this is frickle design, 103
89 # but I think the protoocl is to blame here, which gives 104 if ($start) {
90 # very little time information. (cgoban2 also has had quite 105 $self->{start} = $start;
91 # a lot of small time update problems...) 106 $self->start;
92 unless ($self->{timeout}) { 107 } else {
93 $self->{set}->($time->[0], $time->[1]); 108 $self->stop;
94 $self->refresh ($self->{start}); 109 $self->refresh ($self->{start});
95 } 110 }
96} 111}
97 112
98sub start { 113sub start {
99 my ($self) = @_; 114 my ($self) = @_;
100 115
101 return if $self->{timeout}; 116 $self->stop;
102
103 # this is correct, since we assume the last message triggered a start
104 $self->{start} = $KGS::Protocol::NOW;
105 117
106 my $timeout; $timeout = sub { 118 my $timeout; $timeout = sub {
107 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
108 # we "could" cheat by precalculating the time, but I feel uneasy about both
109 # ways to cheat.
110 my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100; 119 my $next = $self->refresh (Time::HiRes::time) * 1000;
111 $next += 1000 if $next < 0; 120 $next += 1000 if $next < 0;
112 $self->{timeout} = add Glib::Timeout $next, $timeout; 121 $self->{timeout} = add Glib::Timeout $next, $timeout;
113 0; 122 0;
114 }; 123 };
115 124
120 my ($self) = @_; 129 my ($self) = @_;
121 130
122 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
123} 132}
124 133
125sub destroy { 134### USER PANEL ##############################################################
126 my ($self) = @_;
127 $self->stop;
128 $self->SUPER::destroy;
129}
130 135
131package game::userpanel; 136package game::userpanel;
132 137
133use base gtk::widget; 138use KGS::Constants;
134 139
135sub new { 140use Glib::Object::Subclass
136 my $class = shift; 141 Gtk2::Frame,
137 my $self = $class->SUPER::new(@_); 142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
138 147
139 $self->{widget} = new Gtk2::HBox; 148sub INIT_INSTANCE {
149 my ($self) = @_;
140 150
141 $self->{widget}->add (my $vbox = new Gtk2::VBox); 151 $self->add (my $vbox = new Gtk2::VBox);
142 152
143 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 153 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
154 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
155 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
156
144 $vbox->add ($self->{info} = new Gtk2::Label ""); 157 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145 $vbox->add (($self->{clock} = new game::goclock)->widget);
146 158
147 $self; 159 $self;
148} 160}
149 161
150sub set_rules { 162sub configure {
151 my ($self, $rules) = @_; 163 my ($self, $app, $user, $rules) = @_;
152 164
153 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) { 165 if ($self->{name}->get_text ne $user->as_string) {
154 $self->{name}->set_text ($rules->{player}[$self->{colour}]); 166 $self->{name}->set_text ($user->as_string);
155 167
168 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
169 $self->{imagebox}->add (gtk::image_from_data undef);
170 $self->{imagebox}->show_all;
171
172 if ($user->has_pic) {
156 # the big picture... 173 # the big picture...
157 appwin::userpic ($rules->{player}[$self->{colour}], sub { 174 $app->userpic ($user->{name}, sub {
175 return unless $self->{imagebox};
176
177 if ($_[0]) {
178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
158 $self->{widget}->add (gtk::image_from_data $_[0]) if $_[0]; 179 $self->{imagebox}->add (gtk::image_from_data $_[0]);
159 $self->{widget}->show_all; 180 $self->{imagebox}->show_all;
160 # undef => show sth. funny 181 }
182 });
161 }); 183 }
162 } 184 }
163 185
164 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)}); 186 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
165} 187}
166 188
167sub set_state { 189sub set_captures {
168 my ($self, $captures, $timer, $running) = @_; 190 my ($self, $captures) = @_;
169
170 $self->{clock}->stop unless $running;
171 $self->{clock}->set_time ($timer);
172 $self->{clock}->start if $running;
173 191
174 $self->{info}->set_text ("$captures pris."); 192 $self->{info}->set_text ("$captures pris.");
175} 193}
176 194
195sub set_timer {
196 my ($self, $start, $time, $moves) = @_;
197
198 $self->{clock}->set_time ($start, $time, $moves);
199}
200
201### GAME WINDOW #############################################################
202
177package game; 203package game;
204
205use Scalar::Util qw(weaken);
178 206
179use KGS::Constants; 207use KGS::Constants;
180use KGS::Game::Board; 208use KGS::Game::Board;
181 209
210use Gtk2::GoBoard;
211use Gtk2::GoBoard::Constants;
212
213use base KGS::Game;
182use base KGS::Listener::Game; 214use base KGS::Listener::Game;
183use base KGS::Game;
184 215
185use base gtk::widget; 216use Glib::Object::Subclass
217 Gtk2::Window;
186 218
187use POSIX qw(ceil); 219use POSIX qw(ceil);
188 220
189sub new { 221sub new {
190 my $self = shift; 222 my ($self, %arg) = @_;
191 $self = $self->SUPER::new(@_);
192 223
193 $self->listen($self->{conn}); 224 $self = $self->Glib::Object::new;
225 $self->{$_} = delete $arg{$_} for keys %arg;
194 226
195 $self->{window} = new Gtk2::Window 'toplevel';
196 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
197 $self->{window}->set_title("KGS Game $title");
198 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 227 gtk::state $self, "game::window", undef, window_size => [620, 460];
228 $self->set (allow_shrink => 1);
199 229
200 $self->{window}->signal_connect(delete_event => sub { 230 $self->signal_connect (destroy => sub {
201 $self->part; 231 $self->unlisten;
202 $self->destroy; 232 delete $self->{app}{game}{$self->{channel}};
233 %{$_[0]} = ();
234 });#d#
235
236 $self->add (my $hpane = new Gtk2::HPaned);
237 gtk::state $hpane, "game::hpane", undef, position => 420;
238
239 # LEFT PANE
240
241 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
242
243 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
244
245 # board box (aspect/canvas)
246
247 # RIGHT PANE
248
249 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
250 $hpane->set (position_set => 1);
251
252 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
253
254 {
255 $frame->add (my $vbox = new Gtk2::VBox);
256 $vbox->add ($self->{title} = new Gtk2::Label "-");
257
258 $vbox->add (my $hbox = new Gtk2::HBox);
259
260 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
261
262 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
263
264 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
265 $scale->set_draw_value (0);
266 $scale->set_digits (0);
267
268 $self->{moveadj}->signal_connect (value_changed => sub {
269 $self->{showmove} = int $self->{moveadj}->get_value;
270 $self->update_board;
203 1; 271 });
272 }
273
274 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
275
276 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
277 for COLOUR_WHITE, COLOUR_BLACK;
278
279 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
280
281 $buttonbox->add ($self->{button_pass} =
282 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
283 $self->{button_pass}->signal_connect (clicked => sub {
284 $self->{board_click}->(255, 255) if $self->{board_click};
204 }); 285 });
205 286 eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
206 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 287 $buttonbox->add ($self->{button_undo} =
207 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 288 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
208 289 $self->{button_undo}->signal_connect (clicked => sub {
209 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 290 $self->send (req_undo => channel => $self->{channel});
210
211 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
212
213 {
214 # grrr...
215 $frame->add(my $vbox = new Gtk2::VBox);
216 $vbox->add($self->{title} = new Gtk2::Label $title);
217
218 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0;
219
220 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
221 $scale->set_draw_value (0);
222
223 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
224 } 291 });
292 eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
293 $buttonbox->add ($self->{button_resign} =
294 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
295 $self->{button_resign}->signal_connect (clicked => sub {
296 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
297 });
298 eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
225 299
226 $vbox->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
227 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
228 $self->{board_label} = $aspect_frame->get_label_widget;
229
230 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
231 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
232
233 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
234 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
235
236 # RIGHT PANE
237
238 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
239 $self->{hpane}->set(position_set => 1);
240 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
241
242 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
243 $sw->set_policy("automatic", "always");
244
245 $sw->add(($self->{userlist} = new userlist)->widget);
246
247 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
248
249 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
250 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
251 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
252
253 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
254 $sw->set_policy("never", "always");
255
256 $sw->add(($self->{text} = new gtk::text)->widget);
257
258 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 300 $vbox->pack_start (($self->{chat} = new chat), 1, 1, 0);
259 $self->{entry}->signal_connect(activate => sub { 301
260 my $text = $self->{entry}->get_text; 302 $self->set_channel ($self->{channel});
261 $self->say($text) if $text =~ /\S/; 303
262 $self->{entry}->set_text(""); 304 $self->show_all;
263 });
264 305
265 $self; 306 $self;
307}
308
309sub set_channel {
310 my ($self, $channel) = @_;
311
312 $self->{channel} = $channel;
313
314 if ($self->{channel} > 0) {
315 $self->listen ($self->{conn});
316
317 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
318 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
319
320 $self->signal_connect (delete_event => sub { $self->part; 1 });
321 $self->{chat}->signal_connect (command => sub {
322 my ($chat, $cmd, $arg) = @_;
323 if ($cmd eq "rsave") {
324 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
325 } else {
326 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
327 }
328 });
329 }
330}
331
332### JOIN/LEAVE ##############################################################
333
334sub join {
335 my ($self) = @_;
336 return if $self->{joined};
337
338 $self->SUPER::join;
339}
340
341sub part {
342 my ($self) = @_;
343
344 $self->hide;
345 $self->SUPER::part;
346}
347
348sub event_join {
349 my ($self) = @_;
350
351 $self->SUPER::event_join (@_);
352 $self->init_tree;
353 $self->event_update_game;
354}
355
356sub event_part {
357 my ($self) = @_;
358
359 $self->SUPER::event_part;
360 $self->destroy;
361}
362
363sub event_quit {
364 my ($self) = @_;
365
366 $self->SUPER::event_quit;
367 $self->destroy;
368}
369
370### USERS ###################################################################
371
372sub draw_users {
373 my ($self, $inlay) = @_;
374
375 for (sort keys %{$self->{users}}) {
376 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
377 }
266} 378}
267 379
268sub event_update_users { 380sub event_update_users {
269 my ($self, $add, $update, $remove) = @_; 381 my ($self, $add, $update, $remove) = @_;
270 382
271 $self->{userlist}->update ($add, $update, $remove); 383# $self->{userlist}->update ($add, $update, $remove);
272}
273 384
274sub join { 385 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
386 for @$remove;
387
388 $self->{users_inlay}->refresh;
389
390 my %important;
391 $important{$self->{black}{name}}++;
392 $important{$self->{white}{name}}++;
393 $important{$self->{owner}{name}}++;
394
395 if (my @users = grep $important{$_->{name}}, @$add) {
396 $self->{chat}->append_text ("\n<leader>Joins:</leader>");
397 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
398 }
399 if (my @users = grep $important{$_->{name}}, @$remove) {
400 $self->{chat}->append_text ("\n<leader>Parts:</leader>");
401 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
402 }
403}
404
405### GAME INFO ###############################################################
406
407sub draw_setup {
275 my ($self) = @_; 408 my ($self, $inlay) = @_;
409
276 return if $self->{joined}; 410 return unless $self->{joined};
277 411
278 $self->SUPER::join; 412 my $rules = $self->{rules};
279 413
280 $self->{window}->show_all; 414 my $text = "";
281}
282 415
283sub part { 416 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
284 my ($self) = @_; 417 if $self->{teacher};
285 418
286 $self->SUPER::part; 419 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
287 $self->destroy; 420 if $self->{owner}->is_valid;
288}
289 421
290sub configure_event { 422 if ($self->is_inprogress) {
291 my ($widget, $event, $self) = @_; 423 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
292 delete $self->{stack}; 424 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
293 delete $self->{pixbuf}; 425 }
294 delete $self->{board_shown}; 426 $text .= "\nType: " . util::toxml $gametype{$self->type};
295 delete $self->{background}; 427
296 $self->repaint_board; 428 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
429
430 $text .= "\nTime: ";
431
432 if ($rules->{timesys} == TIMESYS_NONE) {
433 $text .= "UNLIMITED";
434 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
435 $text .= util::format_time $rules->{time};
436 $text .= " ABS";
437 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
438 $text .= util::format_time $rules->{time};
439 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
440 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
441 $text .= util::format_time $rules->{time};
442 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
443 }
297 0; 444
298} 445 $text .= "\nFlags:";
446 $text .= " private" if $self->is_private;
447 $text .= " started" if $self->is_inprogress;
448 $text .= " adjourned" if $self->is_adjourned;
449 $text .= " scored" if $self->is_scored;
450 $text .= " saved" if $self->is_saved;
299 451
300sub expose_event { 452 if ($self->is_inprogress) {
301 my ($widget, $event, $self) = @_; 453 $text .= "\nHandicap: " . $self->{handicap};
454 $text .= "\nKomi: " . $self->{komi};
455 $text .= "\nSize: " . $self->size_string;
456 }
302 457
303 $self->{pixbuf} or return; 458 if ($self->is_scored) {
459 $text .= "\nResult: " . $self->score_string;
460 }
304 461
305 my $area = $event->area; 462 $inlay->append_text ("<infoblock>$text</infoblock>");
306 463
307 $self->redraw ($area); 464}
308 465
466sub event_update_game {
467 my ($self) = @_;
468
469 $self->SUPER::event_update_game;
470
471 return unless $self->{joined};
472
473 $self->{colour} = $self->player_colour ($self->{conn}{name});
309 0; 474
310} 475 $self->{user}[COLOUR_BLACK] = $self->{black};
476 $self->{user}[COLOUR_WHITE] = $self->{white};
311 477
312# something Gtk2 fixed 478 # show board
313sub INTERP_NEAREST (){ 'nearest' } 479 if ($self->is_inprogress) {
314sub INTERP_TILES (){ 'tiles' } 480 if (!$self->{board}) {
315sub INTERP_BILINEAR (){ 'bilinear' } 481 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
316sub INTERP_HYPER (){ 'hyper' } 482 $self->{board}->signal_connect (button_release => sub {
317 483 return unless $self->{cur_board};
318sub new_pixbuf { 484 if ($_[1] == 1) {
319 my ($w, $h, $alpha, $fill) = @_; 485 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
320
321 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
322 $pixbuf->fill ($fill) if defined $fill;
323
324 $pixbuf;
325}
326
327sub scale_pixbuf {
328 my ($src, $w, $h, $mode) = @_;
329
330 my $dst = new_pixbuf $w, $h, 1;
331
332 $src->scale(
333 $dst, 0, 0, $w, $h, 0, 0,
334 $w / $src->get_width, $h / $src->get_height,
335 $mode,
336 );
337
338 $dst;
339}
340
341# create a stack of stones
342sub create_stack {
343 my ($self, $mark, $size, $rand) = @_;
344
345 my $shadow = $size * 0.05;
346
347 my $c = \$self->{stack}{$mark};
348 unless ($$c) {
349 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
350 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
351
352 # zeroeth the shadow
353 if ($mark & (MARK_B | MARK_W)) {
354 # the -0.5's are a mystery to me
355 $::shadow_img->composite (
356 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
357 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
358 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
359 ); 486 }
360 } 487 });
488 $self->{board}->show_all;
489 }
490 if (my $ch = delete $self->{challenge}) {
491 $_->{inlay}->destroy for values %$ch;
492 }
493 $self->update_cursor;
494 }
361 495
362 # first the big stones (handicap stones different for effect) 496 my $title = defined $self->{channel}
363 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 497 ? $self->owner->as_string . " " . $self->opponent_string
364 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 498 : "Game Window";
365 [MARK_GRAY_B, 128], 499 $self->set_title ("KGS Game $title");
366 [MARK_GRAY_W, 128]) { 500 $self->{title}->set_text ($title); # title gets redrawn wrongly
367 my ($mask, $alpha) = @$_; 501
368 if ($mark & $mask) { 502 $self->{rules_inlay}->refresh;
369 $stone->composite ( 503
370 $base, 0, 0, $size, $size, 0, 0, 504 if (exists $self->{teacher}) {
371 $size / $stone->get_width, $size / $stone->get_height, 505 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
372 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 506 $self->{teacher_inlay}->clear;
507 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
508 . (util::toxml $self->{teacher}) . "</user>");
509 } elsif ($self->{teacher_inlay}) {
510 (delete $self->{teacher_inlay})->clear;
511 }
512
513 $self->update_cursor;
514}
515
516sub event_update_rules {
517 my ($self, $rules) = @_;
518
519 $self->{rules} = $rules;
520
521 if ($self->{user}) {
522 # todo. gets drawn wrongly
523
524 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
525 for COLOUR_BLACK, COLOUR_WHITE;
526 }
527
528 sound::play 3, "gamestart";
529 $self->{rules_inlay}->refresh;
530}
531
532### BOARD DISPLAY ###########################################################
533
534sub update_timers {
535 my ($self, $timers) = @_;
536
537 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
538
539 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
540 my $t = $timers->[$colour];
541 $self->{userpanel}[$colour]->set_timer (
542 $running && $colour == $self->{whosemove} && $t->[0],
543 $t->[1] || $self->{rules}{time}
544 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
545 && $self->{rules}{interval} * $self->{rules}{count}),
546 $t->[2]);
547 }
548}
549
550sub inject_set_gametime {
551 my ($self, $msg) = @_;
552
553 $self->{timers} = [
554 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
555 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
556 ];
557
558 $self->update_timers ($self->{timers})
559 if $self->{showmove} == @{$self->{path}};
560}
561
562sub update_cursor {
563 my ($self) = @_;
564
565 return unless $self->{cur_board};
566
567 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
568
569 delete $self->{board_click};
570
571 if ($self->{teacher} eq $self->{app}{conn}) {
572 #TODO# # teaching mode not implemented
573 $self->{button_pass}->set (label => "Pass", sensitive => 1);
574 $self->{button_pass}->show;
575 $self->{button_undo}->hide;
576 $self->{button_resign}->hide;
577 $self->{board}->set (cursor => undef);
578
579 } elsif ($running && $self->{colour} != COLOUR_NONE) {
580 # during game
581 $self->{button_undo}->show;
582 $self->{button_resign}->show;
583
584 if ($self->{cur_board}{score}) {
585 # during scoring
586 $self->{button_pass}->set (label => "Done", sensitive => 1);
587 $self->{button_pass}->show;
588 $self->{board}->set (cursor => sub {
589 $_[0] & (MARK_B | MARK_W)
590 ? $_[0] ^ MARK_GRAYED
591 : $_[0];
592 });
593 $self->{board_click} = sub {
594 if ($_[0] == 255) {
595 $self->{button_pass}->sensitive (0);
596 $self->done;
597 } else {
598 $self->send (mark_dead =>
599 channel => $self->{channel},
600 x => $_[0],
601 y => $_[1],
602 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
373 ); 603 );
374 } 604 }
375 } 605 };
376 606
377 # then the small stones 607 } elsif ($self->{colour} == $self->{whosemove}) {
378 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 608 # normal move
379 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 609 $self->{button_pass}->set (label => "Pass", sensitive => 1);
380 my ($mask, $img) = @$_; 610 $self->{button_pass}->show;
381 if ($mark & $mask) { 611 $self->{board}->set (cursor => sub {
382 $img->composite ( 612 $self->{cur_board}
383 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2, 613 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
384 $size / $img->get_width / 2, $size / $img->get_height / 2, 614 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
385 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224 615 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
386 ); 616 : $_[0];
617 });
618 $self->{board_click} = sub {
619 return unless
620 $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
621 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
622 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
623 $self->{board}->set (cursor => undef);
624 delete $self->{board_click};
625 $self->{button_pass}->sensitive (0);
626 };
627 } else {
628 $self->{button_pass}->set (label => "Pass", sensitive => 0);
629 $self->{button_pass}->show;
630 $self->{board}->set (cursor => undef);
631 }
632 } else {
633 $self->{button_undo}->hide;
634 $self->{button_resign}->hide;
635 $self->{button_pass}->hide;
636 $self->{board}->set (cursor => undef);
637 #TODO# # implement coordinate-grabbing
638 }
639}
640
641sub update_board {
642 my ($self) = @_;
643
644 return unless $self->{path};
645
646 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
647
648 $self->{cur_board} = new KGS::Game::Board $self->{size};
649 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
650
651 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
652 if ($self->{curnode}{move} == 0) {
653 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
654 } else {
655 $self->{whosemove} = 1 - $self->{cur_board}{last};
656 }
657 } else {
658 # Chinese, Aga, NZ all have manual placement
659 if ($self->{curnode}{move} < $self->{handicap}) {
660 $self->{whosemove} = COLOUR_BLACK;
661 } elsif ($self->{curnode}{move} == $self->{handicap}) {
662 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
663 } else {
664 $self->{whosemove} = 1 - $self->{cur_board}{last};
665 }
666 }
667
668 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
669 for COLOUR_WHITE, COLOUR_BLACK;
670
671 my $start_time = $self->{rules}{time};
672
673 if ($self->{showmove} == @{$self->{path}}) {
674 $self->{timers} = [
675 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
676 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
677 ];
678 $self->update_timers ($self->{timers});
679 } else {
680 $self->update_timers ([
681 [0, @{$self->{cur_board}{timer}[0]}],
682 [0, @{$self->{cur_board}{timer}[1]}],
683 ]);
684 }
685
686 $self->{board}->set_board ($self->{cur_board});
687
688 if ($self->{cur_board}{score}) {
689 $self->{score_inlay} ||= $self->{chat}->new_inlay;
690 $self->{score_inlay}->clear;
691 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
692 . "\n<score>"
693 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
694 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
695 . "</score>");
696 } elsif ($self->{score_inlay}) {
697 (delete $self->{score_inlay})->clear;
698 }
699
700 $self->update_cursor;
701
702}
703
704sub event_update_tree {
705 my ($self) = @_;
706
707 (delete $self->{undo_inlay})->clear
708 if $self->{undo_inlay};
709
710 $self->{path} = $self->get_path;
711
712 if ($self->{moveadj}) {
713 my $upper = $self->{moveadj}->upper;
714 my $pos = $self->{moveadj}->get_value;
715 my $move = scalar @{$self->{path}};
716
717 $self->{moveadj}->upper ($move);
718
719 $self->{moveadj}->changed;
720 if ($pos == $upper) {
721 $self->{moveadj}->value ($move);
722 $self->{moveadj}->value_changed;
723 }
724 }
725}
726
727sub event_update_comments {
728 my ($self, $node, $comment, $newnode) = @_;
729 $self->SUPER::event_update_comments($node, $comment, $newnode);
730
731 my $text;
732
733 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
734 if $newnode;
735
736 for (split /\n/, $comment) {
737 $text .= "\n";
738 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
739 $text .= "<user>" . (util::toxml $1) . "</user>:";
740 }
741
742 # coords only for 19x19 so far
743 $_ = util::toxml $_;
744 s{
745 (
746 \b
747 (?:[bw])?
748 [, ]{0,2}
749 [a-hj-t] # valid for upto 19x19
750 \s?
751 [1-9]?[0-9]
752 \b
753 )
754 }{
755 "<coord>$1</coord>";
756 }sgexi;
757
758 $text .= $_;
759 }
760
761 $self->{chat}->append_text ($text);
762}
763
764sub event_move {
765 my ($self, $pass) = @_;
766
767 sound::play 1, $pass ? "pass" : "move";
768}
769
770### GAMEPLAY EVENTS #########################################################
771
772sub event_resign_game {
773 my ($self, $player) = @_;
774
775 sound::play 3, "resign";
776 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
777 . "\n<user>"
778 . (util::toxml $self->{user}[$msg->{player}]->as_string)
779 . "</user> resigned."
780 . "\n<user>"
781 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
782 . "</user> wins the game."
783 . "</infoblock>");
784}
785
786sub event_time_win {
787 my ($self, $player) = @_;
788
789 sound::play 3, "timewin";
790 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
791 . "\n<user>"
792 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
793 . "</user> ran out of time and lost."
794 . "\n<user>"
795 . (util::toxml $self->{user}[$msg->{player}]->as_string)
796 . "</user> wins the game."
797 . "</infoblock>");
798}
799
800sub event_owner_left {
801 my ($self) = @_;
802
803 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
804 . "\nThe owner of this game left.</infoblock>");
805}
806
807sub event_teacher_left {
808 my ($self) = @_;
809
810 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
811 . "\nThe teacher left the game.</infoblock>");
812}
813
814sub event_done {
815 my ($self) = @_;
816
817 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
818 sound::play 2, "info" unless $inlay->{count};
819 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
820 . "\nYour opponent pressed done. Now it's up to you.");
821 }
822 if ($self->{doneid} & 0x80000000) {
823 sound::play 2, "info" unless $inlay->{count};
824 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
825 . "\nThe board has changed.");
826 }
827
828 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
829
830 $self->{chat}->set_end;
831}
832
833sub inject_final_result {
834 my ($self, $msg) = @_;
835
836 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
837 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
838 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
839 . "</infoblock>"
840 );
841}
842
843sub inject_req_undo {
844 my ($self, $msg) = @_;
845
846 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
847 return if $inlay->{ignore};
848
849 sound::play 2, "warning" unless $inlay->{count};
850 $inlay->{count}++;
851
852 $inlay->clear;
853 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
854 $inlay->append_button ("Grant", sub {
855 (delete $self->{undo_inlay})->clear;
856 $self->send (grant_undo => channel => $self->{channel});
857 });
858 $inlay->append_button ("Ignore", sub {
859 $inlay->clear;
860 $inlay->{ignore} = 1;
861 # but leave inlay, so further undo requests get counted
862 });
863
864 $self->{chat}->set_end;
865}
866
867sub inject_new_game {
868 my ($self, $msg) = @_;
869
870 if ($msg->{cid} != $self->{cid}) {
871 $self->part;
872 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
873 }
874
875 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
876 delete $self->{cid};
877}
878
879### CHALLENGE HANDLING ######################################################
880
881sub draw_challenge {
882 my ($self, $id) = @_;
883
884 my $info = $self->{challenge}{$id};
885 my $inlay = $info->{inlay};
886 my $rules = $info->{rules};
887
888 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
889 my $opponent = $as_black ? $info->{white} : $info->{black};
890
891 my ($size, $time, $interval, $count, $type);
892
893 if (!$self->{channel}) {
894 $inlay->append_text ("\nNotes: ");
895 $inlay->append_widget (gtk::textentry \$info->{notes}, 20, "");
896 $inlay->append_text ("\nGlobal Offer: ");
897 $inlay->append_optionmenu (\$info->{flags},
898 0 => "No",
899 2 => "Yes",
900 );
901 } else {
902 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
903 }
904
905 $inlay->append_text ("\nType: ");
906 $type = $inlay->append_optionmenu (
907 \$info->{gametype},
908 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
909 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
910 GAMETYPE_TEACHING , "Teaching (not yet)",
911 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
912 GAMETYPE_SIMUL , "Simul (not yet!)",
913 GAMETYPE_FREE , "Free",
914 GAMETYPE_RATED , "Rated",
915 sub {
916 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
917 },
918 );
919
920 if ($self->{channel}) {
921 $inlay->append_text ("\nMy Colour: ");
922 $inlay->append_optionmenu (
923 \$as_black,
924 0 => "White",
925 1 => "Black",
926 sub {
927 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
928 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
387 } 929 }
388 } 930 }
931 );
932 }
389 933
390 # and lastly any markers 934 $inlay->append_text ("\nRuleset: ");
391 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); 935 $inlay->append_optionmenu (
936 \$info->{rules}{ruleset},
937 RULESET_JAPANESE , "Japanese",
938 RULESET_CHINESE , "Chinese",
939 RULESET_AGA , "AGA",
940 RULESET_NEW_ZEALAND, "New Zealand",
941 );
392 942
393 for ([MARK_CIRCLE, $::circle_img[$dark_bg]], 943 $inlay->append_text ("\nSize: ");
394 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 944 $size = $inlay->append_optionmenu (
395 [MARK_SQUARE, $::square_img[$dark_bg]]) { 945 \$info->{rules}{size},
396 my ($mask, $img) = @$_; 946 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
397 if ($mark & $mask) { 947 sub {
398 $img->composite ( 948 $type->set_history (5) # reset to free
399 $base, 0, 0, $size, $size, 0, 0, 949 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
400 $size / $img->get_width, $size / $img->get_height,
401 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
402 );
403 }
404 }
405
406 push @$$c, $base;
407 } 950 },
408 } 951 );
409 952
410 $$c->[$rand % @$$c]; 953 if ($self->{channel}) {
411} 954 $inlay->append_text ("\nHandicap: ");
955 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
412 956
413sub pixbuf_text { 957 $inlay->append_text ("\nKomi: ");
414 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 958 $inlay->append_widget (gtk::numentry \$info->{rules}{komi}, 5);
415
416 my @c = grep $_,
417 map $::font[$colour][$::fontmap{$_}],
418 split //, $text;
419
420 if (@c) {
421 my $spacing = $height * 0.1;
422 my $s = $height / List::Util::max map $_->get_height, @c;
423 my $W = List::Util::sum map $_->get_width, @c;
424
425 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
426 $y -= $height * 0.5;
427
428 for (@c) {
429 my $w = $_->get_width * $s;
430 # +2 == don't fight the rounding
431 $_->composite ($pixbuf,
432 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
433 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
434
435 $x += $w + $spacing;
436 }
437 }
438}
439
440sub pixbuf_rect {
441 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
442 # we fake lines by... a horrible method :/
443 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
444 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
445 INTERP_NEAREST, $alpha);
446}
447
448sub repaint_board {
449 my ($self) = @_;
450 my $canvas = $self->{canvas};
451 my $expose_area = undef;
452
453 return $expose_area unless $self->{board};
454
455 my ($w, $h) = ($canvas->allocation->values)[2,3];
456
457 die "FATAL: board aspect ratio != 1" unless $w == $h;
458 959 }
459 my $s = $w;
460 960
461 return unless $s >= 200; 961 $inlay->append_text ("\nTimesys: ");
462 962 $inlay->append_optionmenu (
463 my $size = $self->{size}; 963 \$info->{rules}{timesys},
964 &TIMESYS_NONE => "None",
965 &TIMESYS_ABSOLUTE => "Absolute",
966 &TIMESYS_BYO_YOMI => "Byo Yomi",
967 &TIMESYS_CANADIAN => "Canadian",
968 sub {
969 my ($new) = @_;
464 970
465 # we leave enough space for the shadows.. I like smaller stones, and we 971 if ($new eq TIMESYS_NONE) {
466 # do no need to do the nifty recursive screen updates that goban2 does 972 $time->hide;
467 my $border = int ($s / ($size + 3) * 0.5); 973 $interval->hide;
468 my $s2 = $s - $border * 2; 974 $count->hide;
469 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
470 my $ofs = int ($edge / 2);
471
472 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
473
474 my $pixbuf;
475
476 my $oldboard;
477
478 if ($self->{background}) {
479 if ($oldboard = $self->{board_shown}) {
480 $pixbuf = $self->{pixbuf};
481 } else { 975 } else {
482 $pixbuf = $self->{background}->copy; 976 $time->show;
483 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 977 $time->set_text ($self->{app}{defaults}{time});
484 } 978 if ($new eq TIMESYS_ABSOLUTE) {
485 } else { 979 $interval->hide;
486 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 980 $count->hide;
487
488 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
489
490 if ($s < $bw && $s < $bh) {
491 $pixbuf = new_pixbuf $s, $s, 0;
492 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
493 } else { 981 } else {
494 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 982 $interval->show;
495 } 983 $count->show;
496 984 if ($new eq TIMESYS_BYO_YOMI) {
497 my $linew = int ($s / 40 / $size); 985 $interval->set_text ($self->{app}{defaults}{byo_time});
498 986 $count->set_text ($self->{app}{defaults}{byo_period});
499 # ornamental border... we have time to waste :/ 987 } elsif ($new eq TIMESYS_CANADIAN) {
500 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 988 $interval->set_text ($self->{app}{defaults}{can_time});
501 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 989 $count->set_text ($self->{app}{defaults}{can_period});
502 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
503 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
504
505 for my $i (1 .. $size) {
506 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
507 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
508
509 # 38 max, but we allow a bit more
510 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
511 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
512
513 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
514 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
515 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
516 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
517
518 $a++;
519 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
520 }
521
522 # hoshi points
523 my $hoshi = sub {
524 my ($x, $y) = @_;
525 my $hs = int ($edge / 4) | 1;
526 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
527
528 # we use the shadow mask... not perfect, but I want to finish this
529 $::shadow_img->composite ($pixbuf,
530 $x, $y, $hs + 1, $hs + 1, $x, $y,
531 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
532 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
533 };
534
535 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
536 $hoshi->($h1, $h1);
537 $hoshi->($size - $h1 + 1, $h1);
538 $hoshi->($h1, $size - $h1 + 1);
539 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
540
541 if ($size % 2) { # on odd boards, also the remaining 5
542 my $h2 = ($size + 1) / 2;
543 if ($size > 10) {
544 $hoshi->($h1, $h2);
545 $hoshi->($size - $h1 + 1, $h2);
546 $hoshi->($h2, $size - $h1 + 1);
547 $hoshi->($h2, $h1);
548 }
549 # the tengen
550 $hoshi->($h2, $h2);
551 }
552
553 unless ($::config->{conserve_memory} > 1) {
554 $self->{background} = $pixbuf;
555 $pixbuf = $pixbuf->copy;
556 }
557 }
558
559 $self->{pixbuf} = $pixbuf;
560
561 # hoshi-points(!)#d#
562 # caching of empty board gfx(!)#d#
563
564 for my $x (1 .. $size) {
565 for my $y (1 .. $size) {
566 my $rand = ($x ^ $y ^ 0x5555);
567
568 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
569
570 if ($::config->{randomize}) {
571 $dx += ($rand % 7) - 3;
572 $dy += ($rand / 3 % 7) - 3;
573 }
574
575 my $shadow = $edge * 0.05;
576 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
577
578 my $mark = $self->{board}{board}[$x-1][$y-1];
579 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
580
581 if ($oldboard) {
582 next if $old == $mark; # no change
583
584 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
585 $expose_area = $expose_area
586 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
587 : new Gtk2::Gdk::Rectangle @$area;
588 }
589
590 if ($mark) {
591 my $pb = $self->create_stack($mark, $edge, $rand);
592
593 $pb->composite ($pixbuf, @$area,
594 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
595
596 # labels are handled here because they are quite rare
597 if ($mark & MARK_LABEL) {
598 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
599
600 if ($white) {
601 pixbuf_text $pixbuf, 0,
602 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
603 $self->{board}{label}[$x-1][$y-1];
604 } 990 }
605 pixbuf_text $pixbuf, $white,
606 $k[$x], $k[$y], $ofs * 0.7,
607 $self->{board}{label}[$x-1][$y-1];
608 } 991 }
609 } 992 }
610 } 993 }
994 );
995
996 $inlay->append_text ("\nMain Time: ");
997 $time = $inlay->append_widget (gtk::timeentry \$info->{rules}{time}, 5);
998 $inlay->append_text ("\nInterval: ");
999 $interval = $inlay->append_widget (gtk::timeentry \$info->{rules}{interval}, 5);
1000 $inlay->append_text ("\nPeriods/Stones: ");
1001 $count = $inlay->append_widget (gtk::numentry \$info->{rules}{count}, 5);
1002
1003 $inlay->append_text ("\n");
1004
1005 if (!$self->{channel}) {
1006 $inlay->append_button ("Create Challenge", sub {
1007 $inlay->clear;
1008 $self->{cid} = $self->{conn}->alloc_clientid;
1009 $self->send (new_game =>
1010 channel => delete $self->{roomid},
1011 gametype => $info->{gametype},
1012 cid => $self->{cid},
1013 flags => $info->{flags},
1014 rules => $info->{rules},
1015 notes => $info->{notes},
1016 );
1017 });
1018 } else {
1019 $inlay->append_button ("OK", sub {
1020 $inlay->clear;
1021 $self->send (challenge =>
1022 channel => $self->{channel},
1023 black => $info->{black},
1024 white => $info->{white},
1025 gametype => $info->{gametype},
1026 cid => $info->{cid},
1027 rules => $info->{rules},
1028 );
1029 });
1030 if (exists $self->{challenge}{""}) {
1031 $inlay->append_button ("Reject", sub {
1032 $inlay->clear;
1033 $self->send (reject_challenge =>
1034 channel => $self->{channel},
1035 name => $opponent->{name},
1036 gametype => $info->{gametype},
1037 cid => $info->{cid},
1038 rules => $info->{rules},
1039 );
1040 });
1041 }
1042 }
1043}
1044
1045sub new_game_challenge {
1046 my ($self) = @_;
1047
1048 my $d = $self->{app}{defaults};
1049
1050 $self->{challenge}{""} = {
1051 gametype => $d->{gametype},
1052 flags => 0,
1053 notes => $d->{stones},
1054 rules => {
1055 ruleset => $d->{ruleset},
1056 size => $d->{size},
1057 timesys => $d->{timesys},
1058 time => $d->{time},
1059 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1060 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1061 },
1062
1063 inlay => $self->{chat}->new_inlay,
611 } 1064 };
612 1065 $self->draw_challenge ("");
613 $self->{board_shown} = Storable::dclone $self->{board};
614 #d# save
615 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
616
617 $expose_area;
618} 1066}
619 1067
620sub redraw { 1068sub event_challenge {
621 my ($self, $area) = @_; 1069 my ($self, $info) = @_;
622 1070
623 if ($area && $self->{pixbuf}) { 1071 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
624 my ($x, $y, $w, $h) = $area->values; 1072 my $opponent = $as_black ? $info->{white} : $info->{black};
625 1073
626 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 1074 my $id = $opponent->{name};
627 $x, $y, $x, $y, $w, $h,
628 "normal", 0, 0);
629 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
630 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
631 }
632}
633 1075
634sub update_board { 1076 sound::play 2, "info";
635 my ($self) = @_;
636 return unless $self->{path};
637 1077
638 my $move = int (@{$self->{path}} * $self->{moveadj}->get_value); 1078 $self->{challenge}{$id} = $info;
639 1079 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
640 my $running = $move == @{$self->{path}}; 1080 exists $self->{challenge}{""}
641 1081 ? "Challenge from " . $opponent->as_string
642 $self->{board_label}->set_text ("Move $move"); 1082 : "Challenge to " . $opponent->as_string,
643 1083 sub {
644 $self->{board} = new KGS::Game::Board $self->{size}; 1084 $self->{challenge}{$id}{inlay} = $_[0];
645 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); 1085 $self->draw_challenge ($id);
646 1086 },
647 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE], 1087 !exists $self->{challenge}{""} # only open when not offerer
648 $self->{board}{timer}[WHITE], 1088 );
649 $running && $self->{board}{last} == BLACK);
650 $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK],
651 $self->{board}{timer}[BLACK],
652 $running && $self->{board}{last} == WHITE);
653
654 $self->redraw ($self->repaint_board);
655}
656
657sub event_update_tree {
658 my ($self) = @_;
659
660 $self->{path} = $self->get_path;
661 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
662 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
663
664 $self->{moveadj}->value_changed if $self->{moveadj};
665}
666
667sub event_update_comments {
668 my ($self, $node, $comment, $newnode) = @_;
669 $self->SUPER::event_update_comments($node, $comment, $newnode);
670
671 $self->{text}->append_text ("\nMove <move>$node->{move}</move>, <header>Node <node>$node->{id}</node></header>")
672 if $newnode;
673
674 $self->{text}->append_text ("\n" . util::toxml $comment);
675}
676
677sub event_part {
678 my ($self) = @_;
679 $self->SUPER::event_part;
680}
681
682sub event_move {
683 my ($self, $pass) = @_;
684 sound::play 1, $pass ? "pass" : "move";
685}
686
687sub event_update_game {
688 my ($self) = @_;
689 $self->SUPER::event_update_game;
690 warn "UPDATE GAME";#d#
691}
692
693sub destroy {
694 my ($self) = @_;
695 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE];
696 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK];
697 $self->SUPER::destroy;
698 delete $appwin::gamelist->{game}{$self->{channel}};
699} 1089}
700 1090
7011; 10911;
702 1092

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