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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.55 by pcg, Thu Jun 12 22:47:17 2003 UTC vs.
Revision 1.133 by root, Sun Jun 6 07:55:06 2004 UTC

1use utf8; 1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
2 6
3package game::goclock; 7package game::goclock;
4 8
5# Lo and Behold! I admit it! The rounding stuff etc.. in goclock 9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6# is completely borked. 10# is completely borked.
7 11
8use Time::HiRes (); 12use Time::HiRes ();
9 13
10use KGS::Constants; 14use KGS::Constants;
11 15
12use base gtk::widget; 16use Glib::Object::Subclass
17 Gtk2::Label;
13 18
14sub new { 19sub INIT_INSTANCE {
15 my $class = shift; 20 my $self = shift;
16 my $self = $class->SUPER::new(@_);
17 21
18 $self->{widget} = new Gtk2::Label; 22 $self->signal_connect (destroy => sub { $_[0]->stop });
19 23
20 $self->{set} = sub { }; 24 $self->{set} = sub { };
21 $self->{format} = sub { "ERROR" }; 25 $self->{format} = sub { "???" };
26}
22 27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
23 $self; 31 $self->stop;
24} 32}
25 33
26sub configure { 34sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_; 35 my ($self, $timesys, $main, $interval, $count) = @_;
28 36
29 if ($timesys == TIMESYS_ABSOLUTE) { 37 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] }; 38 $self->{format} = sub {
31 $self->{format} = sub { util::format_time $_[0] }; 39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
32 45
33 } elsif ($timesys == TIMESYS_BYO_YOMI) { 46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count; 47 my $low = $interval * $count;
35 48
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub { 49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
39 if ($_[0] > $low) { 52 } elsif ($_[0] > $low) {
40 util::format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
41 } else { 54 } else {
42 sprintf "%s (%d)", 55 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1), 56 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval; 57 ($_[0] - 1) / $interval;
45 } 58 }
46 }; 59 };
47 60
48 } elsif ($timesys == TIMESYS_CANADIAN) { 61 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub { 62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
52 if (!$self->{moves}) { 65 } elsif (!$self->{moves}) {
53 util::format_time $_[0] - $low; 66 util::format_time $_[0] - $low;
54 } else { 67 } else {
55 my $time = int (($_[0] - 1) % $interval + 1); 68 my $time = int (($_[0] - 1) % $interval + 1);
56 69
57 sprintf "%s/%d [%d]", 70 sprintf "%s/%d =%d",
58 util::format_time $time, 71 util::format_time $time,
59 $self->{moves}, 72 $self->{moves},
73 $self->{moves} > 1
60 $time / ($self->{moves} || 1); 74 ? $time / $self->{moves}
61 75 : $interval;
62 } 76 }
63 }; 77 };
64 78
65 } else { 79 } else {
66 # none, or unknown 80 # none, or unknown
67 $self->{set} = sub { };
68 $self->{format} = sub { "---" } 81 $self->{format} = sub { "-" }
69 } 82 }
70} 83}
71 84
72sub refresh { 85sub refresh {
73 my ($self, $timestamp) = @_; 86 my ($self, $timestamp) = @_;
74 my $timer = $self->{time} + $self->{start} - $timestamp; 87 my $timer = $self->{time} + $self->{start} - $timestamp;
75 88
76 # we round the timer value slightly... the protocol isn't exact anyways, 89 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;) 90 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4)); 91 my $timer2 = int $timer + 0.4;
92
79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4))); 93 $self->set_text ($self->{format}->($timer2));
80 94
81 $timer - int $timer; 95 $timer - int $timer;
82} 96}
83 97
84sub set_time { 98sub set_time {
85 my ($self, $time) = @_; 99 my ($self, $start, $time, $moves) = @_;
86 100
87 # we ignore requests to re-set the time of a running clock. 101 $self->{time} = $time;
88 # this is the easiest way to ensure that commentary etc. 102 $self->{moves} = $moves;
89 # doesn't re-set the clock. yes, this is frickle design, 103
90 # but I think the protocol is to blame here, which gives 104 if ($start) {
91 # very little time information. (cgoban2 also has had quite 105 $self->{start} = $start;
92 # a lot of small time update problems...) 106 $self->start;
93 unless ($self->{timeout}) { 107 } else {
94 $self->{set}->($time->[0], $time->[1]); 108 $self->stop;
95 $self->refresh ($self->{start}); 109 $self->refresh ($self->{start});
96 } 110 }
97} 111}
98 112
99sub start { 113sub start {
100 my ($self, $when) = @_; 114 my ($self) = @_;
101 115
102 $self->stop; 116 $self->stop;
103
104 $self->{start} = $when;
105 117
106 my $timeout; $timeout = sub { 118 my $timeout; $timeout = sub {
107 my $next = $self->refresh (Time::HiRes::time) * 1000; 119 my $next = $self->refresh (Time::HiRes::time) * 1000;
108 $next += 1000 if $next < 0; 120 $next += 1000 if $next < 0;
109 $self->{timeout} = add Glib::Timeout $next, $timeout; 121 $self->{timeout} = add Glib::Timeout $next, $timeout;
117 my ($self) = @_; 129 my ($self) = @_;
118 130
119 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
120} 132}
121 133
122sub destroy { 134### USER PANEL ##############################################################
123 my ($self) = @_;
124 $self->stop;
125 $self->SUPER::destroy;
126}
127 135
128package game::userpanel; 136package game::userpanel;
129 137
130use base gtk::widget; 138use KGS::Constants;
131 139
132sub new { 140use Glib::Object::Subclass
133 my $class = shift; 141 Gtk2::Frame,
134 my $self = $class->SUPER::new(@_); 142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
135 147
136 $self->{widget} = new Gtk2::HBox; 148sub INIT_INSTANCE {
149 my ($self) = @_;
137 150
151 $self->add ($self->{window} = my $window = new Gtk2::EventBox); # for bg
152
138 $self->{widget}->add (my $vbox = new Gtk2::VBox); 153 $window->add (my $vbox = new Gtk2::VBox);
139 154
140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 155 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
141 $vbox->add ($self->{info} = new Gtk2::Label ""); 156 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
142 $vbox->add (($self->{clock} = new game::goclock)->widget); 157 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
143 158
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox); 159 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145 160
146 $self; 161 $self;
147} 162}
148 163
164sub SET_PROPERTY {
165 my ($self, $pspec, $value) = @_;
166
167 $self->{$pspec->get_name} = $value;
168
169 $self->set_name ("userpanel-$self->{colour}");
170}
171
149sub configure { 172sub configure {
150 my ($self, $user, $rules) = @_; 173 my ($self, $app, $user, $rules) = @_;
151 174
152 if ($self->{name}->get_text ne $user->as_string) { 175 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string); 176 $self->{name}->set_text ($user->as_string);
154 177
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
179 unless ($::config{suppress_userpic}) {
156 $self->{imagebox}->add (gtk::image_from_data undef); 180 $self->{imagebox}->add (gtk::image_from_data undef);
181 }
157 $self->{imagebox}->show_all; 182 $self->{imagebox}->show_all;
158 183
159 if ($user->has_pic) { 184 if ($user->has_pic) {
160 # the big picture... 185 # the big picture...
161 appwin::userpic ($user->{name}, sub { 186 $app->userpic ($user->{name}, sub {
162 return unless $self->{imagebox}; 187 return unless $self->{imagebox};
188
163 if ($_[0]) { 189 if ($_[0]) {
164 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 190 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
191 unless ($::config{suppress_userpic}) {
165 $self->{imagebox}->add (gtk::image_from_data $_[0]); 192 $self->{imagebox}->add (gtk::image_from_data $_[0]);
193 }
166 $self->{imagebox}->show_all; 194 $self->{imagebox}->show_all;
167 } 195 }
168 }); 196 });
169 } 197 }
170 } 198 }
171 199
172 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)}); 200 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
173} 201}
174 202
175sub set_state { 203sub set_captures {
176 my ($self, $captures, $timer, $when) = @_; 204 my ($self, $captures) = @_;
177
178 $self->{clock}->stop unless $when;
179 $self->{clock}->set_time ($timer);
180 $self->{clock}->start ($when) if $when;
181 205
182 $self->{info}->set_text ("$captures pris."); 206 $self->{info}->set_text ("$captures pris.");
183} 207}
184 208
209sub set_timer {
210 my ($self, $start, $time, $moves) = @_;
211
212 $self->{clock}->set_time ($start, $time, $moves);
213}
214
215### GAME WINDOW #############################################################
216
185package game; 217package game;
218
219use Scalar::Util qw(weaken);
186 220
187use KGS::Constants; 221use KGS::Constants;
188use KGS::Game::Board; 222use KGS::Game::Board;
189 223
224use Gtk2::GoBoard;
225use Gtk2::GoBoard::Constants;
226
227use base KGS::Game;
190use base KGS::Listener::Game; 228use base KGS::Listener::Game;
191use base KGS::Game;
192 229
193use base gtk::widget; 230use Glib::Object::Subclass
231 Gtk2::Window;
194 232
195use POSIX qw(ceil); 233use POSIX qw(ceil);
196 234
197sub new { 235sub new {
198 my $self = shift; 236 my ($self, %arg) = @_;
199 $self = $self->SUPER::new(@_);
200 237
201 $self->listen($self->{conn}); 238 $self = $self->Glib::Object::new;
239 $self->{$_} = delete $arg{$_} for keys %arg;
202 240
203 $self->{window} = new Gtk2::Window 'toplevel';
204 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 241 gtk::state $self, "game::window", undef, window_size => [620, 460];
242 $self->set (allow_shrink => 1);
205 243
206 $self->{window}->signal_connect(delete_event => sub { 244 $self->signal_connect (destroy => sub {
207 $self->part; 245 $self->unlisten;
208 $self->destroy; 246 delete $self->{app}{game}{$self->{channel}};
209 1; 247 %{$_[0]} = ();
210 }); 248 });#d#
211 249
212 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 250 $self->add (my $hpane = new Gtk2::HPaned);
213 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 251 gtk::state $hpane, "game::hpane", undef, position => 420;
214 252
215 # LEFT PANE 253 # LEFT PANE
216 254
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0); 255 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
218 256
219 $self->{boardbox} = new Gtk2::VBox;
220
221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 257 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
222 258
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas) 259 # board box (aspect/canvas)
228 260
261 # RIGHT PANE
262
263 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
264 $hpane->set (position_set => 1);
265
229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 266 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
230 267
231 { 268 {
232 $frame->add(my $vbox = new Gtk2::VBox); 269 $frame->add (my $vbox = new Gtk2::VBox);
233 $vbox->add($self->{title} = new Gtk2::Label $title); 270 $vbox->add ($self->{title} = new Gtk2::Label "-");
234 271
272 $vbox->add (my $hbox = new Gtk2::HBox);
273
274 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
275
235 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 1, 0; 276 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
236 277
237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 278 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
238 $scale->set_draw_value (0); 279 $scale->set_draw_value (0);
239 $scale->set_digits (0); 280 $scale->set_digits (0);
240 281
241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); 282 $self->{moveadj}->signal_connect (value_changed => sub {
283 $self->{showmove} = int $self->{moveadj}->get_value;
284 $self->update_board;
285 });
242 } 286 }
243 287
244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
250
251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
253
254 # RIGHT PANE
255
256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
257 $self->{hpane}->set(position_set => 1);
258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
259
260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
261 $sw->set_policy("automatic", "always");
262
263 $sw->add(($self->{userlist} = new userlist)->widget);
264
265 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
266
267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0); 288 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
289
268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget); 290 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget); 291 for COLOUR_WHITE, COLOUR_BLACK;
292
293 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
294
295 $buttonbox->add ($self->{button_pass} =
296 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
297 $self->{button_pass}->signal_connect (clicked => sub {
298 $self->{board_click}->(255, 255) if $self->{board_click};
299 });
300 eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
301 $buttonbox->add ($self->{button_undo} =
302 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
303 $self->{button_undo}->signal_connect (clicked => sub {
304 $self->send (req_undo => channel => $self->{channel});
305 });
306 eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
307 $buttonbox->add ($self->{button_resign} =
308 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
309 $self->{button_resign}->signal_connect (clicked => sub {
310 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
311 });
312 eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
270 313
271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0); 314 $vbox->pack_start (($self->{chat} = new chat), 1, 1, 0);
272 315
273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 316 $self->set_channel ($self->{channel});
317
318 $self->show_all;
319
320 $self;
321}
322
323sub set_channel {
324 my ($self, $channel) = @_;
325
326 $self->{channel} = $channel;
327
328 if ($self->{channel} > 0) {
329 $self->listen ($self->{conn});
330
331 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
332 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
333
334 $self->signal_connect (delete_event => sub { $self->part; 1 });
274 $self->{entry}->signal_connect(activate => sub { 335 $self->{chat}->signal_connect (command => sub {
275 my $text = $self->{entry}->get_text; 336 my ($chat, $cmd, $arg) = @_;
276 $self->say($text) if $text =~ /\S/; 337 if ($cmd eq "rsave") {
277 $self->{entry}->set_text(""); 338 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
339 } else {
340 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
341 }
278 }); 342 });
343 }
344}
279 345
346### JOIN/LEAVE ##############################################################
347
348sub join {
349 my ($self) = @_;
350 return if $self->{joined};
351
352 $self->SUPER::join;
353}
354
355sub part {
356 my ($self) = @_;
357
358 $self->hide;
359 $self->SUPER::part;
360}
361
362sub event_join {
363 my ($self) = @_;
364
365 $self->SUPER::event_join (@_);
366 $self->init_tree;
280 $self->event_update_game; 367 $self->event_update_game;
281 $self; 368}
369
370sub event_part {
371 my ($self) = @_;
372
373 $self->SUPER::event_part;
374 $self->destroy;
375}
376
377sub event_quit {
378 my ($self) = @_;
379
380 $self->SUPER::event_quit;
381 $self->destroy;
382}
383
384### USERS ###################################################################
385
386sub draw_users {
387 my ($self, $inlay) = @_;
388
389 for (sort keys %{$self->{users}}) {
390 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
391 }
282} 392}
283 393
284sub event_update_users { 394sub event_update_users {
285 my ($self, $add, $update, $remove) = @_; 395 my ($self, $add, $update, $remove) = @_;
286 396
287 $self->{userlist}->update ($add, $update, $remove); 397# $self->{userlist}->update ($add, $update, $remove);
288}
289 398
290sub join { 399 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
400 for @$remove;
401
402 $self->{users_inlay}->refresh;
403
404 my %important;
405 $important{$self->{black}{name}}++;
406 $important{$self->{white}{name}}++;
407 $important{$self->{owner}{name}}++;
408
409 if (my @users = grep $important{$_->{name}}, @$add) {
410 $self->{chat}->append_text ("\n<leader>Joins:</leader>");
411 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
412 }
413 if (my @users = grep $important{$_->{name}}, @$remove) {
414 $self->{chat}->append_text ("\n<leader>Parts:</leader>");
415 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
416 }
417}
418
419### GAME INFO ###############################################################
420
421sub draw_setup {
291 my ($self) = @_; 422 my ($self, $inlay) = @_;
423
292 return if $self->{joined}; 424 return unless $self->{joined};
293 425
294 $self->SUPER::join; 426 my $rules = $self->{rules};
295 427
296 $self->{window}->show_all; 428 my $text = "";
297}
298 429
299sub part { 430 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
300 my ($self) = @_; 431 if $self->{teacher};
301 432
302 $self->SUPER::part; 433 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
303 $self->destroy; 434 if $self->{owner}->is_valid;
304}
305 435
306sub configure_event { 436 if ($self->is_inprogress) {
307 my ($widget, $event, $self) = @_; 437 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
308 delete $self->{stack}; 438 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
309 delete $self->{pixbuf}; 439 }
310 delete $self->{board_shown}; 440 $text .= "\nType: " . util::toxml $gametype{$self->type};
311 delete $self->{background}; 441
312 $self->repaint_board; 442 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
443
444 $text .= "\nTime: ";
445
446 if ($rules->{timesys} == TIMESYS_NONE) {
447 $text .= "UNLIMITED";
448 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
449 $text .= util::format_time $rules->{time};
450 $text .= " ABS";
451 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
452 $text .= util::format_time $rules->{time};
453 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
454 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
455 $text .= util::format_time $rules->{time};
456 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
457 }
313 0; 458
314} 459 $text .= "\nFlags:";
460 $text .= " private" if $self->is_private;
461 $text .= " started" if $self->is_inprogress;
462 $text .= " adjourned" if $self->is_adjourned;
463 $text .= " scored" if $self->is_scored;
464 $text .= " saved" if $self->is_saved;
315 465
316sub expose_event { 466 if ($self->is_inprogress) {
317 my ($widget, $event, $self) = @_; 467 $text .= "\nHandicap: " . $self->{handicap};
468 $text .= "\nKomi: " . $self->{komi};
469 $text .= "\nSize: " . $self->size_string;
470 }
318 471
319 $self->{pixbuf} or return; 472 if ($self->is_scored) {
473 $text .= "\nResult: " . $self->score_string;
474 }
320 475
321 my $area = $event->area; 476 $inlay->append_text ("<infoblock>$text</infoblock>");
322 477
323 $self->redraw ($area); 478}
324 479
480sub event_update_game {
481 my ($self) = @_;
482
483 $self->SUPER::event_update_game;
484
485 return unless $self->{joined};
486
487 $self->{colour} = $self->player_colour ($self->{conn}{name});
325 0; 488
326} 489 $self->{user}[COLOUR_BLACK] = $self->{black};
490 $self->{user}[COLOUR_WHITE] = $self->{white};
327 491
328# something Gtk2 fixed 492 # show board
329sub INTERP_NEAREST (){ 'nearest' } 493 if ($self->is_inprogress) {
330sub INTERP_TILES (){ 'tiles' } 494 if (!$self->{board}) {
331sub INTERP_BILINEAR (){ 'bilinear' } 495 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
332sub INTERP_HYPER (){ 'hyper' } 496 $self->{board}->signal_connect (button_release => sub {
333 497 return unless $self->{cur_board};
334sub new_pixbuf { 498 if ($_[1] == 1) {
335 my ($w, $h, $alpha, $fill) = @_; 499 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
336
337 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
338 $pixbuf->fill ($fill) if defined $fill;
339
340 $pixbuf;
341}
342
343sub scale_pixbuf {
344 my ($src, $w, $h, $mode) = @_;
345
346 my $dst = new_pixbuf $w, $h, 1;
347
348 $src->scale(
349 $dst, 0, 0, $w, $h, 0, 0,
350 $w / $src->get_width, $h / $src->get_height,
351 $mode,
352 );
353
354 $dst;
355}
356
357# create a stack of stones
358sub create_stack {
359 my ($self, $mark, $size, $rand) = @_;
360
361 my $shadow = $size * 0.05;
362
363 my $c = \$self->{stack}{$mark};
364 unless ($$c) {
365 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
366 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
367
368 # zeroeth the shadow
369 if ($mark & (MARK_B | MARK_W)) {
370 # the -0.5's are a mystery to me
371 $::shadow_img->composite (
372 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
373 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
374 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
375 ); 500 }
376 } 501 });
502 $self->{board}->show_all;
503 }
504 if (my $ch = delete $self->{challenge}) {
505 $_->{inlay}->destroy for values %$ch;
506 }
507 $self->update_cursor;
508 }
377 509
378 # first the big stones (handicap stones could be different) 510 my $title = defined $self->{channel}
379 for ([MARK_B, $mark & MARK_MOVE ? 255 : 255], 511 ? $self->owner->as_string . " " . $self->opponent_string
380 [MARK_W, $mark & MARK_MOVE ? 255 : 255], 512 : "Game Window";
381 [MARK_GRAY_B, 128], 513 $self->set_title ("KGS Game $title");
382 [MARK_GRAY_W, 128]) { 514 $self->{title}->set_text ($title); # title gets redrawn wrongly
383 my ($mask, $alpha) = @$_; 515
384 if ($mark & $mask) { 516 $self->{rules_inlay}->refresh;
385 $stone->composite ( 517
386 $base, 0, 0, $size, $size, 0, 0, 518 if (exists $self->{teacher}) {
387 $size / $stone->get_width, $size / $stone->get_height, 519 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
388 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 520 $self->{teacher_inlay}->clear;
521 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
522 . (util::toxml $self->{teacher}) . "</user>");
523 } elsif ($self->{teacher_inlay}) {
524 (delete $self->{teacher_inlay})->clear;
525 }
526
527 $self->update_cursor;
528}
529
530sub event_update_rules {
531 my ($self, $rules) = @_;
532
533 $self->{rules} = $rules;
534
535 if ($self->{user}) {
536 # todo. gets drawn wrongly
537
538 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
539 for COLOUR_BLACK, COLOUR_WHITE;
540 }
541
542 sound::play 3, "gamestart";
543 $self->{rules_inlay}->refresh;
544}
545
546### BOARD DISPLAY ###########################################################
547
548sub update_timers {
549 my ($self, $timers) = @_;
550
551 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
552
553 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
554 my $t = $timers->[$colour];
555 $self->{userpanel}[$colour]->set_timer (
556 $running && $colour == $self->{whosemove} && $t->[0],
557 $t->[1] || $self->{rules}{time}
558 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
559 && $self->{rules}{interval} * $self->{rules}{count}),
560 $t->[2]);
561 }
562}
563
564sub inject_set_gametime {
565 my ($self, $msg) = @_;
566
567 $self->{timers} = [
568 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
569 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
570 ];
571
572 $self->update_timers ($self->{timers})
573 if $self->{showmove} == @{$self->{path}};
574}
575
576sub update_cursor {
577 my ($self) = @_;
578
579 return unless $self->{cur_board};
580
581 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
582 if ($self->{curnode}{move} == 0) {
583 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
584 } else {
585 $self->{whosemove} = 1 - $self->{cur_board}{last};
586 }
587 } else {
588 # Chinese, Aga, NZ all have manual placement
589 if ($self->{curnode}{move} < $self->{handicap}) {
590 $self->{whosemove} = COLOUR_BLACK;
591 } elsif ($self->{curnode}{move} == $self->{handicap}) {
592 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
593 } else {
594 $self->{whosemove} = 1 - $self->{cur_board}{last};
595 }
596 }
597
598 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
599
600 delete $self->{board_click};
601
602 if ($self->{teacher} eq $self->{app}{conn}) {
603 #TODO# # teaching mode not implemented
604 $self->{button_pass}->set (label => "Pass", sensitive => 1);
605 $self->{button_pass}->show;
606 $self->{button_undo}->hide;
607 $self->{button_resign}->hide;
608 $self->{board}->set (cursor => undef);
609
610 } elsif ($running && $self->{colour} != COLOUR_NONE) {
611 # during game
612 $self->{button_undo}->show;
613 $self->{button_resign}->show;
614
615 if ($self->{cur_board}{score}) {
616 # during scoring
617 $self->{button_pass}->set (label => "Done", sensitive => 1);
618 $self->{button_pass}->show;
619 $self->{board}->set (cursor => sub {
620 $_[0] & (MARK_B | MARK_W)
621 ? $_[0] ^ MARK_GRAYED
622 : $_[0];
623 });
624 $self->{board_click} = sub {
625 if ($_[0] == 255) {
626 $self->{button_pass}->sensitive (0);
627 $self->done;
628 } else {
629 $self->send (mark_dead =>
630 channel => $self->{channel},
631 x => $_[0],
632 y => $_[1],
633 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
389 ); 634 );
390 } 635 }
391 } 636 };
392 637
393 # then the small stones 638 } elsif ($self->{colour} == $self->{whosemove}) {
394 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 639 # normal move
395 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 640 $self->{button_pass}->set (label => "Pass", sensitive => 1);
396 my ($mask, $img) = @$_; 641 $self->{button_pass}->show;
397 if ($mark & $mask) { 642 $self->{board}->set (cursor => sub {
398 $img->composite ( 643 $self->{cur_board}
399 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2, 644 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
400 $size / $img->get_width / 2, $size / $img->get_height / 2, 645 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
401 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224 646 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
402 ); 647 : $_[0];
403 } 648 });
649 $self->{board_click} = sub {
650 return unless
651 $self->{cur_board}->is_valid_move ($self->{colour}, $_[0], $_[1],
652 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
653 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
654 $self->{board}->set (cursor => undef);
655 delete $self->{board_click};
656 $self->{button_pass}->sensitive (0);
404 } 657 };
405
406 # and lastly any markers
407 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
408
409 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
410 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
411 [MARK_SQUARE, $::square_img[$dark_bg]]) {
412 my ($mask, $img) = @$_;
413 if ($mark & $mask) {
414 $img->composite (
415 $base, 0, 0, $size, $size, 0, 0,
416 $size / $img->get_width, $size / $img->get_height,
417 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
418 );
419 }
420 }
421
422 push @$$c, $base;
423 }
424 }
425
426 $$c->[$rand % @$$c];
427}
428
429sub pixbuf_text {
430 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
431
432 my @c = grep $_,
433 map $::font[$colour][$::fontmap{$_}],
434 split //, $text;
435
436 if (@c) {
437 my $spacing = $height * 0.1;
438 my $s = $height / List::Util::max map $_->get_height, @c;
439 my $W = List::Util::sum map $_->get_width, @c;
440
441 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
442 $y -= $height * 0.5;
443
444 for (@c) {
445 my $w = $_->get_width * $s;
446 # +2 == don't fight the rounding
447 $_->composite ($pixbuf,
448 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
449 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
450
451 $x += $w + $spacing;
452 }
453 }
454}
455
456sub pixbuf_rect {
457 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
458 # we fake lines by... a horrible method :/
459 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
460 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
461 INTERP_NEAREST, $alpha);
462}
463
464sub repaint_board {
465 my ($self) = @_;
466 my $canvas = $self->{canvas};
467 my $expose_area = undef;
468
469 return $expose_area unless $self->{board};
470
471 my ($w, $h) = ($canvas->allocation->values)[2,3];
472
473 die "FATAL: board aspect ratio != 1" unless $w == $h;
474
475 my $s = $w;
476
477 return unless $s >= 200;
478
479 my $size = $self->{size};
480
481 # we leave enough space for the shadows.. I like smaller stones, and we
482 # do no need to do the nifty recursive screen updates that goban2 does
483 my $border = int ($s / ($size + 3) * 0.5);
484 my $s2 = $s - $border * 2;
485 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
486 my $ofs = int ($edge / 2);
487
488 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
489
490 my $pixbuf;
491
492 my $oldboard;
493
494 if ($self->{background}) {
495 if ($oldboard = $self->{board_shown}) {
496 $pixbuf = $self->{pixbuf};
497 } else { 658 } else {
498 $pixbuf = $self->{background}->copy; 659 $self->{button_pass}->set (label => "Pass", sensitive => 0);
499 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 660 $self->{button_pass}->show;
661 $self->{board}->set (cursor => undef);
500 } 662 }
501 } else { 663 } else {
502 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 664 $self->{button_undo}->hide;
503 665 $self->{button_resign}->hide;
504 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); 666 $self->{button_pass}->hide;
505 667 $self->{board}->set (cursor => undef);
506 if ($s < $bw && $s < $bh) { 668 #TODO# # implement coordinate-grabbing
507 $pixbuf = new_pixbuf $s, $s, 0;
508 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
509 } else {
510 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
511 }
512
513 my $linew = int ($s / 40 / $size);
514
515 # ornamental border... we have time to waste :/
516 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
517 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
518 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
519 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
520
521 for my $i (1 .. $size) {
522 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
523 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
524
525 # 38 max, but we allow a bit more
526 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
527 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
528
529 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
530 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
531 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
532 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
533
534 $a++;
535 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
536 }
537
538 # hoshi points
539 my $hoshi = sub {
540 my ($x, $y) = @_;
541 my $hs = int ($edge / 4) | 1;
542 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
543
544 # we use the shadow mask... not perfect, but I want to finish this
545 $::shadow_img->composite ($pixbuf,
546 $x, $y, $hs + 1, $hs + 1, $x, $y,
547 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
548 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
549 };
550
551 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
552 $hoshi->($h1, $h1);
553 $hoshi->($size - $h1 + 1, $h1);
554 $hoshi->($h1, $size - $h1 + 1);
555 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
556
557 if ($size % 2) { # on odd boards, also the remaining 5
558 my $h2 = ($size + 1) / 2;
559 if ($size > 10) {
560 $hoshi->($h1, $h2);
561 $hoshi->($size - $h1 + 1, $h2);
562 $hoshi->($h2, $size - $h1 + 1);
563 $hoshi->($h2, $h1);
564 }
565 # the tengen
566 $hoshi->($h2, $h2);
567 }
568
569 unless ($::config->{conserve_memory} > 1) {
570 $self->{background} = $pixbuf;
571 $pixbuf = $pixbuf->copy;
572 }
573 }
574
575 $self->{pixbuf} = $pixbuf;
576
577 for my $x (1 .. $size) {
578 for my $y (1 .. $size) {
579 my $rand = ($x ^ $y ^ 0x5555);
580
581 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
582
583 if ($::config->{randomize}) {
584 $dx += ($rand % 7) - 3;
585 $dy += ($rand / 3 % 7) - 3;
586 }
587
588 my $shadow = $edge * 0.05;
589 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
590
591 my $mark = $self->{board}{board}[$x-1][$y-1];
592 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
593
594 if ($oldboard) {
595 next if $old == $mark; # no change
596
597 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
598 $expose_area = $expose_area
599 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
600 : new Gtk2::Gdk::Rectangle @$area;
601 }
602
603 if ($mark) {
604 my $pb = $self->create_stack($mark, $edge, $rand);
605
606 $pb->composite ($pixbuf, @$area,
607 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
608
609 # labels are handled here because they are quite rare
610 if ($mark & MARK_LABEL) {
611 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
612
613 if ($white) {
614 pixbuf_text $pixbuf, 0,
615 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
616 $self->{board}{label}[$x-1][$y-1];
617 }
618 pixbuf_text $pixbuf, $white,
619 $k[$x], $k[$y], $ofs * 0.7,
620 $self->{board}{label}[$x-1][$y-1];
621 }
622 }
623 }
624 }
625
626 $self->{board_shown} = Storable::dclone $self->{board};
627 #d# save
628 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
629
630 $expose_area;
631}
632
633sub redraw {
634 my ($self, $area) = @_;
635
636 if ($area && $self->{pixbuf}) {
637 my ($x, $y, $w, $h) = $area->values;
638
639 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
640 $x, $y, $x, $y, $w, $h,
641 "normal", 0, 0);
642 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
643 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
644 } 669 }
645} 670}
646 671
647sub update_board { 672sub update_board {
648 my ($self) = @_; 673 my ($self) = @_;
674
649 return unless $self->{path}; 675 return unless $self->{path};
650 676
651 #$self->{update_board_cb} ||= add Glib::Idle sub {
652 my $move = int $self->{moveadj}->get_value;
653
654 my $running = $move == @{$self->{path}};
655
656 $self->{board_label}->set_text ("Move " . ($move - 1)); 677 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
657 678
658 $self->{board} = new KGS::Game::Board $self->{size}; 679 $self->{cur_board} = new KGS::Game::Board $self->{size};
659 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); 680 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
660 681
661 for my $colour (WHITE, BLACK) { 682 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
662 $self->{userpanel}[$colour]->set_state ( 683 for COLOUR_WHITE, COLOUR_BLACK;
663 $self->{board}{captures}[$colour],
664 $self->{board}{timer}[$colour],
665 ($running && $self->{lastmove_colour} == !$colour)
666 ? $self->{lastmove_time} : 0
667 );
668 }
669 684
670 $self->redraw ($self->repaint_board); 685 $self->{board}->set_board ($self->{cur_board});
671 686
672 # delete $self->{update_board_cb}; 687 if ($self->{cur_board}{score}) {
688 $self->{score_inlay} ||= $self->{chat}->new_inlay;
689 $self->{score_inlay}->clear;
690 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
691 . "\n<score>"
692 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
693 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
694 . "</score>");
695 } elsif ($self->{score_inlay}) {
696 (delete $self->{score_inlay})->clear;
673 #} 697 }
698
699 $self->update_cursor;
700
701 if ($self->{showmove} == @{$self->{path}}) {
702 $self->{timers} = [
703 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
704 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
705 ];
706 $self->update_timers ($self->{timers});
707 } else {
708 $self->update_timers ([
709 [0, @{$self->{cur_board}{timer}[0]}],
710 [0, @{$self->{cur_board}{timer}[1]}],
711 ]);
712 }
713
674} 714}
675 715
676sub event_update_tree { 716sub event_update_tree {
677 my ($self) = @_; 717 my ($self) = @_;
718
719 (delete $self->{undo_inlay})->clear
720 if $self->{undo_inlay};
678 721
679 $self->{path} = $self->get_path; 722 $self->{path} = $self->get_path;
680 723
681 if ($self->{moveadj}) { 724 if ($self->{moveadj}) {
682 my $upper = $self->{moveadj}->upper; 725 my $upper = $self->{moveadj}->upper;
693 } 736 }
694} 737}
695 738
696sub event_update_comments { 739sub event_update_comments {
697 my ($self, $node, $comment, $newnode) = @_; 740 my ($self, $node, $comment, $newnode) = @_;
698 $self->SUPER::event_update_comments($node, $comment, $newnode); 741 $self->SUPER::event_update_comments ($node, $comment, $newnode);
699 742
700 my $text; 743 my $text;
701 744
702 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>" 745 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
703 if $newnode; 746 if $newnode;
725 }sgexi; 768 }sgexi;
726 769
727 $text .= $_; 770 $text .= $_;
728 } 771 }
729 772
730 $self->{text}->append_text ($text); 773 $self->{chat}->append_text ($text);
731}
732
733sub event_join {
734 my ($self) = @_;
735 $self->SUPER::event_join;
736}
737
738sub event_part {
739 my ($self) = @_;
740 $self->SUPER::event_part;
741 $self->destroy;
742} 774}
743 775
744sub event_move { 776sub event_move {
745 my ($self, $pass) = @_; 777 my ($self, $pass) = @_;
778
746 sound::play 1, $pass ? "pass" : "move"; 779 sound::play 1, $pass ? "pass" : "move";
747} 780}
748 781
749sub event_update_game { 782### GAMEPLAY EVENTS #########################################################
750 my ($self) = @_;
751 $self->SUPER::event_update_game;
752 783
753 my $title = $self->{channel} ? $self->owner->as_string . " " . $self->opponent_string : "Game Window";
754 $self->{window}->set_title("KGS Game $title");
755 $self->{title}->set_text ($title);
756
757 $self->{user}[BLACK] = $self->{user1};
758 $self->{user}[WHITE] = $self->{user2};
759
760 # show board
761
762 $self->{left}->remove ($_) for $self->{left}->get_children;
763 if ($self->is_valid) {
764 $self->{left}->add ($self->{boardbox});
765 (delete $self->{challenge})->destroy if $self->{challenge};
766 } else {
767 $self->{left}->add ($self->{challenge}->widget);
768 }
769 $self->{left}->show_all;
770
771 # view text
772
773 my @ga;
774 $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
775 . " (" . (util::toxml $gameopt{$self->option}) . ")";
776 $ga[1] = "\nFlags:";
777 $ga[1] .= " valid" if $self->is_valid;
778 $ga[1] .= " adjourned" if $self->is_adjourned;
779 $ga[1] .= " scored" if $self->is_scored;
780 $ga[1] .= " saved" if $self->is_saved;
781
782 $ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
783
784 $ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"
785 . " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>";
786
787 if ($self->is_valid) {
788 $ga[4] = "\nHandicap: " . $self->{handicap};
789 $ga[5] = "\nKomi: " . $self->{komi};
790 $ga[6] = "\nSize: " . $self->size_string;
791 }
792
793 if ($self->is_scored) {
794 $ga[7] = "\nResult: " . $self->score_string;
795 }
796
797 $text = "\n<infoblock><header>Game Update</header>";
798 for (0..7) {
799 if ($self->{gatext}[$_] ne $ga[$_]) {
800 $text .= $ga[$_];
801 }
802 }
803 $text .= "</infoblock>";
804
805 $self->{gatext} = \@ga;
806
807 $self->{text}->append_text ($text);
808}
809
810sub event_update_rules {
811 my ($self, $rules) = @_;
812
813 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
814 for BLACK, WHITE;
815
816 sound::play 3, "gamestart";
817
818 my $text = "\n<header>Game Rules</header>";
819
820 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
821
822 $text .= "\nTime: ";
823
824 if ($rules->{timesys} == TIMESYS_NONE) {
825 $text .= "UNLIMITED";
826 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
827 $text .= util::format_time $rules->{time};
828 $text .= " ABS";
829 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
830 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
831 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
832 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
833 $text .= util::format_time $rules->{time};
834 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
835 }
836
837 $self->{text}->append_text ("<infoblock>$text</infoblock>");
838}
839
840sub inject_resign_game { 784sub event_resign_game {
841 my ($self, $msg) = @_; 785 my ($self, $player) = @_;
842 786
843 sound::play 3, "resign"; 787 sound::play 3, "resign";
844
845 $self->{text}->append_text ("\n<infoblock><header>Resign</header>" 788 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
789 . "\n<user>"
790 . (util::toxml $self->{user}[$player]->as_string)
791 . "</user> resigned."
792 . "\n<user>"
793 . (util::toxml $self->{user}[1 - $player]->as_string)
794 . "</user> wins the game."
795 . "</infoblock>");
796}
797
798sub event_time_win {
799 my ($self, $player) = @_;
800
801 sound::play 3, "timewin";
802 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
803 . "\n<user>"
804 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
805 . "</user> ran out of time and lost."
846 . "\n<user>" 806 . "\n<user>"
847 . (util::toxml $self->{user}[$msg->{player}]->as_string) 807 . (util::toxml $self->{user}[$msg->{player}]->as_string)
808 . "</user> wins the game."
848 . "</user> resigned.</infoblock>"); 809 . "</infoblock>");
810}
811
812sub event_owner_left {
813 my ($self) = @_;
814
815 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
816 . "\nThe owner of this game left.</infoblock>");
817}
818
819sub event_teacher_left {
820 my ($self) = @_;
821
822 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
823 . "\nThe teacher left the game.</infoblock>");
824}
825
826sub event_done {
827 my ($self) = @_;
828
829 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
830 sound::play 2, "info" unless $inlay->{count};
831 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
832 . "\nYour opponent pressed done. Now it's up to you.");
833 }
834 if ($self->{doneid} & 0x80000000) {
835 sound::play 2, "info" unless $inlay->{count};
836 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
837 . "\nThe board has changed.");
838 }
839
840 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
841
842 $self->{chat}->set_end;
849} 843}
850 844
851sub inject_final_result { 845sub inject_final_result {
852 my ($self, $msg) = @_; 846 my ($self, $msg) = @_;
853 847
854 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>" 848 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
855 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string) 849 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
856 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string) 850 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
857 . "</infoblock>" 851 . "</infoblock>"
858 ); 852 );
859} 853}
860 854
861sub destroy { 855sub inject_req_undo {
856 my ($self, $msg) = @_;
857
858 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
859 return if $inlay->{ignore};
860
861 sound::play 2, "warning" unless $inlay->{count};
862 $inlay->{count}++;
863
864 $inlay->clear;
865 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
866 $inlay->append_button ("Grant", sub {
867 (delete $self->{undo_inlay})->clear;
868 $self->send (grant_undo => channel => $self->{channel});
869 });
870 $inlay->append_button ("Ignore", sub {
871 $inlay->clear;
872 $inlay->{ignore} = 1;
873 # but leave inlay, so further undo requests get counted
874 });
875
876 $self->{chat}->set_end;
877}
878
879sub inject_new_game {
880 my ($self, $msg) = @_;
881
882 if ($msg->{cid} != $self->{cid}) {
883 $self->part;
884 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
885 }
886
887 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
888 delete $self->{cid};
889}
890
891### CHALLENGE HANDLING ######################################################
892
893sub draw_challenge {
862 my ($self) = @_; 894 my ($self, $id) = @_;
863 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy 895
864 for BLACK, WHITE; 896 my $info = $self->{challenge}{$id};
865 $self->SUPER::destroy; 897 my $inlay = $info->{inlay};
866 delete $appwin::gamelist->{game}{$self->{channel}}; 898 my $rules = $info->{rules};
899
900 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
901 my $opponent = $as_black ? $info->{white} : $info->{black};
902
903 my ($size, $time, $interval, $count, $type);
904
905 if (!$self->{channel}) {
906 $inlay->append_text ("\nNotes: ");
907 $inlay->append_widget (gtk::textentry \$info->{notes}, 20, "");
908 $inlay->append_text ("\nGlobal Offer: ");
909 $inlay->append_optionmenu (\$info->{flags},
910 0 => "No",
911 2 => "Yes",
912 );
913 } else {
914 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
915 }
916
917 $inlay->append_text ("\nType: ");
918 $type = $inlay->append_optionmenu (
919 \$info->{gametype},
920 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
921 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
922 GAMETYPE_TEACHING , "Teaching (not yet)",
923 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
924 GAMETYPE_SIMUL , "Simul (not yet!)",
925 GAMETYPE_FREE , "Free",
926 GAMETYPE_RATED , "Rated",
927 sub {
928 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
929 },
930 );
931
932 if ($self->{channel}) {
933 $inlay->append_text ("\nMy Colour: ");
934 $inlay->append_optionmenu (
935 \$as_black,
936 0 => "White",
937 1 => "Black",
938 sub {
939 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
940 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
941 }
942 }
943 );
944 }
945
946 $inlay->append_text ("\nRuleset: ");
947 $inlay->append_optionmenu (
948 \$info->{rules}{ruleset},
949 RULESET_JAPANESE , "Japanese",
950 RULESET_CHINESE , "Chinese",
951 RULESET_AGA , "AGA",
952 RULESET_NEW_ZEALAND, "New Zealand",
953 );
954
955 $inlay->append_text ("\nSize: ");
956 $size = $inlay->append_optionmenu (
957 \$info->{rules}{size},
958 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
959 sub {
960 $type->set_history (5) # reset to free
961 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
962 },
963 );
964
965 if ($self->{channel}) {
966 $inlay->append_text ("\nHandicap: ");
967 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
968
969 $inlay->append_text ("\nKomi: ");
970 $inlay->append_widget (gtk::numentry \$info->{rules}{komi}, 5);
971 }
972
973 $inlay->append_text ("\nTimesys: ");
974 $inlay->append_optionmenu (
975 \$info->{rules}{timesys},
976 &TIMESYS_NONE => "None",
977 &TIMESYS_ABSOLUTE => "Absolute",
978 &TIMESYS_BYO_YOMI => "Byo Yomi",
979 &TIMESYS_CANADIAN => "Canadian",
980 sub {
981 my ($new) = @_;
982
983 if ($new eq TIMESYS_NONE) {
984 $time->hide;
985 $interval->hide;
986 $count->hide;
987 } else {
988 $time->show;
989 $time->set_text ($self->{app}{defaults}{time});
990 if ($new eq TIMESYS_ABSOLUTE) {
991 $interval->hide;
992 $count->hide;
993 } else {
994 $interval->show;
995 $count->show;
996 if ($new eq TIMESYS_BYO_YOMI) {
997 $interval->set_text ($self->{app}{defaults}{byo_time});
998 $count->set_text ($self->{app}{defaults}{byo_period});
999 } elsif ($new eq TIMESYS_CANADIAN) {
1000 $interval->set_text ($self->{app}{defaults}{can_time});
1001 $count->set_text ($self->{app}{defaults}{can_period});
1002 }
1003 }
1004 }
1005 }
1006 );
1007
1008 $inlay->append_text ("\nMain Time: ");
1009 $time = $inlay->append_widget (gtk::timeentry \$info->{rules}{time}, 5);
1010 $inlay->append_text ("\nInterval: ");
1011 $interval = $inlay->append_widget (gtk::timeentry \$info->{rules}{interval}, 5);
1012 $inlay->append_text ("\nPeriods/Stones: ");
1013 $count = $inlay->append_widget (gtk::numentry \$info->{rules}{count}, 5);
1014
1015 $inlay->append_text ("\n");
1016
1017 if (!$self->{channel}) {
1018 $inlay->append_button ("Create Challenge", sub {
1019 $inlay->clear;
1020 $self->{cid} = $self->{conn}->alloc_clientid;
1021 $self->send (new_game =>
1022 channel => delete $self->{roomid},
1023 gametype => $info->{gametype},
1024 cid => $self->{cid},
1025 flags => $info->{flags},
1026 rules => $info->{rules},
1027 notes => $info->{notes},
1028 );
1029 });
1030 } else {
1031 $inlay->append_button ("OK", sub {
1032 $inlay->clear;
1033 $self->send (challenge =>
1034 channel => $self->{channel},
1035 black => $info->{black},
1036 white => $info->{white},
1037 gametype => $info->{gametype},
1038 cid => $info->{cid},
1039 rules => $info->{rules},
1040 );
1041 });
1042 if (exists $self->{challenge}{""}) {
1043 $inlay->append_button ("Reject", sub {
1044 $inlay->clear;
1045 $self->send (reject_challenge =>
1046 channel => $self->{channel},
1047 name => $opponent->{name},
1048 gametype => $info->{gametype},
1049 cid => $info->{cid},
1050 rules => $info->{rules},
1051 );
1052 });
1053 }
1054 }
1055}
1056
1057sub new_game_challenge {
1058 my ($self) = @_;
1059
1060 my $d = $self->{app}{defaults};
1061
1062 $self->{challenge}{""} = {
1063 gametype => $d->{gametype},
1064 flags => 0,
1065 notes => $d->{stones},
1066 rules => {
1067 ruleset => $d->{ruleset},
1068 size => $d->{size},
1069 timesys => $d->{timesys},
1070 time => $d->{time},
1071 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1072 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1073 },
1074
1075 inlay => $self->{chat}->new_inlay,
1076 };
1077 $self->draw_challenge ("");
1078}
1079
1080sub event_challenge {
1081 my ($self, $info) = @_;
1082
1083 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
1084 my $opponent = $as_black ? $info->{white} : $info->{black};
1085
1086 my $id = $opponent->{name};
1087
1088 sound::play 2, "info";
1089
1090 $self->{challenge}{$id} = $info;
1091 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
1092 exists $self->{challenge}{""}
1093 ? "Challenge from " . $opponent->as_string
1094 : "Challenge to " . $opponent->as_string,
1095 sub {
1096 $self->{challenge}{$id}{inlay} = $_[0];
1097 $self->draw_challenge ($id);
1098 },
1099 !exists $self->{challenge}{""} # only open when not offerer
1100 );
867} 1101}
868 1102
8691; 11031;
870 1104

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