ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/kgsueme/kgsueme/game.pl
(Generate patch)

Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.15 by pcg, Sun Jun 1 02:30:00 2003 UTC vs.
Revision 1.111 by root, Mon May 31 17:14:25 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
6
7package game::goclock;
8
9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10# is completely borked.
11
12use Time::HiRes ();
13
14use KGS::Constants;
15
16use Glib::Object::Subclass
17 Gtk2::Label;
18
19sub INIT_INSTANCE {
20 my $self = shift;
21
22 $self->signal_connect (destroy => sub { $_[0]->stop });
23
24 $self->{set} = sub { };
25 $self->{format} = sub { "???" };
26}
27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
31 $self->stop;
32}
33
34sub configure {
35 my ($self, $timesys, $main, $interval, $count) = @_;
36
37 if ($timesys == TIMESYS_ABSOLUTE) {
38 $self->{format} = sub {
39 if ($_[0] <= 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
45
46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
47 my $low = $interval * $count;
48
49 $self->{format} = sub {
50 if ($_[0] <= 0) {
51 "TIMEOUT";
52 } elsif ($_[0] > $low) {
53 util::format_time $_[0] - $low;
54 } else {
55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
58 }
59 };
60
61 } elsif ($timesys == TIMESYS_CANADIAN) {
62 $self->{format} = sub {
63 if ($_[0] <= 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
66 util::format_time $_[0] - $low;
67 } else {
68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
76 }
77 };
78
79 } else {
80 # none, or unknown
81 $self->{format} = sub { "-" }
82 }
83}
84
85sub refresh {
86 my ($self, $timestamp) = @_;
87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
93 $self->set_text ($self->{format}->($timer2));
94
95 $timer - int $timer;
96}
97
98sub set_time {
99 my ($self, $start, $time, $moves) = @_;
100
101 $self->{time} = $time;
102 $self->{moves} = $moves;
103
104 if ($start) {
105 $self->{start} = $start;
106 $self->start;
107 } else {
108 $self->stop;
109 $self->refresh ($self->{start});
110 }
111}
112
113sub start {
114 my ($self) = @_;
115
116 $self->stop;
117
118 my $timeout; $timeout = sub {
119 my $next = $self->refresh (Time::HiRes::time) * 1000;
120 $next += 1000 if $next < 0;
121 $self->{timeout} = add Glib::Timeout $next, $timeout;
122 0;
123 };
124
125 $timeout->();
126}
127
128sub stop {
129 my ($self) = @_;
130
131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
132}
133
134### USER PANEL ##############################################################
135
136package game::userpanel;
137
138use Glib::Object::Subclass
139 Gtk2::HBox,
140 properties => [
141 Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
142 ];
143
144sub INIT_INSTANCE {
145 my ($self) = @_;
146
147 $self->add (my $vbox = new Gtk2::VBox);
148
149 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
150 $vbox->add ($self->{info} = new Gtk2::Label "");
151 $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
152
153 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
154
155 $self;
156}
157
158sub configure {
159 my ($self, $app, $user, $rules) = @_;
160
161 if ($self->{name}->get_text ne $user->as_string) {
162 $self->{name}->set_text ($user->as_string);
163
164 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
165 $self->{imagebox}->add (gtk::image_from_data undef);
166 $self->{imagebox}->show_all;
167
168 if ($user->has_pic) {
169 # the big picture...
170 $app->userpic ($user->{name}, sub {
171 return unless $self->{imagebox};
172
173 if ($_[0]) {
174 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
175 $self->{imagebox}->add (gtk::image_from_data $_[0]);
176 $self->{imagebox}->show_all;
177 }
178 });
179 }
180 }
181
182 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
183}
184
185sub set_captures {
186 my ($self, $captures) = @_;
187
188 $self->{info}->set_text ("$captures pris.");
189}
190
191sub set_timer {
192 my ($self, $start, $time, $moves) = @_;
193
194 $self->{clock}->set_time ($start, $time, $moves);
195}
196
197### GAME WINDOW #############################################################
198
1package game; 199package game;
200
201use Scalar::Util qw(weaken);
2 202
3use KGS::Constants; 203use KGS::Constants;
4use KGS::Game::Board; 204use KGS::Game::Board;
5 205
206use Gtk2::GoBoard;
207use Gtk2::GoBoard::Constants;
208
209use base KGS::Game;
6use base KGS::Listener::Game; 210use base KGS::Listener::Game;
7use base KGS::Game;
8 211
9use base gtk::widget; 212use Glib::Object::Subclass
213 Gtk2::Window;
10 214
11use POSIX qw(ceil); 215use POSIX qw(ceil);
12 216
13sub new { 217sub new {
14 my $self = shift; 218 my ($self, %arg) = @_;
15 $self = $self->SUPER::new(@_); 219 $self = $self->Glib::Object::new;
220 $self->{$_} = delete $arg{$_} for keys %arg;
16 221
222 gtk::state $self, "game::window", undef, window_size => [600, 500];
223
224 $self->signal_connect (destroy => sub {
225 $self->unlisten;
226 delete $self->{app}{game}{$self->{channel}};
227 %{$_[0]} = ();
228 });#d#
229
230 $self->add (my $hpane = new Gtk2::HPaned);
231 gtk::state $hpane, "game::hpane", undef, position => 500;
232
233 # LEFT PANE
234
235 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
236
237 $self->{boardbox} = new Gtk2::VBox;
238
239 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
240
241 # board box (aspect/canvas)
242
243 #$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
244
245 # RIGHT PANE
246
247 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
248 $hpane->set (position_set => 1);
249
250 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
251
252 {
253 $frame->add (my $vbox = new Gtk2::VBox);
254 $vbox->add ($self->{title} = new Gtk2::Label $title);
255
256 $vbox->add (my $hbox = new Gtk2::HBox);
257
258 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
259
260 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
261
262 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
263 $scale->set_draw_value (0);
264 $scale->set_digits (0);
265
266 $self->{moveadj}->signal_connect (value_changed => sub {
267 $self->{showmove} = int $self->{moveadj}->get_value;
268 $self->update_board;
269 });
270 }
271
272 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
273
274 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
275 for COLOUR_WHITE, COLOUR_BLACK;
276
277 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
278
279 $buttonbox->add ($self->{button_pass} =
280 Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0));
281 $self->{button_pass}->signal_connect (clicked => sub {
282 $self->{board_click}->(255, 255) if $self->{board_click};
283 });
284 $buttonbox->add ($self->{button_undo} =
285 Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0));
286 $self->{button_undo}->signal_connect (clicked => sub {
287 $self->send (req_undo => channel => $self->{channel});
288 });
289 $buttonbox->add ($self->{button_resign} =
290 Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0));
291 $self->{button_resign}->signal_connect (clicked => sub {
292 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
293 });
294
295 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
296
297 $self->set_channel ($self->{channel});
298
299 $self->show_all;
300
301 $self;
302}
303
304sub set_channel {
305 my ($self, $channel) = @_;
306
307 $self->{channel} = $channel;
308
309 if ($self->{channel} > 0) {
17 $self->listen($self->{conn}); 310 $self->listen ($self->{conn});
18 311
19 $self->{window} = new Gtk2::Window 'toplevel'; 312 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
20 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; 313 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
21 $self->{window}->set_title("KGS Game $title");
22 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
23 314
24 $self->{window}->signal_connect(delete_event => sub { 315 $self->signal_connect (delete_event => sub { $self->part; 1 });
25 if ($self->{joined}) { 316 $self->{chat}->signal_connect (command => sub {
26 $self->part; 317 my ($chat, $cmd, $arg) = @_;
318 if ($cmd eq "rsave") {
319 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
27 } else { 320 } else {
321 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
322 }
323 });
324 }
325}
326
327### JOIN/LEAVE ##############################################################
328
329sub join {
330 my ($self) = @_;
331 return if $self->{joined};
332
333 $self->SUPER::join;
334}
335
336sub event_join {
337 my ($self) = @_;
338
339 $self->SUPER::event_join (@_);
340 $self->init_tree;
341 $self->event_update_game;
342}
343
344sub event_part {
345 my ($self) = @_;
346
28 $self->event_part; 347 $self->SUPER::event_part;
348 $self->destroy;
349}
350
351### USERS ###################################################################
352
353sub draw_users {
354 my ($self, $inlay) = @_;
355
356 for (sort keys %{$self->{users}}) {
357 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
358 }
359}
360
361sub event_update_users {
362 my ($self, $add, $update, $remove) = @_;
363
364# $self->{userlist}->update ($add, $update, $remove);
365
366 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
367 for @$remove;
368
369 $self->{users_inlay}->refresh;
370
371 my %important;
372 $important{$self->{black}{name}}++;
373 $important{$self->{white}{name}}++;
374 $important{$self->{owner}{name}}++;
375
376 if (my @users = grep $important{$_->{name}}, @$add) {
377 $self->{chat}->append_text ("\n<header>Joins:</header>");
378 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
379 }
380 if (my @users = grep $important{$_->{name}}, @$remove) {
381 $self->{chat}->append_text ("\n<header>Parts:</header>");
382 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
383 }
384}
385
386### GAME INFO ###############################################################
387
388sub draw_setup {
389 my ($self, $inlay) = @_;
390
391 return unless $self->{joined};
392
393 my $rules = $self->{rules};
394
395 my $text = "";
396
397 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
398 if $self->{teacher};
399
400 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
401 if $self->{owner}->is_valid;
402
403 if ($self->is_inprogress) {
404 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
405 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
406 }
407 $text .= "\nType: " . util::toxml $gametype{$self->type};
408
409 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
410
411 $text .= "\nTime: ";
412
413 if ($rules->{timesys} == TIMESYS_NONE) {
414 $text .= "UNLIMITED";
415 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
416 $text .= util::format_time $rules->{time};
417 $text .= " ABS";
418 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
419 $text .= util::format_time $rules->{time};
420 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
421 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
422 $text .= util::format_time $rules->{time};
423 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
424 }
425
426 $text .= "\nFlags:";
427 $text .= " private" if $self->is_private;
428 $text .= " started" if $self->is_inprogress;
429 $text .= " adjourned" if $self->is_adjourned;
430 $text .= " scored" if $self->is_scored;
431 $text .= " saved" if $self->is_saved;
432
433 if ($self->is_inprogress) {
434 $text .= "\nHandicap: " . $self->{handicap};
435 $text .= "\nKomi: " . $self->{komi};
436 $text .= "\nSize: " . $self->size_string;
437 }
438
439 if ($self->is_scored) {
440 $text .= "\nResult: " . $self->score_string;
441 }
442
443 $inlay->append_text ("<infoblock>$text</infoblock>");
444
445}
446
447sub event_update_game {
448 my ($self) = @_;
449
450 $self->SUPER::event_update_game;
451
452 return unless $self->{joined};
453
454 $self->{colour} = $self->player_colour ($self->{conn}{name});
455
456 my $title = defined $self->{channel}
457 ? $self->owner->as_string . " " . $self->opponent_string
458 : "Game Window";
459 $self->set_title ("KGS Game $title");
460 $self->{title}->set_text ($title);
461
462 $self->{user}[COLOUR_BLACK] = $self->{black};
463 $self->{user}[COLOUR_WHITE] = $self->{white};
464
465 # show board
466 if ($self->is_inprogress) {
467 if (!$self->{boardbox}->parent) {
468 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
469 $self->{left}->add ($self->{boardbox});
470 $self->{board}->signal_connect (button_release => sub {
471 if ($_[1] == 1) {
472 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
473 }
474 });
29 } 475 }
30 1; 476 if (my $ch = delete $self->{challenge}) {
31 }); 477 $_->{inlay}->destroy for values %$ch;
32
33 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
34 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
35
36 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
37
38 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
39
40 {
41 # grrr...
42 $frame->add(my $vbox = new Gtk2::VBox);
43 $vbox->add($self->{title} = new Gtk2::Label $title);
44
45 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0;
46
47 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
48 $scale->set_draw_value (0);
49
50 $self->{moveadj}->signal_connect (value_changed => sub {
51 return unless $self->{path};
52
53 my $move = int (@{$self->{path}} * $_[0]->get_value);
54
55 $self->{board} = new KGS::Game::Board $self->{size};
56 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
57
58 $self->redraw ($self->repaint_board);
59
60 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
61 }); 478 }
479 $self->update_cursor;
62 } 480 }
481
482 $self->{left}->show_all;
483
484 $self->{rules_inlay}->refresh;
63 485
64 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0);
65
66 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
67 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
68
69 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
70 $self->{hpane}->set(position_set => 1);
71 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
72
73 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
74 $sw->set_policy("automatic", "always");
75
76 $sw->add(($self->{userlist} = new gtk::userlist)->widget);
77
78 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
79
80 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
81 $sw->set_policy("never", "always");
82
83 $sw->add(($self->{text} = new gtk::text)->widget);
84
85 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
86 $self->{entry}->signal_connect(activate => sub {
87 my $text = $self->{entry}->get_text;
88 $self->say($text) if $text =~ /\S/;
89 $self->{entry}->set_text("");
90 });
91
92 $self;
93} 486}
94 487
95sub event_update_users { 488sub event_update_rules {
489 my ($self, $rules) = @_;
490
491 $self->{rules} = $rules;
492
493 if ($self->{user}) {
494 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
495 for COLOUR_BLACK, COLOUR_WHITE;
496 }
497
498 sound::play 3, "gamestart";
499 $self->{rules_inlay}->refresh;
500}
501
502### BOARD DISPLAY ###########################################################
503
504sub update_timers {
505 my ($self, $timers) = @_;
506
507 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
508
509 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
510 my $t = $timers->[$colour];
511 $self->{userpanel}[$colour]->set_timer (
512 $running && $colour == $self->{whosemove} && $t->[0],
513 $t->[1] || $self->{rules}{time}
514 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
515 && $self->{rules}{interval} * $self->{rules}{count}),
516 $t->[2] || $self->{rules}{count});
517 }
518}
519
520sub inject_set_gametime {
96 my ($self) = @_; 521 my ($self, $msg) = @_;
97 522
98 $self->{userlist}->update($self->{users}); 523 $self->{timers} = [
99} 524 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
525 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
526 ];
100 527
101sub join { 528 $self->update_timers ($self->{timers})
102 my ($self) = @_; 529 if $self->{showmove} == @{$self->{path}};
103 $self->SUPER::join;
104
105 $self->{window}->show_all;
106} 530}
107 531
108sub part { 532sub update_cursor {
109 my ($self) = @_; 533 my ($self) = @_;
110 $self->SUPER::part;
111 534
112 $self->{window}->hide; 535 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
113}
114 536
115sub configure_event {
116 my ($widget, $event, $self) = @_;
117 delete $self->{stack};
118 delete $self->{pixbuf};
119 delete $self->{board_shown}; 537 delete $self->{board_click};
120 delete $self->{background};
121 $self->repaint_board;
122 0;
123}
124 538
125sub expose_event { 539 if ($self->{teacher} eq $self->{app}{conn}) {
126 my ($widget, $event, $self) = @_; 540 #TODO# # teaching mode not implemented
541 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
542 $self->{button_undo}->hide;
543 $self->{button_resign}->hide;
544 $self->{board}->set (cursor => undef);
127 545
128 $self->{pixbuf} or return; 546 } elsif ($running && $self->{colour} != COLOUR_NONE) {
547 # during game
548 $self->{button_undo}->show;
549 $self->{button_resign}->show;
129 550
130 my $area = $event->area; 551 if ($self->{cur_board}{score}) {
131 my ($ox, $oy, $s) = @{$self->{offsets}}; 552 # during scoring
132 553 $self->{button_pass}->set (label => "Done", visible => 1, sensitive => 1);
133 $self->redraw ( 554 $self->{board}->set (cursor => sub {
134 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->y - $oy, $area->width, $area->height) 555 $_[0] & (MARK_B | MARK_W)
135 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s) 556 ? $_[0] ^ MARK_GRAYED
557 : $_[0];
136 ); 558 });
137 559 $self->{board_click} = sub {
138 0; 560 if ($_[0] == 255) {
139} 561 $self->{button_pass}->sensitive (0);
140 562 $self->done;
141# something Gtk2 fixed 563 } else {
142sub INTERP_NEAREST (){ 'nearest' } 564 $self->send (mark_dead =>
143sub INTERP_TILES (){ 'tiles' } 565 channel => $self->{channel},
144sub INTERP_BILINEAR (){ 'bilinear' } 566 x => $_[0],
145sub INTERP_HYPER (){ 'hyper' } 567 y => $_[1],
146 568 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
147sub new_pixbuf {
148 my ($w, $h, $alpha, $fill) = @_;
149
150 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
151 $pixbuf->fill ($fill) if defined $fill;
152
153 $pixbuf;
154}
155
156sub scale_pixbuf {
157 my ($src, $w, $h, $mode) = @_;
158
159 my $dst = new_pixbuf $w, $h, 1;
160
161 $src->scale(
162 $dst, 0, 0, $w, $h, 0, 0,
163 $w / $src->get_width, $h / $src->get_height,
164 $mode,
165 );
166
167 $dst;
168}
169
170# create a stack of stones
171sub create_stack {
172 my ($self, $mark, $size, $rand) = @_;
173
174 my $shadow = $size * 0.05;
175
176 my $c = \$self->{stack}{$mark};
177 unless ($$c) {
178 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
179 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
180
181 # zeroeth the shadow
182 if ($mark & (MARK_B | MARK_W)) {
183 $::shadow_img->composite (
184 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
185 $size / $stone->get_width, $size / $stone->get_height,
186 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
187 );
188 }
189
190 # first the big stones (handicap stones different for effect)
191 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
192 [MARK_W, $mark & MARK_MOVE ? 255 : 192],
193 [MARK_GRAY_B, 128],
194 [MARK_GRAY_W, 128]) {
195 my ($mask, $alpha) = @$_;
196 if ($mark & $mask) {
197 $stone->composite (
198 $base, 0, 0, $size, $size, 0, 0,
199 $size / $stone->get_width, $size / $stone->get_height,
200 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
201 ); 569 );
202 } 570 }
203 } 571 };
204 572
205 # then the small stones 573 } elsif ($self->{colour} == $self->{whosemove}) {
206 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 574 # normal move
207 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 575 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
208 my ($mask, $img) = @$_; 576 $self->{board}->set (cursor => sub {
209 if ($mark & $mask) { 577 # if is_valid_move oder so#TODO#
210 $img->composite ( 578 $_[0] & (MARK_B | MARK_W)
211 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2, 579 ? $_[0]
212 $size / $img->get_width / 2, $size / $img->get_height / 2, 580 : $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B);
213 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224 581 });
582 $self->{board_click} = sub {
583 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
584 $self->{board}->set (cursor => undef);
585 delete $self->{board_click};
586 $self->{button_pass}->sensitive (0);
587 };
588 } else {
589 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
590 $self->{board}->set (cursor => undef);
591 }
592 } else {
593 $self->{button_undo}->hide;
594 $self->{button_resign}->hide;
595 $self->{button_pass}->hide;
596 $self->{board}->set (cursor => undef);
597 #TODO# # implement coordinate-grabbing
598 }
599}
600
601sub update_board {
602 my ($self) = @_;
603 return unless $self->{path};
604
605 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
606
607 $self->{cur_board} = new KGS::Game::Board $self->{size};
608 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
609
610 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
611 for COLOUR_WHITE, COLOUR_BLACK;
612
613 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
614 if ($self->{curnode}{move} == 0) {
615 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
616 } else {
617 $self->{whosemove} = 1 - $self->{cur_board}{last};
618 }
619 } else {
620 # Chinese, Aga, NZ all have manual placement
621 if ($self->{curnode}{move} < $self->{handicap}) {
622 $self->{whosemove} = COLOUR_BLACK;
623 } elsif ($self->{curnode}{move} == $self->{handicap}) {
624 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
625 } else {
626 $self->{whosemove} = 1 - $self->{cur_board}{last};
627 }
628 }
629
630 my $start_time = $self->{rules}{time};
631
632 if ($self->{showmove} == @{$self->{path}}) {
633 $self->{timers} = [
634 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
635 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
636 ];
637 $self->update_timers ($self->{timers});
638 } else {
639 $self->update_timers ([
640 [0, @{$self->{cur_board}{timer}[0]}],
641 [0, @{$self->{cur_board}{timer}[1]}],
642 ]);
643 }
644
645 $self->{board}->set_board ($self->{cur_board});
646
647 if ($self->{cur_board}{score}) {
648 $self->{score_inlay} ||= $self->{chat}->new_inlay;
649 $self->{score_inlay}->clear;
650 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
651 . "\n<score>"
652 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
653 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
654 . "</score>");
655 } elsif ($self->{score_inlay}) {
656 (delete $self->{score_inlay})->clear;
657 }
658
659 $self->update_cursor;
660}
661
662sub event_update_tree {
663 my ($self) = @_;
664
665 (delete $self->{undo_inlay})->clear
666 if $self->{undo_inlay};
667
668 $self->{path} = $self->get_path;
669
670 if ($self->{moveadj}) {
671 my $upper = $self->{moveadj}->upper;
672 my $pos = $self->{moveadj}->get_value;
673 my $move = scalar @{$self->{path}};
674
675 $self->{moveadj}->upper ($move);
676
677 $self->{moveadj}->changed;
678 if ($pos == $upper) {
679 $self->{moveadj}->value ($move);
680 $self->{moveadj}->value_changed;
681 }
682 }
683}
684
685sub event_update_comments {
686 my ($self, $node, $comment, $newnode) = @_;
687 $self->SUPER::event_update_comments($node, $comment, $newnode);
688
689 my $text;
690
691 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
692 if $newnode;
693
694 for (split /\n/, $comment) {
695 $text .= "\n";
696 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
697 $text .= "<user>" . (util::toxml $1) . "</user>:";
698 }
699
700 # coords only for 19x19 so far
701 $_ = util::toxml $_;
702 s{
703 (
214 ); 704 \b
705 (?:[bw])?
706 [, ]{0,2}
707 [a-hj-t] # valid for upto 19x19
708 \s?
709 [1-9]?[0-9]
710 \b
711 )
712 }{
713 "<coord>$1</coord>";
714 }sgexi;
715
716 $text .= $_;
717 }
718
719 $self->{chat}->append_text ($text);
720}
721
722sub event_move {
723 my ($self, $pass) = @_;
724
725 sound::play 1, $pass ? "pass" : "move";
726}
727
728### GAMEPLAY EVENTS #########################################################
729
730sub event_resign_game {
731 my ($self, $player) = @_;
732
733 sound::play 3, "resign";
734 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
735 . "\n<user>"
736 . (util::toxml $self->{user}[$msg->{player}]->as_string)
737 . "</user> resigned.</infoblock>");
738}
739
740sub event_out_of_time {
741 my ($self, $player) = @_;
742
743 sound::play 3, "timewin";
744 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
745 . "\n<user>"
746 . (util::toxml $self->{user}[$msg->{player}]->as_string)
747 . "</user> ran out of time and lost.</infoblock>");
748}
749
750sub event_done {
751 my ($self) = @_;
752
753 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
754 sound::play 2, "info" unless $inlay->{count};
755 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
756 . "\nYour opponent pressed done. Now it's up to you.");
757 }
758 if ($self->{doneid} & 0x80000000) {
759 sound::play 2, "info" unless $inlay->{count};
760 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
761 . "\nThe board has changed.");
762 }
763
764 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
765
766 $self->{chat}->set_end;
767}
768
769sub inject_final_result {
770 my ($self, $msg) = @_;
771
772 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
773 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
774 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
775 . "</infoblock>"
776 );
777}
778
779sub inject_req_undo {
780 my ($self, $msg) = @_;
781
782 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
783 return if $inlay->{ignore};
784
785 sound::play 2, "warning" unless $inlay->{count};
786 $inlay->{count}++;
787
788 $inlay->clear;
789 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
790 $inlay->append_button ("Grant", sub {
791 (delete $self->{undo_inlay})->clear;
792 $self->send (grant_undo => channel => $self->{channel});
793 });
794 $inlay->append_button ("Ignore", sub {
795 $inlay->clear;
796 $inlay->{ignore} = 1;
797 # but leave inlay, so further undo requests get counted
798 });
799
800 $self->{chat}->set_end;
801}
802
803sub inject_new_game {
804 my ($self, $msg) = @_;
805
806 if ($msg->{cid} != $self->{cid}) {
807 $self->part;
808 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
809 }
810
811 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
812 delete $self->{cid};
813}
814
815### CHALLENGE HANDLING ######################################################
816
817sub draw_challenge {
818 my ($self, $id) = @_;
819
820 my $info = $self->{challenge}{$id};
821 my $inlay = $info->{inlay};
822 my $rules = $info->{rules};
823
824 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
825 my $opponent = $as_black ? $info->{white} : $info->{black};
826
827 my ($size, $time, $interval, $count, $type);
828
829 if (!$self->{channel}) {
830 $inlay->append_text ("\nNotes: ");
831 $inlay->append_entry (\$info->{notes}, 20, "");
832 $inlay->append_text ("\nGlobal Offer: ");
833 $inlay->append_optionmenu (\$info->{flags},
834 0 => "No",
835 2 => "Yes",
836 );
837 } else {
838 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
839 }
840
841 $inlay->append_text ("\nType: ");
842 $type = $inlay->append_optionmenu (
843 \$info->{gametype},
844 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
845 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
846 GAMETYPE_TEACHING , "Teaching (not yet)",
847 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
848 GAMETYPE_SIMUL , "Simul (not yet!)",
849 GAMETYPE_FREE , "Free",
850 GAMETYPE_RATED , "Rated",
851 sub {
852 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
853 },
854 );
855
856 if ($self->{channel}) {
857 $inlay->append_text ("\nMy Colour: ");
858 $inlay->append_optionmenu (
859 \$as_black,
860 0 => "White",
861 1 => "Black",
862 sub {
863 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
864 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
215 } 865 }
216 } 866 }
867 );
868 }
217 869
218 # and lastly any markers 870 $inlay->append_text ("\nRuleset: ");
219 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); 871 $inlay->append_optionmenu (
872 \$info->{rules}{ruleset},
873 RULESET_JAPANESE , "Japanese",
874 RULESET_CHINESE , "Chinese",
875 RULESET_AGA , "AGA",
876 RULESET_NEW_ZEALAND, "New Zealand",
877 );
220 878
221 for ([MARK_CIRCLE, $::circle_img[$dark_bg]], 879 $inlay->append_text ("\nSize: ");
222 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 880 $size = $inlay->append_optionmenu (
223 [MARK_SQUARE, $::square_img[$dark_bg]]) { 881 \$info->{rules}{size},
224 my ($mask, $img) = @$_; 882 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
225 if ($mark & $mask) { 883 sub {
226 $img->composite ( 884 $type->set_history (5) # reset to free
227 $base, 0, 0, $size, $size, -0.5, -0.5, 885 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
228 $size / $img->get_width, $size / $img->get_height,
229 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
230 );
231 }
232 }
233
234 push @$$c, $base;
235 } 886 },
236 } 887 );
237 888
238 $$c->[$rand % @$$c]; 889 if ($self->{channel}) {
239} 890 $inlay->append_text ("\nHandicap: ");
891 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
240 892
241sub pixbuf_text { 893 $inlay->append_text ("\nKomi: ");
242 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 894 $inlay->append_entry (\$info->{rules}{komi}, 5);
243
244 my @c = grep $_,
245 map $::font[$colour][$::fontmap{$_}],
246 split //, $text;
247
248 if (@c) {
249 my $spacing = $height * 0.1;
250 my $s = $height / List::Util::max map $_->get_height, @c;
251 my $W = List::Util::sum map $_->get_width, @c;
252
253 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
254 $y -= $height * 0.5;
255
256 for (@c) {
257 my $w = $_->get_width * $s;
258 $_->composite ($pixbuf,
259 $x, $y, $w+1, $height+1, $x, $y, $s, $s,
260 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
261
262 $x += $w + $spacing;
263 }
264 }
265}
266
267sub pixbuf_rect {
268 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
269 # we fake lines by... a horrible method :/
270 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
271 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
272 INTERP_NEAREST, $alpha);
273}
274
275sub repaint_board {
276 my ($self) = @_;
277 my $canvas = $self->{canvas};
278 my $expose_area = undef;
279
280 return $expose_area unless $self->{board};
281
282 my ($w, $h) = ($canvas->allocation->values)[2,3];
283 895 }
284 my $s = $w > $h ? $h : $w;
285 896
286 return unless $s > 128; 897 $inlay->append_text ("\nTimesys: ");
287 898 $inlay->append_optionmenu (
288 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s]; 899 \$info->{rules}{timesys},
900 &TIMESYS_NONE => "None",
901 &TIMESYS_ABSOLUTE => "Absolute",
902 &TIMESYS_BYO_YOMI => "Byo Yomi",
903 &TIMESYS_CANADIAN => "Canadian",
904 sub {
905 my ($new) = @_;
289 906
290 my $size = $self->{size}; 907 if ($new eq TIMESYS_NONE) {
291 908 $time->hide;
292 my $border = int ($s / ($size + 3) * 0.5); 909 $interval->hide;
293 my $s2 = $s - $border * 2; 910 $count->hide;
294 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
295 my $ofs = int ($edge / 2);
296
297 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
298
299 my $pixbuf;
300
301 my $oldboard;
302
303 if ($self->{background}) {
304 if ($oldboard = $self->{board_shown}) {
305 $pixbuf = $self->{pixbuf};
306 } else { 911 } else {
307 $pixbuf = $self->{background}->copy; 912 $time->show;
308 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 913 $time->set_text ($self->{app}{defaults}{time});
309 } 914 if ($new eq TIMESYS_ABSOLUTE) {
310 } else { 915 $interval->hide;
311 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 916 $count->hide;
312
313 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
314
315 if ($s < $bw && $s < $bh) {
316 $pixbuf = new_pixbuf $s, $s, 0;
317 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
318 } else { 917 } else {
319 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 918 $interval->show;
320 } 919 $count->show;
321 920 if ($new eq TIMESYS_BYO_YOMI) {
322 my $linew = int ($s / 25 / $size); 921 $interval->set_text ($self->{app}{defaults}{byo_time});
323 922 $count->set_text ($self->{app}{defaults}{byo_period});
324 # ornamental border... we have time to waste :/ 923 } elsif ($new eq TIMESYS_CANADIAN) {
325 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 924 $interval->set_text ($self->{app}{defaults}{can_time});
326 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 925 $count->set_text ($self->{app}{defaults}{can_period});
327 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
328 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
329
330 for my $i (1 .. $size) {
331 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
332 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
333
334 # 38 max, but we allow a bit more
335 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
336 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
337
338 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
339 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
340 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
341 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
342
343 $a++;
344 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
345 }
346
347 unless ($::config->{conserve_memory}) {
348 $self->{background} = $pixbuf;
349 $pixbuf = $pixbuf->copy;
350 }
351 }
352
353 $self->{pixbuf} = $pixbuf;
354
355 # hoshi-points(!)#d#
356 # caching of empty board gfx(!)#d#
357
358 for my $x (1 .. $size) {
359 for my $y (1 .. $size) {
360 my $rand = ($x ^ $y ^ 0x5555);
361
362 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
363
364 if ($::config->{randomize}) {
365 $dx += ($rand % 7) - 3;
366 $dy += ($rand / 3 % 7) - 3;
367 }
368
369 my $shadow = $edge * 0.05;
370 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
371
372 my $mark = $self->{board}{board}[$x-1][$y-1];
373 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
374
375 if ($oldboard) {
376 next if $old == $mark; # no change
377
378 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
379 $expose_area = $expose_area
380 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
381 : new Gtk2::Gdk::Rectangle @$area;
382 }
383
384 if ($mark) {
385 my $pb = $self->create_stack($mark, $edge, $rand);
386
387 $pb->composite ($pixbuf, @$area,
388 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
389
390 # labels are handled here because they are quite rare
391 if ($mark & MARK_LABEL) {
392 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
393
394 if ($white) {
395 pixbuf_text $pixbuf, 0,
396 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
397 $self->{board}{label}[$x-1][$y-1];
398 } 926 }
399 pixbuf_text $pixbuf, $white,
400 $k[$x], $k[$y], $ofs * 0.7,
401 $self->{board}{label}[$x-1][$y-1];
402 } 927 }
403
404 # old pixmap&mask-way. that was fast ;(
405 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
406
407 #$gc->set_clip_mask ($bm);
408 #$gc->set_clip_origin ($dx, $dy);
409 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
410 } 928 }
411 } 929 }
930 );
931
932 $inlay->append_text ("\nMain Time: ");
933 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
934 $inlay->append_text ("\nInterval: ");
935 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
936 $inlay->append_text ("\nPeriods/Stones: ");
937 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
938
939 $inlay->append_text ("\n");
940
941 if (!$self->{channel}) {
942 $inlay->append_button ("Create Challenge", sub {
943 $inlay->clear;
944 $self->{cid} = $self->{conn}->alloc_clientid;
945 $self->send (new_game =>
946 channel => delete $self->{roomid},
947 gametype => $info->{gametype},
948 cid => $self->{cid},
949 flags => $info->{flags},
950 rules => $info->{rules},
951 notes => $info->{notes},
952 );
953 });
954 } else {
955 $inlay->append_button ("OK", sub {
956 $inlay->clear;
957 $self->send (challenge =>
958 channel => $self->{channel},
959 black => $info->{black},
960 white => $info->{white},
961 gametype => $info->{gametype},
962 cid => $info->{cid},
963 rules => $info->{rules},
964 );
965 });
966 if (exists $self->{challenge}{""}) {
967 $inlay->append_button ("Reject", sub {
968 $inlay->clear;
969 $self->send (reject_challenge =>
970 channel => $self->{channel},
971 name => $opponent->{name},
972 gametype => $info->{gametype},
973 cid => $info->{cid},
974 rules => $info->{rules},
975 );
976 });
977 }
978 }
979}
980
981sub new_game_challenge {
982 my ($self) = @_;
983
984 my $d = $self->{app}{defaults};
985
986 $self->{challenge}{""} = {
987 gametype => $d->{gametype},
988 flags => 0,
989 notes => $d->{stones},
990 rules => {
991 ruleset => $d->{ruleset},
992 size => $d->{size},
993 timesys => $d->{timesys},
994 time => $d->{time},
995 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
996 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
997 },
998
999 inlay => $self->{chat}->new_inlay,
412 } 1000 };
413 1001 $self->draw_challenge ("");
414 $self->{board_shown} = Storable::dclone $self->{board};
415 #d# save
416 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
417
418 $expose_area;
419} 1002}
420 1003
421sub redraw { 1004sub event_challenge {
422 my ($self, $area) = @_; 1005 my ($self, $info) = @_;
423 1006
424 if ($area && $self->{pixbuf}) { 1007 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
425 my ($x, $y, $w, $h) = $area->values; 1008 my $opponent = $as_black ? $info->{white} : $info->{black};
426 my ($ox, $oy, $s) = @{$self->{offsets}};
427 1009
428 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 1010 my $id = $opponent->{name};
429 $x, $y, $x + $ox, $y + $oy, $w, $h,
430 "normal", 0, 0);
431 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
432 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
433 }
434}
435 1011
436sub event_update_tree { 1012 sound::play 2, "info";
437 my ($self) = @_;
438 1013
439 $self->{path} = $self->get_path; 1014 $self->{challenge}{$id} = $info;
440 $self->{moveadj}->value_changed if $self->{moveadj}; 1015 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
441} 1016 exists $self->{challenge}{""}
442 1017 ? "Challenge from " . $opponent->as_string
443sub event_part { 1018 : "Challenge to " . $opponent->as_string,
444 my ($self) = @_; 1019 sub {
445 $self->SUPER::event_part; 1020 $self->{challenge}{$id}{inlay} = $_[0];
446 delete $appwin::gamelist->{game}{$self->{channel}}; 1021 $self->draw_challenge ($id);
447 $self->destroy; 1022 },
448} 1023 !exists $self->{challenge}{""} # only open when not offerer
449 1024 );
450sub event_move {
451 my ($self, $pass) = @_;
452 sound::play 1, $pass ? "pass" : "move";
453} 1025}
454 1026
4551; 10271;
456 1028

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines