ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/kgsueme/kgsueme/game.pl
(Generate patch)

Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.16 by pcg, Sun Jun 1 02:33:08 2003 UTC vs.
Revision 1.119 by root, Tue Jun 1 23:14:06 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
6
7package game::goclock;
8
9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10# is completely borked.
11
12use Time::HiRes ();
13
14use KGS::Constants;
15
16use Glib::Object::Subclass
17 Gtk2::Label;
18
19sub INIT_INSTANCE {
20 my $self = shift;
21
22 $self->signal_connect (destroy => sub { $_[0]->stop });
23
24 $self->{set} = sub { };
25 $self->{format} = sub { "???" };
26}
27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
31 $self->stop;
32}
33
34sub configure {
35 my ($self, $timesys, $main, $interval, $count) = @_;
36
37 if ($timesys == TIMESYS_ABSOLUTE) {
38 $self->{format} = sub {
39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
45
46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
47 my $low = $interval * $count;
48
49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
52 } elsif ($_[0] > $low) {
53 util::format_time $_[0] - $low;
54 } else {
55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
58 }
59 };
60
61 } elsif ($timesys == TIMESYS_CANADIAN) {
62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
66 util::format_time $_[0] - $low;
67 } else {
68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
76 }
77 };
78
79 } else {
80 # none, or unknown
81 $self->{format} = sub { "-" }
82 }
83}
84
85sub refresh {
86 my ($self, $timestamp) = @_;
87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
93 $self->set_text ($self->{format}->($timer2));
94
95 $timer - int $timer;
96}
97
98sub set_time {
99 my ($self, $start, $time, $moves) = @_;
100
101 $self->{time} = $time;
102 $self->{moves} = $moves;
103
104 if ($start) {
105 $self->{start} = $start;
106 $self->start;
107 } else {
108 $self->stop;
109 $self->refresh ($self->{start});
110 }
111}
112
113sub start {
114 my ($self) = @_;
115
116 $self->stop;
117
118 my $timeout; $timeout = sub {
119 my $next = $self->refresh (Time::HiRes::time) * 1000;
120 $next += 1000 if $next < 0;
121 $self->{timeout} = add Glib::Timeout $next, $timeout;
122 0;
123 };
124
125 $timeout->();
126}
127
128sub stop {
129 my ($self) = @_;
130
131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
132}
133
134### USER PANEL ##############################################################
135
136package game::userpanel;
137
138use KGS::Constants;
139
140use Glib::Object::Subclass
141 Gtk2::Frame,
142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
147
148sub INIT_INSTANCE {
149 my ($self) = @_;
150
151 $self->add (my $vbox = new Gtk2::VBox);
152
153 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
154 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
155 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
156
157 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
158
159 $self;
160}
161
162sub configure {
163 my ($self, $app, $user, $rules) = @_;
164
165 if ($self->{name}->get_text ne $user->as_string) {
166 $self->{name}->set_text ($user->as_string);
167
168 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
169 $self->{imagebox}->add (gtk::image_from_data undef);
170 $self->{imagebox}->show_all;
171
172 if ($user->has_pic) {
173 # the big picture...
174 $app->userpic ($user->{name}, sub {
175 return unless $self->{imagebox};
176
177 if ($_[0]) {
178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
179 $self->{imagebox}->add (gtk::image_from_data $_[0]);
180 $self->{imagebox}->show_all;
181 }
182 });
183 }
184 }
185
186 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
187}
188
189sub set_captures {
190 my ($self, $captures) = @_;
191
192 $self->{info}->set_text ("$captures pris.");
193}
194
195sub set_timer {
196 my ($self, $start, $time, $moves) = @_;
197
198 $self->{clock}->set_time ($start, $time, $moves);
199}
200
201### GAME WINDOW #############################################################
202
1package game; 203package game;
204
205use Scalar::Util qw(weaken);
2 206
3use KGS::Constants; 207use KGS::Constants;
4use KGS::Game::Board; 208use KGS::Game::Board;
5 209
210use Gtk2::GoBoard;
211use Gtk2::GoBoard::Constants;
212
213use base KGS::Game;
6use base KGS::Listener::Game; 214use base KGS::Listener::Game;
7use base KGS::Game;
8 215
9use base gtk::widget; 216use Glib::Object::Subclass
217 Gtk2::Window;
10 218
11use POSIX qw(ceil); 219use POSIX qw(ceil);
12 220
13sub new { 221sub new {
14 my $self = shift; 222 my ($self, %arg) = @_;
15 $self = $self->SUPER::new(@_); 223 $self = $self->Glib::Object::new;
224 $self->{$_} = delete $arg{$_} for keys %arg;
16 225
226 gtk::state $self, "game::window", undef, window_size => [600, 500];
227
228 $self->signal_connect (destroy => sub {
229 $self->unlisten;
230 delete $self->{app}{game}{$self->{channel}};
231 %{$_[0]} = ();
232 });#d#
233
234 $self->add (my $hpane = new Gtk2::HPaned);
235 gtk::state $hpane, "game::hpane", undef, position => 500;
236
237 # LEFT PANE
238
239 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
240
241 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
242
243 # board box (aspect/canvas)
244
245 # RIGHT PANE
246
247 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
248 $hpane->set (position_set => 1);
249
250 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
251
252 {
253 $frame->add (my $vbox = new Gtk2::VBox);
254 $vbox->add ($self->{title} = new Gtk2::Label "-");
255
256 $vbox->add (my $hbox = new Gtk2::HBox);
257
258 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
259
260 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
261
262 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
263 $scale->set_draw_value (0);
264 $scale->set_digits (0);
265
266 $self->{moveadj}->signal_connect (value_changed => sub {
267 $self->{showmove} = int $self->{moveadj}->get_value;
268 $self->update_board;
269 });
270 }
271
272 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
273
274 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
275 for COLOUR_WHITE, COLOUR_BLACK;
276
277 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
278
279 $buttonbox->add ($self->{button_pass} =
280 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
281 $self->{button_pass}->signal_connect (clicked => sub {
282 $self->{board_click}->(255, 255) if $self->{board_click};
283 });
284 eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
285 $buttonbox->add ($self->{button_undo} =
286 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
287 $self->{button_undo}->signal_connect (clicked => sub {
288 $self->send (req_undo => channel => $self->{channel});
289 });
290 eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
291 $buttonbox->add ($self->{button_resign} =
292 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
293 $self->{button_resign}->signal_connect (clicked => sub {
294 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
295 });
296 eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
297
298 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
299
300 $self->set_channel ($self->{channel});
301
302 $self->show_all;
303
304 $self;
305}
306
307sub set_channel {
308 my ($self, $channel) = @_;
309
310 $self->{channel} = $channel;
311
312 if ($self->{channel} > 0) {
17 $self->listen($self->{conn}); 313 $self->listen ($self->{conn});
18 314
19 $self->{window} = new Gtk2::Window 'toplevel'; 315 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
20 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; 316 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
21 $self->{window}->set_title("KGS Game $title");
22 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
23 317
24 $self->{window}->signal_connect(delete_event => sub { 318 $self->signal_connect (delete_event => sub { $self->part; 1 });
25 if ($self->{joined}) { 319 $self->{chat}->signal_connect (command => sub {
26 $self->part; 320 my ($chat, $cmd, $arg) = @_;
321 if ($cmd eq "rsave") {
322 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
27 } else { 323 } else {
324 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
325 }
326 });
327 }
328}
329
330### JOIN/LEAVE ##############################################################
331
332sub join {
333 my ($self) = @_;
334 return if $self->{joined};
335
336 $self->SUPER::join;
337}
338
339sub event_join {
340 my ($self) = @_;
341
342 $self->SUPER::event_join (@_);
343 $self->init_tree;
344 $self->event_update_game;
345}
346
347sub event_part {
348 my ($self) = @_;
349
28 $self->event_part; 350 $self->SUPER::event_part;
351 $self->destroy;
352}
353
354sub event_quit {
355 my ($self) = @_;
356
357 $self->SUPER::event_quit;
358 $self->destroy;
359}
360
361### USERS ###################################################################
362
363sub draw_users {
364 my ($self, $inlay) = @_;
365
366 for (sort keys %{$self->{users}}) {
367 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
368 }
369}
370
371sub event_update_users {
372 my ($self, $add, $update, $remove) = @_;
373
374# $self->{userlist}->update ($add, $update, $remove);
375
376 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
377 for @$remove;
378
379 $self->{users_inlay}->refresh;
380
381 my %important;
382 $important{$self->{black}{name}}++;
383 $important{$self->{white}{name}}++;
384 $important{$self->{owner}{name}}++;
385
386 if (my @users = grep $important{$_->{name}}, @$add) {
387 $self->{chat}->append_text ("\n<header>Joins:</header>");
388 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
389 }
390 if (my @users = grep $important{$_->{name}}, @$remove) {
391 $self->{chat}->append_text ("\n<header>Parts:</header>");
392 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
393 }
394}
395
396### GAME INFO ###############################################################
397
398sub draw_setup {
399 my ($self, $inlay) = @_;
400
401 return unless $self->{joined};
402
403 my $rules = $self->{rules};
404
405 my $text = "";
406
407 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
408 if $self->{teacher};
409
410 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
411 if $self->{owner}->is_valid;
412
413 if ($self->is_inprogress) {
414 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
415 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
416 }
417 $text .= "\nType: " . util::toxml $gametype{$self->type};
418
419 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
420
421 $text .= "\nTime: ";
422
423 if ($rules->{timesys} == TIMESYS_NONE) {
424 $text .= "UNLIMITED";
425 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
426 $text .= util::format_time $rules->{time};
427 $text .= " ABS";
428 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
429 $text .= util::format_time $rules->{time};
430 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
431 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
432 $text .= util::format_time $rules->{time};
433 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
434 }
435
436 $text .= "\nFlags:";
437 $text .= " private" if $self->is_private;
438 $text .= " started" if $self->is_inprogress;
439 $text .= " adjourned" if $self->is_adjourned;
440 $text .= " scored" if $self->is_scored;
441 $text .= " saved" if $self->is_saved;
442
443 if ($self->is_inprogress) {
444 $text .= "\nHandicap: " . $self->{handicap};
445 $text .= "\nKomi: " . $self->{komi};
446 $text .= "\nSize: " . $self->size_string;
447 }
448
449 if ($self->is_scored) {
450 $text .= "\nResult: " . $self->score_string;
451 }
452
453 $inlay->append_text ("<infoblock>$text</infoblock>");
454
455}
456
457sub event_update_game {
458 my ($self) = @_;
459
460 $self->SUPER::event_update_game;
461
462 return unless $self->{joined};
463
464 $self->{colour} = $self->player_colour ($self->{conn}{name});
465
466 $self->{user}[COLOUR_BLACK] = $self->{black};
467 $self->{user}[COLOUR_WHITE] = $self->{white};
468
469 # show board
470 if ($self->is_inprogress) {
471 if (!$self->{board}) {
472 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
473 $self->{board}->signal_connect (button_release => sub {
474 return unless $self->{cur_board};
475 if ($_[1] == 1) {
476 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
477 }
478 });
479 $self->{board}->show_all;
29 } 480 }
30 1; 481 if (my $ch = delete $self->{challenge}) {
31 }); 482 $_->{inlay}->destroy for values %$ch;
32
33 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
34 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
35
36 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
37
38 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
39
40 {
41 # grrr...
42 $frame->add(my $vbox = new Gtk2::VBox);
43 $vbox->add($self->{title} = new Gtk2::Label $title);
44
45 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0;
46
47 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
48 $scale->set_draw_value (0);
49
50 $self->{moveadj}->signal_connect (value_changed => sub {
51 return unless $self->{path};
52
53 my $move = int (@{$self->{path}} * $_[0]->get_value);
54
55 $self->{board} = new KGS::Game::Board $self->{size};
56 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
57
58 $self->redraw ($self->repaint_board);
59
60 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
61 }); 483 }
62 } 484 $self->update_cursor;
63 485 }
64 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0);
65 486
66 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); 487 my $title = defined $self->{channel}
67 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self); 488 ? $self->owner->as_string . " " . $self->opponent_string
489 : "Game Window";
490 $self->set_title ("KGS Game $title");
491 $self->{title}->set_text ($title); # title gets redrawn wrongly
68 492
69 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0); 493 $self->{rules_inlay}->refresh;
70 $self->{hpane}->set(position_set => 1);
71 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
72 494
73 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); 495 if (exists $self->{teacher}) {
74 $sw->set_policy("automatic", "always"); 496 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
75 497 $self->{teacher_inlay}->clear;
76 $sw->add(($self->{userlist} = new gtk::userlist)->widget); 498 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
77 499 . (util::toxml $self->{teacher}) . "</user>");
78 $self->{vpane}->add(my $vbox = new Gtk2::VBox); 500 } elsif ($self->{teacher_inlay}) {
501 (delete $self->{teacher_inlay})->clear;
79 502 }
80 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
81 $sw->set_policy("never", "always");
82 503
83 $sw->add(($self->{text} = new gtk::text)->widget); 504 $self->update_cursor;
84
85 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
86 $self->{entry}->signal_connect(activate => sub {
87 my $text = $self->{entry}->get_text;
88 $self->say($text) if $text =~ /\S/;
89 $self->{entry}->set_text("");
90 });
91
92 $self;
93} 505}
94 506
95sub event_update_users { 507sub event_update_rules {
508 my ($self, $rules) = @_;
509
510 $self->{rules} = $rules;
511
512 if ($self->{user}) {
513 # todo. gets drawn wrongly
514
515 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
516 for COLOUR_BLACK, COLOUR_WHITE;
517 }
518
519 sound::play 3, "gamestart";
520 $self->{rules_inlay}->refresh;
521}
522
523### BOARD DISPLAY ###########################################################
524
525sub update_timers {
526 my ($self, $timers) = @_;
527
528 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
529
530 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
531 my $t = $timers->[$colour];
532 $self->{userpanel}[$colour]->set_timer (
533 $running && $colour == $self->{whosemove} && $t->[0],
534 $t->[1] || $self->{rules}{time}
535 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
536 && $self->{rules}{interval} * $self->{rules}{count}),
537 $t->[2]);
538 }
539}
540
541sub inject_set_gametime {
96 my ($self) = @_; 542 my ($self, $msg) = @_;
97 543
98 $self->{userlist}->update($self->{users}); 544 $self->{timers} = [
99} 545 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
546 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
547 ];
100 548
101sub join { 549 $self->update_timers ($self->{timers})
102 my ($self) = @_; 550 if $self->{showmove} == @{$self->{path}};
103 $self->SUPER::join;
104
105 $self->{window}->show_all;
106} 551}
107 552
108sub part { 553sub update_cursor {
109 my ($self) = @_; 554 my ($self) = @_;
110 $self->SUPER::part;
111 555
112 $self->{window}->hide; 556 return unless $self->{cur_board};
113}
114 557
115sub configure_event { 558 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
116 my ($widget, $event, $self) = @_; 559
117 delete $self->{stack};
118 delete $self->{pixbuf};
119 delete $self->{board_shown}; 560 delete $self->{board_click};
120 delete $self->{background};
121 $self->repaint_board;
122 0;
123}
124 561
125sub expose_event { 562 if ($self->{teacher} eq $self->{app}{conn}) {
126 my ($widget, $event, $self) = @_; 563 #TODO# # teaching mode not implemented
564 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
565 $self->{button_undo}->hide;
566 $self->{button_resign}->hide;
567 $self->{board}->set (cursor => undef);
127 568
128 $self->{pixbuf} or return; 569 } elsif ($running && $self->{colour} != COLOUR_NONE) {
570 # during game
571 $self->{button_undo}->show;
572 $self->{button_resign}->show;
129 573
130 my $area = $event->area; 574 if ($self->{cur_board}{score}) {
131 my ($ox, $oy, $s) = @{$self->{offsets}}; 575 # during scoring
132 576 $self->{button_pass}->set (label => "Done", visible => 1, sensitive => 1);
133 $self->redraw ( 577 $self->{board}->set (cursor => sub {
134 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->y - $oy, $area->width, $area->height) 578 $_[0] & (MARK_B | MARK_W)
135 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s) 579 ? $_[0] ^ MARK_GRAYED
580 : $_[0];
136 ); 581 });
137 582 $self->{board_click} = sub {
138 0; 583 if ($_[0] == 255) {
139} 584 $self->{button_pass}->sensitive (0);
140 585 $self->done;
141# something Gtk2 fixed 586 } else {
142sub INTERP_NEAREST (){ 'nearest' } 587 $self->send (mark_dead =>
143sub INTERP_TILES (){ 'tiles' } 588 channel => $self->{channel},
144sub INTERP_BILINEAR (){ 'bilinear' } 589 x => $_[0],
145sub INTERP_HYPER (){ 'hyper' } 590 y => $_[1],
146 591 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
147sub new_pixbuf {
148 my ($w, $h, $alpha, $fill) = @_;
149
150 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
151 $pixbuf->fill ($fill) if defined $fill;
152
153 $pixbuf;
154}
155
156sub scale_pixbuf {
157 my ($src, $w, $h, $mode) = @_;
158
159 my $dst = new_pixbuf $w, $h, 1;
160
161 $src->scale(
162 $dst, 0, 0, $w, $h, 0, 0,
163 $w / $src->get_width, $h / $src->get_height,
164 $mode,
165 );
166
167 $dst;
168}
169
170# create a stack of stones
171sub create_stack {
172 my ($self, $mark, $size, $rand) = @_;
173
174 my $shadow = $size * 0.05;
175
176 my $c = \$self->{stack}{$mark};
177 unless ($$c) {
178 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
179 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
180
181 # zeroeth the shadow
182 if ($mark & (MARK_B | MARK_W)) {
183 $::shadow_img->composite (
184 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
185 $size / $stone->get_width, $size / $stone->get_height,
186 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
187 );
188 }
189
190 # first the big stones (handicap stones different for effect)
191 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
192 [MARK_W, $mark & MARK_MOVE ? 255 : 192],
193 [MARK_GRAY_B, 128],
194 [MARK_GRAY_W, 128]) {
195 my ($mask, $alpha) = @$_;
196 if ($mark & $mask) {
197 $stone->composite (
198 $base, 0, 0, $size, $size, 0, 0,
199 $size / $stone->get_width, $size / $stone->get_height,
200 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
201 ); 592 );
202 } 593 }
203 } 594 };
204 595
205 # then the small stones 596 } elsif ($self->{colour} == $self->{whosemove}) {
206 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 597 # normal move
207 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 598 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
208 my ($mask, $img) = @$_; 599 $self->{board}->set (cursor => sub {
209 if ($mark & $mask) { 600 $self->{cur_board}
210 $img->composite ( 601 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
211 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2, 602 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
212 $size / $img->get_width / 2, $size / $img->get_height / 2, 603 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
213 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
214 ); 604 : $_[0];
605 });
606 $self->{board_click} = sub {
607 return unless
608 $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
609 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
610 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
611 $self->{board}->set (cursor => undef);
612 delete $self->{board_click};
613 $self->{button_pass}->sensitive (0);
614 };
615 } else {
616 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
617 $self->{board}->set (cursor => undef);
618 }
619 } else {
620 $self->{button_undo}->hide;
621 $self->{button_resign}->hide;
622 $self->{button_pass}->hide;
623 $self->{board}->set (cursor => undef);
624 #TODO# # implement coordinate-grabbing
625 }
626}
627
628sub update_board {
629 my ($self) = @_;
630
631 return unless $self->{path};
632
633 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
634
635 $self->{cur_board} = new KGS::Game::Board $self->{size};
636 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
637
638 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
639 if ($self->{curnode}{move} == 0) {
640 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
641 } else {
642 $self->{whosemove} = 1 - $self->{cur_board}{last};
643 }
644 } else {
645 # Chinese, Aga, NZ all have manual placement
646 if ($self->{curnode}{move} < $self->{handicap}) {
647 $self->{whosemove} = COLOUR_BLACK;
648 } elsif ($self->{curnode}{move} == $self->{handicap}) {
649 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
650 } else {
651 $self->{whosemove} = 1 - $self->{cur_board}{last};
652 }
653 }
654
655 $self->update_cursor;
656
657 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
658 for COLOUR_WHITE, COLOUR_BLACK;
659
660 my $start_time = $self->{rules}{time};
661
662 if ($self->{showmove} == @{$self->{path}}) {
663 $self->{timers} = [
664 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
665 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
666 ];
667 $self->update_timers ($self->{timers});
668 } else {
669 $self->update_timers ([
670 [0, @{$self->{cur_board}{timer}[0]}],
671 [0, @{$self->{cur_board}{timer}[1]}],
672 ]);
673 }
674
675 $self->{board}->set_board ($self->{cur_board});
676
677 if ($self->{cur_board}{score}) {
678 $self->{score_inlay} ||= $self->{chat}->new_inlay;
679 $self->{score_inlay}->clear;
680 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
681 . "\n<score>"
682 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
683 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
684 . "</score>");
685 } elsif ($self->{score_inlay}) {
686 (delete $self->{score_inlay})->clear;
687 }
688}
689
690sub event_update_tree {
691 my ($self) = @_;
692
693 (delete $self->{undo_inlay})->clear
694 if $self->{undo_inlay};
695
696 $self->{path} = $self->get_path;
697
698 if ($self->{moveadj}) {
699 my $upper = $self->{moveadj}->upper;
700 my $pos = $self->{moveadj}->get_value;
701 my $move = scalar @{$self->{path}};
702
703 $self->{moveadj}->upper ($move);
704
705 $self->{moveadj}->changed;
706 if ($pos == $upper) {
707 $self->{moveadj}->value ($move);
708 $self->{moveadj}->value_changed;
709 }
710 }
711}
712
713sub event_update_comments {
714 my ($self, $node, $comment, $newnode) = @_;
715 $self->SUPER::event_update_comments($node, $comment, $newnode);
716
717 my $text;
718
719 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
720 if $newnode;
721
722 for (split /\n/, $comment) {
723 $text .= "\n";
724 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
725 $text .= "<user>" . (util::toxml $1) . "</user>:";
726 }
727
728 # coords only for 19x19 so far
729 $_ = util::toxml $_;
730 s{
731 (
732 \b
733 (?:[bw])?
734 [, ]{0,2}
735 [a-hj-t] # valid for upto 19x19
736 \s?
737 [1-9]?[0-9]
738 \b
739 )
740 }{
741 "<coord>$1</coord>";
742 }sgexi;
743
744 $text .= $_;
745 }
746
747 $self->{chat}->append_text ($text);
748}
749
750sub event_move {
751 my ($self, $pass) = @_;
752
753 sound::play 1, $pass ? "pass" : "move";
754}
755
756### GAMEPLAY EVENTS #########################################################
757
758sub event_resign_game {
759 my ($self, $player) = @_;
760
761 sound::play 3, "resign";
762 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
763 . "\n<user>"
764 . (util::toxml $self->{user}[$msg->{player}]->as_string)
765 . "</user> resigned."
766 . "\n<user>"
767 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
768 . "</user> wins the game."
769 . "</infoblock>");
770}
771
772sub event_time_win {
773 my ($self, $player) = @_;
774
775 sound::play 3, "timewin";
776 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
777 . "\n<user>"
778 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
779 . "</user> ran out of time and lost."
780 . "\n<user>"
781 . (util::toxml $self->{user}[$msg->{player}]->as_string)
782 . "</user> wins the game."
783 . "</infoblock>");
784}
785
786sub event_owner_left {
787 my ($self) = @_;
788
789 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
790 . "\nThe owner of this game left.</infoblock>");
791}
792
793sub event_teacher_left {
794 my ($self) = @_;
795
796 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
797 . "\nThe teacher left the game.</infoblock>");
798}
799
800sub event_done {
801 my ($self) = @_;
802
803 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
804 sound::play 2, "info" unless $inlay->{count};
805 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
806 . "\nYour opponent pressed done. Now it's up to you.");
807 }
808 if ($self->{doneid} & 0x80000000) {
809 sound::play 2, "info" unless $inlay->{count};
810 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
811 . "\nThe board has changed.");
812 }
813
814 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
815
816 $self->{chat}->set_end;
817}
818
819sub inject_final_result {
820 my ($self, $msg) = @_;
821
822 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
823 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
824 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
825 . "</infoblock>"
826 );
827}
828
829sub inject_req_undo {
830 my ($self, $msg) = @_;
831
832 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
833 return if $inlay->{ignore};
834
835 sound::play 2, "warning" unless $inlay->{count};
836 $inlay->{count}++;
837
838 $inlay->clear;
839 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
840 $inlay->append_button ("Grant", sub {
841 (delete $self->{undo_inlay})->clear;
842 $self->send (grant_undo => channel => $self->{channel});
843 });
844 $inlay->append_button ("Ignore", sub {
845 $inlay->clear;
846 $inlay->{ignore} = 1;
847 # but leave inlay, so further undo requests get counted
848 });
849
850 $self->{chat}->set_end;
851}
852
853sub inject_new_game {
854 my ($self, $msg) = @_;
855
856 if ($msg->{cid} != $self->{cid}) {
857 $self->part;
858 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
859 }
860
861 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
862 delete $self->{cid};
863}
864
865### CHALLENGE HANDLING ######################################################
866
867sub draw_challenge {
868 my ($self, $id) = @_;
869
870 my $info = $self->{challenge}{$id};
871 my $inlay = $info->{inlay};
872 my $rules = $info->{rules};
873
874 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
875 my $opponent = $as_black ? $info->{white} : $info->{black};
876
877 my ($size, $time, $interval, $count, $type);
878
879 if (!$self->{channel}) {
880 $inlay->append_text ("\nNotes: ");
881 $inlay->append_entry (\$info->{notes}, 20, "");
882 $inlay->append_text ("\nGlobal Offer: ");
883 $inlay->append_optionmenu (\$info->{flags},
884 0 => "No",
885 2 => "Yes",
886 );
887 } else {
888 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
889 }
890
891 $inlay->append_text ("\nType: ");
892 $type = $inlay->append_optionmenu (
893 \$info->{gametype},
894 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
895 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
896 GAMETYPE_TEACHING , "Teaching (not yet)",
897 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
898 GAMETYPE_SIMUL , "Simul (not yet!)",
899 GAMETYPE_FREE , "Free",
900 GAMETYPE_RATED , "Rated",
901 sub {
902 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
903 },
904 );
905
906 if ($self->{channel}) {
907 $inlay->append_text ("\nMy Colour: ");
908 $inlay->append_optionmenu (
909 \$as_black,
910 0 => "White",
911 1 => "Black",
912 sub {
913 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
914 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
215 } 915 }
216 } 916 }
917 );
918 }
217 919
218 # and lastly any markers 920 $inlay->append_text ("\nRuleset: ");
219 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); 921 $inlay->append_optionmenu (
922 \$info->{rules}{ruleset},
923 RULESET_JAPANESE , "Japanese",
924 RULESET_CHINESE , "Chinese",
925 RULESET_AGA , "AGA",
926 RULESET_NEW_ZEALAND, "New Zealand",
927 );
220 928
221 for ([MARK_CIRCLE, $::circle_img[$dark_bg]], 929 $inlay->append_text ("\nSize: ");
222 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 930 $size = $inlay->append_optionmenu (
223 [MARK_SQUARE, $::square_img[$dark_bg]]) { 931 \$info->{rules}{size},
224 my ($mask, $img) = @$_; 932 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
225 if ($mark & $mask) { 933 sub {
226 $img->composite ( 934 $type->set_history (5) # reset to free
227 $base, 0, 0, $size, $size, -0.5, -0.5, 935 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
228 $size / $img->get_width, $size / $img->get_height,
229 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
230 );
231 }
232 }
233
234 push @$$c, $base;
235 } 936 },
236 } 937 );
237 938
238 $$c->[$rand % @$$c]; 939 if ($self->{channel}) {
239} 940 $inlay->append_text ("\nHandicap: ");
941 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
240 942
241sub pixbuf_text { 943 $inlay->append_text ("\nKomi: ");
242 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 944 $inlay->append_entry (\$info->{rules}{komi}, 5);
243
244 my @c = grep $_,
245 map $::font[$colour][$::fontmap{$_}],
246 split //, $text;
247
248 if (@c) {
249 my $spacing = $height * 0.1;
250 my $s = $height / List::Util::max map $_->get_height, @c;
251 my $W = List::Util::sum map $_->get_width, @c;
252
253 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
254 $y -= $height * 0.5;
255
256 for (@c) {
257 my $w = $_->get_width * $s;
258 $_->composite ($pixbuf,
259 $x, $y, $w+1, $height+1, $x, $y, $s, $s,
260 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
261
262 $x += $w + $spacing;
263 }
264 }
265}
266
267sub pixbuf_rect {
268 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
269 # we fake lines by... a horrible method :/
270 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
271 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
272 INTERP_NEAREST, $alpha);
273}
274
275sub repaint_board {
276 my ($self) = @_;
277 my $canvas = $self->{canvas};
278 my $expose_area = undef;
279
280 return $expose_area unless $self->{board};
281
282 my ($w, $h) = ($canvas->allocation->values)[2,3];
283 945 }
284 my $s = $w > $h ? $h : $w;
285 946
286 return unless $s > 128; 947 $inlay->append_text ("\nTimesys: ");
287 948 $inlay->append_optionmenu (
288 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s]; 949 \$info->{rules}{timesys},
950 &TIMESYS_NONE => "None",
951 &TIMESYS_ABSOLUTE => "Absolute",
952 &TIMESYS_BYO_YOMI => "Byo Yomi",
953 &TIMESYS_CANADIAN => "Canadian",
954 sub {
955 my ($new) = @_;
289 956
290 my $size = $self->{size}; 957 if ($new eq TIMESYS_NONE) {
291 958 $time->hide;
292 # we leave enough space for the shadows.. I like smaller stones, and we 959 $interval->hide;
293 # do no need to do the nifty recursive screen updates that goban2 does 960 $count->hide;
294 my $border = int ($s / ($size + 3) * 0.5);
295 my $s2 = $s - $border * 2;
296 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
297 my $ofs = int ($edge / 2);
298
299 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
300
301 my $pixbuf;
302
303 my $oldboard;
304
305 if ($self->{background}) {
306 if ($oldboard = $self->{board_shown}) {
307 $pixbuf = $self->{pixbuf};
308 } else { 961 } else {
309 $pixbuf = $self->{background}->copy; 962 $time->show;
310 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 963 $time->set_text ($self->{app}{defaults}{time});
311 } 964 if ($new eq TIMESYS_ABSOLUTE) {
312 } else { 965 $interval->hide;
313 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 966 $count->hide;
314
315 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
316
317 if ($s < $bw && $s < $bh) {
318 $pixbuf = new_pixbuf $s, $s, 0;
319 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
320 } else { 967 } else {
321 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 968 $interval->show;
322 } 969 $count->show;
323 970 if ($new eq TIMESYS_BYO_YOMI) {
324 my $linew = int ($s / 25 / $size); 971 $interval->set_text ($self->{app}{defaults}{byo_time});
325 972 $count->set_text ($self->{app}{defaults}{byo_period});
326 # ornamental border... we have time to waste :/ 973 } elsif ($new eq TIMESYS_CANADIAN) {
327 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 974 $interval->set_text ($self->{app}{defaults}{can_time});
328 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 975 $count->set_text ($self->{app}{defaults}{can_period});
329 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
330 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
331
332 for my $i (1 .. $size) {
333 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
334 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
335
336 # 38 max, but we allow a bit more
337 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
338 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
339
340 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
341 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
342 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
343 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
344
345 $a++;
346 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
347 }
348
349 unless ($::config->{conserve_memory}) {
350 $self->{background} = $pixbuf;
351 $pixbuf = $pixbuf->copy;
352 }
353 }
354
355 $self->{pixbuf} = $pixbuf;
356
357 # hoshi-points(!)#d#
358 # caching of empty board gfx(!)#d#
359
360 for my $x (1 .. $size) {
361 for my $y (1 .. $size) {
362 my $rand = ($x ^ $y ^ 0x5555);
363
364 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
365
366 if ($::config->{randomize}) {
367 $dx += ($rand % 7) - 3;
368 $dy += ($rand / 3 % 7) - 3;
369 }
370
371 my $shadow = $edge * 0.05;
372 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
373
374 my $mark = $self->{board}{board}[$x-1][$y-1];
375 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
376
377 if ($oldboard) {
378 next if $old == $mark; # no change
379
380 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
381 $expose_area = $expose_area
382 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
383 : new Gtk2::Gdk::Rectangle @$area;
384 }
385
386 if ($mark) {
387 my $pb = $self->create_stack($mark, $edge, $rand);
388
389 $pb->composite ($pixbuf, @$area,
390 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
391
392 # labels are handled here because they are quite rare
393 if ($mark & MARK_LABEL) {
394 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
395
396 if ($white) {
397 pixbuf_text $pixbuf, 0,
398 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
399 $self->{board}{label}[$x-1][$y-1];
400 } 976 }
401 pixbuf_text $pixbuf, $white,
402 $k[$x], $k[$y], $ofs * 0.7,
403 $self->{board}{label}[$x-1][$y-1];
404 } 977 }
405
406 # old pixmap&mask-way. that was fast ;(
407 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
408
409 #$gc->set_clip_mask ($bm);
410 #$gc->set_clip_origin ($dx, $dy);
411 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
412 } 978 }
413 } 979 }
980 );
981
982 $inlay->append_text ("\nMain Time: ");
983 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
984 $inlay->append_text ("\nInterval: ");
985 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
986 $inlay->append_text ("\nPeriods/Stones: ");
987 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
988
989 $inlay->append_text ("\n");
990
991 if (!$self->{channel}) {
992 $inlay->append_button ("Create Challenge", sub {
993 $inlay->clear;
994 $self->{cid} = $self->{conn}->alloc_clientid;
995 $self->send (new_game =>
996 channel => delete $self->{roomid},
997 gametype => $info->{gametype},
998 cid => $self->{cid},
999 flags => $info->{flags},
1000 rules => $info->{rules},
1001 notes => $info->{notes},
1002 );
1003 });
1004 } else {
1005 $inlay->append_button ("OK", sub {
1006 $inlay->clear;
1007 $self->send (challenge =>
1008 channel => $self->{channel},
1009 black => $info->{black},
1010 white => $info->{white},
1011 gametype => $info->{gametype},
1012 cid => $info->{cid},
1013 rules => $info->{rules},
1014 );
1015 });
1016 if (exists $self->{challenge}{""}) {
1017 $inlay->append_button ("Reject", sub {
1018 $inlay->clear;
1019 $self->send (reject_challenge =>
1020 channel => $self->{channel},
1021 name => $opponent->{name},
1022 gametype => $info->{gametype},
1023 cid => $info->{cid},
1024 rules => $info->{rules},
1025 );
1026 });
1027 }
1028 }
1029}
1030
1031sub new_game_challenge {
1032 my ($self) = @_;
1033
1034 my $d = $self->{app}{defaults};
1035
1036 $self->{challenge}{""} = {
1037 gametype => $d->{gametype},
1038 flags => 0,
1039 notes => $d->{stones},
1040 rules => {
1041 ruleset => $d->{ruleset},
1042 size => $d->{size},
1043 timesys => $d->{timesys},
1044 time => $d->{time},
1045 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1046 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1047 },
1048
1049 inlay => $self->{chat}->new_inlay,
414 } 1050 };
415 1051 $self->draw_challenge ("");
416 $self->{board_shown} = Storable::dclone $self->{board};
417 #d# save
418 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
419
420 $expose_area;
421} 1052}
422 1053
423sub redraw { 1054sub event_challenge {
424 my ($self, $area) = @_; 1055 my ($self, $info) = @_;
425 1056
426 if ($area && $self->{pixbuf}) { 1057 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
427 my ($x, $y, $w, $h) = $area->values; 1058 my $opponent = $as_black ? $info->{white} : $info->{black};
428 my ($ox, $oy, $s) = @{$self->{offsets}};
429 1059
430 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 1060 my $id = $opponent->{name};
431 $x, $y, $x + $ox, $y + $oy, $w, $h,
432 "normal", 0, 0);
433 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
434 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
435 }
436}
437 1061
438sub event_update_tree { 1062 sound::play 2, "info";
439 my ($self) = @_;
440 1063
441 $self->{path} = $self->get_path; 1064 $self->{challenge}{$id} = $info;
442 $self->{moveadj}->value_changed if $self->{moveadj}; 1065 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
443} 1066 exists $self->{challenge}{""}
444 1067 ? "Challenge from " . $opponent->as_string
445sub event_part { 1068 : "Challenge to " . $opponent->as_string,
446 my ($self) = @_; 1069 sub {
447 $self->SUPER::event_part; 1070 $self->{challenge}{$id}{inlay} = $_[0];
448 delete $appwin::gamelist->{game}{$self->{channel}}; 1071 $self->draw_challenge ($id);
449 $self->destroy; 1072 },
450} 1073 !exists $self->{challenge}{""} # only open when not offerer
451 1074 );
452sub event_move {
453 my ($self, $pass) = @_;
454 sound::play 1, $pass ? "pass" : "move";
455} 1075}
456 1076
4571; 10771;
458 1078

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines