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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.16 by pcg, Sun Jun 1 02:33:08 2003 UTC vs.
Revision 1.131 by elmex, Fri Jun 4 14:17:53 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
6
7package game::goclock;
8
9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10# is completely borked.
11
12use Time::HiRes ();
13
14use KGS::Constants;
15
16use Glib::Object::Subclass
17 Gtk2::Label;
18
19sub INIT_INSTANCE {
20 my $self = shift;
21
22 $self->signal_connect (destroy => sub { $_[0]->stop });
23
24 $self->{set} = sub { };
25 $self->{format} = sub { "???" };
26}
27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
31 $self->stop;
32}
33
34sub configure {
35 my ($self, $timesys, $main, $interval, $count) = @_;
36
37 if ($timesys == TIMESYS_ABSOLUTE) {
38 $self->{format} = sub {
39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
45
46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
47 my $low = $interval * $count;
48
49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
52 } elsif ($_[0] > $low) {
53 util::format_time $_[0] - $low;
54 } else {
55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
58 }
59 };
60
61 } elsif ($timesys == TIMESYS_CANADIAN) {
62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
66 util::format_time $_[0] - $low;
67 } else {
68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
76 }
77 };
78
79 } else {
80 # none, or unknown
81 $self->{format} = sub { "-" }
82 }
83}
84
85sub refresh {
86 my ($self, $timestamp) = @_;
87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
93 $self->set_text ($self->{format}->($timer2));
94
95 $timer - int $timer;
96}
97
98sub set_time {
99 my ($self, $start, $time, $moves) = @_;
100
101 $self->{time} = $time;
102 $self->{moves} = $moves;
103
104 if ($start) {
105 $self->{start} = $start;
106 $self->start;
107 } else {
108 $self->stop;
109 $self->refresh ($self->{start});
110 }
111}
112
113sub start {
114 my ($self) = @_;
115
116 $self->stop;
117
118 my $timeout; $timeout = sub {
119 my $next = $self->refresh (Time::HiRes::time) * 1000;
120 $next += 1000 if $next < 0;
121 $self->{timeout} = add Glib::Timeout $next, $timeout;
122 0;
123 };
124
125 $timeout->();
126}
127
128sub stop {
129 my ($self) = @_;
130
131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
132}
133
134### USER PANEL ##############################################################
135
136package game::userpanel;
137
138use KGS::Constants;
139
140use Glib::Object::Subclass
141 Gtk2::Frame,
142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
147
148sub INIT_INSTANCE {
149 my ($self) = @_;
150
151 $self->add ($self->{window} = my $window = new Gtk2::EventBox); # for bg
152
153 $window->add (my $vbox = new Gtk2::VBox);
154
155 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
156 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
157 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
158
159 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
160
161 $self;
162}
163
164sub SET_PROPERTY {
165 my ($self, $pspec, $value) = @_;
166
167 $self->{$pspec->get_name} = $value;
168
169 $self->set_name ("userpanel-$self->{colour}");
170}
171
172sub configure {
173 my ($self, $app, $user, $rules) = @_;
174
175 if ($self->{name}->get_text ne $user->as_string) {
176 $self->{name}->set_text ($user->as_string);
177
178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
179 if (0) {
180 $self->{imagebox}->add (gtk::image_from_data undef);
181 }
182 $self->{imagebox}->show_all;
183
184 if ($user->has_pic) {
185 # the big picture...
186 $app->userpic ($user->{name}, sub {
187 return unless $self->{imagebox};
188
189 if ($_[0]) {
190 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
191 if (0) {
192 $self->{imagebox}->add (gtk::image_from_data $_[0]);
193 }
194 $self->{imagebox}->show_all;
195 }
196 });
197 }
198 }
199
200 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
201}
202
203sub set_captures {
204 my ($self, $captures) = @_;
205
206 $self->{info}->set_text ("$captures pris.");
207}
208
209sub set_timer {
210 my ($self, $start, $time, $moves) = @_;
211
212 $self->{clock}->set_time ($start, $time, $moves);
213}
214
215### GAME WINDOW #############################################################
216
1package game; 217package game;
218
219use Scalar::Util qw(weaken);
2 220
3use KGS::Constants; 221use KGS::Constants;
4use KGS::Game::Board; 222use KGS::Game::Board;
5 223
224use Gtk2::GoBoard;
225use Gtk2::GoBoard::Constants;
226
227use base KGS::Game;
6use base KGS::Listener::Game; 228use base KGS::Listener::Game;
7use base KGS::Game;
8 229
9use base gtk::widget; 230use Glib::Object::Subclass
231 Gtk2::Window;
10 232
11use POSIX qw(ceil); 233use POSIX qw(ceil);
12 234
13sub new { 235sub new {
14 my $self = shift; 236 my ($self, %arg) = @_;
15 $self = $self->SUPER::new(@_);
16 237
238 $self = $self->Glib::Object::new;
239 $self->{$_} = delete $arg{$_} for keys %arg;
240
241 gtk::state $self, "game::window", undef, window_size => [620, 460];
242 $self->set (allow_shrink => 1);
243
244 $self->signal_connect (destroy => sub {
245 $self->unlisten;
246 delete $self->{app}{game}{$self->{channel}};
247 %{$_[0]} = ();
248 });#d#
249
250 $self->add (my $hpane = new Gtk2::HPaned);
251 gtk::state $hpane, "game::hpane", undef, position => 420;
252
253 # LEFT PANE
254
255 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
256
257 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
258
259 # board box (aspect/canvas)
260
261 # RIGHT PANE
262
263 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
264 $hpane->set (position_set => 1);
265
266 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
267
268 {
269 $frame->add (my $vbox = new Gtk2::VBox);
270 $vbox->add ($self->{title} = new Gtk2::Label "-");
271
272 $vbox->add (my $hbox = new Gtk2::HBox);
273
274 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
275
276 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
277
278 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
279 $scale->set_draw_value (0);
280 $scale->set_digits (0);
281
282 $self->{moveadj}->signal_connect (value_changed => sub {
283 $self->{showmove} = int $self->{moveadj}->get_value;
284 $self->update_board;
285 });
286 }
287
288 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
289
290 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
291 for COLOUR_WHITE, COLOUR_BLACK;
292
293 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
294
295 $buttonbox->add ($self->{button_pass} =
296 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
297 $self->{button_pass}->signal_connect (clicked => sub {
298 $self->{board_click}->(255, 255) if $self->{board_click};
299 });
300 eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
301 $buttonbox->add ($self->{button_undo} =
302 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
303 $self->{button_undo}->signal_connect (clicked => sub {
304 $self->send (req_undo => channel => $self->{channel});
305 });
306 eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
307 $buttonbox->add ($self->{button_resign} =
308 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
309 $self->{button_resign}->signal_connect (clicked => sub {
310 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
311 });
312 eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
313
314 $vbox->pack_start (($self->{chat} = new chat), 1, 1, 0);
315
316 $self->set_channel ($self->{channel});
317
318 $self->show_all;
319
320 $self;
321}
322
323sub set_channel {
324 my ($self, $channel) = @_;
325
326 $self->{channel} = $channel;
327
328 if ($self->{channel} > 0) {
17 $self->listen($self->{conn}); 329 $self->listen ($self->{conn});
18 330
19 $self->{window} = new Gtk2::Window 'toplevel'; 331 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
20 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; 332 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
333
334 $self->signal_connect (delete_event => sub { $self->part; 1 });
335 $self->{chat}->signal_connect (command => sub {
336 my ($chat, $cmd, $arg) = @_;
337 if ($cmd eq "rsave") {
338 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
339 } else {
340 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
341 }
342 });
343 }
344}
345
346### JOIN/LEAVE ##############################################################
347
348sub join {
349 my ($self) = @_;
350 return if $self->{joined};
351
352 $self->SUPER::join;
353}
354
355sub part {
356 my ($self) = @_;
357
358 $self->hide;
359 $self->SUPER::part;
360}
361
362sub event_join {
363 my ($self) = @_;
364
365 $self->SUPER::event_join (@_);
366 $self->init_tree;
367 $self->event_update_game;
368}
369
370sub event_part {
371 my ($self) = @_;
372
373 $self->SUPER::event_part;
374 $self->destroy;
375}
376
377sub event_quit {
378 my ($self) = @_;
379
380 $self->SUPER::event_quit;
381 $self->destroy;
382}
383
384### USERS ###################################################################
385
386sub draw_users {
387 my ($self, $inlay) = @_;
388
389 for (sort keys %{$self->{users}}) {
390 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
391 }
392}
393
394sub event_update_users {
395 my ($self, $add, $update, $remove) = @_;
396
397# $self->{userlist}->update ($add, $update, $remove);
398
399 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
400 for @$remove;
401
402 $self->{users_inlay}->refresh;
403
404 my %important;
405 $important{$self->{black}{name}}++;
406 $important{$self->{white}{name}}++;
407 $important{$self->{owner}{name}}++;
408
409 if (my @users = grep $important{$_->{name}}, @$add) {
410 $self->{chat}->append_text ("\n<leader>Joins:</leader>");
411 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
412 }
413 if (my @users = grep $important{$_->{name}}, @$remove) {
414 $self->{chat}->append_text ("\n<leader>Parts:</leader>");
415 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
416 }
417}
418
419### GAME INFO ###############################################################
420
421sub draw_setup {
422 my ($self, $inlay) = @_;
423
424 return unless $self->{joined};
425
426 my $rules = $self->{rules};
427
428 my $text = "";
429
430 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
431 if $self->{teacher};
432
433 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
434 if $self->{owner}->is_valid;
435
436 if ($self->is_inprogress) {
437 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
438 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
439 }
440 $text .= "\nType: " . util::toxml $gametype{$self->type};
441
442 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
443
444 $text .= "\nTime: ";
445
446 if ($rules->{timesys} == TIMESYS_NONE) {
447 $text .= "UNLIMITED";
448 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
449 $text .= util::format_time $rules->{time};
450 $text .= " ABS";
451 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
452 $text .= util::format_time $rules->{time};
453 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
454 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
455 $text .= util::format_time $rules->{time};
456 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
457 }
458
459 $text .= "\nFlags:";
460 $text .= " private" if $self->is_private;
461 $text .= " started" if $self->is_inprogress;
462 $text .= " adjourned" if $self->is_adjourned;
463 $text .= " scored" if $self->is_scored;
464 $text .= " saved" if $self->is_saved;
465
466 if ($self->is_inprogress) {
467 $text .= "\nHandicap: " . $self->{handicap};
468 $text .= "\nKomi: " . $self->{komi};
469 $text .= "\nSize: " . $self->size_string;
470 }
471
472 if ($self->is_scored) {
473 $text .= "\nResult: " . $self->score_string;
474 }
475
476 $inlay->append_text ("<infoblock>$text</infoblock>");
477
478}
479
480sub event_update_game {
481 my ($self) = @_;
482
483 $self->SUPER::event_update_game;
484
485 return unless $self->{joined};
486
487 $self->{colour} = $self->player_colour ($self->{conn}{name});
488
489 $self->{user}[COLOUR_BLACK] = $self->{black};
490 $self->{user}[COLOUR_WHITE] = $self->{white};
491
492 # show board
493 if ($self->is_inprogress) {
494 if (!$self->{board}) {
495 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
496 $self->{board}->signal_connect (button_release => sub {
497 return unless $self->{cur_board};
498 if ($_[1] == 1) {
499 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
500 }
501 });
502 $self->{board}->show_all;
503 }
504 if (my $ch = delete $self->{challenge}) {
505 $_->{inlay}->destroy for values %$ch;
506 }
507 $self->update_cursor;
508 }
509
510 my $title = defined $self->{channel}
511 ? $self->owner->as_string . " " . $self->opponent_string
512 : "Game Window";
21 $self->{window}->set_title("KGS Game $title"); 513 $self->set_title ("KGS Game $title");
22 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 514 $self->{title}->set_text ($title); # title gets redrawn wrongly
23 515
24 $self->{window}->signal_connect(delete_event => sub { 516 $self->{rules_inlay}->refresh;
517
518 if (exists $self->{teacher}) {
519 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
520 $self->{teacher_inlay}->clear;
521 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
522 . (util::toxml $self->{teacher}) . "</user>");
523 } elsif ($self->{teacher_inlay}) {
524 (delete $self->{teacher_inlay})->clear;
525 }
526
527 $self->update_cursor;
528}
529
530sub event_update_rules {
531 my ($self, $rules) = @_;
532
533 $self->{rules} = $rules;
534
25 if ($self->{joined}) { 535 if ($self->{user}) {
26 $self->part; 536 # todo. gets drawn wrongly
537
538 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
539 for COLOUR_BLACK, COLOUR_WHITE;
540 }
541
542 sound::play 3, "gamestart";
543 $self->{rules_inlay}->refresh;
544}
545
546### BOARD DISPLAY ###########################################################
547
548sub update_timers {
549 my ($self, $timers) = @_;
550
551 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
552
553 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
554 my $t = $timers->[$colour];
555 $self->{userpanel}[$colour]->set_timer (
556 $running && $colour == $self->{whosemove} && $t->[0],
557 $t->[1] || $self->{rules}{time}
558 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
559 && $self->{rules}{interval} * $self->{rules}{count}),
560 $t->[2]);
561 }
562}
563
564sub inject_set_gametime {
565 my ($self, $msg) = @_;
566
567 $self->{timers} = [
568 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
569 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
570 ];
571
572 $self->update_timers ($self->{timers})
573 if $self->{showmove} == @{$self->{path}};
574}
575
576sub update_cursor {
577 my ($self) = @_;
578
579 return unless $self->{cur_board};
580
581 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
582 if ($self->{curnode}{move} == 0) {
583 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
27 } else { 584 } else {
28 $self->event_part; 585 $self->{whosemove} = 1 - $self->{cur_board}{last};
29 } 586 }
30 1; 587 } else {
31 }); 588 # Chinese, Aga, NZ all have manual placement
32 589 if ($self->{curnode}{move} < $self->{handicap}) {
33 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 590 $self->{whosemove} = COLOUR_BLACK;
34 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 591 } elsif ($self->{curnode}{move} == $self->{handicap}) {
35 592 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
36 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 593 } else {
37 594 $self->{whosemove} = 1 - $self->{cur_board}{last};
38 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
39
40 {
41 # grrr...
42 $frame->add(my $vbox = new Gtk2::VBox);
43 $vbox->add($self->{title} = new Gtk2::Label $title);
44
45 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0;
46
47 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
48 $scale->set_draw_value (0);
49
50 $self->{moveadj}->signal_connect (value_changed => sub {
51 return unless $self->{path};
52
53 my $move = int (@{$self->{path}} * $_[0]->get_value);
54
55 $self->{board} = new KGS::Game::Board $self->{size};
56 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
57
58 $self->redraw ($self->repaint_board);
59
60 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
61 }); 595 }
62 }
63 596 }
64 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0);
65 597
66 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); 598 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
67 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
68 599
69 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
70 $self->{hpane}->set(position_set => 1);
71 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
72
73 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
74 $sw->set_policy("automatic", "always");
75
76 $sw->add(($self->{userlist} = new gtk::userlist)->widget);
77
78 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
79
80 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
81 $sw->set_policy("never", "always");
82
83 $sw->add(($self->{text} = new gtk::text)->widget);
84
85 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
86 $self->{entry}->signal_connect(activate => sub {
87 my $text = $self->{entry}->get_text;
88 $self->say($text) if $text =~ /\S/;
89 $self->{entry}->set_text("");
90 });
91
92 $self;
93}
94
95sub event_update_users {
96 my ($self) = @_;
97
98 $self->{userlist}->update($self->{users});
99}
100
101sub join {
102 my ($self) = @_;
103 $self->SUPER::join;
104
105 $self->{window}->show_all;
106}
107
108sub part {
109 my ($self) = @_;
110 $self->SUPER::part;
111
112 $self->{window}->hide;
113}
114
115sub configure_event {
116 my ($widget, $event, $self) = @_;
117 delete $self->{stack};
118 delete $self->{pixbuf};
119 delete $self->{board_shown}; 600 delete $self->{board_click};
120 delete $self->{background};
121 $self->repaint_board;
122 0;
123}
124 601
125sub expose_event { 602 if ($self->{teacher} eq $self->{app}{conn}) {
126 my ($widget, $event, $self) = @_; 603 #TODO# # teaching mode not implemented
604 $self->{button_pass}->set (label => "Pass", sensitive => 1);
605 $self->{button_pass}->show;
606 $self->{button_undo}->hide;
607 $self->{button_resign}->hide;
608 $self->{board}->set (cursor => undef);
127 609
128 $self->{pixbuf} or return; 610 } elsif ($running && $self->{colour} != COLOUR_NONE) {
611 # during game
612 $self->{button_undo}->show;
613 $self->{button_resign}->show;
129 614
130 my $area = $event->area; 615 if ($self->{cur_board}{score}) {
131 my ($ox, $oy, $s) = @{$self->{offsets}}; 616 # during scoring
132 617 $self->{button_pass}->set (label => "Done", sensitive => 1);
133 $self->redraw ( 618 $self->{button_pass}->show;
134 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->y - $oy, $area->width, $area->height) 619 $self->{board}->set (cursor => sub {
135 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s) 620 $_[0] & (MARK_B | MARK_W)
621 ? $_[0] ^ MARK_GRAYED
622 : $_[0];
136 ); 623 });
137 624 $self->{board_click} = sub {
138 0; 625 if ($_[0] == 255) {
139} 626 $self->{button_pass}->sensitive (0);
140 627 $self->done;
141# something Gtk2 fixed 628 } else {
142sub INTERP_NEAREST (){ 'nearest' } 629 $self->send (mark_dead =>
143sub INTERP_TILES (){ 'tiles' } 630 channel => $self->{channel},
144sub INTERP_BILINEAR (){ 'bilinear' } 631 x => $_[0],
145sub INTERP_HYPER (){ 'hyper' } 632 y => $_[1],
146 633 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
147sub new_pixbuf {
148 my ($w, $h, $alpha, $fill) = @_;
149
150 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
151 $pixbuf->fill ($fill) if defined $fill;
152
153 $pixbuf;
154}
155
156sub scale_pixbuf {
157 my ($src, $w, $h, $mode) = @_;
158
159 my $dst = new_pixbuf $w, $h, 1;
160
161 $src->scale(
162 $dst, 0, 0, $w, $h, 0, 0,
163 $w / $src->get_width, $h / $src->get_height,
164 $mode,
165 );
166
167 $dst;
168}
169
170# create a stack of stones
171sub create_stack {
172 my ($self, $mark, $size, $rand) = @_;
173
174 my $shadow = $size * 0.05;
175
176 my $c = \$self->{stack}{$mark};
177 unless ($$c) {
178 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
179 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
180
181 # zeroeth the shadow
182 if ($mark & (MARK_B | MARK_W)) {
183 $::shadow_img->composite (
184 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
185 $size / $stone->get_width, $size / $stone->get_height,
186 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
187 );
188 }
189
190 # first the big stones (handicap stones different for effect)
191 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
192 [MARK_W, $mark & MARK_MOVE ? 255 : 192],
193 [MARK_GRAY_B, 128],
194 [MARK_GRAY_W, 128]) {
195 my ($mask, $alpha) = @$_;
196 if ($mark & $mask) {
197 $stone->composite (
198 $base, 0, 0, $size, $size, 0, 0,
199 $size / $stone->get_width, $size / $stone->get_height,
200 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
201 ); 634 );
202 } 635 }
203 } 636 };
204 637
205 # then the small stones 638 } elsif ($self->{colour} == $self->{whosemove}) {
206 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 639 # normal move
207 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 640 $self->{button_pass}->set (label => "Pass", sensitive => 1);
208 my ($mask, $img) = @$_; 641 $self->{button_pass}->show;
209 if ($mark & $mask) { 642 $self->{board}->set (cursor => sub {
210 $img->composite ( 643 $self->{cur_board}
211 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2, 644 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
212 $size / $img->get_width / 2, $size / $img->get_height / 2, 645 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
213 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224 646 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
214 ); 647 : $_[0];
648 });
649 $self->{board_click} = sub {
650 return unless
651 $self->{cur_board}->is_valid_move ($self->{colour}, $_[0], $_[1],
652 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
653 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
654 $self->{board}->set (cursor => undef);
655 delete $self->{board_click};
656 $self->{button_pass}->sensitive (0);
657 };
658 } else {
659 $self->{button_pass}->set (label => "Pass", sensitive => 0);
660 $self->{button_pass}->show;
661 $self->{board}->set (cursor => undef);
662 }
663 } else {
664 $self->{button_undo}->hide;
665 $self->{button_resign}->hide;
666 $self->{button_pass}->hide;
667 $self->{board}->set (cursor => undef);
668 #TODO# # implement coordinate-grabbing
669 }
670}
671
672sub update_board {
673 my ($self) = @_;
674
675 return unless $self->{path};
676
677 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
678
679 $self->{cur_board} = new KGS::Game::Board $self->{size};
680 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
681
682 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
683 for COLOUR_WHITE, COLOUR_BLACK;
684
685 $self->{board}->set_board ($self->{cur_board});
686
687 if ($self->{cur_board}{score}) {
688 $self->{score_inlay} ||= $self->{chat}->new_inlay;
689 $self->{score_inlay}->clear;
690 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
691 . "\n<score>"
692 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
693 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
694 . "</score>");
695 } elsif ($self->{score_inlay}) {
696 (delete $self->{score_inlay})->clear;
697 }
698
699 $self->update_cursor;
700
701 if ($self->{showmove} == @{$self->{path}}) {
702 $self->{timers} = [
703 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
704 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
705 ];
706 $self->update_timers ($self->{timers});
707 } else {
708 $self->update_timers ([
709 [0, @{$self->{cur_board}{timer}[0]}],
710 [0, @{$self->{cur_board}{timer}[1]}],
711 ]);
712 }
713
714}
715
716sub event_update_tree {
717 my ($self) = @_;
718
719 (delete $self->{undo_inlay})->clear
720 if $self->{undo_inlay};
721
722 $self->{path} = $self->get_path;
723
724 if ($self->{moveadj}) {
725 my $upper = $self->{moveadj}->upper;
726 my $pos = $self->{moveadj}->get_value;
727 my $move = scalar @{$self->{path}};
728
729 $self->{moveadj}->upper ($move);
730
731 $self->{moveadj}->changed;
732 if ($pos == $upper) {
733 $self->{moveadj}->value ($move);
734 $self->{moveadj}->value_changed;
735 }
736 }
737}
738
739sub event_update_comments {
740 my ($self, $node, $comment, $newnode) = @_;
741 $self->SUPER::event_update_comments ($node, $comment, $newnode);
742
743 my $text;
744
745 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
746 if $newnode;
747
748 for (split /\n/, $comment) {
749 $text .= "\n";
750 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
751 $text .= "<user>" . (util::toxml $1) . "</user>:";
752 }
753
754 # coords only for 19x19 so far
755 $_ = util::toxml $_;
756 s{
757 (
758 \b
759 (?:[bw])?
760 [, ]{0,2}
761 [a-hj-t] # valid for upto 19x19
762 \s?
763 [1-9]?[0-9]
764 \b
765 )
766 }{
767 "<coord>$1</coord>";
768 }sgexi;
769
770 $text .= $_;
771 }
772
773 $self->{chat}->append_text ($text);
774}
775
776sub event_move {
777 my ($self, $pass) = @_;
778
779 sound::play 1, $pass ? "pass" : "move";
780}
781
782### GAMEPLAY EVENTS #########################################################
783
784sub event_resign_game {
785 my ($self, $player) = @_;
786
787 sound::play 3, "resign";
788 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
789 . "\n<user>"
790 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
791 . "</user> resigned."
792 . "\n<user>"
793 . (util::toxml $self->{user}[$msg->{player}]->as_string)
794 . "</user> wins the game."
795 . "</infoblock>");
796}
797
798sub event_time_win {
799 my ($self, $player) = @_;
800
801 sound::play 3, "timewin";
802 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
803 . "\n<user>"
804 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
805 . "</user> ran out of time and lost."
806 . "\n<user>"
807 . (util::toxml $self->{user}[$msg->{player}]->as_string)
808 . "</user> wins the game."
809 . "</infoblock>");
810}
811
812sub event_owner_left {
813 my ($self) = @_;
814
815 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
816 . "\nThe owner of this game left.</infoblock>");
817}
818
819sub event_teacher_left {
820 my ($self) = @_;
821
822 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
823 . "\nThe teacher left the game.</infoblock>");
824}
825
826sub event_done {
827 my ($self) = @_;
828
829 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
830 sound::play 2, "info" unless $inlay->{count};
831 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
832 . "\nYour opponent pressed done. Now it's up to you.");
833 }
834 if ($self->{doneid} & 0x80000000) {
835 sound::play 2, "info" unless $inlay->{count};
836 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
837 . "\nThe board has changed.");
838 }
839
840 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
841
842 $self->{chat}->set_end;
843}
844
845sub inject_final_result {
846 my ($self, $msg) = @_;
847
848 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
849 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
850 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
851 . "</infoblock>"
852 );
853}
854
855sub inject_req_undo {
856 my ($self, $msg) = @_;
857
858 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
859 return if $inlay->{ignore};
860
861 sound::play 2, "warning" unless $inlay->{count};
862 $inlay->{count}++;
863
864 $inlay->clear;
865 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
866 $inlay->append_button ("Grant", sub {
867 (delete $self->{undo_inlay})->clear;
868 $self->send (grant_undo => channel => $self->{channel});
869 });
870 $inlay->append_button ("Ignore", sub {
871 $inlay->clear;
872 $inlay->{ignore} = 1;
873 # but leave inlay, so further undo requests get counted
874 });
875
876 $self->{chat}->set_end;
877}
878
879sub inject_new_game {
880 my ($self, $msg) = @_;
881
882 if ($msg->{cid} != $self->{cid}) {
883 $self->part;
884 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
885 }
886
887 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
888 delete $self->{cid};
889}
890
891### CHALLENGE HANDLING ######################################################
892
893sub draw_challenge {
894 my ($self, $id) = @_;
895
896 my $info = $self->{challenge}{$id};
897 my $inlay = $info->{inlay};
898 my $rules = $info->{rules};
899
900 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
901 my $opponent = $as_black ? $info->{white} : $info->{black};
902
903 my ($size, $time, $interval, $count, $type);
904
905 if (!$self->{channel}) {
906 $inlay->append_text ("\nNotes: ");
907 $inlay->append_widget (gtk::textentry \$info->{notes}, 20, "");
908 $inlay->append_text ("\nGlobal Offer: ");
909 $inlay->append_optionmenu (\$info->{flags},
910 0 => "No",
911 2 => "Yes",
912 );
913 } else {
914 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
915 }
916
917 $inlay->append_text ("\nType: ");
918 $type = $inlay->append_optionmenu (
919 \$info->{gametype},
920 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
921 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
922 GAMETYPE_TEACHING , "Teaching (not yet)",
923 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
924 GAMETYPE_SIMUL , "Simul (not yet!)",
925 GAMETYPE_FREE , "Free",
926 GAMETYPE_RATED , "Rated",
927 sub {
928 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
929 },
930 );
931
932 if ($self->{channel}) {
933 $inlay->append_text ("\nMy Colour: ");
934 $inlay->append_optionmenu (
935 \$as_black,
936 0 => "White",
937 1 => "Black",
938 sub {
939 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
940 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
215 } 941 }
216 } 942 }
943 );
944 }
217 945
218 # and lastly any markers 946 $inlay->append_text ("\nRuleset: ");
219 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); 947 $inlay->append_optionmenu (
948 \$info->{rules}{ruleset},
949 RULESET_JAPANESE , "Japanese",
950 RULESET_CHINESE , "Chinese",
951 RULESET_AGA , "AGA",
952 RULESET_NEW_ZEALAND, "New Zealand",
953 );
220 954
221 for ([MARK_CIRCLE, $::circle_img[$dark_bg]], 955 $inlay->append_text ("\nSize: ");
222 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 956 $size = $inlay->append_optionmenu (
223 [MARK_SQUARE, $::square_img[$dark_bg]]) { 957 \$info->{rules}{size},
224 my ($mask, $img) = @$_; 958 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
225 if ($mark & $mask) { 959 sub {
226 $img->composite ( 960 $type->set_history (5) # reset to free
227 $base, 0, 0, $size, $size, -0.5, -0.5, 961 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
228 $size / $img->get_width, $size / $img->get_height,
229 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
230 );
231 }
232 }
233
234 push @$$c, $base;
235 } 962 },
236 } 963 );
237 964
238 $$c->[$rand % @$$c]; 965 if ($self->{channel}) {
239} 966 $inlay->append_text ("\nHandicap: ");
967 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
240 968
241sub pixbuf_text { 969 $inlay->append_text ("\nKomi: ");
242 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 970 $inlay->append_widget (gtk::numentry \$info->{rules}{komi}, 5);
243
244 my @c = grep $_,
245 map $::font[$colour][$::fontmap{$_}],
246 split //, $text;
247
248 if (@c) {
249 my $spacing = $height * 0.1;
250 my $s = $height / List::Util::max map $_->get_height, @c;
251 my $W = List::Util::sum map $_->get_width, @c;
252
253 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
254 $y -= $height * 0.5;
255
256 for (@c) {
257 my $w = $_->get_width * $s;
258 $_->composite ($pixbuf,
259 $x, $y, $w+1, $height+1, $x, $y, $s, $s,
260 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
261
262 $x += $w + $spacing;
263 }
264 }
265}
266
267sub pixbuf_rect {
268 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
269 # we fake lines by... a horrible method :/
270 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
271 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
272 INTERP_NEAREST, $alpha);
273}
274
275sub repaint_board {
276 my ($self) = @_;
277 my $canvas = $self->{canvas};
278 my $expose_area = undef;
279
280 return $expose_area unless $self->{board};
281
282 my ($w, $h) = ($canvas->allocation->values)[2,3];
283 971 }
284 my $s = $w > $h ? $h : $w;
285 972
286 return unless $s > 128; 973 $inlay->append_text ("\nTimesys: ");
287 974 $inlay->append_optionmenu (
288 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s]; 975 \$info->{rules}{timesys},
976 &TIMESYS_NONE => "None",
977 &TIMESYS_ABSOLUTE => "Absolute",
978 &TIMESYS_BYO_YOMI => "Byo Yomi",
979 &TIMESYS_CANADIAN => "Canadian",
980 sub {
981 my ($new) = @_;
289 982
290 my $size = $self->{size}; 983 if ($new eq TIMESYS_NONE) {
291 984 $time->hide;
292 # we leave enough space for the shadows.. I like smaller stones, and we 985 $interval->hide;
293 # do no need to do the nifty recursive screen updates that goban2 does 986 $count->hide;
294 my $border = int ($s / ($size + 3) * 0.5);
295 my $s2 = $s - $border * 2;
296 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
297 my $ofs = int ($edge / 2);
298
299 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
300
301 my $pixbuf;
302
303 my $oldboard;
304
305 if ($self->{background}) {
306 if ($oldboard = $self->{board_shown}) {
307 $pixbuf = $self->{pixbuf};
308 } else { 987 } else {
309 $pixbuf = $self->{background}->copy; 988 $time->show;
310 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 989 $time->set_text ($self->{app}{defaults}{time});
311 } 990 if ($new eq TIMESYS_ABSOLUTE) {
312 } else { 991 $interval->hide;
313 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 992 $count->hide;
314
315 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
316
317 if ($s < $bw && $s < $bh) {
318 $pixbuf = new_pixbuf $s, $s, 0;
319 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
320 } else { 993 } else {
321 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 994 $interval->show;
322 } 995 $count->show;
323 996 if ($new eq TIMESYS_BYO_YOMI) {
324 my $linew = int ($s / 25 / $size); 997 $interval->set_text ($self->{app}{defaults}{byo_time});
325 998 $count->set_text ($self->{app}{defaults}{byo_period});
326 # ornamental border... we have time to waste :/ 999 } elsif ($new eq TIMESYS_CANADIAN) {
327 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 1000 $interval->set_text ($self->{app}{defaults}{can_time});
328 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 1001 $count->set_text ($self->{app}{defaults}{can_period});
329 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
330 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
331
332 for my $i (1 .. $size) {
333 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
334 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
335
336 # 38 max, but we allow a bit more
337 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
338 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
339
340 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
341 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
342 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
343 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
344
345 $a++;
346 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
347 }
348
349 unless ($::config->{conserve_memory}) {
350 $self->{background} = $pixbuf;
351 $pixbuf = $pixbuf->copy;
352 }
353 }
354
355 $self->{pixbuf} = $pixbuf;
356
357 # hoshi-points(!)#d#
358 # caching of empty board gfx(!)#d#
359
360 for my $x (1 .. $size) {
361 for my $y (1 .. $size) {
362 my $rand = ($x ^ $y ^ 0x5555);
363
364 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
365
366 if ($::config->{randomize}) {
367 $dx += ($rand % 7) - 3;
368 $dy += ($rand / 3 % 7) - 3;
369 }
370
371 my $shadow = $edge * 0.05;
372 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
373
374 my $mark = $self->{board}{board}[$x-1][$y-1];
375 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
376
377 if ($oldboard) {
378 next if $old == $mark; # no change
379
380 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
381 $expose_area = $expose_area
382 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
383 : new Gtk2::Gdk::Rectangle @$area;
384 }
385
386 if ($mark) {
387 my $pb = $self->create_stack($mark, $edge, $rand);
388
389 $pb->composite ($pixbuf, @$area,
390 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
391
392 # labels are handled here because they are quite rare
393 if ($mark & MARK_LABEL) {
394 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
395
396 if ($white) {
397 pixbuf_text $pixbuf, 0,
398 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
399 $self->{board}{label}[$x-1][$y-1];
400 } 1002 }
401 pixbuf_text $pixbuf, $white,
402 $k[$x], $k[$y], $ofs * 0.7,
403 $self->{board}{label}[$x-1][$y-1];
404 } 1003 }
405
406 # old pixmap&mask-way. that was fast ;(
407 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
408
409 #$gc->set_clip_mask ($bm);
410 #$gc->set_clip_origin ($dx, $dy);
411 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
412 } 1004 }
413 } 1005 }
1006 );
1007
1008 $inlay->append_text ("\nMain Time: ");
1009 $time = $inlay->append_widget (gtk::timeentry \$info->{rules}{time}, 5);
1010 $inlay->append_text ("\nInterval: ");
1011 $interval = $inlay->append_widget (gtk::timeentry \$info->{rules}{interval}, 5);
1012 $inlay->append_text ("\nPeriods/Stones: ");
1013 $count = $inlay->append_widget (gtk::numentry \$info->{rules}{count}, 5);
1014
1015 $inlay->append_text ("\n");
1016
1017 if (!$self->{channel}) {
1018 $inlay->append_button ("Create Challenge", sub {
1019 $inlay->clear;
1020 $self->{cid} = $self->{conn}->alloc_clientid;
1021 $self->send (new_game =>
1022 channel => delete $self->{roomid},
1023 gametype => $info->{gametype},
1024 cid => $self->{cid},
1025 flags => $info->{flags},
1026 rules => $info->{rules},
1027 notes => $info->{notes},
1028 );
1029 });
1030 } else {
1031 $inlay->append_button ("OK", sub {
1032 $inlay->clear;
1033 $self->send (challenge =>
1034 channel => $self->{channel},
1035 black => $info->{black},
1036 white => $info->{white},
1037 gametype => $info->{gametype},
1038 cid => $info->{cid},
1039 rules => $info->{rules},
1040 );
1041 });
1042 if (exists $self->{challenge}{""}) {
1043 $inlay->append_button ("Reject", sub {
1044 $inlay->clear;
1045 $self->send (reject_challenge =>
1046 channel => $self->{channel},
1047 name => $opponent->{name},
1048 gametype => $info->{gametype},
1049 cid => $info->{cid},
1050 rules => $info->{rules},
1051 );
1052 });
1053 }
1054 }
1055}
1056
1057sub new_game_challenge {
1058 my ($self) = @_;
1059
1060 my $d = $self->{app}{defaults};
1061
1062 $self->{challenge}{""} = {
1063 gametype => $d->{gametype},
1064 flags => 0,
1065 notes => $d->{stones},
1066 rules => {
1067 ruleset => $d->{ruleset},
1068 size => $d->{size},
1069 timesys => $d->{timesys},
1070 time => $d->{time},
1071 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1072 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1073 },
1074
1075 inlay => $self->{chat}->new_inlay,
414 } 1076 };
415 1077 $self->draw_challenge ("");
416 $self->{board_shown} = Storable::dclone $self->{board};
417 #d# save
418 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
419
420 $expose_area;
421} 1078}
422 1079
423sub redraw { 1080sub event_challenge {
424 my ($self, $area) = @_; 1081 my ($self, $info) = @_;
425 1082
426 if ($area && $self->{pixbuf}) { 1083 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
427 my ($x, $y, $w, $h) = $area->values; 1084 my $opponent = $as_black ? $info->{white} : $info->{black};
428 my ($ox, $oy, $s) = @{$self->{offsets}};
429 1085
430 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 1086 my $id = $opponent->{name};
431 $x, $y, $x + $ox, $y + $oy, $w, $h,
432 "normal", 0, 0);
433 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
434 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
435 }
436}
437 1087
438sub event_update_tree { 1088 sound::play 2, "info";
439 my ($self) = @_;
440 1089
441 $self->{path} = $self->get_path; 1090 $self->{challenge}{$id} = $info;
442 $self->{moveadj}->value_changed if $self->{moveadj}; 1091 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
443} 1092 exists $self->{challenge}{""}
444 1093 ? "Challenge from " . $opponent->as_string
445sub event_part { 1094 : "Challenge to " . $opponent->as_string,
446 my ($self) = @_; 1095 sub {
447 $self->SUPER::event_part; 1096 $self->{challenge}{$id}{inlay} = $_[0];
448 delete $appwin::gamelist->{game}{$self->{channel}}; 1097 $self->draw_challenge ($id);
449 $self->destroy; 1098 },
450} 1099 !exists $self->{challenge}{""} # only open when not offerer
451 1100 );
452sub event_move {
453 my ($self, $pass) = @_;
454 sound::play 1, $pass ? "pass" : "move";
455} 1101}
456 1102
4571; 11031;
458 1104

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