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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.16 by pcg, Sun Jun 1 02:33:08 2003 UTC vs.
Revision 1.51 by pcg, Tue Jun 10 10:04:36 2003 UTC

1use utf8;
2
3package game::goclock;
4
5# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6# is completely borked.
7
8use Time::HiRes ();
9
10use KGS::Constants;
11
12use base gtk::widget;
13
14sub new {
15 my $class = shift;
16 my $self = $class->SUPER::new(@_);
17
18 $self->{widget} = new Gtk2::Label;
19
20 $self->{set} = sub { };
21 $self->{format} = sub { "ERROR" };
22
23 $self;
24}
25
26sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_;
28
29 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] };
31 $self->{format} = sub { util::format_time $_[0] };
32
33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count;
35
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub {
39 if ($_[0] > $low) {
40 util::format_time $_[0] - $low;
41 } else {
42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
45 }
46 };
47
48 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub {
52 if (!$self->{moves}) {
53 util::format_time $_[0] - $low;
54 } else {
55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d [%d]",
58 util::format_time $time,
59 $self->{moves},
60 $time / ($self->{moves} || 1);
61
62 }
63 };
64
65 } else {
66 # none, or unknown
67 $self->{set} = sub { };
68 $self->{format} = sub { "---" }
69 }
70}
71
72sub refresh {
73 my ($self, $timestamp) = @_;
74 my $timer = $self->{time} + $self->{start} - $timestamp;
75
76 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4));
79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4)));
80
81 $timer - int $timer;
82}
83
84sub set_time {
85 my ($self, $time) = @_;
86
87 # we ignore requests to re-set the time of a running clock.
88 # this is the easiest way to ensure that commentary etc.
89 # doesn't re-set the clock. yes, this is frickle design,
90 # but I think the protocol is to blame here, which gives
91 # very little time information. (cgoban2 also has had quite
92 # a lot of small time update problems...)
93 unless ($self->{timeout}) {
94 $self->{set}->($time->[0], $time->[1]);
95 $self->refresh ($self->{start});
96 }
97}
98
99sub start {
100 my ($self, $when) = @_;
101
102 $self->stop;
103
104 $self->{start} = $when;
105
106 my $timeout; $timeout = sub {
107 my $next = $self->refresh (Time::HiRes::time) * 1000;
108 $next += 1000 if $next < 0;
109 $self->{timeout} = add Glib::Timeout $next, $timeout;
110 0;
111 };
112
113 $timeout->();
114}
115
116sub stop {
117 my ($self) = @_;
118
119 remove Glib::Source delete $self->{timeout} if $self->{timeout};
120}
121
122sub destroy {
123 my ($self) = @_;
124 $self->stop;
125 $self->SUPER::destroy;
126}
127
128package game::userpanel;
129
130use base gtk::widget;
131
132sub new {
133 my $class = shift;
134 my $self = $class->SUPER::new(@_);
135
136 $self->{widget} = new Gtk2::HBox;
137
138 $self->{widget}->add (my $vbox = new Gtk2::VBox);
139
140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
141 $vbox->add ($self->{info} = new Gtk2::Label "");
142 $vbox->add (($self->{clock} = new game::goclock)->widget);
143
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145
146 $self;
147}
148
149sub configure {
150 my ($self, $user, $rules) = @_;
151
152 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string);
154
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all;
158
159 # the big picture...
160 appwin::userpic ($user->{name}, sub {
161 return unless $self->{imagebox};
162 if ($_[0]) {
163 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
164 $self->{imagebox}->add (gtk::image_from_data $_[0]);
165 $self->{imagebox}->show_all;
166 }
167 });
168 }
169
170 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
171}
172
173sub set_state {
174 my ($self, $captures, $timer, $when) = @_;
175
176 $self->{clock}->stop unless $when;
177 $self->{clock}->set_time ($timer);
178 $self->{clock}->start ($when) if $when;
179
180 $self->{info}->set_text ("$captures pris.");
181}
182
1package game; 183package game;
2 184
3use KGS::Constants; 185use KGS::Constants;
4use KGS::Game::Board; 186use KGS::Game::Board;
5 187
20 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; 202 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
21 $self->{window}->set_title("KGS Game $title"); 203 $self->{window}->set_title("KGS Game $title");
22 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 204 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
23 205
24 $self->{window}->signal_connect(delete_event => sub { 206 $self->{window}->signal_connect(delete_event => sub {
25 if ($self->{joined}) {
26 $self->part; 207 $self->part;
27 } else { 208 $self->destroy;
28 $self->event_part;
29 }
30 1; 209 1;
31 }); 210 });
32 211
33 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 212 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
34 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 213 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
35 214
215 # LEFT PANE
216
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
218
219 $self->{boardbox} = new Gtk2::VBox;
220
36 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
37 222
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas)
228
38 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
39 230
40 { 231 {
41 # grrr...
42 $frame->add(my $vbox = new Gtk2::VBox); 232 $frame->add(my $vbox = new Gtk2::VBox);
43 $vbox->add($self->{title} = new Gtk2::Label $title); 233 $vbox->add($self->{title} = new Gtk2::Label $title);
44 234
45 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0; 235 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 1, 0;
46 236
47 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
48 $scale->set_draw_value (0); 238 $scale->set_draw_value (0);
239 $scale->set_digits (0);
49 240
50 $self->{moveadj}->signal_connect (value_changed => sub { 241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
51 return unless $self->{path};
52
53 my $move = int (@{$self->{path}} * $_[0]->get_value);
54
55 $self->{board} = new KGS::Game::Board $self->{size};
56 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
57
58 $self->redraw ($self->repaint_board);
59
60 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
61 });
62 }
63 242 }
64 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0); 243
244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
65 250
66 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); 251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
67 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self); 252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
68 253
254 # RIGHT PANE
255
69 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0); 256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
70 $self->{hpane}->set(position_set => 1); 257 $self->{hpane}->set(position_set => 1);
71 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; 258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
72 259
73 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); 260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
74 $sw->set_policy("automatic", "always"); 261 $sw->set_policy("automatic", "always");
75 262
76 $sw->add(($self->{userlist} = new gtk::userlist)->widget); 263 $sw->add(($self->{userlist} = new userlist)->widget);
77 264
78 $self->{vpane}->add(my $vbox = new Gtk2::VBox); 265 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
79 266
80 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); 267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
81 $sw->set_policy("never", "always"); 268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
82 269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
270
83 $sw->add(($self->{text} = new gtk::text)->widget); 271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
84 272
85 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
86 $self->{entry}->signal_connect(activate => sub { 274 $self->{entry}->signal_connect(activate => sub {
87 my $text = $self->{entry}->get_text; 275 my $text = $self->{entry}->get_text;
88 $self->say($text) if $text =~ /\S/; 276 $self->say($text) if $text =~ /\S/;
89 $self->{entry}->set_text(""); 277 $self->{entry}->set_text("");
90 }); 278 });
91 279
280 $self->event_update_game;
92 $self; 281 $self;
93} 282}
94 283
95sub event_update_users { 284sub event_update_users {
96 my ($self) = @_; 285 my ($self, $add, $update, $remove) = @_;
97 286
98 $self->{userlist}->update($self->{users}); 287 $self->{userlist}->update ($add, $update, $remove);
99} 288}
100 289
101sub join { 290sub join {
102 my ($self) = @_; 291 my ($self) = @_;
292 return if $self->{joined};
293
103 $self->SUPER::join; 294 $self->SUPER::join;
104 295
105 $self->{window}->show_all; 296 $self->{window}->show_all;
106} 297}
107 298
108sub part { 299sub part {
109 my ($self) = @_; 300 my ($self) = @_;
301
110 $self->SUPER::part; 302 $self->SUPER::part;
111 303 $self->destroy;
112 $self->{window}->hide;
113} 304}
114 305
115sub configure_event { 306sub configure_event {
116 my ($widget, $event, $self) = @_; 307 my ($widget, $event, $self) = @_;
117 delete $self->{stack}; 308 delete $self->{stack};
126 my ($widget, $event, $self) = @_; 317 my ($widget, $event, $self) = @_;
127 318
128 $self->{pixbuf} or return; 319 $self->{pixbuf} or return;
129 320
130 my $area = $event->area; 321 my $area = $event->area;
131 my ($ox, $oy, $s) = @{$self->{offsets}};
132 322
133 $self->redraw ( 323 $self->redraw ($area);
134 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->y - $oy, $area->width, $area->height)
135 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s)
136 );
137 324
138 0; 325 0;
139} 326}
140 327
141# something Gtk2 fixed 328# something Gtk2 fixed
178 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { 365 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
179 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; 366 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
180 367
181 # zeroeth the shadow 368 # zeroeth the shadow
182 if ($mark & (MARK_B | MARK_W)) { 369 if ($mark & (MARK_B | MARK_W)) {
370 # the -0.5's are a mystery to me
183 $::shadow_img->composite ( 371 $::shadow_img->composite (
184 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5, 372 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
185 $size / $stone->get_width, $size / $stone->get_height, 373 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
186 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 374 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
187 ); 375 );
188 } 376 }
189 377
190 # first the big stones (handicap stones different for effect) 378 # first the big stones (handicap stones could be different)
191 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 379 for ([MARK_B, $mark & MARK_MOVE ? 255 : 255],
192 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 380 [MARK_W, $mark & MARK_MOVE ? 255 : 255],
193 [MARK_GRAY_B, 128], 381 [MARK_GRAY_B, 128],
194 [MARK_GRAY_W, 128]) { 382 [MARK_GRAY_W, 128]) {
195 my ($mask, $alpha) = @$_; 383 my ($mask, $alpha) = @$_;
196 if ($mark & $mask) { 384 if ($mark & $mask) {
197 $stone->composite ( 385 $stone->composite (
206 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 394 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
207 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 395 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
208 my ($mask, $img) = @$_; 396 my ($mask, $img) = @$_;
209 if ($mark & $mask) { 397 if ($mark & $mask) {
210 $img->composite ( 398 $img->composite (
211 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2, 399 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
212 $size / $img->get_width / 2, $size / $img->get_height / 2, 400 $size / $img->get_width / 2, $size / $img->get_height / 2,
213 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224 401 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
214 ); 402 );
215 } 403 }
216 } 404 }
222 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 410 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
223 [MARK_SQUARE, $::square_img[$dark_bg]]) { 411 [MARK_SQUARE, $::square_img[$dark_bg]]) {
224 my ($mask, $img) = @$_; 412 my ($mask, $img) = @$_;
225 if ($mark & $mask) { 413 if ($mark & $mask) {
226 $img->composite ( 414 $img->composite (
227 $base, 0, 0, $size, $size, -0.5, -0.5, 415 $base, 0, 0, $size, $size, 0, 0,
228 $size / $img->get_width, $size / $img->get_height, 416 $size / $img->get_width, $size / $img->get_height,
229 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255 417 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
230 ); 418 );
231 } 419 }
232 } 420 }
233 421
234 push @$$c, $base; 422 push @$$c, $base;
253 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5; 441 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
254 $y -= $height * 0.5; 442 $y -= $height * 0.5;
255 443
256 for (@c) { 444 for (@c) {
257 my $w = $_->get_width * $s; 445 my $w = $_->get_width * $s;
446 # +2 == don't fight the rounding
258 $_->composite ($pixbuf, 447 $_->composite ($pixbuf,
259 $x, $y, $w+1, $height+1, $x, $y, $s, $s, 448 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
260 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); 449 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
261 450
262 $x += $w + $spacing; 451 $x += $w + $spacing;
263 } 452 }
264 } 453 }
278 my $expose_area = undef; 467 my $expose_area = undef;
279 468
280 return $expose_area unless $self->{board}; 469 return $expose_area unless $self->{board};
281 470
282 my ($w, $h) = ($canvas->allocation->values)[2,3]; 471 my ($w, $h) = ($canvas->allocation->values)[2,3];
283
284 my $s = $w > $h ? $h : $w;
285 472
473 die "FATAL: board aspect ratio != 1" unless $w == $h;
474
475 my $s = $w;
476
286 return unless $s > 128; 477 return unless $s >= 200;
287 478
288 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
289
290 my $size = $self->{size}; 479 my $size = $self->{size};
291 480
292 # we leave enough space for the shadows.. I like smaller stones, and we 481 # we leave enough space for the shadows.. I like smaller stones, and we
293 # do no need to do the nifty recursive screen updates that goban2 does 482 # do no need to do the nifty recursive screen updates that goban2 does
294 my $border = int ($s / ($size + 3) * 0.5); 483 my $border = int ($s / ($size + 3) * 0.5);
319 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); 508 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
320 } else { 509 } else {
321 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 510 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
322 } 511 }
323 512
324 my $linew = int ($s / 25 / $size); 513 my $linew = int ($s / 40 / $size);
325 514
326 # ornamental border... we have time to waste :/ 515 # ornamental border... we have time to waste :/
327 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 516 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
328 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 517 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
329 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; 518 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
330 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; 519 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
331 520
332 for my $i (1 .. $size) { 521 for my $i (1 .. $size) {
333 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192; 522 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
334 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192; 523 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
335 524
344 533
345 $a++; 534 $a++;
346 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK... 535 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
347 } 536 }
348 537
538 # hoshi points
539 my $hoshi = sub {
540 my ($x, $y) = @_;
541 my $hs = int ($edge / 4) | 1;
542 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
543
544 # we use the shadow mask... not perfect, but I want to finish this
545 $::shadow_img->composite ($pixbuf,
546 $x, $y, $hs + 1, $hs + 1, $x, $y,
547 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
548 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
549 };
550
551 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
552 $hoshi->($h1, $h1);
553 $hoshi->($size - $h1 + 1, $h1);
554 $hoshi->($h1, $size - $h1 + 1);
555 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
556
557 if ($size % 2) { # on odd boards, also the remaining 5
558 my $h2 = ($size + 1) / 2;
559 if ($size > 10) {
560 $hoshi->($h1, $h2);
561 $hoshi->($size - $h1 + 1, $h2);
562 $hoshi->($h2, $size - $h1 + 1);
563 $hoshi->($h2, $h1);
564 }
565 # the tengen
566 $hoshi->($h2, $h2);
567 }
568
349 unless ($::config->{conserve_memory}) { 569 unless ($::config->{conserve_memory} > 1) {
350 $self->{background} = $pixbuf; 570 $self->{background} = $pixbuf;
351 $pixbuf = $pixbuf->copy; 571 $pixbuf = $pixbuf->copy;
352 } 572 }
353 } 573 }
354 574
355 $self->{pixbuf} = $pixbuf; 575 $self->{pixbuf} = $pixbuf;
356
357 # hoshi-points(!)#d#
358 # caching of empty board gfx(!)#d#
359 576
360 for my $x (1 .. $size) { 577 for my $x (1 .. $size) {
361 for my $y (1 .. $size) { 578 for my $y (1 .. $size) {
362 my $rand = ($x ^ $y ^ 0x5555); 579 my $rand = ($x ^ $y ^ 0x5555);
363 580
400 } 617 }
401 pixbuf_text $pixbuf, $white, 618 pixbuf_text $pixbuf, $white,
402 $k[$x], $k[$y], $ofs * 0.7, 619 $k[$x], $k[$y], $ofs * 0.7,
403 $self->{board}{label}[$x-1][$y-1]; 620 $self->{board}{label}[$x-1][$y-1];
404 } 621 }
405
406 # old pixmap&mask-way. that was fast ;(
407 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
408
409 #$gc->set_clip_mask ($bm);
410 #$gc->set_clip_origin ($dx, $dy);
411 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
412 } 622 }
413 } 623 }
414 } 624 }
415 625
416 $self->{board_shown} = Storable::dclone $self->{board}; 626 $self->{board_shown} = Storable::dclone $self->{board};
423sub redraw { 633sub redraw {
424 my ($self, $area) = @_; 634 my ($self, $area) = @_;
425 635
426 if ($area && $self->{pixbuf}) { 636 if ($area && $self->{pixbuf}) {
427 my ($x, $y, $w, $h) = $area->values; 637 my ($x, $y, $w, $h) = $area->values;
428 my ($ox, $oy, $s) = @{$self->{offsets}};
429 638
430 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 639 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
431 $x, $y, $x + $ox, $y + $oy, $w, $h, 640 $x, $y, $x, $y, $w, $h,
432 "normal", 0, 0); 641 "normal", 0, 0);
433 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, 642 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
434 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; 643 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
644 }
645}
646
647sub update_board {
648 my ($self) = @_;
649 return unless $self->{path};
650
651 #$self->{update_board_cb} ||= add Glib::Idle sub {
652 my $move = int $self->{moveadj}->get_value;
653
654 my $running = $move == @{$self->{path}};
655
656 $self->{board_label}->set_text ("Move " . ($move - 1));
657
658 $self->{board} = new KGS::Game::Board $self->{size};
659 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
660
661 for my $colour (WHITE, BLACK) {
662 $self->{userpanel}[$colour]->set_state (
663 $self->{board}{captures}[$colour],
664 $self->{board}{timer}[$colour],
665 ($running && $self->{lastmove_colour} == !$colour)
666 ? $self->{lastmove_time} : 0
667 );
668 }
669
670 $self->redraw ($self->repaint_board);
671
672 # delete $self->{update_board_cb};
435 } 673 #}
436} 674}
437 675
438sub event_update_tree { 676sub event_update_tree {
439 my ($self) = @_; 677 my ($self) = @_;
440 678
441 $self->{path} = $self->get_path; 679 $self->{path} = $self->get_path;
442 $self->{moveadj}->value_changed if $self->{moveadj}; 680
681 if ($self->{moveadj}) {
682 my $upper = $self->{moveadj}->upper;
683 my $pos = $self->{moveadj}->get_value;
684 my $move = scalar @{$self->{path}};
685
686 $self->{moveadj}->upper ($move);
687
688 $self->{moveadj}->changed;
689 if ($pos == $upper) {
690 $self->{moveadj}->value ($move);
691 $self->{moveadj}->value_changed;
692 }
693 }
694}
695
696sub event_update_comments {
697 my ($self, $node, $comment, $newnode) = @_;
698 $self->SUPER::event_update_comments($node, $comment, $newnode);
699
700 my $text;
701
702 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
703 if $newnode;
704
705 for (split /\n/, $comment) {
706 $text .= "\n";
707 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
708 $text .= "<user>" . (util::toxml $1) . "</user>:";
709 }
710
711 # coords only for 19x19 so far
712 $_ = util::toxml $_;
713 s{
714 (
715 \b
716 (?:[bw])?
717 [, ]{0,2}
718 [a-hj-t] # valid for upto 19x19
719 \s?
720 [1-9]?[0-9]
721 \b
722 )
723 }{
724 "<coord>$1</coord>";
725 }sgexi;
726
727 $text .= $_;
728 }
729
730 $self->{text}->append_text ($text);
731}
732
733sub event_join {
734 my ($self) = @_;
735 $self->SUPER::event_join;
443} 736}
444 737
445sub event_part { 738sub event_part {
446 my ($self) = @_; 739 my ($self) = @_;
447 $self->SUPER::event_part; 740 $self->SUPER::event_part;
448 delete $appwin::gamelist->{game}{$self->{channel}};
449 $self->destroy; 741 $self->destroy;
450} 742}
451 743
452sub event_move { 744sub event_move {
453 my ($self, $pass) = @_; 745 my ($self, $pass) = @_;
454 sound::play 1, $pass ? "pass" : "move"; 746 sound::play 1, $pass ? "pass" : "move";
455} 747}
456 748
749sub event_update_game {
750 my ($self) = @_;
751 $self->SUPER::event_update_game;
752
753 $self->{user}[BLACK] = $self->{user1};
754 $self->{user}[WHITE] = $self->{user2};
755
756 # show board
757
758 $self->{left}->remove ($_) for $self->{left}->get_children;
759 if ($self->is_valid) {
760 $self->{left}->add ($self->{boardbox});
761 (delete $self->{challenge})->destroy if $self->{challenge};
762 } else {
763 $self->{left}->add ($self->{challenge}->widget);
764 }
765 $self->{left}->show_all;
766
767 # view text
768
769 $text = "\n<header>Game Update</header>";
770
771 $text .= "\nType: " . (util::toxml $gametype{$self->type})
772 . " (" . (util::toxml $gameopt{$self->option}) . ")";
773 $text .= "\nFlags:";
774 $text .= " valid" if $self->is_valid;
775 $text .= " adjourned" if $self->is_adjourned;
776 $text .= " scored" if $self->is_scored;
777 $text .= " saved" if $self->is_saved;
778
779 $text .= "\nWhite: <user>" . (util::toxml $self->{user2}->as_string) . "</user>";
780 $text .= "\nBlack: <user>" . (util::toxml $self->{user1}->as_string) . "</user>";
781 $text .= "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
782
783 if ($self->is_valid) {
784 $text .= "\nHandicap: " . $self->{handicap};
785 $text .= "\nKomi: " . $self->{komi};
786 $text .= "\nSize: " . $self->size_string;
787 }
788
789 if ($self->is_scored) {
790 $text .= "\nResult: " . $self->score_string;
791 }
792
793 $self->{text}->append_text ("<infoblock>$text</infoblock>");
794}
795
796sub event_update_rules {
797 my ($self, $rules) = @_;
798
799 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
800 for BLACK, WHITE;
801
802 my $text = "\n<header>Game Rules</header>";
803
804 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
805
806 $text .= "\nTime: ";
807
808 if ($rules->{timesys} == TIMESYS_NONE) {
809 $text .= "UNLIMITED";
810 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
811 $text .= util::format_time $rules->{time};
812 $text .= " ABS";
813 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
814 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
815 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
816 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
817 $text .= util::format_time $rules->{time};
818 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
819 }
820
821 $self->{text}->append_text ("<infoblock>$text</infoblock>");
822}
823
824sub inject_resign_game {
825 my ($self, $msg) = @_;
826
827 $self->{text}->append_text ("\n<infoblock><header>Resign</header>"
828 . "\n<user>"
829 . (util::toxml $self->{user}[$msg->{player}]->as_string)
830 . "</user> resigned.</infoblock>");
831}
832
833sub inject_final_result {
834 my ($self, $msg) = @_;
835
836 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>"
837 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
838 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
839 . "</infoblock>"
840 );
841}
842
843sub destroy {
844 my ($self) = @_;
845 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy
846 for BLACK, WHITE;
847 $self->SUPER::destroy;
848 delete $appwin::gamelist->{game}{$self->{channel}};
849}
850
4571; 8511;
458 852

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