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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.17 by pcg, Sun Jun 1 02:39:00 2003 UTC vs.
Revision 1.102 by pcg, Sun May 30 06:40:21 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5package game::goclock;
6
7# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
8# is completely borked.
9
10use Time::HiRes ();
11
12use KGS::Constants;
13
14use Glib::Object::Subclass
15 Gtk2::Label;
16
17sub INIT_INSTANCE {
18 my $self = shift;
19
20 $self->signal_connect (destroy => sub { $_[0]->stop });
21
22 $self->{set} = sub { };
23 $self->{format} = sub { "???" };
24}
25
26sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_;
28
29 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] };
31 $self->{format} = sub { util::format_time $_[0] };
32
33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count;
35
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub {
39 if ($_[0] > $low) {
40 util::format_time $_[0] - $low;
41 } else {
42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
45 }
46 };
47
48 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub {
52 if (!$self->{moves}) {
53 util::format_time $_[0] - $low;
54 } else {
55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d =%d",
58 util::format_time $time,
59 $self->{moves},
60 $self->{moves} > 1
61 ? $time / $self->{moves}
62 : $interval;
63 }
64 };
65
66 } else {
67 # none, or unknown
68 $self->{set} = sub { };
69 $self->{format} = sub { "---" }
70 }
71}
72
73sub refresh {
74 my ($self, $timestamp) = @_;
75 my $timer = $self->{time} + $self->{start} - $timestamp;
76
77 # we round the timer value slightly... the protocol isn't exact anyways,
78 # and this gives smoother timers ;)
79 my $timer2 = int $timer + 0.4;
80
81 if ($timer2 <= 0) {
82 $timer2 = 0 if $timer2 < 0;
83 $self->set_text ("TIME OVER");
84 } else {
85 $self->set_text ($self->{format}->($timer2));
86 }
87
88 $timer - int $timer;
89}
90
91sub set_time {
92 my ($self, $time, $moves) = @_;
93
94 # we ignore requests to re-set the time of a running clock.
95 # this is the easiest way to ensure that commentary etc.
96 # doesn't re-set the clock. yes, this is frickle design,
97 # but I think the protocol is to blame here, which gives
98 # very little time information. (cgoban2 also has had quite
99 # a lot of small time update problems...)
100 unless ($self->{timeout}) {
101 $self->{set}->($time, $moves);
102 $self->refresh ($self->{start});
103 }
104}
105
106sub start {
107 my ($self, $when) = @_;
108
109 $self->stop;
110
111 $self->{start} = $when;
112
113 my $timeout; $timeout = sub {
114 my $next = $self->refresh (Time::HiRes::time) * 1000;
115 $next += 1000 if $next < 0;
116 $self->{timeout} = add Glib::Timeout $next, $timeout;
117 0;
118 };
119
120 $timeout->();
121}
122
123sub stop {
124 my ($self) = @_;
125
126 remove Glib::Source delete $self->{timeout} if $self->{timeout};
127}
128
129package game::userpanel;
130
131use Glib::Object::Subclass
132 Gtk2::HBox,
133 properties => [
134 Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
135 ];
136
137sub INIT_INSTANCE {
138 my ($self) = @_;
139
140 $self->add (my $vbox = new Gtk2::VBox);
141
142 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
143 $vbox->add ($self->{info} = new Gtk2::Label "");
144 $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
145
146 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
147
148 $self;
149}
150
151sub configure {
152 my ($self, $app, $user, $rules) = @_;
153
154 if ($self->{name}->get_text ne $user->as_string) {
155 $self->{name}->set_text ($user->as_string);
156
157 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
158 $self->{imagebox}->add (gtk::image_from_data undef);
159 $self->{imagebox}->show_all;
160
161 if ($user->has_pic) {
162 # the big picture...
163 $app->userpic ($user->{name}, sub {
164 return unless $self->{imagebox};
165
166 if ($_[0]) {
167 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
168 $self->{imagebox}->add (gtk::image_from_data $_[0]);
169 $self->{imagebox}->show_all;
170 }
171 });
172 }
173 }
174
175 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
176}
177
178sub set_captures {
179 my ($self, $captures) = @_;
180
181 $self->{info}->set_text ("$captures pris.");
182}
183
184sub set_timer {
185 my ($self, $when, $time, $moves) = @_;
186
187 $self->{clock}->stop unless $when;
188 $self->{clock}->set_time ($time, $moves);
189 $self->{clock}->start ($when) if $when;
190}
191
1package game; 192package game;
193
194use Scalar::Util qw(weaken);
2 195
3use KGS::Constants; 196use KGS::Constants;
4use KGS::Game::Board; 197use KGS::Game::Board;
5 198
199use Gtk2::GoBoard;
200use Gtk2::GoBoard::Constants;
201
202use base KGS::Game;
6use base KGS::Listener::Game; 203use base KGS::Listener::Game;
7use base KGS::Game;
8 204
9use base gtk::widget; 205use Glib::Object::Subclass
206 Gtk2::Window;
10 207
11use POSIX qw(ceil); 208use POSIX qw(ceil);
12 209
13sub new { 210sub new {
14 my $self = shift; 211 my ($self, %arg) = @_;
15 $self = $self->SUPER::new(@_); 212 $self = $self->Glib::Object::new;
213 $self->{$_} = delete $arg{$_} for keys %arg;
16 214
17 $self->listen($self->{conn});
18
19 $self->{window} = new Gtk2::Window 'toplevel';
20 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
21 $self->{window}->set_title("KGS Game $title");
22 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 215 gtk::state $self, "game::window", undef, window_size => [600, 500];
23 216
24 $self->{window}->signal_connect(delete_event => sub { 217 $self->signal_connect (destroy => sub {
25 if ($self->{joined}) { 218 $self->unlisten;
26 $self->part; 219 delete $self->{app}{game}{$self->{channel}};
27 } else { 220 %{$_[0]} = ();
28 $self->event_part; 221 });#d#
29 } 222
30 1; 223 $self->add (my $hpane = new Gtk2::HPaned);
224 gtk::state $hpane, "game::hpane", undef, position => 500;
225
226 # LEFT PANE
227
228 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
229
230 $self->{boardbox} = new Gtk2::VBox;
231
232 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
233
234 # board box (aspect/canvas)
235
236 #$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
237
238 # RIGHT PANE
239
240 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
241 $hpane->set (position_set => 1);
242
243 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
244
245 {
246 $frame->add (my $vbox = new Gtk2::VBox);
247 $vbox->add ($self->{title} = new Gtk2::Label $title);
248
249 $vbox->add (my $hbox = new Gtk2::HBox);
250
251 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
252
253 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
254
255 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
256 $scale->set_draw_value (0);
257 $scale->set_digits (0);
258
259 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
260 }
261
262 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
263
264 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
265 for COLOUR_WHITE, COLOUR_BLACK;
266
267 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
268
269 $buttonbox->add ($self->{button_pass} =
270 Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0));
271 $self->{button_pass}->signal_connect (clicked => sub {
272 $self->{board_click}->(255, 255) if $self->{board_click};
31 }); 273 });
32 274 $buttonbox->add ($self->{button_undo} =
33 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 275 Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0));
34 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 276 $self->{button_undo}->signal_connect (clicked => sub {
35 277 $self->send (req_undo => channel => $self->{channel});
36 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 278 });
37 279 $buttonbox->add ($self->{button_resign} =
38 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 280 Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0));
39 281 $self->{button_resign}->signal_connect (clicked => sub {
282 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
283 });
40 { 284
41 # grrr... 285 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
42 $frame->add(my $vbox = new Gtk2::VBox);
43 $vbox->add($self->{title} = new Gtk2::Label $title);
44 286
45 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0; 287 $self->set_channel ($self->{channel});
46 288
47 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 289 $self->show_all;
48 $scale->set_draw_value (0);
49 290
291 $self;
292}
293
294sub set_channel {
295 my ($self, $channel) = @_;
296
297 $self->{channel} = $channel;
298
299 if ($self->{channel} > 0) {
300 $self->listen ($self->{conn});
301
302 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
303 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
304
305 $self->signal_connect (delete_event => sub { $self->part; 1 });
50 $self->{moveadj}->signal_connect (value_changed => sub { 306 $self->{chat}->signal_connect (command => sub {
51 return unless $self->{path}; 307 my ($chat, $cmd, $arg) = @_;
52 308 if ($cmd eq "rsave") {
53 my $move = int (@{$self->{path}} * $_[0]->get_value); 309 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
54 310 } else {
55 $self->{board} = new KGS::Game::Board $self->{size}; 311 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
56 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); 312 }
57
58 $self->redraw ($self->repaint_board);
59
60 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
61 }); 313 });
62 } 314 }
63
64 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0);
65
66 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
67 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
68
69 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
70 $self->{hpane}->set(position_set => 1);
71 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
72
73 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
74 $sw->set_policy("automatic", "always");
75
76 $sw->add(($self->{userlist} = new gtk::userlist)->widget);
77
78 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
79
80 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
81 $sw->set_policy("never", "always");
82
83 $sw->add(($self->{text} = new gtk::text)->widget);
84
85 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
86 $self->{entry}->signal_connect(activate => sub {
87 my $text = $self->{entry}->get_text;
88 $self->say($text) if $text =~ /\S/;
89 $self->{entry}->set_text("");
90 });
91
92 $self;
93} 315}
94 316
95sub event_update_users { 317sub event_update_users {
96 my ($self) = @_; 318 my ($self, $add, $update, $remove) = @_;
97 319
98 $self->{userlist}->update($self->{users}); 320# $self->{userlist}->update ($add, $update, $remove);
321
322 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
323 for @$remove;
324
325 $self->{users_inlay}->refresh;
326
327 my %important;
328 $important{$self->{black}{name}}++;
329 $important{$self->{white}{name}}++;
330 $important{$self->{owner}{name}}++;
331
332 if (my @users = grep $important{$_->{name}}, @$add) {
333 $self->{chat}->append_text ("\n<header>Joins:</header>");
334 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
335 }
336 if (my @users = grep $important{$_->{name}}, @$remove) {
337 $self->{chat}->append_text ("\n<header>Parts:</header>");
338 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
339 }
99} 340}
100 341
101sub join { 342sub join {
102 my ($self) = @_; 343 my ($self) = @_;
344 return if $self->{joined};
345
103 $self->SUPER::join; 346 $self->SUPER::join;
104
105 $self->{window}->show_all;
106} 347}
107 348
108sub part { 349sub update_cursor {
109 my ($self) = @_; 350 my ($self) = @_;
110 $self->SUPER::part;
111 351
112 $self->{window}->hide; 352 my $move = int $self->{moveadj}->get_value;
113} 353 my $cb;
114 354
115sub configure_event { 355 my $running = $move == @{$self->{path}} && $self->is_active;
116 my ($widget, $event, $self) = @_; 356
117 delete $self->{stack};
118 delete $self->{pixbuf};
119 delete $self->{board_shown}; 357 delete $self->{board_click};
120 delete $self->{background};
121 $self->repaint_board;
122 0;
123}
124 358
125sub expose_event { 359 if ($self->{teacher} eq $self->{app}{conn}) {
126 my ($widget, $event, $self) = @_; 360 #TODO# # teaching mode not implemented
361 $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1);
362 $self->{button_undo}->hide;
363 $self->{button_resign}->hide;
364 $self->{board}->set (cursor => undef);
127 365
128 $self->{pixbuf} or return; 366 } elsif ($running && $self->{colour} != COLOUR_NONE) {
367 # during game
368 $self->{button_undo}->show;
369 $self->{button_resign}->show;
129 370
130 my $area = $event->area; 371 if ($self->{cur_board}{score}) {
131 my ($ox, $oy, $s) = @{$self->{offsets}}; 372 # during scoring
132 373 $self->{button_pass}->set (label => "Done", sensitive => 1, visible => 1);
133 $self->redraw ( 374 $self->{board}->set (cursor => sub {
134 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->y - $oy, $area->width, $area->height) 375 $_[0] & (MARK_B | MARK_W)
135 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s) 376 ? $_[0] ^ MARK_GRAYED
377 : $_[0];
136 ); 378 });
137 379 $self->{board_click} = sub {
138 0; 380 if ($_[0] == 255) {
139} 381 $self->{button_pass}->sensitive (0);
140 382 $self->done;
141# something Gtk2 fixed 383 } else {
142sub INTERP_NEAREST (){ 'nearest' } 384 $self->send (mark_dead =>
143sub INTERP_TILES (){ 'tiles' } 385 channel => $self->{channel},
144sub INTERP_BILINEAR (){ 'bilinear' } 386 x => $_[0],
145sub INTERP_HYPER (){ 'hyper' } 387 y => $_[1],
146 388 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
147sub new_pixbuf {
148 my ($w, $h, $alpha, $fill) = @_;
149
150 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
151 $pixbuf->fill ($fill) if defined $fill;
152
153 $pixbuf;
154}
155
156sub scale_pixbuf {
157 my ($src, $w, $h, $mode) = @_;
158
159 my $dst = new_pixbuf $w, $h, 1;
160
161 $src->scale(
162 $dst, 0, 0, $w, $h, 0, 0,
163 $w / $src->get_width, $h / $src->get_height,
164 $mode,
165 );
166
167 $dst;
168}
169
170# create a stack of stones
171sub create_stack {
172 my ($self, $mark, $size, $rand) = @_;
173
174 my $shadow = $size * 0.05;
175
176 my $c = \$self->{stack}{$mark};
177 unless ($$c) {
178 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
179 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
180
181 # zeroeth the shadow
182 if ($mark & (MARK_B | MARK_W)) {
183 $::shadow_img->composite (
184 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
185 $size / $stone->get_width, $size / $stone->get_height,
186 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
187 );
188 }
189
190 # first the big stones (handicap stones different for effect)
191 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
192 [MARK_W, $mark & MARK_MOVE ? 255 : 192],
193 [MARK_GRAY_B, 128],
194 [MARK_GRAY_W, 128]) {
195 my ($mask, $alpha) = @$_;
196 if ($mark & $mask) {
197 $stone->composite (
198 $base, 0, 0, $size, $size, 0, 0,
199 $size / $stone->get_width, $size / $stone->get_height,
200 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
201 ); 389 );
202 } 390 }
203 } 391 };
204 392
205 # then the small stones 393 } elsif (1 - $self->{colour} == $self->{cur_board}{last}) {
206 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 394 # normal move
207 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 395 $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1);
208 my ($mask, $img) = @$_; 396 $self->{board}->set (cursor => sub {
209 if ($mark & $mask) { 397 # if is_valid_move oder so#TODO#
210 $img->composite ( 398 $_[0] & (MARK_B | MARK_W)
211 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2,
212 $size / $img->get_width / 2, $size / $img->get_height / 2,
213 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
214 ); 399 ? $_[0]
400 : $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B);
215 } 401 });
402 $self->{board_click} = sub {
403 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
404 $self->{board}->set (cursor => undef);
405 delete $self->{board_click};
406 $self->{button_pass}->sensitive (0);
216 } 407 };
217
218 # and lastly any markers
219 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
220
221 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
222 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
223 [MARK_SQUARE, $::square_img[$dark_bg]]) {
224 my ($mask, $img) = @$_;
225 if ($mark & $mask) {
226 $img->composite (
227 $base, 0, 0, $size, $size, -0.5, -0.5,
228 $size / $img->get_width, $size / $img->get_height,
229 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
230 );
231 }
232 }
233
234 push @$$c, $base;
235 }
236 }
237
238 $$c->[$rand % @$$c];
239}
240
241sub pixbuf_text {
242 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
243
244 my @c = grep $_,
245 map $::font[$colour][$::fontmap{$_}],
246 split //, $text;
247
248 if (@c) {
249 my $spacing = $height * 0.1;
250 my $s = $height / List::Util::max map $_->get_height, @c;
251 my $W = List::Util::sum map $_->get_width, @c;
252
253 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
254 $y -= $height * 0.5;
255
256 for (@c) {
257 my $w = $_->get_width * $s;
258 # +2 == don't fight the rounding
259 $_->composite ($pixbuf,
260 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
261 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
262
263 $x += $w + $spacing;
264 }
265 }
266}
267
268sub pixbuf_rect {
269 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
270 # we fake lines by... a horrible method :/
271 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
272 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
273 INTERP_NEAREST, $alpha);
274}
275
276sub repaint_board {
277 my ($self) = @_;
278 my $canvas = $self->{canvas};
279 my $expose_area = undef;
280
281 return $expose_area unless $self->{board};
282
283 my ($w, $h) = ($canvas->allocation->values)[2,3];
284
285 my $s = $w > $h ? $h : $w;
286
287 return unless $s > 128;
288
289 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
290
291 my $size = $self->{size};
292
293 # we leave enough space for the shadows.. I like smaller stones, and we
294 # do no need to do the nifty recursive screen updates that goban2 does
295 my $border = int ($s / ($size + 3) * 0.5);
296 my $s2 = $s - $border * 2;
297 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
298 my $ofs = int ($edge / 2);
299
300 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
301
302 my $pixbuf;
303
304 my $oldboard;
305
306 if ($self->{background}) {
307 if ($oldboard = $self->{board_shown}) {
308 $pixbuf = $self->{pixbuf};
309 } else { 408 } else {
310 $pixbuf = $self->{background}->copy; 409 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
311 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
312 } 410 }
313 } else { 411 } else {
314 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 412 $self->{button_undo}->hide;
315 413 $self->{button_resign}->hide;
316 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); 414 $self->{button_pass}->hide;
317 415 $self->{board}->set (cursor => undef);
318 if ($s < $bw && $s < $bh) { 416 #TODO# # implement coordinate-grabbing
319 $pixbuf = new_pixbuf $s, $s, 0;
320 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
321 } else {
322 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
323 }
324
325 my $linew = int ($s / 25 / $size);
326
327 # ornamental border... we have time to waste :/
328 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
329 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
330 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
331 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
332
333 for my $i (1 .. $size) {
334 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
335 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
336
337 # 38 max, but we allow a bit more
338 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
339 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
340
341 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
342 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
343 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
344 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
345
346 $a++;
347 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
348 }
349
350 unless ($::config->{conserve_memory}) {
351 $self->{background} = $pixbuf;
352 $pixbuf = $pixbuf->copy;
353 }
354 } 417 }
355
356 $self->{pixbuf} = $pixbuf;
357
358 # hoshi-points(!)#d#
359 # caching of empty board gfx(!)#d#
360
361 for my $x (1 .. $size) {
362 for my $y (1 .. $size) {
363 my $rand = ($x ^ $y ^ 0x5555);
364
365 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
366
367 if ($::config->{randomize}) {
368 $dx += ($rand % 7) - 3;
369 $dy += ($rand / 3 % 7) - 3;
370 }
371
372 my $shadow = $edge * 0.05;
373 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
374
375 my $mark = $self->{board}{board}[$x-1][$y-1];
376 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
377
378 if ($oldboard) {
379 next if $old == $mark; # no change
380
381 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
382 $expose_area = $expose_area
383 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
384 : new Gtk2::Gdk::Rectangle @$area;
385 }
386
387 if ($mark) {
388 my $pb = $self->create_stack($mark, $edge, $rand);
389
390 $pb->composite ($pixbuf, @$area,
391 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
392
393 # labels are handled here because they are quite rare
394 if ($mark & MARK_LABEL) {
395 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
396
397 if ($white) {
398 pixbuf_text $pixbuf, 0,
399 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
400 $self->{board}{label}[$x-1][$y-1];
401 }
402 pixbuf_text $pixbuf, $white,
403 $k[$x], $k[$y], $ofs * 0.7,
404 $self->{board}{label}[$x-1][$y-1];
405 }
406
407 # old pixmap&mask-way. that was fast ;(
408 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
409
410 #$gc->set_clip_mask ($bm);
411 #$gc->set_clip_origin ($dx, $dy);
412 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
413 }
414 }
415 }
416
417 $self->{board_shown} = Storable::dclone $self->{board};
418 #d# save
419 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
420
421 $expose_area;
422} 418}
423 419
424sub redraw { 420sub update_board {
425 my ($self, $area) = @_; 421 my ($self) = @_;
422 return unless $self->{path};
426 423
427 if ($area && $self->{pixbuf}) { 424 my $move = int $self->{moveadj}->get_value;
428 my ($x, $y, $w, $h) = $area->values;
429 my ($ox, $oy, $s) = @{$self->{offsets}};
430 425
431 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 426 $self->{board_label}->set_text ("Move " . ($move - 1));
432 $x, $y, $x + $ox, $y + $oy, $w, $h, 427
433 "normal", 0, 0); 428 $self->{cur_board} = new KGS::Game::Board $self->{size};
434 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, 429 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
435 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; 430
436 } 431 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
432 for COLOUR_WHITE, COLOUR_BLACK;
433
434 $self->{board}->set_board ($self->{cur_board});
435
436 $self->update_cursor;
437} 437}
438 438
439sub event_update_tree { 439sub event_update_tree {
440 my ($self) = @_; 440 my ($self) = @_;
441 441
442 $self->{path} = $self->get_path; 442 $self->{path} = $self->get_path;
443 $self->{moveadj}->value_changed if $self->{moveadj}; 443
444 if ($self->{moveadj}) {
445 my $upper = $self->{moveadj}->upper;
446 my $pos = $self->{moveadj}->get_value;
447 my $move = scalar @{$self->{path}};
448
449 $self->{moveadj}->upper ($move);
450
451 $self->{moveadj}->changed;
452 if ($pos == $upper) {
453 $self->{moveadj}->value ($move);
454 $self->{moveadj}->value_changed;
455 }
456 }
457}
458
459sub event_update_comments {
460 my ($self, $node, $comment, $newnode) = @_;
461 $self->SUPER::event_update_comments($node, $comment, $newnode);
462
463 my $text;
464
465 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
466 if $newnode;
467
468 for (split /\n/, $comment) {
469 $text .= "\n";
470 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
471 $text .= "<user>" . (util::toxml $1) . "</user>:";
472 }
473
474 # coords only for 19x19 so far
475 $_ = util::toxml $_;
476 s{
477 (
478 \b
479 (?:[bw])?
480 [, ]{0,2}
481 [a-hj-t] # valid for upto 19x19
482 \s?
483 [1-9]?[0-9]
484 \b
485 )
486 }{
487 "<coord>$1</coord>";
488 }sgexi;
489
490 $text .= $_;
491 }
492
493 $self->{chat}->append_text ($text);
494}
495
496sub event_join {
497 my ($self) = @_;
498
499 $self->SUPER::event_join (@_);
500 $self->init_tree;
501 $self->event_update_game;
444} 502}
445 503
446sub event_part { 504sub event_part {
447 my ($self) = @_; 505 my ($self) = @_;
506
448 $self->SUPER::event_part; 507 $self->SUPER::event_part;
449 delete $appwin::gamelist->{game}{$self->{channel}};
450 $self->destroy; 508 $self->destroy;
451} 509}
452 510
453sub event_move { 511sub event_move {
454 my ($self, $pass) = @_; 512 my ($self, $pass) = @_;
455 sound::play 1, $pass ? "pass" : "move"; 513 sound::play 1, $pass ? "pass" : "move";
514
515 if ($self->{undo_inlay}) {
516 (delete $self->{undo_inlay})->clear;
517 }
518}
519
520sub event_update_game {
521 my ($self) = @_;
522
523 $self->SUPER::event_update_game;
524
525 return unless $self->{joined};
526
527 $self->{colour} = $self->player_colour ($self->{conn}{name});
528
529 my $title = defined $self->{channel}
530 ? $self->owner->as_string . " " . $self->opponent_string
531 : "Game Window";
532 $self->set_title ("KGS Game $title");
533 $self->{title}->set_text ($title);
534
535 $self->{user}[COLOUR_BLACK] = $self->{black};
536 $self->{user}[COLOUR_WHITE] = $self->{white};
537
538 # show board
539 if ($self->is_inprogress) {
540 if (!$self->{boardbox}->parent) {
541 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
542 $self->{left}->add ($self->{boardbox});
543 $self->{board}->signal_connect (button_release => sub {
544 if ($_[1] == 1) {
545 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
546 }
547 });
548 }
549 if (my $ch = delete $self->{challenge}) {
550 $_->{inlay}->destroy for values %$ch;
551 }
552 $self->update_cursor;
553 }
554
555 $self->{left}->show_all;
556
557 $self->{rules_inlay}->refresh;
558
559}
560
561sub draw_setup {
562 my ($self, $inlay) = @_;
563
564 return unless $self->{joined};
565
566 my $rules = $self->{rules};
567
568 my $text = "";
569
570 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
571 if $self->{teacher};
572
573 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
574 if $self->{owner}->is_valid;
575
576 if ($self->is_inprogress) {
577 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
578 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
579 }
580 $text .= "\nType: " . util::toxml $gametype{$self->type};
581
582 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
583
584 $text .= "\nTime: ";
585
586 if ($rules->{timesys} == TIMESYS_NONE) {
587 $text .= "UNLIMITED";
588 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
589 $text .= util::format_time $rules->{time};
590 $text .= " ABS";
591 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
592 $text .= util::format_time $rules->{time};
593 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
594 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
595 $text .= util::format_time $rules->{time};
596 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
597 }
598
599 $text .= "\nFlags:";
600 $text .= " private" if $self->is_private;
601 $text .= " started" if $self->is_inprogress;
602 $text .= " adjourned" if $self->is_adjourned;
603 $text .= " scored" if $self->is_scored;
604 $text .= " saved" if $self->is_saved;
605
606 if ($self->is_inprogress) {
607 $text .= "\nHandicap: " . $self->{handicap};
608 $text .= "\nKomi: " . $self->{komi};
609 $text .= "\nSize: " . $self->size_string;
610 }
611
612 if ($self->is_scored) {
613 $text .= "\nResult: " . $self->score_string;
614 }
615
616 $inlay->append_text ("<infoblock>$text</infoblock>");
617
618}
619
620sub event_update_rules {
621 my ($self, $rules) = @_;
622
623 $self->{rules} = $rules;
624
625 if ($self->{user}) {
626 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
627 for COLOUR_BLACK, COLOUR_WHITE;
628 }
629
630 sound::play 3, "gamestart";
631
632 $self->{rules_inlay}->refresh;
633}
634
635sub event_resign_game {
636 my ($self, $player) = @_;
637
638 sound::play 3, "resign";
639 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
640 . "\n<user>"
641 . (util::toxml $self->{user}[$msg->{player}]->as_string)
642 . "</user> resigned.</infoblock>");
643}
644
645sub event_out_of_time {
646 my ($self, $player) = @_;
647
648 sound::play 3, "timewin";
649 $self->{chat}->append_text ("\n<infoblock><header>Time Over</header>"
650 . "\n<user>"
651 . (util::toxml $self->{user}[$msg->{player}]->as_string)
652 . "</user> ran out of time.</infoblock>");
653}
654
655sub event_done {
656 my ($self) = @_;
657
658 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
659 $self->{chat}->append_text ("\n<infoblock><header>Done</header>"
660 . "\nYour opponent pressed done.");
661 }
662}
663
664sub inject_final_result {
665 my ($self, $msg) = @_;
666
667 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
668 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
669 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
670 . "</infoblock>"
671 );
672}
673
674sub inject_set_gametime {
675 my ($self, $msg) = @_;
676
677 my $move = int $self->{moveadj}->get_value;
678
679 my $running = $move == @{$self->{path}} && !$self->{teacher};
680
681 $self->{userpanel}[COLOUR_BLACK]->set_timer (
682 $running && $self->{lastmove_colour} == COLOUR_WHITE && $msg->{NOW},
683 $msg->{black_time}, $msg->{black_moves});
684 $self->{userpanel}[COLOUR_WHITE]->set_timer (
685 $running && $self->{lastmove_colour} == COLOUR_BLACK && $msg->{NOW},
686 $msg->{white_time}, $msg->{white_moves});
687}
688
689sub inject_req_undo {
690 my ($self, $msg) = @_;
691
692 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
693 return if $inlay->{ignore};
694
695 sound::play 3, "warning" unless $inlay->{count};
696 $inlay->{count}++;
697
698 $inlay->clear;
699 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
700 $inlay->append_button ("Grant", sub {
701 $inlay->clear;
702 $self->send (grant_undo => channel => $self->{channel});
703 });
704 $inlay->append_button ("Ignore", sub {
705 $inlay->clear;
706 $inlay->{ignore} = 1;
707 # but leave inlay, so further undo requests get counted
708 });
709
710 $self->{chat}->set_end;
711}
712
713sub inject_new_game {
714 my ($self, $msg) = @_;
715
716 $self->{chat}->append_text ("\n<header>ACK from server ($msg->{cid} == $self->{cid})</header>");
717 delete $self->{cid};
718}
719
720sub draw_challenge {
721 my ($self, $id) = @_;
722
723 my $info = $self->{challenge}{$id};
724 my $inlay = $info->{inlay};
725 my $rules = $info->{rules};
726
727 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
728 my $opponent = $as_black ? $info->{white} : $info->{black};
729
730 my ($size, $time, $interval, $count);
731
732 if (!$self->{channel}) {
733 $inlay->append_text ("\nNotes: ");
734 $inlay->append_entry (\$info->{notes}, 20, "");
735 $inlay->append_text ("\nGlobal Offer: ");
736 $inlay->append_optionmenu (\$info->{flags},
737 0 => "No",
738 2 => "Yes",
739 );
740 } else {
741 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
742 }
743
744 $inlay->append_text ("\nType: ");
745 $inlay->append_optionmenu (
746 \$info->{gametype},
747 GAMETYPE_DEMONSTRATION , "Demonstration",
748 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P)",
749 GAMETYPE_TEACHING , "Teaching",
750 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P)",
751 GAMETYPE_SIMUL , "Simul (not yet!)",
752 GAMETYPE_FREE , "Free",
753 GAMETYPE_RATED , "Rated",
754 sub {
755 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
756 },
757 );
758
759 if ($self->{channel}) {
760 $inlay->append_text ("\nMy Colour: ");
761 $inlay->append_optionmenu (
762 \$as_black,
763 0 => "White",
764 1 => "Black",
765 sub {
766 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
767 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
768 }
769 }
770 );
771 }
772
773 $inlay->append_text ("\nRuleset: ");
774 $inlay->append_optionmenu (
775 \$info->{rules}{ruleset},
776 RULESET_JAPANESE , "Japanese",
777 RULESET_CHINESE , "Chinese",
778 RULESET_AGA , "AGA",
779 RULESET_NEW_ZEALAND, "New Zealand",
780 );
781
782 $inlay->append_text ("\nSize: ");
783 $size = $inlay->append_optionmenu (
784 \$info->{rules}{size}, 9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38
785 );
786
787 if ($self->{channel}) {
788 $inlay->append_text ("\nHandicap: ");
789 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
790
791 $inlay->append_text ("\nKomi: ");
792 $inlay->append_entry (\$info->{rules}{komi}, 5);
793 }
794
795 $inlay->append_text ("\nTimesys: ");
796 $inlay->append_optionmenu (
797 \$info->{rules}{timesys},
798 &TIMESYS_NONE => "None",
799 &TIMESYS_ABSOLUTE => "Absolute",
800 &TIMESYS_BYO_YOMI => "Byo Yomi",
801 &TIMESYS_CANADIAN => "Canadian",
802 sub {
803 my ($new) = @_;
804
805 if ($new eq TIMESYS_NONE) {
806 $time->hide;
807 $interval->hide;
808 $count->hide;
809 } else {
810 $time->show;
811 $time->set_text ($self->{app}{defaults}{time});
812 if ($new eq TIMESYS_ABSOLUTE) {
813 $interval->hide;
814 $count->hide;
815 } else {
816 $interval->show;
817 $count->show;
818 if ($new eq TIMESYS_BYO_YOMI) {
819 $interval->set_text ($self->{app}{defaults}{byo_time});
820 $count->set_text ($self->{app}{defaults}{byo_period});
821 } elsif ($new eq TIMESYS_CANADIAN) {
822 $interval->set_text ($self->{app}{defaults}{can_time});
823 $count->set_text ($self->{app}{defaults}{can_period});
824 }
825 }
826 }
827 }
828 );
829
830 $inlay->append_text ("\nMain Time: ");
831 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
832 $inlay->append_text ("\nInterval: ");
833 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
834 $inlay->append_text ("\nPeriods/Stones: ");
835 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
836
837 $inlay->append_text ("\n");
838
839 if (!$self->{channel}) {
840 $inlay->append_button ("Create Challenge", sub {
841 $inlay->clear;
842 $self->{cid} = $self->{conn}->alloc_clientid;
843 $self->send (new_game =>
844 channel => delete $self->{roomid},
845 gametype => $info->{gametype},
846 cid => $self->{cid},
847 flags => $info->{flags},
848 rules => $info->{rules},
849 notes => $info->{notes},
850 );
851 });
852 } else {
853 $inlay->append_button ("OK", sub {
854 $inlay->clear;
855 $self->send (challenge =>
856 channel => $self->{channel},
857 black => $info->{black},
858 white => $info->{white},
859 gametype => $info->{gametype},
860 cid => $info->{cid},
861 rules => $info->{rules},
862 );
863 });
864 if (exists $self->{challenge}{""}) {
865 $inlay->append_button ("Reject", sub {
866 $inlay->clear;
867 $self->send (reject_challenge =>
868 channel => $self->{channel},
869 name => $opponent->{name},
870 gametype => $info->{gametype},
871 cid => $info->{cid},
872 rules => $info->{rules},
873 );
874 });
875 }
876 }
877}
878
879sub draw_users {
880 my ($self, $inlay) = @_;
881
882 for (sort keys %{$self->{users}}) {
883 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
884 }
885}
886
887sub event_challenge {
888 my ($self, $info) = @_;
889
890 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
891 my $opponent = $as_black ? $info->{white} : $info->{black};
892
893 my $id = $opponent->{name};
894
895 $self->{challenge}{$id} = $info;
896 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
897 exists $self->{challenge}{""}
898 ? "Challenge from $opponent->{name}"
899 : "Challenge to $opponent->{name}",
900 sub {
901 $self->{challenge}{$id}{inlay} = $_[0];
902 $self->draw_challenge ($id);
903 },
904 !exists $self->{challenge}{""} # only open when not offerer
905 );
456} 906}
457 907
4581; 9081;
459 909

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