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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.17 by pcg, Sun Jun 1 02:39:00 2003 UTC vs.
Revision 1.31 by pcg, Mon Jun 2 12:39:20 2003 UTC

1package game::goclock;
2
3use Time::HiRes ();
4
5use KGS::Constants;
6
7use base gtk::widget;
8
9sub new {
10 my $class = shift;
11 my $self = $class->SUPER::new(@_);
12
13 $self->{widget} = new Gtk2::Label;
14
15 $self->{set} = sub { };
16 $self->{format} = sub { "ERROR" };
17
18 $self;
19}
20
21sub append_text {
22 my ($self, $text) = @_;
23
24 $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25}
26
27sub format_time {
28 my ($time) = @_;
29
30 $time > 60*60
31 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33}
34
35sub set_rules {
36 my ($self, $timesys, $main, $interval, $count) = @_;
37
38 if ($timesys == TIMESYS_ABSOLUTE) {
39 $self->{set} = sub { $self->{time} = $_[0] };
40 $self->{format} = sub { format_time $_[0] };
41
42 } elsif ($timesys == TIMESYS_BYO_YOMI) {
43 my $low = $interval * $count;
44
45 $self->{set} = sub { $self->{time} = $_[0] };
46
47 $self->{format} = sub {
48 if ($_[0] > $low) {
49 format_time $_[0] - $low;
50 } else {
51 sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval;
52 }
53 };
54
55 } elsif ($timesys == TIMESYS_CANADIAN) {
56 my $low = $interval;
57
58 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59
60 $self->{format} = sub {
61 if ($_[0] > $low) {
62 format_time $_[0] - $low;
63 } else {
64 sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves};
65 }
66 };
67
68 } else {
69 # none, or unknown
70 $self->{set} = sub { };
71 $self->{format} = sub { "---" }
72 }
73}
74
75sub refresh {
76 my ($self, $timestamp) = @_;
77 my $timer = $self->{time} + $self->{start} - $timestamp;
78 $self->{widget}->set_text ($self->{format}->($timer));
79
80 $timer - int $timer;
81}
82
83sub set_time {
84 my ($self, $time) = @_;
85
86 # we ignore requests to re-set the time of a running clock.
87 # this is the easiest way to ensure that commentary etc.
88 # doesn't re-set the clock. yes, this is frickle design,
89 # but I think the protoocl is to blame here, which gives
90 # very little time information. (cgoban2 also has had quite
91 # a lot of small time update problems...)
92 unless ($self->{timeout}) {
93 $self->{set}->($time->[0], $time->[1]);
94 $self->refresh ($self->{start});
95 }
96}
97
98sub start {
99 my ($self) = @_;
100
101 return if $self->{timeout};
102
103 # this is correct, since we assume the last message triggered a start
104 $self->{start} = $KGS::Protocol::NOW;
105
106 my $timeout; $timeout = sub {
107 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
108 # we "could" cheat by precalculating the time, but I feel uneasy about both
109 # ways to cheat.
110 my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100;
111 $next += 1000 if $next < 0;
112 $self->{timeout} = add Glib::Timeout $next, $timeout;
113 0;
114 };
115
116 $timeout->();
117}
118
119sub stop {
120 my ($self) = @_;
121
122 remove Glib::Source delete $self->{timeout} if $self->{timeout};
123}
124
125sub destroy {
126 my ($self) = @_;
127 $self->stop;
128 $self->SUPER::destroy;
129}
130
131package game::userpanel;
132
133use base gtk::widget;
134
135sub new {
136 my $class = shift;
137 my $self = $class->SUPER::new(@_);
138
139 $self->{widget} = new Gtk2::HBox;
140
141 $self->{widget}->add (my $vbox = new Gtk2::VBox);
142
143 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
144 $vbox->add ($self->{info} = new Gtk2::Label "");
145 $vbox->add (($self->{clock} = new game::goclock)->widget);
146
147 $self;
148}
149
150sub set_rules {
151 my ($self, $rules) = @_;
152
153 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) {
154 $self->{name}->set_text ($rules->{player}[$self->{colour}]);
155
156 # the big picture...
157 appwin::userpic ($rules->{player}[$self->{colour}], sub {
158 $self->{widget}->add (gtk::image_from_data $_[0]) if $_[0];
159 $self->{widget}->show_all;
160 # undef => show sth. funny
161 });
162 }
163
164 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
165}
166
167sub set_state {
168 my ($self, $captures, $timer, $running) = @_;
169
170 $self->{clock}->stop unless $running;
171 $self->{clock}->set_time ($timer);
172 $self->{clock}->start if $running;
173
174 $self->{info}->set_text ("$captures pris.");
175}
176
1package game; 177package game;
2 178
3use KGS::Constants; 179use KGS::Constants;
4use KGS::Game::Board; 180use KGS::Game::Board;
5 181
20 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; 196 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
21 $self->{window}->set_title("KGS Game $title"); 197 $self->{window}->set_title("KGS Game $title");
22 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 198 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
23 199
24 $self->{window}->signal_connect(delete_event => sub { 200 $self->{window}->signal_connect(delete_event => sub {
25 if ($self->{joined}) {
26 $self->part; 201 $self->part;
27 } else { 202 $self->destroy;
28 $self->event_part;
29 }
30 1; 203 1;
31 }); 204 });
32 205
33 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 206 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
34 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 207 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
35 208
209 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 1);
210
211 $self->{boardbox} = new Gtk2::VBox;
212
36 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 213 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
37 214
215 # challenge
216
217 $self->{challenge} = new challenge channel => $self->{channel};
218
219 # board box (aspect/canvas)
220
38 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 221 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
39 222
40 { 223 {
41 # grrr...
42 $frame->add(my $vbox = new Gtk2::VBox); 224 $frame->add(my $vbox = new Gtk2::VBox);
43 $vbox->add($self->{title} = new Gtk2::Label $title); 225 $vbox->add($self->{title} = new Gtk2::Label $title);
44 226
45 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0; 227 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
46 228
47 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 229 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
48 $scale->set_draw_value (0); 230 $scale->set_draw_value (0);
231 $scale->set_digits (0);
49 232
50 $self->{moveadj}->signal_connect (value_changed => sub { 233 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
51 return unless $self->{path};
52
53 my $move = int (@{$self->{path}} * $_[0]->get_value);
54
55 $self->{board} = new KGS::Game::Board $self->{size};
56 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
57
58 $self->redraw ($self->repaint_board);
59
60 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
61 });
62 }
63 234 }
64 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0); 235
236 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
237 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
238 $self->{board_label} = $aspect_frame->get_label_widget;
239
240 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
241 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
65 242
66 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); 243 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
67 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self); 244 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
245
246 # RIGHT PANE
68 247
69 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0); 248 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
70 $self->{hpane}->set(position_set => 1); 249 $self->{hpane}->set(position_set => 1);
71 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; 250 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
72 251
73 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); 252 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
74 $sw->set_policy("automatic", "always"); 253 $sw->set_policy("automatic", "always");
75 254
76 $sw->add(($self->{userlist} = new gtk::userlist)->widget); 255 $sw->add(($self->{userlist} = new userlist)->widget);
77 256
78 $self->{vpane}->add(my $vbox = new Gtk2::VBox); 257 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
258
259 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
260 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
261 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
79 262
80 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
81 $sw->set_policy("never", "always");
82
83 $sw->add(($self->{text} = new gtk::text)->widget); 263 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
84 264
85 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 265 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
86 $self->{entry}->signal_connect(activate => sub { 266 $self->{entry}->signal_connect(activate => sub {
87 my $text = $self->{entry}->get_text; 267 my $text = $self->{entry}->get_text;
88 $self->say($text) if $text =~ /\S/; 268 $self->say($text) if $text =~ /\S/;
89 $self->{entry}->set_text(""); 269 $self->{entry}->set_text("");
90 }); 270 });
91 271
272 $self->event_update_game;
92 $self; 273 $self;
93} 274}
94 275
95sub event_update_users { 276sub event_update_users {
96 my ($self) = @_; 277 my ($self, $add, $update, $remove) = @_;
97 278
98 $self->{userlist}->update($self->{users}); 279 $self->{userlist}->update ($add, $update, $remove);
99} 280}
100 281
101sub join { 282sub join {
102 my ($self) = @_; 283 my ($self) = @_;
284 return if $self->{joined};
285
103 $self->SUPER::join; 286 $self->SUPER::join;
104 287
105 $self->{window}->show_all; 288 $self->{window}->show_all;
106} 289}
107 290
108sub part { 291sub part {
109 my ($self) = @_; 292 my ($self) = @_;
293
110 $self->SUPER::part; 294 $self->SUPER::part;
111 295 $self->destroy;
112 $self->{window}->hide;
113} 296}
114 297
115sub configure_event { 298sub configure_event {
116 my ($widget, $event, $self) = @_; 299 my ($widget, $event, $self) = @_;
117 delete $self->{stack}; 300 delete $self->{stack};
126 my ($widget, $event, $self) = @_; 309 my ($widget, $event, $self) = @_;
127 310
128 $self->{pixbuf} or return; 311 $self->{pixbuf} or return;
129 312
130 my $area = $event->area; 313 my $area = $event->area;
131 my ($ox, $oy, $s) = @{$self->{offsets}};
132 314
133 $self->redraw ( 315 $self->redraw ($area);
134 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->y - $oy, $area->width, $area->height)
135 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s)
136 );
137 316
138 0; 317 0;
139} 318}
140 319
141# something Gtk2 fixed 320# something Gtk2 fixed
178 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { 357 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
179 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; 358 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
180 359
181 # zeroeth the shadow 360 # zeroeth the shadow
182 if ($mark & (MARK_B | MARK_W)) { 361 if ($mark & (MARK_B | MARK_W)) {
362 # the -0.5's are a mystery to me
183 $::shadow_img->composite ( 363 $::shadow_img->composite (
184 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5, 364 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
185 $size / $stone->get_width, $size / $stone->get_height, 365 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
186 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 366 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
187 ); 367 );
188 } 368 }
189 369
190 # first the big stones (handicap stones different for effect) 370 # first the big stones (handicap stones different for effect)
206 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 386 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
207 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 387 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
208 my ($mask, $img) = @$_; 388 my ($mask, $img) = @$_;
209 if ($mark & $mask) { 389 if ($mark & $mask) {
210 $img->composite ( 390 $img->composite (
211 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2, 391 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
212 $size / $img->get_width / 2, $size / $img->get_height / 2, 392 $size / $img->get_width / 2, $size / $img->get_height / 2,
213 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224 393 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
214 ); 394 );
215 } 395 }
216 } 396 }
222 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 402 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
223 [MARK_SQUARE, $::square_img[$dark_bg]]) { 403 [MARK_SQUARE, $::square_img[$dark_bg]]) {
224 my ($mask, $img) = @$_; 404 my ($mask, $img) = @$_;
225 if ($mark & $mask) { 405 if ($mark & $mask) {
226 $img->composite ( 406 $img->composite (
227 $base, 0, 0, $size, $size, -0.5, -0.5, 407 $base, 0, 0, $size, $size, 0, 0,
228 $size / $img->get_width, $size / $img->get_height, 408 $size / $img->get_width, $size / $img->get_height,
229 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255 409 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
230 ); 410 );
231 } 411 }
232 } 412 }
233 413
234 push @$$c, $base; 414 push @$$c, $base;
279 my $expose_area = undef; 459 my $expose_area = undef;
280 460
281 return $expose_area unless $self->{board}; 461 return $expose_area unless $self->{board};
282 462
283 my ($w, $h) = ($canvas->allocation->values)[2,3]; 463 my ($w, $h) = ($canvas->allocation->values)[2,3];
464
465 die "FATAL: board aspect ratio != 1" unless $w == $h;
284 466
285 my $s = $w > $h ? $h : $w; 467 my $s = $w;
286 468
287 return unless $s > 128; 469 return unless $s >= 200;
288 470
289 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
290
291 my $size = $self->{size}; 471 my $size = $self->{size};
292 472
293 # we leave enough space for the shadows.. I like smaller stones, and we 473 # we leave enough space for the shadows.. I like smaller stones, and we
294 # do no need to do the nifty recursive screen updates that goban2 does 474 # do no need to do the nifty recursive screen updates that goban2 does
295 my $border = int ($s / ($size + 3) * 0.5); 475 my $border = int ($s / ($size + 3) * 0.5);
320 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); 500 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
321 } else { 501 } else {
322 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 502 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
323 } 503 }
324 504
325 my $linew = int ($s / 25 / $size); 505 my $linew = int ($s / 40 / $size);
326 506
327 # ornamental border... we have time to waste :/ 507 # ornamental border... we have time to waste :/
328 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 508 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
329 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 509 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
330 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; 510 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
331 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; 511 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
332 512
333 for my $i (1 .. $size) { 513 for my $i (1 .. $size) {
334 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192; 514 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
335 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192; 515 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
336 516
345 525
346 $a++; 526 $a++;
347 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK... 527 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
348 } 528 }
349 529
530 # hoshi points
531 my $hoshi = sub {
532 my ($x, $y) = @_;
533 my $hs = int ($edge / 4) | 1;
534 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
535
536 # we use the shadow mask... not perfect, but I want to finish this
537 $::shadow_img->composite ($pixbuf,
538 $x, $y, $hs + 1, $hs + 1, $x, $y,
539 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
540 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
541 };
542
543 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
544 $hoshi->($h1, $h1);
545 $hoshi->($size - $h1 + 1, $h1);
546 $hoshi->($h1, $size - $h1 + 1);
547 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
548
549 if ($size % 2) { # on odd boards, also the remaining 5
550 my $h2 = ($size + 1) / 2;
551 if ($size > 10) {
552 $hoshi->($h1, $h2);
553 $hoshi->($size - $h1 + 1, $h2);
554 $hoshi->($h2, $size - $h1 + 1);
555 $hoshi->($h2, $h1);
556 }
557 # the tengen
558 $hoshi->($h2, $h2);
559 }
560
350 unless ($::config->{conserve_memory}) { 561 unless ($::config->{conserve_memory} > 1) {
351 $self->{background} = $pixbuf; 562 $self->{background} = $pixbuf;
352 $pixbuf = $pixbuf->copy; 563 $pixbuf = $pixbuf->copy;
353 } 564 }
354 } 565 }
355 566
401 } 612 }
402 pixbuf_text $pixbuf, $white, 613 pixbuf_text $pixbuf, $white,
403 $k[$x], $k[$y], $ofs * 0.7, 614 $k[$x], $k[$y], $ofs * 0.7,
404 $self->{board}{label}[$x-1][$y-1]; 615 $self->{board}{label}[$x-1][$y-1];
405 } 616 }
406
407 # old pixmap&mask-way. that was fast ;(
408 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
409
410 #$gc->set_clip_mask ($bm);
411 #$gc->set_clip_origin ($dx, $dy);
412 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
413 } 617 }
414 } 618 }
415 } 619 }
416 620
417 $self->{board_shown} = Storable::dclone $self->{board}; 621 $self->{board_shown} = Storable::dclone $self->{board};
424sub redraw { 628sub redraw {
425 my ($self, $area) = @_; 629 my ($self, $area) = @_;
426 630
427 if ($area && $self->{pixbuf}) { 631 if ($area && $self->{pixbuf}) {
428 my ($x, $y, $w, $h) = $area->values; 632 my ($x, $y, $w, $h) = $area->values;
429 my ($ox, $oy, $s) = @{$self->{offsets}};
430 633
431 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 634 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
432 $x, $y, $x + $ox, $y + $oy, $w, $h, 635 $x, $y, $x, $y, $w, $h,
433 "normal", 0, 0); 636 "normal", 0, 0);
434 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, 637 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
435 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; 638 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
436 } 639 }
640}
641
642sub update_board {
643 my ($self) = @_;
644 return unless $self->{path};
645
646 my $move = int $self->{moveadj}->get_value;
647
648 my $running = $move == @{$self->{path}};
649
650 $self->{board_label}->set_text ("Move $move");
651
652 $self->{board} = new KGS::Game::Board $self->{size};
653 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
654
655 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE],
656 $self->{board}{timer}[WHITE],
657 $running && $self->{board}{last} == BLACK);
658 $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK],
659 $self->{board}{timer}[BLACK],
660 $running && $self->{board}{last} == WHITE);
661
662 $self->redraw ($self->repaint_board);
437} 663}
438 664
439sub event_update_tree { 665sub event_update_tree {
440 my ($self) = @_; 666 my ($self) = @_;
441 667
442 $self->{path} = $self->get_path; 668 $self->{path} = $self->get_path;
443 $self->{moveadj}->value_changed if $self->{moveadj}; 669
670 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
671 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
672
673 if ($self->{moveadj}) {
674 my $upper = $self->{moveadj}->upper;
675 my $pos = $self->{moveadj}->get_value;
676
677 $self->{moveadj}->upper (scalar @{$self->{path}});
678
679 $self->{moveadj}->changed;
680 if ($pos == $upper) {
681 $self->{moveadj}->set_value (scalar @{$self->{path}});
682 } else {
683 $self->{moveadj}->value_changed;
684 }
685 }
686}
687
688sub event_update_comments {
689 my ($self, $node, $comment, $newnode) = @_;
690 $self->SUPER::event_update_comments($node, $comment, $newnode);
691
692 my $text;
693
694 $text .= "\n<header>Move <move>$node->{move}</move>, <header>Node <node>$node->{id}</node></header>"
695 if $newnode;
696
697 for (split /\n/, $comment) {
698 $text .= "\n";
699 if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
700 $text .= "<user>" . (util::toxml $1) . "</user>:";
701 }
702 $text .= $_;
703 }
704
705 $self->{text}->append_text ($text);
706}
707
708sub event_join {
709 my ($self) = @_;
710 $self->SUPER::event_join;
444} 711}
445 712
446sub event_part { 713sub event_part {
447 my ($self) = @_; 714 my ($self) = @_;
448 $self->SUPER::event_part; 715 $self->SUPER::event_part;
449 delete $appwin::gamelist->{game}{$self->{channel}};
450 $self->destroy;
451} 716}
452 717
453sub event_move { 718sub event_move {
454 my ($self, $pass) = @_; 719 my ($self, $pass) = @_;
455 sound::play 1, $pass ? "pass" : "move"; 720 sound::play 1, $pass ? "pass" : "move";
456} 721}
457 722
723sub event_update_game {
724 my ($self) = @_;
725 $self->SUPER::event_update_game;
726 warn "GAME UPDATE ".join (":", %$self);
727 warn "SAVED ".$self->is_saved;
728 warn "SCORED ".$self->is_scored;
729 warn "ADJ ".$self->is_adjourned;
730 warn "VALID ".$self->is_valid;
731 warn "MOVES ".$self->moves;
732 warn "TYPE ".$self->type;
733
734 $self->{left}->remove ($_) for $self->{left}->get_children;
735 if ($self->is_valid) {
736 $self->{left}->add ($self->{boardbox});
737 (delete $self->{challenge})->destroy if $self->{challenge};
738 } else {
739 $self->{left}->add ($self->{challenge});
740 }
741 $self->{left}->show_all;
742}
743
744sub destroy {
745 my ($self) = @_;
746 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE];
747 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK];
748 $self->SUPER::destroy;
749 delete $appwin::gamelist->{game}{$self->{channel}};
750}
751
4581; 7521;
459 753

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