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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.17 by pcg, Sun Jun 1 02:39:00 2003 UTC vs.
Revision 1.99 by pcg, Sun May 30 03:03:38 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5package game::goclock;
6
7# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
8# is completely borked.
9
10use Time::HiRes ();
11
12use KGS::Constants;
13
14use Glib::Object::Subclass
15 Gtk2::Label;
16
17sub INIT_INSTANCE {
18 my $self = shift;
19
20 $self->signal_connect (destroy => sub { $_[0]->stop });
21
22 $self->{set} = sub { };
23 $self->{format} = sub { "???" };
24}
25
26sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_;
28
29 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] };
31 $self->{format} = sub { util::format_time $_[0] };
32
33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count;
35
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub {
39 if ($_[0] > $low) {
40 util::format_time $_[0] - $low;
41 } else {
42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
45 }
46 };
47
48 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub {
52 if (!$self->{moves}) {
53 util::format_time $_[0] - $low;
54 } else {
55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d =%d",
58 util::format_time $time,
59 $self->{moves},
60 $self->{moves} > 1
61 ? $time / $self->{moves}
62 : $interval;
63 }
64 };
65
66 } else {
67 # none, or unknown
68 $self->{set} = sub { };
69 $self->{format} = sub { "---" }
70 }
71}
72
73sub refresh {
74 my ($self, $timestamp) = @_;
75 my $timer = $self->{time} + $self->{start} - $timestamp;
76
77 # we round the timer value slightly... the protocol isn't exact anyways,
78 # and this gives smoother timers ;)
79 my @format = $self->{format}->(int ($timer + 0.4));
80 $self->set_text ($self->{format}->(int ($timer + 0.4)));
81
82 $timer - int $timer;
83}
84
85sub set_time {
86 my ($self, $time) = @_;
87
88 # we ignore requests to re-set the time of a running clock.
89 # this is the easiest way to ensure that commentary etc.
90 # doesn't re-set the clock. yes, this is frickle design,
91 # but I think the protocol is to blame here, which gives
92 # very little time information. (cgoban2 also has had quite
93 # a lot of small time update problems...)
94 unless ($self->{timeout}) {
95 $self->{set}->($time->[0], $time->[1]);
96 $self->refresh ($self->{start});
97 }
98}
99
100sub start {
101 my ($self, $when) = @_;
102
103 $self->stop;
104
105 $self->{start} = $when;
106
107 my $timeout; $timeout = sub {
108 my $next = $self->refresh (Time::HiRes::time) * 1000;
109 $next += 1000 if $next < 0;
110 $self->{timeout} = add Glib::Timeout $next, $timeout;
111 0;
112 };
113
114 $timeout->();
115}
116
117sub stop {
118 my ($self) = @_;
119
120 remove Glib::Source delete $self->{timeout} if $self->{timeout};
121}
122
123package game::userpanel;
124
125use Glib::Object::Subclass
126 Gtk2::HBox,
127 properties => [
128 Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
129 ];
130
131sub INIT_INSTANCE {
132 my ($self) = @_;
133
134 $self->add (my $vbox = new Gtk2::VBox);
135
136 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
137 $vbox->add ($self->{info} = new Gtk2::Label "");
138 $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
139
140 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
141
142 $self;
143}
144
145sub configure {
146 my ($self, $app, $user, $rules) = @_;
147
148 if ($self->{name}->get_text ne $user->as_string) {
149 $self->{name}->set_text ($user->as_string);
150
151 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
152 $self->{imagebox}->add (gtk::image_from_data undef);
153 $self->{imagebox}->show_all;
154
155 if ($user->has_pic) {
156 # the big picture...
157 $app->userpic ($user->{name}, sub {
158 return unless $self->{imagebox};
159
160 if ($_[0]) {
161 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
162 $self->{imagebox}->add (gtk::image_from_data $_[0]);
163 $self->{imagebox}->show_all;
164 }
165 });
166 }
167 }
168
169 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
170}
171
172sub set_state {
173 my ($self, $captures, $timer, $when) = @_;
174
175 $self->{clock}->stop unless $when;
176 $self->{clock}->set_time ($timer);
177 $self->{clock}->start ($when) if $when;
178
179 $self->{info}->set_text ("$captures pris.");
180}
181
1package game; 182package game;
183
184use Scalar::Util qw(weaken);
2 185
3use KGS::Constants; 186use KGS::Constants;
4use KGS::Game::Board; 187use KGS::Game::Board;
5 188
189use Gtk2::GoBoard;
190use Gtk2::GoBoard::Constants;
191
192use Glib::Object::Subclass
193 Gtk2::Window;
194
6use base KGS::Listener::Game; 195use base KGS::Listener::Game;
7use base KGS::Game; 196use base KGS::Game;
8 197
9use base gtk::widget;
10
11use POSIX qw(ceil); 198use POSIX qw(ceil);
12 199
13sub new { 200sub new {
14 my $self = shift; 201 my ($self, %arg) = @_;
15 $self = $self->SUPER::new(@_); 202 $self = $self->Glib::Object::new;
203 $self->{$_} = delete $arg{$_} for keys %arg;
16 204
17 $self->listen($self->{conn});
18
19 $self->{window} = new Gtk2::Window 'toplevel';
20 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
21 $self->{window}->set_title("KGS Game $title");
22 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 205 gtk::state $self, "game::window", undef, window_size => [600, 500];
23 206
24 $self->{window}->signal_connect(delete_event => sub { 207 $self->signal_connect (destroy => sub {
25 if ($self->{joined}) { 208 $self->unlisten;
26 $self->part; 209 delete $self->{app}{game}{$self->{channel}};
27 } else { 210 %{$_[0]} = ();
28 $self->event_part;
29 }
30 1;
31 }); 211 });#d#
32 212
33 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 213 $self->add (my $hpane = new Gtk2::HPaned);
34 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 214 gtk::state $hpane, "game::hpane", undef, position => 500;
35 215
216 # LEFT PANE
217
218 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
219
220 $self->{boardbox} = new Gtk2::VBox;
221
36 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 222 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
37 223
224 # board box (aspect/canvas)
225
226 #$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
227
228 # RIGHT PANE
229
230 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
231 $hpane->set (position_set => 1);
232
38 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 233 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
39 234
40 { 235 {
41 # grrr...
42 $frame->add(my $vbox = new Gtk2::VBox); 236 $frame->add (my $vbox = new Gtk2::VBox);
43 $vbox->add($self->{title} = new Gtk2::Label $title); 237 $vbox->add ($self->{title} = new Gtk2::Label $title);
44 238
239 $vbox->add (my $hbox = new Gtk2::HBox);
240
241 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
242
45 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0; 243 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
46 244
47 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 245 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
48 $scale->set_draw_value (0); 246 $scale->set_draw_value (0);
247 $scale->set_digits (0);
49 248
50 $self->{moveadj}->signal_connect (value_changed => sub { 249 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
51 return unless $self->{path}; 250 }
52 251
53 my $move = int (@{$self->{path}} * $_[0]->get_value); 252 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
54 253
55 $self->{board} = new KGS::Game::Board $self->{size}; 254 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
56 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); 255 for COLOUR_WHITE, COLOUR_BLACK;
256
257 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
57 258
58 $self->redraw ($self->repaint_board); 259 $self->set_channel ($self->{channel});
59 260
60 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment}); 261 $self->show_all;
262
263 $self;
264}
265
266sub set_channel {
267 my ($self, $channel) = @_;
268
269 $self->{channel} = $channel;
270
271 if ($self->{channel} > 0) {
272 $self->listen ($self->{conn});
273
274 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
275 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
276
277 $self->signal_connect (delete_event => sub { $self->part; 1 });
278 $self->{chat}->signal_connect (command => sub {
279 my ($chat, $cmd, $arg) = @_;
280 if ($cmd eq "rsave") {
281 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
282 } else {
283 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
284 }
61 }); 285 });
62 } 286 }
63
64 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0);
65
66 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
67 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
68
69 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
70 $self->{hpane}->set(position_set => 1);
71 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
72
73 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
74 $sw->set_policy("automatic", "always");
75
76 $sw->add(($self->{userlist} = new gtk::userlist)->widget);
77
78 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
79
80 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
81 $sw->set_policy("never", "always");
82
83 $sw->add(($self->{text} = new gtk::text)->widget);
84
85 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
86 $self->{entry}->signal_connect(activate => sub {
87 my $text = $self->{entry}->get_text;
88 $self->say($text) if $text =~ /\S/;
89 $self->{entry}->set_text("");
90 });
91
92 $self;
93} 287}
94 288
95sub event_update_users { 289sub event_update_users {
96 my ($self) = @_; 290 my ($self, $add, $update, $remove) = @_;
97 291
98 $self->{userlist}->update($self->{users}); 292# $self->{userlist}->update ($add, $update, $remove);
293
294 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
295 for @$remove;
296
297 $self->{users_inlay}->refresh;
298
299 my %important;
300 $important{$self->{black}{name}}++;
301 $important{$self->{white}{name}}++;
302 $important{$self->{owner}{name}}++;
303
304 if (my @users = grep $important{$_->{name}}, @$add) {
305 $self->{chat}->append_text ("\n<header>Joins:</header>");
306 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
307 }
308 if (my @users = grep $important{$_->{name}}, @$remove) {
309 $self->{chat}->append_text ("\n<header>Parts:</header>");
310 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
311 }
99} 312}
100 313
101sub join { 314sub join {
102 my ($self) = @_; 315 my ($self) = @_;
316 return if $self->{joined};
317
103 $self->SUPER::join; 318 $self->SUPER::join;
104
105 $self->{window}->show_all;
106} 319}
107 320
108sub part { 321sub update_cursor {
109 my ($self) = @_; 322 my ($self) = @_;
110 $self->SUPER::part;
111 323
112 $self->{window}->hide; 324 my $move = int $self->{moveadj}->get_value;
113} 325 my $cb;
114 326
115sub configure_event { 327 warn sprintf "move %d spath %d\n", $move, scalar @{$self->{path}};#d#
116 my ($widget, $event, $self) = @_; 328 warn "isact " . $self->is_active;#d#
117 delete $self->{stack}; 329 warn "flags $self->{flags}\n";#d#
118 delete $self->{pixbuf}; 330 warn "handi $self->{handicap}\n";#d#
331
332 my $running = $move == @{$self->{path}}; # && $self->is_active;
333
119 delete $self->{board_shown}; 334 delete $self->{board_click};
120 delete $self->{background};
121 $self->repaint_board;
122 0;
123}
124 335
125sub expose_event { 336 warn "plaiyng $self->{playing} running $running last $self->{cur_board}{last}\n";#d#
126 my ($widget, $event, $self) = @_; 337 if ($self->{teacher} eq $self->{app}{conn}) {
127 338 #TODO# # teaching mode not implemented
128 $self->{pixbuf} or return; 339 $self->{board}->set (cursor_mask => 0, cursor_value => 0);
129 340 } elsif (!$self->{playing} || !$running) {
130 my $area = $event->area; 341 $self->{board}->set (cursor_mask => 0, cursor_value => 0);
131 my ($ox, $oy, $s) = @{$self->{offsets}}; 342 #TODO# # implement coordinate-grabbing
132 343 } elsif ($self->{black}{name} eq $self->{conn}{name} && $self->{cur_board}{last} == COLOUR_WHITE) {
133 $self->redraw ( 344 $self->{board}->set (cursor_mask => MARK_B | MARK_W, cursor_value => MARK_B | MARK_GRAYED);
134 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->y - $oy, $area->width, $area->height) 345 $self->{board_click} = sub {
135 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s) 346 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
136 ); 347 $self->{board}->set (cursor_mask => 0, cursor_value => 0);
137 348 delete $self->{board_click};
138 0;
139}
140
141# something Gtk2 fixed
142sub INTERP_NEAREST (){ 'nearest' }
143sub INTERP_TILES (){ 'tiles' }
144sub INTERP_BILINEAR (){ 'bilinear' }
145sub INTERP_HYPER (){ 'hyper' }
146
147sub new_pixbuf {
148 my ($w, $h, $alpha, $fill) = @_;
149
150 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
151 $pixbuf->fill ($fill) if defined $fill;
152
153 $pixbuf;
154}
155
156sub scale_pixbuf {
157 my ($src, $w, $h, $mode) = @_;
158
159 my $dst = new_pixbuf $w, $h, 1;
160
161 $src->scale(
162 $dst, 0, 0, $w, $h, 0, 0,
163 $w / $src->get_width, $h / $src->get_height,
164 $mode,
165 );
166
167 $dst;
168}
169
170# create a stack of stones
171sub create_stack {
172 my ($self, $mark, $size, $rand) = @_;
173
174 my $shadow = $size * 0.05;
175
176 my $c = \$self->{stack}{$mark};
177 unless ($$c) {
178 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
179 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
180
181 # zeroeth the shadow
182 if ($mark & (MARK_B | MARK_W)) {
183 $::shadow_img->composite (
184 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
185 $size / $stone->get_width, $size / $stone->get_height,
186 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
187 );
188 }
189
190 # first the big stones (handicap stones different for effect)
191 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
192 [MARK_W, $mark & MARK_MOVE ? 255 : 192],
193 [MARK_GRAY_B, 128],
194 [MARK_GRAY_W, 128]) {
195 my ($mask, $alpha) = @$_;
196 if ($mark & $mask) {
197 $stone->composite (
198 $base, 0, 0, $size, $size, 0, 0,
199 $size / $stone->get_width, $size / $stone->get_height,
200 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
201 );
202 }
203 }
204
205 # then the small stones
206 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
207 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
208 my ($mask, $img) = @$_;
209 if ($mark & $mask) {
210 $img->composite (
211 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2,
212 $size / $img->get_width / 2, $size / $img->get_height / 2,
213 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
214 );
215 }
216 }
217
218 # and lastly any markers
219 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
220
221 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
222 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
223 [MARK_SQUARE, $::square_img[$dark_bg]]) {
224 my ($mask, $img) = @$_;
225 if ($mark & $mask) {
226 $img->composite (
227 $base, 0, 0, $size, $size, -0.5, -0.5,
228 $size / $img->get_width, $size / $img->get_height,
229 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
230 );
231 }
232 }
233
234 push @$$c, $base;
235 } 349 };
236 } 350 } elsif ($self->{white}{name} eq $self->{conn}{name} && $self->{cur_board}{last} == COLOUR_BLACK) {
237 351 $self->{board}->set (cursor_mask => MARK_B | MARK_W, cursor_value => MARK_W | MARK_GRAYED);
238 $$c->[$rand % @$$c]; 352 $self->{board_click} = sub {
239} 353 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
240 354 $self->{board}->set (cursor_mask => 0, cursor_value => 0);
241sub pixbuf_text { 355 delete $self->{board_click};
242 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
243
244 my @c = grep $_,
245 map $::font[$colour][$::fontmap{$_}],
246 split //, $text;
247
248 if (@c) {
249 my $spacing = $height * 0.1;
250 my $s = $height / List::Util::max map $_->get_height, @c;
251 my $W = List::Util::sum map $_->get_width, @c;
252
253 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
254 $y -= $height * 0.5;
255
256 for (@c) {
257 my $w = $_->get_width * $s;
258 # +2 == don't fight the rounding
259 $_->composite ($pixbuf,
260 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
261 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
262
263 $x += $w + $spacing;
264 } 356 };
265 } 357 }
266} 358}
267 359
268sub pixbuf_rect { 360sub update_board {
269 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
270 # we fake lines by... a horrible method :/
271 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
272 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
273 INTERP_NEAREST, $alpha);
274}
275
276sub repaint_board {
277 my ($self) = @_; 361 my ($self) = @_;
278 my $canvas = $self->{canvas}; 362 return unless $self->{path};
279 my $expose_area = undef;
280 363
281 return $expose_area unless $self->{board}; 364 my $move = int $self->{moveadj}->get_value;
282 365
283 my ($w, $h) = ($canvas->allocation->values)[2,3]; 366 my $running = $move == @{$self->{path}} && !$self->{teacher};
367
368 $self->{board_label}->set_text ("Move " . ($move - 1));
369
370 $self->{cur_board} = new KGS::Game::Board $self->{size};
371 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
372
373 for my $colour (COLOUR_WHITE, COLOUR_BLACK) {
374 $self->{userpanel}[$colour]->set_state (
375 $self->{cur_board}{captures}[$colour],
376 $self->{cur_board}{timer}[$colour],
377 ($running && $self->{lastmove_colour} == !$colour)
378 ? $self->{lastmove_time} : 0
379 );
284 380 }
285 my $s = $w > $h ? $h : $w;
286 381
287 return unless $s > 128; 382 $self->{board}->set_board ($self->{cur_board});
288
289 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
290 383
291 my $size = $self->{size}; 384 $self->update_cursor;
292
293 # we leave enough space for the shadows.. I like smaller stones, and we
294 # do no need to do the nifty recursive screen updates that goban2 does
295 my $border = int ($s / ($size + 3) * 0.5);
296 my $s2 = $s - $border * 2;
297 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
298 my $ofs = int ($edge / 2);
299
300 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
301
302 my $pixbuf;
303
304 my $oldboard;
305
306 if ($self->{background}) {
307 if ($oldboard = $self->{board_shown}) {
308 $pixbuf = $self->{pixbuf};
309 } else {
310 $pixbuf = $self->{background}->copy;
311 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
312 }
313 } else {
314 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
315
316 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
317
318 if ($s < $bw && $s < $bh) {
319 $pixbuf = new_pixbuf $s, $s, 0;
320 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
321 } else {
322 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
323 }
324
325 my $linew = int ($s / 25 / $size);
326
327 # ornamental border... we have time to waste :/
328 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
329 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
330 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
331 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
332
333 for my $i (1 .. $size) {
334 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
335 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
336
337 # 38 max, but we allow a bit more
338 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
339 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
340
341 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
342 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
343 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
344 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
345
346 $a++;
347 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
348 }
349
350 unless ($::config->{conserve_memory}) {
351 $self->{background} = $pixbuf;
352 $pixbuf = $pixbuf->copy;
353 }
354 }
355
356 $self->{pixbuf} = $pixbuf;
357
358 # hoshi-points(!)#d#
359 # caching of empty board gfx(!)#d#
360
361 for my $x (1 .. $size) {
362 for my $y (1 .. $size) {
363 my $rand = ($x ^ $y ^ 0x5555);
364
365 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
366
367 if ($::config->{randomize}) {
368 $dx += ($rand % 7) - 3;
369 $dy += ($rand / 3 % 7) - 3;
370 }
371
372 my $shadow = $edge * 0.05;
373 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
374
375 my $mark = $self->{board}{board}[$x-1][$y-1];
376 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
377
378 if ($oldboard) {
379 next if $old == $mark; # no change
380
381 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
382 $expose_area = $expose_area
383 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
384 : new Gtk2::Gdk::Rectangle @$area;
385 }
386
387 if ($mark) {
388 my $pb = $self->create_stack($mark, $edge, $rand);
389
390 $pb->composite ($pixbuf, @$area,
391 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
392
393 # labels are handled here because they are quite rare
394 if ($mark & MARK_LABEL) {
395 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
396
397 if ($white) {
398 pixbuf_text $pixbuf, 0,
399 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
400 $self->{board}{label}[$x-1][$y-1];
401 }
402 pixbuf_text $pixbuf, $white,
403 $k[$x], $k[$y], $ofs * 0.7,
404 $self->{board}{label}[$x-1][$y-1];
405 }
406
407 # old pixmap&mask-way. that was fast ;(
408 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
409
410 #$gc->set_clip_mask ($bm);
411 #$gc->set_clip_origin ($dx, $dy);
412 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
413 }
414 }
415 }
416
417 $self->{board_shown} = Storable::dclone $self->{board};
418 #d# save
419 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
420
421 $expose_area;
422}
423
424sub redraw {
425 my ($self, $area) = @_;
426
427 if ($area && $self->{pixbuf}) {
428 my ($x, $y, $w, $h) = $area->values;
429 my ($ox, $oy, $s) = @{$self->{offsets}};
430
431 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
432 $x, $y, $x + $ox, $y + $oy, $w, $h,
433 "normal", 0, 0);
434 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
435 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
436 }
437} 385}
438 386
439sub event_update_tree { 387sub event_update_tree {
440 my ($self) = @_; 388 my ($self) = @_;
441 389
442 $self->{path} = $self->get_path; 390 $self->{path} = $self->get_path;
443 $self->{moveadj}->value_changed if $self->{moveadj}; 391
392 if ($self->{moveadj}) {
393 my $upper = $self->{moveadj}->upper;
394 my $pos = $self->{moveadj}->get_value;
395 my $move = scalar @{$self->{path}};
396
397 $self->{moveadj}->upper ($move);
398
399 $self->{moveadj}->changed;
400 if ($pos == $upper) {
401 $self->{moveadj}->value ($move);
402 $self->{moveadj}->value_changed;
403 }
404 }
405}
406
407sub event_update_comments {
408 my ($self, $node, $comment, $newnode) = @_;
409 $self->SUPER::event_update_comments($node, $comment, $newnode);
410
411 my $text;
412
413 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
414 if $newnode;
415
416 for (split /\n/, $comment) {
417 $text .= "\n";
418 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
419 $text .= "<user>" . (util::toxml $1) . "</user>:";
420 }
421
422 # coords only for 19x19 so far
423 $_ = util::toxml $_;
424 s{
425 (
426 \b
427 (?:[bw])?
428 [, ]{0,2}
429 [a-hj-t] # valid for upto 19x19
430 \s?
431 [1-9]?[0-9]
432 \b
433 )
434 }{
435 "<coord>$1</coord>";
436 }sgexi;
437
438 $text .= $_;
439 }
440
441 $self->{chat}->append_text ($text);
442}
443
444sub event_join {
445 my ($self) = @_;
446
447 $self->SUPER::event_join (@_);
448 $self->init_tree;
449 $self->event_update_game;
444} 450}
445 451
446sub event_part { 452sub event_part {
447 my ($self) = @_; 453 my ($self) = @_;
454
448 $self->SUPER::event_part; 455 $self->SUPER::event_part;
449 delete $appwin::gamelist->{game}{$self->{channel}};
450 $self->destroy; 456 $self->destroy;
451} 457}
452 458
453sub event_move { 459sub event_move {
454 my ($self, $pass) = @_; 460 my ($self, $pass) = @_;
455 sound::play 1, $pass ? "pass" : "move"; 461 sound::play 1, $pass ? "pass" : "move";
462
463 if ($self->{undo_inlay}) {
464 (delete $self->{undo_inlay})->clear;
465 }
466}
467
468sub event_update_game {
469 my ($self) = @_;
470
471 $self->SUPER::event_update_game;
472
473 return unless $self->{joined};
474
475 $self->{playing} = $self->{teacher} eq $self->{conn}{name}
476 || $self->is_playing ($self->{conn}{name});
477
478 my $title = defined $self->{channel}
479 ? $self->owner->as_string . " " . $self->opponent_string
480 : "Game Window";
481 $self->set_title("KGS Game $title");
482 $self->{title}->set_text ($title);
483
484 $self->{user}[COLOUR_BLACK] = $self->{black};
485 $self->{user}[COLOUR_WHITE] = $self->{white};
486
487 # show board
488 if ($self->is_inprogress) {
489 if (!$self->{boardbox}->parent) {
490 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
491 $self->{left}->add ($self->{boardbox});
492 $self->{board}->signal_connect (button_release => sub {
493 warn "XXX @_\n";#d#
494 if ($_[1] == 1) {
495 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
496 }
497 });
498 }
499 if (my $ch = delete $self->{challenge}) {
500 $_->{inlay}->destroy for values %$ch;
501 }
502 $self->update_cursor;
503 }
504
505 $self->{left}->show_all;
506
507 $self->{rules_inlay}->refresh;
508
509}
510
511sub draw_setup {
512 my ($self, $inlay) = @_;
513
514 return unless $self->{joined};
515
516 my $rules = $self->{rules};
517
518 my $text = "";
519
520 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
521 if $self->{teacher};
522
523 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
524 if $self->{owner}->is_valid;
525
526 if ($self->is_inprogress) {
527 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
528 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
529 }
530 $text .= "\nType: " . util::toxml $gametype{$self->type};
531
532 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
533
534 $text .= "\nTime: ";
535
536 if ($rules->{timesys} == TIMESYS_NONE) {
537 $text .= "UNLIMITED";
538 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
539 $text .= util::format_time $rules->{time};
540 $text .= " ABS";
541 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
542 $text .= util::format_time $rules->{time};
543 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
544 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
545 $text .= util::format_time $rules->{time};
546 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
547 }
548
549 $text .= "\nFlags:";
550 $text .= " private" if $self->is_private;
551 $text .= " started" if $self->is_inprogress;
552 $text .= " adjourned" if $self->is_adjourned;
553 $text .= " scored" if $self->is_scored;
554 $text .= " saved" if $self->is_saved;
555
556 if ($self->is_inprogress) {
557 $text .= "\nHandicap: " . $self->{handicap};
558 $text .= "\nKomi: " . $self->{komi};
559 $text .= "\nSize: " . $self->size_string;
560 }
561
562 if ($self->is_scored) {
563 $text .= "\nResult: " . $self->score_string;
564 }
565
566 $inlay->append_text ("<infoblock>$text</infoblock>");
567
568}
569
570sub event_update_rules {
571 my ($self, $rules) = @_;
572
573 $self->{rules} = $rules;
574
575 if ($self->{user}) {
576 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
577 for COLOUR_BLACK, COLOUR_WHITE;
578 }
579
580 sound::play 3, "gamestart";
581
582 $self->{rules_inlay}->refresh;
583}
584
585sub inject_resign_game {
586 my ($self, $msg) = @_;
587
588 sound::play 3, "resign";
589
590 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
591 . "\n<user>"
592 . (util::toxml $self->{user}[$msg->{player}]->as_string)
593 . "</user> resigned.</infoblock>");
594}
595
596sub inject_final_result {
597 my ($self, $msg) = @_;
598
599 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
600 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
601 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
602 . "</infoblock>"
603 );
604}
605
606sub inject_req_undo {
607 my ($self, $msg) = @_;
608
609 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
610 return if $inlay->{ignore};
611
612 $inlay->{count}++;
613 $inlay->clear;
614 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
615 $inlay->append_button ("Grant", sub {
616 $inlay->clear;
617 $self->send (grant_undo => channel => $self->{channel});
618 });
619 $inlay->append_button ("Ignore", sub {
620 $inlay->clear;
621 $inlay->{ignore} = 1;
622 # but leave inlay, so further undo requests get counted
623 });
624
625}
626
627sub inject_new_game {
628 my ($self, $msg) = @_;
629
630 $self->{chat}->append_text ("\n<header>ACK from server ($msg->{cid} == $self->{cid})</header>");
631 delete $self->{cid};
632}
633
634sub draw_challenge {
635 my ($self, $id) = @_;
636
637 my $info = $self->{challenge}{$id};
638 my $inlay = $info->{inlay};
639 my $rules = $info->{rules};
640 warn "drawchal $id\n";#d#
641# use PApp::Util; warn PApp::Util::dumpval $challenge;#d#
642
643 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
644 my $opponent = $as_black ? $info->{white} : $info->{black};
645
646 my ($size, $time, $interval, $count);
647
648 if (!$self->{channel}) {
649 $inlay->append_text ("\nNotes: ");
650 $inlay->append_entry (\$info->{notes}, 20, "");
651 $inlay->append_text ("\nGlobal Offer: ");
652 $inlay->append_optionmenu (\$info->{flags},
653 0 => "No",
654 2 => "Yes",
655 );
656 } else {
657 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
658 }
659
660 $inlay->append_text ("\nType: ");
661 $inlay->append_optionmenu (
662 \$info->{gametype},
663 GAMETYPE_DEMONSTRATION , "Demonstration",
664 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P)",
665 GAMETYPE_TEACHING , "Teaching",
666 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P)",
667 GAMETYPE_SIMUL , "Simul (not yet!)",
668 GAMETYPE_FREE , "Free",
669 GAMETYPE_RATED , "Rated",
670 sub {
671 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
672 },
673 );
674
675 if ($self->{channel}) {
676 $inlay->append_text ("\nMy Colour: ");
677 $inlay->append_optionmenu (
678 \$as_black,
679 0 => "White",
680 1 => "Black",
681 sub {
682 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
683 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
684 }
685 }
686 );
687 }
688
689 $inlay->append_text ("\nRuleset: ");
690 $inlay->append_optionmenu (
691 \$info->{rules}{ruleset},
692 RULESET_JAPANESE , "Japanese",
693 RULESET_CHINESE , "Chinese",
694 RULESET_AGA , "AGA",
695 RULESET_NEW_ZEALAND, "New Zealand",
696 );
697
698 $inlay->append_text ("\nSize: ");
699 $size = $inlay->append_optionmenu (
700 \$info->{rules}{size}, 9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38
701 );
702
703 if ($self->{channel}) {
704 $inlay->append_text ("\nHandicap: ");
705 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
706
707 $inlay->append_text ("\nKomi: ");
708 $inlay->append_entry (\$info->{rules}{komi}, 5);
709 }
710
711 $inlay->append_text ("\nTimesys: ");
712 $inlay->append_optionmenu (
713 \$info->{rules}{timesys},
714 &TIMESYS_NONE => "None",
715 &TIMESYS_ABSOLUTE => "Absolute",
716 &TIMESYS_BYO_YOMI => "Byo Yomi",
717 &TIMESYS_CANADIAN => "Canadian",
718 sub {
719 my ($new) = @_;
720
721 if ($new eq TIMESYS_NONE) {
722 $time->hide;
723 $interval->hide;
724 $count->hide;
725 } else {
726 $time->show;
727 $time->set_text ($self->{app}{defaults}{time});
728 if ($new eq TIMESYS_ABSOLUTE) {
729 $interval->hide;
730 $count->hide;
731 } else {
732 $interval->show;
733 $count->show;
734 if ($new eq TIMESYS_BYO_YOMI) {
735 $interval->set_text ($self->{app}{defaults}{byo_time});
736 $count->set_text ($self->{app}{defaults}{byo_period});
737 } elsif ($new eq TIMESYS_CANADIAN) {
738 $interval->set_text ($self->{app}{defaults}{can_time});
739 $count->set_text ($self->{app}{defaults}{can_period});
740 }
741 }
742 }
743 }
744 );
745
746 $inlay->append_text ("\nMain Time: ");
747 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
748 $inlay->append_text ("\nInterval: ");
749 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
750 $inlay->append_text ("\nPeriods/Stones: ");
751 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
752
753 $inlay->append_text ("\n");
754
755 if (!$self->{channel}) {
756 $inlay->append_button ("Create Challenge", sub {
757 $inlay->clear;
758 $self->{cid} = $self->{conn}->alloc_clientid;
759 $self->send (new_game =>
760 channel => delete $self->{roomid},
761 gametype => $info->{gametype},
762 cid => $self->{cid},
763 flags => $info->{flags},
764 rules => $info->{rules},
765 notes => $info->{notes},
766 );
767 });
768 } else {
769 $inlay->append_button ("OK", sub {
770 $inlay->clear;
771 $self->send (challenge =>
772 channel => $self->{channel},
773 black => $info->{black},
774 white => $info->{white},
775 gametype => $info->{gametype},
776 cid => $info->{cid},
777 rules => $info->{rules},
778 );
779 });
780 if (exists $self->{challenge}{""}) {
781 $inlay->append_button ("Reject", sub {
782 $inlay->clear;
783 $self->send (reject_challenge =>
784 channel => $self->{channel},
785 name => $opponent->{name},
786 gametype => $info->{gametype},
787 cid => $info->{cid},
788 rules => $info->{rules},
789 );
790 });
791 }
792 }
793}
794
795sub draw_users {
796 my ($self, $inlay) = @_;
797
798 for (sort keys %{$self->{users}}) {
799 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
800 }
801}
802
803sub event_challenge {
804 my ($self, $info) = @_;
805
806 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
807 my $opponent = $as_black ? $info->{white} : $info->{black};
808
809 my $id = $opponent->{name};
810
811 warn "challenge from $opponent->{name}\n";#d#
812
813 $self->{challenge}{$id} = $info;
814 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
815 exists $self->{challenge}{""}
816 ? "Challenge from $opponent->{name}"
817 : "Challenge to $opponent->{name}",
818 sub {
819 $self->{challenge}{$id}{inlay} = $_[0];
820 $self->draw_challenge ($id);
821 },
822 1 || !exists $self->{challenge}{""} # only open when not offerer
823 );
456} 824}
457 825
4581; 8261;
459 827

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