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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.31 by pcg, Mon Jun 2 12:39:20 2003 UTC vs.
Revision 1.44 by pcg, Tue Jun 3 19:03:35 2003 UTC

1use utf8;
2
1package game::goclock; 3package game::goclock;
4
5# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6# is completely borked.
2 7
3use Time::HiRes (); 8use Time::HiRes ();
4 9
5use KGS::Constants; 10use KGS::Constants;
6 11
16 $self->{format} = sub { "ERROR" }; 21 $self->{format} = sub { "ERROR" };
17 22
18 $self; 23 $self;
19} 24}
20 25
21sub append_text { 26sub configure {
22 my ($self, $text) = @_;
23
24 $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25}
26
27sub format_time {
28 my ($time) = @_;
29
30 $time > 60*60
31 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33}
34
35sub set_rules {
36 my ($self, $timesys, $main, $interval, $count) = @_; 27 my ($self, $timesys, $main, $interval, $count) = @_;
37 28
38 if ($timesys == TIMESYS_ABSOLUTE) { 29 if ($timesys == TIMESYS_ABSOLUTE) {
39 $self->{set} = sub { $self->{time} = $_[0] }; 30 $self->{set} = sub { $self->{time} = $_[0] };
40 $self->{format} = sub { format_time $_[0] }; 31 $self->{format} = sub { util::format_time $_[0] };
41 32
42 } elsif ($timesys == TIMESYS_BYO_YOMI) { 33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
43 my $low = $interval * $count; 34 my $low = $interval * $count;
44 35
45 $self->{set} = sub { $self->{time} = $_[0] }; 36 $self->{set} = sub { $self->{time} = $_[0] };
46 37
47 $self->{format} = sub { 38 $self->{format} = sub {
48 if ($_[0] > $low) { 39 if ($_[0] > $low) {
49 format_time $_[0] - $low; 40 util::format_time $_[0] - $low;
50 } else { 41 } else {
51 sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval; 42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
52 } 45 }
53 }; 46 };
54 47
55 } elsif ($timesys == TIMESYS_CANADIAN) { 48 } elsif ($timesys == TIMESYS_CANADIAN) {
56 my $low = $interval;
57
58 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; 49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59 50
60 $self->{format} = sub { 51 $self->{format} = sub {
61 if ($_[0] > $low) { 52 if (!$self->{moves}) {
62 format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
63 } else { 54 } else {
64 sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves}; 55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d {%d}",
58 util::format_time $time,
59 $self->{moves},
60 $time / ($self->{moves} || 1);
61
65 } 62 }
66 }; 63 };
67 64
68 } else { 65 } else {
69 # none, or unknown 66 # none, or unknown
73} 70}
74 71
75sub refresh { 72sub refresh {
76 my ($self, $timestamp) = @_; 73 my ($self, $timestamp) = @_;
77 my $timer = $self->{time} + $self->{start} - $timestamp; 74 my $timer = $self->{time} + $self->{start} - $timestamp;
75
76 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4));
78 $self->{widget}->set_text ($self->{format}->($timer)); 79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4)));
79 80
80 $timer - int $timer; 81 $timer - int $timer;
81} 82}
82 83
83sub set_time { 84sub set_time {
84 my ($self, $time) = @_; 85 my ($self, $time) = @_;
85 86
86 # we ignore requests to re-set the time of a running clock. 87 # we ignore requests to re-set the time of a running clock.
87 # this is the easiest way to ensure that commentary etc. 88 # this is the easiest way to ensure that commentary etc.
88 # doesn't re-set the clock. yes, this is frickle design, 89 # doesn't re-set the clock. yes, this is frickle design,
89 # but I think the protoocl is to blame here, which gives 90 # but I think the protocol is to blame here, which gives
90 # very little time information. (cgoban2 also has had quite 91 # very little time information. (cgoban2 also has had quite
91 # a lot of small time update problems...) 92 # a lot of small time update problems...)
92 unless ($self->{timeout}) { 93 unless ($self->{timeout}) {
93 $self->{set}->($time->[0], $time->[1]); 94 $self->{set}->($time->[0], $time->[1]);
94 $self->refresh ($self->{start}); 95 $self->refresh ($self->{start});
95 } 96 }
96} 97}
97 98
98sub start { 99sub start {
99 my ($self) = @_; 100 my ($self, $when) = @_;
100 101
101 return if $self->{timeout}; 102 $self->stop;
102 103
103 # this is correct, since we assume the last message triggered a start 104 $self->{start} = $when;
104 $self->{start} = $KGS::Protocol::NOW;
105 105
106 my $timeout; $timeout = sub { 106 my $timeout; $timeout = sub {
107 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
108 # we "could" cheat by precalculating the time, but I feel uneasy about both
109 # ways to cheat.
110 my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100; 107 my $next = $self->refresh (Time::HiRes::time) * 1000;
111 $next += 1000 if $next < 0; 108 $next += 1000 if $next < 0;
112 $self->{timeout} = add Glib::Timeout $next, $timeout; 109 $self->{timeout} = add Glib::Timeout $next, $timeout;
113 0; 110 0;
114 }; 111 };
115 112
142 139
143 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
144 $vbox->add ($self->{info} = new Gtk2::Label ""); 141 $vbox->add ($self->{info} = new Gtk2::Label "");
145 $vbox->add (($self->{clock} = new game::goclock)->widget); 142 $vbox->add (($self->{clock} = new game::goclock)->widget);
146 143
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145
147 $self; 146 $self;
148} 147}
149 148
150sub set_rules { 149sub configure {
151 my ($self, $rules) = @_; 150 my ($self, $user, $rules) = @_;
152 151
153 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) { 152 if ($self->{name}->get_text ne $user->as_string) {
154 $self->{name}->set_text ($rules->{player}[$self->{colour}]); 153 $self->{name}->set_text ($user->as_string);
154
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all;
155 158
156 # the big picture... 159 # the big picture...
157 appwin::userpic ($rules->{player}[$self->{colour}], sub { 160 appwin::userpic ($user->{name}, sub {
161 return unless $self->{imagebox};
162 if ($_[0]) {
163 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
158 $self->{widget}->add (gtk::image_from_data $_[0]) if $_[0]; 164 $self->{imagebox}->add (gtk::image_from_data $_[0]);
159 $self->{widget}->show_all; 165 $self->{imagebox}->show_all;
160 # undef => show sth. funny 166 }
161 }); 167 });
162 } 168 }
163 169
164 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)}); 170 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
165} 171}
166 172
167sub set_state { 173sub set_state {
168 my ($self, $captures, $timer, $running) = @_; 174 my ($self, $captures, $timer, $when) = @_;
169 175
170 $self->{clock}->stop unless $running; 176 $self->{clock}->stop unless $when;
171 $self->{clock}->set_time ($timer); 177 $self->{clock}->set_time ($timer);
172 $self->{clock}->start if $running; 178 $self->{clock}->start ($when) if $when;
173 179
174 $self->{info}->set_text ("$captures pris."); 180 $self->{info}->set_text ("$captures pris.");
175} 181}
176 182
177package game; 183package game;
204 }); 210 });
205 211
206 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 212 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
207 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 213 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
208 214
215 # LEFT PANE
216
209 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 1); 217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
210 218
211 $self->{boardbox} = new Gtk2::VBox; 219 $self->{boardbox} = new Gtk2::VBox;
212 220
213 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
214 222
243 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); 251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
244 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self); 252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
245 253
246 # RIGHT PANE 254 # RIGHT PANE
247 255
248 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0); 256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
249 $self->{hpane}->set(position_set => 1); 257 $self->{hpane}->set(position_set => 1);
250 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; 258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
251 259
252 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); 260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
253 $sw->set_policy("automatic", "always"); 261 $sw->set_policy("automatic", "always");
365 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height, 373 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
366 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 374 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
367 ); 375 );
368 } 376 }
369 377
370 # first the big stones (handicap stones different for effect) 378 # first the big stones (handicap stones could be different)
371 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 379 for ([MARK_B, $mark & MARK_MOVE ? 255 : 255],
372 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 380 [MARK_W, $mark & MARK_MOVE ? 255 : 255],
373 [MARK_GRAY_B, 128], 381 [MARK_GRAY_B, 128],
374 [MARK_GRAY_W, 128]) { 382 [MARK_GRAY_W, 128]) {
375 my ($mask, $alpha) = @$_; 383 my ($mask, $alpha) = @$_;
376 if ($mark & $mask) { 384 if ($mark & $mask) {
377 $stone->composite ( 385 $stone->composite (
564 } 572 }
565 } 573 }
566 574
567 $self->{pixbuf} = $pixbuf; 575 $self->{pixbuf} = $pixbuf;
568 576
569 # hoshi-points(!)#d#
570 # caching of empty board gfx(!)#d#
571
572 for my $x (1 .. $size) { 577 for my $x (1 .. $size) {
573 for my $y (1 .. $size) { 578 for my $y (1 .. $size) {
574 my $rand = ($x ^ $y ^ 0x5555); 579 my $rand = ($x ^ $y ^ 0x5555);
575 580
576 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs); 581 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
643 my ($self) = @_; 648 my ($self) = @_;
644 return unless $self->{path}; 649 return unless $self->{path};
645 650
646 my $move = int $self->{moveadj}->get_value; 651 my $move = int $self->{moveadj}->get_value;
647 652
653 warn "update_board called $move\n";#d#
654
648 my $running = $move == @{$self->{path}}; 655 my $running = $move == @{$self->{path}};
649 656
650 $self->{board_label}->set_text ("Move $move"); 657 $self->{board_label}->set_text ("Move $move");
651 658
652 $self->{board} = new KGS::Game::Board $self->{size}; 659 $self->{board} = new KGS::Game::Board $self->{size};
653 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); 660 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
654 661
655 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE], 662 for my $colour (WHITE, BLACK) {
656 $self->{board}{timer}[WHITE], 663 $self->{userpanel}[$colour]->set_state (
657 $running && $self->{board}{last} == BLACK); 664 $self->{board}{captures}[$colour],
658 $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK], 665 $self->{board}{timer}[$colour],
659 $self->{board}{timer}[BLACK], 666 ($running && $self->{lastmove_colour} == !$colour)
660 $running && $self->{board}{last} == WHITE); 667 ? $self->{lastmove_time} : 0
668 );
669 }
661 670
662 $self->redraw ($self->repaint_board); 671 $self->redraw ($self->repaint_board);
663} 672}
664 673
665sub event_update_tree { 674sub event_update_tree {
666 my ($self) = @_; 675 my ($self) = @_;
667 676
668 $self->{path} = $self->get_path; 677 $self->{path} = $self->get_path;
669
670 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
671 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
672 678
673 if ($self->{moveadj}) { 679 if ($self->{moveadj}) {
674 my $upper = $self->{moveadj}->upper; 680 my $upper = $self->{moveadj}->upper;
675 my $pos = $self->{moveadj}->get_value; 681 my $pos = $self->{moveadj}->get_value;
676 682
677 $self->{moveadj}->upper (scalar @{$self->{path}}); 683 $self->{moveadj}->upper (scalar @{$self->{path}});
678 684
685 warn "UPDATE_TREE $pos,$upper";#d#
679 $self->{moveadj}->changed; 686 $self->{moveadj}->changed;
680 if ($pos == $upper) { 687 if ($pos == $upper) {
681 $self->{moveadj}->set_value (scalar @{$self->{path}}); 688 $self->{moveadj}->set_value (scalar @{$self->{path}});
682 } else { 689 } else {
683 $self->{moveadj}->value_changed; 690 $self->{moveadj}->value_changed;
689 my ($self, $node, $comment, $newnode) = @_; 696 my ($self, $node, $comment, $newnode) = @_;
690 $self->SUPER::event_update_comments($node, $comment, $newnode); 697 $self->SUPER::event_update_comments($node, $comment, $newnode);
691 698
692 my $text; 699 my $text;
693 700
694 $text .= "\n<header>Move <move>$node->{move}</move>, <header>Node <node>$node->{id}</node></header>" 701 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
695 if $newnode; 702 if $newnode;
696 703
697 for (split /\n/, $comment) { 704 for (split /\n/, $comment) {
698 $text .= "\n"; 705 $text .= "\n";
699 if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { 706 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
700 $text .= "<user>" . (util::toxml $1) . "</user>:"; 707 $text .= "<user>" . (util::toxml $1) . "</user>:";
701 } 708 }
709
710 # coords only for 19x19 so far
711 $_ = util::toxml $_;
712 s{
713 (
714 \b
715 (?:[bw])?
716 [, ]{0,2}
717 [a-hj-t] # valid for upto 19x19
718 \s?
719 [1-9]?[0-9]
720 \b
721 )
722 }{
723 "<coord>$1</coord>";
724 }sgexi;
725
702 $text .= $_; 726 $text .= $_;
703 } 727 }
704 728
705 $self->{text}->append_text ($text); 729 $self->{text}->append_text ($text);
706} 730}
721} 745}
722 746
723sub event_update_game { 747sub event_update_game {
724 my ($self) = @_; 748 my ($self) = @_;
725 $self->SUPER::event_update_game; 749 $self->SUPER::event_update_game;
726 warn "GAME UPDATE ".join (":", %$self); 750
727 warn "SAVED ".$self->is_saved; 751 $self->{user}[BLACK] = $self->{user1};
728 warn "SCORED ".$self->is_scored; 752 $self->{user}[WHITE] = $self->{user2};
729 warn "ADJ ".$self->is_adjourned; 753
730 warn "VALID ".$self->is_valid; 754 # show board
731 warn "MOVES ".$self->moves;
732 warn "TYPE ".$self->type;
733 755
734 $self->{left}->remove ($_) for $self->{left}->get_children; 756 $self->{left}->remove ($_) for $self->{left}->get_children;
735 if ($self->is_valid) { 757 if ($self->is_valid) {
736 $self->{left}->add ($self->{boardbox}); 758 $self->{left}->add ($self->{boardbox});
737 (delete $self->{challenge})->destroy if $self->{challenge}; 759 (delete $self->{challenge})->destroy if $self->{challenge};
738 } else { 760 } else {
739 $self->{left}->add ($self->{challenge}); 761 $self->{left}->add ($self->{challenge}->widget);
740 } 762 }
741 $self->{left}->show_all; 763 $self->{left}->show_all;
764
765 # view text
766
767 $text = "\n<header>Game Update</header>";
768
769 $text .= "\nType: " . (util::toxml $gametype{$self->type})
770 . " (" . (util::toxml $gameopt{$self->option}) . ")";
771 $text .= "\nFlags:";
772 $text .= " valid" if $self->is_valid;
773 $text .= " adjourned" if $self->is_adjourned;
774 $text .= " scored" if $self->is_scored;
775 $text .= " saved" if $self->is_saved;
776
777 $text .= "\nWhite: <user>" . (util::toxml $self->{user2}->as_string) . "</user>";
778 $text .= "\nBlack: <user>" . (util::toxml $self->{user1}->as_string) . "</user>";
779 $text .= "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
780
781 if ($self->is_valid) {
782 $text .= "\nHandicap: " . $self->{handicap};
783 $text .= "\nKomi: " . $self->{komi};
784 $text .= "\nSize: " . $self->size_string;
785 }
786
787 $self->{text}->append_text ("<infoblock>$text</infoblock>");
788}
789
790sub event_update_rules {
791 my ($self, $rules) = @_;
792
793 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
794 for BLACK, WHITE;
795
796 my $text = "\n<header>Game Rules</header>";
797
798 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
799
800 $text .= "\nTime: ";
801
802 if ($rules->{timesys} == TIMESYS_NONE) {
803 $text .= "infinite";
804 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
805 $text .= util::format_time $rules->{time};
806 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
807 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
808 $text .= sprintf " + %s (%d)", util::format_time $rules->{interval}, $rules->{count};
809 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
810 $text .= util::format_time $rules->{time};
811 $text .= sprintf " + %s/%d", util::format_time $rules->{interval}, $rules->{count};
812 }
813
814 $self->{text}->append_text ("<infoblock>$text</infoblock>");
815}
816
817sub inject_resign_game {
818 my ($self, $msg) = @_;
819
820 $self->{text}->append_text ("\n<infoblock><header>Resign</header>"
821 . "\n<user>"
822 . (util::toxml $self->{user}[$msg->{player}]->as_string)
823 . "</user> resigned.</infoblock>");
824}
825
826sub inject_final_result {
827 my ($self, $msg) = @_;
828
829 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>"
830 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
831 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
832 . "</infoblock>"
833 );
742} 834}
743 835
744sub destroy { 836sub destroy {
745 my ($self) = @_; 837 my ($self) = @_;
746 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE]; 838 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy
747 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK]; 839 for BLACK, WHITE;
748 $self->SUPER::destroy; 840 $self->SUPER::destroy;
749 delete $appwin::gamelist->{game}{$self->{channel}}; 841 delete $appwin::gamelist->{game}{$self->{channel}};
750} 842}
751 843
7521; 8441;

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