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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.32 by pcg, Mon Jun 2 14:05:10 2003 UTC vs.
Revision 1.103 by pcg, Sun May 30 06:53:29 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
1package game::goclock; 5package game::goclock;
2 6
7# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
8# is completely borked.
9
3use Time::HiRes (); 10use Time::HiRes ();
4 11
5use KGS::Constants; 12use KGS::Constants;
6 13
7use base gtk::widget; 14use Glib::Object::Subclass
15 Gtk2::Label;
8 16
9sub new { 17sub INIT_INSTANCE {
10 my $class = shift; 18 my $self = shift;
11 my $self = $class->SUPER::new(@_);
12 19
13 $self->{widget} = new Gtk2::Label; 20 $self->signal_connect (destroy => sub { $_[0]->stop });
14 21
15 $self->{set} = sub { }; 22 $self->{set} = sub { };
16 $self->{format} = sub { "ERROR" }; 23 $self->{format} = sub { "???" };
17
18 $self;
19} 24}
20 25
21sub append_text { 26sub configure {
22 my ($self, $text) = @_;
23
24 $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25}
26
27sub format_time {
28 my ($time) = @_;
29
30 $time > 60*60
31 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33}
34
35sub set_rules {
36 my ($self, $timesys, $main, $interval, $count) = @_; 27 my ($self, $timesys, $main, $interval, $count) = @_;
37 28
38 if ($timesys == TIMESYS_ABSOLUTE) { 29 if ($timesys == TIMESYS_ABSOLUTE) {
39 $self->{set} = sub { $self->{time} = $_[0] }; 30 $self->{set} = sub { $self->{time} = $_[0] };
40 $self->{format} = sub { format_time $_[0] }; 31 $self->{format} = sub { util::format_time $_[0] };
41 32
42 } elsif ($timesys == TIMESYS_BYO_YOMI) { 33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
43 my $low = $interval * $count; 34 my $low = $interval * $count;
44 35
45 $self->{set} = sub { $self->{time} = $_[0] }; 36 $self->{set} = sub { $self->{time} = $_[0] };
46 37
47 $self->{format} = sub { 38 $self->{format} = sub {
48 if ($_[0] > $low) { 39 if ($_[0] > $low) {
49 format_time $_[0] - $low; 40 util::format_time $_[0] - $low;
50 } else { 41 } else {
51 sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval; 42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
52 } 45 }
53 }; 46 };
54 47
55 } elsif ($timesys == TIMESYS_CANADIAN) { 48 } elsif ($timesys == TIMESYS_CANADIAN) {
56 my $low = $interval;
57
58 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; 49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59 50
60 $self->{format} = sub { 51 $self->{format} = sub {
61 if ($_[0] > $low) { 52 if (!$self->{moves}) {
62 format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
63 } else { 54 } else {
64 sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves}; 55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d =%d",
58 util::format_time $time,
59 $self->{moves},
60 $self->{moves} > 1
61 ? $time / $self->{moves}
62 : $interval;
65 } 63 }
66 }; 64 };
67 65
68 } else { 66 } else {
69 # none, or unknown 67 # none, or unknown
73} 71}
74 72
75sub refresh { 73sub refresh {
76 my ($self, $timestamp) = @_; 74 my ($self, $timestamp) = @_;
77 my $timer = $self->{time} + $self->{start} - $timestamp; 75 my $timer = $self->{time} + $self->{start} - $timestamp;
76
77 # we round the timer value slightly... the protocol isn't exact anyways,
78 # and this gives smoother timers ;)
79 my $timer2 = int $timer + 0.4;
80
81 if ($timer2 <= 0) {
82 $timer2 = 0 if $timer2 < 0;
83 $self->set_text ("TIME OVER");
84 } else {
78 $self->{widget}->set_text ($self->{format}->($timer)); 85 $self->set_text ($self->{format}->($timer2));
86 }
79 87
80 $timer - int $timer; 88 $timer - int $timer;
81} 89}
82 90
83sub set_time { 91sub set_time {
84 my ($self, $time) = @_; 92 my ($self, $time, $moves) = @_;
85 93
86 # we ignore requests to re-set the time of a running clock. 94 # we ignore requests to re-set the time of a running clock.
87 # this is the easiest way to ensure that commentary etc. 95 # this is the easiest way to ensure that commentary etc.
88 # doesn't re-set the clock. yes, this is frickle design, 96 # doesn't re-set the clock. yes, this is frickle design,
89 # but I think the protoocl is to blame here, which gives 97 # but I think the protocol is to blame here, which gives
90 # very little time information. (cgoban2 also has had quite 98 # very little time information. (cgoban2 also has had quite
91 # a lot of small time update problems...) 99 # a lot of small time update problems...)
92 unless ($self->{timeout}) { 100 unless ($self->{timeout}) {
93 $self->{set}->($time->[0], $time->[1]); 101 $self->{set}->($time, $moves);
94 $self->refresh ($self->{start}); 102 $self->refresh ($self->{start});
95 } 103 }
96} 104}
97 105
98sub start { 106sub start {
99 my ($self) = @_; 107 my ($self, $when) = @_;
100 108
101 return if $self->{timeout}; 109 $self->stop;
102 110
103 # this is correct, since we assume the last message triggered a start 111 $self->{start} = $when;
104 $self->{start} = $KGS::Protocol::NOW;
105 112
106 my $timeout; $timeout = sub { 113 my $timeout; $timeout = sub {
107 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
108 # we "could" cheat by precalculating the time, but I feel uneasy about both
109 # ways to cheat.
110 my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100; 114 my $next = $self->refresh (Time::HiRes::time) * 1000;
111 $next += 1000 if $next < 0; 115 $next += 1000 if $next < 0;
112 $self->{timeout} = add Glib::Timeout $next, $timeout; 116 $self->{timeout} = add Glib::Timeout $next, $timeout;
113 0; 117 0;
114 }; 118 };
115 119
120 my ($self) = @_; 124 my ($self) = @_;
121 125
122 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 126 remove Glib::Source delete $self->{timeout} if $self->{timeout};
123} 127}
124 128
125sub destroy { 129package game::userpanel;
130
131use Glib::Object::Subclass
132 Gtk2::HBox,
133 properties => [
134 Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
135 ];
136
137sub INIT_INSTANCE {
126 my ($self) = @_; 138 my ($self) = @_;
127 $self->stop;
128 $self->SUPER::destroy;
129}
130 139
131package game::userpanel;
132
133use base gtk::widget;
134
135sub new {
136 my $class = shift;
137 my $self = $class->SUPER::new(@_);
138
139 $self->{widget} = new Gtk2::HBox;
140
141 $self->{widget}->add (my $vbox = new Gtk2::VBox); 140 $self->add (my $vbox = new Gtk2::VBox);
142 141
143 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 142 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
144 $vbox->add ($self->{info} = new Gtk2::Label ""); 143 $vbox->add ($self->{info} = new Gtk2::Label "");
145 $vbox->add (($self->{clock} = new game::goclock)->widget); 144 $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
146 145
147 $vbox->add ($self->{imagebox} = new Gtk2::VBox); 146 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
148 147
149 $self; 148 $self;
150} 149}
151 150
152sub set_rules { 151sub configure {
153 my ($self, $rules) = @_; 152 my ($self, $app, $user, $rules) = @_;
154 153
155 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) { 154 if ($self->{name}->get_text ne $user->as_string) {
156 $self->{name}->set_text ($rules->{player}[$self->{colour}]); 155 $self->{name}->set_text ($user->as_string);
157 156
158 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 157 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
159 $self->{imagebox}->add (gtk::image_from_data undef); 158 $self->{imagebox}->add (gtk::image_from_data undef);
159 $self->{imagebox}->show_all;
160 160
161 if ($user->has_pic) {
161 # the big picture... 162 # the big picture...
162 appwin::userpic ($rules->{player}[$self->{colour}], sub { 163 $app->userpic ($user->{name}, sub {
164 return unless $self->{imagebox};
165
163 if ($_[0]) { 166 if ($_[0]) {
164 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 167 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
165 $self->{imagebox}->add (gtk::image_from_data $_[0]); 168 $self->{imagebox}->add (gtk::image_from_data $_[0]);
166 $self->{imagebox}->show_all; 169 $self->{imagebox}->show_all;
170 }
171 });
172 }
173 }
174
175 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
176}
177
178sub set_captures {
179 my ($self, $captures) = @_;
180
181 $self->{info}->set_text ("$captures pris.");
182}
183
184sub set_timer {
185 my ($self, $when, $time, $moves) = @_;
186
187 $self->{clock}->stop unless $when;
188 $self->{clock}->set_time ($time, $moves);
189 $self->{clock}->start ($when) if $when;
190}
191
192package game;
193
194use Scalar::Util qw(weaken);
195
196use KGS::Constants;
197use KGS::Game::Board;
198
199use Gtk2::GoBoard;
200use Gtk2::GoBoard::Constants;
201
202use base KGS::Game;
203use base KGS::Listener::Game;
204
205use Glib::Object::Subclass
206 Gtk2::Window;
207
208use POSIX qw(ceil);
209
210sub new {
211 my ($self, %arg) = @_;
212 $self = $self->Glib::Object::new;
213 $self->{$_} = delete $arg{$_} for keys %arg;
214
215 gtk::state $self, "game::window", undef, window_size => [600, 500];
216
217 $self->signal_connect (destroy => sub {
218 $self->unlisten;
219 delete $self->{app}{game}{$self->{channel}};
220 %{$_[0]} = ();
221 });#d#
222
223 $self->add (my $hpane = new Gtk2::HPaned);
224 gtk::state $hpane, "game::hpane", undef, position => 500;
225
226 # LEFT PANE
227
228 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
229
230 $self->{boardbox} = new Gtk2::VBox;
231
232 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
233
234 # board box (aspect/canvas)
235
236 #$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
237
238 # RIGHT PANE
239
240 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
241 $hpane->set (position_set => 1);
242
243 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
244
245 {
246 $frame->add (my $vbox = new Gtk2::VBox);
247 $vbox->add ($self->{title} = new Gtk2::Label $title);
248
249 $vbox->add (my $hbox = new Gtk2::HBox);
250
251 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
252
253 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
254
255 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
256 $scale->set_draw_value (0);
257 $scale->set_digits (0);
258
259 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
260 }
261
262 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
263
264 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
265 for COLOUR_WHITE, COLOUR_BLACK;
266
267 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
268
269 $buttonbox->add ($self->{button_pass} =
270 Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0));
271 $self->{button_pass}->signal_connect (clicked => sub {
272 $self->{board_click}->(255, 255) if $self->{board_click};
273 });
274 $buttonbox->add ($self->{button_undo} =
275 Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0));
276 $self->{button_undo}->signal_connect (clicked => sub {
277 $self->send (req_undo => channel => $self->{channel});
278 });
279 $buttonbox->add ($self->{button_resign} =
280 Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0));
281 $self->{button_resign}->signal_connect (clicked => sub {
282 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
283 });
284
285 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
286
287 $self->set_channel ($self->{channel});
288
289 $self->show_all;
290
291 $self;
292}
293
294sub set_channel {
295 my ($self, $channel) = @_;
296
297 $self->{channel} = $channel;
298
299 if ($self->{channel} > 0) {
300 $self->listen ($self->{conn});
301
302 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
303 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
304
305 $self->signal_connect (delete_event => sub { $self->part; 1 });
306 $self->{chat}->signal_connect (command => sub {
307 my ($chat, $cmd, $arg) = @_;
308 if ($cmd eq "rsave") {
309 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
310 } else {
311 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
167 } 312 }
168 }); 313 });
169 } 314 }
170
171 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
172}
173
174sub set_state {
175 my ($self, $captures, $timer, $running) = @_;
176
177 $self->{clock}->stop unless $running;
178 $self->{clock}->set_time ($timer);
179 $self->{clock}->start if $running;
180
181 $self->{info}->set_text ("$captures pris.");
182}
183
184package game;
185
186use KGS::Constants;
187use KGS::Game::Board;
188
189use base KGS::Listener::Game;
190use base KGS::Game;
191
192use base gtk::widget;
193
194use POSIX qw(ceil);
195
196sub new {
197 my $self = shift;
198 $self = $self->SUPER::new(@_);
199
200 $self->listen($self->{conn});
201
202 $self->{window} = new Gtk2::Window 'toplevel';
203 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
204 $self->{window}->set_title("KGS Game $title");
205 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
206
207 $self->{window}->signal_connect(delete_event => sub {
208 $self->part;
209 $self->destroy;
210 1;
211 });
212
213 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
214 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
215
216 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 1);
217
218 $self->{boardbox} = new Gtk2::VBox;
219
220 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
221
222 # challenge
223
224 $self->{challenge} = new challenge channel => $self->{channel};
225
226 # board box (aspect/canvas)
227
228 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
229
230 {
231 $frame->add(my $vbox = new Gtk2::VBox);
232 $vbox->add($self->{title} = new Gtk2::Label $title);
233
234 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
235
236 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
237 $scale->set_draw_value (0);
238 $scale->set_digits (0);
239
240 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
241 }
242
243 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
244 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
245 $self->{board_label} = $aspect_frame->get_label_widget;
246
247 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
248 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
249
250 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
251 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
252
253 # RIGHT PANE
254
255 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
256 $self->{hpane}->set(position_set => 1);
257 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
258
259 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
260 $sw->set_policy("automatic", "always");
261
262 $sw->add(($self->{userlist} = new userlist)->widget);
263
264 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
265
266 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
267 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
268 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
269
270 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
271
272 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
273 $self->{entry}->signal_connect(activate => sub {
274 my $text = $self->{entry}->get_text;
275 $self->say($text) if $text =~ /\S/;
276 $self->{entry}->set_text("");
277 });
278
279 $self->event_update_game;
280 $self;
281} 315}
282 316
283sub event_update_users { 317sub event_update_users {
284 my ($self, $add, $update, $remove) = @_; 318 my ($self, $add, $update, $remove) = @_;
285 319
286 $self->{userlist}->update ($add, $update, $remove); 320# $self->{userlist}->update ($add, $update, $remove);
321
322 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
323 for @$remove;
324
325 $self->{users_inlay}->refresh;
326
327 my %important;
328 $important{$self->{black}{name}}++;
329 $important{$self->{white}{name}}++;
330 $important{$self->{owner}{name}}++;
331
332 if (my @users = grep $important{$_->{name}}, @$add) {
333 $self->{chat}->append_text ("\n<header>Joins:</header>");
334 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
335 }
336 if (my @users = grep $important{$_->{name}}, @$remove) {
337 $self->{chat}->append_text ("\n<header>Parts:</header>");
338 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
339 }
287} 340}
288 341
289sub join { 342sub join {
290 my ($self) = @_; 343 my ($self) = @_;
291 return if $self->{joined}; 344 return if $self->{joined};
292 345
293 $self->SUPER::join; 346 $self->SUPER::join;
294
295 $self->{window}->show_all;
296} 347}
297 348
298sub part { 349sub update_cursor {
299 my ($self) = @_; 350 my ($self) = @_;
300 351
301 $self->SUPER::part; 352 my $move = int $self->{moveadj}->get_value;
302 $self->destroy; 353 my $cb;
303}
304 354
305sub configure_event { 355 my $running = $move == @{$self->{path}} && $self->is_active;
306 my ($widget, $event, $self) = @_; 356
307 delete $self->{stack};
308 delete $self->{pixbuf};
309 delete $self->{board_shown}; 357 delete $self->{board_click};
310 delete $self->{background};
311 $self->repaint_board;
312 0;
313}
314 358
315sub expose_event { 359 if ($self->{teacher} eq $self->{app}{conn}) {
316 my ($widget, $event, $self) = @_; 360 #TODO# # teaching mode not implemented
361 $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1);
362 $self->{button_undo}->hide;
363 $self->{button_resign}->hide;
364 $self->{board}->set (cursor => undef);
317 365
318 $self->{pixbuf} or return; 366 } elsif ($running && $self->{colour} != COLOUR_NONE) {
367 # during game
368 $self->{button_undo}->show;
369 $self->{button_resign}->show;
319 370
320 my $area = $event->area; 371 if ($self->{cur_board}{score}) {
321 372 # during scoring
322 $self->redraw ($area); 373 $self->{button_pass}->set (label => "Done", sensitive => 1, visible => 1);
323 374 $self->{board}->set (cursor => sub {
324 0;
325}
326
327# something Gtk2 fixed
328sub INTERP_NEAREST (){ 'nearest' }
329sub INTERP_TILES (){ 'tiles' }
330sub INTERP_BILINEAR (){ 'bilinear' }
331sub INTERP_HYPER (){ 'hyper' }
332
333sub new_pixbuf {
334 my ($w, $h, $alpha, $fill) = @_;
335
336 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
337 $pixbuf->fill ($fill) if defined $fill;
338
339 $pixbuf;
340}
341
342sub scale_pixbuf {
343 my ($src, $w, $h, $mode) = @_;
344
345 my $dst = new_pixbuf $w, $h, 1;
346
347 $src->scale(
348 $dst, 0, 0, $w, $h, 0, 0,
349 $w / $src->get_width, $h / $src->get_height,
350 $mode,
351 );
352
353 $dst;
354}
355
356# create a stack of stones
357sub create_stack {
358 my ($self, $mark, $size, $rand) = @_;
359
360 my $shadow = $size * 0.05;
361
362 my $c = \$self->{stack}{$mark};
363 unless ($$c) {
364 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
365 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
366
367 # zeroeth the shadow
368 if ($mark & (MARK_B | MARK_W)) { 375 $_[0] & (MARK_B | MARK_W)
369 # the -0.5's are a mystery to me 376 ? $_[0] ^ MARK_GRAYED
370 $::shadow_img->composite ( 377 : $_[0];
371 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
372 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
373 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
374 );
375 } 378 });
376 379 $self->{board_click} = sub {
377 # first the big stones (handicap stones different for effect) 380 if ($_[0] == 255) {
378 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 381 $self->{button_pass}->sensitive (0);
379 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 382 $self->done;
380 [MARK_GRAY_B, 128], 383 } else {
381 [MARK_GRAY_W, 128]) { 384 $self->send (mark_dead =>
382 my ($mask, $alpha) = @$_; 385 channel => $self->{channel},
383 if ($mark & $mask) { 386 x => $_[0],
384 $stone->composite ( 387 y => $_[1],
385 $base, 0, 0, $size, $size, 0, 0, 388 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
386 $size / $stone->get_width, $size / $stone->get_height,
387 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
388 ); 389 );
389 } 390 }
390 } 391 };
391 392
392 # then the small stones 393 } elsif (1 - $self->{colour} == $self->{cur_board}{last}) {
393 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 394 # normal move
394 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 395 $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1);
395 my ($mask, $img) = @$_; 396 $self->{board}->set (cursor => sub {
396 if ($mark & $mask) { 397 # if is_valid_move oder so#TODO#
397 $img->composite ( 398 $_[0] & (MARK_B | MARK_W)
398 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2, 399 ? $_[0]
399 $size / $img->get_width / 2, $size / $img->get_height / 2, 400 : $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B);
400 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224 401 });
402 $self->{board_click} = sub {
403 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
404 $self->{board}->set (cursor => undef);
405 delete $self->{board_click};
406 $self->{button_pass}->sensitive (0);
407 };
408 } else {
409 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
410 }
411 } else {
412 $self->{button_undo}->hide;
413 $self->{button_resign}->hide;
414 $self->{button_pass}->hide;
415 $self->{board}->set (cursor => undef);
416 #TODO# # implement coordinate-grabbing
417 }
418}
419
420sub update_board {
421 my ($self) = @_;
422 return unless $self->{path};
423
424 my $move = int $self->{moveadj}->get_value;
425
426 $self->{board_label}->set_text ("Move " . ($move - 1));
427
428 $self->{cur_board} = new KGS::Game::Board $self->{size};
429 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
430
431 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
432 for COLOUR_WHITE, COLOUR_BLACK;
433
434 if ($move == @{$self->{path}}) {
435 $self->inject_set_gametime ($self->{gametime}) if $self->{gametime};
436 } else {
437 $self->{userpanel}[$_]->set_timer (0, @{$self->{cur_board}{timer}[$_]})
438 for COLOUR_WHITE, COLOUR_BLACK;
439 }
440
441 $self->{board}->set_board ($self->{cur_board});
442
443 $self->update_cursor;
444}
445
446sub event_update_tree {
447 my ($self) = @_;
448
449 $self->{path} = $self->get_path;
450
451 if ($self->{moveadj}) {
452 my $upper = $self->{moveadj}->upper;
453 my $pos = $self->{moveadj}->get_value;
454 my $move = scalar @{$self->{path}};
455
456 $self->{moveadj}->upper ($move);
457
458 $self->{moveadj}->changed;
459 if ($pos == $upper) {
460 $self->{moveadj}->value ($move);
461 $self->{moveadj}->value_changed;
462 }
463 }
464}
465
466sub event_update_comments {
467 my ($self, $node, $comment, $newnode) = @_;
468 $self->SUPER::event_update_comments($node, $comment, $newnode);
469
470 my $text;
471
472 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
473 if $newnode;
474
475 for (split /\n/, $comment) {
476 $text .= "\n";
477 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
478 $text .= "<user>" . (util::toxml $1) . "</user>:";
479 }
480
481 # coords only for 19x19 so far
482 $_ = util::toxml $_;
483 s{
484 (
485 \b
486 (?:[bw])?
487 [, ]{0,2}
488 [a-hj-t] # valid for upto 19x19
489 \s?
490 [1-9]?[0-9]
491 \b
492 )
493 }{
494 "<coord>$1</coord>";
495 }sgexi;
496
497 $text .= $_;
498 }
499
500 $self->{chat}->append_text ($text);
501}
502
503sub event_join {
504 my ($self) = @_;
505
506 $self->SUPER::event_join (@_);
507 $self->init_tree;
508 $self->event_update_game;
509}
510
511sub event_part {
512 my ($self) = @_;
513
514 $self->SUPER::event_part;
515 $self->destroy;
516}
517
518sub event_move {
519 my ($self, $pass) = @_;
520 sound::play 1, $pass ? "pass" : "move";
521
522 if ($self->{undo_inlay}) {
523 (delete $self->{undo_inlay})->clear;
524 }
525}
526
527sub event_update_game {
528 my ($self) = @_;
529
530 $self->SUPER::event_update_game;
531
532 return unless $self->{joined};
533
534 $self->{colour} = $self->player_colour ($self->{conn}{name});
535
536 my $title = defined $self->{channel}
537 ? $self->owner->as_string . " " . $self->opponent_string
538 : "Game Window";
539 $self->set_title ("KGS Game $title");
540 $self->{title}->set_text ($title);
541
542 $self->{user}[COLOUR_BLACK] = $self->{black};
543 $self->{user}[COLOUR_WHITE] = $self->{white};
544
545 # show board
546 if ($self->is_inprogress) {
547 if (!$self->{boardbox}->parent) {
548 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
549 $self->{left}->add ($self->{boardbox});
550 $self->{board}->signal_connect (button_release => sub {
551 if ($_[1] == 1) {
552 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
401 ); 553 }
554 });
555 }
556 if (my $ch = delete $self->{challenge}) {
557 $_->{inlay}->destroy for values %$ch;
558 }
559 $self->update_cursor;
560 }
561
562 $self->{left}->show_all;
563
564 $self->{rules_inlay}->refresh;
565
566}
567
568sub draw_setup {
569 my ($self, $inlay) = @_;
570
571 return unless $self->{joined};
572
573 my $rules = $self->{rules};
574
575 my $text = "";
576
577 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
578 if $self->{teacher};
579
580 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
581 if $self->{owner}->is_valid;
582
583 if ($self->is_inprogress) {
584 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
585 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
586 }
587 $text .= "\nType: " . util::toxml $gametype{$self->type};
588
589 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
590
591 $text .= "\nTime: ";
592
593 if ($rules->{timesys} == TIMESYS_NONE) {
594 $text .= "UNLIMITED";
595 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
596 $text .= util::format_time $rules->{time};
597 $text .= " ABS";
598 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
599 $text .= util::format_time $rules->{time};
600 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
601 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
602 $text .= util::format_time $rules->{time};
603 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
604 }
605
606 $text .= "\nFlags:";
607 $text .= " private" if $self->is_private;
608 $text .= " started" if $self->is_inprogress;
609 $text .= " adjourned" if $self->is_adjourned;
610 $text .= " scored" if $self->is_scored;
611 $text .= " saved" if $self->is_saved;
612
613 if ($self->is_inprogress) {
614 $text .= "\nHandicap: " . $self->{handicap};
615 $text .= "\nKomi: " . $self->{komi};
616 $text .= "\nSize: " . $self->size_string;
617 }
618
619 if ($self->is_scored) {
620 $text .= "\nResult: " . $self->score_string;
621 }
622
623 $inlay->append_text ("<infoblock>$text</infoblock>");
624
625}
626
627sub event_update_rules {
628 my ($self, $rules) = @_;
629
630 $self->{rules} = $rules;
631
632 if ($self->{user}) {
633 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
634 for COLOUR_BLACK, COLOUR_WHITE;
635 }
636
637 sound::play 3, "gamestart";
638
639 $self->{rules_inlay}->refresh;
640}
641
642sub event_resign_game {
643 my ($self, $player) = @_;
644
645 sound::play 3, "resign";
646 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
647 . "\n<user>"
648 . (util::toxml $self->{user}[$msg->{player}]->as_string)
649 . "</user> resigned.</infoblock>");
650}
651
652sub event_out_of_time {
653 my ($self, $player) = @_;
654
655 sound::play 3, "timewin";
656 $self->{chat}->append_text ("\n<infoblock><header>Time Over</header>"
657 . "\n<user>"
658 . (util::toxml $self->{user}[$msg->{player}]->as_string)
659 . "</user> ran out of time.</infoblock>");
660}
661
662sub event_done {
663 my ($self) = @_;
664
665 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
666 $self->{chat}->append_text ("\n<infoblock><header>Done</header>"
667 . "\nYour opponent pressed done.");
668 }
669}
670
671sub inject_final_result {
672 my ($self, $msg) = @_;
673
674 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
675 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
676 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
677 . "</infoblock>"
678 );
679}
680
681sub inject_set_gametime {
682 my ($self, $msg) = @_;
683
684 $self->{gametime} = $msg;
685
686 my $move = int $self->{moveadj}->get_value;
687
688 my $running = $move == @{$self->{path}} && !$self->{teacher};
689
690 $self->{userpanel}[COLOUR_BLACK]->set_timer (
691 $running && $self->{lastmove_colour} == COLOUR_WHITE && $msg->{NOW},
692 $msg->{black_time}, $msg->{black_moves});
693 $self->{userpanel}[COLOUR_WHITE]->set_timer (
694 $running && $self->{lastmove_colour} == COLOUR_BLACK && $msg->{NOW},
695 $msg->{white_time}, $msg->{white_moves});
696}
697
698sub inject_req_undo {
699 my ($self, $msg) = @_;
700
701 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
702 return if $inlay->{ignore};
703
704 sound::play 3, "warning" unless $inlay->{count};
705 $inlay->{count}++;
706
707 $inlay->clear;
708 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
709 $inlay->append_button ("Grant", sub {
710 $inlay->clear;
711 $self->send (grant_undo => channel => $self->{channel});
712 });
713 $inlay->append_button ("Ignore", sub {
714 $inlay->clear;
715 $inlay->{ignore} = 1;
716 # but leave inlay, so further undo requests get counted
717 });
718
719 $self->{chat}->set_end;
720}
721
722sub inject_new_game {
723 my ($self, $msg) = @_;
724
725 $self->{chat}->append_text ("\n<header>ACK from server ($msg->{cid} == $self->{cid})</header>");
726 delete $self->{cid};
727}
728
729sub draw_challenge {
730 my ($self, $id) = @_;
731
732 my $info = $self->{challenge}{$id};
733 my $inlay = $info->{inlay};
734 my $rules = $info->{rules};
735
736 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
737 my $opponent = $as_black ? $info->{white} : $info->{black};
738
739 my ($size, $time, $interval, $count);
740
741 if (!$self->{channel}) {
742 $inlay->append_text ("\nNotes: ");
743 $inlay->append_entry (\$info->{notes}, 20, "");
744 $inlay->append_text ("\nGlobal Offer: ");
745 $inlay->append_optionmenu (\$info->{flags},
746 0 => "No",
747 2 => "Yes",
748 );
749 } else {
750 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
751 }
752
753 $inlay->append_text ("\nType: ");
754 $inlay->append_optionmenu (
755 \$info->{gametype},
756 GAMETYPE_DEMONSTRATION , "Demonstration",
757 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P)",
758 GAMETYPE_TEACHING , "Teaching",
759 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P)",
760 GAMETYPE_SIMUL , "Simul (not yet!)",
761 GAMETYPE_FREE , "Free",
762 GAMETYPE_RATED , "Rated",
763 sub {
764 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
765 },
766 );
767
768 if ($self->{channel}) {
769 $inlay->append_text ("\nMy Colour: ");
770 $inlay->append_optionmenu (
771 \$as_black,
772 0 => "White",
773 1 => "Black",
774 sub {
775 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
776 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
402 } 777 }
403 } 778 }
404
405 # and lastly any markers
406 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
407
408 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
409 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
410 [MARK_SQUARE, $::square_img[$dark_bg]]) {
411 my ($mask, $img) = @$_;
412 if ($mark & $mask) {
413 $img->composite (
414 $base, 0, 0, $size, $size, 0, 0,
415 $size / $img->get_width, $size / $img->get_height,
416 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
417 );
418 }
419 }
420
421 push @$$c, $base;
422 } 779 );
423 }
424
425 $$c->[$rand % @$$c];
426}
427
428sub pixbuf_text {
429 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
430
431 my @c = grep $_,
432 map $::font[$colour][$::fontmap{$_}],
433 split //, $text;
434
435 if (@c) {
436 my $spacing = $height * 0.1;
437 my $s = $height / List::Util::max map $_->get_height, @c;
438 my $W = List::Util::sum map $_->get_width, @c;
439
440 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
441 $y -= $height * 0.5;
442
443 for (@c) {
444 my $w = $_->get_width * $s;
445 # +2 == don't fight the rounding
446 $_->composite ($pixbuf,
447 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
448 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
449
450 $x += $w + $spacing;
451 }
452 }
453}
454
455sub pixbuf_rect {
456 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
457 # we fake lines by... a horrible method :/
458 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
459 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
460 INTERP_NEAREST, $alpha);
461}
462
463sub repaint_board {
464 my ($self) = @_;
465 my $canvas = $self->{canvas};
466 my $expose_area = undef;
467
468 return $expose_area unless $self->{board};
469
470 my ($w, $h) = ($canvas->allocation->values)[2,3];
471
472 die "FATAL: board aspect ratio != 1" unless $w == $h;
473 780 }
474 my $s = $w;
475 781
476 return unless $s >= 200; 782 $inlay->append_text ("\nRuleset: ");
783 $inlay->append_optionmenu (
784 \$info->{rules}{ruleset},
785 RULESET_JAPANESE , "Japanese",
786 RULESET_CHINESE , "Chinese",
787 RULESET_AGA , "AGA",
788 RULESET_NEW_ZEALAND, "New Zealand",
789 );
790
791 $inlay->append_text ("\nSize: ");
792 $size = $inlay->append_optionmenu (
793 \$info->{rules}{size}, 9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38
794 );
795
796 if ($self->{channel}) {
797 $inlay->append_text ("\nHandicap: ");
798 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
799
800 $inlay->append_text ("\nKomi: ");
801 $inlay->append_entry (\$info->{rules}{komi}, 5);
477 802 }
478 my $size = $self->{size};
479 803
480 # we leave enough space for the shadows.. I like smaller stones, and we 804 $inlay->append_text ("\nTimesys: ");
481 # do no need to do the nifty recursive screen updates that goban2 does 805 $inlay->append_optionmenu (
482 my $border = int ($s / ($size + 3) * 0.5); 806 \$info->{rules}{timesys},
483 my $s2 = $s - $border * 2; 807 &TIMESYS_NONE => "None",
484 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0); 808 &TIMESYS_ABSOLUTE => "Absolute",
485 my $ofs = int ($edge / 2); 809 &TIMESYS_BYO_YOMI => "Byo Yomi",
810 &TIMESYS_CANADIAN => "Canadian",
811 sub {
812 my ($new) = @_;
486 813
487 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size; 814 if ($new eq TIMESYS_NONE) {
488 815 $time->hide;
489 my $pixbuf; 816 $interval->hide;
490 817 $count->hide;
491 my $oldboard;
492
493 if ($self->{background}) {
494 if ($oldboard = $self->{board_shown}) {
495 $pixbuf = $self->{pixbuf};
496 } else { 818 } else {
497 $pixbuf = $self->{background}->copy; 819 $time->show;
498 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 820 $time->set_text ($self->{app}{defaults}{time});
499 } 821 if ($new eq TIMESYS_ABSOLUTE) {
500 } else { 822 $interval->hide;
501 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 823 $count->hide;
502
503 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
504
505 if ($s < $bw && $s < $bh) {
506 $pixbuf = new_pixbuf $s, $s, 0;
507 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
508 } else { 824 } else {
509 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 825 $interval->show;
510 } 826 $count->show;
511 827 if ($new eq TIMESYS_BYO_YOMI) {
512 my $linew = int ($s / 40 / $size); 828 $interval->set_text ($self->{app}{defaults}{byo_time});
513 829 $count->set_text ($self->{app}{defaults}{byo_period});
514 # ornamental border... we have time to waste :/ 830 } elsif ($new eq TIMESYS_CANADIAN) {
515 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 831 $interval->set_text ($self->{app}{defaults}{can_time});
516 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 832 $count->set_text ($self->{app}{defaults}{can_period});
517 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
518 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
519
520 for my $i (1 .. $size) {
521 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
522 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
523
524 # 38 max, but we allow a bit more
525 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
526 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
527
528 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
529 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
530 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
531 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
532
533 $a++;
534 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
535 }
536
537 # hoshi points
538 my $hoshi = sub {
539 my ($x, $y) = @_;
540 my $hs = int ($edge / 4) | 1;
541 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
542
543 # we use the shadow mask... not perfect, but I want to finish this
544 $::shadow_img->composite ($pixbuf,
545 $x, $y, $hs + 1, $hs + 1, $x, $y,
546 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
547 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
548 };
549
550 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
551 $hoshi->($h1, $h1);
552 $hoshi->($size - $h1 + 1, $h1);
553 $hoshi->($h1, $size - $h1 + 1);
554 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
555
556 if ($size % 2) { # on odd boards, also the remaining 5
557 my $h2 = ($size + 1) / 2;
558 if ($size > 10) {
559 $hoshi->($h1, $h2);
560 $hoshi->($size - $h1 + 1, $h2);
561 $hoshi->($h2, $size - $h1 + 1);
562 $hoshi->($h2, $h1);
563 }
564 # the tengen
565 $hoshi->($h2, $h2);
566 }
567
568 unless ($::config->{conserve_memory} > 1) {
569 $self->{background} = $pixbuf;
570 $pixbuf = $pixbuf->copy;
571 }
572 }
573
574 $self->{pixbuf} = $pixbuf;
575
576 # hoshi-points(!)#d#
577 # caching of empty board gfx(!)#d#
578
579 for my $x (1 .. $size) {
580 for my $y (1 .. $size) {
581 my $rand = ($x ^ $y ^ 0x5555);
582
583 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
584
585 if ($::config->{randomize}) {
586 $dx += ($rand % 7) - 3;
587 $dy += ($rand / 3 % 7) - 3;
588 }
589
590 my $shadow = $edge * 0.05;
591 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
592
593 my $mark = $self->{board}{board}[$x-1][$y-1];
594 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
595
596 if ($oldboard) {
597 next if $old == $mark; # no change
598
599 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
600 $expose_area = $expose_area
601 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
602 : new Gtk2::Gdk::Rectangle @$area;
603 }
604
605 if ($mark) {
606 my $pb = $self->create_stack($mark, $edge, $rand);
607
608 $pb->composite ($pixbuf, @$area,
609 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
610
611 # labels are handled here because they are quite rare
612 if ($mark & MARK_LABEL) {
613 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
614
615 if ($white) {
616 pixbuf_text $pixbuf, 0,
617 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
618 $self->{board}{label}[$x-1][$y-1];
619 } 833 }
620 pixbuf_text $pixbuf, $white,
621 $k[$x], $k[$y], $ofs * 0.7,
622 $self->{board}{label}[$x-1][$y-1];
623 } 834 }
624 } 835 }
625 } 836 }
626 } 837 );
627 838
628 $self->{board_shown} = Storable::dclone $self->{board}; 839 $inlay->append_text ("\nMain Time: ");
629 #d# save 840 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
630 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable"; 841 $inlay->append_text ("\nInterval: ");
842 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
843 $inlay->append_text ("\nPeriods/Stones: ");
844 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
631 845
632 $expose_area; 846 $inlay->append_text ("\n");
633}
634 847
635sub redraw {
636 my ($self, $area) = @_;
637
638 if ($area && $self->{pixbuf}) {
639 my ($x, $y, $w, $h) = $area->values;
640
641 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
642 $x, $y, $x, $y, $w, $h,
643 "normal", 0, 0);
644 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
645 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
646 }
647}
648
649sub update_board {
650 my ($self) = @_;
651 return unless $self->{path};
652
653 my $move = int $self->{moveadj}->get_value;
654
655 my $running = $move == @{$self->{path}};
656
657 $self->{board_label}->set_text ("Move $move");
658
659 $self->{board} = new KGS::Game::Board $self->{size};
660 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
661
662 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE],
663 $self->{board}{timer}[WHITE],
664 $running && $self->{board}{last} == BLACK);
665 $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK],
666 $self->{board}{timer}[BLACK],
667 $running && $self->{board}{last} == WHITE);
668
669 $self->redraw ($self->repaint_board);
670}
671
672sub event_update_tree {
673 my ($self) = @_;
674
675 $self->{path} = $self->get_path;
676
677 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
678 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
679
680 if ($self->{moveadj}) { 848 if (!$self->{channel}) {
681 my $upper = $self->{moveadj}->upper; 849 $inlay->append_button ("Create Challenge", sub {
682 my $pos = $self->{moveadj}->get_value; 850 $inlay->clear;
683 851 $self->{cid} = $self->{conn}->alloc_clientid;
684 $self->{moveadj}->upper (scalar @{$self->{path}}); 852 $self->send (new_game =>
853 channel => delete $self->{roomid},
854 gametype => $info->{gametype},
855 cid => $self->{cid},
856 flags => $info->{flags},
857 rules => $info->{rules},
858 notes => $info->{notes},
859 );
685 860 });
686 $self->{moveadj}->changed;
687 if ($pos == $upper) {
688 $self->{moveadj}->set_value (scalar @{$self->{path}});
689 } else { 861 } else {
690 $self->{moveadj}->value_changed; 862 $inlay->append_button ("OK", sub {
863 $inlay->clear;
864 $self->send (challenge =>
865 channel => $self->{channel},
866 black => $info->{black},
867 white => $info->{white},
868 gametype => $info->{gametype},
869 cid => $info->{cid},
870 rules => $info->{rules},
871 );
872 });
873 if (exists $self->{challenge}{""}) {
874 $inlay->append_button ("Reject", sub {
875 $inlay->clear;
876 $self->send (reject_challenge =>
877 channel => $self->{channel},
878 name => $opponent->{name},
879 gametype => $info->{gametype},
880 cid => $info->{cid},
881 rules => $info->{rules},
882 );
883 });
691 } 884 }
692 } 885 }
693} 886}
694 887
695sub event_update_comments { 888sub draw_users {
696 my ($self, $node, $comment, $newnode) = @_; 889 my ($self, $inlay) = @_;
697 $self->SUPER::event_update_comments($node, $comment, $newnode);
698 890
699 my $text; 891 for (sort keys %{$self->{users}}) {
892 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
893 }
894}
700 895
701 $text .= "\n<header>Move <move>$node->{move}</move>, <header>Node <node>$node->{id}</node></header>" 896sub event_challenge {
702 if $newnode; 897 my ($self, $info) = @_;
703 898
704 for (split /\n/, $comment) { 899 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
705 $text .= "\n"; 900 my $opponent = $as_black ? $info->{white} : $info->{black};
706 if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { 901
707 $text .= "<user>" . (util::toxml $1) . "</user>:"; 902 my $id = $opponent->{name};
903
904 $self->{challenge}{$id} = $info;
905 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
906 exists $self->{challenge}{""}
907 ? "Challenge from $opponent->{name}"
908 : "Challenge to $opponent->{name}",
909 sub {
910 $self->{challenge}{$id}{inlay} = $_[0];
911 $self->draw_challenge ($id);
708 } 912 },
709 $text .= $_; 913 !exists $self->{challenge}{""} # only open when not offerer
710 } 914 );
711
712 $self->{text}->append_text ($text);
713}
714
715sub event_join {
716 my ($self) = @_;
717 $self->SUPER::event_join;
718}
719
720sub event_part {
721 my ($self) = @_;
722 $self->SUPER::event_part;
723}
724
725sub event_move {
726 my ($self, $pass) = @_;
727 sound::play 1, $pass ? "pass" : "move";
728}
729
730sub event_update_game {
731 my ($self) = @_;
732 $self->SUPER::event_update_game;
733 warn "GAME UPDATE ".join (":", %$self);
734 warn "SAVED ".$self->is_saved;
735 warn "SCORED ".$self->is_scored;
736 warn "ADJ ".$self->is_adjourned;
737 warn "VALID ".$self->is_valid;
738 warn "MOVES ".$self->moves;
739 warn "TYPE ".$self->type;
740
741 $self->{left}->remove ($_) for $self->{left}->get_children;
742 if ($self->is_valid) {
743 $self->{left}->add ($self->{boardbox});
744 (delete $self->{challenge})->destroy if $self->{challenge};
745 } else {
746 $self->{left}->add ($self->{challenge}->widget);
747 }
748 $self->{left}->show_all;
749}
750
751sub destroy {
752 my ($self) = @_;
753 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE];
754 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK];
755 $self->SUPER::destroy;
756 delete $appwin::gamelist->{game}{$self->{channel}};
757} 915}
758 916
7591; 9171;
760 918

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