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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.32 by pcg, Mon Jun 2 14:05:10 2003 UTC vs.
Revision 1.119 by root, Tue Jun 1 23:14:06 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
6
1package game::goclock; 7package game::goclock;
2 8
9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10# is completely borked.
11
3use Time::HiRes (); 12use Time::HiRes ();
4 13
5use KGS::Constants; 14use KGS::Constants;
6 15
7use base gtk::widget; 16use Glib::Object::Subclass
17 Gtk2::Label;
8 18
9sub new { 19sub INIT_INSTANCE {
10 my $class = shift; 20 my $self = shift;
11 my $self = $class->SUPER::new(@_);
12 21
13 $self->{widget} = new Gtk2::Label; 22 $self->signal_connect (destroy => sub { $_[0]->stop });
14 23
15 $self->{set} = sub { }; 24 $self->{set} = sub { };
16 $self->{format} = sub { "ERROR" }; 25 $self->{format} = sub { "???" };
26}
17 27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
18 $self; 31 $self->stop;
19} 32}
20 33
21sub append_text { 34sub configure {
22 my ($self, $text) = @_;
23
24 $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25}
26
27sub format_time {
28 my ($time) = @_;
29
30 $time > 60*60
31 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33}
34
35sub set_rules {
36 my ($self, $timesys, $main, $interval, $count) = @_; 35 my ($self, $timesys, $main, $interval, $count) = @_;
37 36
38 if ($timesys == TIMESYS_ABSOLUTE) { 37 if ($timesys == TIMESYS_ABSOLUTE) {
39 $self->{set} = sub { $self->{time} = $_[0] }; 38 $self->{format} = sub {
40 $self->{format} = sub { format_time $_[0] }; 39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
41 45
42 } elsif ($timesys == TIMESYS_BYO_YOMI) { 46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
43 my $low = $interval * $count; 47 my $low = $interval * $count;
44 48
45 $self->{set} = sub { $self->{time} = $_[0] };
46
47 $self->{format} = sub { 49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
48 if ($_[0] > $low) { 52 } elsif ($_[0] > $low) {
49 format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
50 } else { 54 } else {
51 sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval; 55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
52 } 58 }
53 }; 59 };
54 60
55 } elsif ($timesys == TIMESYS_CANADIAN) { 61 } elsif ($timesys == TIMESYS_CANADIAN) {
56 my $low = $interval;
57
58 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59
60 $self->{format} = sub { 62 $self->{format} = sub {
61 if ($_[0] > $low) { 63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
62 format_time $_[0] - $low; 66 util::format_time $_[0] - $low;
63 } else { 67 } else {
64 sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves}; 68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
65 } 76 }
66 }; 77 };
67 78
68 } else { 79 } else {
69 # none, or unknown 80 # none, or unknown
70 $self->{set} = sub { };
71 $self->{format} = sub { "---" } 81 $self->{format} = sub { "-" }
72 } 82 }
73} 83}
74 84
75sub refresh { 85sub refresh {
76 my ($self, $timestamp) = @_; 86 my ($self, $timestamp) = @_;
77 my $timer = $self->{time} + $self->{start} - $timestamp; 87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
78 $self->{widget}->set_text ($self->{format}->($timer)); 93 $self->set_text ($self->{format}->($timer2));
79 94
80 $timer - int $timer; 95 $timer - int $timer;
81} 96}
82 97
83sub set_time { 98sub set_time {
84 my ($self, $time) = @_; 99 my ($self, $start, $time, $moves) = @_;
85 100
86 # we ignore requests to re-set the time of a running clock. 101 $self->{time} = $time;
87 # this is the easiest way to ensure that commentary etc. 102 $self->{moves} = $moves;
88 # doesn't re-set the clock. yes, this is frickle design, 103
89 # but I think the protoocl is to blame here, which gives 104 if ($start) {
90 # very little time information. (cgoban2 also has had quite 105 $self->{start} = $start;
91 # a lot of small time update problems...) 106 $self->start;
92 unless ($self->{timeout}) { 107 } else {
93 $self->{set}->($time->[0], $time->[1]); 108 $self->stop;
94 $self->refresh ($self->{start}); 109 $self->refresh ($self->{start});
95 } 110 }
96} 111}
97 112
98sub start { 113sub start {
99 my ($self) = @_; 114 my ($self) = @_;
100 115
101 return if $self->{timeout}; 116 $self->stop;
102
103 # this is correct, since we assume the last message triggered a start
104 $self->{start} = $KGS::Protocol::NOW;
105 117
106 my $timeout; $timeout = sub { 118 my $timeout; $timeout = sub {
107 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
108 # we "could" cheat by precalculating the time, but I feel uneasy about both
109 # ways to cheat.
110 my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100; 119 my $next = $self->refresh (Time::HiRes::time) * 1000;
111 $next += 1000 if $next < 0; 120 $next += 1000 if $next < 0;
112 $self->{timeout} = add Glib::Timeout $next, $timeout; 121 $self->{timeout} = add Glib::Timeout $next, $timeout;
113 0; 122 0;
114 }; 123 };
115 124
120 my ($self) = @_; 129 my ($self) = @_;
121 130
122 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
123} 132}
124 133
125sub destroy { 134### USER PANEL ##############################################################
126 my ($self) = @_;
127 $self->stop;
128 $self->SUPER::destroy;
129}
130 135
131package game::userpanel; 136package game::userpanel;
132 137
133use base gtk::widget; 138use KGS::Constants;
134 139
135sub new { 140use Glib::Object::Subclass
136 my $class = shift; 141 Gtk2::Frame,
137 my $self = $class->SUPER::new(@_); 142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
138 147
139 $self->{widget} = new Gtk2::HBox; 148sub INIT_INSTANCE {
149 my ($self) = @_;
140 150
141 $self->{widget}->add (my $vbox = new Gtk2::VBox); 151 $self->add (my $vbox = new Gtk2::VBox);
142 152
143 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 153 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
144 $vbox->add ($self->{info} = new Gtk2::Label ""); 154 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
145 $vbox->add (($self->{clock} = new game::goclock)->widget); 155 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
146 156
147 $vbox->add ($self->{imagebox} = new Gtk2::VBox); 157 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
148 158
149 $self; 159 $self;
150} 160}
151 161
152sub set_rules { 162sub configure {
153 my ($self, $rules) = @_; 163 my ($self, $app, $user, $rules) = @_;
154 164
155 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) { 165 if ($self->{name}->get_text ne $user->as_string) {
156 $self->{name}->set_text ($rules->{player}[$self->{colour}]); 166 $self->{name}->set_text ($user->as_string);
157 167
158 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 168 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
159 $self->{imagebox}->add (gtk::image_from_data undef); 169 $self->{imagebox}->add (gtk::image_from_data undef);
170 $self->{imagebox}->show_all;
160 171
172 if ($user->has_pic) {
161 # the big picture... 173 # the big picture...
162 appwin::userpic ($rules->{player}[$self->{colour}], sub { 174 $app->userpic ($user->{name}, sub {
175 return unless $self->{imagebox};
176
163 if ($_[0]) { 177 if ($_[0]) {
164 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
165 $self->{imagebox}->add (gtk::image_from_data $_[0]); 179 $self->{imagebox}->add (gtk::image_from_data $_[0]);
166 $self->{imagebox}->show_all; 180 $self->{imagebox}->show_all;
181 }
182 });
183 }
184 }
185
186 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
187}
188
189sub set_captures {
190 my ($self, $captures) = @_;
191
192 $self->{info}->set_text ("$captures pris.");
193}
194
195sub set_timer {
196 my ($self, $start, $time, $moves) = @_;
197
198 $self->{clock}->set_time ($start, $time, $moves);
199}
200
201### GAME WINDOW #############################################################
202
203package game;
204
205use Scalar::Util qw(weaken);
206
207use KGS::Constants;
208use KGS::Game::Board;
209
210use Gtk2::GoBoard;
211use Gtk2::GoBoard::Constants;
212
213use base KGS::Game;
214use base KGS::Listener::Game;
215
216use Glib::Object::Subclass
217 Gtk2::Window;
218
219use POSIX qw(ceil);
220
221sub new {
222 my ($self, %arg) = @_;
223 $self = $self->Glib::Object::new;
224 $self->{$_} = delete $arg{$_} for keys %arg;
225
226 gtk::state $self, "game::window", undef, window_size => [600, 500];
227
228 $self->signal_connect (destroy => sub {
229 $self->unlisten;
230 delete $self->{app}{game}{$self->{channel}};
231 %{$_[0]} = ();
232 });#d#
233
234 $self->add (my $hpane = new Gtk2::HPaned);
235 gtk::state $hpane, "game::hpane", undef, position => 500;
236
237 # LEFT PANE
238
239 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
240
241 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
242
243 # board box (aspect/canvas)
244
245 # RIGHT PANE
246
247 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
248 $hpane->set (position_set => 1);
249
250 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
251
252 {
253 $frame->add (my $vbox = new Gtk2::VBox);
254 $vbox->add ($self->{title} = new Gtk2::Label "-");
255
256 $vbox->add (my $hbox = new Gtk2::HBox);
257
258 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
259
260 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
261
262 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
263 $scale->set_draw_value (0);
264 $scale->set_digits (0);
265
266 $self->{moveadj}->signal_connect (value_changed => sub {
267 $self->{showmove} = int $self->{moveadj}->get_value;
268 $self->update_board;
269 });
270 }
271
272 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
273
274 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
275 for COLOUR_WHITE, COLOUR_BLACK;
276
277 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
278
279 $buttonbox->add ($self->{button_pass} =
280 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
281 $self->{button_pass}->signal_connect (clicked => sub {
282 $self->{board_click}->(255, 255) if $self->{board_click};
283 });
284 eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
285 $buttonbox->add ($self->{button_undo} =
286 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
287 $self->{button_undo}->signal_connect (clicked => sub {
288 $self->send (req_undo => channel => $self->{channel});
289 });
290 eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
291 $buttonbox->add ($self->{button_resign} =
292 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
293 $self->{button_resign}->signal_connect (clicked => sub {
294 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
295 });
296 eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
297
298 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
299
300 $self->set_channel ($self->{channel});
301
302 $self->show_all;
303
304 $self;
305}
306
307sub set_channel {
308 my ($self, $channel) = @_;
309
310 $self->{channel} = $channel;
311
312 if ($self->{channel} > 0) {
313 $self->listen ($self->{conn});
314
315 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
316 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
317
318 $self->signal_connect (delete_event => sub { $self->part; 1 });
319 $self->{chat}->signal_connect (command => sub {
320 my ($chat, $cmd, $arg) = @_;
321 if ($cmd eq "rsave") {
322 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
323 } else {
324 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
167 } 325 }
168 }); 326 });
169 } 327 }
170
171 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
172} 328}
173 329
174sub set_state { 330### JOIN/LEAVE ##############################################################
175 my ($self, $captures, $timer, $running) = @_;
176 331
177 $self->{clock}->stop unless $running; 332sub join {
178 $self->{clock}->set_time ($timer);
179 $self->{clock}->start if $running;
180
181 $self->{info}->set_text ("$captures pris.");
182}
183
184package game;
185
186use KGS::Constants;
187use KGS::Game::Board;
188
189use base KGS::Listener::Game;
190use base KGS::Game;
191
192use base gtk::widget;
193
194use POSIX qw(ceil);
195
196sub new {
197 my $self = shift; 333 my ($self) = @_;
198 $self = $self->SUPER::new(@_); 334 return if $self->{joined};
199 335
200 $self->listen($self->{conn}); 336 $self->SUPER::join;
337}
201 338
202 $self->{window} = new Gtk2::Window 'toplevel'; 339sub event_join {
203 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; 340 my ($self) = @_;
204 $self->{window}->set_title("KGS Game $title");
205 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
206 341
207 $self->{window}->signal_connect(delete_event => sub { 342 $self->SUPER::event_join (@_);
208 $self->part; 343 $self->init_tree;
209 $self->destroy;
210 1;
211 });
212
213 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
214 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
215
216 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 1);
217
218 $self->{boardbox} = new Gtk2::VBox;
219
220 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
221
222 # challenge
223
224 $self->{challenge} = new challenge channel => $self->{channel};
225
226 # board box (aspect/canvas)
227
228 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
229
230 {
231 $frame->add(my $vbox = new Gtk2::VBox);
232 $vbox->add($self->{title} = new Gtk2::Label $title);
233
234 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
235
236 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
237 $scale->set_draw_value (0);
238 $scale->set_digits (0);
239
240 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
241 }
242
243 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
244 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
245 $self->{board_label} = $aspect_frame->get_label_widget;
246
247 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
248 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
249
250 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
251 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
252
253 # RIGHT PANE
254
255 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
256 $self->{hpane}->set(position_set => 1);
257 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
258
259 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
260 $sw->set_policy("automatic", "always");
261
262 $sw->add(($self->{userlist} = new userlist)->widget);
263
264 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
265
266 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
267 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
268 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
269
270 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
271
272 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
273 $self->{entry}->signal_connect(activate => sub {
274 my $text = $self->{entry}->get_text;
275 $self->say($text) if $text =~ /\S/;
276 $self->{entry}->set_text("");
277 });
278
279 $self->event_update_game; 344 $self->event_update_game;
280 $self; 345}
346
347sub event_part {
348 my ($self) = @_;
349
350 $self->SUPER::event_part;
351 $self->destroy;
352}
353
354sub event_quit {
355 my ($self) = @_;
356
357 $self->SUPER::event_quit;
358 $self->destroy;
359}
360
361### USERS ###################################################################
362
363sub draw_users {
364 my ($self, $inlay) = @_;
365
366 for (sort keys %{$self->{users}}) {
367 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
368 }
281} 369}
282 370
283sub event_update_users { 371sub event_update_users {
284 my ($self, $add, $update, $remove) = @_; 372 my ($self, $add, $update, $remove) = @_;
285 373
286 $self->{userlist}->update ($add, $update, $remove); 374# $self->{userlist}->update ($add, $update, $remove);
287}
288 375
289sub join { 376 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
377 for @$remove;
378
379 $self->{users_inlay}->refresh;
380
381 my %important;
382 $important{$self->{black}{name}}++;
383 $important{$self->{white}{name}}++;
384 $important{$self->{owner}{name}}++;
385
386 if (my @users = grep $important{$_->{name}}, @$add) {
387 $self->{chat}->append_text ("\n<header>Joins:</header>");
388 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
389 }
390 if (my @users = grep $important{$_->{name}}, @$remove) {
391 $self->{chat}->append_text ("\n<header>Parts:</header>");
392 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
393 }
394}
395
396### GAME INFO ###############################################################
397
398sub draw_setup {
290 my ($self) = @_; 399 my ($self, $inlay) = @_;
400
291 return if $self->{joined}; 401 return unless $self->{joined};
292 402
293 $self->SUPER::join; 403 my $rules = $self->{rules};
294 404
295 $self->{window}->show_all; 405 my $text = "";
296}
297 406
298sub part { 407 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
299 my ($self) = @_; 408 if $self->{teacher};
300 409
301 $self->SUPER::part; 410 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
302 $self->destroy; 411 if $self->{owner}->is_valid;
303}
304 412
305sub configure_event { 413 if ($self->is_inprogress) {
306 my ($widget, $event, $self) = @_; 414 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
307 delete $self->{stack}; 415 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
308 delete $self->{pixbuf}; 416 }
309 delete $self->{board_shown}; 417 $text .= "\nType: " . util::toxml $gametype{$self->type};
310 delete $self->{background}; 418
311 $self->repaint_board; 419 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
420
421 $text .= "\nTime: ";
422
423 if ($rules->{timesys} == TIMESYS_NONE) {
424 $text .= "UNLIMITED";
425 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
426 $text .= util::format_time $rules->{time};
427 $text .= " ABS";
428 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
429 $text .= util::format_time $rules->{time};
430 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
431 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
432 $text .= util::format_time $rules->{time};
433 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
434 }
312 0; 435
313} 436 $text .= "\nFlags:";
437 $text .= " private" if $self->is_private;
438 $text .= " started" if $self->is_inprogress;
439 $text .= " adjourned" if $self->is_adjourned;
440 $text .= " scored" if $self->is_scored;
441 $text .= " saved" if $self->is_saved;
314 442
315sub expose_event { 443 if ($self->is_inprogress) {
316 my ($widget, $event, $self) = @_; 444 $text .= "\nHandicap: " . $self->{handicap};
445 $text .= "\nKomi: " . $self->{komi};
446 $text .= "\nSize: " . $self->size_string;
447 }
317 448
318 $self->{pixbuf} or return; 449 if ($self->is_scored) {
450 $text .= "\nResult: " . $self->score_string;
451 }
319 452
320 my $area = $event->area; 453 $inlay->append_text ("<infoblock>$text</infoblock>");
321 454
322 $self->redraw ($area); 455}
323 456
457sub event_update_game {
458 my ($self) = @_;
459
460 $self->SUPER::event_update_game;
461
462 return unless $self->{joined};
463
464 $self->{colour} = $self->player_colour ($self->{conn}{name});
324 0; 465
325} 466 $self->{user}[COLOUR_BLACK] = $self->{black};
467 $self->{user}[COLOUR_WHITE] = $self->{white};
326 468
327# something Gtk2 fixed 469 # show board
328sub INTERP_NEAREST (){ 'nearest' } 470 if ($self->is_inprogress) {
329sub INTERP_TILES (){ 'tiles' } 471 if (!$self->{board}) {
330sub INTERP_BILINEAR (){ 'bilinear' } 472 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
331sub INTERP_HYPER (){ 'hyper' } 473 $self->{board}->signal_connect (button_release => sub {
332 474 return unless $self->{cur_board};
333sub new_pixbuf { 475 if ($_[1] == 1) {
334 my ($w, $h, $alpha, $fill) = @_; 476 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
335
336 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
337 $pixbuf->fill ($fill) if defined $fill;
338
339 $pixbuf;
340}
341
342sub scale_pixbuf {
343 my ($src, $w, $h, $mode) = @_;
344
345 my $dst = new_pixbuf $w, $h, 1;
346
347 $src->scale(
348 $dst, 0, 0, $w, $h, 0, 0,
349 $w / $src->get_width, $h / $src->get_height,
350 $mode,
351 );
352
353 $dst;
354}
355
356# create a stack of stones
357sub create_stack {
358 my ($self, $mark, $size, $rand) = @_;
359
360 my $shadow = $size * 0.05;
361
362 my $c = \$self->{stack}{$mark};
363 unless ($$c) {
364 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
365 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
366
367 # zeroeth the shadow
368 if ($mark & (MARK_B | MARK_W)) {
369 # the -0.5's are a mystery to me
370 $::shadow_img->composite (
371 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
372 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
373 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
374 ); 477 }
375 } 478 });
479 $self->{board}->show_all;
480 }
481 if (my $ch = delete $self->{challenge}) {
482 $_->{inlay}->destroy for values %$ch;
483 }
484 $self->update_cursor;
485 }
376 486
377 # first the big stones (handicap stones different for effect) 487 my $title = defined $self->{channel}
378 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 488 ? $self->owner->as_string . " " . $self->opponent_string
379 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 489 : "Game Window";
380 [MARK_GRAY_B, 128], 490 $self->set_title ("KGS Game $title");
381 [MARK_GRAY_W, 128]) { 491 $self->{title}->set_text ($title); # title gets redrawn wrongly
382 my ($mask, $alpha) = @$_; 492
383 if ($mark & $mask) { 493 $self->{rules_inlay}->refresh;
384 $stone->composite ( 494
385 $base, 0, 0, $size, $size, 0, 0, 495 if (exists $self->{teacher}) {
386 $size / $stone->get_width, $size / $stone->get_height, 496 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
387 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 497 $self->{teacher_inlay}->clear;
498 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
499 . (util::toxml $self->{teacher}) . "</user>");
500 } elsif ($self->{teacher_inlay}) {
501 (delete $self->{teacher_inlay})->clear;
502 }
503
504 $self->update_cursor;
505}
506
507sub event_update_rules {
508 my ($self, $rules) = @_;
509
510 $self->{rules} = $rules;
511
512 if ($self->{user}) {
513 # todo. gets drawn wrongly
514
515 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
516 for COLOUR_BLACK, COLOUR_WHITE;
517 }
518
519 sound::play 3, "gamestart";
520 $self->{rules_inlay}->refresh;
521}
522
523### BOARD DISPLAY ###########################################################
524
525sub update_timers {
526 my ($self, $timers) = @_;
527
528 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
529
530 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
531 my $t = $timers->[$colour];
532 $self->{userpanel}[$colour]->set_timer (
533 $running && $colour == $self->{whosemove} && $t->[0],
534 $t->[1] || $self->{rules}{time}
535 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
536 && $self->{rules}{interval} * $self->{rules}{count}),
537 $t->[2]);
538 }
539}
540
541sub inject_set_gametime {
542 my ($self, $msg) = @_;
543
544 $self->{timers} = [
545 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
546 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
547 ];
548
549 $self->update_timers ($self->{timers})
550 if $self->{showmove} == @{$self->{path}};
551}
552
553sub update_cursor {
554 my ($self) = @_;
555
556 return unless $self->{cur_board};
557
558 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
559
560 delete $self->{board_click};
561
562 if ($self->{teacher} eq $self->{app}{conn}) {
563 #TODO# # teaching mode not implemented
564 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
565 $self->{button_undo}->hide;
566 $self->{button_resign}->hide;
567 $self->{board}->set (cursor => undef);
568
569 } elsif ($running && $self->{colour} != COLOUR_NONE) {
570 # during game
571 $self->{button_undo}->show;
572 $self->{button_resign}->show;
573
574 if ($self->{cur_board}{score}) {
575 # during scoring
576 $self->{button_pass}->set (label => "Done", visible => 1, sensitive => 1);
577 $self->{board}->set (cursor => sub {
578 $_[0] & (MARK_B | MARK_W)
579 ? $_[0] ^ MARK_GRAYED
580 : $_[0];
581 });
582 $self->{board_click} = sub {
583 if ($_[0] == 255) {
584 $self->{button_pass}->sensitive (0);
585 $self->done;
586 } else {
587 $self->send (mark_dead =>
588 channel => $self->{channel},
589 x => $_[0],
590 y => $_[1],
591 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
388 ); 592 );
389 } 593 }
390 } 594 };
391 595
392 # then the small stones 596 } elsif ($self->{colour} == $self->{whosemove}) {
393 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 597 # normal move
394 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 598 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
395 my ($mask, $img) = @$_; 599 $self->{board}->set (cursor => sub {
396 if ($mark & $mask) { 600 $self->{cur_board}
397 $img->composite ( 601 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
398 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2, 602 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
399 $size / $img->get_width / 2, $size / $img->get_height / 2, 603 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
400 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
401 ); 604 : $_[0];
605 });
606 $self->{board_click} = sub {
607 return unless
608 $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
609 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
610 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
611 $self->{board}->set (cursor => undef);
612 delete $self->{board_click};
613 $self->{button_pass}->sensitive (0);
614 };
615 } else {
616 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
617 $self->{board}->set (cursor => undef);
618 }
619 } else {
620 $self->{button_undo}->hide;
621 $self->{button_resign}->hide;
622 $self->{button_pass}->hide;
623 $self->{board}->set (cursor => undef);
624 #TODO# # implement coordinate-grabbing
625 }
626}
627
628sub update_board {
629 my ($self) = @_;
630
631 return unless $self->{path};
632
633 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
634
635 $self->{cur_board} = new KGS::Game::Board $self->{size};
636 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
637
638 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
639 if ($self->{curnode}{move} == 0) {
640 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
641 } else {
642 $self->{whosemove} = 1 - $self->{cur_board}{last};
643 }
644 } else {
645 # Chinese, Aga, NZ all have manual placement
646 if ($self->{curnode}{move} < $self->{handicap}) {
647 $self->{whosemove} = COLOUR_BLACK;
648 } elsif ($self->{curnode}{move} == $self->{handicap}) {
649 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
650 } else {
651 $self->{whosemove} = 1 - $self->{cur_board}{last};
652 }
653 }
654
655 $self->update_cursor;
656
657 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
658 for COLOUR_WHITE, COLOUR_BLACK;
659
660 my $start_time = $self->{rules}{time};
661
662 if ($self->{showmove} == @{$self->{path}}) {
663 $self->{timers} = [
664 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
665 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
666 ];
667 $self->update_timers ($self->{timers});
668 } else {
669 $self->update_timers ([
670 [0, @{$self->{cur_board}{timer}[0]}],
671 [0, @{$self->{cur_board}{timer}[1]}],
672 ]);
673 }
674
675 $self->{board}->set_board ($self->{cur_board});
676
677 if ($self->{cur_board}{score}) {
678 $self->{score_inlay} ||= $self->{chat}->new_inlay;
679 $self->{score_inlay}->clear;
680 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
681 . "\n<score>"
682 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
683 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
684 . "</score>");
685 } elsif ($self->{score_inlay}) {
686 (delete $self->{score_inlay})->clear;
687 }
688}
689
690sub event_update_tree {
691 my ($self) = @_;
692
693 (delete $self->{undo_inlay})->clear
694 if $self->{undo_inlay};
695
696 $self->{path} = $self->get_path;
697
698 if ($self->{moveadj}) {
699 my $upper = $self->{moveadj}->upper;
700 my $pos = $self->{moveadj}->get_value;
701 my $move = scalar @{$self->{path}};
702
703 $self->{moveadj}->upper ($move);
704
705 $self->{moveadj}->changed;
706 if ($pos == $upper) {
707 $self->{moveadj}->value ($move);
708 $self->{moveadj}->value_changed;
709 }
710 }
711}
712
713sub event_update_comments {
714 my ($self, $node, $comment, $newnode) = @_;
715 $self->SUPER::event_update_comments($node, $comment, $newnode);
716
717 my $text;
718
719 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
720 if $newnode;
721
722 for (split /\n/, $comment) {
723 $text .= "\n";
724 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
725 $text .= "<user>" . (util::toxml $1) . "</user>:";
726 }
727
728 # coords only for 19x19 so far
729 $_ = util::toxml $_;
730 s{
731 (
732 \b
733 (?:[bw])?
734 [, ]{0,2}
735 [a-hj-t] # valid for upto 19x19
736 \s?
737 [1-9]?[0-9]
738 \b
739 )
740 }{
741 "<coord>$1</coord>";
742 }sgexi;
743
744 $text .= $_;
745 }
746
747 $self->{chat}->append_text ($text);
748}
749
750sub event_move {
751 my ($self, $pass) = @_;
752
753 sound::play 1, $pass ? "pass" : "move";
754}
755
756### GAMEPLAY EVENTS #########################################################
757
758sub event_resign_game {
759 my ($self, $player) = @_;
760
761 sound::play 3, "resign";
762 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
763 . "\n<user>"
764 . (util::toxml $self->{user}[$msg->{player}]->as_string)
765 . "</user> resigned."
766 . "\n<user>"
767 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
768 . "</user> wins the game."
769 . "</infoblock>");
770}
771
772sub event_time_win {
773 my ($self, $player) = @_;
774
775 sound::play 3, "timewin";
776 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
777 . "\n<user>"
778 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
779 . "</user> ran out of time and lost."
780 . "\n<user>"
781 . (util::toxml $self->{user}[$msg->{player}]->as_string)
782 . "</user> wins the game."
783 . "</infoblock>");
784}
785
786sub event_owner_left {
787 my ($self) = @_;
788
789 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
790 . "\nThe owner of this game left.</infoblock>");
791}
792
793sub event_teacher_left {
794 my ($self) = @_;
795
796 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
797 . "\nThe teacher left the game.</infoblock>");
798}
799
800sub event_done {
801 my ($self) = @_;
802
803 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
804 sound::play 2, "info" unless $inlay->{count};
805 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
806 . "\nYour opponent pressed done. Now it's up to you.");
807 }
808 if ($self->{doneid} & 0x80000000) {
809 sound::play 2, "info" unless $inlay->{count};
810 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
811 . "\nThe board has changed.");
812 }
813
814 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
815
816 $self->{chat}->set_end;
817}
818
819sub inject_final_result {
820 my ($self, $msg) = @_;
821
822 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
823 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
824 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
825 . "</infoblock>"
826 );
827}
828
829sub inject_req_undo {
830 my ($self, $msg) = @_;
831
832 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
833 return if $inlay->{ignore};
834
835 sound::play 2, "warning" unless $inlay->{count};
836 $inlay->{count}++;
837
838 $inlay->clear;
839 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
840 $inlay->append_button ("Grant", sub {
841 (delete $self->{undo_inlay})->clear;
842 $self->send (grant_undo => channel => $self->{channel});
843 });
844 $inlay->append_button ("Ignore", sub {
845 $inlay->clear;
846 $inlay->{ignore} = 1;
847 # but leave inlay, so further undo requests get counted
848 });
849
850 $self->{chat}->set_end;
851}
852
853sub inject_new_game {
854 my ($self, $msg) = @_;
855
856 if ($msg->{cid} != $self->{cid}) {
857 $self->part;
858 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
859 }
860
861 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
862 delete $self->{cid};
863}
864
865### CHALLENGE HANDLING ######################################################
866
867sub draw_challenge {
868 my ($self, $id) = @_;
869
870 my $info = $self->{challenge}{$id};
871 my $inlay = $info->{inlay};
872 my $rules = $info->{rules};
873
874 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
875 my $opponent = $as_black ? $info->{white} : $info->{black};
876
877 my ($size, $time, $interval, $count, $type);
878
879 if (!$self->{channel}) {
880 $inlay->append_text ("\nNotes: ");
881 $inlay->append_entry (\$info->{notes}, 20, "");
882 $inlay->append_text ("\nGlobal Offer: ");
883 $inlay->append_optionmenu (\$info->{flags},
884 0 => "No",
885 2 => "Yes",
886 );
887 } else {
888 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
889 }
890
891 $inlay->append_text ("\nType: ");
892 $type = $inlay->append_optionmenu (
893 \$info->{gametype},
894 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
895 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
896 GAMETYPE_TEACHING , "Teaching (not yet)",
897 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
898 GAMETYPE_SIMUL , "Simul (not yet!)",
899 GAMETYPE_FREE , "Free",
900 GAMETYPE_RATED , "Rated",
901 sub {
902 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
903 },
904 );
905
906 if ($self->{channel}) {
907 $inlay->append_text ("\nMy Colour: ");
908 $inlay->append_optionmenu (
909 \$as_black,
910 0 => "White",
911 1 => "Black",
912 sub {
913 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
914 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
402 } 915 }
403 } 916 }
917 );
918 }
404 919
405 # and lastly any markers 920 $inlay->append_text ("\nRuleset: ");
406 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); 921 $inlay->append_optionmenu (
922 \$info->{rules}{ruleset},
923 RULESET_JAPANESE , "Japanese",
924 RULESET_CHINESE , "Chinese",
925 RULESET_AGA , "AGA",
926 RULESET_NEW_ZEALAND, "New Zealand",
927 );
407 928
408 for ([MARK_CIRCLE, $::circle_img[$dark_bg]], 929 $inlay->append_text ("\nSize: ");
409 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 930 $size = $inlay->append_optionmenu (
410 [MARK_SQUARE, $::square_img[$dark_bg]]) { 931 \$info->{rules}{size},
411 my ($mask, $img) = @$_; 932 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
412 if ($mark & $mask) { 933 sub {
413 $img->composite ( 934 $type->set_history (5) # reset to free
414 $base, 0, 0, $size, $size, 0, 0, 935 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
415 $size / $img->get_width, $size / $img->get_height,
416 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
417 );
418 }
419 }
420
421 push @$$c, $base;
422 } 936 },
423 } 937 );
424 938
425 $$c->[$rand % @$$c]; 939 if ($self->{channel}) {
426} 940 $inlay->append_text ("\nHandicap: ");
941 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
427 942
428sub pixbuf_text { 943 $inlay->append_text ("\nKomi: ");
429 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 944 $inlay->append_entry (\$info->{rules}{komi}, 5);
430
431 my @c = grep $_,
432 map $::font[$colour][$::fontmap{$_}],
433 split //, $text;
434
435 if (@c) {
436 my $spacing = $height * 0.1;
437 my $s = $height / List::Util::max map $_->get_height, @c;
438 my $W = List::Util::sum map $_->get_width, @c;
439
440 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
441 $y -= $height * 0.5;
442
443 for (@c) {
444 my $w = $_->get_width * $s;
445 # +2 == don't fight the rounding
446 $_->composite ($pixbuf,
447 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
448 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
449
450 $x += $w + $spacing;
451 }
452 }
453}
454
455sub pixbuf_rect {
456 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
457 # we fake lines by... a horrible method :/
458 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
459 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
460 INTERP_NEAREST, $alpha);
461}
462
463sub repaint_board {
464 my ($self) = @_;
465 my $canvas = $self->{canvas};
466 my $expose_area = undef;
467
468 return $expose_area unless $self->{board};
469
470 my ($w, $h) = ($canvas->allocation->values)[2,3];
471
472 die "FATAL: board aspect ratio != 1" unless $w == $h;
473 945 }
474 my $s = $w;
475 946
476 return unless $s >= 200; 947 $inlay->append_text ("\nTimesys: ");
477 948 $inlay->append_optionmenu (
478 my $size = $self->{size}; 949 \$info->{rules}{timesys},
950 &TIMESYS_NONE => "None",
951 &TIMESYS_ABSOLUTE => "Absolute",
952 &TIMESYS_BYO_YOMI => "Byo Yomi",
953 &TIMESYS_CANADIAN => "Canadian",
954 sub {
955 my ($new) = @_;
479 956
480 # we leave enough space for the shadows.. I like smaller stones, and we 957 if ($new eq TIMESYS_NONE) {
481 # do no need to do the nifty recursive screen updates that goban2 does 958 $time->hide;
482 my $border = int ($s / ($size + 3) * 0.5); 959 $interval->hide;
483 my $s2 = $s - $border * 2; 960 $count->hide;
484 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
485 my $ofs = int ($edge / 2);
486
487 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
488
489 my $pixbuf;
490
491 my $oldboard;
492
493 if ($self->{background}) {
494 if ($oldboard = $self->{board_shown}) {
495 $pixbuf = $self->{pixbuf};
496 } else { 961 } else {
497 $pixbuf = $self->{background}->copy; 962 $time->show;
498 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 963 $time->set_text ($self->{app}{defaults}{time});
499 } 964 if ($new eq TIMESYS_ABSOLUTE) {
500 } else { 965 $interval->hide;
501 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 966 $count->hide;
502
503 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
504
505 if ($s < $bw && $s < $bh) {
506 $pixbuf = new_pixbuf $s, $s, 0;
507 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
508 } else { 967 } else {
509 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 968 $interval->show;
510 } 969 $count->show;
511 970 if ($new eq TIMESYS_BYO_YOMI) {
512 my $linew = int ($s / 40 / $size); 971 $interval->set_text ($self->{app}{defaults}{byo_time});
513 972 $count->set_text ($self->{app}{defaults}{byo_period});
514 # ornamental border... we have time to waste :/ 973 } elsif ($new eq TIMESYS_CANADIAN) {
515 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 974 $interval->set_text ($self->{app}{defaults}{can_time});
516 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 975 $count->set_text ($self->{app}{defaults}{can_period});
517 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
518 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
519
520 for my $i (1 .. $size) {
521 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
522 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
523
524 # 38 max, but we allow a bit more
525 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
526 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
527
528 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
529 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
530 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
531 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
532
533 $a++;
534 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
535 }
536
537 # hoshi points
538 my $hoshi = sub {
539 my ($x, $y) = @_;
540 my $hs = int ($edge / 4) | 1;
541 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
542
543 # we use the shadow mask... not perfect, but I want to finish this
544 $::shadow_img->composite ($pixbuf,
545 $x, $y, $hs + 1, $hs + 1, $x, $y,
546 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
547 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
548 };
549
550 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
551 $hoshi->($h1, $h1);
552 $hoshi->($size - $h1 + 1, $h1);
553 $hoshi->($h1, $size - $h1 + 1);
554 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
555
556 if ($size % 2) { # on odd boards, also the remaining 5
557 my $h2 = ($size + 1) / 2;
558 if ($size > 10) {
559 $hoshi->($h1, $h2);
560 $hoshi->($size - $h1 + 1, $h2);
561 $hoshi->($h2, $size - $h1 + 1);
562 $hoshi->($h2, $h1);
563 }
564 # the tengen
565 $hoshi->($h2, $h2);
566 }
567
568 unless ($::config->{conserve_memory} > 1) {
569 $self->{background} = $pixbuf;
570 $pixbuf = $pixbuf->copy;
571 }
572 }
573
574 $self->{pixbuf} = $pixbuf;
575
576 # hoshi-points(!)#d#
577 # caching of empty board gfx(!)#d#
578
579 for my $x (1 .. $size) {
580 for my $y (1 .. $size) {
581 my $rand = ($x ^ $y ^ 0x5555);
582
583 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
584
585 if ($::config->{randomize}) {
586 $dx += ($rand % 7) - 3;
587 $dy += ($rand / 3 % 7) - 3;
588 }
589
590 my $shadow = $edge * 0.05;
591 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
592
593 my $mark = $self->{board}{board}[$x-1][$y-1];
594 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
595
596 if ($oldboard) {
597 next if $old == $mark; # no change
598
599 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
600 $expose_area = $expose_area
601 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
602 : new Gtk2::Gdk::Rectangle @$area;
603 }
604
605 if ($mark) {
606 my $pb = $self->create_stack($mark, $edge, $rand);
607
608 $pb->composite ($pixbuf, @$area,
609 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
610
611 # labels are handled here because they are quite rare
612 if ($mark & MARK_LABEL) {
613 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
614
615 if ($white) {
616 pixbuf_text $pixbuf, 0,
617 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
618 $self->{board}{label}[$x-1][$y-1];
619 } 976 }
620 pixbuf_text $pixbuf, $white,
621 $k[$x], $k[$y], $ofs * 0.7,
622 $self->{board}{label}[$x-1][$y-1];
623 } 977 }
624 } 978 }
625 } 979 }
626 } 980 );
627 981
628 $self->{board_shown} = Storable::dclone $self->{board}; 982 $inlay->append_text ("\nMain Time: ");
629 #d# save 983 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
630 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable"; 984 $inlay->append_text ("\nInterval: ");
985 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
986 $inlay->append_text ("\nPeriods/Stones: ");
987 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
631 988
632 $expose_area; 989 $inlay->append_text ("\n");
633}
634 990
635sub redraw {
636 my ($self, $area) = @_;
637
638 if ($area && $self->{pixbuf}) {
639 my ($x, $y, $w, $h) = $area->values;
640
641 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
642 $x, $y, $x, $y, $w, $h,
643 "normal", 0, 0);
644 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
645 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
646 }
647}
648
649sub update_board {
650 my ($self) = @_;
651 return unless $self->{path};
652
653 my $move = int $self->{moveadj}->get_value;
654
655 my $running = $move == @{$self->{path}};
656
657 $self->{board_label}->set_text ("Move $move");
658
659 $self->{board} = new KGS::Game::Board $self->{size};
660 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
661
662 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE],
663 $self->{board}{timer}[WHITE],
664 $running && $self->{board}{last} == BLACK);
665 $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK],
666 $self->{board}{timer}[BLACK],
667 $running && $self->{board}{last} == WHITE);
668
669 $self->redraw ($self->repaint_board);
670}
671
672sub event_update_tree {
673 my ($self) = @_;
674
675 $self->{path} = $self->get_path;
676
677 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
678 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
679
680 if ($self->{moveadj}) { 991 if (!$self->{channel}) {
681 my $upper = $self->{moveadj}->upper; 992 $inlay->append_button ("Create Challenge", sub {
682 my $pos = $self->{moveadj}->get_value; 993 $inlay->clear;
683 994 $self->{cid} = $self->{conn}->alloc_clientid;
684 $self->{moveadj}->upper (scalar @{$self->{path}}); 995 $self->send (new_game =>
996 channel => delete $self->{roomid},
997 gametype => $info->{gametype},
998 cid => $self->{cid},
999 flags => $info->{flags},
1000 rules => $info->{rules},
1001 notes => $info->{notes},
1002 );
685 1003 });
686 $self->{moveadj}->changed;
687 if ($pos == $upper) {
688 $self->{moveadj}->set_value (scalar @{$self->{path}});
689 } else { 1004 } else {
690 $self->{moveadj}->value_changed; 1005 $inlay->append_button ("OK", sub {
1006 $inlay->clear;
1007 $self->send (challenge =>
1008 channel => $self->{channel},
1009 black => $info->{black},
1010 white => $info->{white},
1011 gametype => $info->{gametype},
1012 cid => $info->{cid},
1013 rules => $info->{rules},
1014 );
1015 });
1016 if (exists $self->{challenge}{""}) {
1017 $inlay->append_button ("Reject", sub {
1018 $inlay->clear;
1019 $self->send (reject_challenge =>
1020 channel => $self->{channel},
1021 name => $opponent->{name},
1022 gametype => $info->{gametype},
1023 cid => $info->{cid},
1024 rules => $info->{rules},
1025 );
1026 });
691 } 1027 }
692 } 1028 }
693} 1029}
694 1030
695sub event_update_comments { 1031sub new_game_challenge {
696 my ($self, $node, $comment, $newnode) = @_; 1032 my ($self) = @_;
697 $self->SUPER::event_update_comments($node, $comment, $newnode);
698 1033
699 my $text; 1034 my $d = $self->{app}{defaults};
700 1035
701 $text .= "\n<header>Move <move>$node->{move}</move>, <header>Node <node>$node->{id}</node></header>" 1036 $self->{challenge}{""} = {
702 if $newnode; 1037 gametype => $d->{gametype},
703 1038 flags => 0,
704 for (split /\n/, $comment) { 1039 notes => $d->{stones},
705 $text .= "\n"; 1040 rules => {
706 if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { 1041 ruleset => $d->{ruleset},
707 $text .= "<user>" . (util::toxml $1) . "</user>:"; 1042 size => $d->{size},
1043 timesys => $d->{timesys},
1044 time => $d->{time},
1045 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1046 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
708 } 1047 },
709 $text .= $_; 1048
1049 inlay => $self->{chat}->new_inlay,
710 } 1050 };
711 1051 $self->draw_challenge ("");
712 $self->{text}->append_text ($text);
713} 1052}
714 1053
715sub event_join { 1054sub event_challenge {
716 my ($self) = @_;
717 $self->SUPER::event_join;
718}
719
720sub event_part {
721 my ($self) = @_;
722 $self->SUPER::event_part;
723}
724
725sub event_move {
726 my ($self, $pass) = @_; 1055 my ($self, $info) = @_;
727 sound::play 1, $pass ? "pass" : "move";
728}
729 1056
730sub event_update_game { 1057 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
731 my ($self) = @_; 1058 my $opponent = $as_black ? $info->{white} : $info->{black};
732 $self->SUPER::event_update_game;
733 warn "GAME UPDATE ".join (":", %$self);
734 warn "SAVED ".$self->is_saved;
735 warn "SCORED ".$self->is_scored;
736 warn "ADJ ".$self->is_adjourned;
737 warn "VALID ".$self->is_valid;
738 warn "MOVES ".$self->moves;
739 warn "TYPE ".$self->type;
740 1059
741 $self->{left}->remove ($_) for $self->{left}->get_children; 1060 my $id = $opponent->{name};
742 if ($self->is_valid) {
743 $self->{left}->add ($self->{boardbox});
744 (delete $self->{challenge})->destroy if $self->{challenge};
745 } else {
746 $self->{left}->add ($self->{challenge}->widget);
747 }
748 $self->{left}->show_all;
749}
750 1061
751sub destroy { 1062 sound::play 2, "info";
752 my ($self) = @_; 1063
753 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE]; 1064 $self->{challenge}{$id} = $info;
754 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK]; 1065 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
755 $self->SUPER::destroy; 1066 exists $self->{challenge}{""}
756 delete $appwin::gamelist->{game}{$self->{channel}}; 1067 ? "Challenge from " . $opponent->as_string
1068 : "Challenge to " . $opponent->as_string,
1069 sub {
1070 $self->{challenge}{$id}{inlay} = $_[0];
1071 $self->draw_challenge ($id);
1072 },
1073 !exists $self->{challenge}{""} # only open when not offerer
1074 );
757} 1075}
758 1076
7591; 10771;
760 1078

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