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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.32 by pcg, Mon Jun 2 14:05:10 2003 UTC vs.
Revision 1.129 by root, Thu Jun 3 08:58:33 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
6
1package game::goclock; 7package game::goclock;
2 8
9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10# is completely borked.
11
3use Time::HiRes (); 12use Time::HiRes ();
4 13
5use KGS::Constants; 14use KGS::Constants;
6 15
7use base gtk::widget; 16use Glib::Object::Subclass
17 Gtk2::Label;
8 18
9sub new { 19sub INIT_INSTANCE {
10 my $class = shift; 20 my $self = shift;
11 my $self = $class->SUPER::new(@_);
12 21
13 $self->{widget} = new Gtk2::Label; 22 $self->signal_connect (destroy => sub { $_[0]->stop });
14 23
15 $self->{set} = sub { }; 24 $self->{set} = sub { };
16 $self->{format} = sub { "ERROR" }; 25 $self->{format} = sub { "???" };
26}
17 27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
18 $self; 31 $self->stop;
19} 32}
20 33
21sub append_text { 34sub configure {
22 my ($self, $text) = @_;
23
24 $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25}
26
27sub format_time {
28 my ($time) = @_;
29
30 $time > 60*60
31 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33}
34
35sub set_rules {
36 my ($self, $timesys, $main, $interval, $count) = @_; 35 my ($self, $timesys, $main, $interval, $count) = @_;
37 36
38 if ($timesys == TIMESYS_ABSOLUTE) { 37 if ($timesys == TIMESYS_ABSOLUTE) {
39 $self->{set} = sub { $self->{time} = $_[0] }; 38 $self->{format} = sub {
40 $self->{format} = sub { format_time $_[0] }; 39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
41 45
42 } elsif ($timesys == TIMESYS_BYO_YOMI) { 46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
43 my $low = $interval * $count; 47 my $low = $interval * $count;
44 48
45 $self->{set} = sub { $self->{time} = $_[0] };
46
47 $self->{format} = sub { 49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
48 if ($_[0] > $low) { 52 } elsif ($_[0] > $low) {
49 format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
50 } else { 54 } else {
51 sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval; 55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
52 } 58 }
53 }; 59 };
54 60
55 } elsif ($timesys == TIMESYS_CANADIAN) { 61 } elsif ($timesys == TIMESYS_CANADIAN) {
56 my $low = $interval;
57
58 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59
60 $self->{format} = sub { 62 $self->{format} = sub {
61 if ($_[0] > $low) { 63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
62 format_time $_[0] - $low; 66 util::format_time $_[0] - $low;
63 } else { 67 } else {
64 sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves}; 68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
65 } 76 }
66 }; 77 };
67 78
68 } else { 79 } else {
69 # none, or unknown 80 # none, or unknown
70 $self->{set} = sub { };
71 $self->{format} = sub { "---" } 81 $self->{format} = sub { "-" }
72 } 82 }
73} 83}
74 84
75sub refresh { 85sub refresh {
76 my ($self, $timestamp) = @_; 86 my ($self, $timestamp) = @_;
77 my $timer = $self->{time} + $self->{start} - $timestamp; 87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
78 $self->{widget}->set_text ($self->{format}->($timer)); 93 $self->set_text ($self->{format}->($timer2));
79 94
80 $timer - int $timer; 95 $timer - int $timer;
81} 96}
82 97
83sub set_time { 98sub set_time {
84 my ($self, $time) = @_; 99 my ($self, $start, $time, $moves) = @_;
85 100
86 # we ignore requests to re-set the time of a running clock. 101 $self->{time} = $time;
87 # this is the easiest way to ensure that commentary etc. 102 $self->{moves} = $moves;
88 # doesn't re-set the clock. yes, this is frickle design, 103
89 # but I think the protoocl is to blame here, which gives 104 if ($start) {
90 # very little time information. (cgoban2 also has had quite 105 $self->{start} = $start;
91 # a lot of small time update problems...) 106 $self->start;
92 unless ($self->{timeout}) { 107 } else {
93 $self->{set}->($time->[0], $time->[1]); 108 $self->stop;
94 $self->refresh ($self->{start}); 109 $self->refresh ($self->{start});
95 } 110 }
96} 111}
97 112
98sub start { 113sub start {
99 my ($self) = @_; 114 my ($self) = @_;
100 115
101 return if $self->{timeout}; 116 $self->stop;
102
103 # this is correct, since we assume the last message triggered a start
104 $self->{start} = $KGS::Protocol::NOW;
105 117
106 my $timeout; $timeout = sub { 118 my $timeout; $timeout = sub {
107 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
108 # we "could" cheat by precalculating the time, but I feel uneasy about both
109 # ways to cheat.
110 my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100; 119 my $next = $self->refresh (Time::HiRes::time) * 1000;
111 $next += 1000 if $next < 0; 120 $next += 1000 if $next < 0;
112 $self->{timeout} = add Glib::Timeout $next, $timeout; 121 $self->{timeout} = add Glib::Timeout $next, $timeout;
113 0; 122 0;
114 }; 123 };
115 124
120 my ($self) = @_; 129 my ($self) = @_;
121 130
122 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
123} 132}
124 133
125sub destroy { 134### USER PANEL ##############################################################
126 my ($self) = @_;
127 $self->stop;
128 $self->SUPER::destroy;
129}
130 135
131package game::userpanel; 136package game::userpanel;
132 137
133use base gtk::widget; 138use KGS::Constants;
134 139
135sub new { 140use Glib::Object::Subclass
136 my $class = shift; 141 Gtk2::Frame,
137 my $self = $class->SUPER::new(@_); 142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
138 147
139 $self->{widget} = new Gtk2::HBox; 148sub INIT_INSTANCE {
149 my ($self) = @_;
140 150
151 $self->add ($self->{window} = my $window = new Gtk2::EventBox); # for bg
152
141 $self->{widget}->add (my $vbox = new Gtk2::VBox); 153 $window->add (my $vbox = new Gtk2::VBox);
142 154
143 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 155 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
144 $vbox->add ($self->{info} = new Gtk2::Label ""); 156 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
145 $vbox->add (($self->{clock} = new game::goclock)->widget); 157 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
146 158
147 $vbox->add ($self->{imagebox} = new Gtk2::VBox); 159 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
148 160
149 $self; 161 $self;
150} 162}
151 163
152sub set_rules { 164sub SET_PROPERTY {
165 my ($self, $pspec, $value) = @_;
166
167 $self->{$pspec->get_name} = $value;
168
169 $self->set_name ("userpanel-$self->{colour}");
170}
171
172sub configure {
153 my ($self, $rules) = @_; 173 my ($self, $app, $user, $rules) = @_;
154 174
155 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) { 175 if ($self->{name}->get_text ne $user->as_string) {
156 $self->{name}->set_text ($rules->{player}[$self->{colour}]); 176 $self->{name}->set_text ($user->as_string);
157 177
158 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
159 $self->{imagebox}->add (gtk::image_from_data undef); 179 $self->{imagebox}->add (gtk::image_from_data undef);
180 $self->{imagebox}->show_all;
160 181
182 if ($user->has_pic) {
161 # the big picture... 183 # the big picture...
162 appwin::userpic ($rules->{player}[$self->{colour}], sub { 184 $app->userpic ($user->{name}, sub {
185 return unless $self->{imagebox};
186
163 if ($_[0]) { 187 if ($_[0]) {
164 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 188 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
165 $self->{imagebox}->add (gtk::image_from_data $_[0]); 189 $self->{imagebox}->add (gtk::image_from_data $_[0]);
166 $self->{imagebox}->show_all; 190 $self->{imagebox}->show_all;
191 }
192 });
193 }
194 }
195
196 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
197}
198
199sub set_captures {
200 my ($self, $captures) = @_;
201
202 $self->{info}->set_text ("$captures pris.");
203}
204
205sub set_timer {
206 my ($self, $start, $time, $moves) = @_;
207
208 $self->{clock}->set_time ($start, $time, $moves);
209}
210
211### GAME WINDOW #############################################################
212
213package game;
214
215use Scalar::Util qw(weaken);
216
217use KGS::Constants;
218use KGS::Game::Board;
219
220use Gtk2::GoBoard;
221use Gtk2::GoBoard::Constants;
222
223use base KGS::Game;
224use base KGS::Listener::Game;
225
226use Glib::Object::Subclass
227 Gtk2::Window;
228
229use POSIX qw(ceil);
230
231sub new {
232 my ($self, %arg) = @_;
233
234 $self = $self->Glib::Object::new;
235 $self->{$_} = delete $arg{$_} for keys %arg;
236
237 gtk::state $self, "game::window", undef, window_size => [620, 460];
238 $self->set (allow_shrink => 1);
239
240 $self->signal_connect (destroy => sub {
241 $self->unlisten;
242 delete $self->{app}{game}{$self->{channel}};
243 %{$_[0]} = ();
244 });#d#
245
246 $self->add (my $hpane = new Gtk2::HPaned);
247 gtk::state $hpane, "game::hpane", undef, position => 420;
248
249 # LEFT PANE
250
251 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
252
253 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
254
255 # board box (aspect/canvas)
256
257 # RIGHT PANE
258
259 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
260 $hpane->set (position_set => 1);
261
262 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
263
264 {
265 $frame->add (my $vbox = new Gtk2::VBox);
266 $vbox->add ($self->{title} = new Gtk2::Label "-");
267
268 $vbox->add (my $hbox = new Gtk2::HBox);
269
270 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
271
272 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
273
274 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
275 $scale->set_draw_value (0);
276 $scale->set_digits (0);
277
278 $self->{moveadj}->signal_connect (value_changed => sub {
279 $self->{showmove} = int $self->{moveadj}->get_value;
280 $self->update_board;
281 });
282 }
283
284 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
285
286 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
287 for COLOUR_WHITE, COLOUR_BLACK;
288
289 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
290
291 $buttonbox->add ($self->{button_pass} =
292 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
293 $self->{button_pass}->signal_connect (clicked => sub {
294 $self->{board_click}->(255, 255) if $self->{board_click};
295 });
296 eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
297 $buttonbox->add ($self->{button_undo} =
298 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
299 $self->{button_undo}->signal_connect (clicked => sub {
300 $self->send (req_undo => channel => $self->{channel});
301 });
302 eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
303 $buttonbox->add ($self->{button_resign} =
304 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
305 $self->{button_resign}->signal_connect (clicked => sub {
306 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
307 });
308 eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
309
310 $vbox->pack_start (($self->{chat} = new chat), 1, 1, 0);
311
312 $self->set_channel ($self->{channel});
313
314 $self->show_all;
315
316 $self;
317}
318
319sub set_channel {
320 my ($self, $channel) = @_;
321
322 $self->{channel} = $channel;
323
324 if ($self->{channel} > 0) {
325 $self->listen ($self->{conn});
326
327 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
328 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
329
330 $self->signal_connect (delete_event => sub { $self->part; 1 });
331 $self->{chat}->signal_connect (command => sub {
332 my ($chat, $cmd, $arg) = @_;
333 if ($cmd eq "rsave") {
334 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
335 } else {
336 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
167 } 337 }
168 }); 338 });
169 } 339 }
170
171 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
172} 340}
173 341
174sub set_state { 342### JOIN/LEAVE ##############################################################
175 my ($self, $captures, $timer, $running) = @_;
176 343
177 $self->{clock}->stop unless $running; 344sub join {
178 $self->{clock}->set_time ($timer);
179 $self->{clock}->start if $running;
180
181 $self->{info}->set_text ("$captures pris.");
182}
183
184package game;
185
186use KGS::Constants;
187use KGS::Game::Board;
188
189use base KGS::Listener::Game;
190use base KGS::Game;
191
192use base gtk::widget;
193
194use POSIX qw(ceil);
195
196sub new {
197 my $self = shift; 345 my ($self) = @_;
198 $self = $self->SUPER::new(@_); 346 return if $self->{joined};
199 347
200 $self->listen($self->{conn}); 348 $self->SUPER::join;
349}
201 350
202 $self->{window} = new Gtk2::Window 'toplevel'; 351sub part {
203 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; 352 my ($self) = @_;
204 $self->{window}->set_title("KGS Game $title");
205 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
206 353
207 $self->{window}->signal_connect(delete_event => sub { 354 $self->hide;
208 $self->part; 355 $self->SUPER::part;
209 $self->destroy; 356}
210 1;
211 });
212 357
213 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 358sub event_join {
214 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 359 my ($self) = @_;
215 360
216 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 1); 361 $self->SUPER::event_join (@_);
217 362 $self->init_tree;
218 $self->{boardbox} = new Gtk2::VBox;
219
220 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
221
222 # challenge
223
224 $self->{challenge} = new challenge channel => $self->{channel};
225
226 # board box (aspect/canvas)
227
228 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
229
230 {
231 $frame->add(my $vbox = new Gtk2::VBox);
232 $vbox->add($self->{title} = new Gtk2::Label $title);
233
234 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
235
236 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
237 $scale->set_draw_value (0);
238 $scale->set_digits (0);
239
240 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
241 }
242
243 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
244 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
245 $self->{board_label} = $aspect_frame->get_label_widget;
246
247 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
248 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
249
250 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
251 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
252
253 # RIGHT PANE
254
255 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
256 $self->{hpane}->set(position_set => 1);
257 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
258
259 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
260 $sw->set_policy("automatic", "always");
261
262 $sw->add(($self->{userlist} = new userlist)->widget);
263
264 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
265
266 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
267 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
268 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
269
270 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
271
272 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
273 $self->{entry}->signal_connect(activate => sub {
274 my $text = $self->{entry}->get_text;
275 $self->say($text) if $text =~ /\S/;
276 $self->{entry}->set_text("");
277 });
278
279 $self->event_update_game; 363 $self->event_update_game;
280 $self; 364}
365
366sub event_part {
367 my ($self) = @_;
368
369 $self->SUPER::event_part;
370 $self->destroy;
371}
372
373sub event_quit {
374 my ($self) = @_;
375
376 $self->SUPER::event_quit;
377 $self->destroy;
378}
379
380### USERS ###################################################################
381
382sub draw_users {
383 my ($self, $inlay) = @_;
384
385 for (sort keys %{$self->{users}}) {
386 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
387 }
281} 388}
282 389
283sub event_update_users { 390sub event_update_users {
284 my ($self, $add, $update, $remove) = @_; 391 my ($self, $add, $update, $remove) = @_;
285 392
286 $self->{userlist}->update ($add, $update, $remove); 393# $self->{userlist}->update ($add, $update, $remove);
287}
288 394
289sub join { 395 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
396 for @$remove;
397
398 $self->{users_inlay}->refresh;
399
400 my %important;
401 $important{$self->{black}{name}}++;
402 $important{$self->{white}{name}}++;
403 $important{$self->{owner}{name}}++;
404
405 if (my @users = grep $important{$_->{name}}, @$add) {
406 $self->{chat}->append_text ("\n<leader>Joins:</leader>");
407 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
408 }
409 if (my @users = grep $important{$_->{name}}, @$remove) {
410 $self->{chat}->append_text ("\n<leader>Parts:</leader>");
411 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
412 }
413}
414
415### GAME INFO ###############################################################
416
417sub draw_setup {
290 my ($self) = @_; 418 my ($self, $inlay) = @_;
419
291 return if $self->{joined}; 420 return unless $self->{joined};
292 421
293 $self->SUPER::join; 422 my $rules = $self->{rules};
294 423
295 $self->{window}->show_all; 424 my $text = "";
296}
297 425
298sub part { 426 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
299 my ($self) = @_; 427 if $self->{teacher};
300 428
301 $self->SUPER::part; 429 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
302 $self->destroy; 430 if $self->{owner}->is_valid;
303}
304 431
305sub configure_event { 432 if ($self->is_inprogress) {
306 my ($widget, $event, $self) = @_; 433 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
307 delete $self->{stack}; 434 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
308 delete $self->{pixbuf}; 435 }
309 delete $self->{board_shown}; 436 $text .= "\nType: " . util::toxml $gametype{$self->type};
310 delete $self->{background}; 437
311 $self->repaint_board; 438 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
439
440 $text .= "\nTime: ";
441
442 if ($rules->{timesys} == TIMESYS_NONE) {
443 $text .= "UNLIMITED";
444 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
445 $text .= util::format_time $rules->{time};
446 $text .= " ABS";
447 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
448 $text .= util::format_time $rules->{time};
449 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
450 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
451 $text .= util::format_time $rules->{time};
452 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
453 }
312 0; 454
313} 455 $text .= "\nFlags:";
456 $text .= " private" if $self->is_private;
457 $text .= " started" if $self->is_inprogress;
458 $text .= " adjourned" if $self->is_adjourned;
459 $text .= " scored" if $self->is_scored;
460 $text .= " saved" if $self->is_saved;
314 461
315sub expose_event { 462 if ($self->is_inprogress) {
316 my ($widget, $event, $self) = @_; 463 $text .= "\nHandicap: " . $self->{handicap};
464 $text .= "\nKomi: " . $self->{komi};
465 $text .= "\nSize: " . $self->size_string;
466 }
317 467
318 $self->{pixbuf} or return; 468 if ($self->is_scored) {
469 $text .= "\nResult: " . $self->score_string;
470 }
319 471
320 my $area = $event->area; 472 $inlay->append_text ("<infoblock>$text</infoblock>");
321 473
322 $self->redraw ($area); 474}
323 475
476sub event_update_game {
477 my ($self) = @_;
478
479 $self->SUPER::event_update_game;
480
481 return unless $self->{joined};
482
483 $self->{colour} = $self->player_colour ($self->{conn}{name});
324 0; 484
325} 485 $self->{user}[COLOUR_BLACK] = $self->{black};
486 $self->{user}[COLOUR_WHITE] = $self->{white};
326 487
327# something Gtk2 fixed 488 # show board
328sub INTERP_NEAREST (){ 'nearest' } 489 if ($self->is_inprogress) {
329sub INTERP_TILES (){ 'tiles' } 490 if (!$self->{board}) {
330sub INTERP_BILINEAR (){ 'bilinear' } 491 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
331sub INTERP_HYPER (){ 'hyper' } 492 $self->{board}->signal_connect (button_release => sub {
332 493 return unless $self->{cur_board};
333sub new_pixbuf { 494 if ($_[1] == 1) {
334 my ($w, $h, $alpha, $fill) = @_; 495 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
335
336 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
337 $pixbuf->fill ($fill) if defined $fill;
338
339 $pixbuf;
340}
341
342sub scale_pixbuf {
343 my ($src, $w, $h, $mode) = @_;
344
345 my $dst = new_pixbuf $w, $h, 1;
346
347 $src->scale(
348 $dst, 0, 0, $w, $h, 0, 0,
349 $w / $src->get_width, $h / $src->get_height,
350 $mode,
351 );
352
353 $dst;
354}
355
356# create a stack of stones
357sub create_stack {
358 my ($self, $mark, $size, $rand) = @_;
359
360 my $shadow = $size * 0.05;
361
362 my $c = \$self->{stack}{$mark};
363 unless ($$c) {
364 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
365 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
366
367 # zeroeth the shadow
368 if ($mark & (MARK_B | MARK_W)) {
369 # the -0.5's are a mystery to me
370 $::shadow_img->composite (
371 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
372 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
373 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
374 ); 496 }
375 } 497 });
498 $self->{board}->show_all;
499 }
500 if (my $ch = delete $self->{challenge}) {
501 $_->{inlay}->destroy for values %$ch;
502 }
503 $self->update_cursor;
504 }
376 505
377 # first the big stones (handicap stones different for effect) 506 my $title = defined $self->{channel}
378 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 507 ? $self->owner->as_string . " " . $self->opponent_string
379 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 508 : "Game Window";
380 [MARK_GRAY_B, 128], 509 $self->set_title ("KGS Game $title");
381 [MARK_GRAY_W, 128]) { 510 $self->{title}->set_text ($title); # title gets redrawn wrongly
382 my ($mask, $alpha) = @$_; 511
383 if ($mark & $mask) { 512 $self->{rules_inlay}->refresh;
384 $stone->composite ( 513
385 $base, 0, 0, $size, $size, 0, 0, 514 if (exists $self->{teacher}) {
386 $size / $stone->get_width, $size / $stone->get_height, 515 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
387 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 516 $self->{teacher_inlay}->clear;
517 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
518 . (util::toxml $self->{teacher}) . "</user>");
519 } elsif ($self->{teacher_inlay}) {
520 (delete $self->{teacher_inlay})->clear;
521 }
522
523 $self->update_cursor;
524}
525
526sub event_update_rules {
527 my ($self, $rules) = @_;
528
529 $self->{rules} = $rules;
530
531 if ($self->{user}) {
532 # todo. gets drawn wrongly
533
534 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
535 for COLOUR_BLACK, COLOUR_WHITE;
536 }
537
538 sound::play 3, "gamestart";
539 $self->{rules_inlay}->refresh;
540}
541
542### BOARD DISPLAY ###########################################################
543
544sub update_timers {
545 my ($self, $timers) = @_;
546
547 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
548
549 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
550 my $t = $timers->[$colour];
551 $self->{userpanel}[$colour]->set_timer (
552 $running && $colour == $self->{whosemove} && $t->[0],
553 $t->[1] || $self->{rules}{time}
554 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
555 && $self->{rules}{interval} * $self->{rules}{count}),
556 $t->[2]);
557 }
558}
559
560sub inject_set_gametime {
561 my ($self, $msg) = @_;
562
563 $self->{timers} = [
564 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
565 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
566 ];
567
568 $self->update_timers ($self->{timers})
569 if $self->{showmove} == @{$self->{path}};
570}
571
572sub update_cursor {
573 my ($self) = @_;
574
575 return unless $self->{cur_board};
576
577 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
578
579 delete $self->{board_click};
580
581 if ($self->{teacher} eq $self->{app}{conn}) {
582 #TODO# # teaching mode not implemented
583 $self->{button_pass}->set (label => "Pass", sensitive => 1);
584 $self->{button_pass}->show;
585 $self->{button_undo}->hide;
586 $self->{button_resign}->hide;
587 $self->{board}->set (cursor => undef);
588
589 } elsif ($running && $self->{colour} != COLOUR_NONE) {
590 # during game
591 $self->{button_undo}->show;
592 $self->{button_resign}->show;
593
594 if ($self->{cur_board}{score}) {
595 # during scoring
596 $self->{button_pass}->set (label => "Done", sensitive => 1);
597 $self->{button_pass}->show;
598 $self->{board}->set (cursor => sub {
599 $_[0] & (MARK_B | MARK_W)
600 ? $_[0] ^ MARK_GRAYED
601 : $_[0];
602 });
603 $self->{board_click} = sub {
604 if ($_[0] == 255) {
605 $self->{button_pass}->sensitive (0);
606 $self->done;
607 } else {
608 $self->send (mark_dead =>
609 channel => $self->{channel},
610 x => $_[0],
611 y => $_[1],
612 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
388 ); 613 );
389 } 614 }
390 } 615 };
391 616
392 # then the small stones 617 } elsif ($self->{colour} == $self->{whosemove}) {
393 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 618 # normal move
394 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 619 $self->{button_pass}->set (label => "Pass", sensitive => 1);
395 my ($mask, $img) = @$_; 620 $self->{button_pass}->show;
396 if ($mark & $mask) { 621 $self->{board}->set (cursor => sub {
397 $img->composite ( 622 $self->{cur_board}
398 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2, 623 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
399 $size / $img->get_width / 2, $size / $img->get_height / 2, 624 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
400 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224 625 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
401 ); 626 : $_[0];
627 });
628 $self->{board_click} = sub {
629 return unless
630 $self->{cur_board}->is_valid_move ($self->{colour}, $_[0], $_[1],
631 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
632 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
633 $self->{board}->set (cursor => undef);
634 delete $self->{board_click};
635 $self->{button_pass}->sensitive (0);
636 };
637 } else {
638 $self->{button_pass}->set (label => "Pass", sensitive => 0);
639 $self->{button_pass}->show;
640 $self->{board}->set (cursor => undef);
641 }
642 } else {
643 $self->{button_undo}->hide;
644 $self->{button_resign}->hide;
645 $self->{button_pass}->hide;
646 $self->{board}->set (cursor => undef);
647 #TODO# # implement coordinate-grabbing
648 }
649}
650
651sub update_board {
652 my ($self) = @_;
653
654 return unless $self->{path};
655
656 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
657
658 $self->{cur_board} = new KGS::Game::Board $self->{size};
659 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
660
661 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
662 if ($self->{curnode}{move} == 0) {
663 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
664 } else {
665 $self->{whosemove} = 1 - $self->{cur_board}{last};
666 }
667 } else {
668 # Chinese, Aga, NZ all have manual placement
669 if ($self->{curnode}{move} < $self->{handicap}) {
670 $self->{whosemove} = COLOUR_BLACK;
671 } elsif ($self->{curnode}{move} == $self->{handicap}) {
672 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
673 } else {
674 $self->{whosemove} = 1 - $self->{cur_board}{last};
675 }
676 }
677
678 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
679 for COLOUR_WHITE, COLOUR_BLACK;
680
681 my $start_time = $self->{rules}{time};
682
683 if ($self->{showmove} == @{$self->{path}}) {
684 $self->{timers} = [
685 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
686 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
687 ];
688 $self->update_timers ($self->{timers});
689 } else {
690 $self->update_timers ([
691 [0, @{$self->{cur_board}{timer}[0]}],
692 [0, @{$self->{cur_board}{timer}[1]}],
693 ]);
694 }
695
696 $self->{board}->set_board ($self->{cur_board});
697
698 if ($self->{cur_board}{score}) {
699 $self->{score_inlay} ||= $self->{chat}->new_inlay;
700 $self->{score_inlay}->clear;
701 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
702 . "\n<score>"
703 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
704 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
705 . "</score>");
706 } elsif ($self->{score_inlay}) {
707 (delete $self->{score_inlay})->clear;
708 }
709
710 $self->update_cursor;
711
712}
713
714sub event_update_tree {
715 my ($self) = @_;
716
717 (delete $self->{undo_inlay})->clear
718 if $self->{undo_inlay};
719
720 $self->{path} = $self->get_path;
721
722 if ($self->{moveadj}) {
723 my $upper = $self->{moveadj}->upper;
724 my $pos = $self->{moveadj}->get_value;
725 my $move = scalar @{$self->{path}};
726
727 $self->{moveadj}->upper ($move);
728
729 $self->{moveadj}->changed;
730 if ($pos == $upper) {
731 $self->{moveadj}->value ($move);
732 $self->{moveadj}->value_changed;
733 }
734 }
735}
736
737sub event_update_comments {
738 my ($self, $node, $comment, $newnode) = @_;
739 $self->SUPER::event_update_comments($node, $comment, $newnode);
740
741 my $text;
742
743 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
744 if $newnode;
745
746 for (split /\n/, $comment) {
747 $text .= "\n";
748 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
749 $text .= "<user>" . (util::toxml $1) . "</user>:";
750 }
751
752 # coords only for 19x19 so far
753 $_ = util::toxml $_;
754 s{
755 (
756 \b
757 (?:[bw])?
758 [, ]{0,2}
759 [a-hj-t] # valid for upto 19x19
760 \s?
761 [1-9]?[0-9]
762 \b
763 )
764 }{
765 "<coord>$1</coord>";
766 }sgexi;
767
768 $text .= $_;
769 }
770
771 $self->{chat}->append_text ($text);
772}
773
774sub event_move {
775 my ($self, $pass) = @_;
776
777 sound::play 1, $pass ? "pass" : "move";
778}
779
780### GAMEPLAY EVENTS #########################################################
781
782sub event_resign_game {
783 my ($self, $player) = @_;
784
785 sound::play 3, "resign";
786 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
787 . "\n<user>"
788 . (util::toxml $self->{user}[$msg->{player}]->as_string)
789 . "</user> resigned."
790 . "\n<user>"
791 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
792 . "</user> wins the game."
793 . "</infoblock>");
794}
795
796sub event_time_win {
797 my ($self, $player) = @_;
798
799 sound::play 3, "timewin";
800 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
801 . "\n<user>"
802 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
803 . "</user> ran out of time and lost."
804 . "\n<user>"
805 . (util::toxml $self->{user}[$msg->{player}]->as_string)
806 . "</user> wins the game."
807 . "</infoblock>");
808}
809
810sub event_owner_left {
811 my ($self) = @_;
812
813 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
814 . "\nThe owner of this game left.</infoblock>");
815}
816
817sub event_teacher_left {
818 my ($self) = @_;
819
820 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
821 . "\nThe teacher left the game.</infoblock>");
822}
823
824sub event_done {
825 my ($self) = @_;
826
827 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
828 sound::play 2, "info" unless $inlay->{count};
829 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
830 . "\nYour opponent pressed done. Now it's up to you.");
831 }
832 if ($self->{doneid} & 0x80000000) {
833 sound::play 2, "info" unless $inlay->{count};
834 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
835 . "\nThe board has changed.");
836 }
837
838 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
839
840 $self->{chat}->set_end;
841}
842
843sub inject_final_result {
844 my ($self, $msg) = @_;
845
846 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
847 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
848 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
849 . "</infoblock>"
850 );
851}
852
853sub inject_req_undo {
854 my ($self, $msg) = @_;
855
856 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
857 return if $inlay->{ignore};
858
859 sound::play 2, "warning" unless $inlay->{count};
860 $inlay->{count}++;
861
862 $inlay->clear;
863 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
864 $inlay->append_button ("Grant", sub {
865 (delete $self->{undo_inlay})->clear;
866 $self->send (grant_undo => channel => $self->{channel});
867 });
868 $inlay->append_button ("Ignore", sub {
869 $inlay->clear;
870 $inlay->{ignore} = 1;
871 # but leave inlay, so further undo requests get counted
872 });
873
874 $self->{chat}->set_end;
875}
876
877sub inject_new_game {
878 my ($self, $msg) = @_;
879
880 if ($msg->{cid} != $self->{cid}) {
881 $self->part;
882 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
883 }
884
885 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
886 delete $self->{cid};
887}
888
889### CHALLENGE HANDLING ######################################################
890
891sub draw_challenge {
892 my ($self, $id) = @_;
893
894 my $info = $self->{challenge}{$id};
895 my $inlay = $info->{inlay};
896 my $rules = $info->{rules};
897
898 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
899 my $opponent = $as_black ? $info->{white} : $info->{black};
900
901 my ($size, $time, $interval, $count, $type);
902
903 if (!$self->{channel}) {
904 $inlay->append_text ("\nNotes: ");
905 $inlay->append_widget (gtk::textentry \$info->{notes}, 20, "");
906 $inlay->append_text ("\nGlobal Offer: ");
907 $inlay->append_optionmenu (\$info->{flags},
908 0 => "No",
909 2 => "Yes",
910 );
911 } else {
912 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
913 }
914
915 $inlay->append_text ("\nType: ");
916 $type = $inlay->append_optionmenu (
917 \$info->{gametype},
918 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
919 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
920 GAMETYPE_TEACHING , "Teaching (not yet)",
921 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
922 GAMETYPE_SIMUL , "Simul (not yet!)",
923 GAMETYPE_FREE , "Free",
924 GAMETYPE_RATED , "Rated",
925 sub {
926 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
927 },
928 );
929
930 if ($self->{channel}) {
931 $inlay->append_text ("\nMy Colour: ");
932 $inlay->append_optionmenu (
933 \$as_black,
934 0 => "White",
935 1 => "Black",
936 sub {
937 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
938 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
402 } 939 }
403 } 940 }
941 );
942 }
404 943
405 # and lastly any markers 944 $inlay->append_text ("\nRuleset: ");
406 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); 945 $inlay->append_optionmenu (
946 \$info->{rules}{ruleset},
947 RULESET_JAPANESE , "Japanese",
948 RULESET_CHINESE , "Chinese",
949 RULESET_AGA , "AGA",
950 RULESET_NEW_ZEALAND, "New Zealand",
951 );
407 952
408 for ([MARK_CIRCLE, $::circle_img[$dark_bg]], 953 $inlay->append_text ("\nSize: ");
409 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 954 $size = $inlay->append_optionmenu (
410 [MARK_SQUARE, $::square_img[$dark_bg]]) { 955 \$info->{rules}{size},
411 my ($mask, $img) = @$_; 956 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
412 if ($mark & $mask) { 957 sub {
413 $img->composite ( 958 $type->set_history (5) # reset to free
414 $base, 0, 0, $size, $size, 0, 0, 959 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
415 $size / $img->get_width, $size / $img->get_height,
416 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
417 );
418 }
419 }
420
421 push @$$c, $base;
422 } 960 },
423 } 961 );
424 962
425 $$c->[$rand % @$$c]; 963 if ($self->{channel}) {
426} 964 $inlay->append_text ("\nHandicap: ");
965 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
427 966
428sub pixbuf_text { 967 $inlay->append_text ("\nKomi: ");
429 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 968 $inlay->append_widget (gtk::numentry \$info->{rules}{komi}, 5);
430
431 my @c = grep $_,
432 map $::font[$colour][$::fontmap{$_}],
433 split //, $text;
434
435 if (@c) {
436 my $spacing = $height * 0.1;
437 my $s = $height / List::Util::max map $_->get_height, @c;
438 my $W = List::Util::sum map $_->get_width, @c;
439
440 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
441 $y -= $height * 0.5;
442
443 for (@c) {
444 my $w = $_->get_width * $s;
445 # +2 == don't fight the rounding
446 $_->composite ($pixbuf,
447 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
448 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
449
450 $x += $w + $spacing;
451 }
452 }
453}
454
455sub pixbuf_rect {
456 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
457 # we fake lines by... a horrible method :/
458 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
459 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
460 INTERP_NEAREST, $alpha);
461}
462
463sub repaint_board {
464 my ($self) = @_;
465 my $canvas = $self->{canvas};
466 my $expose_area = undef;
467
468 return $expose_area unless $self->{board};
469
470 my ($w, $h) = ($canvas->allocation->values)[2,3];
471
472 die "FATAL: board aspect ratio != 1" unless $w == $h;
473 969 }
474 my $s = $w;
475 970
476 return unless $s >= 200; 971 $inlay->append_text ("\nTimesys: ");
477 972 $inlay->append_optionmenu (
478 my $size = $self->{size}; 973 \$info->{rules}{timesys},
974 &TIMESYS_NONE => "None",
975 &TIMESYS_ABSOLUTE => "Absolute",
976 &TIMESYS_BYO_YOMI => "Byo Yomi",
977 &TIMESYS_CANADIAN => "Canadian",
978 sub {
979 my ($new) = @_;
479 980
480 # we leave enough space for the shadows.. I like smaller stones, and we 981 if ($new eq TIMESYS_NONE) {
481 # do no need to do the nifty recursive screen updates that goban2 does 982 $time->hide;
482 my $border = int ($s / ($size + 3) * 0.5); 983 $interval->hide;
483 my $s2 = $s - $border * 2; 984 $count->hide;
484 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
485 my $ofs = int ($edge / 2);
486
487 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
488
489 my $pixbuf;
490
491 my $oldboard;
492
493 if ($self->{background}) {
494 if ($oldboard = $self->{board_shown}) {
495 $pixbuf = $self->{pixbuf};
496 } else { 985 } else {
497 $pixbuf = $self->{background}->copy; 986 $time->show;
498 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 987 $time->set_text ($self->{app}{defaults}{time});
499 } 988 if ($new eq TIMESYS_ABSOLUTE) {
500 } else { 989 $interval->hide;
501 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 990 $count->hide;
502
503 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
504
505 if ($s < $bw && $s < $bh) {
506 $pixbuf = new_pixbuf $s, $s, 0;
507 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
508 } else { 991 } else {
509 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 992 $interval->show;
510 } 993 $count->show;
511 994 if ($new eq TIMESYS_BYO_YOMI) {
512 my $linew = int ($s / 40 / $size); 995 $interval->set_text ($self->{app}{defaults}{byo_time});
513 996 $count->set_text ($self->{app}{defaults}{byo_period});
514 # ornamental border... we have time to waste :/ 997 } elsif ($new eq TIMESYS_CANADIAN) {
515 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 998 $interval->set_text ($self->{app}{defaults}{can_time});
516 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 999 $count->set_text ($self->{app}{defaults}{can_period});
517 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
518 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
519
520 for my $i (1 .. $size) {
521 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
522 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
523
524 # 38 max, but we allow a bit more
525 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
526 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
527
528 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
529 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
530 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
531 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
532
533 $a++;
534 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
535 }
536
537 # hoshi points
538 my $hoshi = sub {
539 my ($x, $y) = @_;
540 my $hs = int ($edge / 4) | 1;
541 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
542
543 # we use the shadow mask... not perfect, but I want to finish this
544 $::shadow_img->composite ($pixbuf,
545 $x, $y, $hs + 1, $hs + 1, $x, $y,
546 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
547 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
548 };
549
550 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
551 $hoshi->($h1, $h1);
552 $hoshi->($size - $h1 + 1, $h1);
553 $hoshi->($h1, $size - $h1 + 1);
554 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
555
556 if ($size % 2) { # on odd boards, also the remaining 5
557 my $h2 = ($size + 1) / 2;
558 if ($size > 10) {
559 $hoshi->($h1, $h2);
560 $hoshi->($size - $h1 + 1, $h2);
561 $hoshi->($h2, $size - $h1 + 1);
562 $hoshi->($h2, $h1);
563 }
564 # the tengen
565 $hoshi->($h2, $h2);
566 }
567
568 unless ($::config->{conserve_memory} > 1) {
569 $self->{background} = $pixbuf;
570 $pixbuf = $pixbuf->copy;
571 }
572 }
573
574 $self->{pixbuf} = $pixbuf;
575
576 # hoshi-points(!)#d#
577 # caching of empty board gfx(!)#d#
578
579 for my $x (1 .. $size) {
580 for my $y (1 .. $size) {
581 my $rand = ($x ^ $y ^ 0x5555);
582
583 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
584
585 if ($::config->{randomize}) {
586 $dx += ($rand % 7) - 3;
587 $dy += ($rand / 3 % 7) - 3;
588 }
589
590 my $shadow = $edge * 0.05;
591 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
592
593 my $mark = $self->{board}{board}[$x-1][$y-1];
594 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
595
596 if ($oldboard) {
597 next if $old == $mark; # no change
598
599 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
600 $expose_area = $expose_area
601 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
602 : new Gtk2::Gdk::Rectangle @$area;
603 }
604
605 if ($mark) {
606 my $pb = $self->create_stack($mark, $edge, $rand);
607
608 $pb->composite ($pixbuf, @$area,
609 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
610
611 # labels are handled here because they are quite rare
612 if ($mark & MARK_LABEL) {
613 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
614
615 if ($white) {
616 pixbuf_text $pixbuf, 0,
617 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
618 $self->{board}{label}[$x-1][$y-1];
619 } 1000 }
620 pixbuf_text $pixbuf, $white,
621 $k[$x], $k[$y], $ofs * 0.7,
622 $self->{board}{label}[$x-1][$y-1];
623 } 1001 }
624 } 1002 }
625 } 1003 }
626 } 1004 );
627 1005
628 $self->{board_shown} = Storable::dclone $self->{board}; 1006 $inlay->append_text ("\nMain Time: ");
629 #d# save 1007 $time = $inlay->append_widget (gtk::timeentry \$info->{rules}{time}, 5);
630 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable"; 1008 $inlay->append_text ("\nInterval: ");
1009 $interval = $inlay->append_widget (gtk::timeentry \$info->{rules}{interval}, 5);
1010 $inlay->append_text ("\nPeriods/Stones: ");
1011 $count = $inlay->append_widget (gtk::numentry \$info->{rules}{count}, 5);
631 1012
632 $expose_area; 1013 $inlay->append_text ("\n");
633}
634 1014
635sub redraw {
636 my ($self, $area) = @_;
637
638 if ($area && $self->{pixbuf}) {
639 my ($x, $y, $w, $h) = $area->values;
640
641 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
642 $x, $y, $x, $y, $w, $h,
643 "normal", 0, 0);
644 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
645 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
646 }
647}
648
649sub update_board {
650 my ($self) = @_;
651 return unless $self->{path};
652
653 my $move = int $self->{moveadj}->get_value;
654
655 my $running = $move == @{$self->{path}};
656
657 $self->{board_label}->set_text ("Move $move");
658
659 $self->{board} = new KGS::Game::Board $self->{size};
660 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
661
662 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE],
663 $self->{board}{timer}[WHITE],
664 $running && $self->{board}{last} == BLACK);
665 $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK],
666 $self->{board}{timer}[BLACK],
667 $running && $self->{board}{last} == WHITE);
668
669 $self->redraw ($self->repaint_board);
670}
671
672sub event_update_tree {
673 my ($self) = @_;
674
675 $self->{path} = $self->get_path;
676
677 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
678 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
679
680 if ($self->{moveadj}) { 1015 if (!$self->{channel}) {
681 my $upper = $self->{moveadj}->upper; 1016 $inlay->append_button ("Create Challenge", sub {
682 my $pos = $self->{moveadj}->get_value; 1017 $inlay->clear;
683 1018 $self->{cid} = $self->{conn}->alloc_clientid;
684 $self->{moveadj}->upper (scalar @{$self->{path}}); 1019 $self->send (new_game =>
1020 channel => delete $self->{roomid},
1021 gametype => $info->{gametype},
1022 cid => $self->{cid},
1023 flags => $info->{flags},
1024 rules => $info->{rules},
1025 notes => $info->{notes},
1026 );
685 1027 });
686 $self->{moveadj}->changed;
687 if ($pos == $upper) {
688 $self->{moveadj}->set_value (scalar @{$self->{path}});
689 } else { 1028 } else {
690 $self->{moveadj}->value_changed; 1029 $inlay->append_button ("OK", sub {
1030 $inlay->clear;
1031 $self->send (challenge =>
1032 channel => $self->{channel},
1033 black => $info->{black},
1034 white => $info->{white},
1035 gametype => $info->{gametype},
1036 cid => $info->{cid},
1037 rules => $info->{rules},
1038 );
1039 });
1040 if (exists $self->{challenge}{""}) {
1041 $inlay->append_button ("Reject", sub {
1042 $inlay->clear;
1043 $self->send (reject_challenge =>
1044 channel => $self->{channel},
1045 name => $opponent->{name},
1046 gametype => $info->{gametype},
1047 cid => $info->{cid},
1048 rules => $info->{rules},
1049 );
1050 });
691 } 1051 }
692 } 1052 }
693} 1053}
694 1054
695sub event_update_comments { 1055sub new_game_challenge {
696 my ($self, $node, $comment, $newnode) = @_; 1056 my ($self) = @_;
697 $self->SUPER::event_update_comments($node, $comment, $newnode);
698 1057
699 my $text; 1058 my $d = $self->{app}{defaults};
700 1059
701 $text .= "\n<header>Move <move>$node->{move}</move>, <header>Node <node>$node->{id}</node></header>" 1060 $self->{challenge}{""} = {
702 if $newnode; 1061 gametype => $d->{gametype},
703 1062 flags => 0,
704 for (split /\n/, $comment) { 1063 notes => $d->{stones},
705 $text .= "\n"; 1064 rules => {
706 if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { 1065 ruleset => $d->{ruleset},
707 $text .= "<user>" . (util::toxml $1) . "</user>:"; 1066 size => $d->{size},
1067 timesys => $d->{timesys},
1068 time => $d->{time},
1069 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1070 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
708 } 1071 },
709 $text .= $_; 1072
1073 inlay => $self->{chat}->new_inlay,
710 } 1074 };
711 1075 $self->draw_challenge ("");
712 $self->{text}->append_text ($text);
713} 1076}
714 1077
715sub event_join { 1078sub event_challenge {
716 my ($self) = @_;
717 $self->SUPER::event_join;
718}
719
720sub event_part {
721 my ($self) = @_;
722 $self->SUPER::event_part;
723}
724
725sub event_move {
726 my ($self, $pass) = @_; 1079 my ($self, $info) = @_;
727 sound::play 1, $pass ? "pass" : "move";
728}
729 1080
730sub event_update_game { 1081 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
731 my ($self) = @_; 1082 my $opponent = $as_black ? $info->{white} : $info->{black};
732 $self->SUPER::event_update_game;
733 warn "GAME UPDATE ".join (":", %$self);
734 warn "SAVED ".$self->is_saved;
735 warn "SCORED ".$self->is_scored;
736 warn "ADJ ".$self->is_adjourned;
737 warn "VALID ".$self->is_valid;
738 warn "MOVES ".$self->moves;
739 warn "TYPE ".$self->type;
740 1083
741 $self->{left}->remove ($_) for $self->{left}->get_children; 1084 my $id = $opponent->{name};
742 if ($self->is_valid) {
743 $self->{left}->add ($self->{boardbox});
744 (delete $self->{challenge})->destroy if $self->{challenge};
745 } else {
746 $self->{left}->add ($self->{challenge}->widget);
747 }
748 $self->{left}->show_all;
749}
750 1085
751sub destroy { 1086 sound::play 2, "info";
752 my ($self) = @_; 1087
753 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE]; 1088 $self->{challenge}{$id} = $info;
754 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK]; 1089 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
755 $self->SUPER::destroy; 1090 exists $self->{challenge}{""}
756 delete $appwin::gamelist->{game}{$self->{channel}}; 1091 ? "Challenge from " . $opponent->as_string
1092 : "Challenge to " . $opponent->as_string,
1093 sub {
1094 $self->{challenge}{$id}{inlay} = $_[0];
1095 $self->draw_challenge ($id);
1096 },
1097 !exists $self->{challenge}{""} # only open when not offerer
1098 );
757} 1099}
758 1100
7591; 11011;
760 1102

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