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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.32 by pcg, Mon Jun 2 14:05:10 2003 UTC vs.
Revision 1.84 by pcg, Thu May 20 23:09:53 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
1package game::goclock; 5package game::goclock;
2 6
7# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
8# is completely borked.
9
3use Time::HiRes (); 10use Time::HiRes ();
4 11
5use KGS::Constants; 12use KGS::Constants;
6 13
7use base gtk::widget; 14use Glib::Object::Subclass
15 Gtk2::Label;
8 16
9sub new { 17sub INIT_INSTANCE {
10 my $class = shift; 18 my $self = shift;
11 my $self = $class->SUPER::new(@_);
12 19
13 $self->{widget} = new Gtk2::Label; 20 $self->signal_connect (destroy => sub { $_[0]->stop });
14 21
15 $self->{set} = sub { }; 22 $self->{set} = sub { };
16 $self->{format} = sub { "ERROR" }; 23 $self->{format} = sub { "ERROR" };
17
18 $self;
19} 24}
20 25
21sub append_text { 26sub configure {
22 my ($self, $text) = @_;
23
24 $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25}
26
27sub format_time {
28 my ($time) = @_;
29
30 $time > 60*60
31 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33}
34
35sub set_rules {
36 my ($self, $timesys, $main, $interval, $count) = @_; 27 my ($self, $timesys, $main, $interval, $count) = @_;
37 28
38 if ($timesys == TIMESYS_ABSOLUTE) { 29 if ($timesys == TIMESYS_ABSOLUTE) {
39 $self->{set} = sub { $self->{time} = $_[0] }; 30 $self->{set} = sub { $self->{time} = $_[0] };
40 $self->{format} = sub { format_time $_[0] }; 31 $self->{format} = sub { util::format_time $_[0] };
41 32
42 } elsif ($timesys == TIMESYS_BYO_YOMI) { 33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
43 my $low = $interval * $count; 34 my $low = $interval * $count;
44 35
45 $self->{set} = sub { $self->{time} = $_[0] }; 36 $self->{set} = sub { $self->{time} = $_[0] };
46 37
47 $self->{format} = sub { 38 $self->{format} = sub {
48 if ($_[0] > $low) { 39 if ($_[0] > $low) {
49 format_time $_[0] - $low; 40 util::format_time $_[0] - $low;
50 } else { 41 } else {
51 sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval; 42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
52 } 45 }
53 }; 46 };
54 47
55 } elsif ($timesys == TIMESYS_CANADIAN) { 48 } elsif ($timesys == TIMESYS_CANADIAN) {
56 my $low = $interval;
57
58 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; 49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59 50
60 $self->{format} = sub { 51 $self->{format} = sub {
61 if ($_[0] > $low) { 52 if (!$self->{moves}) {
62 format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
63 } else { 54 } else {
64 sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves}; 55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d =%d",
58 util::format_time $time,
59 $self->{moves},
60 $self->{moves} > 1
61 ? $time / $self->{moves}
62 : $interval;
65 } 63 }
66 }; 64 };
67 65
68 } else { 66 } else {
69 # none, or unknown 67 # none, or unknown
73} 71}
74 72
75sub refresh { 73sub refresh {
76 my ($self, $timestamp) = @_; 74 my ($self, $timestamp) = @_;
77 my $timer = $self->{time} + $self->{start} - $timestamp; 75 my $timer = $self->{time} + $self->{start} - $timestamp;
76
77 # we round the timer value slightly... the protocol isn't exact anyways,
78 # and this gives smoother timers ;)
79 my @format = $self->{format}->(int ($timer + 0.4));
78 $self->{widget}->set_text ($self->{format}->($timer)); 80 $self->set_text ($self->{format}->(int ($timer + 0.4)));
79 81
80 $timer - int $timer; 82 $timer - int $timer;
81} 83}
82 84
83sub set_time { 85sub set_time {
84 my ($self, $time) = @_; 86 my ($self, $time) = @_;
85 87
86 # we ignore requests to re-set the time of a running clock. 88 # we ignore requests to re-set the time of a running clock.
87 # this is the easiest way to ensure that commentary etc. 89 # this is the easiest way to ensure that commentary etc.
88 # doesn't re-set the clock. yes, this is frickle design, 90 # doesn't re-set the clock. yes, this is frickle design,
89 # but I think the protoocl is to blame here, which gives 91 # but I think the protocol is to blame here, which gives
90 # very little time information. (cgoban2 also has had quite 92 # very little time information. (cgoban2 also has had quite
91 # a lot of small time update problems...) 93 # a lot of small time update problems...)
92 unless ($self->{timeout}) { 94 unless ($self->{timeout}) {
93 $self->{set}->($time->[0], $time->[1]); 95 $self->{set}->($time->[0], $time->[1]);
94 $self->refresh ($self->{start}); 96 $self->refresh ($self->{start});
95 } 97 }
96} 98}
97 99
98sub start { 100sub start {
99 my ($self) = @_; 101 my ($self, $when) = @_;
100 102
101 return if $self->{timeout}; 103 $self->stop;
102 104
103 # this is correct, since we assume the last message triggered a start 105 $self->{start} = $when;
104 $self->{start} = $KGS::Protocol::NOW;
105 106
106 my $timeout; $timeout = sub { 107 my $timeout; $timeout = sub {
107 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
108 # we "could" cheat by precalculating the time, but I feel uneasy about both
109 # ways to cheat.
110 my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100; 108 my $next = $self->refresh (Time::HiRes::time) * 1000;
111 $next += 1000 if $next < 0; 109 $next += 1000 if $next < 0;
112 $self->{timeout} = add Glib::Timeout $next, $timeout; 110 $self->{timeout} = add Glib::Timeout $next, $timeout;
113 0; 111 0;
114 }; 112 };
115 113
120 my ($self) = @_; 118 my ($self) = @_;
121 119
122 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 120 remove Glib::Source delete $self->{timeout} if $self->{timeout};
123} 121}
124 122
125sub destroy {
126 my ($self) = @_;
127 $self->stop;
128 $self->SUPER::destroy;
129}
130
131package game::userpanel; 123package game::userpanel;
132 124
133use base gtk::widget; 125use Glib::Object::Subclass
126 Gtk2::HBox,
127 properties => [
128 Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
129 ];
134 130
135sub new { 131sub INIT_INSTANCE {
136 my $class = shift; 132 my ($self) = @_;
137 my $self = $class->SUPER::new(@_);
138 133
139 $self->{widget} = new Gtk2::HBox;
140
141 $self->{widget}->add (my $vbox = new Gtk2::VBox); 134 $self->add (my $vbox = new Gtk2::VBox);
142 135
143 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 136 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
144 $vbox->add ($self->{info} = new Gtk2::Label ""); 137 $vbox->add ($self->{info} = new Gtk2::Label "");
145 $vbox->add (($self->{clock} = new game::goclock)->widget); 138 $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
146 139
147 $vbox->add ($self->{imagebox} = new Gtk2::VBox); 140 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
148 141
149 $self; 142 $self;
150} 143}
151 144
152sub set_rules { 145sub configure {
153 my ($self, $rules) = @_; 146 my ($self, $app, $user, $rules) = @_;
154 147
155 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) { 148 if ($self->{name}->get_text ne $user->as_string) {
156 $self->{name}->set_text ($rules->{player}[$self->{colour}]); 149 $self->{name}->set_text ($user->as_string);
157 150
158 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 151 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
159 $self->{imagebox}->add (gtk::image_from_data undef); 152 $self->{imagebox}->add (gtk::image_from_data undef);
153 $self->{imagebox}->show_all;
160 154
155 if ($user->has_pic) {
161 # the big picture... 156 # the big picture...
162 appwin::userpic ($rules->{player}[$self->{colour}], sub { 157 $app->userpic ($user->{name}, sub {
158 return unless $self->{imagebox};
159
163 if ($_[0]) { 160 if ($_[0]) {
164 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 161 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
165 $self->{imagebox}->add (gtk::image_from_data $_[0]); 162 $self->{imagebox}->add (gtk::image_from_data $_[0]);
166 $self->{imagebox}->show_all; 163 $self->{imagebox}->show_all;
164 }
167 } 165 });
168 }); 166 }
169 }
170 167 }
168
171 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)}); 169 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
172} 170}
173 171
174sub set_state { 172sub set_state {
175 my ($self, $captures, $timer, $running) = @_; 173 my ($self, $captures, $timer, $when) = @_;
176 174
177 $self->{clock}->stop unless $running; 175 $self->{clock}->stop unless $when;
178 $self->{clock}->set_time ($timer); 176 $self->{clock}->set_time ($timer);
179 $self->{clock}->start if $running; 177 $self->{clock}->start ($when) if $when;
180 178
181 $self->{info}->set_text ("$captures pris."); 179 $self->{info}->set_text ("$captures pris.");
182} 180}
183 181
184package game; 182package game;
183
184use Scalar::Util qw(weaken);
185 185
186use KGS::Constants; 186use KGS::Constants;
187use KGS::Game::Board; 187use KGS::Game::Board;
188 188
189use Gtk2::GoBoard;
190
191use Glib::Object::Subclass
192 Gtk2::Window;
193
189use base KGS::Listener::Game; 194use base KGS::Listener::Game;
190use base KGS::Game; 195use base KGS::Game;
191 196
192use base gtk::widget;
193
194use POSIX qw(ceil); 197use POSIX qw(ceil);
195 198
196sub new { 199sub new {
197 my $self = shift; 200 my ($self, %arg) = @_;
198 $self = $self->SUPER::new(@_);
199 201
202 $self = $self->Glib::Object::new;
203 $self->{$_} = delete $arg{$_} for keys %arg;
204
200 $self->listen($self->{conn}); 205 $self->listen ($self->{conn});
201 206
202 $self->{window} = new Gtk2::Window 'toplevel';
203 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
204 $self->{window}->set_title("KGS Game $title");
205 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 207 gtk::state $self, "game::window", undef, window_size => [600, 500];
206 208
207 $self->{window}->signal_connect(delete_event => sub { 209 $self->signal_connect (delete_event => sub { $self->part; 1 });
208 $self->part; 210 $self->signal_connect (destroy => sub { %{$_[0]} = () });
209 $self->destroy;
210 1;
211 });
212 211
213 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 212 $self->add (my $hpane = new Gtk2::HPaned);
214 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 213 gtk::state $hpane, "game::hpane", undef, position => 500;
215 214
215 # LEFT PANE
216
216 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 1); 217 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
217 218
218 $self->{boardbox} = new Gtk2::VBox; 219 $self->{boardbox} = new Gtk2::VBox;
219 220
220 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 221 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
221 222
222 # challenge 223 # challenge
223 224
224 $self->{challenge} = new challenge channel => $self->{channel}; 225 $self->{challenge} = new challenge channel => $self->{channel};
225 226
226 # board box (aspect/canvas) 227 # board box (aspect/canvas)
227 228
228 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
229 230
230 { 231 {
231 $frame->add(my $vbox = new Gtk2::VBox); 232 $frame->add (my $vbox = new Gtk2::VBox);
232 $vbox->add($self->{title} = new Gtk2::Label $title); 233 $vbox->add ($self->{title} = new Gtk2::Label $title);
233 234
235 $vbox->add (my $hbox = new Gtk2::HBox);
236
237 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
238
234 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0; 239 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
235 240
236 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 241 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
237 $scale->set_draw_value (0); 242 $scale->set_draw_value (0);
238 $scale->set_digits (0); 243 $scale->set_digits (0);
239 244
240 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); 245 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
241 } 246 }
242 247
243 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0); 248 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
244 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
245 $self->{board_label} = $aspect_frame->get_label_widget;
246
247 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
248 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
249
250 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
251 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
252 249
253 # RIGHT PANE 250 # RIGHT PANE
254 251
255 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0); 252 $hpane->pack2 (($self->{vpane} = new Gtk2::VPaned), 1, 1);
256 $self->{hpane}->set(position_set => 1); 253 $hpane->set (position_set => 1);
257 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; 254 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
258 255
259 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); 256 $self->{vpane}->add (my $sw = new Gtk2::ScrolledWindow);
260 $sw->set_policy("automatic", "always"); 257 $sw->set_policy ("automatic", "always");
261 258
262 $sw->add(($self->{userlist} = new userlist)->widget); 259 $sw->add ($self->{userlist} = new userlist);
263 260
264 $self->{vpane}->add(my $vbox = new Gtk2::VBox); 261 $self->{vpane}->add (my $vbox = new Gtk2::VBox);
265 262
266 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0); 263 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
264
267 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget); 265 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
268 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget); 266 for COLOUR_WHITE, COLOUR_BLACK;
269 267
270 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0); 268 $vbox->pack_start (($self->{chat} = new chat), 1, 1, 0);
269 weaken $self->{chat};
271 270
272 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
273 $self->{entry}->signal_connect(activate => sub { 271 $self->{chat}->signal_connect (command => sub {
274 my $text = $self->{entry}->get_text; 272 my ($chat, $cmd, $arg) = @_;
275 $self->say($text) if $text =~ /\S/; 273 if ($cmd eq "rsave") {
276 $self->{entry}->set_text(""); 274 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
275 } else {
276 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
277 }
277 }); 278 });
278 279
279 $self->event_update_game;
280 $self; 280 $self;
281} 281}
282 282
283sub event_update_users { 283sub event_update_users {
284 my ($self, $add, $update, $remove) = @_; 284 my ($self, $add, $update, $remove) = @_;
285 285
286 return unless $self->{userlist};
287
286 $self->{userlist}->update ($add, $update, $remove); 288 $self->{userlist}->update ($add, $update, $remove);
289
290 my %important;
291 $important{$self->{user1}{name}}++;
292 $important{$self->{user2}{name}}++;
293 $important{$self->{user3}{name}}++;
294
295 if (my @users = grep $important{$_->{name}}, @$add) {
296 $self->{chat}->append_text ("\n<header>Joins:</header>");
297 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
298 }
299 if (my @users = grep $important{$_->{name}}, @$remove) {
300 $self->{chat}->append_text ("\n<header>Parts:</header>");
301 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
302 }
303
287} 304}
288 305
289sub join { 306sub join {
290 my ($self) = @_; 307 my ($self) = @_;
291 return if $self->{joined}; 308 return if $self->{joined};
292 309
293 $self->SUPER::join; 310 $self->SUPER::join;
294 311
295 $self->{window}->show_all; 312 $self->show_all;
296}
297
298sub part {
299 my ($self) = @_;
300
301 $self->SUPER::part;
302 $self->destroy;
303}
304
305sub configure_event {
306 my ($widget, $event, $self) = @_;
307 delete $self->{stack};
308 delete $self->{pixbuf};
309 delete $self->{board_shown};
310 delete $self->{background};
311 $self->repaint_board;
312 0;
313}
314
315sub expose_event {
316 my ($widget, $event, $self) = @_;
317
318 $self->{pixbuf} or return;
319
320 my $area = $event->area;
321
322 $self->redraw ($area);
323
324 0;
325}
326
327# something Gtk2 fixed
328sub INTERP_NEAREST (){ 'nearest' }
329sub INTERP_TILES (){ 'tiles' }
330sub INTERP_BILINEAR (){ 'bilinear' }
331sub INTERP_HYPER (){ 'hyper' }
332
333sub new_pixbuf {
334 my ($w, $h, $alpha, $fill) = @_;
335
336 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
337 $pixbuf->fill ($fill) if defined $fill;
338
339 $pixbuf;
340}
341
342sub scale_pixbuf {
343 my ($src, $w, $h, $mode) = @_;
344
345 my $dst = new_pixbuf $w, $h, 1;
346
347 $src->scale(
348 $dst, 0, 0, $w, $h, 0, 0,
349 $w / $src->get_width, $h / $src->get_height,
350 $mode,
351 );
352
353 $dst;
354}
355
356# create a stack of stones
357sub create_stack {
358 my ($self, $mark, $size, $rand) = @_;
359
360 my $shadow = $size * 0.05;
361
362 my $c = \$self->{stack}{$mark};
363 unless ($$c) {
364 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
365 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
366
367 # zeroeth the shadow
368 if ($mark & (MARK_B | MARK_W)) {
369 # the -0.5's are a mystery to me
370 $::shadow_img->composite (
371 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
372 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
373 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
374 );
375 }
376
377 # first the big stones (handicap stones different for effect)
378 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
379 [MARK_W, $mark & MARK_MOVE ? 255 : 192],
380 [MARK_GRAY_B, 128],
381 [MARK_GRAY_W, 128]) {
382 my ($mask, $alpha) = @$_;
383 if ($mark & $mask) {
384 $stone->composite (
385 $base, 0, 0, $size, $size, 0, 0,
386 $size / $stone->get_width, $size / $stone->get_height,
387 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
388 );
389 }
390 }
391
392 # then the small stones
393 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
394 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
395 my ($mask, $img) = @$_;
396 if ($mark & $mask) {
397 $img->composite (
398 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
399 $size / $img->get_width / 2, $size / $img->get_height / 2,
400 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
401 );
402 }
403 }
404
405 # and lastly any markers
406 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
407
408 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
409 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
410 [MARK_SQUARE, $::square_img[$dark_bg]]) {
411 my ($mask, $img) = @$_;
412 if ($mark & $mask) {
413 $img->composite (
414 $base, 0, 0, $size, $size, 0, 0,
415 $size / $img->get_width, $size / $img->get_height,
416 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
417 );
418 }
419 }
420
421 push @$$c, $base;
422 }
423 }
424
425 $$c->[$rand % @$$c];
426}
427
428sub pixbuf_text {
429 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
430
431 my @c = grep $_,
432 map $::font[$colour][$::fontmap{$_}],
433 split //, $text;
434
435 if (@c) {
436 my $spacing = $height * 0.1;
437 my $s = $height / List::Util::max map $_->get_height, @c;
438 my $W = List::Util::sum map $_->get_width, @c;
439
440 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
441 $y -= $height * 0.5;
442
443 for (@c) {
444 my $w = $_->get_width * $s;
445 # +2 == don't fight the rounding
446 $_->composite ($pixbuf,
447 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
448 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
449
450 $x += $w + $spacing;
451 }
452 }
453}
454
455sub pixbuf_rect {
456 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
457 # we fake lines by... a horrible method :/
458 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
459 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
460 INTERP_NEAREST, $alpha);
461}
462
463sub repaint_board {
464 my ($self) = @_;
465 my $canvas = $self->{canvas};
466 my $expose_area = undef;
467
468 return $expose_area unless $self->{board};
469
470 my ($w, $h) = ($canvas->allocation->values)[2,3];
471
472 die "FATAL: board aspect ratio != 1" unless $w == $h;
473
474 my $s = $w;
475
476 return unless $s >= 200;
477
478 my $size = $self->{size};
479
480 # we leave enough space for the shadows.. I like smaller stones, and we
481 # do no need to do the nifty recursive screen updates that goban2 does
482 my $border = int ($s / ($size + 3) * 0.5);
483 my $s2 = $s - $border * 2;
484 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
485 my $ofs = int ($edge / 2);
486
487 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
488
489 my $pixbuf;
490
491 my $oldboard;
492
493 if ($self->{background}) {
494 if ($oldboard = $self->{board_shown}) {
495 $pixbuf = $self->{pixbuf};
496 } else {
497 $pixbuf = $self->{background}->copy;
498 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
499 }
500 } else {
501 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
502
503 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
504
505 if ($s < $bw && $s < $bh) {
506 $pixbuf = new_pixbuf $s, $s, 0;
507 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
508 } else {
509 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
510 }
511
512 my $linew = int ($s / 40 / $size);
513
514 # ornamental border... we have time to waste :/
515 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
516 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
517 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
518 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
519
520 for my $i (1 .. $size) {
521 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
522 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
523
524 # 38 max, but we allow a bit more
525 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
526 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
527
528 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
529 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
530 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
531 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
532
533 $a++;
534 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
535 }
536
537 # hoshi points
538 my $hoshi = sub {
539 my ($x, $y) = @_;
540 my $hs = int ($edge / 4) | 1;
541 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
542
543 # we use the shadow mask... not perfect, but I want to finish this
544 $::shadow_img->composite ($pixbuf,
545 $x, $y, $hs + 1, $hs + 1, $x, $y,
546 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
547 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
548 };
549
550 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
551 $hoshi->($h1, $h1);
552 $hoshi->($size - $h1 + 1, $h1);
553 $hoshi->($h1, $size - $h1 + 1);
554 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
555
556 if ($size % 2) { # on odd boards, also the remaining 5
557 my $h2 = ($size + 1) / 2;
558 if ($size > 10) {
559 $hoshi->($h1, $h2);
560 $hoshi->($size - $h1 + 1, $h2);
561 $hoshi->($h2, $size - $h1 + 1);
562 $hoshi->($h2, $h1);
563 }
564 # the tengen
565 $hoshi->($h2, $h2);
566 }
567
568 unless ($::config->{conserve_memory} > 1) {
569 $self->{background} = $pixbuf;
570 $pixbuf = $pixbuf->copy;
571 }
572 }
573
574 $self->{pixbuf} = $pixbuf;
575
576 # hoshi-points(!)#d#
577 # caching of empty board gfx(!)#d#
578
579 for my $x (1 .. $size) {
580 for my $y (1 .. $size) {
581 my $rand = ($x ^ $y ^ 0x5555);
582
583 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
584
585 if ($::config->{randomize}) {
586 $dx += ($rand % 7) - 3;
587 $dy += ($rand / 3 % 7) - 3;
588 }
589
590 my $shadow = $edge * 0.05;
591 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
592
593 my $mark = $self->{board}{board}[$x-1][$y-1];
594 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
595
596 if ($oldboard) {
597 next if $old == $mark; # no change
598
599 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
600 $expose_area = $expose_area
601 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
602 : new Gtk2::Gdk::Rectangle @$area;
603 }
604
605 if ($mark) {
606 my $pb = $self->create_stack($mark, $edge, $rand);
607
608 $pb->composite ($pixbuf, @$area,
609 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
610
611 # labels are handled here because they are quite rare
612 if ($mark & MARK_LABEL) {
613 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
614
615 if ($white) {
616 pixbuf_text $pixbuf, 0,
617 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
618 $self->{board}{label}[$x-1][$y-1];
619 }
620 pixbuf_text $pixbuf, $white,
621 $k[$x], $k[$y], $ofs * 0.7,
622 $self->{board}{label}[$x-1][$y-1];
623 }
624 }
625 }
626 }
627
628 $self->{board_shown} = Storable::dclone $self->{board};
629 #d# save
630 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
631
632 $expose_area;
633}
634
635sub redraw {
636 my ($self, $area) = @_;
637
638 if ($area && $self->{pixbuf}) {
639 my ($x, $y, $w, $h) = $area->values;
640
641 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
642 $x, $y, $x, $y, $w, $h,
643 "normal", 0, 0);
644 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
645 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
646 }
647} 313}
648 314
649sub update_board { 315sub update_board {
650 my ($self) = @_; 316 my ($self) = @_;
651 return unless $self->{path}; 317 return unless $self->{path};
652 318
653 my $move = int $self->{moveadj}->get_value; 319 my $move = int $self->{moveadj}->get_value;
654 320
655 my $running = $move == @{$self->{path}}; 321 my $running = $move == @{$self->{path}};
656 322
657 $self->{board_label}->set_text ("Move $move"); 323 $self->{board_label}->set_text ("Move " . ($move - 1));
658 324
659 $self->{board} = new KGS::Game::Board $self->{size}; 325 $self->{cur_board} = new KGS::Game::Board $self->{size};
660 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); 326 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
661 327
662 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE], 328 for my $colour (COLOUR_WHITE, COLOUR_BLACK) {
663 $self->{board}{timer}[WHITE], 329 $self->{userpanel}[$colour]->set_state (
664 $running && $self->{board}{last} == BLACK); 330 $self->{cur_board}{captures}[$colour],
665 $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK], 331 $self->{cur_board}{timer}[$colour],
666 $self->{board}{timer}[BLACK], 332 ($running && $self->{lastmove_colour} == !$colour)
667 $running && $self->{board}{last} == WHITE); 333 ? $self->{lastmove_time} : 0
334 );
335 }
668 336
669 $self->redraw ($self->repaint_board); 337 $self->{board}->set_board ($self->{cur_board});
670} 338}
671 339
672sub event_update_tree { 340sub event_update_tree {
673 my ($self) = @_; 341 my ($self) = @_;
674 342
675 $self->{path} = $self->get_path; 343 $self->{path} = $self->get_path;
676
677 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
678 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
679 344
680 if ($self->{moveadj}) { 345 if ($self->{moveadj}) {
681 my $upper = $self->{moveadj}->upper; 346 my $upper = $self->{moveadj}->upper;
682 my $pos = $self->{moveadj}->get_value; 347 my $pos = $self->{moveadj}->get_value;
348 my $move = scalar @{$self->{path}};
683 349
684 $self->{moveadj}->upper (scalar @{$self->{path}}); 350 $self->{moveadj}->upper ($move);
685 351
686 $self->{moveadj}->changed; 352 $self->{moveadj}->changed;
687 if ($pos == $upper) { 353 if ($pos == $upper) {
688 $self->{moveadj}->set_value (scalar @{$self->{path}}); 354 $self->{moveadj}->value ($move);
689 } else {
690 $self->{moveadj}->value_changed; 355 $self->{moveadj}->value_changed;
691 } 356 }
692 } 357 }
693} 358}
694 359
696 my ($self, $node, $comment, $newnode) = @_; 361 my ($self, $node, $comment, $newnode) = @_;
697 $self->SUPER::event_update_comments($node, $comment, $newnode); 362 $self->SUPER::event_update_comments($node, $comment, $newnode);
698 363
699 my $text; 364 my $text;
700 365
701 $text .= "\n<header>Move <move>$node->{move}</move>, <header>Node <node>$node->{id}</node></header>" 366 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
702 if $newnode; 367 if $newnode;
703 368
704 for (split /\n/, $comment) { 369 for (split /\n/, $comment) {
705 $text .= "\n"; 370 $text .= "\n";
706 if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { 371 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
707 $text .= "<user>" . (util::toxml $1) . "</user>:"; 372 $text .= "<user>" . (util::toxml $1) . "</user>:";
708 } 373 }
374
375 # coords only for 19x19 so far
376 $_ = util::toxml $_;
377 s{
378 (
379 \b
380 (?:[bw])?
381 [, ]{0,2}
382 [a-hj-t] # valid for upto 19x19
383 \s?
384 [1-9]?[0-9]
385 \b
386 )
387 }{
388 "<coord>$1</coord>";
389 }sgexi;
390
709 $text .= $_; 391 $text .= $_;
710 } 392 }
711 393
712 $self->{text}->append_text ($text); 394 $self->{chat}->append_text ($text);
713} 395}
714 396
715sub event_join { 397sub event_join {
716 my ($self) = @_; 398 my ($self) = @_;
399
717 $self->SUPER::event_join; 400 $self->SUPER::event_join (@_);
401 $self->event_update_game;
718} 402}
719 403
720sub event_part { 404sub event_part {
721 my ($self) = @_; 405 my ($self) = @_;
406
722 $self->SUPER::event_part; 407 $self->SUPER::event_part;
408 $self->destroy;
723} 409}
724 410
725sub event_move { 411sub event_move {
726 my ($self, $pass) = @_; 412 my ($self, $pass) = @_;
727 sound::play 1, $pass ? "pass" : "move"; 413 sound::play 1, $pass ? "pass" : "move";
728} 414}
729 415
730sub event_update_game { 416sub event_update_game {
731 my ($self) = @_; 417 my ($self) = @_;
732 $self->SUPER::event_update_game; 418 $self->SUPER::event_update_game;
733 warn "GAME UPDATE ".join (":", %$self);
734 warn "SAVED ".$self->is_saved;
735 warn "SCORED ".$self->is_scored;
736 warn "ADJ ".$self->is_adjourned;
737 warn "VALID ".$self->is_valid;
738 warn "MOVES ".$self->moves;
739 warn "TYPE ".$self->type;
740 419
741 $self->{left}->remove ($_) for $self->{left}->get_children; 420 return unless $self->{joined};
421
422 my $title = defined $self->{channel}
423 ? $self->owner->as_string . " " . $self->opponent_string
424 : "Game Window";
425 $self->set_title("KGS Game $title");
426 $self->{title}->set_text ($title);
427
428 $self->{user}[COLOUR_BLACK] = $self->{user1};
429 $self->{user}[COLOUR_WHITE] = $self->{user2};
430
431 # show board
432
742 if ($self->is_valid) { 433 if ($self->is_inprogress) {
743 $self->{left}->add ($self->{boardbox}); 434 $self->{left}->remove ($self->{challenge}->widget) if $self->{challenge} && $self->{boardbox}->parent;
744 (delete $self->{challenge})->destroy if $self->{challenge}; 435 $self->{left}->add ($self->{boardbox}) unless $self->{boardbox}->parent;
745 } else { 436 } else {
746 $self->{left}->add ($self->{challenge}->widget); 437 $self->{left}->remove ($self->{boardbox}) if $self->{boardbox}->parent;
438 $self->{left}->add ($self->{challenge}->widget) unless $self->{challenge}->widget->parent;
747 } 439 }
748 $self->{left}->show_all; 440 $self->{left}->show_all;
749}
750 441
751sub destroy { 442 # view text
443
444 eval { #d#
445 my @ga;
446 $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
447 . " (" . (util::toxml $gameopt{$self->option}) . ")";
448 $ga[1] = "\nFlags:";
449 $ga[1] .= " started" if $self->is_inprogress;
450 $ga[1] .= " adjourned" if $self->is_adjourned;
451 $ga[1] .= " scored" if $self->is_scored;
452 $ga[1] .= " saved" if $self->is_saved;
453
454 $ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>"
455 if $self->{user3}->is_inprogress;
456
457 $ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"
458 . " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>"
459 if $self->is_inprogress;
460
461 if ($self->is_inprogress) {
462 $ga[4] = "\nHandicap: " . $self->{handicap};
463 $ga[5] = "\nKomi: " . $self->{komi};
464 $ga[6] = "\nSize: " . $self->size_string;
465 }
466
467 if ($self->is_scored) {
468 $ga[7] = "\nResult: " . $self->score_string;
469 }
470
471 $text = "\n<infoblock><header>Game Update</header>";
472 for (0..7) {
473 if ($self->{gatext}[$_] ne $ga[$_]) {
474 $text .= $ga[$_];
475 }
476 }
477 $text .= "</infoblock>";
478
479 $self->{gatext} = \@ga;
480 };
481
482 $self->{chat}->append_text ($text);
483}
484
485sub event_update_rules {
486 my ($self, $rules) = @_;
487
488 if ($self->{user}) {
489 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
490 for COLOUR_BLACK, COLOUR_WHITE;
491 }
492
493 sound::play 3, "gamestart";
494
495 my $text = "\n<header>Game Rules</header>";
496
497 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
498
499 $text .= "\nTime: ";
500
501 if ($rules->{timesys} == TIMESYS_NONE) {
502 $text .= "UNLIMITED";
503 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
504 $text .= util::format_time $rules->{time};
505 $text .= " ABS";
506 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
507 $text .= util::format_time $rules->{time};
508 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
509 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
510 $text .= util::format_time $rules->{time};
511 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
512 }
513
514 $self->{chat}->append_text ("<infoblock>$text</infoblock>");
515}
516
517sub inject_resign_game {
752 my ($self) = @_; 518 my ($self, $msg) = @_;
753 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE]; 519
754 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK]; 520 sound::play 3, "resign";
755 $self->SUPER::destroy; 521
756 delete $appwin::gamelist->{game}{$self->{channel}}; 522 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
523 . "\n<user>"
524 . (util::toxml $self->{user}[$msg->{player}]->as_string)
525 . "</user> resigned.</infoblock>");
526}
527
528sub inject_final_result {
529 my ($self, $msg) = @_;
530
531 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
532 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
533 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
534 . "</infoblock>"
535 );
536}
537
538sub event_challenge {
539 my ($self, $challenge) = @_;
540
541 use KGS::Listener::Debug;
542 $self->{chat}->append_text ("\n".KGS::Listener::Debug::dumpval($challenge));
757} 543}
758 544
7591; 5451;
760 546

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