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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.33 by pcg, Mon Jun 2 14:36:10 2003 UTC vs.
Revision 1.106 by root, Mon May 31 01:07:48 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
1package game::goclock; 5package game::goclock;
2 6
7# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
8# is completely borked.
9
3use Time::HiRes (); 10use Time::HiRes ();
4 11
5use KGS::Constants; 12use KGS::Constants;
6 13
7use base gtk::widget; 14use Glib::Object::Subclass
15 Gtk2::Label;
8 16
9sub new { 17sub INIT_INSTANCE {
10 my $class = shift; 18 my $self = shift;
11 my $self = $class->SUPER::new(@_);
12 19
13 $self->{widget} = new Gtk2::Label; 20 $self->signal_connect (destroy => sub { $_[0]->stop });
14 21
15 $self->{set} = sub { }; 22 $self->{set} = sub { };
16 $self->{format} = sub { "ERROR" }; 23 $self->{format} = sub { "???" };
24}
17 25
26sub FINALIZE_INSTANCE {
27 my $self = shift;
28
18 $self; 29 $self->stop;
19} 30}
20 31
21sub append_text { 32sub configure {
22 my ($self, $text) = @_;
23
24 $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25}
26
27sub format_time {
28 my ($time) = @_;
29
30 $time > 60*60
31 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33}
34
35sub set_rules {
36 my ($self, $timesys, $main, $interval, $count) = @_; 33 my ($self, $timesys, $main, $interval, $count) = @_;
37 34
38 if ($timesys == TIMESYS_ABSOLUTE) { 35 if ($timesys == TIMESYS_ABSOLUTE) {
39 $self->{set} = sub { $self->{time} = $_[0] }; 36 $self->{format} = sub {
40 $self->{format} = sub { format_time $_[0] }; 37 if ($_[0] <= 0) {
38 "TIMEOUT";
39 } else {
40 util::format_time $_[0];
41 }
42 };
41 43
42 } elsif ($timesys == TIMESYS_BYO_YOMI) { 44 } elsif ($timesys == TIMESYS_BYO_YOMI) {
43 my $low = $interval * $count; 45 my $low = $interval * $count;
44 46
45 $self->{set} = sub { $self->{time} = $_[0] };
46
47 $self->{format} = sub { 47 $self->{format} = sub {
48 if ($_[0] <= 0) {
49 "TIMEOUT";
48 if ($_[0] > $low) { 50 } elsif ($_[0] > $low) {
49 format_time $_[0] - $low; 51 util::format_time $_[0] - $low;
50 } else { 52 } else {
51 sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval; 53 sprintf "%s (%d)",
54 util::format_time int (($_[0] - 1) % $interval + 1),
55 ($_[0] - 1) / $interval;
52 } 56 }
53 }; 57 };
54 58
55 } elsif ($timesys == TIMESYS_CANADIAN) { 59 } elsif ($timesys == TIMESYS_CANADIAN) {
56 my $low = $interval;
57
58 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59
60 $self->{format} = sub { 60 $self->{format} = sub {
61 if ($_[0] > $low) { 61 if ($_[0] <= 0) {
62 "TIMEOUT";
63 } elsif (!$self->{moves}) {
62 format_time $_[0] - $low; 64 util::format_time $_[0] - $low;
63 } else { 65 } else {
64 sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves}; 66 my $time = int (($_[0] - 1) % $interval + 1);
67
68 sprintf "%s/%d =%d",
69 util::format_time $time,
70 $self->{moves},
71 $self->{moves} > 1
72 ? $time / $self->{moves}
73 : $interval;
65 } 74 }
66 }; 75 };
67 76
68 } else { 77 } else {
69 # none, or unknown 78 # none, or unknown
70 $self->{set} = sub { };
71 $self->{format} = sub { "---" } 79 $self->{format} = sub { "-" }
72 } 80 }
73} 81}
74 82
75sub refresh { 83sub refresh {
76 my ($self, $timestamp) = @_; 84 my ($self, $timestamp) = @_;
77 my $timer = $self->{time} + $self->{start} - $timestamp; 85 my $timer = $self->{time} + $self->{start} - $timestamp;
86
87 # we round the timer value slightly... the protocol isn't exact anyways,
88 # and this gives smoother timers ;)
89 my $timer2 = int $timer + 0.4;
90
78 $self->{widget}->set_text ($self->{format}->($timer)); 91 $self->set_text ($self->{format}->($timer2));
79 92
80 $timer - int $timer; 93 $timer - int $timer;
81} 94}
82 95
83sub set_time { 96sub set_time {
84 my ($self, $time) = @_; 97 my ($self, $start, $time, $moves) = @_;
85 98
86 # we ignore requests to re-set the time of a running clock. 99 $self->{time} = $time;
87 # this is the easiest way to ensure that commentary etc. 100 $self->{moves} = $moves;
88 # doesn't re-set the clock. yes, this is frickle design, 101
89 # but I think the protoocl is to blame here, which gives 102 if ($start) {
90 # very little time information. (cgoban2 also has had quite 103 $self->{start} = $start;
91 # a lot of small time update problems...) 104 $self->start;
92 unless ($self->{timeout}) { 105 } else {
93 $self->{set}->($time->[0], $time->[1]); 106 $self->stop;
94 $self->refresh ($self->{start}); 107 $self->refresh ($self->{start});
95 } 108 }
96} 109}
97 110
98sub start { 111sub start {
99 my ($self) = @_; 112 my ($self) = @_;
100 113
101 return if $self->{timeout}; 114 $self->stop;
102
103 # this is correct, since we assume the last message triggered a start
104 $self->{start} = $KGS::Protocol::NOW;
105 115
106 my $timeout; $timeout = sub { 116 my $timeout; $timeout = sub {
107 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
108 # we "could" cheat by precalculating the time, but I feel uneasy about both
109 # ways to cheat.
110 my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100; 117 my $next = $self->refresh (Time::HiRes::time) * 1000;
111 $next += 1000 if $next < 0; 118 $next += 1000 if $next < 0;
112 $self->{timeout} = add Glib::Timeout $next, $timeout; 119 $self->{timeout} = add Glib::Timeout $next, $timeout;
113 0; 120 0;
114 }; 121 };
115 122
120 my ($self) = @_; 127 my ($self) = @_;
121 128
122 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 129 remove Glib::Source delete $self->{timeout} if $self->{timeout};
123} 130}
124 131
125sub destroy {
126 my ($self) = @_;
127 $self->stop;
128 $self->SUPER::destroy;
129}
130
131package game::userpanel; 132package game::userpanel;
132 133
133use base gtk::widget; 134use Glib::Object::Subclass
135 Gtk2::HBox,
136 properties => [
137 Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
138 ];
134 139
135sub new { 140sub INIT_INSTANCE {
136 my $class = shift; 141 my ($self) = @_;
137 my $self = $class->SUPER::new(@_);
138 142
139 $self->{widget} = new Gtk2::HBox;
140
141 $self->{widget}->add (my $vbox = new Gtk2::VBox); 143 $self->add (my $vbox = new Gtk2::VBox);
142 144
143 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 145 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
144 $vbox->add ($self->{info} = new Gtk2::Label ""); 146 $vbox->add ($self->{info} = new Gtk2::Label "");
145 $vbox->add (($self->{clock} = new game::goclock)->widget); 147 $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
146 148
147 $vbox->add ($self->{imagebox} = new Gtk2::VBox); 149 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
148 150
149 $self; 151 $self;
150} 152}
151 153
152sub set_rules { 154sub configure {
153 my ($self, $rules) = @_; 155 my ($self, $app, $user, $rules) = @_;
154 156
155 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) { 157 if ($self->{name}->get_text ne $user->as_string) {
156 $self->{name}->set_text ($rules->{player}[$self->{colour}]); 158 $self->{name}->set_text ($user->as_string);
157 159
158 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 160 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
159 $self->{imagebox}->add (gtk::image_from_data undef); 161 $self->{imagebox}->add (gtk::image_from_data undef);
160 $self->{imagebox}->show_all; 162 $self->{imagebox}->show_all;
161 163
164 if ($user->has_pic) {
162 # the big picture... 165 # the big picture...
163 appwin::userpic ($rules->{player}[$self->{colour}], sub { 166 $app->userpic ($user->{name}, sub {
167 return unless $self->{imagebox};
168
164 if ($_[0]) { 169 if ($_[0]) {
165 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 170 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
166 $self->{imagebox}->add (gtk::image_from_data $_[0]); 171 $self->{imagebox}->add (gtk::image_from_data $_[0]);
167 $self->{imagebox}->show_all; 172 $self->{imagebox}->show_all;
173 }
174 });
175 }
176 }
177
178 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
179}
180
181sub set_captures {
182 my ($self, $captures) = @_;
183
184 $self->{info}->set_text ("$captures pris.");
185}
186
187sub set_timer {
188 my ($self, $start, $time, $moves) = @_;
189
190 $self->{clock}->set_time ($start, $time, $moves);
191}
192
193package game;
194
195use Scalar::Util qw(weaken);
196
197use KGS::Constants;
198use KGS::Game::Board;
199
200use Gtk2::GoBoard;
201use Gtk2::GoBoard::Constants;
202
203use base KGS::Game;
204use base KGS::Listener::Game;
205
206use Glib::Object::Subclass
207 Gtk2::Window;
208
209use POSIX qw(ceil);
210
211sub new {
212 my ($self, %arg) = @_;
213 $self = $self->Glib::Object::new;
214 $self->{$_} = delete $arg{$_} for keys %arg;
215
216 gtk::state $self, "game::window", undef, window_size => [600, 500];
217
218 $self->signal_connect (destroy => sub {
219 $self->unlisten;
220 delete $self->{app}{game}{$self->{channel}};
221 %{$_[0]} = ();
222 });#d#
223
224 $self->add (my $hpane = new Gtk2::HPaned);
225 gtk::state $hpane, "game::hpane", undef, position => 500;
226
227 # LEFT PANE
228
229 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
230
231 $self->{boardbox} = new Gtk2::VBox;
232
233 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
234
235 # board box (aspect/canvas)
236
237 #$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
238
239 # RIGHT PANE
240
241 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
242 $hpane->set (position_set => 1);
243
244 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
245
246 {
247 $frame->add (my $vbox = new Gtk2::VBox);
248 $vbox->add ($self->{title} = new Gtk2::Label $title);
249
250 $vbox->add (my $hbox = new Gtk2::HBox);
251
252 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
253
254 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
255
256 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
257 $scale->set_draw_value (0);
258 $scale->set_digits (0);
259
260 $self->{moveadj}->signal_connect (value_changed => sub {
261 $self->{showmove} = int $self->{moveadj}->get_value;
262 $self->update_board;
263 });
264 }
265
266 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
267
268 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
269 for COLOUR_WHITE, COLOUR_BLACK;
270
271 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
272
273 $buttonbox->add ($self->{button_pass} =
274 Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0));
275 $self->{button_pass}->signal_connect (clicked => sub {
276 $self->{board_click}->(255, 255) if $self->{board_click};
277 });
278 $buttonbox->add ($self->{button_undo} =
279 Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0));
280 $self->{button_undo}->signal_connect (clicked => sub {
281 $self->send (req_undo => channel => $self->{channel});
282 });
283 $buttonbox->add ($self->{button_resign} =
284 Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0));
285 $self->{button_resign}->signal_connect (clicked => sub {
286 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
287 });
288
289 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
290
291 $self->set_channel ($self->{channel});
292
293 $self->show_all;
294
295 $self;
296}
297
298sub set_channel {
299 my ($self, $channel) = @_;
300
301 $self->{channel} = $channel;
302
303 if ($self->{channel} > 0) {
304 $self->listen ($self->{conn});
305
306 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
307 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
308
309 $self->signal_connect (delete_event => sub { $self->part; 1 });
310 $self->{chat}->signal_connect (command => sub {
311 my ($chat, $cmd, $arg) = @_;
312 if ($cmd eq "rsave") {
313 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
314 } else {
315 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
168 } 316 }
169 }); 317 });
170 } 318 }
171
172 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
173}
174
175sub set_state {
176 my ($self, $captures, $timer, $running) = @_;
177
178 $self->{clock}->stop unless $running;
179 $self->{clock}->set_time ($timer);
180 $self->{clock}->start if $running;
181
182 $self->{info}->set_text ("$captures pris.");
183}
184
185package game;
186
187use KGS::Constants;
188use KGS::Game::Board;
189
190use base KGS::Listener::Game;
191use base KGS::Game;
192
193use base gtk::widget;
194
195use POSIX qw(ceil);
196
197sub new {
198 my $self = shift;
199 $self = $self->SUPER::new(@_);
200
201 $self->listen($self->{conn});
202
203 $self->{window} = new Gtk2::Window 'toplevel';
204 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
205 $self->{window}->set_title("KGS Game $title");
206 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
207
208 $self->{window}->signal_connect(delete_event => sub {
209 $self->part;
210 $self->destroy;
211 1;
212 });
213
214 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
215 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
216
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 1);
218
219 $self->{boardbox} = new Gtk2::VBox;
220
221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
222
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas)
228
229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
230
231 {
232 $frame->add(my $vbox = new Gtk2::VBox);
233 $vbox->add($self->{title} = new Gtk2::Label $title);
234
235 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
236
237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
238 $scale->set_draw_value (0);
239 $scale->set_digits (0);
240
241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
242 }
243
244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
250
251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
253
254 # RIGHT PANE
255
256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
257 $self->{hpane}->set(position_set => 1);
258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
259
260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
261 $sw->set_policy("automatic", "always");
262
263 $sw->add(($self->{userlist} = new userlist)->widget);
264
265 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
266
267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
270
271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
272
273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
274 $self->{entry}->signal_connect(activate => sub {
275 my $text = $self->{entry}->get_text;
276 $self->say($text) if $text =~ /\S/;
277 $self->{entry}->set_text("");
278 });
279
280 $self->event_update_game;
281 $self;
282} 319}
283 320
284sub event_update_users { 321sub event_update_users {
285 my ($self, $add, $update, $remove) = @_; 322 my ($self, $add, $update, $remove) = @_;
286 323
287 $self->{userlist}->update ($add, $update, $remove); 324# $self->{userlist}->update ($add, $update, $remove);
325
326 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
327 for @$remove;
328
329 $self->{users_inlay}->refresh;
330
331 my %important;
332 $important{$self->{black}{name}}++;
333 $important{$self->{white}{name}}++;
334 $important{$self->{owner}{name}}++;
335
336 if (my @users = grep $important{$_->{name}}, @$add) {
337 $self->{chat}->append_text ("\n<header>Joins:</header>");
338 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
339 }
340 if (my @users = grep $important{$_->{name}}, @$remove) {
341 $self->{chat}->append_text ("\n<header>Parts:</header>");
342 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
343 }
288} 344}
289 345
290sub join { 346sub join {
291 my ($self) = @_; 347 my ($self) = @_;
292 return if $self->{joined}; 348 return if $self->{joined};
293 349
294 $self->SUPER::join; 350 $self->SUPER::join;
295
296 $self->{window}->show_all;
297} 351}
298 352
299sub part { 353sub update_cursor {
300 my ($self) = @_; 354 my ($self) = @_;
301 355
302 $self->SUPER::part; 356 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
303 $self->destroy;
304}
305 357
306sub configure_event {
307 my ($widget, $event, $self) = @_;
308 delete $self->{stack};
309 delete $self->{pixbuf};
310 delete $self->{board_shown}; 358 delete $self->{board_click};
311 delete $self->{background};
312 $self->repaint_board;
313 0;
314}
315 359
316sub expose_event { 360 if ($self->{teacher} eq $self->{app}{conn}) {
317 my ($widget, $event, $self) = @_; 361 #TODO# # teaching mode not implemented
362 $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1);
363 $self->{button_undo}->hide;
364 $self->{button_resign}->hide;
365 $self->{board}->set (cursor => undef);
318 366
319 $self->{pixbuf} or return; 367 } elsif ($running && $self->{colour} != COLOUR_NONE) {
368 # during game
369 $self->{button_undo}->show;
370 $self->{button_resign}->show;
320 371
321 my $area = $event->area; 372 if ($self->{cur_board}{score}) {
322 373 # during scoring
323 $self->redraw ($area); 374 $self->{button_pass}->set (label => "Done", sensitive => 1, visible => 1);
324 375 $self->{board}->set (cursor => sub {
325 0;
326}
327
328# something Gtk2 fixed
329sub INTERP_NEAREST (){ 'nearest' }
330sub INTERP_TILES (){ 'tiles' }
331sub INTERP_BILINEAR (){ 'bilinear' }
332sub INTERP_HYPER (){ 'hyper' }
333
334sub new_pixbuf {
335 my ($w, $h, $alpha, $fill) = @_;
336
337 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
338 $pixbuf->fill ($fill) if defined $fill;
339
340 $pixbuf;
341}
342
343sub scale_pixbuf {
344 my ($src, $w, $h, $mode) = @_;
345
346 my $dst = new_pixbuf $w, $h, 1;
347
348 $src->scale(
349 $dst, 0, 0, $w, $h, 0, 0,
350 $w / $src->get_width, $h / $src->get_height,
351 $mode,
352 );
353
354 $dst;
355}
356
357# create a stack of stones
358sub create_stack {
359 my ($self, $mark, $size, $rand) = @_;
360
361 my $shadow = $size * 0.05;
362
363 my $c = \$self->{stack}{$mark};
364 unless ($$c) {
365 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
366 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
367
368 # zeroeth the shadow
369 if ($mark & (MARK_B | MARK_W)) { 376 $_[0] & (MARK_B | MARK_W)
370 # the -0.5's are a mystery to me 377 ? $_[0] ^ MARK_GRAYED
371 $::shadow_img->composite ( 378 : $_[0];
372 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
373 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
374 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
375 );
376 } 379 });
377 380 $self->{board_click} = sub {
378 # first the big stones (handicap stones different for effect) 381 if ($_[0] == 255) {
379 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 382 $self->{button_pass}->sensitive (0);
380 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 383 $self->done;
381 [MARK_GRAY_B, 128], 384 } else {
382 [MARK_GRAY_W, 128]) { 385 $self->send (mark_dead =>
383 my ($mask, $alpha) = @$_; 386 channel => $self->{channel},
384 if ($mark & $mask) { 387 x => $_[0],
385 $stone->composite ( 388 y => $_[1],
386 $base, 0, 0, $size, $size, 0, 0, 389 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
387 $size / $stone->get_width, $size / $stone->get_height,
388 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
389 ); 390 );
390 } 391 }
391 } 392 };
392 393
393 # then the small stones 394 } elsif ($self->{colour} == $self->{whosemove}) {
394 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 395 # normal move
395 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 396 $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1);
396 my ($mask, $img) = @$_; 397 $self->{board}->set (cursor => sub {
397 if ($mark & $mask) { 398 # if is_valid_move oder so#TODO#
398 $img->composite ( 399 $_[0] & (MARK_B | MARK_W)
399 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2, 400 ? $_[0]
400 $size / $img->get_width / 2, $size / $img->get_height / 2, 401 : $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B);
401 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224 402 });
403 $self->{board_click} = sub {
404 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
405 $self->{board}->set (cursor => undef);
406 delete $self->{board_click};
407 $self->{button_pass}->sensitive (0);
408 };
409 } else {
410 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
411 $self->{board}->set (cursor => undef);
412 }
413 } else {
414 $self->{button_undo}->hide;
415 $self->{button_resign}->hide;
416 $self->{button_pass}->hide;
417 $self->{board}->set (cursor => undef);
418 #TODO# # implement coordinate-grabbing
419 }
420}
421
422sub update_timers {
423 my ($self, $timers) = @_;
424
425 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
426
427 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
428 my $t = $timers->[$colour];
429 $self->{userpanel}[$colour]->set_timer (
430 $running && $colour == $self->{whosemove} && $t->[0],
431 $t->[1] || $self->{rules}{time}
432 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
433 && $self->{rules}{interval} * $self->{rules}{count}),
434 $t->[2] || $self->{rules}{count});
435 }
436}
437
438sub update_board {
439 my ($self) = @_;
440 return unless $self->{path};
441
442 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
443
444 $self->{cur_board} = new KGS::Game::Board $self->{size};
445 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
446
447 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
448 for COLOUR_WHITE, COLOUR_BLACK;
449
450 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
451 if ($self->{curnode}{move} == 0) {
452 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
453 } else {
454 $self->{whosemove} = 1 - $self->{cur_board}{last};
455 }
456 } else {
457 # Chinese, Aga, NZ all have manual placement
458 if ($self->{curnode}{move} < $self->{handicap}) {
459 $self->{whosemove} = COLOUR_BLACK;
460 } elsif ($self->{curnode}{move} == $self->{handicap}) {
461 $self->{whosemove} = COLOUR_WHITE;
462 } else {
463 $self->{whosemove} = 1 - $self->{cur_board}{last};
464 }
465 }
466
467 my $start_time = $self->{rules}{time};
468
469 if ($self->{showmove} == @{$self->{path}}) {
470 $self->{timers} = [
471 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
472 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
473 ];
474 $self->update_timers ($self->{timers});
475 } else {
476 $self->update_timers ([
477 [0, @{$self->{cur_board}{timer}[0]}],
478 [0, @{$self->{cur_board}{timer}[1]}],
479 ]);
480 }
481
482 $self->{board}->set_board ($self->{cur_board});
483
484 if ($self->{cur_board}{score}) {
485 $self->{score_inlay} ||= $self->{chat}->new_inlay;
486 $self->{score_inlay}->clear;
487 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
488 . "\n<score>"
489 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
490 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
491 . "</score>");
492 } elsif ($self->{score_inlay}) {
493 (delete $self->{score_inlay})->clear;
494 }
495
496 $self->update_cursor;
497}
498
499sub event_update_tree {
500 my ($self) = @_;
501
502 (delete $self->{undo_inlay})->clear
503 if $self->{undo_inlay};
504
505 $self->{path} = $self->get_path;
506
507 if ($self->{moveadj}) {
508 my $upper = $self->{moveadj}->upper;
509 my $pos = $self->{moveadj}->get_value;
510 my $move = scalar @{$self->{path}};
511
512 $self->{moveadj}->upper ($move);
513
514 $self->{moveadj}->changed;
515 if ($pos == $upper) {
516 $self->{moveadj}->value ($move);
517 $self->{moveadj}->value_changed;
518 }
519 }
520}
521
522sub event_update_comments {
523 my ($self, $node, $comment, $newnode) = @_;
524 $self->SUPER::event_update_comments($node, $comment, $newnode);
525
526 my $text;
527
528 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
529 if $newnode;
530
531 for (split /\n/, $comment) {
532 $text .= "\n";
533 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
534 $text .= "<user>" . (util::toxml $1) . "</user>:";
535 }
536
537 # coords only for 19x19 so far
538 $_ = util::toxml $_;
539 s{
540 (
541 \b
542 (?:[bw])?
543 [, ]{0,2}
544 [a-hj-t] # valid for upto 19x19
545 \s?
546 [1-9]?[0-9]
547 \b
548 )
549 }{
550 "<coord>$1</coord>";
551 }sgexi;
552
553 $text .= $_;
554 }
555
556 $self->{chat}->append_text ($text);
557}
558
559sub event_join {
560 my ($self) = @_;
561
562 $self->SUPER::event_join (@_);
563 $self->init_tree;
564 $self->event_update_game;
565}
566
567sub event_part {
568 my ($self) = @_;
569
570 $self->SUPER::event_part;
571 $self->destroy;
572}
573
574sub event_move {
575 my ($self, $pass) = @_;
576 sound::play 1, $pass ? "pass" : "move";
577}
578
579sub event_update_game {
580 my ($self) = @_;
581
582 $self->SUPER::event_update_game;
583
584 return unless $self->{joined};
585
586 $self->{colour} = $self->player_colour ($self->{conn}{name});
587
588 my $title = defined $self->{channel}
589 ? $self->owner->as_string . " " . $self->opponent_string
590 : "Game Window";
591 $self->set_title ("KGS Game $title");
592 $self->{title}->set_text ($title);
593
594 $self->{user}[COLOUR_BLACK] = $self->{black};
595 $self->{user}[COLOUR_WHITE] = $self->{white};
596
597 # show board
598 if ($self->is_inprogress) {
599 if (!$self->{boardbox}->parent) {
600 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
601 $self->{left}->add ($self->{boardbox});
602 $self->{board}->signal_connect (button_release => sub {
603 if ($_[1] == 1) {
604 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
402 ); 605 }
606 });
607 }
608 if (my $ch = delete $self->{challenge}) {
609 $_->{inlay}->destroy for values %$ch;
610 }
611 $self->update_cursor;
612 }
613
614 $self->{left}->show_all;
615
616 $self->{rules_inlay}->refresh;
617
618}
619
620sub draw_setup {
621 my ($self, $inlay) = @_;
622
623 return unless $self->{joined};
624
625 my $rules = $self->{rules};
626
627 my $text = "";
628
629 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
630 if $self->{teacher};
631
632 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
633 if $self->{owner}->is_valid;
634
635 if ($self->is_inprogress) {
636 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
637 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
638 }
639 $text .= "\nType: " . util::toxml $gametype{$self->type};
640
641 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
642
643 $text .= "\nTime: ";
644
645 if ($rules->{timesys} == TIMESYS_NONE) {
646 $text .= "UNLIMITED";
647 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
648 $text .= util::format_time $rules->{time};
649 $text .= " ABS";
650 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
651 $text .= util::format_time $rules->{time};
652 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
653 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
654 $text .= util::format_time $rules->{time};
655 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
656 }
657
658 $text .= "\nFlags:";
659 $text .= " private" if $self->is_private;
660 $text .= " started" if $self->is_inprogress;
661 $text .= " adjourned" if $self->is_adjourned;
662 $text .= " scored" if $self->is_scored;
663 $text .= " saved" if $self->is_saved;
664
665 if ($self->is_inprogress) {
666 $text .= "\nHandicap: " . $self->{handicap};
667 $text .= "\nKomi: " . $self->{komi};
668 $text .= "\nSize: " . $self->size_string;
669 }
670
671 if ($self->is_scored) {
672 $text .= "\nResult: " . $self->score_string;
673 }
674
675 $inlay->append_text ("<infoblock>$text</infoblock>");
676
677}
678
679sub event_update_rules {
680 my ($self, $rules) = @_;
681
682 $self->{rules} = $rules;
683
684 if ($self->{user}) {
685 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
686 for COLOUR_BLACK, COLOUR_WHITE;
687 }
688
689 sound::play 3, "gamestart";
690
691 $self->{rules_inlay}->refresh;
692}
693
694sub event_resign_game {
695 my ($self, $player) = @_;
696
697 sound::play 3, "resign";
698 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
699 . "\n<user>"
700 . (util::toxml $self->{user}[$msg->{player}]->as_string)
701 . "</user> resigned.</infoblock>");
702}
703
704sub event_out_of_time {
705 my ($self, $player) = @_;
706
707 sound::play 3, "timewin";
708 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
709 . "\n<user>"
710 . (util::toxml $self->{user}[$msg->{player}]->as_string)
711 . "</user> ran out of time and lost.</infoblock>");
712}
713
714sub event_done {
715 my ($self) = @_;
716
717 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
718 $self->{chat}->append_text ("\n<infoblock><header>Done</header>"
719 . "\nYour opponent pressed done.");
720 }
721}
722
723sub inject_final_result {
724 my ($self, $msg) = @_;
725
726 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
727 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
728 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
729 . "</infoblock>"
730 );
731}
732
733sub inject_set_gametime {
734 my ($self, $msg) = @_;
735
736 $self->{timers} = [
737 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
738 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
739 ];
740
741 $self->update_timers ($self->{timers})
742 if $self->{showmove} == @{$self->{path}};
743}
744
745sub inject_req_undo {
746 my ($self, $msg) = @_;
747
748 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
749 return if $inlay->{ignore};
750
751 sound::play 3, "warning" unless $inlay->{count};
752 $inlay->{count}++;
753
754 $inlay->clear;
755 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
756 $inlay->append_button ("Grant", sub {
757 (delete $self->{undo_inlay})->clear;
758 $self->send (grant_undo => channel => $self->{channel});
759 });
760 $inlay->append_button ("Ignore", sub {
761 $inlay->clear;
762 $inlay->{ignore} = 1;
763 # but leave inlay, so further undo requests get counted
764 });
765
766 $self->{chat}->set_end;
767}
768
769sub inject_new_game {
770 my ($self, $msg) = @_;
771
772 $self->{chat}->append_text ("\n<header>ACK from server ($msg->{cid} == $self->{cid})</header>");
773 delete $self->{cid};
774}
775
776sub draw_challenge {
777 my ($self, $id) = @_;
778
779 my $info = $self->{challenge}{$id};
780 my $inlay = $info->{inlay};
781 my $rules = $info->{rules};
782
783 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
784 my $opponent = $as_black ? $info->{white} : $info->{black};
785
786 my ($size, $time, $interval, $count, $type);
787
788 if (!$self->{channel}) {
789 $inlay->append_text ("\nNotes: ");
790 $inlay->append_entry (\$info->{notes}, 20, "");
791 $inlay->append_text ("\nGlobal Offer: ");
792 $inlay->append_optionmenu (\$info->{flags},
793 0 => "No",
794 2 => "Yes",
795 );
796 } else {
797 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
798 }
799
800 $inlay->append_text ("\nType: ");
801 $type = $inlay->append_optionmenu (
802 \$info->{gametype},
803 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
804 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
805 GAMETYPE_TEACHING , "Teaching (not yet)",
806 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
807 GAMETYPE_SIMUL , "Simul (not yet!)",
808 GAMETYPE_FREE , "Free",
809 GAMETYPE_RATED , "Rated",
810 sub {
811 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
812 },
813 );
814
815 if ($self->{channel}) {
816 $inlay->append_text ("\nMy Colour: ");
817 $inlay->append_optionmenu (
818 \$as_black,
819 0 => "White",
820 1 => "Black",
821 sub {
822 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
823 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
403 } 824 }
404 } 825 }
826 );
827 }
405 828
406 # and lastly any markers 829 $inlay->append_text ("\nRuleset: ");
407 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); 830 $inlay->append_optionmenu (
831 \$info->{rules}{ruleset},
832 RULESET_JAPANESE , "Japanese",
833 RULESET_CHINESE , "Chinese",
834 RULESET_AGA , "AGA",
835 RULESET_NEW_ZEALAND, "New Zealand",
836 );
408 837
409 for ([MARK_CIRCLE, $::circle_img[$dark_bg]], 838 $inlay->append_text ("\nSize: ");
410 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 839 $size = $inlay->append_optionmenu (
411 [MARK_SQUARE, $::square_img[$dark_bg]]) { 840 \$info->{rules}{size},
412 my ($mask, $img) = @$_; 841 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
413 if ($mark & $mask) { 842 sub {
414 $img->composite ( 843 $type->set_history (5) # reset to free
415 $base, 0, 0, $size, $size, 0, 0, 844 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
416 $size / $img->get_width, $size / $img->get_height,
417 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
418 );
419 }
420 }
421
422 push @$$c, $base;
423 } 845 },
424 } 846 );
425 847
426 $$c->[$rand % @$$c]; 848 if ($self->{channel}) {
427} 849 $inlay->append_text ("\nHandicap: ");
850 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
428 851
429sub pixbuf_text { 852 $inlay->append_text ("\nKomi: ");
430 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 853 $inlay->append_entry (\$info->{rules}{komi}, 5);
431
432 my @c = grep $_,
433 map $::font[$colour][$::fontmap{$_}],
434 split //, $text;
435
436 if (@c) {
437 my $spacing = $height * 0.1;
438 my $s = $height / List::Util::max map $_->get_height, @c;
439 my $W = List::Util::sum map $_->get_width, @c;
440
441 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
442 $y -= $height * 0.5;
443
444 for (@c) {
445 my $w = $_->get_width * $s;
446 # +2 == don't fight the rounding
447 $_->composite ($pixbuf,
448 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
449 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
450
451 $x += $w + $spacing;
452 }
453 }
454}
455
456sub pixbuf_rect {
457 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
458 # we fake lines by... a horrible method :/
459 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
460 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
461 INTERP_NEAREST, $alpha);
462}
463
464sub repaint_board {
465 my ($self) = @_;
466 my $canvas = $self->{canvas};
467 my $expose_area = undef;
468
469 return $expose_area unless $self->{board};
470
471 my ($w, $h) = ($canvas->allocation->values)[2,3];
472
473 die "FATAL: board aspect ratio != 1" unless $w == $h;
474 854 }
475 my $s = $w;
476 855
477 return unless $s >= 200; 856 $inlay->append_text ("\nTimesys: ");
478 857 $inlay->append_optionmenu (
479 my $size = $self->{size}; 858 \$info->{rules}{timesys},
859 &TIMESYS_NONE => "None",
860 &TIMESYS_ABSOLUTE => "Absolute",
861 &TIMESYS_BYO_YOMI => "Byo Yomi",
862 &TIMESYS_CANADIAN => "Canadian",
863 sub {
864 my ($new) = @_;
480 865
481 # we leave enough space for the shadows.. I like smaller stones, and we 866 if ($new eq TIMESYS_NONE) {
482 # do no need to do the nifty recursive screen updates that goban2 does 867 $time->hide;
483 my $border = int ($s / ($size + 3) * 0.5); 868 $interval->hide;
484 my $s2 = $s - $border * 2; 869 $count->hide;
485 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
486 my $ofs = int ($edge / 2);
487
488 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
489
490 my $pixbuf;
491
492 my $oldboard;
493
494 if ($self->{background}) {
495 if ($oldboard = $self->{board_shown}) {
496 $pixbuf = $self->{pixbuf};
497 } else { 870 } else {
498 $pixbuf = $self->{background}->copy; 871 $time->show;
499 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 872 $time->set_text ($self->{app}{defaults}{time});
500 } 873 if ($new eq TIMESYS_ABSOLUTE) {
501 } else { 874 $interval->hide;
502 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 875 $count->hide;
503
504 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
505
506 if ($s < $bw && $s < $bh) {
507 $pixbuf = new_pixbuf $s, $s, 0;
508 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
509 } else { 876 } else {
510 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 877 $interval->show;
511 } 878 $count->show;
512 879 if ($new eq TIMESYS_BYO_YOMI) {
513 my $linew = int ($s / 40 / $size); 880 $interval->set_text ($self->{app}{defaults}{byo_time});
514 881 $count->set_text ($self->{app}{defaults}{byo_period});
515 # ornamental border... we have time to waste :/ 882 } elsif ($new eq TIMESYS_CANADIAN) {
516 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 883 $interval->set_text ($self->{app}{defaults}{can_time});
517 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 884 $count->set_text ($self->{app}{defaults}{can_period});
518 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
519 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
520
521 for my $i (1 .. $size) {
522 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
523 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
524
525 # 38 max, but we allow a bit more
526 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
527 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
528
529 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
530 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
531 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
532 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
533
534 $a++;
535 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
536 }
537
538 # hoshi points
539 my $hoshi = sub {
540 my ($x, $y) = @_;
541 my $hs = int ($edge / 4) | 1;
542 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
543
544 # we use the shadow mask... not perfect, but I want to finish this
545 $::shadow_img->composite ($pixbuf,
546 $x, $y, $hs + 1, $hs + 1, $x, $y,
547 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
548 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
549 };
550
551 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
552 $hoshi->($h1, $h1);
553 $hoshi->($size - $h1 + 1, $h1);
554 $hoshi->($h1, $size - $h1 + 1);
555 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
556
557 if ($size % 2) { # on odd boards, also the remaining 5
558 my $h2 = ($size + 1) / 2;
559 if ($size > 10) {
560 $hoshi->($h1, $h2);
561 $hoshi->($size - $h1 + 1, $h2);
562 $hoshi->($h2, $size - $h1 + 1);
563 $hoshi->($h2, $h1);
564 }
565 # the tengen
566 $hoshi->($h2, $h2);
567 }
568
569 unless ($::config->{conserve_memory} > 1) {
570 $self->{background} = $pixbuf;
571 $pixbuf = $pixbuf->copy;
572 }
573 }
574
575 $self->{pixbuf} = $pixbuf;
576
577 # hoshi-points(!)#d#
578 # caching of empty board gfx(!)#d#
579
580 for my $x (1 .. $size) {
581 for my $y (1 .. $size) {
582 my $rand = ($x ^ $y ^ 0x5555);
583
584 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
585
586 if ($::config->{randomize}) {
587 $dx += ($rand % 7) - 3;
588 $dy += ($rand / 3 % 7) - 3;
589 }
590
591 my $shadow = $edge * 0.05;
592 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
593
594 my $mark = $self->{board}{board}[$x-1][$y-1];
595 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
596
597 if ($oldboard) {
598 next if $old == $mark; # no change
599
600 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
601 $expose_area = $expose_area
602 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
603 : new Gtk2::Gdk::Rectangle @$area;
604 }
605
606 if ($mark) {
607 my $pb = $self->create_stack($mark, $edge, $rand);
608
609 $pb->composite ($pixbuf, @$area,
610 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
611
612 # labels are handled here because they are quite rare
613 if ($mark & MARK_LABEL) {
614 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
615
616 if ($white) {
617 pixbuf_text $pixbuf, 0,
618 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
619 $self->{board}{label}[$x-1][$y-1];
620 } 885 }
621 pixbuf_text $pixbuf, $white,
622 $k[$x], $k[$y], $ofs * 0.7,
623 $self->{board}{label}[$x-1][$y-1];
624 } 886 }
625 } 887 }
626 } 888 }
627 } 889 );
628 890
629 $self->{board_shown} = Storable::dclone $self->{board}; 891 $inlay->append_text ("\nMain Time: ");
630 #d# save 892 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
631 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable"; 893 $inlay->append_text ("\nInterval: ");
894 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
895 $inlay->append_text ("\nPeriods/Stones: ");
896 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
632 897
633 $expose_area; 898 $inlay->append_text ("\n");
634}
635 899
636sub redraw {
637 my ($self, $area) = @_;
638
639 if ($area && $self->{pixbuf}) {
640 my ($x, $y, $w, $h) = $area->values;
641
642 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
643 $x, $y, $x, $y, $w, $h,
644 "normal", 0, 0);
645 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
646 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
647 }
648}
649
650sub update_board {
651 my ($self) = @_;
652 return unless $self->{path};
653
654 my $move = int $self->{moveadj}->get_value;
655
656 my $running = $move == @{$self->{path}};
657
658 $self->{board_label}->set_text ("Move $move");
659
660 $self->{board} = new KGS::Game::Board $self->{size};
661 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
662
663 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE],
664 $self->{board}{timer}[WHITE],
665 $running && $self->{board}{last} == BLACK);
666 $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK],
667 $self->{board}{timer}[BLACK],
668 $running && $self->{board}{last} == WHITE);
669
670 $self->redraw ($self->repaint_board);
671}
672
673sub event_update_tree {
674 my ($self) = @_;
675
676 $self->{path} = $self->get_path;
677
678 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
679 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
680
681 if ($self->{moveadj}) { 900 if (!$self->{channel}) {
682 my $upper = $self->{moveadj}->upper; 901 $inlay->append_button ("Create Challenge", sub {
683 my $pos = $self->{moveadj}->get_value; 902 $inlay->clear;
684 903 $self->{cid} = $self->{conn}->alloc_clientid;
685 $self->{moveadj}->upper (scalar @{$self->{path}}); 904 $self->send (new_game =>
905 channel => delete $self->{roomid},
906 gametype => $info->{gametype},
907 cid => $self->{cid},
908 flags => $info->{flags},
909 rules => $info->{rules},
910 notes => $info->{notes},
911 );
686 912 });
687 $self->{moveadj}->changed;
688 if ($pos == $upper) {
689 $self->{moveadj}->set_value (scalar @{$self->{path}});
690 } else { 913 } else {
691 $self->{moveadj}->value_changed; 914 $inlay->append_button ("OK", sub {
915 $inlay->clear;
916 $self->send (challenge =>
917 channel => $self->{channel},
918 black => $info->{black},
919 white => $info->{white},
920 gametype => $info->{gametype},
921 cid => $info->{cid},
922 rules => $info->{rules},
923 );
924 });
925 if (exists $self->{challenge}{""}) {
926 $inlay->append_button ("Reject", sub {
927 $inlay->clear;
928 $self->send (reject_challenge =>
929 channel => $self->{channel},
930 name => $opponent->{name},
931 gametype => $info->{gametype},
932 cid => $info->{cid},
933 rules => $info->{rules},
934 );
935 });
692 } 936 }
693 } 937 }
694} 938}
695 939
696sub event_update_comments { 940sub draw_users {
697 my ($self, $node, $comment, $newnode) = @_; 941 my ($self, $inlay) = @_;
698 $self->SUPER::event_update_comments($node, $comment, $newnode);
699 942
700 my $text; 943 for (sort keys %{$self->{users}}) {
944 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
945 }
946}
701 947
702 $text .= "\n<header>Move <move>$node->{move}</move>, <header>Node <node>$node->{id}</node></header>" 948sub event_challenge {
703 if $newnode; 949 my ($self, $info) = @_;
704 950
705 for (split /\n/, $comment) { 951 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
706 $text .= "\n"; 952 my $opponent = $as_black ? $info->{white} : $info->{black};
707 if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { 953
708 $text .= "<user>" . (util::toxml $1) . "</user>:"; 954 my $id = $opponent->{name};
955
956 $self->{challenge}{$id} = $info;
957 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
958 exists $self->{challenge}{""}
959 ? "Challenge from $opponent->{name}"
960 : "Challenge to $opponent->{name}",
961 sub {
962 $self->{challenge}{$id}{inlay} = $_[0];
963 $self->draw_challenge ($id);
709 } 964 },
710 $text .= $_; 965 !exists $self->{challenge}{""} # only open when not offerer
711 } 966 );
712
713 $self->{text}->append_text ($text);
714}
715
716sub event_join {
717 my ($self) = @_;
718 $self->SUPER::event_join;
719}
720
721sub event_part {
722 my ($self) = @_;
723 $self->SUPER::event_part;
724}
725
726sub event_move {
727 my ($self, $pass) = @_;
728 sound::play 1, $pass ? "pass" : "move";
729}
730
731sub event_update_game {
732 my ($self) = @_;
733 $self->SUPER::event_update_game;
734 warn "GAME UPDATE ".join (":", %$self);
735 warn "SAVED ".$self->is_saved;
736 warn "SCORED ".$self->is_scored;
737 warn "ADJ ".$self->is_adjourned;
738 warn "VALID ".$self->is_valid;
739 warn "MOVES ".$self->moves;
740 warn "TYPE ".$self->type;
741
742 $self->{left}->remove ($_) for $self->{left}->get_children;
743 if ($self->is_valid) {
744 $self->{left}->add ($self->{boardbox});
745 (delete $self->{challenge})->destroy if $self->{challenge};
746 } else {
747 $self->{left}->add ($self->{challenge}->widget);
748 }
749 $self->{left}->show_all;
750}
751
752sub destroy {
753 my ($self) = @_;
754 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE];
755 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK];
756 $self->SUPER::destroy;
757 delete $appwin::gamelist->{game}{$self->{channel}};
758} 967}
759 968
7601; 9691;
761 970

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