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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.33 by pcg, Mon Jun 2 14:36:10 2003 UTC vs.
Revision 1.116 by root, Tue Jun 1 13:34:40 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
6
1package game::goclock; 7package game::goclock;
2 8
9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10# is completely borked.
11
3use Time::HiRes (); 12use Time::HiRes ();
4 13
5use KGS::Constants; 14use KGS::Constants;
6 15
7use base gtk::widget; 16use Glib::Object::Subclass
17 Gtk2::Label;
8 18
9sub new { 19sub INIT_INSTANCE {
10 my $class = shift; 20 my $self = shift;
11 my $self = $class->SUPER::new(@_);
12 21
13 $self->{widget} = new Gtk2::Label; 22 $self->signal_connect (destroy => sub { $_[0]->stop });
14 23
15 $self->{set} = sub { }; 24 $self->{set} = sub { };
16 $self->{format} = sub { "ERROR" }; 25 $self->{format} = sub { "???" };
26}
17 27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
18 $self; 31 $self->stop;
19} 32}
20 33
21sub append_text { 34sub configure {
22 my ($self, $text) = @_;
23
24 $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25}
26
27sub format_time {
28 my ($time) = @_;
29
30 $time > 60*60
31 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33}
34
35sub set_rules {
36 my ($self, $timesys, $main, $interval, $count) = @_; 35 my ($self, $timesys, $main, $interval, $count) = @_;
37 36
38 if ($timesys == TIMESYS_ABSOLUTE) { 37 if ($timesys == TIMESYS_ABSOLUTE) {
39 $self->{set} = sub { $self->{time} = $_[0] }; 38 $self->{format} = sub {
40 $self->{format} = sub { format_time $_[0] }; 39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
41 45
42 } elsif ($timesys == TIMESYS_BYO_YOMI) { 46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
43 my $low = $interval * $count; 47 my $low = $interval * $count;
44 48
45 $self->{set} = sub { $self->{time} = $_[0] };
46
47 $self->{format} = sub { 49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
48 if ($_[0] > $low) { 52 } elsif ($_[0] > $low) {
49 format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
50 } else { 54 } else {
51 sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval; 55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
52 } 58 }
53 }; 59 };
54 60
55 } elsif ($timesys == TIMESYS_CANADIAN) { 61 } elsif ($timesys == TIMESYS_CANADIAN) {
56 my $low = $interval;
57
58 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59
60 $self->{format} = sub { 62 $self->{format} = sub {
61 if ($_[0] > $low) { 63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
62 format_time $_[0] - $low; 66 util::format_time $_[0] - $low;
63 } else { 67 } else {
64 sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves}; 68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
65 } 76 }
66 }; 77 };
67 78
68 } else { 79 } else {
69 # none, or unknown 80 # none, or unknown
70 $self->{set} = sub { };
71 $self->{format} = sub { "---" } 81 $self->{format} = sub { "-" }
72 } 82 }
73} 83}
74 84
75sub refresh { 85sub refresh {
76 my ($self, $timestamp) = @_; 86 my ($self, $timestamp) = @_;
77 my $timer = $self->{time} + $self->{start} - $timestamp; 87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
78 $self->{widget}->set_text ($self->{format}->($timer)); 93 $self->set_text ($self->{format}->($timer2));
79 94
80 $timer - int $timer; 95 $timer - int $timer;
81} 96}
82 97
83sub set_time { 98sub set_time {
84 my ($self, $time) = @_; 99 my ($self, $start, $time, $moves) = @_;
85 100
86 # we ignore requests to re-set the time of a running clock. 101 $self->{time} = $time;
87 # this is the easiest way to ensure that commentary etc. 102 $self->{moves} = $moves;
88 # doesn't re-set the clock. yes, this is frickle design, 103
89 # but I think the protoocl is to blame here, which gives 104 if ($start) {
90 # very little time information. (cgoban2 also has had quite 105 $self->{start} = $start;
91 # a lot of small time update problems...) 106 $self->start;
92 unless ($self->{timeout}) { 107 } else {
93 $self->{set}->($time->[0], $time->[1]); 108 $self->stop;
94 $self->refresh ($self->{start}); 109 $self->refresh ($self->{start});
95 } 110 }
96} 111}
97 112
98sub start { 113sub start {
99 my ($self) = @_; 114 my ($self) = @_;
100 115
101 return if $self->{timeout}; 116 $self->stop;
102
103 # this is correct, since we assume the last message triggered a start
104 $self->{start} = $KGS::Protocol::NOW;
105 117
106 my $timeout; $timeout = sub { 118 my $timeout; $timeout = sub {
107 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
108 # we "could" cheat by precalculating the time, but I feel uneasy about both
109 # ways to cheat.
110 my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100; 119 my $next = $self->refresh (Time::HiRes::time) * 1000;
111 $next += 1000 if $next < 0; 120 $next += 1000 if $next < 0;
112 $self->{timeout} = add Glib::Timeout $next, $timeout; 121 $self->{timeout} = add Glib::Timeout $next, $timeout;
113 0; 122 0;
114 }; 123 };
115 124
120 my ($self) = @_; 129 my ($self) = @_;
121 130
122 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
123} 132}
124 133
125sub destroy { 134### USER PANEL ##############################################################
126 my ($self) = @_;
127 $self->stop;
128 $self->SUPER::destroy;
129}
130 135
131package game::userpanel; 136package game::userpanel;
132 137
133use base gtk::widget; 138use KGS::Constants;
134 139
135sub new { 140use Glib::Object::Subclass
136 my $class = shift; 141 Gtk2::Frame,
137 my $self = $class->SUPER::new(@_); 142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
138 147
139 $self->{widget} = new Gtk2::HBox; 148sub INIT_INSTANCE {
149 my ($self) = @_;
140 150
141 $self->{widget}->add (my $vbox = new Gtk2::VBox); 151 $self->add (my $vbox = new Gtk2::VBox);
142 152
143 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 153 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
144 $vbox->add ($self->{info} = new Gtk2::Label ""); 154 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
145 $vbox->add (($self->{clock} = new game::goclock)->widget); 155 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
146 156
147 $vbox->add ($self->{imagebox} = new Gtk2::VBox); 157 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
148 158
149 $self; 159 $self;
150} 160}
151 161
152sub set_rules { 162sub configure {
153 my ($self, $rules) = @_; 163 my ($self, $app, $user, $rules) = @_;
154 164
155 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) { 165 if ($self->{name}->get_text ne $user->as_string) {
156 $self->{name}->set_text ($rules->{player}[$self->{colour}]); 166 $self->{name}->set_text ($user->as_string);
157 167
158 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 168 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
159 $self->{imagebox}->add (gtk::image_from_data undef); 169 $self->{imagebox}->add (gtk::image_from_data undef);
160 $self->{imagebox}->show_all; 170 $self->{imagebox}->show_all;
161 171
172 if ($user->has_pic) {
162 # the big picture... 173 # the big picture...
163 appwin::userpic ($rules->{player}[$self->{colour}], sub { 174 $app->userpic ($user->{name}, sub {
175 return unless $self->{imagebox};
176
164 if ($_[0]) { 177 if ($_[0]) {
165 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
166 $self->{imagebox}->add (gtk::image_from_data $_[0]); 179 $self->{imagebox}->add (gtk::image_from_data $_[0]);
167 $self->{imagebox}->show_all; 180 $self->{imagebox}->show_all;
181 }
182 });
183 }
184 }
185
186 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
187}
188
189sub set_captures {
190 my ($self, $captures) = @_;
191
192 $self->{info}->set_text ("$captures pris.");
193}
194
195sub set_timer {
196 my ($self, $start, $time, $moves) = @_;
197
198 $self->{clock}->set_time ($start, $time, $moves);
199}
200
201### GAME WINDOW #############################################################
202
203package game;
204
205use Scalar::Util qw(weaken);
206
207use KGS::Constants;
208use KGS::Game::Board;
209
210use Gtk2::GoBoard;
211use Gtk2::GoBoard::Constants;
212
213use base KGS::Game;
214use base KGS::Listener::Game;
215
216use Glib::Object::Subclass
217 Gtk2::Window;
218
219use POSIX qw(ceil);
220
221sub new {
222 my ($self, %arg) = @_;
223 $self = $self->Glib::Object::new;
224 $self->{$_} = delete $arg{$_} for keys %arg;
225
226 gtk::state $self, "game::window", undef, window_size => [600, 500];
227
228 $self->signal_connect (destroy => sub {
229 $self->unlisten;
230 delete $self->{app}{game}{$self->{channel}};
231 %{$_[0]} = ();
232 });#d#
233
234 $self->add (my $hpane = new Gtk2::HPaned);
235 gtk::state $hpane, "game::hpane", undef, position => 500;
236
237 # LEFT PANE
238
239 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
240
241 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
242
243 # board box (aspect/canvas)
244
245 # RIGHT PANE
246
247 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
248 $hpane->set (position_set => 1);
249
250 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
251
252 {
253 $frame->add (my $vbox = new Gtk2::VBox);
254 $vbox->add ($self->{title} = new Gtk2::Label "-");
255
256 $vbox->add (my $hbox = new Gtk2::HBox);
257
258 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
259
260 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
261
262 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
263 $scale->set_draw_value (0);
264 $scale->set_digits (0);
265
266 $self->{moveadj}->signal_connect (value_changed => sub {
267 $self->{showmove} = int $self->{moveadj}->get_value;
268 $self->update_board;
269 });
270 }
271
272 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
273
274 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
275 for COLOUR_WHITE, COLOUR_BLACK;
276
277 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
278
279 $buttonbox->add ($self->{button_pass} =
280 Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0));
281 $self->{button_pass}->signal_connect (clicked => sub {
282 $self->{board_click}->(255, 255) if $self->{board_click};
283 });
284 $buttonbox->add ($self->{button_undo} =
285 Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0));
286 $self->{button_undo}->signal_connect (clicked => sub {
287 $self->send (req_undo => channel => $self->{channel});
288 });
289 $buttonbox->add ($self->{button_resign} =
290 Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0));
291 $self->{button_resign}->signal_connect (clicked => sub {
292 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
293 });
294
295 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
296
297 $self->set_channel ($self->{channel});
298
299 $self->show_all;
300
301 $self;
302}
303
304sub set_channel {
305 my ($self, $channel) = @_;
306
307 $self->{channel} = $channel;
308
309 if ($self->{channel} > 0) {
310 $self->listen ($self->{conn});
311
312 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
313 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
314
315 $self->signal_connect (delete_event => sub { $self->part; 1 });
316 $self->{chat}->signal_connect (command => sub {
317 my ($chat, $cmd, $arg) = @_;
318 if ($cmd eq "rsave") {
319 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
320 } else {
321 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
168 } 322 }
169 }); 323 });
170 } 324 }
171
172 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
173} 325}
174 326
175sub set_state { 327### JOIN/LEAVE ##############################################################
176 my ($self, $captures, $timer, $running) = @_;
177 328
178 $self->{clock}->stop unless $running; 329sub join {
179 $self->{clock}->set_time ($timer);
180 $self->{clock}->start if $running;
181
182 $self->{info}->set_text ("$captures pris.");
183}
184
185package game;
186
187use KGS::Constants;
188use KGS::Game::Board;
189
190use base KGS::Listener::Game;
191use base KGS::Game;
192
193use base gtk::widget;
194
195use POSIX qw(ceil);
196
197sub new {
198 my $self = shift; 330 my ($self) = @_;
199 $self = $self->SUPER::new(@_); 331 return if $self->{joined};
200 332
201 $self->listen($self->{conn}); 333 $self->SUPER::join;
334}
202 335
203 $self->{window} = new Gtk2::Window 'toplevel'; 336sub event_join {
204 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; 337 my ($self) = @_;
205 $self->{window}->set_title("KGS Game $title");
206 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
207 338
208 $self->{window}->signal_connect(delete_event => sub { 339 $self->SUPER::event_join (@_);
209 $self->part; 340 $self->init_tree;
210 $self->destroy;
211 1;
212 });
213
214 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
215 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
216
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 1);
218
219 $self->{boardbox} = new Gtk2::VBox;
220
221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
222
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas)
228
229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
230
231 {
232 $frame->add(my $vbox = new Gtk2::VBox);
233 $vbox->add($self->{title} = new Gtk2::Label $title);
234
235 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
236
237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
238 $scale->set_draw_value (0);
239 $scale->set_digits (0);
240
241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
242 }
243
244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
250
251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
253
254 # RIGHT PANE
255
256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
257 $self->{hpane}->set(position_set => 1);
258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
259
260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
261 $sw->set_policy("automatic", "always");
262
263 $sw->add(($self->{userlist} = new userlist)->widget);
264
265 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
266
267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
270
271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
272
273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
274 $self->{entry}->signal_connect(activate => sub {
275 my $text = $self->{entry}->get_text;
276 $self->say($text) if $text =~ /\S/;
277 $self->{entry}->set_text("");
278 });
279
280 $self->event_update_game; 341 $self->event_update_game;
281 $self; 342}
343
344sub event_part {
345 my ($self) = @_;
346
347 $self->SUPER::event_part;
348 $self->destroy;
349}
350
351sub event_quit {
352 my ($self) = @_;
353
354 $self->SUPER::event_quit;
355 $self->destroy;
356}
357
358### USERS ###################################################################
359
360sub draw_users {
361 my ($self, $inlay) = @_;
362
363 for (sort keys %{$self->{users}}) {
364 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
365 }
282} 366}
283 367
284sub event_update_users { 368sub event_update_users {
285 my ($self, $add, $update, $remove) = @_; 369 my ($self, $add, $update, $remove) = @_;
286 370
287 $self->{userlist}->update ($add, $update, $remove); 371# $self->{userlist}->update ($add, $update, $remove);
288}
289 372
290sub join { 373 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
374 for @$remove;
375
376 $self->{users_inlay}->refresh;
377
378 my %important;
379 $important{$self->{black}{name}}++;
380 $important{$self->{white}{name}}++;
381 $important{$self->{owner}{name}}++;
382
383 if (my @users = grep $important{$_->{name}}, @$add) {
384 $self->{chat}->append_text ("\n<header>Joins:</header>");
385 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
386 }
387 if (my @users = grep $important{$_->{name}}, @$remove) {
388 $self->{chat}->append_text ("\n<header>Parts:</header>");
389 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
390 }
391}
392
393### GAME INFO ###############################################################
394
395sub draw_setup {
291 my ($self) = @_; 396 my ($self, $inlay) = @_;
397
292 return if $self->{joined}; 398 return unless $self->{joined};
293 399
294 $self->SUPER::join; 400 my $rules = $self->{rules};
295 401
296 $self->{window}->show_all; 402 my $text = "";
297}
298 403
299sub part { 404 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
300 my ($self) = @_; 405 if $self->{teacher};
301 406
302 $self->SUPER::part; 407 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
303 $self->destroy; 408 if $self->{owner}->is_valid;
304}
305 409
306sub configure_event { 410 if ($self->is_inprogress) {
307 my ($widget, $event, $self) = @_; 411 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
308 delete $self->{stack}; 412 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
309 delete $self->{pixbuf}; 413 }
310 delete $self->{board_shown}; 414 $text .= "\nType: " . util::toxml $gametype{$self->type};
311 delete $self->{background}; 415
312 $self->repaint_board; 416 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
417
418 $text .= "\nTime: ";
419
420 if ($rules->{timesys} == TIMESYS_NONE) {
421 $text .= "UNLIMITED";
422 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
423 $text .= util::format_time $rules->{time};
424 $text .= " ABS";
425 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
426 $text .= util::format_time $rules->{time};
427 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
428 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
429 $text .= util::format_time $rules->{time};
430 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
431 }
313 0; 432
314} 433 $text .= "\nFlags:";
434 $text .= " private" if $self->is_private;
435 $text .= " started" if $self->is_inprogress;
436 $text .= " adjourned" if $self->is_adjourned;
437 $text .= " scored" if $self->is_scored;
438 $text .= " saved" if $self->is_saved;
315 439
316sub expose_event { 440 if ($self->is_inprogress) {
317 my ($widget, $event, $self) = @_; 441 $text .= "\nHandicap: " . $self->{handicap};
442 $text .= "\nKomi: " . $self->{komi};
443 $text .= "\nSize: " . $self->size_string;
444 }
318 445
319 $self->{pixbuf} or return; 446 if ($self->is_scored) {
447 $text .= "\nResult: " . $self->score_string;
448 }
320 449
321 my $area = $event->area; 450 $inlay->append_text ("<infoblock>$text</infoblock>");
322 451
323 $self->redraw ($area); 452}
324 453
454sub event_update_game {
455 my ($self) = @_;
456
457 $self->SUPER::event_update_game;
458
459 return unless $self->{joined};
460
461 $self->{colour} = $self->player_colour ($self->{conn}{name});
325 0; 462
326} 463 $self->{user}[COLOUR_BLACK] = $self->{black};
464 $self->{user}[COLOUR_WHITE] = $self->{white};
327 465
328# something Gtk2 fixed 466 # show board
329sub INTERP_NEAREST (){ 'nearest' } 467 if ($self->is_inprogress) {
330sub INTERP_TILES (){ 'tiles' } 468 if (!$self->{board}) {
331sub INTERP_BILINEAR (){ 'bilinear' } 469 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
332sub INTERP_HYPER (){ 'hyper' } 470 $self->{board}->signal_connect (button_release => sub {
333 471 return unless $self->{cur_board};
334sub new_pixbuf { 472 if ($_[1] == 1) {
335 my ($w, $h, $alpha, $fill) = @_; 473 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
336
337 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
338 $pixbuf->fill ($fill) if defined $fill;
339
340 $pixbuf;
341}
342
343sub scale_pixbuf {
344 my ($src, $w, $h, $mode) = @_;
345
346 my $dst = new_pixbuf $w, $h, 1;
347
348 $src->scale(
349 $dst, 0, 0, $w, $h, 0, 0,
350 $w / $src->get_width, $h / $src->get_height,
351 $mode,
352 );
353
354 $dst;
355}
356
357# create a stack of stones
358sub create_stack {
359 my ($self, $mark, $size, $rand) = @_;
360
361 my $shadow = $size * 0.05;
362
363 my $c = \$self->{stack}{$mark};
364 unless ($$c) {
365 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
366 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
367
368 # zeroeth the shadow
369 if ($mark & (MARK_B | MARK_W)) {
370 # the -0.5's are a mystery to me
371 $::shadow_img->composite (
372 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
373 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
374 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
375 ); 474 }
376 } 475 });
476 $self->{board}->show_all;
477 }
478 if (my $ch = delete $self->{challenge}) {
479 $_->{inlay}->destroy for values %$ch;
480 }
481 $self->update_cursor;
482 }
377 483
378 # first the big stones (handicap stones different for effect) 484 my $title = defined $self->{channel}
379 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 485 ? $self->owner->as_string . " " . $self->opponent_string
380 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 486 : "Game Window";
381 [MARK_GRAY_B, 128], 487 $self->set_title ("KGS Game $title");
382 [MARK_GRAY_W, 128]) { 488 $self->{title}->set_text ($title); # title gets redrawn wrongly
383 my ($mask, $alpha) = @$_; 489
384 if ($mark & $mask) { 490 $self->{rules_inlay}->refresh;
385 $stone->composite ( 491
386 $base, 0, 0, $size, $size, 0, 0, 492 if (exists $self->{teacher}) {
387 $size / $stone->get_width, $size / $stone->get_height, 493 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
388 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 494 $self->{teacher_inlay}->clear;
495 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
496 . (util::toxml $self->{teacher}) . "</user>");
497 } elsif ($self->{teacher_inlay}) {
498 (delete $self->{teacher_inlay})->clear;
499 }
500
501 $self->update_cursor;
502}
503
504sub event_update_rules {
505 my ($self, $rules) = @_;
506
507 $self->{rules} = $rules;
508
509 if ($self->{user}) {
510 # todo. gets drawn wrongly
511
512 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
513 for COLOUR_BLACK, COLOUR_WHITE;
514 }
515
516 sound::play 3, "gamestart";
517 $self->{rules_inlay}->refresh;
518}
519
520### BOARD DISPLAY ###########################################################
521
522sub update_timers {
523 my ($self, $timers) = @_;
524
525 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
526
527 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
528 my $t = $timers->[$colour];
529 $self->{userpanel}[$colour]->set_timer (
530 $running && $colour == $self->{whosemove} && $t->[0],
531 $t->[1] || $self->{rules}{time}
532 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
533 && $self->{rules}{interval} * $self->{rules}{count}),
534 $t->[2]);
535 }
536}
537
538sub inject_set_gametime {
539 my ($self, $msg) = @_;
540
541 $self->{timers} = [
542 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
543 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
544 ];
545
546 $self->update_timers ($self->{timers})
547 if $self->{showmove} == @{$self->{path}};
548}
549
550sub update_cursor {
551 my ($self) = @_;
552
553 return unless $self->{cur_board};
554
555 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
556
557 delete $self->{board_click};
558
559 if ($self->{teacher} eq $self->{app}{conn}) {
560 #TODO# # teaching mode not implemented
561 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
562 $self->{button_undo}->hide;
563 $self->{button_resign}->hide;
564 $self->{board}->set (cursor => undef);
565
566 } elsif ($running && $self->{colour} != COLOUR_NONE) {
567 # during game
568 $self->{button_undo}->show;
569 $self->{button_resign}->show;
570
571 if ($self->{cur_board}{score}) {
572 # during scoring
573 $self->{button_pass}->set (label => "Done", visible => 1, sensitive => 1);
574 $self->{board}->set (cursor => sub {
575 $_[0] & (MARK_B | MARK_W)
576 ? $_[0] ^ MARK_GRAYED
577 : $_[0];
578 });
579 $self->{board_click} = sub {
580 if ($_[0] == 255) {
581 $self->{button_pass}->sensitive (0);
582 $self->done;
583 } else {
584 $self->send (mark_dead =>
585 channel => $self->{channel},
586 x => $_[0],
587 y => $_[1],
588 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
389 ); 589 );
390 } 590 }
391 } 591 };
392 592
393 # then the small stones 593 } elsif ($self->{colour} == $self->{whosemove}) {
394 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 594 # normal move
395 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 595 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
396 my ($mask, $img) = @$_; 596 $self->{board}->set (cursor => sub {
397 if ($mark & $mask) { 597 $self->{cur_board}
398 $img->composite ( 598 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
399 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2, 599 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
400 $size / $img->get_width / 2, $size / $img->get_height / 2, 600 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
401 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
402 ); 601 : $_[0];
602 });
603 $self->{board_click} = sub {
604 return unless
605 $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
606 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
607 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
608 $self->{board}->set (cursor => undef);
609 delete $self->{board_click};
610 $self->{button_pass}->sensitive (0);
611 };
612 } else {
613 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
614 $self->{board}->set (cursor => undef);
615 }
616 } else {
617 $self->{button_undo}->hide;
618 $self->{button_resign}->hide;
619 $self->{button_pass}->hide;
620 $self->{board}->set (cursor => undef);
621 #TODO# # implement coordinate-grabbing
622 }
623}
624
625sub update_board {
626 my ($self) = @_;
627
628 return unless $self->{path};
629
630 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
631 if ($self->{curnode}{move} == 0) {
632 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
633 } else {
634 $self->{whosemove} = 1 - $self->{cur_board}{last};
635 }
636 } else {
637 # Chinese, Aga, NZ all have manual placement
638 if ($self->{curnode}{move} < $self->{handicap}) {
639 $self->{whosemove} = COLOUR_BLACK;
640 } elsif ($self->{curnode}{move} == $self->{handicap}) {
641 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
642 } else {
643 $self->{whosemove} = 1 - $self->{cur_board}{last};
644 }
645 }
646
647 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
648
649 $self->{cur_board} = new KGS::Game::Board $self->{size};
650 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
651
652 $self->update_cursor;
653
654 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
655 for COLOUR_WHITE, COLOUR_BLACK;
656
657 my $start_time = $self->{rules}{time};
658
659 if ($self->{showmove} == @{$self->{path}}) {
660 $self->{timers} = [
661 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
662 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
663 ];
664 $self->update_timers ($self->{timers});
665 } else {
666 $self->update_timers ([
667 [0, @{$self->{cur_board}{timer}[0]}],
668 [0, @{$self->{cur_board}{timer}[1]}],
669 ]);
670 }
671
672 $self->{board}->set_board ($self->{cur_board});
673
674 if ($self->{cur_board}{score}) {
675 $self->{score_inlay} ||= $self->{chat}->new_inlay;
676 $self->{score_inlay}->clear;
677 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
678 . "\n<score>"
679 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
680 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
681 . "</score>");
682 } elsif ($self->{score_inlay}) {
683 (delete $self->{score_inlay})->clear;
684 }
685}
686
687sub event_update_tree {
688 my ($self) = @_;
689
690 (delete $self->{undo_inlay})->clear
691 if $self->{undo_inlay};
692
693 $self->{path} = $self->get_path;
694
695 if ($self->{moveadj}) {
696 my $upper = $self->{moveadj}->upper;
697 my $pos = $self->{moveadj}->get_value;
698 my $move = scalar @{$self->{path}};
699
700 $self->{moveadj}->upper ($move);
701
702 $self->{moveadj}->changed;
703 if ($pos == $upper) {
704 $self->{moveadj}->value ($move);
705 $self->{moveadj}->value_changed;
706 }
707 }
708}
709
710sub event_update_comments {
711 my ($self, $node, $comment, $newnode) = @_;
712 $self->SUPER::event_update_comments($node, $comment, $newnode);
713
714 my $text;
715
716 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
717 if $newnode;
718
719 for (split /\n/, $comment) {
720 $text .= "\n";
721 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
722 $text .= "<user>" . (util::toxml $1) . "</user>:";
723 }
724
725 # coords only for 19x19 so far
726 $_ = util::toxml $_;
727 s{
728 (
729 \b
730 (?:[bw])?
731 [, ]{0,2}
732 [a-hj-t] # valid for upto 19x19
733 \s?
734 [1-9]?[0-9]
735 \b
736 )
737 }{
738 "<coord>$1</coord>";
739 }sgexi;
740
741 $text .= $_;
742 }
743
744 $self->{chat}->append_text ($text);
745}
746
747sub event_move {
748 my ($self, $pass) = @_;
749
750 sound::play 1, $pass ? "pass" : "move";
751}
752
753### GAMEPLAY EVENTS #########################################################
754
755sub event_resign_game {
756 my ($self, $player) = @_;
757
758 sound::play 3, "resign";
759 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
760 . "\n<user>"
761 . (util::toxml $self->{user}[$msg->{player}]->as_string)
762 . "</user> resigned."
763 . "\n<user>"
764 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
765 . "</user> wins the game."
766 . "</infoblock>");
767}
768
769sub event_time_win {
770 my ($self, $player) = @_;
771
772 sound::play 3, "timewin";
773 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
774 . "\n<user>"
775 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
776 . "</user> ran out of time and lost."
777 . "\n<user>"
778 . (util::toxml $self->{user}[$msg->{player}]->as_string)
779 . "</user> wins the game."
780 . "</infoblock>");
781}
782
783sub event_owner_left {
784 my ($self) = @_;
785
786 sound::play 2, "info";
787 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
788 . "\nThe owner of this game left.</infoblock>");
789}
790
791sub event_teacher_left {
792 my ($self) = @_;
793
794 sound::play 2, "info";
795 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
796 . "\nThe teacher left the game.</infoblock>");
797}
798
799sub event_done {
800 my ($self) = @_;
801
802 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
803 sound::play 2, "info" unless $inlay->{count};
804 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
805 . "\nYour opponent pressed done. Now it's up to you.");
806 }
807 if ($self->{doneid} & 0x80000000) {
808 sound::play 2, "info" unless $inlay->{count};
809 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
810 . "\nThe board has changed.");
811 }
812
813 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
814
815 $self->{chat}->set_end;
816}
817
818sub inject_final_result {
819 my ($self, $msg) = @_;
820
821 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
822 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
823 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
824 . "</infoblock>"
825 );
826}
827
828sub inject_req_undo {
829 my ($self, $msg) = @_;
830
831 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
832 return if $inlay->{ignore};
833
834 sound::play 2, "warning" unless $inlay->{count};
835 $inlay->{count}++;
836
837 $inlay->clear;
838 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
839 $inlay->append_button ("Grant", sub {
840 (delete $self->{undo_inlay})->clear;
841 $self->send (grant_undo => channel => $self->{channel});
842 });
843 $inlay->append_button ("Ignore", sub {
844 $inlay->clear;
845 $inlay->{ignore} = 1;
846 # but leave inlay, so further undo requests get counted
847 });
848
849 $self->{chat}->set_end;
850}
851
852sub inject_new_game {
853 my ($self, $msg) = @_;
854
855 if ($msg->{cid} != $self->{cid}) {
856 $self->part;
857 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
858 }
859
860 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
861 delete $self->{cid};
862}
863
864### CHALLENGE HANDLING ######################################################
865
866sub draw_challenge {
867 my ($self, $id) = @_;
868
869 my $info = $self->{challenge}{$id};
870 my $inlay = $info->{inlay};
871 my $rules = $info->{rules};
872
873 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
874 my $opponent = $as_black ? $info->{white} : $info->{black};
875
876 my ($size, $time, $interval, $count, $type);
877
878 if (!$self->{channel}) {
879 $inlay->append_text ("\nNotes: ");
880 $inlay->append_entry (\$info->{notes}, 20, "");
881 $inlay->append_text ("\nGlobal Offer: ");
882 $inlay->append_optionmenu (\$info->{flags},
883 0 => "No",
884 2 => "Yes",
885 );
886 } else {
887 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
888 }
889
890 $inlay->append_text ("\nType: ");
891 $type = $inlay->append_optionmenu (
892 \$info->{gametype},
893 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
894 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
895 GAMETYPE_TEACHING , "Teaching (not yet)",
896 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
897 GAMETYPE_SIMUL , "Simul (not yet!)",
898 GAMETYPE_FREE , "Free",
899 GAMETYPE_RATED , "Rated",
900 sub {
901 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
902 },
903 );
904
905 if ($self->{channel}) {
906 $inlay->append_text ("\nMy Colour: ");
907 $inlay->append_optionmenu (
908 \$as_black,
909 0 => "White",
910 1 => "Black",
911 sub {
912 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
913 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
403 } 914 }
404 } 915 }
916 );
917 }
405 918
406 # and lastly any markers 919 $inlay->append_text ("\nRuleset: ");
407 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); 920 $inlay->append_optionmenu (
921 \$info->{rules}{ruleset},
922 RULESET_JAPANESE , "Japanese",
923 RULESET_CHINESE , "Chinese",
924 RULESET_AGA , "AGA",
925 RULESET_NEW_ZEALAND, "New Zealand",
926 );
408 927
409 for ([MARK_CIRCLE, $::circle_img[$dark_bg]], 928 $inlay->append_text ("\nSize: ");
410 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 929 $size = $inlay->append_optionmenu (
411 [MARK_SQUARE, $::square_img[$dark_bg]]) { 930 \$info->{rules}{size},
412 my ($mask, $img) = @$_; 931 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
413 if ($mark & $mask) { 932 sub {
414 $img->composite ( 933 $type->set_history (5) # reset to free
415 $base, 0, 0, $size, $size, 0, 0, 934 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
416 $size / $img->get_width, $size / $img->get_height,
417 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
418 );
419 }
420 }
421
422 push @$$c, $base;
423 } 935 },
424 } 936 );
425 937
426 $$c->[$rand % @$$c]; 938 if ($self->{channel}) {
427} 939 $inlay->append_text ("\nHandicap: ");
940 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
428 941
429sub pixbuf_text { 942 $inlay->append_text ("\nKomi: ");
430 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 943 $inlay->append_entry (\$info->{rules}{komi}, 5);
431
432 my @c = grep $_,
433 map $::font[$colour][$::fontmap{$_}],
434 split //, $text;
435
436 if (@c) {
437 my $spacing = $height * 0.1;
438 my $s = $height / List::Util::max map $_->get_height, @c;
439 my $W = List::Util::sum map $_->get_width, @c;
440
441 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
442 $y -= $height * 0.5;
443
444 for (@c) {
445 my $w = $_->get_width * $s;
446 # +2 == don't fight the rounding
447 $_->composite ($pixbuf,
448 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
449 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
450
451 $x += $w + $spacing;
452 }
453 }
454}
455
456sub pixbuf_rect {
457 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
458 # we fake lines by... a horrible method :/
459 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
460 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
461 INTERP_NEAREST, $alpha);
462}
463
464sub repaint_board {
465 my ($self) = @_;
466 my $canvas = $self->{canvas};
467 my $expose_area = undef;
468
469 return $expose_area unless $self->{board};
470
471 my ($w, $h) = ($canvas->allocation->values)[2,3];
472
473 die "FATAL: board aspect ratio != 1" unless $w == $h;
474 944 }
475 my $s = $w;
476 945
477 return unless $s >= 200; 946 $inlay->append_text ("\nTimesys: ");
478 947 $inlay->append_optionmenu (
479 my $size = $self->{size}; 948 \$info->{rules}{timesys},
949 &TIMESYS_NONE => "None",
950 &TIMESYS_ABSOLUTE => "Absolute",
951 &TIMESYS_BYO_YOMI => "Byo Yomi",
952 &TIMESYS_CANADIAN => "Canadian",
953 sub {
954 my ($new) = @_;
480 955
481 # we leave enough space for the shadows.. I like smaller stones, and we 956 if ($new eq TIMESYS_NONE) {
482 # do no need to do the nifty recursive screen updates that goban2 does 957 $time->hide;
483 my $border = int ($s / ($size + 3) * 0.5); 958 $interval->hide;
484 my $s2 = $s - $border * 2; 959 $count->hide;
485 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
486 my $ofs = int ($edge / 2);
487
488 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
489
490 my $pixbuf;
491
492 my $oldboard;
493
494 if ($self->{background}) {
495 if ($oldboard = $self->{board_shown}) {
496 $pixbuf = $self->{pixbuf};
497 } else { 960 } else {
498 $pixbuf = $self->{background}->copy; 961 $time->show;
499 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 962 $time->set_text ($self->{app}{defaults}{time});
500 } 963 if ($new eq TIMESYS_ABSOLUTE) {
501 } else { 964 $interval->hide;
502 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 965 $count->hide;
503
504 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
505
506 if ($s < $bw && $s < $bh) {
507 $pixbuf = new_pixbuf $s, $s, 0;
508 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
509 } else { 966 } else {
510 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 967 $interval->show;
511 } 968 $count->show;
512 969 if ($new eq TIMESYS_BYO_YOMI) {
513 my $linew = int ($s / 40 / $size); 970 $interval->set_text ($self->{app}{defaults}{byo_time});
514 971 $count->set_text ($self->{app}{defaults}{byo_period});
515 # ornamental border... we have time to waste :/ 972 } elsif ($new eq TIMESYS_CANADIAN) {
516 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 973 $interval->set_text ($self->{app}{defaults}{can_time});
517 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 974 $count->set_text ($self->{app}{defaults}{can_period});
518 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
519 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
520
521 for my $i (1 .. $size) {
522 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
523 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
524
525 # 38 max, but we allow a bit more
526 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
527 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
528
529 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
530 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
531 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
532 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
533
534 $a++;
535 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
536 }
537
538 # hoshi points
539 my $hoshi = sub {
540 my ($x, $y) = @_;
541 my $hs = int ($edge / 4) | 1;
542 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
543
544 # we use the shadow mask... not perfect, but I want to finish this
545 $::shadow_img->composite ($pixbuf,
546 $x, $y, $hs + 1, $hs + 1, $x, $y,
547 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
548 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
549 };
550
551 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
552 $hoshi->($h1, $h1);
553 $hoshi->($size - $h1 + 1, $h1);
554 $hoshi->($h1, $size - $h1 + 1);
555 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
556
557 if ($size % 2) { # on odd boards, also the remaining 5
558 my $h2 = ($size + 1) / 2;
559 if ($size > 10) {
560 $hoshi->($h1, $h2);
561 $hoshi->($size - $h1 + 1, $h2);
562 $hoshi->($h2, $size - $h1 + 1);
563 $hoshi->($h2, $h1);
564 }
565 # the tengen
566 $hoshi->($h2, $h2);
567 }
568
569 unless ($::config->{conserve_memory} > 1) {
570 $self->{background} = $pixbuf;
571 $pixbuf = $pixbuf->copy;
572 }
573 }
574
575 $self->{pixbuf} = $pixbuf;
576
577 # hoshi-points(!)#d#
578 # caching of empty board gfx(!)#d#
579
580 for my $x (1 .. $size) {
581 for my $y (1 .. $size) {
582 my $rand = ($x ^ $y ^ 0x5555);
583
584 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
585
586 if ($::config->{randomize}) {
587 $dx += ($rand % 7) - 3;
588 $dy += ($rand / 3 % 7) - 3;
589 }
590
591 my $shadow = $edge * 0.05;
592 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
593
594 my $mark = $self->{board}{board}[$x-1][$y-1];
595 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
596
597 if ($oldboard) {
598 next if $old == $mark; # no change
599
600 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
601 $expose_area = $expose_area
602 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
603 : new Gtk2::Gdk::Rectangle @$area;
604 }
605
606 if ($mark) {
607 my $pb = $self->create_stack($mark, $edge, $rand);
608
609 $pb->composite ($pixbuf, @$area,
610 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
611
612 # labels are handled here because they are quite rare
613 if ($mark & MARK_LABEL) {
614 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
615
616 if ($white) {
617 pixbuf_text $pixbuf, 0,
618 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
619 $self->{board}{label}[$x-1][$y-1];
620 } 975 }
621 pixbuf_text $pixbuf, $white,
622 $k[$x], $k[$y], $ofs * 0.7,
623 $self->{board}{label}[$x-1][$y-1];
624 } 976 }
625 } 977 }
626 } 978 }
627 } 979 );
628 980
629 $self->{board_shown} = Storable::dclone $self->{board}; 981 $inlay->append_text ("\nMain Time: ");
630 #d# save 982 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
631 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable"; 983 $inlay->append_text ("\nInterval: ");
984 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
985 $inlay->append_text ("\nPeriods/Stones: ");
986 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
632 987
633 $expose_area; 988 $inlay->append_text ("\n");
634}
635 989
636sub redraw {
637 my ($self, $area) = @_;
638
639 if ($area && $self->{pixbuf}) {
640 my ($x, $y, $w, $h) = $area->values;
641
642 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
643 $x, $y, $x, $y, $w, $h,
644 "normal", 0, 0);
645 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
646 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
647 }
648}
649
650sub update_board {
651 my ($self) = @_;
652 return unless $self->{path};
653
654 my $move = int $self->{moveadj}->get_value;
655
656 my $running = $move == @{$self->{path}};
657
658 $self->{board_label}->set_text ("Move $move");
659
660 $self->{board} = new KGS::Game::Board $self->{size};
661 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
662
663 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE],
664 $self->{board}{timer}[WHITE],
665 $running && $self->{board}{last} == BLACK);
666 $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK],
667 $self->{board}{timer}[BLACK],
668 $running && $self->{board}{last} == WHITE);
669
670 $self->redraw ($self->repaint_board);
671}
672
673sub event_update_tree {
674 my ($self) = @_;
675
676 $self->{path} = $self->get_path;
677
678 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
679 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
680
681 if ($self->{moveadj}) { 990 if (!$self->{channel}) {
682 my $upper = $self->{moveadj}->upper; 991 $inlay->append_button ("Create Challenge", sub {
683 my $pos = $self->{moveadj}->get_value; 992 $inlay->clear;
684 993 $self->{cid} = $self->{conn}->alloc_clientid;
685 $self->{moveadj}->upper (scalar @{$self->{path}}); 994 $self->send (new_game =>
995 channel => delete $self->{roomid},
996 gametype => $info->{gametype},
997 cid => $self->{cid},
998 flags => $info->{flags},
999 rules => $info->{rules},
1000 notes => $info->{notes},
1001 );
686 1002 });
687 $self->{moveadj}->changed;
688 if ($pos == $upper) {
689 $self->{moveadj}->set_value (scalar @{$self->{path}});
690 } else { 1003 } else {
691 $self->{moveadj}->value_changed; 1004 $inlay->append_button ("OK", sub {
1005 $inlay->clear;
1006 $self->send (challenge =>
1007 channel => $self->{channel},
1008 black => $info->{black},
1009 white => $info->{white},
1010 gametype => $info->{gametype},
1011 cid => $info->{cid},
1012 rules => $info->{rules},
1013 );
1014 });
1015 if (exists $self->{challenge}{""}) {
1016 $inlay->append_button ("Reject", sub {
1017 $inlay->clear;
1018 $self->send (reject_challenge =>
1019 channel => $self->{channel},
1020 name => $opponent->{name},
1021 gametype => $info->{gametype},
1022 cid => $info->{cid},
1023 rules => $info->{rules},
1024 );
1025 });
692 } 1026 }
693 } 1027 }
694} 1028}
695 1029
696sub event_update_comments { 1030sub new_game_challenge {
697 my ($self, $node, $comment, $newnode) = @_; 1031 my ($self) = @_;
698 $self->SUPER::event_update_comments($node, $comment, $newnode);
699 1032
700 my $text; 1033 my $d = $self->{app}{defaults};
701 1034
702 $text .= "\n<header>Move <move>$node->{move}</move>, <header>Node <node>$node->{id}</node></header>" 1035 $self->{challenge}{""} = {
703 if $newnode; 1036 gametype => $d->{gametype},
704 1037 flags => 0,
705 for (split /\n/, $comment) { 1038 notes => $d->{stones},
706 $text .= "\n"; 1039 rules => {
707 if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { 1040 ruleset => $d->{ruleset},
708 $text .= "<user>" . (util::toxml $1) . "</user>:"; 1041 size => $d->{size},
1042 timesys => $d->{timesys},
1043 time => $d->{time},
1044 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1045 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
709 } 1046 },
710 $text .= $_; 1047
1048 inlay => $self->{chat}->new_inlay,
711 } 1049 };
712 1050 $self->draw_challenge ("");
713 $self->{text}->append_text ($text);
714} 1051}
715 1052
716sub event_join { 1053sub event_challenge {
717 my ($self) = @_;
718 $self->SUPER::event_join;
719}
720
721sub event_part {
722 my ($self) = @_;
723 $self->SUPER::event_part;
724}
725
726sub event_move {
727 my ($self, $pass) = @_; 1054 my ($self, $info) = @_;
728 sound::play 1, $pass ? "pass" : "move";
729}
730 1055
731sub event_update_game { 1056 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
732 my ($self) = @_; 1057 my $opponent = $as_black ? $info->{white} : $info->{black};
733 $self->SUPER::event_update_game;
734 warn "GAME UPDATE ".join (":", %$self);
735 warn "SAVED ".$self->is_saved;
736 warn "SCORED ".$self->is_scored;
737 warn "ADJ ".$self->is_adjourned;
738 warn "VALID ".$self->is_valid;
739 warn "MOVES ".$self->moves;
740 warn "TYPE ".$self->type;
741 1058
742 $self->{left}->remove ($_) for $self->{left}->get_children; 1059 my $id = $opponent->{name};
743 if ($self->is_valid) {
744 $self->{left}->add ($self->{boardbox});
745 (delete $self->{challenge})->destroy if $self->{challenge};
746 } else {
747 $self->{left}->add ($self->{challenge}->widget);
748 }
749 $self->{left}->show_all;
750}
751 1060
752sub destroy { 1061 sound::play 2, "info";
753 my ($self) = @_; 1062
754 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE]; 1063 $self->{challenge}{$id} = $info;
755 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK]; 1064 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
756 $self->SUPER::destroy; 1065 exists $self->{challenge}{""}
757 delete $appwin::gamelist->{game}{$self->{channel}}; 1066 ? "Challenge from " . $opponent->as_string
1067 : "Challenge to " . $opponent->as_string,
1068 sub {
1069 $self->{challenge}{$id}{inlay} = $_[0];
1070 $self->draw_challenge ($id);
1071 },
1072 !exists $self->{challenge}{""} # only open when not offerer
1073 );
758} 1074}
759 1075
7601; 10761;
761 1077

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