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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.4 by pcg, Sat May 31 13:58:31 2003 UTC vs.
Revision 1.33 by pcg, Mon Jun 2 14:36:10 2003 UTC

1package game::goclock;
2
3use Time::HiRes ();
4
5use KGS::Constants;
6
7use base gtk::widget;
8
9sub new {
10 my $class = shift;
11 my $self = $class->SUPER::new(@_);
12
13 $self->{widget} = new Gtk2::Label;
14
15 $self->{set} = sub { };
16 $self->{format} = sub { "ERROR" };
17
18 $self;
19}
20
21sub append_text {
22 my ($self, $text) = @_;
23
24 $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25}
26
27sub format_time {
28 my ($time) = @_;
29
30 $time > 60*60
31 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33}
34
35sub set_rules {
36 my ($self, $timesys, $main, $interval, $count) = @_;
37
38 if ($timesys == TIMESYS_ABSOLUTE) {
39 $self->{set} = sub { $self->{time} = $_[0] };
40 $self->{format} = sub { format_time $_[0] };
41
42 } elsif ($timesys == TIMESYS_BYO_YOMI) {
43 my $low = $interval * $count;
44
45 $self->{set} = sub { $self->{time} = $_[0] };
46
47 $self->{format} = sub {
48 if ($_[0] > $low) {
49 format_time $_[0] - $low;
50 } else {
51 sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval;
52 }
53 };
54
55 } elsif ($timesys == TIMESYS_CANADIAN) {
56 my $low = $interval;
57
58 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59
60 $self->{format} = sub {
61 if ($_[0] > $low) {
62 format_time $_[0] - $low;
63 } else {
64 sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves};
65 }
66 };
67
68 } else {
69 # none, or unknown
70 $self->{set} = sub { };
71 $self->{format} = sub { "---" }
72 }
73}
74
75sub refresh {
76 my ($self, $timestamp) = @_;
77 my $timer = $self->{time} + $self->{start} - $timestamp;
78 $self->{widget}->set_text ($self->{format}->($timer));
79
80 $timer - int $timer;
81}
82
83sub set_time {
84 my ($self, $time) = @_;
85
86 # we ignore requests to re-set the time of a running clock.
87 # this is the easiest way to ensure that commentary etc.
88 # doesn't re-set the clock. yes, this is frickle design,
89 # but I think the protoocl is to blame here, which gives
90 # very little time information. (cgoban2 also has had quite
91 # a lot of small time update problems...)
92 unless ($self->{timeout}) {
93 $self->{set}->($time->[0], $time->[1]);
94 $self->refresh ($self->{start});
95 }
96}
97
98sub start {
99 my ($self) = @_;
100
101 return if $self->{timeout};
102
103 # this is correct, since we assume the last message triggered a start
104 $self->{start} = $KGS::Protocol::NOW;
105
106 my $timeout; $timeout = sub {
107 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
108 # we "could" cheat by precalculating the time, but I feel uneasy about both
109 # ways to cheat.
110 my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100;
111 $next += 1000 if $next < 0;
112 $self->{timeout} = add Glib::Timeout $next, $timeout;
113 0;
114 };
115
116 $timeout->();
117}
118
119sub stop {
120 my ($self) = @_;
121
122 remove Glib::Source delete $self->{timeout} if $self->{timeout};
123}
124
125sub destroy {
126 my ($self) = @_;
127 $self->stop;
128 $self->SUPER::destroy;
129}
130
131package game::userpanel;
132
133use base gtk::widget;
134
135sub new {
136 my $class = shift;
137 my $self = $class->SUPER::new(@_);
138
139 $self->{widget} = new Gtk2::HBox;
140
141 $self->{widget}->add (my $vbox = new Gtk2::VBox);
142
143 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
144 $vbox->add ($self->{info} = new Gtk2::Label "");
145 $vbox->add (($self->{clock} = new game::goclock)->widget);
146
147 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
148
149 $self;
150}
151
152sub set_rules {
153 my ($self, $rules) = @_;
154
155 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) {
156 $self->{name}->set_text ($rules->{player}[$self->{colour}]);
157
158 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
159 $self->{imagebox}->add (gtk::image_from_data undef);
160 $self->{imagebox}->show_all;
161
162 # the big picture...
163 appwin::userpic ($rules->{player}[$self->{colour}], sub {
164 if ($_[0]) {
165 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
166 $self->{imagebox}->add (gtk::image_from_data $_[0]);
167 $self->{imagebox}->show_all;
168 }
169 });
170 }
171
172 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
173}
174
175sub set_state {
176 my ($self, $captures, $timer, $running) = @_;
177
178 $self->{clock}->stop unless $running;
179 $self->{clock}->set_time ($timer);
180 $self->{clock}->start if $running;
181
182 $self->{info}->set_text ("$captures pris.");
183}
184
1package game; 185package game;
2 186
3use KGS::Constants; 187use KGS::Constants;
4use KGS::Game::Board; 188use KGS::Game::Board;
5 189
6use base KGS::Listener::Game; 190use base KGS::Listener::Game;
7use base KGS::Game; 191use base KGS::Game;
8 192
9use base gtk::widget; 193use base gtk::widget;
194
195use POSIX qw(ceil);
10 196
11sub new { 197sub new {
12 my $self = shift; 198 my $self = shift;
13 $self = $self->SUPER::new(@_); 199 $self = $self->SUPER::new(@_);
14 200
15 $self->listen($self->{conn}); 201 $self->listen($self->{conn});
16 202
17 $self->{window} = new Gtk2::Window 'toplevel'; 203 $self->{window} = new Gtk2::Window 'toplevel';
18 my $title = $self->{channel} ? $self->owner->{name}." ".$self->opponent_string : "Game Window"; 204 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
19 $self->{window}->set_title("KGS Game $title"); 205 $self->{window}->set_title("KGS Game $title");
20 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 206 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
21 207
22 $self->{window}->signal_connect(delete_event => sub { 208 $self->{window}->signal_connect(delete_event => sub {
23 if ($self->{joined}) {
24 $self->part; 209 $self->part;
25 } else { 210 $self->destroy;
26 $self->event_part;
27 }
28 1; 211 1;
29 }); 212 });
30 213
31 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 214 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
32 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 215 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
33 216
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 1);
218
219 $self->{boardbox} = new Gtk2::VBox;
220
34 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
35 222
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas)
228
36 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
37 230
38 # grrr...
39 { 231 {
40 $frame->add(my $vbox = new Gtk2::VBox); 232 $frame->add(my $vbox = new Gtk2::VBox);
41 $vbox->add($self->{title} = new Gtk2::Label $title); 233 $vbox->add($self->{title} = new Gtk2::Label $title);
42 234
43 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 1, 0.01, 0.1, 0; 235 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
44 236
45 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
46 $scale->set_draw_value (0); 238 $scale->set_draw_value (0);
239 $scale->set_digits (0);
47 240
48 $self->{moveadj}->signal_connect (value_changed => sub { 241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
49 return unless $self->{path};
50
51 my $move = int (@{$self->{path}} * $_[0]->get_value);
52
53 $self->{board} = new KGS::Game::Board $self->{size};
54 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
55
56 $self->redraw ($self->repaint_board);
57
58 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
59 });
60 }
61 242 }
62 #Gtk2::Widget->push_visual (Gtk2::Gdk::Rgb->get_visual); #d# gdk_rgb_* not yet implemented(?) 243
63 #Gtk2::Widget->push_colormap (Gtk2::Gdk::Rgb->get_cmap); 244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
64 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0); 245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
65 #Gtk2::Widget->pop_colormap; 246 $self->{board_label} = $aspect_frame->get_label_widget;
66 #Gtk2::Widget->pop_visual; 247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
67 250
68 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); 251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
69 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self); 252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
253
254 # RIGHT PANE
70 255
71 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0); 256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
72 $self->{hpane}->set(position_set => 1); 257 $self->{hpane}->set(position_set => 1);
73 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; 258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
74 259
75 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); 260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
76 $sw->set_policy("automatic", "always"); 261 $sw->set_policy("automatic", "always");
77 262
78 $sw->add(($self->{userlist} = new gtk::userlist)->widget); 263 $sw->add(($self->{userlist} = new userlist)->widget);
79 264
80 $self->{vpane}->add(my $vbox = new Gtk2::VBox); 265 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
266
267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
81 270
82 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
83 $sw->set_policy("automatic", "always");
84
85 $sw->add(($self->{text} = new gtk::text)->widget); 271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
86 272
87 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
88 $self->{entry}->signal_connect(activate => sub { 274 $self->{entry}->signal_connect(activate => sub {
89 my $text = $self->{entry}->get_text; 275 my $text = $self->{entry}->get_text;
90 # add message 276 $self->say($text) if $text =~ /\S/;
91 $self->{entry}->set_text(""); 277 $self->{entry}->set_text("");
92 }); 278 });
93 279
280 $self->event_update_game;
94 $self; 281 $self;
95} 282}
96 283
97sub event_update_users { 284sub event_update_users {
98 my ($self) = @_; 285 my ($self, $add, $update, $remove) = @_;
99 286
100 $self->{userlist}->update($self->{users}); 287 $self->{userlist}->update ($add, $update, $remove);
101} 288}
102 289
103sub join { 290sub join {
104 my ($self) = @_; 291 my ($self) = @_;
292 return if $self->{joined};
293
105 $self->SUPER::join; 294 $self->SUPER::join;
106 295
107 $self->{window}->show_all; 296 $self->{window}->show_all;
108} 297}
109 298
110sub part { 299sub part {
111 my ($self) = @_; 300 my ($self) = @_;
301
112 $self->SUPER::part; 302 $self->SUPER::part;
113 303 $self->destroy;
114 $self->{window}->hide;
115} 304}
116 305
117sub configure_event { 306sub configure_event {
118 my ($widget, $event, $self) = @_; 307 my ($widget, $event, $self) = @_;
119 delete $self->{stack}; 308 delete $self->{stack};
120 delete $self->{pixbuf}; 309 delete $self->{pixbuf};
121 delete $self->{board_shown}; 310 delete $self->{board_shown};
122 delete $self->{background}; 311 delete $self->{background};
123 $self->repaint_board; 312 $self->repaint_board;
124 1; 313 0;
314}
315
316sub expose_event {
317 my ($widget, $event, $self) = @_;
318
319 $self->{pixbuf} or return;
320
321 my $area = $event->area;
322
323 $self->redraw ($area);
324
325 0;
125} 326}
126 327
127# something Gtk2 fixed 328# something Gtk2 fixed
128sub INTERP_NEAREST (){ 'nearest' } 329sub INTERP_NEAREST (){ 'nearest' }
129sub INTERP_TILES (){ 'tiles' } 330sub INTERP_TILES (){ 'tiles' }
164 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { 365 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
165 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; 366 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
166 367
167 # zeroeth the shadow 368 # zeroeth the shadow
168 if ($mark & (MARK_B | MARK_W)) { 369 if ($mark & (MARK_B | MARK_W)) {
370 # the -0.5's are a mystery to me
169 $::black_img[0]->composite ( 371 $::shadow_img->composite (
170 $base, $shadow, $shadow, $size, $size, $shadow-0.5, $shadow-0.5, 372 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
171 $size / $stone->get_width, $size / $stone->get_height, 373 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
172 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 128 374 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
173 ); 375 );
174 } 376 }
175 377
176 # first the big stones (handicap stones different for effect) 378 # first the big stones (handicap stones different for effect)
177 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 379 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
179 [MARK_GRAY_B, 128], 381 [MARK_GRAY_B, 128],
180 [MARK_GRAY_W, 128]) { 382 [MARK_GRAY_W, 128]) {
181 my ($mask, $alpha) = @$_; 383 my ($mask, $alpha) = @$_;
182 if ($mark & $mask) { 384 if ($mark & $mask) {
183 $stone->composite ( 385 $stone->composite (
184 $base, 0, 0, $size, $size, -0.5, -0.5, 386 $base, 0, 0, $size, $size, 0, 0,
185 $size / $stone->get_width, $size / $stone->get_height, 387 $size / $stone->get_width, $size / $stone->get_height,
186 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 388 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
187 ); 389 );
188 } 390 }
189 } 391 }
190 392
191 # then the samll stones 393 # then the small stones
192 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 394 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
193 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 395 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
194 my ($mask, $img) = @$_; 396 my ($mask, $img) = @$_;
195 if ($mark & $mask) { 397 if ($mark & $mask) {
196 $img->composite ( 398 $img->composite (
197 $base, ($size / 4) x2, (int ($size / 2 + 0.5)) x2, ($size / 4 - 0.5) x 2, 399 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
198 $size / $img->get_width / 2, $size / $img->get_height / 2, 400 $size / $img->get_width / 2, $size / $img->get_height / 2,
199 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 401 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
200 ); 402 );
201 } 403 }
202 } 404 }
203 405
204 # and lastly any markers 406 # and lastly any markers
208 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 410 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
209 [MARK_SQUARE, $::square_img[$dark_bg]]) { 411 [MARK_SQUARE, $::square_img[$dark_bg]]) {
210 my ($mask, $img) = @$_; 412 my ($mask, $img) = @$_;
211 if ($mark & $mask) { 413 if ($mark & $mask) {
212 $img->composite ( 414 $img->composite (
213 $base, 0, 0, $size, $size, -0.5, -0.5, 415 $base, 0, 0, $size, $size, 0, 0,
214 $size / $img->get_width, $size / $img->get_height, 416 $size / $img->get_width, $size / $img->get_height,
215 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255 417 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
216 ); 418 );
217 } 419 }
218 } 420 }
219 421
220 push @$$c, $base; 422 push @$$c, $base;
239 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5; 441 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
240 $y -= $height * 0.5; 442 $y -= $height * 0.5;
241 443
242 for (@c) { 444 for (@c) {
243 my $w = $_->get_width * $s; 445 my $w = $_->get_width * $s;
446 # +2 == don't fight the rounding
244 $_->composite ($pixbuf, 447 $_->composite ($pixbuf,
245 $x, $y, $w+0.999, $height+0.999, $x, $y, $s, $s, 448 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
246 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); 449 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
247 450
248 $x += $w + $spacing; 451 $x += $w + $spacing;
249 } 452 }
250 } 453 }
264 my $expose_area = undef; 467 my $expose_area = undef;
265 468
266 return $expose_area unless $self->{board}; 469 return $expose_area unless $self->{board};
267 470
268 my ($w, $h) = ($canvas->allocation->values)[2,3]; 471 my ($w, $h) = ($canvas->allocation->values)[2,3];
472
473 die "FATAL: board aspect ratio != 1" unless $w == $h;
269 474
270 my $s = $w > $h ? $h : $w; 475 my $s = $w;
476
477 return unless $s >= 200;
271 478
272 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
273
274 my $size = $self->{size}; 479 my $size = $self->{size};
275 480
481 # we leave enough space for the shadows.. I like smaller stones, and we
482 # do no need to do the nifty recursive screen updates that goban2 does
276 my $border = int ($s / ($size + 3) * 0.5); 483 my $border = int ($s / ($size + 3) * 0.5);
277 my $s2 = $s - $border * 2; 484 my $s2 = $s - $border * 2;
278 my $edge = int ($s2 / ($size + 1) * 0.95) - ($::config->{randomize} ? 3 : 0); 485 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
279 my $ofs = int ($edge / 2); 486 my $ofs = int ($edge / 2);
280 487
281 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size; 488 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
282 489
283 my $pixbuf; 490 my $pixbuf;
287 if ($self->{background}) { 494 if ($self->{background}) {
288 if ($oldboard = $self->{board_shown}) { 495 if ($oldboard = $self->{board_shown}) {
289 $pixbuf = $self->{pixbuf}; 496 $pixbuf = $self->{pixbuf};
290 } else { 497 } else {
291 $pixbuf = $self->{background}->copy; 498 $pixbuf = $self->{background}->copy;
292 $expose_area = [0, 0, $s, $s]; 499 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
293 } 500 }
294 } else { 501 } else {
295 $expose_area = [0, 0, $s, $s]; 502 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
296 503
297 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); 504 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
298 505
299 if ($s < $bw && $s < $bh) { 506 if ($s < $bw && $s < $bh) {
300 $pixbuf = new_pixbuf $s, $s, 0; 507 $pixbuf = new_pixbuf $s, $s, 0;
301 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); 508 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
302 } else { 509 } else {
303 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 510 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
304 } 511 }
305 512
306 my $linew = int ($s / 25 / $size); 513 my $linew = int ($s / 40 / $size);
307 514
308 # ornamental border... we have time to waste :/ 515 # ornamental border... we have time to waste :/
309 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 516 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
310 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 517 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
311 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; 518 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
312 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; 519 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
313 520
314 for my $i (1 .. $size) { 521 for my $i (1 .. $size) {
315 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192; 522 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
316 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192; 523 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
317 524
326 533
327 $a++; 534 $a++;
328 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK... 535 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
329 } 536 }
330 537
538 # hoshi points
539 my $hoshi = sub {
540 my ($x, $y) = @_;
541 my $hs = int ($edge / 4) | 1;
542 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
543
544 # we use the shadow mask... not perfect, but I want to finish this
545 $::shadow_img->composite ($pixbuf,
546 $x, $y, $hs + 1, $hs + 1, $x, $y,
547 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
548 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
549 };
550
551 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
552 $hoshi->($h1, $h1);
553 $hoshi->($size - $h1 + 1, $h1);
554 $hoshi->($h1, $size - $h1 + 1);
555 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
556
557 if ($size % 2) { # on odd boards, also the remaining 5
558 my $h2 = ($size + 1) / 2;
559 if ($size > 10) {
560 $hoshi->($h1, $h2);
561 $hoshi->($size - $h1 + 1, $h2);
562 $hoshi->($h2, $size - $h1 + 1);
563 $hoshi->($h2, $h1);
564 }
565 # the tengen
566 $hoshi->($h2, $h2);
567 }
568
331 unless ($::config->{conserve_memory}) { 569 unless ($::config->{conserve_memory} > 1) {
332 $self->{background} = $pixbuf; 570 $self->{background} = $pixbuf;
333 $pixbuf = $pixbuf->copy; 571 $pixbuf = $pixbuf->copy;
334 } 572 }
335 } 573 }
336 574
382 } 620 }
383 pixbuf_text $pixbuf, $white, 621 pixbuf_text $pixbuf, $white,
384 $k[$x], $k[$y], $ofs * 0.7, 622 $k[$x], $k[$y], $ofs * 0.7,
385 $self->{board}{label}[$x-1][$y-1]; 623 $self->{board}{label}[$x-1][$y-1];
386 } 624 }
387
388 # old pixmap&mask-way. that was fast ;(
389 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
390
391 #$gc->set_clip_mask ($bm);
392 #$gc->set_clip_origin ($dx, $dy);
393 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
394 } 625 }
395 } 626 }
396 } 627 }
397 628
398 $self->{board_shown} = Storable::dclone $self->{board}; 629 $self->{board_shown} = Storable::dclone $self->{board};
405sub redraw { 636sub redraw {
406 my ($self, $area) = @_; 637 my ($self, $area) = @_;
407 638
408 if ($area && $self->{pixbuf}) { 639 if ($area && $self->{pixbuf}) {
409 my ($x, $y, $w, $h) = $area->values; 640 my ($x, $y, $w, $h) = $area->values;
410 my ($ox, $oy, $s) = @{$self->{offsets}};
411 641
412 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 642 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
413 $x, $y, $x + $ox, $y + $oy, $w, $h, 643 $x, $y, $x, $y, $w, $h,
414 "normal", 0, 0); 644 "normal", 0, 0);
415 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, 645 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
416 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; 646 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
417 } 647 }
418} 648}
419 649
420sub expose_event { 650sub update_board {
421 my ($widget, $event, $self) = @_; 651 my ($self) = @_;
652 return unless $self->{path};
422 653
423 $self->{pixbuf} or return; 654 my $move = int $self->{moveadj}->get_value;
424 655
425 my $area = $event->area; 656 my $running = $move == @{$self->{path}};
426 my ($ox, $oy, $s) = @{$self->{offsets}};
427 657
428 $self->redraw ( 658 $self->{board_label}->set_text ("Move $move");
429 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->y - $oy, $area->width, $area->height)
430 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s)
431 );
432 659
433 1; 660 $self->{board} = new KGS::Game::Board $self->{size};
661 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
662
663 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE],
664 $self->{board}{timer}[WHITE],
665 $running && $self->{board}{last} == BLACK);
666 $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK],
667 $self->{board}{timer}[BLACK],
668 $running && $self->{board}{last} == WHITE);
669
670 $self->redraw ($self->repaint_board);
434} 671}
435 672
436sub event_update_tree { 673sub event_update_tree {
437 my ($self) = @_; 674 my ($self) = @_;
438 675
439 $self->{path} = $self->get_path; 676 $self->{path} = $self->get_path;
440 677
678 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
679 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
680
681 if ($self->{moveadj}) {
682 my $upper = $self->{moveadj}->upper;
683 my $pos = $self->{moveadj}->get_value;
684
685 $self->{moveadj}->upper (scalar @{$self->{path}});
686
687 $self->{moveadj}->changed;
688 if ($pos == $upper) {
689 $self->{moveadj}->set_value (scalar @{$self->{path}});
690 } else {
441 $self->{moveadj}->value_changed (); 691 $self->{moveadj}->value_changed;
692 }
693 }
694}
695
696sub event_update_comments {
697 my ($self, $node, $comment, $newnode) = @_;
698 $self->SUPER::event_update_comments($node, $comment, $newnode);
699
700 my $text;
701
702 $text .= "\n<header>Move <move>$node->{move}</move>, <header>Node <node>$node->{id}</node></header>"
703 if $newnode;
704
705 for (split /\n/, $comment) {
706 $text .= "\n";
707 if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
708 $text .= "<user>" . (util::toxml $1) . "</user>:";
709 }
710 $text .= $_;
711 }
712
713 $self->{text}->append_text ($text);
714}
715
716sub event_join {
717 my ($self) = @_;
718 $self->SUPER::event_join;
442} 719}
443 720
444sub event_part { 721sub event_part {
445 my ($self) = @_; 722 my ($self) = @_;
446 $self->SUPER::event_part; 723 $self->SUPER::event_part;
447 delete $appwin::gamelist->{game}{$self->{channel}};
448 $self->destroy;
449} 724}
450 725
451sub event_move { 726sub event_move {
452 my ($self, $pass) = @_; 727 my ($self, $pass) = @_;
453 sound::play 1, $pass ? "pass" : "move"; 728 sound::play 1, $pass ? "pass" : "move";
454} 729}
455 730
731sub event_update_game {
732 my ($self) = @_;
733 $self->SUPER::event_update_game;
734 warn "GAME UPDATE ".join (":", %$self);
735 warn "SAVED ".$self->is_saved;
736 warn "SCORED ".$self->is_scored;
737 warn "ADJ ".$self->is_adjourned;
738 warn "VALID ".$self->is_valid;
739 warn "MOVES ".$self->moves;
740 warn "TYPE ".$self->type;
741
742 $self->{left}->remove ($_) for $self->{left}->get_children;
743 if ($self->is_valid) {
744 $self->{left}->add ($self->{boardbox});
745 (delete $self->{challenge})->destroy if $self->{challenge};
746 } else {
747 $self->{left}->add ($self->{challenge}->widget);
748 }
749 $self->{left}->show_all;
750}
751
752sub destroy {
753 my ($self) = @_;
754 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE];
755 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK];
756 $self->SUPER::destroy;
757 delete $appwin::gamelist->{game}{$self->{channel}};
758}
759
4561; 7601;
457 761

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