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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.33 by pcg, Mon Jun 2 14:36:10 2003 UTC vs.
Revision 1.98 by pcg, Sun May 30 02:22:24 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
1package game::goclock; 5package game::goclock;
2 6
7# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
8# is completely borked.
9
3use Time::HiRes (); 10use Time::HiRes ();
4 11
5use KGS::Constants; 12use KGS::Constants;
6 13
7use base gtk::widget; 14use Glib::Object::Subclass
15 Gtk2::Label;
8 16
9sub new { 17sub INIT_INSTANCE {
10 my $class = shift; 18 my $self = shift;
11 my $self = $class->SUPER::new(@_);
12 19
13 $self->{widget} = new Gtk2::Label; 20 $self->signal_connect (destroy => sub { $_[0]->stop });
14 21
15 $self->{set} = sub { }; 22 $self->{set} = sub { };
16 $self->{format} = sub { "ERROR" }; 23 $self->{format} = sub { "???" };
17
18 $self;
19} 24}
20 25
21sub append_text { 26sub configure {
22 my ($self, $text) = @_;
23
24 $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25}
26
27sub format_time {
28 my ($time) = @_;
29
30 $time > 60*60
31 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33}
34
35sub set_rules {
36 my ($self, $timesys, $main, $interval, $count) = @_; 27 my ($self, $timesys, $main, $interval, $count) = @_;
37 28
38 if ($timesys == TIMESYS_ABSOLUTE) { 29 if ($timesys == TIMESYS_ABSOLUTE) {
39 $self->{set} = sub { $self->{time} = $_[0] }; 30 $self->{set} = sub { $self->{time} = $_[0] };
40 $self->{format} = sub { format_time $_[0] }; 31 $self->{format} = sub { util::format_time $_[0] };
41 32
42 } elsif ($timesys == TIMESYS_BYO_YOMI) { 33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
43 my $low = $interval * $count; 34 my $low = $interval * $count;
44 35
45 $self->{set} = sub { $self->{time} = $_[0] }; 36 $self->{set} = sub { $self->{time} = $_[0] };
46 37
47 $self->{format} = sub { 38 $self->{format} = sub {
48 if ($_[0] > $low) { 39 if ($_[0] > $low) {
49 format_time $_[0] - $low; 40 util::format_time $_[0] - $low;
50 } else { 41 } else {
51 sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval; 42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
52 } 45 }
53 }; 46 };
54 47
55 } elsif ($timesys == TIMESYS_CANADIAN) { 48 } elsif ($timesys == TIMESYS_CANADIAN) {
56 my $low = $interval;
57
58 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; 49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59 50
60 $self->{format} = sub { 51 $self->{format} = sub {
61 if ($_[0] > $low) { 52 if (!$self->{moves}) {
62 format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
63 } else { 54 } else {
64 sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves}; 55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d =%d",
58 util::format_time $time,
59 $self->{moves},
60 $self->{moves} > 1
61 ? $time / $self->{moves}
62 : $interval;
65 } 63 }
66 }; 64 };
67 65
68 } else { 66 } else {
69 # none, or unknown 67 # none, or unknown
73} 71}
74 72
75sub refresh { 73sub refresh {
76 my ($self, $timestamp) = @_; 74 my ($self, $timestamp) = @_;
77 my $timer = $self->{time} + $self->{start} - $timestamp; 75 my $timer = $self->{time} + $self->{start} - $timestamp;
76
77 # we round the timer value slightly... the protocol isn't exact anyways,
78 # and this gives smoother timers ;)
79 my @format = $self->{format}->(int ($timer + 0.4));
78 $self->{widget}->set_text ($self->{format}->($timer)); 80 $self->set_text ($self->{format}->(int ($timer + 0.4)));
79 81
80 $timer - int $timer; 82 $timer - int $timer;
81} 83}
82 84
83sub set_time { 85sub set_time {
84 my ($self, $time) = @_; 86 my ($self, $time) = @_;
85 87
86 # we ignore requests to re-set the time of a running clock. 88 # we ignore requests to re-set the time of a running clock.
87 # this is the easiest way to ensure that commentary etc. 89 # this is the easiest way to ensure that commentary etc.
88 # doesn't re-set the clock. yes, this is frickle design, 90 # doesn't re-set the clock. yes, this is frickle design,
89 # but I think the protoocl is to blame here, which gives 91 # but I think the protocol is to blame here, which gives
90 # very little time information. (cgoban2 also has had quite 92 # very little time information. (cgoban2 also has had quite
91 # a lot of small time update problems...) 93 # a lot of small time update problems...)
92 unless ($self->{timeout}) { 94 unless ($self->{timeout}) {
93 $self->{set}->($time->[0], $time->[1]); 95 $self->{set}->($time->[0], $time->[1]);
94 $self->refresh ($self->{start}); 96 $self->refresh ($self->{start});
95 } 97 }
96} 98}
97 99
98sub start { 100sub start {
99 my ($self) = @_; 101 my ($self, $when) = @_;
100 102
101 return if $self->{timeout}; 103 $self->stop;
102 104
103 # this is correct, since we assume the last message triggered a start 105 $self->{start} = $when;
104 $self->{start} = $KGS::Protocol::NOW;
105 106
106 my $timeout; $timeout = sub { 107 my $timeout; $timeout = sub {
107 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
108 # we "could" cheat by precalculating the time, but I feel uneasy about both
109 # ways to cheat.
110 my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100; 108 my $next = $self->refresh (Time::HiRes::time) * 1000;
111 $next += 1000 if $next < 0; 109 $next += 1000 if $next < 0;
112 $self->{timeout} = add Glib::Timeout $next, $timeout; 110 $self->{timeout} = add Glib::Timeout $next, $timeout;
113 0; 111 0;
114 }; 112 };
115 113
120 my ($self) = @_; 118 my ($self) = @_;
121 119
122 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 120 remove Glib::Source delete $self->{timeout} if $self->{timeout};
123} 121}
124 122
125sub destroy { 123package game::userpanel;
124
125use Glib::Object::Subclass
126 Gtk2::HBox,
127 properties => [
128 Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
129 ];
130
131sub INIT_INSTANCE {
126 my ($self) = @_; 132 my ($self) = @_;
127 $self->stop;
128 $self->SUPER::destroy;
129}
130 133
131package game::userpanel;
132
133use base gtk::widget;
134
135sub new {
136 my $class = shift;
137 my $self = $class->SUPER::new(@_);
138
139 $self->{widget} = new Gtk2::HBox;
140
141 $self->{widget}->add (my $vbox = new Gtk2::VBox); 134 $self->add (my $vbox = new Gtk2::VBox);
142 135
143 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 136 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
144 $vbox->add ($self->{info} = new Gtk2::Label ""); 137 $vbox->add ($self->{info} = new Gtk2::Label "");
145 $vbox->add (($self->{clock} = new game::goclock)->widget); 138 $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
146 139
147 $vbox->add ($self->{imagebox} = new Gtk2::VBox); 140 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
148 141
149 $self; 142 $self;
150} 143}
151 144
152sub set_rules { 145sub configure {
153 my ($self, $rules) = @_; 146 my ($self, $app, $user, $rules) = @_;
154 147
155 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) { 148 if ($self->{name}->get_text ne $user->as_string) {
156 $self->{name}->set_text ($rules->{player}[$self->{colour}]); 149 $self->{name}->set_text ($user->as_string);
157 150
158 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 151 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
159 $self->{imagebox}->add (gtk::image_from_data undef); 152 $self->{imagebox}->add (gtk::image_from_data undef);
160 $self->{imagebox}->show_all; 153 $self->{imagebox}->show_all;
161 154
155 if ($user->has_pic) {
162 # the big picture... 156 # the big picture...
163 appwin::userpic ($rules->{player}[$self->{colour}], sub { 157 $app->userpic ($user->{name}, sub {
158 return unless $self->{imagebox};
159
164 if ($_[0]) { 160 if ($_[0]) {
165 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 161 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
166 $self->{imagebox}->add (gtk::image_from_data $_[0]); 162 $self->{imagebox}->add (gtk::image_from_data $_[0]);
167 $self->{imagebox}->show_all; 163 $self->{imagebox}->show_all;
164 }
165 });
166 }
167 }
168
169 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
170}
171
172sub set_state {
173 my ($self, $captures, $timer, $when) = @_;
174
175 $self->{clock}->stop unless $when;
176 $self->{clock}->set_time ($timer);
177 $self->{clock}->start ($when) if $when;
178
179 $self->{info}->set_text ("$captures pris.");
180}
181
182package game;
183
184use Scalar::Util qw(weaken);
185
186use KGS::Constants;
187use KGS::Game::Board;
188
189use Gtk2::GoBoard;
190use Gtk2::GoBoard::Constants;
191
192use Glib::Object::Subclass
193 Gtk2::Window;
194
195use base KGS::Listener::Game;
196use base KGS::Game;
197
198use POSIX qw(ceil);
199
200sub new {
201 my ($self, %arg) = @_;
202 $self = $self->Glib::Object::new;
203 $self->{$_} = delete $arg{$_} for keys %arg;
204
205 gtk::state $self, "game::window", undef, window_size => [600, 500];
206
207 $self->signal_connect (destroy => sub {
208 $self->unlisten;
209 delete $self->{app}{game}{$self->{channel}};
210 %{$_[0]} = ();
211 });#d#
212
213 $self->add (my $hpane = new Gtk2::HPaned);
214 gtk::state $hpane, "game::hpane", undef, position => 500;
215
216 # LEFT PANE
217
218 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
219
220 $self->{boardbox} = new Gtk2::VBox;
221
222 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
223
224 # board box (aspect/canvas)
225
226 #$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
227
228 # RIGHT PANE
229
230 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
231 $hpane->set (position_set => 1);
232
233 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
234
235 {
236 $frame->add (my $vbox = new Gtk2::VBox);
237 $vbox->add ($self->{title} = new Gtk2::Label $title);
238
239 $vbox->add (my $hbox = new Gtk2::HBox);
240
241 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
242
243 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
244
245 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
246 $scale->set_draw_value (0);
247 $scale->set_digits (0);
248
249 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
250 }
251
252 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
253
254 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
255 for COLOUR_WHITE, COLOUR_BLACK;
256
257 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
258
259 $self->set_channel ($self->{channel});
260
261 $self->show_all;
262
263 $self;
264}
265
266sub set_channel {
267 my ($self, $channel) = @_;
268
269 $self->{channel} = $channel;
270
271 if ($self->{channel} > 0) {
272 $self->listen ($self->{conn});
273
274 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
275 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
276
277 $self->signal_connect (delete_event => sub { $self->part; 1 });
278 $self->{chat}->signal_connect (command => sub {
279 my ($chat, $cmd, $arg) = @_;
280 if ($cmd eq "rsave") {
281 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
282 } else {
283 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
168 } 284 }
169 }); 285 });
170 } 286 }
171
172 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
173}
174
175sub set_state {
176 my ($self, $captures, $timer, $running) = @_;
177
178 $self->{clock}->stop unless $running;
179 $self->{clock}->set_time ($timer);
180 $self->{clock}->start if $running;
181
182 $self->{info}->set_text ("$captures pris.");
183}
184
185package game;
186
187use KGS::Constants;
188use KGS::Game::Board;
189
190use base KGS::Listener::Game;
191use base KGS::Game;
192
193use base gtk::widget;
194
195use POSIX qw(ceil);
196
197sub new {
198 my $self = shift;
199 $self = $self->SUPER::new(@_);
200
201 $self->listen($self->{conn});
202
203 $self->{window} = new Gtk2::Window 'toplevel';
204 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
205 $self->{window}->set_title("KGS Game $title");
206 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
207
208 $self->{window}->signal_connect(delete_event => sub {
209 $self->part;
210 $self->destroy;
211 1;
212 });
213
214 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
215 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
216
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 1);
218
219 $self->{boardbox} = new Gtk2::VBox;
220
221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
222
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas)
228
229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
230
231 {
232 $frame->add(my $vbox = new Gtk2::VBox);
233 $vbox->add($self->{title} = new Gtk2::Label $title);
234
235 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
236
237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
238 $scale->set_draw_value (0);
239 $scale->set_digits (0);
240
241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
242 }
243
244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
250
251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
253
254 # RIGHT PANE
255
256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
257 $self->{hpane}->set(position_set => 1);
258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
259
260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
261 $sw->set_policy("automatic", "always");
262
263 $sw->add(($self->{userlist} = new userlist)->widget);
264
265 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
266
267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
270
271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
272
273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
274 $self->{entry}->signal_connect(activate => sub {
275 my $text = $self->{entry}->get_text;
276 $self->say($text) if $text =~ /\S/;
277 $self->{entry}->set_text("");
278 });
279
280 $self->event_update_game;
281 $self;
282} 287}
283 288
284sub event_update_users { 289sub event_update_users {
285 my ($self, $add, $update, $remove) = @_; 290 my ($self, $add, $update, $remove) = @_;
286 291
287 $self->{userlist}->update ($add, $update, $remove); 292# $self->{userlist}->update ($add, $update, $remove);
293
294 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
295 for @$remove;
296
297 $self->{users_inlay}->refresh;
298
299 my %important;
300 $important{$self->{black}{name}}++;
301 $important{$self->{white}{name}}++;
302 $important{$self->{owner}{name}}++;
303
304 if (my @users = grep $important{$_->{name}}, @$add) {
305 $self->{chat}->append_text ("\n<header>Joins:</header>");
306 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
307 }
308 if (my @users = grep $important{$_->{name}}, @$remove) {
309 $self->{chat}->append_text ("\n<header>Parts:</header>");
310 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
311 }
288} 312}
289 313
290sub join { 314sub join {
291 my ($self) = @_; 315 my ($self) = @_;
292 return if $self->{joined}; 316 return if $self->{joined};
293 317
294 $self->SUPER::join; 318 $self->SUPER::join;
295
296 $self->{window}->show_all;
297} 319}
298 320
299sub part { 321sub update_cursor {
300 my ($self) = @_; 322 my ($self) = @_;
301 323
324 my $move = int $self->{moveadj}->get_value;
325 my $cb;
326
327 my $running = $move == @{$self->{path}}
328 && $self->is_active;
329
330 warn "plaiyng $self->{playing} running $running teach $self->{teacher}\n";
331 warn !($self->{playing} && $running);
332 warn $self->{teacher} ne $self->{app}{conn};
333 if (!($self->{playing} && $running) && $self->{teacher} ne $self->{app}{conn}) {
334 warn "A\n";
335 $self->{board}->set (cursor_mask => 0, cursor_value => 0);
336 } elsif ($self->{black}{name} eq $self->{conn}{name}) {
337 warn "B\n";
338 $self->{board}->set (cursor_mask => MARK_B | MARK_W, cursor_value => MARK_B | MARK_GRAYED);
339 $cb = sub {
340 $self->send (upd_tree =>
341 channel => $self->{channel},
342 tree => $self->gen_move_tree (COLOUR_BLACK, $_[0], $_[1]),
343 );
344 };
345 } elsif ($self->{white}{name} eq $self->{conn}{name}) {
346 warn "C\n";
347 $self->{board}->set (cursor_mask => MARK_B | MARK_W, cursor_value => MARK_W | MARK_GRAYED);
348 $cb = sub {
349 $self->send (upd_tree =>
350 channel => $self->{channel},
351 tree => $self->gen_move_tree (COLOUR_WHITE, $_[0], $_[1]),
352 );
353 };
354 }
355
356 $self->{board_click} = $cb;
357}
358
359sub update_board {
360 my ($self) = @_;
361 return unless $self->{path};
362
363 my $move = int $self->{moveadj}->get_value;
364
365 my $running = $move == @{$self->{path}}
366 && !$self->{teacher}
367 && $self->is_active;
368
369 $self->{board_label}->set_text ("Move " . ($move - 1));
370
371 $self->{cur_board} = new KGS::Game::Board $self->{size};
372 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
373
374 for my $colour (COLOUR_WHITE, COLOUR_BLACK) {
375 $self->{userpanel}[$colour]->set_state (
376 $self->{cur_board}{captures}[$colour],
377 $self->{cur_board}{timer}[$colour],
378 ($running && $self->{lastmove_colour} == !$colour)
379 ? $self->{lastmove_time} : 0
380 );
381 }
382
383 $self->{board}->set_board ($self->{cur_board});
384
385 $self->update_cursor;
386}
387
388sub event_update_tree {
389 my ($self) = @_;
390
391 $self->{path} = $self->get_path;
392
393 if ($self->{moveadj}) {
394 my $upper = $self->{moveadj}->upper;
395 my $pos = $self->{moveadj}->get_value;
396 my $move = scalar @{$self->{path}};
397
398 $self->{moveadj}->upper ($move);
399
400 $self->{moveadj}->changed;
401 if ($pos == $upper) {
402 $self->{moveadj}->value ($move);
403 $self->{moveadj}->value_changed;
404 }
405 }
406}
407
408sub event_update_comments {
409 my ($self, $node, $comment, $newnode) = @_;
410 $self->SUPER::event_update_comments($node, $comment, $newnode);
411
412 my $text;
413
414 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
415 if $newnode;
416
417 for (split /\n/, $comment) {
418 $text .= "\n";
419 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
420 $text .= "<user>" . (util::toxml $1) . "</user>:";
421 }
422
423 # coords only for 19x19 so far
424 $_ = util::toxml $_;
425 s{
426 (
427 \b
428 (?:[bw])?
429 [, ]{0,2}
430 [a-hj-t] # valid for upto 19x19
431 \s?
432 [1-9]?[0-9]
433 \b
434 )
435 }{
436 "<coord>$1</coord>";
437 }sgexi;
438
439 $text .= $_;
440 }
441
442 $self->{chat}->append_text ($text);
443}
444
445sub event_join {
446 my ($self) = @_;
447
448 $self->SUPER::event_join (@_);
449 $self->init_tree;
450 $self->event_update_game;
451}
452
453sub event_part {
454 my ($self) = @_;
455
302 $self->SUPER::part; 456 $self->SUPER::event_part;
303 $self->destroy; 457 $self->destroy;
304} 458}
305 459
306sub configure_event { 460sub event_move {
307 my ($widget, $event, $self) = @_; 461 my ($self, $pass) = @_;
462 sound::play 1, $pass ? "pass" : "move";
463
464 if ($self->{undo_inlay}) {
465 (delete $self->{undo_inlay})->clear;
466 }
467}
468
469sub event_update_game {
470 my ($self) = @_;
471
472 $self->SUPER::event_update_game;
473
474 return unless $self->{joined};
475
476 $self->{playing} = $self->{teacher} eq $self->{conn}{name}
477 || $self->is_playing ($self->{conn}{name});
478
479 my $title = defined $self->{channel}
480 ? $self->owner->as_string . " " . $self->opponent_string
481 : "Game Window";
482 $self->set_title("KGS Game $title");
483 $self->{title}->set_text ($title);
484
485 $self->{user}[COLOUR_BLACK] = $self->{black};
486 $self->{user}[COLOUR_WHITE] = $self->{white};
487
488 # show board
489 if ($self->is_inprogress) {
490 if (!$self->{boardbox}->parent) {
491 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
492 $self->{left}->add ($self->{boardbox});
493 $self->{board}->signal_connect (button_release => sub {
494 warn "XXX @_\n";#d#
495 if ($_[1] == 1) {
496 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
497 }
498 });
499 }
500 if (my $ch = delete $self->{challenge}) {
501 $_->{inlay}->destroy for values %$ch;
502 }
503 $self->update_cursor;
504 }
505
506 $self->{left}->show_all;
507
508 $self->{rules_inlay}->refresh;
509
510}
511
512sub draw_setup {
513 my ($self, $inlay) = @_;
514
515 return unless $self->{joined};
516
517 my $rules = $self->{rules};
518
519 my $text = "";
520
521 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
522 if $self->{teacher};
523
524 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
525 if $self->{owner}->is_valid;
526
527 if ($self->is_inprogress) {
528 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
529 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
530 }
531 $text .= "\nType: " . util::toxml $gametype{$self->type};
532
533 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
534
535 $text .= "\nTime: ";
536
537 if ($rules->{timesys} == TIMESYS_NONE) {
538 $text .= "UNLIMITED";
539 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
540 $text .= util::format_time $rules->{time};
541 $text .= " ABS";
542 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
543 $text .= util::format_time $rules->{time};
544 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
545 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
546 $text .= util::format_time $rules->{time};
547 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
548 }
549
550 $text .= "\nFlags:";
551 $text .= " private" if $self->is_private;
552 $text .= " started" if $self->is_inprogress;
553 $text .= " adjourned" if $self->is_adjourned;
554 $text .= " scored" if $self->is_scored;
555 $text .= " saved" if $self->is_saved;
556
557 if ($self->is_inprogress) {
558 $text .= "\nHandicap: " . $self->{handicap};
559 $text .= "\nKomi: " . $self->{komi};
560 $text .= "\nSize: " . $self->size_string;
561 }
562
563 if ($self->is_scored) {
564 $text .= "\nResult: " . $self->score_string;
565 }
566
567 $inlay->append_text ("<infoblock>$text</infoblock>");
568
569}
570
571sub event_update_rules {
572 my ($self, $rules) = @_;
573
574 $self->{rules} = $rules;
575
576 if ($self->{user}) {
577 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
578 for COLOUR_BLACK, COLOUR_WHITE;
579 }
580
581 sound::play 3, "gamestart";
582
583 $self->{rules_inlay}->refresh;
584}
585
586sub inject_resign_game {
587 my ($self, $msg) = @_;
588
589 sound::play 3, "resign";
590
591 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
592 . "\n<user>"
593 . (util::toxml $self->{user}[$msg->{player}]->as_string)
594 . "</user> resigned.</infoblock>");
595}
596
597sub inject_final_result {
598 my ($self, $msg) = @_;
599
600 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
601 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
602 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
603 . "</infoblock>"
604 );
605}
606
607sub inject_req_undo {
608 my ($self, $msg) = @_;
609
610 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
611 return if $inlay->{ignore};
612
613 $inlay->{count}++;
614 $inlay->clear;
615 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
616 $inlay->append_button ("Grant", sub {
617 $inlay->clear;
618 $self->send (grant_undo => channel => $self->{channel});
619 });
620 $inlay->append_button ("Ignore", sub {
621 $inlay->clear;
622 $inlay->{ignore} = 1;
623 # but leave inlay, so further undo requests get counted
624 });
625
626}
627
628sub inject_new_game {
629 my ($self, $msg) = @_;
630
631 $self->{chat}->append_text ("\n<header>ACK from server ($msg->{cid} == $self->{cid})</header>");
308 delete $self->{stack}; 632 delete $self->{cid};
309 delete $self->{pixbuf};
310 delete $self->{board_shown};
311 delete $self->{background};
312 $self->repaint_board;
313 0;
314} 633}
315 634
316sub expose_event { 635sub draw_challenge {
317 my ($widget, $event, $self) = @_; 636 my ($self, $id) = @_;
318 637
319 $self->{pixbuf} or return; 638 my $info = $self->{challenge}{$id};
639 my $inlay = $info->{inlay};
640 my $rules = $info->{rules};
641 warn "drawchal $id\n";#d#
642# use PApp::Util; warn PApp::Util::dumpval $challenge;#d#
320 643
321 my $area = $event->area; 644 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
645 my $opponent = $as_black ? $info->{white} : $info->{black};
322 646
323 $self->redraw ($area); 647 my ($size, $time, $interval, $count);
324 648
325 0; 649 if (!$self->{channel}) {
326} 650 $inlay->append_text ("\nNotes: ");
651 $inlay->append_entry (\$info->{notes}, 20, "");
652 $inlay->append_text ("\nGlobal Offer: ");
653 $inlay->append_optionmenu (\$info->{flags},
654 0 => "No",
655 2 => "Yes",
656 );
657 } else {
658 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
659 }
327 660
328# something Gtk2 fixed 661 $inlay->append_text ("\nType: ");
329sub INTERP_NEAREST (){ 'nearest' } 662 $inlay->append_optionmenu (
330sub INTERP_TILES (){ 'tiles' } 663 \$info->{gametype},
331sub INTERP_BILINEAR (){ 'bilinear' } 664 GAMETYPE_DEMONSTRATION , "Demonstration",
332sub INTERP_HYPER (){ 'hyper' } 665 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P)",
333 666 GAMETYPE_TEACHING , "Teaching",
334sub new_pixbuf { 667 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P)",
335 my ($w, $h, $alpha, $fill) = @_; 668 GAMETYPE_SIMUL , "Simul (not yet!)",
336 669 GAMETYPE_FREE , "Free",
337 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h; 670 GAMETYPE_RATED , "Rated",
338 $pixbuf->fill ($fill) if defined $fill; 671 sub {
339 672 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
340 $pixbuf; 673 },
341}
342
343sub scale_pixbuf {
344 my ($src, $w, $h, $mode) = @_;
345
346 my $dst = new_pixbuf $w, $h, 1;
347
348 $src->scale(
349 $dst, 0, 0, $w, $h, 0, 0,
350 $w / $src->get_width, $h / $src->get_height,
351 $mode,
352 ); 674 );
353 675
354 $dst; 676 if ($self->{channel}) {
355} 677 $inlay->append_text ("\nMy Colour: ");
356 678 $inlay->append_optionmenu (
357# create a stack of stones 679 \$as_black,
358sub create_stack { 680 0 => "White",
359 my ($self, $mark, $size, $rand) = @_; 681 1 => "Black",
360
361 my $shadow = $size * 0.05;
362
363 my $c = \$self->{stack}{$mark};
364 unless ($$c) {
365 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
366 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
367
368 # zeroeth the shadow
369 if ($mark & (MARK_B | MARK_W)) {
370 # the -0.5's are a mystery to me
371 $::shadow_img->composite (
372 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
373 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
374 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
375 );
376 } 682 sub {
377 683 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
378 # first the big stones (handicap stones different for effect) 684 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
379 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
380 [MARK_W, $mark & MARK_MOVE ? 255 : 192],
381 [MARK_GRAY_B, 128],
382 [MARK_GRAY_W, 128]) {
383 my ($mask, $alpha) = @$_;
384 if ($mark & $mask) {
385 $stone->composite (
386 $base, 0, 0, $size, $size, 0, 0,
387 $size / $stone->get_width, $size / $stone->get_height,
388 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
389 );
390 } 685 }
391 } 686 }
392
393 # then the small stones
394 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
395 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
396 my ($mask, $img) = @$_;
397 if ($mark & $mask) {
398 $img->composite (
399 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
400 $size / $img->get_width / 2, $size / $img->get_height / 2,
401 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
402 );
403 }
404 }
405
406 # and lastly any markers
407 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
408
409 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
410 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
411 [MARK_SQUARE, $::square_img[$dark_bg]]) {
412 my ($mask, $img) = @$_;
413 if ($mark & $mask) {
414 $img->composite (
415 $base, 0, 0, $size, $size, 0, 0,
416 $size / $img->get_width, $size / $img->get_height,
417 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
418 );
419 }
420 }
421
422 push @$$c, $base;
423 } 687 );
424 }
425
426 $$c->[$rand % @$$c];
427}
428
429sub pixbuf_text {
430 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
431
432 my @c = grep $_,
433 map $::font[$colour][$::fontmap{$_}],
434 split //, $text;
435
436 if (@c) {
437 my $spacing = $height * 0.1;
438 my $s = $height / List::Util::max map $_->get_height, @c;
439 my $W = List::Util::sum map $_->get_width, @c;
440
441 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
442 $y -= $height * 0.5;
443
444 for (@c) {
445 my $w = $_->get_width * $s;
446 # +2 == don't fight the rounding
447 $_->composite ($pixbuf,
448 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
449 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
450
451 $x += $w + $spacing;
452 }
453 }
454}
455
456sub pixbuf_rect {
457 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
458 # we fake lines by... a horrible method :/
459 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
460 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
461 INTERP_NEAREST, $alpha);
462}
463
464sub repaint_board {
465 my ($self) = @_;
466 my $canvas = $self->{canvas};
467 my $expose_area = undef;
468
469 return $expose_area unless $self->{board};
470
471 my ($w, $h) = ($canvas->allocation->values)[2,3];
472
473 die "FATAL: board aspect ratio != 1" unless $w == $h;
474 688 }
475 my $s = $w;
476 689
477 return unless $s >= 200; 690 $inlay->append_text ("\nRuleset: ");
691 $inlay->append_optionmenu (
692 \$info->{rules}{ruleset},
693 RULESET_JAPANESE , "Japanese",
694 RULESET_CHINESE , "Chinese",
695 RULESET_AGA , "AGA",
696 RULESET_NEW_ZEALAND, "New Zealand",
697 );
698
699 $inlay->append_text ("\nSize: ");
700 $size = $inlay->append_optionmenu (
701 \$info->{rules}{size}, 9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38
702 );
703
704 if ($self->{channel}) {
705 $inlay->append_text ("\nHandicap: ");
706 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
707
708 $inlay->append_text ("\nKomi: ");
709 $inlay->append_entry (\$info->{rules}{komi}, 5);
478 710 }
479 my $size = $self->{size};
480 711
481 # we leave enough space for the shadows.. I like smaller stones, and we 712 $inlay->append_text ("\nTimesys: ");
482 # do no need to do the nifty recursive screen updates that goban2 does 713 $inlay->append_optionmenu (
483 my $border = int ($s / ($size + 3) * 0.5); 714 \$info->{rules}{timesys},
484 my $s2 = $s - $border * 2; 715 &TIMESYS_NONE => "None",
485 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0); 716 &TIMESYS_ABSOLUTE => "Absolute",
486 my $ofs = int ($edge / 2); 717 &TIMESYS_BYO_YOMI => "Byo Yomi",
718 &TIMESYS_CANADIAN => "Canadian",
719 sub {
720 my ($new) = @_;
487 721
488 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size; 722 if ($new eq TIMESYS_NONE) {
489 723 $time->hide;
490 my $pixbuf; 724 $interval->hide;
491 725 $count->hide;
492 my $oldboard;
493
494 if ($self->{background}) {
495 if ($oldboard = $self->{board_shown}) {
496 $pixbuf = $self->{pixbuf};
497 } else { 726 } else {
498 $pixbuf = $self->{background}->copy; 727 $time->show;
499 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 728 $time->set_text ($self->{app}{defaults}{time});
500 } 729 if ($new eq TIMESYS_ABSOLUTE) {
501 } else { 730 $interval->hide;
502 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 731 $count->hide;
503
504 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
505
506 if ($s < $bw && $s < $bh) {
507 $pixbuf = new_pixbuf $s, $s, 0;
508 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
509 } else { 732 } else {
510 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 733 $interval->show;
511 } 734 $count->show;
512 735 if ($new eq TIMESYS_BYO_YOMI) {
513 my $linew = int ($s / 40 / $size); 736 $interval->set_text ($self->{app}{defaults}{byo_time});
514 737 $count->set_text ($self->{app}{defaults}{byo_period});
515 # ornamental border... we have time to waste :/ 738 } elsif ($new eq TIMESYS_CANADIAN) {
516 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 739 $interval->set_text ($self->{app}{defaults}{can_time});
517 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 740 $count->set_text ($self->{app}{defaults}{can_period});
518 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
519 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
520
521 for my $i (1 .. $size) {
522 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
523 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
524
525 # 38 max, but we allow a bit more
526 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
527 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
528
529 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
530 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
531 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
532 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
533
534 $a++;
535 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
536 }
537
538 # hoshi points
539 my $hoshi = sub {
540 my ($x, $y) = @_;
541 my $hs = int ($edge / 4) | 1;
542 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
543
544 # we use the shadow mask... not perfect, but I want to finish this
545 $::shadow_img->composite ($pixbuf,
546 $x, $y, $hs + 1, $hs + 1, $x, $y,
547 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
548 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
549 };
550
551 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
552 $hoshi->($h1, $h1);
553 $hoshi->($size - $h1 + 1, $h1);
554 $hoshi->($h1, $size - $h1 + 1);
555 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
556
557 if ($size % 2) { # on odd boards, also the remaining 5
558 my $h2 = ($size + 1) / 2;
559 if ($size > 10) {
560 $hoshi->($h1, $h2);
561 $hoshi->($size - $h1 + 1, $h2);
562 $hoshi->($h2, $size - $h1 + 1);
563 $hoshi->($h2, $h1);
564 }
565 # the tengen
566 $hoshi->($h2, $h2);
567 }
568
569 unless ($::config->{conserve_memory} > 1) {
570 $self->{background} = $pixbuf;
571 $pixbuf = $pixbuf->copy;
572 }
573 }
574
575 $self->{pixbuf} = $pixbuf;
576
577 # hoshi-points(!)#d#
578 # caching of empty board gfx(!)#d#
579
580 for my $x (1 .. $size) {
581 for my $y (1 .. $size) {
582 my $rand = ($x ^ $y ^ 0x5555);
583
584 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
585
586 if ($::config->{randomize}) {
587 $dx += ($rand % 7) - 3;
588 $dy += ($rand / 3 % 7) - 3;
589 }
590
591 my $shadow = $edge * 0.05;
592 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
593
594 my $mark = $self->{board}{board}[$x-1][$y-1];
595 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
596
597 if ($oldboard) {
598 next if $old == $mark; # no change
599
600 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
601 $expose_area = $expose_area
602 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
603 : new Gtk2::Gdk::Rectangle @$area;
604 }
605
606 if ($mark) {
607 my $pb = $self->create_stack($mark, $edge, $rand);
608
609 $pb->composite ($pixbuf, @$area,
610 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
611
612 # labels are handled here because they are quite rare
613 if ($mark & MARK_LABEL) {
614 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
615
616 if ($white) {
617 pixbuf_text $pixbuf, 0,
618 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
619 $self->{board}{label}[$x-1][$y-1];
620 } 741 }
621 pixbuf_text $pixbuf, $white,
622 $k[$x], $k[$y], $ofs * 0.7,
623 $self->{board}{label}[$x-1][$y-1];
624 } 742 }
625 } 743 }
626 } 744 }
627 } 745 );
628 746
629 $self->{board_shown} = Storable::dclone $self->{board}; 747 $inlay->append_text ("\nMain Time: ");
630 #d# save 748 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
631 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable"; 749 $inlay->append_text ("\nInterval: ");
750 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
751 $inlay->append_text ("\nPeriods/Stones: ");
752 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
632 753
633 $expose_area; 754 $inlay->append_text ("\n");
634}
635 755
636sub redraw {
637 my ($self, $area) = @_;
638
639 if ($area && $self->{pixbuf}) {
640 my ($x, $y, $w, $h) = $area->values;
641
642 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
643 $x, $y, $x, $y, $w, $h,
644 "normal", 0, 0);
645 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
646 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
647 }
648}
649
650sub update_board {
651 my ($self) = @_;
652 return unless $self->{path};
653
654 my $move = int $self->{moveadj}->get_value;
655
656 my $running = $move == @{$self->{path}};
657
658 $self->{board_label}->set_text ("Move $move");
659
660 $self->{board} = new KGS::Game::Board $self->{size};
661 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
662
663 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE],
664 $self->{board}{timer}[WHITE],
665 $running && $self->{board}{last} == BLACK);
666 $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK],
667 $self->{board}{timer}[BLACK],
668 $running && $self->{board}{last} == WHITE);
669
670 $self->redraw ($self->repaint_board);
671}
672
673sub event_update_tree {
674 my ($self) = @_;
675
676 $self->{path} = $self->get_path;
677
678 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
679 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
680
681 if ($self->{moveadj}) { 756 if (!$self->{channel}) {
682 my $upper = $self->{moveadj}->upper; 757 $inlay->append_button ("Create Challenge", sub {
683 my $pos = $self->{moveadj}->get_value; 758 $inlay->clear;
684 759 $self->{cid} = $self->{conn}->alloc_clientid;
685 $self->{moveadj}->upper (scalar @{$self->{path}}); 760 $self->send (new_game =>
761 channel => delete $self->{roomid},
762 gametype => $info->{gametype},
763 cid => $self->{cid},
764 flags => $info->{flags},
765 rules => $info->{rules},
766 notes => $info->{notes},
767 );
686 768 });
687 $self->{moveadj}->changed;
688 if ($pos == $upper) {
689 $self->{moveadj}->set_value (scalar @{$self->{path}});
690 } else { 769 } else {
691 $self->{moveadj}->value_changed; 770 $inlay->append_button ("OK", sub {
771 $inlay->clear;
772 $self->send (challenge =>
773 channel => $self->{channel},
774 black => $info->{black},
775 white => $info->{white},
776 gametype => $info->{gametype},
777 cid => $info->{cid},
778 rules => $info->{rules},
779 );
780 });
781 if (exists $self->{challenge}{""}) {
782 $inlay->append_button ("Reject", sub {
783 $inlay->clear;
784 $self->send (reject_challenge =>
785 channel => $self->{channel},
786 name => $opponent->{name},
787 gametype => $info->{gametype},
788 cid => $info->{cid},
789 rules => $info->{rules},
790 );
791 });
692 } 792 }
693 } 793 }
694} 794}
695 795
696sub event_update_comments { 796sub draw_users {
697 my ($self, $node, $comment, $newnode) = @_; 797 my ($self, $inlay) = @_;
698 $self->SUPER::event_update_comments($node, $comment, $newnode);
699 798
700 my $text; 799 for (sort keys %{$self->{users}}) {
800 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
801 }
802}
701 803
702 $text .= "\n<header>Move <move>$node->{move}</move>, <header>Node <node>$node->{id}</node></header>" 804sub event_challenge {
703 if $newnode; 805 my ($self, $info) = @_;
704 806
705 for (split /\n/, $comment) { 807 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
706 $text .= "\n"; 808 my $opponent = $as_black ? $info->{white} : $info->{black};
707 if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { 809
708 $text .= "<user>" . (util::toxml $1) . "</user>:"; 810 my $id = $opponent->{name};
811
812 warn "challenge from $opponent->{name}\n";#d#
813
814 $self->{challenge}{$id} = $info;
815 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
816 exists $self->{challenge}{""}
817 ? "Challenge from $opponent->{name}"
818 : "Challenge to $opponent->{name}",
819 sub {
820 $self->{challenge}{$id}{inlay} = $_[0];
821 $self->draw_challenge ($id);
709 } 822 },
710 $text .= $_; 823 1 || !exists $self->{challenge}{""} # only open when not offerer
711 } 824 );
712
713 $self->{text}->append_text ($text);
714}
715
716sub event_join {
717 my ($self) = @_;
718 $self->SUPER::event_join;
719}
720
721sub event_part {
722 my ($self) = @_;
723 $self->SUPER::event_part;
724}
725
726sub event_move {
727 my ($self, $pass) = @_;
728 sound::play 1, $pass ? "pass" : "move";
729}
730
731sub event_update_game {
732 my ($self) = @_;
733 $self->SUPER::event_update_game;
734 warn "GAME UPDATE ".join (":", %$self);
735 warn "SAVED ".$self->is_saved;
736 warn "SCORED ".$self->is_scored;
737 warn "ADJ ".$self->is_adjourned;
738 warn "VALID ".$self->is_valid;
739 warn "MOVES ".$self->moves;
740 warn "TYPE ".$self->type;
741
742 $self->{left}->remove ($_) for $self->{left}->get_children;
743 if ($self->is_valid) {
744 $self->{left}->add ($self->{boardbox});
745 (delete $self->{challenge})->destroy if $self->{challenge};
746 } else {
747 $self->{left}->add ($self->{challenge}->widget);
748 }
749 $self->{left}->show_all;
750}
751
752sub destroy {
753 my ($self) = @_;
754 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE];
755 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK];
756 $self->SUPER::destroy;
757 delete $appwin::gamelist->{game}{$self->{channel}};
758} 825}
759 826
7601; 8271;
761 828

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