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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.36 by pcg, Tue Jun 3 07:35:08 2003 UTC vs.
Revision 1.136 by root, Tue Jun 8 17:50:12 2004 UTC

1use utf8; 1use utf8;
2 2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
6
3package game::goclock; 7package game::goclock;
4 8
9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10# is completely borked.
11
5use Time::HiRes (); 12use Time::HiRes ();
6 13
7use KGS::Constants; 14use KGS::Constants;
8 15
9use base gtk::widget; 16use Glib::Object::Subclass
17 Gtk2::Label;
10 18
11sub new { 19sub INIT_INSTANCE {
12 my $class = shift; 20 my $self = shift;
13 my $self = $class->SUPER::new(@_);
14 21
15 $self->{widget} = new Gtk2::Label; 22 $self->signal_connect (destroy => sub { $_[0]->stop });
16 23
17 $self->{set} = sub { }; 24 $self->{set} = sub { };
18 $self->{format} = sub { "ERROR" }; 25 $self->{format} = sub { "???" };
26}
19 27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
20 $self; 31 $self->stop;
21} 32}
22 33
23sub format_time($) { 34sub configure {
24 my ($time) = @_;
25
26 $time > 60*60
27 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
28 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
29}
30
31sub set_rules {
32 my ($self, $timesys, $main, $interval, $count) = @_; 35 my ($self, $timesys, $main, $interval, $count) = @_;
33 36
34 if ($timesys == TIMESYS_ABSOLUTE) { 37 if ($timesys == TIMESYS_ABSOLUTE) {
35 $self->{set} = sub { $self->{time} = $_[0] }; 38 $self->{format} = sub {
36 $self->{format} = sub { format_time $_[0] }; 39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
37 45
38 } elsif ($timesys == TIMESYS_BYO_YOMI) { 46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
39 my $low = $interval * $count; 47 my $low = $interval * $count;
40 48
41 $self->{set} = sub { $self->{time} = $_[0] };
42
43 $self->{format} = sub { 49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
44 if ($_[0] > $low) { 52 } elsif ($_[0] > $low) {
45 format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
46 } else { 54 } else {
47 sprintf "%s (%d)", 55 sprintf "%s (%d)",
48 format_time int ($_[0] % $interval) || $interval, 56 util::format_time int (($_[0] - 1) % $interval + 1),
49 $_[0] / $interval; 57 ($_[0] - 1) / $interval;
50 } 58 }
51 }; 59 };
52 60
53 } elsif ($timesys == TIMESYS_CANADIAN) { 61 } elsif ($timesys == TIMESYS_CANADIAN) {
54 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
55
56 $self->{format} = sub { 62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
57 if (!$self->{moves}) { 65 } elsif (!$self->{moves}) {
58 format_time $_[0] - $low; 66 util::format_time $_[0] - $low;
59 } else { 67 } else {
60 my $time = int($_[0] % $interval) || $interval; 68 my $time = int (($_[0] - 1) % $interval + 1);
69
61 sprintf "%s/%d {%d}", 70 sprintf "%s/%d =%d",
62 format_time $time, 71 util::format_time $time,
63 $self->{moves}, 72 $self->{moves},
73 $self->{moves} > 1
64 int ($time / ($self->{moves} || 1)); 74 ? $time / $self->{moves}
65 75 : $interval;
66 } 76 }
67 }; 77 };
68 78
69 } else { 79 } else {
70 # none, or unknown 80 # none, or unknown
71 $self->{set} = sub { };
72 $self->{format} = sub { "---" } 81 $self->{format} = sub { "-" }
73 } 82 }
74} 83}
75 84
76sub refresh { 85sub refresh {
77 my ($self, $timestamp) = @_; 86 my ($self, $timestamp) = @_;
78 my $timer = $self->{time} + $self->{start} - $timestamp + 0.5; 87 my $timer = $self->{time} + $self->{start} - $timestamp;
79 88
80 # we round the timer value slightly... the protocol isn't exact anyways, 89 # we round the timer value slightly... the protocol isn't exact anyways,
81 # and this gives smoother timers ;) 90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
82 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4))); 93 $self->set_text ($self->{format}->($timer2));
83 94
84 $timer - int $timer; 95 $timer - int $timer;
85} 96}
86 97
87sub set_time { 98sub set_time {
88 my ($self, $time) = @_; 99 my ($self, $start, $time, $moves) = @_;
89 100
90 # we ignore requests to re-set the time of a running clock. 101 $self->{time} = $time;
91 # this is the easiest way to ensure that commentary etc. 102 $self->{moves} = $moves;
92 # doesn't re-set the clock. yes, this is frickle design, 103
93 # but I think the protocol is to blame here, which gives 104 if ($start) {
94 # very little time information. (cgoban2 also has had quite 105 $self->{start} = $start;
95 # a lot of small time update problems...) 106 $self->start;
96 unless ($self->{timeout}) { 107 } else {
97 $self->{set}->($time->[0], $time->[1]); 108 $self->stop;
98 $self->refresh ($self->{start}); 109 $self->refresh ($self->{start});
99 } 110 }
100} 111}
101 112
102sub start { 113sub start {
103 my ($self, $when) = @_; 114 my ($self) = @_;
104 115
105 $self->stop; 116 $self->stop;
106
107 $self->{start} = $when;
108 117
109 my $timeout; $timeout = sub { 118 my $timeout; $timeout = sub {
110 my $next = $self->refresh (Time::HiRes::time) * 1000; 119 my $next = $self->refresh (Time::HiRes::time) * 1000;
111 $next += 1000 if $next < 0; 120 $next += 1000 if $next < 0;
112 $self->{timeout} = add Glib::Timeout $next, $timeout; 121 $self->{timeout} = add Glib::Timeout $next, $timeout;
120 my ($self) = @_; 129 my ($self) = @_;
121 130
122 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
123} 132}
124 133
125sub destroy { 134### USER PANEL ##############################################################
126 my ($self) = @_;
127 $self->stop;
128 $self->SUPER::destroy;
129}
130 135
131package game::userpanel; 136package game::userpanel;
132 137
133use base gtk::widget; 138use KGS::Constants;
139
140use Glib::Object::Subclass
141 Gtk2::Frame,
142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
147
148sub INIT_INSTANCE {
149 my ($self) = @_;
150
151 $self->add ($self->{window} = my $window = new Gtk2::EventBox); # for bg
152
153 $window->add (my $vbox = new Gtk2::VBox);
154
155 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
156 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
157 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
158
159 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
160
161 $self;
162}
163
164sub SET_PROPERTY {
165 my ($self, $pspec, $value) = @_;
166
167 $self->{$pspec->get_name} = $value;
168
169 $self->set_name ("userpanel-$self->{colour}");
170}
171
172sub configure {
173 my ($self, $app, $user, $rules) = @_;
174
175 if ($self->{name}->get_text ne $user->as_string) {
176 $self->{name}->set_text ($user->as_string);
177
178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
179 unless ($::config{suppress_userpic}) {
180 $self->{imagebox}->add (gtk::image_from_data undef);
181 }
182 $self->{imagebox}->show_all;
183
184 if ($user->has_pic) {
185 # the big picture...
186 $app->userpic ($user->{name}, sub {
187 return unless $self->{imagebox};
188
189 if ($_[0]) {
190 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
191 unless ($::config{suppress_userpic}) {
192 $self->{imagebox}->add (gtk::image_from_data $_[0]);
193 }
194 $self->{imagebox}->show_all;
195 }
196 });
197 }
198 }
199
200 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
201}
202
203sub set_captures {
204 my ($self, $captures) = @_;
205
206 $self->{info}->set_text ("$captures pris.");
207}
208
209sub set_timer {
210 my ($self, $start, $time, $moves) = @_;
211
212 $self->{clock}->set_time ($start, $time, $moves);
213}
214
215### GAME WINDOW #############################################################
216
217package game;
218
219use Scalar::Util qw(weaken);
220
221use KGS::Constants;
222use KGS::Game::Board;
223
224use Gtk2::GoBoard;
225use Gtk2::GoBoard::Constants;
226
227use base KGS::Game;
228use base KGS::Listener::Game;
229
230use Glib::Object::Subclass
231 Gtk2::Window;
232
233use POSIX qw(ceil);
134 234
135sub new { 235sub new {
136 my $class = shift; 236 my ($self, %arg) = @_;
137 my $self = $class->SUPER::new(@_);
138 237
139 $self->{widget} = new Gtk2::HBox; 238 $self = $self->Glib::Object::new;
239 $self->{$_} = delete $arg{$_} for keys %arg;
140 240
241 gtk::state $self, "game::window", undef, window_size => [620, 460];
242 $self->set (allow_shrink => 1);
243
244 $self->signal_connect (destroy => sub {
245 $self->unlisten;
246 delete $self->{app}{game}{$self->{channel}};
247 %{$_[0]} = ();
248 });#d#
249
250 $self->add (my $hpane = new Gtk2::HPaned);
251 gtk::state $hpane, "game::hpane", undef, position => 420;
252
253 # LEFT PANE
254
255 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
256
257 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
258
259 # board box (aspect/canvas)
260
261 # RIGHT PANE
262
263 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
264 $hpane->set (position_set => 1);
265
266 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
267
268 {
141 $self->{widget}->add (my $vbox = new Gtk2::VBox); 269 $frame->add (my $vbox = new Gtk2::VBox);
142
143 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
144 $vbox->add ($self->{info} = new Gtk2::Label ""); 270 $vbox->add ($self->{title} = new Gtk2::Label "-");
145 $vbox->add (($self->{clock} = new game::goclock)->widget);
146 271
147 $vbox->add ($self->{imagebox} = new Gtk2::VBox); 272 $vbox->add (my $hbox = new Gtk2::HBox);
273
274 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
275
276 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
277
278 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
279 $scale->set_draw_value (0);
280 $scale->set_digits (0);
281
282 $self->{moveadj}->signal_connect (value_changed => sub {
283 $self->{showmove} = int $self->{moveadj}->get_value;
284 $self->update_board;
285 });
286 }
287
288 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
289
290 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
291 for COLOUR_WHITE, COLOUR_BLACK;
292
293 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
294
295 $buttonbox->add ($self->{button_pass} =
296 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0, no_show_all => 1));
297 $self->{button_pass}->signal_connect (clicked => sub {
298 $self->{board_click}->(255, 255) if $self->{board_click};
299 });
300 $buttonbox->add ($self->{button_undo} =
301 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0, no_show_all => 1));
302 $self->{button_undo}->signal_connect (clicked => sub {
303 $self->send (req_undo => channel => $self->{channel});
304 });
305 $buttonbox->add ($self->{button_resign} =
306 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0, no_show_all => 1));
307 $self->{button_resign}->signal_connect (clicked => sub {
308 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
309 });
310
311 $vbox->pack_start (($self->{chat} = new chat app => $self->{app}), 1, 1, 0);
312
313 $self->{chat}->signal_connect (tag_event => sub {
314 my (undef, $tag, $event, $content) = @_;
315 });
316
317 $self->set_channel ($self->{channel});
318
319 $self->show_all;
148 320
149 $self; 321 $self;
150} 322}
151 323
152sub set_rules { 324sub set_channel {
153 my ($self, $rules) = @_; 325 my ($self, $channel) = @_;
154 326
155 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) { 327 $self->{channel} = $channel;
156 $self->{name}->set_text ($rules->{player}[$self->{colour}]);
157 328
158 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 329 if ($self->{channel} > 0) {
159 $self->{imagebox}->add (gtk::image_from_data undef); 330 $self->listen ($self->{conn});
160 $self->{imagebox}->show_all;
161 331
162 # the big picture... 332 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
163 appwin::userpic ($rules->{player}[$self->{colour}], sub { 333 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
164 return unless $self->{imagebox}; 334
165 if ($_[0]) { 335 $self->signal_connect (delete_event => sub { $self->part; 1 });
166 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 336 $self->{chat}->signal_connect (command => sub {
167 $self->{imagebox}->add (gtk::image_from_data $_[0]); 337 my ($chat, $cmd, $arg) = @_;
168 $self->{imagebox}->show_all; 338 if ($cmd eq "rsave") {
339 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
340 } else {
341 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
169 } 342 }
170 }); 343 });
171 } 344 }
172
173 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
174} 345}
175 346
176sub set_state { 347### JOIN/LEAVE ##############################################################
177 my ($self, $captures, $timer, $when) = @_;
178 348
179 $self->{clock}->stop unless $when; 349sub join {
180 $self->{clock}->set_time ($timer);
181 $self->{clock}->start ($when) if $when;
182
183 $self->{info}->set_text ("$captures pris.");
184}
185
186package game;
187
188use KGS::Constants;
189use KGS::Game::Board;
190
191use base KGS::Listener::Game;
192use base KGS::Game;
193
194use base gtk::widget;
195
196use POSIX qw(ceil);
197
198sub new {
199 my $self = shift; 350 my ($self) = @_;
200 $self = $self->SUPER::new(@_); 351 return if $self->{joined};
201 352
202 $self->listen($self->{conn}); 353 $self->SUPER::join;
354}
203 355
204 $self->{window} = new Gtk2::Window 'toplevel'; 356sub part {
205 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; 357 my ($self) = @_;
206 $self->{window}->set_title("KGS Game $title");
207 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
208 358
209 $self->{window}->signal_connect(delete_event => sub { 359 $self->hide;
210 $self->part; 360 $self->SUPER::part;
211 $self->destroy; 361}
212 1;
213 });
214 362
215 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 363sub event_join {
216 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 364 my ($self) = @_;
217 365
218 # LEFT PANE 366 $self->SUPER::event_join (@_);
219 367 $self->init_tree;
220 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
221
222 $self->{boardbox} = new Gtk2::VBox;
223
224 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
225
226 # challenge
227
228 $self->{challenge} = new challenge channel => $self->{channel};
229
230 # board box (aspect/canvas)
231
232 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
233
234 {
235 $frame->add(my $vbox = new Gtk2::VBox);
236 $vbox->add($self->{title} = new Gtk2::Label $title);
237
238 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
239
240 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
241 $scale->set_draw_value (0);
242 $scale->set_digits (0);
243
244 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
245 }
246
247 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
248 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
249 $self->{board_label} = $aspect_frame->get_label_widget;
250
251 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
252 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
253
254 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
255 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
256
257 # RIGHT PANE
258
259 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
260 $self->{hpane}->set(position_set => 1);
261 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
262
263 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
264 $sw->set_policy("automatic", "always");
265
266 $sw->add(($self->{userlist} = new userlist)->widget);
267
268 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
269
270 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
271 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
272 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
273
274 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
275
276 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
277 $self->{entry}->signal_connect(activate => sub {
278 my $text = $self->{entry}->get_text;
279 $self->say($text) if $text =~ /\S/;
280 $self->{entry}->set_text("");
281 });
282
283 $self->event_update_game; 368 $self->event_update_game;
284 $self; 369}
370
371sub event_part {
372 my ($self) = @_;
373
374 $self->SUPER::event_part;
375 $self->destroy;
376}
377
378sub event_quit {
379 my ($self) = @_;
380
381 $self->SUPER::event_quit;
382 $self->destroy;
383}
384
385### USERS ###################################################################
386
387sub draw_users {
388 my ($self, $inlay) = @_;
389
390 for (sort keys %{$self->{users}}) {
391 $inlay->append_text ("\t<user>" . $self->{users}{$_}->as_string . "</user>");
392 }
285} 393}
286 394
287sub event_update_users { 395sub event_update_users {
288 my ($self, $add, $update, $remove) = @_; 396 my ($self, $add, $update, $remove) = @_;
289 397
290 $self->{userlist}->update ($add, $update, $remove); 398# $self->{userlist}->update ($add, $update, $remove);
291}
292 399
293sub join { 400 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
401 for @$remove;
402
403 $self->{users_inlay}->refresh;
404
405 my %important;
406 $important{$self->{black}{name}}++;
407 $important{$self->{white}{name}}++;
408 $important{$self->{owner}{name}}++;
409
410 if (my @users = grep $important{$_->{name}}, @$add) {
411 $self->{chat}->append_text ("\n<leader>Joins:</leader>");
412 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
413 }
414 if (my @users = grep $important{$_->{name}}, @$remove) {
415 $self->{chat}->append_text ("\n<leader>Parts:</leader>");
416 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
417 }
418}
419
420### GAME INFO ###############################################################
421
422sub draw_setup {
294 my ($self) = @_; 423 my ($self, $inlay) = @_;
424
295 return if $self->{joined}; 425 return unless $self->{joined};
296 426
297 $self->SUPER::join; 427 my $rules = $self->{rules};
298 428
299 $self->{window}->show_all; 429 my $text = "";
300}
301 430
302sub part { 431 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
303 my ($self) = @_; 432 if $self->{teacher};
304 433
305 $self->SUPER::part; 434 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
306 $self->destroy; 435 if $self->{owner}->is_valid;
307}
308 436
309sub configure_event { 437 if ($self->is_inprogress) {
310 my ($widget, $event, $self) = @_; 438 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
311 delete $self->{stack}; 439 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
312 delete $self->{pixbuf}; 440 }
313 delete $self->{board_shown}; 441 $text .= "\nType: " . util::toxml $gametype{$self->type};
314 delete $self->{background}; 442
315 $self->repaint_board; 443 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
444
445 $text .= "\nTime: ";
446
447 if ($rules->{timesys} == TIMESYS_NONE) {
448 $text .= "UNLIMITED";
449 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
450 $text .= util::format_time $rules->{time};
451 $text .= " ABS";
452 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
453 $text .= util::format_time $rules->{time};
454 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
455 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
456 $text .= util::format_time $rules->{time};
457 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
458 }
316 0; 459
317} 460 $text .= "\nFlags:";
461 $text .= " private" if $self->is_private;
462 $text .= " started" if $self->is_inprogress;
463 $text .= " adjourned" if $self->is_adjourned;
464 $text .= " scored" if $self->is_scored;
465 $text .= " saved" if $self->is_saved;
318 466
319sub expose_event { 467 if ($self->is_inprogress) {
320 my ($widget, $event, $self) = @_; 468 $text .= "\nHandicap: " . $self->{handicap};
469 $text .= "\nKomi: " . $self->{komi};
470 $text .= "\nSize: " . $self->size_string;
471 }
321 472
322 $self->{pixbuf} or return; 473 if ($self->is_scored) {
474 $text .= "\nResult: " . $self->score_string;
475 }
323 476
324 my $area = $event->area; 477 $inlay->append_text ("<infoblock>$text</infoblock>");
325 478
326 $self->redraw ($area); 479}
327 480
481sub event_update_game {
482 my ($self) = @_;
483
484 $self->SUPER::event_update_game;
485
486 return unless $self->{joined};
487
488 $self->{colour} = $self->player_colour ($self->{conn}{name});
328 0; 489
329} 490 $self->{user}[COLOUR_BLACK] = $self->{black};
491 $self->{user}[COLOUR_WHITE] = $self->{white};
330 492
331# something Gtk2 fixed 493 # show board
332sub INTERP_NEAREST (){ 'nearest' } 494 if ($self->is_inprogress) {
333sub INTERP_TILES (){ 'tiles' } 495 if (!$self->{board}) {
334sub INTERP_BILINEAR (){ 'bilinear' } 496 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
335sub INTERP_HYPER (){ 'hyper' } 497 $self->{board}->signal_connect (button_release => sub {
336 498 return unless $self->{cur_board};
337sub new_pixbuf { 499 if ($_[1] == 1) {
338 my ($w, $h, $alpha, $fill) = @_; 500 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
339
340 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
341 $pixbuf->fill ($fill) if defined $fill;
342
343 $pixbuf;
344}
345
346sub scale_pixbuf {
347 my ($src, $w, $h, $mode) = @_;
348
349 my $dst = new_pixbuf $w, $h, 1;
350
351 $src->scale(
352 $dst, 0, 0, $w, $h, 0, 0,
353 $w / $src->get_width, $h / $src->get_height,
354 $mode,
355 );
356
357 $dst;
358}
359
360# create a stack of stones
361sub create_stack {
362 my ($self, $mark, $size, $rand) = @_;
363
364 my $shadow = $size * 0.05;
365
366 my $c = \$self->{stack}{$mark};
367 unless ($$c) {
368 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
369 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
370
371 # zeroeth the shadow
372 if ($mark & (MARK_B | MARK_W)) {
373 # the -0.5's are a mystery to me
374 $::shadow_img->composite (
375 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
376 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
377 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
378 ); 501 }
379 } 502 });
503 $self->{board}->show_all;
504 }
505 if (my $ch = delete $self->{challenge}) {
506 $_->{inlay}->destroy for values %$ch;
507 }
508 $self->update_cursor;
509 }
380 510
381 # first the big stones (handicap stones different for effect) 511 my $title = defined $self->{channel}
382 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 512 ? $self->owner->as_string . " " . $self->opponent_string
383 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 513 : "Game Window";
384 [MARK_GRAY_B, 128], 514 $self->set_title ("KGS Game $title");
385 [MARK_GRAY_W, 128]) { 515 $self->{title}->set_text ($title); # title gets redrawn wrongly
386 my ($mask, $alpha) = @$_; 516
387 if ($mark & $mask) { 517 $self->{rules_inlay}->refresh;
388 $stone->composite ( 518
389 $base, 0, 0, $size, $size, 0, 0, 519 if (exists $self->{teacher}) {
390 $size / $stone->get_width, $size / $stone->get_height, 520 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
391 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 521 $self->{teacher_inlay}->clear;
522 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
523 . (util::toxml $self->{teacher}) . "</user>");
524 } elsif ($self->{teacher_inlay}) {
525 (delete $self->{teacher_inlay})->clear;
526 }
527
528 $self->update_cursor;
529}
530
531sub event_update_rules {
532 my ($self, $rules) = @_;
533
534 $self->{rules} = $rules;
535
536 if ($self->{user}) {
537 # todo. gets drawn wrongly
538
539 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
540 for COLOUR_BLACK, COLOUR_WHITE;
541 }
542
543 sound::play 3, "gamestart";
544 $self->{rules_inlay}->refresh;
545}
546
547### BOARD DISPLAY ###########################################################
548
549sub update_timers {
550 my ($self, $timers) = @_;
551
552 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
553
554 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
555 my $t = $timers->[$colour];
556 $self->{userpanel}[$colour]->set_timer (
557 $running && $colour == $self->{whosemove} && $t->[0],
558 $t->[1] || $self->{rules}{time}
559 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
560 && $self->{rules}{interval} * $self->{rules}{count}),
561 $t->[2]);
562 }
563}
564
565sub inject_set_gametime {
566 my ($self, $msg) = @_;
567
568 $self->{timers} = [
569 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
570 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
571 ];
572
573 $self->update_timers ($self->{timers})
574 if $self->{showmove} == @{$self->{path}};
575}
576
577sub update_cursor {
578 my ($self) = @_;
579
580 return unless $self->{cur_board};
581
582 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
583 if ($self->{curnode}{move} == 0) {
584 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
585 } else {
586 $self->{whosemove} = 1 - $self->{cur_board}{last};
587 }
588 } else {
589 # Chinese, Aga, NZ all have manual placement
590 if ($self->{curnode}{move} < $self->{handicap}) {
591 $self->{whosemove} = COLOUR_BLACK;
592 } elsif ($self->{curnode}{move} == $self->{handicap}) {
593 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
594 } else {
595 $self->{whosemove} = 1 - $self->{cur_board}{last};
596 }
597 }
598
599 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
600
601 delete $self->{board_click};
602
603 if ($self->{teacher} eq $self->{app}{conn}) {
604 #TODO# # teaching mode not implemented
605 $self->{button_pass}->set (label => "Pass", sensitive => 1);
606 $self->{button_pass}->show;
607 $self->{button_undo}->hide;
608 $self->{button_resign}->hide;
609 $self->{board}->set (cursor => undef);
610
611 } elsif ($running && $self->{colour} != COLOUR_NONE) {
612 # during game
613 $self->{button_undo}->show;
614 $self->{button_resign}->show;
615
616 if ($self->{cur_board}{score}) {
617 # during scoring
618 $self->{button_pass}->set (label => "Done", sensitive => 1);
619 $self->{button_pass}->show;
620 $self->{board}->set (cursor => sub {
621 $_[0] & (MARK_B | MARK_W)
622 ? $_[0] ^ MARK_GRAYED
623 : $_[0];
624 });
625 $self->{board_click} = sub {
626 if ($_[0] == 255) {
627 $self->{button_pass}->sensitive (0);
628 $self->done;
629 } else {
630 $self->send (mark_dead =>
631 channel => $self->{channel},
632 x => $_[0],
633 y => $_[1],
634 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
392 ); 635 );
393 } 636 }
394 } 637 };
395 638
396 # then the small stones 639 } elsif ($self->{colour} == $self->{whosemove}) {
397 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 640 # normal move
398 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 641 $self->{button_pass}->set (label => "Pass", sensitive => 1);
399 my ($mask, $img) = @$_; 642 $self->{button_pass}->show;
400 if ($mark & $mask) { 643 $self->{board}->set (cursor => sub {
401 $img->composite ( 644 $self->{cur_board}
402 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2, 645 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
403 $size / $img->get_width / 2, $size / $img->get_height / 2, 646 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
404 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224 647 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
405 ); 648 : $_[0];
649 });
650 $self->{board_click} = sub {
651 return unless
652 $self->{cur_board}->is_valid_move ($self->{colour}, $_[0], $_[1],
653 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
654 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
655 $self->{board}->set (cursor => undef);
656 delete $self->{board_click};
657 $self->{button_pass}->sensitive (0);
658 };
659 } else {
660 $self->{button_pass}->set (label => "Pass", sensitive => 0);
661 $self->{button_pass}->show;
662 $self->{board}->set (cursor => undef);
663 }
664 } else {
665 $self->{button_undo}->hide;
666 $self->{button_resign}->hide;
667 $self->{button_pass}->hide;
668 $self->{board}->set (cursor => undef);
669 #TODO# # implement coordinate-grabbing
670 }
671}
672
673sub update_board {
674 my ($self) = @_;
675
676 return unless $self->{path};
677
678 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
679
680 $self->{cur_board} = new KGS::Game::Board $self->{size};
681 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
682
683 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
684 for COLOUR_WHITE, COLOUR_BLACK;
685
686 $self->{board}->set_board ($self->{cur_board});
687
688 if ($self->{cur_board}{score}) {
689 $self->{score_inlay} ||= $self->{chat}->new_inlay;
690 $self->{score_inlay}->clear;
691 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
692 . "\n<score>"
693 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
694 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
695 . "</score>");
696 } elsif ($self->{score_inlay}) {
697 (delete $self->{score_inlay})->clear;
698 }
699
700 $self->update_cursor;
701
702 if ($self->{showmove} == @{$self->{path}}) {
703 $self->{timers} = [
704 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
705 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
706 ];
707 $self->update_timers ($self->{timers});
708 } else {
709 $self->update_timers ([
710 [0, @{$self->{cur_board}{timer}[0]}],
711 [0, @{$self->{cur_board}{timer}[1]}],
712 ]);
713 }
714
715}
716
717sub event_update_tree {
718 my ($self) = @_;
719
720 (delete $self->{undo_inlay})->clear
721 if $self->{undo_inlay};
722
723 $self->{path} = $self->get_path;
724
725 if ($self->{moveadj}) {
726 my $upper = $self->{moveadj}->upper;
727 my $pos = $self->{moveadj}->get_value;
728 my $move = scalar @{$self->{path}};
729
730 $self->{moveadj}->upper ($move);
731
732 $self->{moveadj}->changed;
733 if ($pos == $upper) {
734 $self->{moveadj}->value ($move);
735 $self->{moveadj}->value_changed;
736 }
737 }
738}
739
740sub event_update_comments {
741 my ($self, $node, $comment, $newnode) = @_;
742 $self->SUPER::event_update_comments ($node, $comment, $newnode);
743
744 my $text;
745
746 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
747 if $newnode;
748
749 for (split /\n/, $comment) {
750 $text .= "\n";
751 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
752 $text .= "<user>" . (util::toxml $1) . "</user>:";
753 }
754
755 # coords only for 19x19 so far
756 $_ = util::toxml $_;
757 s{
758 (
759 \b
760 (?:[bw])?
761 [, ]{0,2}
762 [a-hj-t] # valid for upto 19x19
763 \s?
764 [1-9]?[0-9]
765 \b
766 )
767 }{
768 "<coord>$1</coord>";
769 }sgexi;
770
771 $text .= $_;
772 }
773
774 $self->{chat}->append_text ($text);
775}
776
777sub event_move {
778 my ($self, $pass) = @_;
779
780 sound::play 1, $pass ? "pass" : "move";
781}
782
783### GAMEPLAY EVENTS #########################################################
784
785sub event_resign_game {
786 my ($self, $player) = @_;
787
788 sound::play 3, "resign";
789 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
790 . "\n<user>"
791 . (util::toxml $self->{user}[$player]->as_string)
792 . "</user> resigned."
793 . "\n<user>"
794 . (util::toxml $self->{user}[1 - $player]->as_string)
795 . "</user> wins the game."
796 . "</infoblock>");
797}
798
799sub event_out_of_time {
800 my ($self, $player) = @_;
801
802 sound::play 3, "timewin";
803 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
804 . "\n<user>"
805 . (util::toxml $self->{user}[$msg->{player}]->as_string)
806 . "</user> ran out of time and lost."
807 . "\n<user>"
808 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
809 . "</user> wins the game."
810 . "</infoblock>");
811}
812
813sub event_owner_left {
814 my ($self) = @_;
815
816 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
817 . "\nThe owner of this game left.</infoblock>");
818}
819
820sub event_teacher_left {
821 my ($self) = @_;
822
823 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
824 . "\nThe teacher left the game.</infoblock>");
825}
826
827sub event_done {
828 my ($self) = @_;
829
830 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
831 sound::play 2, "info" unless $inlay->{count};
832 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
833 . "\nYour opponent pressed done. Now it's up to you.");
834 }
835 if ($self->{doneid} & 0x80000000) {
836 sound::play 2, "info" unless $inlay->{count};
837 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
838 . "\nThe board has changed.");
839 }
840
841 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
842
843 $self->{chat}->set_end;
844}
845
846sub inject_final_result {
847 my ($self, $msg) = @_;
848
849 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
850 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
851 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
852 . "</infoblock>"
853 );
854}
855
856sub inject_req_undo {
857 my ($self, $msg) = @_;
858
859 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
860 return if $inlay->{ignore};
861
862 sound::play 2, "warning" unless $inlay->{count};
863 $inlay->{count}++;
864
865 $inlay->clear;
866 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
867 $inlay->append_button ("Grant", sub {
868 (delete $self->{undo_inlay})->clear;
869 $self->send (grant_undo => channel => $self->{channel});
870 });
871 $inlay->append_button ("Ignore", sub {
872 $inlay->clear;
873 $inlay->{ignore} = 1;
874 # but leave inlay, so further undo requests get counted
875 });
876
877 $self->{chat}->set_end;
878}
879
880sub inject_new_game {
881 my ($self, $msg) = @_;
882
883 if ($msg->{cid} != $self->{cid}) {
884 $self->part;
885 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
886 }
887
888 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
889 delete $self->{cid};
890}
891
892### CHALLENGE HANDLING ######################################################
893
894sub draw_challenge {
895 my ($self, $id) = @_;
896
897 my $info = $self->{challenge}{$id};
898 my $inlay = $info->{inlay};
899 my $rules = $info->{rules};
900
901 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
902 my $opponent = $as_black ? $info->{white} : $info->{black};
903
904 my ($size, $time, $interval, $count, $type);
905
906 if (!$self->{channel}) {
907 $inlay->append_text ("\nNotes: ");
908 $inlay->append_widget (gtk::textentry \$info->{notes}, 20, "");
909 $inlay->append_text ("\nGlobal Offer: ");
910 $inlay->append_optionmenu (\$info->{flags},
911 0 => "No",
912 2 => "Yes",
913 );
914 } else {
915 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
916 }
917
918 $inlay->append_text ("\nType: ");
919 $type = $inlay->append_optionmenu (
920 \$info->{gametype},
921 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
922 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
923 GAMETYPE_TEACHING , "Teaching (not yet)",
924 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
925 GAMETYPE_SIMUL , "Simul (not yet!)",
926 GAMETYPE_FREE , "Free",
927 GAMETYPE_RATED , "Rated",
928 sub {
929 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
930 },
931 );
932
933 if ($self->{channel}) {
934 $inlay->append_text ("\nMy Colour: ");
935 $inlay->append_optionmenu (
936 \$as_black,
937 0 => "White",
938 1 => "Black",
939 sub {
940 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
941 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
406 } 942 }
407 } 943 }
944 );
945 }
408 946
409 # and lastly any markers 947 $inlay->append_text ("\nRuleset: ");
410 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); 948 $inlay->append_optionmenu (
949 \$info->{rules}{ruleset},
950 RULESET_JAPANESE , "Japanese",
951 RULESET_CHINESE , "Chinese",
952 RULESET_AGA , "AGA",
953 RULESET_NEW_ZEALAND, "New Zealand",
954 );
411 955
412 for ([MARK_CIRCLE, $::circle_img[$dark_bg]], 956 $inlay->append_text ("\nSize: ");
413 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 957 $size = $inlay->append_optionmenu (
414 [MARK_SQUARE, $::square_img[$dark_bg]]) { 958 \$info->{rules}{size},
415 my ($mask, $img) = @$_; 959 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
416 if ($mark & $mask) { 960 sub {
417 $img->composite ( 961 $type->set_history (5) # reset to free
418 $base, 0, 0, $size, $size, 0, 0, 962 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
419 $size / $img->get_width, $size / $img->get_height,
420 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
421 );
422 }
423 }
424
425 push @$$c, $base;
426 } 963 },
427 } 964 );
428 965
429 $$c->[$rand % @$$c]; 966 if ($self->{channel}) {
430} 967 $inlay->append_text ("\nHandicap: ");
968 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
431 969
432sub pixbuf_text { 970 $inlay->append_text ("\nKomi: ");
433 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 971 $inlay->append_widget (gtk::numentry \$info->{rules}{komi}, 5);
434
435 my @c = grep $_,
436 map $::font[$colour][$::fontmap{$_}],
437 split //, $text;
438
439 if (@c) {
440 my $spacing = $height * 0.1;
441 my $s = $height / List::Util::max map $_->get_height, @c;
442 my $W = List::Util::sum map $_->get_width, @c;
443
444 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
445 $y -= $height * 0.5;
446
447 for (@c) {
448 my $w = $_->get_width * $s;
449 # +2 == don't fight the rounding
450 $_->composite ($pixbuf,
451 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
452 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
453
454 $x += $w + $spacing;
455 }
456 }
457}
458
459sub pixbuf_rect {
460 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
461 # we fake lines by... a horrible method :/
462 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
463 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
464 INTERP_NEAREST, $alpha);
465}
466
467sub repaint_board {
468 my ($self) = @_;
469 my $canvas = $self->{canvas};
470 my $expose_area = undef;
471
472 return $expose_area unless $self->{board};
473
474 my ($w, $h) = ($canvas->allocation->values)[2,3];
475
476 die "FATAL: board aspect ratio != 1" unless $w == $h;
477 972 }
478 my $s = $w;
479 973
480 return unless $s >= 200; 974 $inlay->append_text ("\nTimesys: ");
481 975 $inlay->append_optionmenu (
482 my $size = $self->{size}; 976 \$info->{rules}{timesys},
977 &TIMESYS_NONE => "None",
978 &TIMESYS_ABSOLUTE => "Absolute",
979 &TIMESYS_BYO_YOMI => "Byo Yomi",
980 &TIMESYS_CANADIAN => "Canadian",
981 sub {
982 my ($new) = @_;
483 983
484 # we leave enough space for the shadows.. I like smaller stones, and we 984 if ($new eq TIMESYS_NONE) {
485 # do no need to do the nifty recursive screen updates that goban2 does 985 $time->hide;
486 my $border = int ($s / ($size + 3) * 0.5); 986 $interval->hide;
487 my $s2 = $s - $border * 2; 987 $count->hide;
488 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
489 my $ofs = int ($edge / 2);
490
491 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
492
493 my $pixbuf;
494
495 my $oldboard;
496
497 if ($self->{background}) {
498 if ($oldboard = $self->{board_shown}) {
499 $pixbuf = $self->{pixbuf};
500 } else { 988 } else {
501 $pixbuf = $self->{background}->copy; 989 $time->show;
502 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 990 $time->set_text ($self->{app}{defaults}{time});
503 } 991 if ($new eq TIMESYS_ABSOLUTE) {
504 } else { 992 $interval->hide;
505 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 993 $count->hide;
506
507 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
508
509 if ($s < $bw && $s < $bh) {
510 $pixbuf = new_pixbuf $s, $s, 0;
511 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
512 } else { 994 } else {
513 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 995 $interval->show;
514 } 996 $count->show;
515 997 if ($new eq TIMESYS_BYO_YOMI) {
516 my $linew = int ($s / 40 / $size); 998 $interval->set_text ($self->{app}{defaults}{byo_time});
517 999 $count->set_text ($self->{app}{defaults}{byo_period});
518 # ornamental border... we have time to waste :/ 1000 } elsif ($new eq TIMESYS_CANADIAN) {
519 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 1001 $interval->set_text ($self->{app}{defaults}{can_time});
520 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 1002 $count->set_text ($self->{app}{defaults}{can_period});
521 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
522 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
523
524 for my $i (1 .. $size) {
525 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
526 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
527
528 # 38 max, but we allow a bit more
529 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
530 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
531
532 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
533 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
534 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
535 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
536
537 $a++;
538 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
539 }
540
541 # hoshi points
542 my $hoshi = sub {
543 my ($x, $y) = @_;
544 my $hs = int ($edge / 4) | 1;
545 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
546
547 # we use the shadow mask... not perfect, but I want to finish this
548 $::shadow_img->composite ($pixbuf,
549 $x, $y, $hs + 1, $hs + 1, $x, $y,
550 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
551 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
552 };
553
554 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
555 $hoshi->($h1, $h1);
556 $hoshi->($size - $h1 + 1, $h1);
557 $hoshi->($h1, $size - $h1 + 1);
558 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
559
560 if ($size % 2) { # on odd boards, also the remaining 5
561 my $h2 = ($size + 1) / 2;
562 if ($size > 10) {
563 $hoshi->($h1, $h2);
564 $hoshi->($size - $h1 + 1, $h2);
565 $hoshi->($h2, $size - $h1 + 1);
566 $hoshi->($h2, $h1);
567 }
568 # the tengen
569 $hoshi->($h2, $h2);
570 }
571
572 unless ($::config->{conserve_memory} > 1) {
573 $self->{background} = $pixbuf;
574 $pixbuf = $pixbuf->copy;
575 }
576 }
577
578 $self->{pixbuf} = $pixbuf;
579
580 # hoshi-points(!)#d#
581 # caching of empty board gfx(!)#d#
582
583 for my $x (1 .. $size) {
584 for my $y (1 .. $size) {
585 my $rand = ($x ^ $y ^ 0x5555);
586
587 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
588
589 if ($::config->{randomize}) {
590 $dx += ($rand % 7) - 3;
591 $dy += ($rand / 3 % 7) - 3;
592 }
593
594 my $shadow = $edge * 0.05;
595 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
596
597 my $mark = $self->{board}{board}[$x-1][$y-1];
598 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
599
600 if ($oldboard) {
601 next if $old == $mark; # no change
602
603 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
604 $expose_area = $expose_area
605 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
606 : new Gtk2::Gdk::Rectangle @$area;
607 }
608
609 if ($mark) {
610 my $pb = $self->create_stack($mark, $edge, $rand);
611
612 $pb->composite ($pixbuf, @$area,
613 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
614
615 # labels are handled here because they are quite rare
616 if ($mark & MARK_LABEL) {
617 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
618
619 if ($white) {
620 pixbuf_text $pixbuf, 0,
621 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
622 $self->{board}{label}[$x-1][$y-1];
623 } 1003 }
624 pixbuf_text $pixbuf, $white,
625 $k[$x], $k[$y], $ofs * 0.7,
626 $self->{board}{label}[$x-1][$y-1];
627 } 1004 }
628 } 1005 }
629 } 1006 }
630 } 1007 );
631 1008
632 $self->{board_shown} = Storable::dclone $self->{board}; 1009 $inlay->append_text ("\nMain Time: ");
633 #d# save 1010 $time = $inlay->append_widget (gtk::timeentry \$info->{rules}{time}, 5);
634 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable"; 1011 $inlay->append_text ("\nInterval: ");
1012 $interval = $inlay->append_widget (gtk::timeentry \$info->{rules}{interval}, 5);
1013 $inlay->append_text ("\nPeriods/Stones: ");
1014 $count = $inlay->append_widget (gtk::numentry \$info->{rules}{count}, 5);
635 1015
636 $expose_area; 1016 $inlay->append_text ("\n");
637}
638 1017
639sub redraw { 1018 if (!$self->{channel}) {
640 my ($self, $area) = @_; 1019 $inlay->append_button ("Create Challenge", sub {
641 1020 $inlay->clear;
642 if ($area && $self->{pixbuf}) { 1021 $self->{cid} = $self->{conn}->alloc_clientid;
643 my ($x, $y, $w, $h) = $area->values; 1022 $self->send (new_game =>
644 1023 channel => delete $self->{roomid},
645 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 1024 gametype => $info->{gametype},
646 $x, $y, $x, $y, $w, $h, 1025 cid => $self->{cid},
647 "normal", 0, 0); 1026 flags => $info->{flags},
648 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, 1027 rules => $info->{rules},
649 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; 1028 notes => $info->{notes},
650 } 1029 );
651}
652
653sub update_board {
654 my ($self) = @_;
655 return unless $self->{path};
656
657 my $move = int $self->{moveadj}->get_value;
658
659 my $running = $move == @{$self->{path}};
660
661 $self->{board_label}->set_text ("Move $move");
662
663 $self->{board} = new KGS::Game::Board $self->{size};
664 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
665
666 for my $colour (WHITE, BLACK) {
667 $self->{userpanel}[$colour]->set_state (
668 $self->{board}{captures}[$colour],
669 $self->{board}{timer}[$colour],
670 ($running && $self->{lastmove_colour} == !$colour)
671 ? $self->{lastmove_time} : 0
672 ); 1030 });
673 }
674
675 $self->redraw ($self->repaint_board);
676}
677
678sub event_update_tree {
679 my ($self) = @_;
680
681 $self->{path} = $self->get_path;
682
683 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
684 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
685
686 if ($self->{moveadj}) {
687 my $upper = $self->{moveadj}->upper;
688 my $pos = $self->{moveadj}->get_value;
689
690 $self->{moveadj}->upper (scalar @{$self->{path}});
691
692 $self->{moveadj}->changed;
693 if ($pos == $upper) {
694 $self->{moveadj}->set_value (scalar @{$self->{path}});
695 } else { 1031 } else {
696 $self->{moveadj}->value_changed; 1032 $inlay->append_button ("OK", sub {
1033 $inlay->clear;
1034 $self->send (challenge =>
1035 channel => $self->{channel},
1036 black => $info->{black},
1037 white => $info->{white},
1038 gametype => $info->{gametype},
1039 cid => $info->{cid},
1040 rules => $info->{rules},
1041 );
1042 });
1043 if (exists $self->{challenge}{""}) {
1044 $inlay->append_button ("Reject", sub {
1045 $inlay->clear;
1046 $self->send (reject_challenge =>
1047 channel => $self->{channel},
1048 name => $opponent->{name},
1049 gametype => $info->{gametype},
1050 cid => $info->{cid},
1051 rules => $info->{rules},
1052 );
1053 });
697 } 1054 }
698 } 1055 }
699} 1056}
700 1057
701sub event_update_comments { 1058sub new_game_challenge {
702 my ($self, $node, $comment, $newnode) = @_; 1059 my ($self) = @_;
703 $self->SUPER::event_update_comments($node, $comment, $newnode);
704 1060
705 my $text; 1061 my $d = $self->{app}{defaults};
706 1062
707 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>" 1063 $self->{challenge}{""} = {
708 if $newnode; 1064 gametype => $d->{gametype},
709 1065 flags => 0,
710 for (split /\n/, $comment) { 1066 notes => $d->{stones},
711 $text .= "\n"; 1067 rules => {
712 if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { 1068 ruleset => $d->{ruleset},
713 $text .= "<user>" . (util::toxml $1) . "</user>:"; 1069 size => $d->{size},
1070 timesys => $d->{timesys},
1071 time => $d->{time},
1072 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1073 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
714 } 1074 },
715 $text .= $_; 1075
1076 inlay => $self->{chat}->new_inlay,
716 } 1077 };
717 1078 $self->draw_challenge ("");
718 $self->{text}->append_text ($text);
719} 1079}
720 1080
721sub event_join { 1081sub event_challenge {
722 my ($self) = @_;
723 $self->SUPER::event_join;
724}
725
726sub event_part {
727 my ($self) = @_;
728 $self->SUPER::event_part;
729}
730
731sub event_move {
732 my ($self, $pass) = @_; 1082 my ($self, $info) = @_;
733 sound::play 1, $pass ? "pass" : "move";
734}
735 1083
736sub event_update_game { 1084 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
737 my ($self) = @_; 1085 my $opponent = $as_black ? $info->{white} : $info->{black};
738 $self->SUPER::event_update_game;
739 1086
740 $text = "\n<header>Game Update</header>"; 1087 my $id = $opponent->{name};
1088
1089 sound::play 2, "info";
1090
1091 $self->{challenge}{$id} = $info;
1092 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
1093 exists $self->{challenge}{""}
1094 ? "Challenge from " . $opponent->as_string
1095 : "Challenge to " . $opponent->as_string,
1096 sub {
1097 $self->{challenge}{$id}{inlay} = $_[0];
1098 $self->draw_challenge ($id);
1099 },
1100 !exists $self->{challenge}{""} # only open when not offerer
741 1101 );
742 $text .= "\nType: " . (util::toxml $gametype{$self->type})
743 . " (" . (util::toxml $gameopt{$self->option}) . ")";
744 $text .= "\nFlags:";
745 $text .= " valid" if $self->is_valid;
746 $text .= " adjourned" if $self->is_adjourned;
747 $text .= " scored" if $self->is_scored;
748 $text .= " saved" if $self->is_saved;
749
750 $text .= "\nWhite: <user>" . (util::toxml $self->{user1}->as_string) . "</user>";
751 $text .= "\nBlack: <user>" . (util::toxml $self->{user2}->as_string) . "</user>";
752 $text .= "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
753
754 if ($self->is_valid) {
755 $text .= "\nHandicap: " . $self->{handicap};
756 $text .= "\nKomi: " . $self->{komi};
757 $text .= "\nSize: " . $self->size_string;
758 }
759
760 $self->{text}->append_text ($text);
761
762 $self->{left}->remove ($_) for $self->{left}->get_children;
763 if ($self->is_valid) {
764 $self->{left}->add ($self->{boardbox});
765 (delete $self->{challenge})->destroy if $self->{challenge};
766 } else {
767 $self->{left}->add ($self->{challenge}->widget);
768 }
769 $self->{left}->show_all;
770}
771
772sub destroy {
773 my ($self) = @_;
774 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE];
775 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK];
776 $self->SUPER::destroy;
777 delete $appwin::gamelist->{game}{$self->{channel}};
778} 1102}
779 1103
7801; 11041;
781 1105

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