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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.49 by pcg, Tue Jun 10 09:06:39 2003 UTC vs.
Revision 1.121 by root, Wed Jun 2 04:39:07 2004 UTC

1use utf8; 1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
2 6
3package game::goclock; 7package game::goclock;
4 8
5# Lo and Behold! I admit it! The rounding stuff etc.. in goclock 9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6# is completely borked. 10# is completely borked.
7 11
8use Time::HiRes (); 12use Time::HiRes ();
9 13
10use KGS::Constants; 14use KGS::Constants;
11 15
12use base gtk::widget; 16use Glib::Object::Subclass
17 Gtk2::Label;
13 18
14sub new { 19sub INIT_INSTANCE {
15 my $class = shift; 20 my $self = shift;
16 my $self = $class->SUPER::new(@_);
17 21
18 $self->{widget} = new Gtk2::Label; 22 $self->signal_connect (destroy => sub { $_[0]->stop });
19 23
20 $self->{set} = sub { }; 24 $self->{set} = sub { };
21 $self->{format} = sub { "ERROR" }; 25 $self->{format} = sub { "???" };
26}
22 27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
23 $self; 31 $self->stop;
24} 32}
25 33
26sub configure { 34sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_; 35 my ($self, $timesys, $main, $interval, $count) = @_;
28 36
29 if ($timesys == TIMESYS_ABSOLUTE) { 37 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] }; 38 $self->{format} = sub {
31 $self->{format} = sub { util::format_time $_[0] }; 39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
32 45
33 } elsif ($timesys == TIMESYS_BYO_YOMI) { 46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count; 47 my $low = $interval * $count;
35 48
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub { 49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
39 if ($_[0] > $low) { 52 } elsif ($_[0] > $low) {
40 util::format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
41 } else { 54 } else {
42 sprintf "%s (%d)", 55 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1), 56 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval; 57 ($_[0] - 1) / $interval;
45 } 58 }
46 }; 59 };
47 60
48 } elsif ($timesys == TIMESYS_CANADIAN) { 61 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub { 62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
52 if (!$self->{moves}) { 65 } elsif (!$self->{moves}) {
53 util::format_time $_[0] - $low; 66 util::format_time $_[0] - $low;
54 } else { 67 } else {
55 my $time = int (($_[0] - 1) % $interval + 1); 68 my $time = int (($_[0] - 1) % $interval + 1);
56 69
57 sprintf "%s/%d [%d]", 70 sprintf "%s/%d =%d",
58 util::format_time $time, 71 util::format_time $time,
59 $self->{moves}, 72 $self->{moves},
73 $self->{moves} > 1
60 $time / ($self->{moves} || 1); 74 ? $time / $self->{moves}
61 75 : $interval;
62 } 76 }
63 }; 77 };
64 78
65 } else { 79 } else {
66 # none, or unknown 80 # none, or unknown
67 $self->{set} = sub { };
68 $self->{format} = sub { "---" } 81 $self->{format} = sub { "-" }
69 } 82 }
70} 83}
71 84
72sub refresh { 85sub refresh {
73 my ($self, $timestamp) = @_; 86 my ($self, $timestamp) = @_;
74 my $timer = $self->{time} + $self->{start} - $timestamp; 87 my $timer = $self->{time} + $self->{start} - $timestamp;
75 88
76 # we round the timer value slightly... the protocol isn't exact anyways, 89 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;) 90 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4)); 91 my $timer2 = int $timer + 0.4;
92
79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4))); 93 $self->set_text ($self->{format}->($timer2));
80 94
81 $timer - int $timer; 95 $timer - int $timer;
82} 96}
83 97
84sub set_time { 98sub set_time {
85 my ($self, $time) = @_; 99 my ($self, $start, $time, $moves) = @_;
86 100
87 # we ignore requests to re-set the time of a running clock. 101 $self->{time} = $time;
88 # this is the easiest way to ensure that commentary etc. 102 $self->{moves} = $moves;
89 # doesn't re-set the clock. yes, this is frickle design, 103
90 # but I think the protocol is to blame here, which gives 104 if ($start) {
91 # very little time information. (cgoban2 also has had quite 105 $self->{start} = $start;
92 # a lot of small time update problems...) 106 $self->start;
93 unless ($self->{timeout}) { 107 } else {
94 $self->{set}->($time->[0], $time->[1]); 108 $self->stop;
95 $self->refresh ($self->{start}); 109 $self->refresh ($self->{start});
96 } 110 }
97} 111}
98 112
99sub start { 113sub start {
100 my ($self, $when) = @_; 114 my ($self) = @_;
101 115
102 $self->stop; 116 $self->stop;
103
104 $self->{start} = $when;
105 117
106 my $timeout; $timeout = sub { 118 my $timeout; $timeout = sub {
107 my $next = $self->refresh (Time::HiRes::time) * 1000; 119 my $next = $self->refresh (Time::HiRes::time) * 1000;
108 $next += 1000 if $next < 0; 120 $next += 1000 if $next < 0;
109 $self->{timeout} = add Glib::Timeout $next, $timeout; 121 $self->{timeout} = add Glib::Timeout $next, $timeout;
117 my ($self) = @_; 129 my ($self) = @_;
118 130
119 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
120} 132}
121 133
122sub destroy { 134### USER PANEL ##############################################################
123 my ($self) = @_;
124 $self->stop;
125 $self->SUPER::destroy;
126}
127 135
128package game::userpanel; 136package game::userpanel;
129 137
130use base gtk::widget; 138use KGS::Constants;
131 139
132sub new { 140use Glib::Object::Subclass
133 my $class = shift; 141 Gtk2::Frame,
134 my $self = $class->SUPER::new(@_); 142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
135 147
136 $self->{widget} = new Gtk2::HBox; 148sub INIT_INSTANCE {
149 my ($self) = @_;
137 150
138 $self->{widget}->add (my $vbox = new Gtk2::VBox); 151 $self->add (my $vbox = new Gtk2::VBox);
139 152
140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 153 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
141 $vbox->add ($self->{info} = new Gtk2::Label ""); 154 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
142 $vbox->add (($self->{clock} = new game::goclock)->widget); 155 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
143 156
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox); 157 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145 158
146 $self; 159 $self;
147} 160}
148 161
149sub configure { 162sub configure {
150 my ($self, $user, $rules) = @_; 163 my ($self, $app, $user, $rules) = @_;
151 164
152 if ($self->{name}->get_text ne $user->as_string) { 165 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string); 166 $self->{name}->set_text ($user->as_string);
154 167
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 168 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef); 169 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all; 170 $self->{imagebox}->show_all;
158 171
172 if ($user->has_pic) {
159 # the big picture... 173 # the big picture...
160 appwin::userpic ($user->{name}, sub { 174 $app->userpic ($user->{name}, sub {
161 return unless $self->{imagebox}; 175 return unless $self->{imagebox};
176
162 if ($_[0]) { 177 if ($_[0]) {
163 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
164 $self->{imagebox}->add (gtk::image_from_data $_[0]); 179 $self->{imagebox}->add (gtk::image_from_data $_[0]);
165 $self->{imagebox}->show_all; 180 $self->{imagebox}->show_all;
181 }
182 });
183 }
184 }
185
186 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
187}
188
189sub set_captures {
190 my ($self, $captures) = @_;
191
192 $self->{info}->set_text ("$captures pris.");
193}
194
195sub set_timer {
196 my ($self, $start, $time, $moves) = @_;
197
198 $self->{clock}->set_time ($start, $time, $moves);
199}
200
201### GAME WINDOW #############################################################
202
203package game;
204
205use Scalar::Util qw(weaken);
206
207use KGS::Constants;
208use KGS::Game::Board;
209
210use Gtk2::GoBoard;
211use Gtk2::GoBoard::Constants;
212
213use base KGS::Game;
214use base KGS::Listener::Game;
215
216use Glib::Object::Subclass
217 Gtk2::Window;
218
219use POSIX qw(ceil);
220
221sub new {
222 my ($self, %arg) = @_;
223
224 $self = $self->Glib::Object::new;
225 $self->{$_} = delete $arg{$_} for keys %arg;
226
227 gtk::state $self, "game::window", undef, window_size => [620, 460];
228
229 $self->signal_connect (destroy => sub {
230 $self->unlisten;
231 delete $self->{app}{game}{$self->{channel}};
232 %{$_[0]} = ();
233 });#d#
234
235 $self->add (my $hpane = new Gtk2::HPaned);
236 gtk::state $hpane, "game::hpane", undef, position => 420;
237
238 # LEFT PANE
239
240 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
241
242 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
243
244 # board box (aspect/canvas)
245
246 # RIGHT PANE
247
248 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
249 $hpane->set (position_set => 1);
250
251 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
252
253 {
254 $frame->add (my $vbox = new Gtk2::VBox);
255 $vbox->add ($self->{title} = new Gtk2::Label "-");
256
257 $vbox->add (my $hbox = new Gtk2::HBox);
258
259 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
260
261 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
262
263 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
264 $scale->set_draw_value (0);
265 $scale->set_digits (0);
266
267 $self->{moveadj}->signal_connect (value_changed => sub {
268 $self->{showmove} = int $self->{moveadj}->get_value;
269 $self->update_board;
270 });
271 }
272
273 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
274
275 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
276 for COLOUR_WHITE, COLOUR_BLACK;
277
278 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
279
280 $buttonbox->add ($self->{button_pass} =
281 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
282 $self->{button_pass}->signal_connect (clicked => sub {
283 $self->{board_click}->(255, 255) if $self->{board_click};
284 });
285 eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
286 $buttonbox->add ($self->{button_undo} =
287 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
288 $self->{button_undo}->signal_connect (clicked => sub {
289 $self->send (req_undo => channel => $self->{channel});
290 });
291 eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
292 $buttonbox->add ($self->{button_resign} =
293 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
294 $self->{button_resign}->signal_connect (clicked => sub {
295 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
296 });
297 eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
298
299 $vbox->pack_start (($self->{chat} = new chat), 1, 1, 0);
300
301 $self->set_channel ($self->{channel});
302
303 $self->show_all;
304
305 $self;
306}
307
308sub set_channel {
309 my ($self, $channel) = @_;
310
311 $self->{channel} = $channel;
312
313 if ($self->{channel} > 0) {
314 $self->listen ($self->{conn});
315
316 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
317 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
318
319 $self->signal_connect (delete_event => sub { $self->part; 1 });
320 $self->{chat}->signal_connect (command => sub {
321 my ($chat, $cmd, $arg) = @_;
322 if ($cmd eq "rsave") {
323 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
324 } else {
325 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
166 } 326 }
167 }); 327 });
168 } 328 }
169
170 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
171} 329}
172 330
173sub set_state { 331### JOIN/LEAVE ##############################################################
174 my ($self, $captures, $timer, $when) = @_;
175 332
176 $self->{clock}->stop unless $when; 333sub join {
177 $self->{clock}->set_time ($timer);
178 $self->{clock}->start ($when) if $when;
179
180 $self->{info}->set_text ("$captures pris.");
181}
182
183package game;
184
185use KGS::Constants;
186use KGS::Game::Board;
187
188use base KGS::Listener::Game;
189use base KGS::Game;
190
191use base gtk::widget;
192
193use POSIX qw(ceil);
194
195sub new {
196 my $self = shift; 334 my ($self) = @_;
197 $self = $self->SUPER::new(@_); 335 return if $self->{joined};
198 336
199 $self->listen($self->{conn}); 337 $self->SUPER::join;
338}
200 339
201 $self->{window} = new Gtk2::Window 'toplevel'; 340sub event_join {
202 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; 341 my ($self) = @_;
203 $self->{window}->set_title("KGS Game $title");
204 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
205 342
206 $self->{window}->signal_connect(delete_event => sub { 343 $self->SUPER::event_join (@_);
207 $self->part; 344 $self->init_tree;
208 $self->destroy;
209 1;
210 });
211
212 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
213 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
214
215 # LEFT PANE
216
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
218
219 $self->{boardbox} = new Gtk2::VBox;
220
221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
222
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas)
228
229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
230
231 {
232 $frame->add(my $vbox = new Gtk2::VBox);
233 $vbox->add($self->{title} = new Gtk2::Label $title);
234
235 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 1, 0;
236
237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
238 $scale->set_draw_value (0);
239 $scale->set_digits (0);
240
241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
242 }
243
244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
250
251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
253
254 # RIGHT PANE
255
256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
257 $self->{hpane}->set(position_set => 1);
258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
259
260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
261 $sw->set_policy("automatic", "always");
262
263 $sw->add(($self->{userlist} = new userlist)->widget);
264
265 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
266
267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
270
271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
272
273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
274 $self->{entry}->signal_connect(activate => sub {
275 my $text = $self->{entry}->get_text;
276 $self->say($text) if $text =~ /\S/;
277 $self->{entry}->set_text("");
278 });
279
280 $self->event_update_game; 345 $self->event_update_game;
281 $self; 346}
347
348sub event_part {
349 my ($self) = @_;
350
351 $self->SUPER::event_part;
352 $self->destroy;
353}
354
355sub event_quit {
356 my ($self) = @_;
357
358 $self->SUPER::event_quit;
359 $self->destroy;
360}
361
362### USERS ###################################################################
363
364sub draw_users {
365 my ($self, $inlay) = @_;
366
367 for (sort keys %{$self->{users}}) {
368 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
369 }
282} 370}
283 371
284sub event_update_users { 372sub event_update_users {
285 my ($self, $add, $update, $remove) = @_; 373 my ($self, $add, $update, $remove) = @_;
286 374
287 $self->{userlist}->update ($add, $update, $remove); 375# $self->{userlist}->update ($add, $update, $remove);
288}
289 376
290sub join { 377 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
378 for @$remove;
379
380 $self->{users_inlay}->refresh;
381
382 my %important;
383 $important{$self->{black}{name}}++;
384 $important{$self->{white}{name}}++;
385 $important{$self->{owner}{name}}++;
386
387 if (my @users = grep $important{$_->{name}}, @$add) {
388 $self->{chat}->append_text ("\n<header>Joins:</header>");
389 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
390 }
391 if (my @users = grep $important{$_->{name}}, @$remove) {
392 $self->{chat}->append_text ("\n<header>Parts:</header>");
393 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
394 }
395}
396
397### GAME INFO ###############################################################
398
399sub draw_setup {
291 my ($self) = @_; 400 my ($self, $inlay) = @_;
401
292 return if $self->{joined}; 402 return unless $self->{joined};
293 403
294 $self->SUPER::join; 404 my $rules = $self->{rules};
295 405
296 $self->{window}->show_all; 406 my $text = "";
297}
298 407
299sub part { 408 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
300 my ($self) = @_; 409 if $self->{teacher};
301 410
302 $self->SUPER::part; 411 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
303 $self->destroy; 412 if $self->{owner}->is_valid;
304}
305 413
306sub configure_event { 414 if ($self->is_inprogress) {
307 my ($widget, $event, $self) = @_; 415 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
308 delete $self->{stack}; 416 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
309 delete $self->{pixbuf}; 417 }
310 delete $self->{board_shown}; 418 $text .= "\nType: " . util::toxml $gametype{$self->type};
311 delete $self->{background}; 419
312 $self->repaint_board; 420 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
421
422 $text .= "\nTime: ";
423
424 if ($rules->{timesys} == TIMESYS_NONE) {
425 $text .= "UNLIMITED";
426 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
427 $text .= util::format_time $rules->{time};
428 $text .= " ABS";
429 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
430 $text .= util::format_time $rules->{time};
431 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
432 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
433 $text .= util::format_time $rules->{time};
434 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
435 }
313 0; 436
314} 437 $text .= "\nFlags:";
438 $text .= " private" if $self->is_private;
439 $text .= " started" if $self->is_inprogress;
440 $text .= " adjourned" if $self->is_adjourned;
441 $text .= " scored" if $self->is_scored;
442 $text .= " saved" if $self->is_saved;
315 443
316sub expose_event { 444 if ($self->is_inprogress) {
317 my ($widget, $event, $self) = @_; 445 $text .= "\nHandicap: " . $self->{handicap};
446 $text .= "\nKomi: " . $self->{komi};
447 $text .= "\nSize: " . $self->size_string;
448 }
318 449
319 $self->{pixbuf} or return; 450 if ($self->is_scored) {
451 $text .= "\nResult: " . $self->score_string;
452 }
320 453
321 my $area = $event->area; 454 $inlay->append_text ("<infoblock>$text</infoblock>");
322 455
323 $self->redraw ($area); 456}
324 457
458sub event_update_game {
459 my ($self) = @_;
460
461 $self->SUPER::event_update_game;
462
463 return unless $self->{joined};
464
465 $self->{colour} = $self->player_colour ($self->{conn}{name});
325 0; 466
326} 467 $self->{user}[COLOUR_BLACK] = $self->{black};
468 $self->{user}[COLOUR_WHITE] = $self->{white};
327 469
328# something Gtk2 fixed 470 # show board
329sub INTERP_NEAREST (){ 'nearest' } 471 if ($self->is_inprogress) {
330sub INTERP_TILES (){ 'tiles' } 472 if (!$self->{board}) {
331sub INTERP_BILINEAR (){ 'bilinear' } 473 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
332sub INTERP_HYPER (){ 'hyper' } 474 $self->{board}->signal_connect (button_release => sub {
333 475 return unless $self->{cur_board};
334sub new_pixbuf { 476 if ($_[1] == 1) {
335 my ($w, $h, $alpha, $fill) = @_; 477 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
336
337 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
338 $pixbuf->fill ($fill) if defined $fill;
339
340 $pixbuf;
341}
342
343sub scale_pixbuf {
344 my ($src, $w, $h, $mode) = @_;
345
346 my $dst = new_pixbuf $w, $h, 1;
347
348 $src->scale(
349 $dst, 0, 0, $w, $h, 0, 0,
350 $w / $src->get_width, $h / $src->get_height,
351 $mode,
352 );
353
354 $dst;
355}
356
357# create a stack of stones
358sub create_stack {
359 my ($self, $mark, $size, $rand) = @_;
360
361 my $shadow = $size * 0.05;
362
363 my $c = \$self->{stack}{$mark};
364 unless ($$c) {
365 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
366 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
367
368 # zeroeth the shadow
369 if ($mark & (MARK_B | MARK_W)) {
370 # the -0.5's are a mystery to me
371 $::shadow_img->composite (
372 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
373 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
374 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
375 ); 478 }
376 } 479 });
480 $self->{board}->show_all;
481 }
482 if (my $ch = delete $self->{challenge}) {
483 $_->{inlay}->destroy for values %$ch;
484 }
485 $self->update_cursor;
486 }
377 487
378 # first the big stones (handicap stones could be different) 488 my $title = defined $self->{channel}
379 for ([MARK_B, $mark & MARK_MOVE ? 255 : 255], 489 ? $self->owner->as_string . " " . $self->opponent_string
380 [MARK_W, $mark & MARK_MOVE ? 255 : 255], 490 : "Game Window";
381 [MARK_GRAY_B, 128], 491 $self->set_title ("KGS Game $title");
382 [MARK_GRAY_W, 128]) { 492 $self->{title}->set_text ($title); # title gets redrawn wrongly
383 my ($mask, $alpha) = @$_; 493
384 if ($mark & $mask) { 494 $self->{rules_inlay}->refresh;
385 $stone->composite ( 495
386 $base, 0, 0, $size, $size, 0, 0, 496 if (exists $self->{teacher}) {
387 $size / $stone->get_width, $size / $stone->get_height, 497 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
388 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 498 $self->{teacher_inlay}->clear;
499 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
500 . (util::toxml $self->{teacher}) . "</user>");
501 } elsif ($self->{teacher_inlay}) {
502 (delete $self->{teacher_inlay})->clear;
503 }
504
505 $self->update_cursor;
506}
507
508sub event_update_rules {
509 my ($self, $rules) = @_;
510
511 $self->{rules} = $rules;
512
513 if ($self->{user}) {
514 # todo. gets drawn wrongly
515
516 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
517 for COLOUR_BLACK, COLOUR_WHITE;
518 }
519
520 sound::play 3, "gamestart";
521 $self->{rules_inlay}->refresh;
522}
523
524### BOARD DISPLAY ###########################################################
525
526sub update_timers {
527 my ($self, $timers) = @_;
528
529 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
530
531 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
532 my $t = $timers->[$colour];
533 $self->{userpanel}[$colour]->set_timer (
534 $running && $colour == $self->{whosemove} && $t->[0],
535 $t->[1] || $self->{rules}{time}
536 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
537 && $self->{rules}{interval} * $self->{rules}{count}),
538 $t->[2]);
539 }
540}
541
542sub inject_set_gametime {
543 my ($self, $msg) = @_;
544
545 $self->{timers} = [
546 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
547 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
548 ];
549
550 $self->update_timers ($self->{timers})
551 if $self->{showmove} == @{$self->{path}};
552}
553
554sub update_cursor {
555 my ($self) = @_;
556
557 return unless $self->{cur_board};
558
559 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
560
561 delete $self->{board_click};
562
563 if ($self->{teacher} eq $self->{app}{conn}) {
564 #TODO# # teaching mode not implemented
565 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
566 $self->{button_undo}->hide;
567 $self->{button_resign}->hide;
568 $self->{board}->set (cursor => undef);
569
570 } elsif ($running && $self->{colour} != COLOUR_NONE) {
571 # during game
572 $self->{button_undo}->show;
573 $self->{button_resign}->show;
574
575 if ($self->{cur_board}{score}) {
576 # during scoring
577 $self->{button_pass}->set (label => "Done", visible => 1, sensitive => 1);
578 $self->{board}->set (cursor => sub {
579 $_[0] & (MARK_B | MARK_W)
580 ? $_[0] ^ MARK_GRAYED
581 : $_[0];
582 });
583 $self->{board_click} = sub {
584 if ($_[0] == 255) {
585 $self->{button_pass}->sensitive (0);
586 $self->done;
587 } else {
588 $self->send (mark_dead =>
589 channel => $self->{channel},
590 x => $_[0],
591 y => $_[1],
592 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
389 ); 593 );
390 } 594 }
391 } 595 };
392 596
393 # then the small stones 597 } elsif ($self->{colour} == $self->{whosemove}) {
394 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 598 # normal move
395 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 599 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
396 my ($mask, $img) = @$_; 600 $self->{board}->set (cursor => sub {
397 if ($mark & $mask) { 601 $self->{cur_board}
398 $img->composite ( 602 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
399 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2, 603 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
400 $size / $img->get_width / 2, $size / $img->get_height / 2, 604 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
401 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
402 ); 605 : $_[0];
403 } 606 });
607 $self->{board_click} = sub {
608 return unless
609 $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
610 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
611 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
612 $self->{board}->set (cursor => undef);
613 delete $self->{board_click};
614 $self->{button_pass}->sensitive (0);
404 } 615 };
405
406 # and lastly any markers
407 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
408
409 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
410 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
411 [MARK_SQUARE, $::square_img[$dark_bg]]) {
412 my ($mask, $img) = @$_;
413 if ($mark & $mask) {
414 $img->composite (
415 $base, 0, 0, $size, $size, 0, 0,
416 $size / $img->get_width, $size / $img->get_height,
417 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
418 );
419 }
420 }
421
422 push @$$c, $base;
423 }
424 }
425
426 $$c->[$rand % @$$c];
427}
428
429sub pixbuf_text {
430 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
431
432 my @c = grep $_,
433 map $::font[$colour][$::fontmap{$_}],
434 split //, $text;
435
436 if (@c) {
437 my $spacing = $height * 0.1;
438 my $s = $height / List::Util::max map $_->get_height, @c;
439 my $W = List::Util::sum map $_->get_width, @c;
440
441 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
442 $y -= $height * 0.5;
443
444 for (@c) {
445 my $w = $_->get_width * $s;
446 # +2 == don't fight the rounding
447 $_->composite ($pixbuf,
448 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
449 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
450
451 $x += $w + $spacing;
452 }
453 }
454}
455
456sub pixbuf_rect {
457 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
458 # we fake lines by... a horrible method :/
459 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
460 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
461 INTERP_NEAREST, $alpha);
462}
463
464sub repaint_board {
465 my ($self) = @_;
466 my $canvas = $self->{canvas};
467 my $expose_area = undef;
468
469 return $expose_area unless $self->{board};
470
471 my ($w, $h) = ($canvas->allocation->values)[2,3];
472
473 die "FATAL: board aspect ratio != 1" unless $w == $h;
474
475 my $s = $w;
476
477 return unless $s >= 200;
478
479 my $size = $self->{size};
480
481 # we leave enough space for the shadows.. I like smaller stones, and we
482 # do no need to do the nifty recursive screen updates that goban2 does
483 my $border = int ($s / ($size + 3) * 0.5);
484 my $s2 = $s - $border * 2;
485 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
486 my $ofs = int ($edge / 2);
487
488 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
489
490 my $pixbuf;
491
492 my $oldboard;
493
494 if ($self->{background}) {
495 if ($oldboard = $self->{board_shown}) {
496 $pixbuf = $self->{pixbuf};
497 } else { 616 } else {
498 $pixbuf = $self->{background}->copy; 617 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
499 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 618 $self->{board}->set (cursor => undef);
500 } 619 }
501 } else { 620 } else {
502 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 621 $self->{button_undo}->hide;
622 $self->{button_resign}->hide;
623 $self->{button_pass}->hide;
624 $self->{board}->set (cursor => undef);
625 #TODO# # implement coordinate-grabbing
626 }
627}
503 628
504 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); 629sub update_board {
630 my ($self) = @_;
505 631
506 if ($s < $bw && $s < $bh) { 632 return unless $self->{path};
507 $pixbuf = new_pixbuf $s, $s, 0; 633
508 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); 634 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
635
636 $self->{cur_board} = new KGS::Game::Board $self->{size};
637 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
638
639 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
640 if ($self->{curnode}{move} == 0) {
641 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
509 } else { 642 } else {
510 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 643 $self->{whosemove} = 1 - $self->{cur_board}{last};
511 } 644 }
512 645 } else {
513 my $linew = int ($s / 40 / $size); 646 # Chinese, Aga, NZ all have manual placement
514 647 if ($self->{curnode}{move} < $self->{handicap}) {
515 # ornamental border... we have time to waste :/ 648 $self->{whosemove} = COLOUR_BLACK;
516 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 649 } elsif ($self->{curnode}{move} == $self->{handicap}) {
517 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 650 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
518 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; 651 } else {
519 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; 652 $self->{whosemove} = 1 - $self->{cur_board}{last};
520
521 for my $i (1 .. $size) {
522 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
523 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
524
525 # 38 max, but we allow a bit more
526 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
527 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
528
529 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
530 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
531 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
532 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
533
534 $a++;
535 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
536 } 653 }
537
538 # hoshi points
539 my $hoshi = sub {
540 my ($x, $y) = @_;
541 my $hs = int ($edge / 4) | 1;
542 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
543
544 # we use the shadow mask... not perfect, but I want to finish this
545 $::shadow_img->composite ($pixbuf,
546 $x, $y, $hs + 1, $hs + 1, $x, $y,
547 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
548 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
549 };
550
551 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
552 $hoshi->($h1, $h1);
553 $hoshi->($size - $h1 + 1, $h1);
554 $hoshi->($h1, $size - $h1 + 1);
555 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
556
557 if ($size % 2) { # on odd boards, also the remaining 5
558 my $h2 = ($size + 1) / 2;
559 if ($size > 10) {
560 $hoshi->($h1, $h2);
561 $hoshi->($size - $h1 + 1, $h2);
562 $hoshi->($h2, $size - $h1 + 1);
563 $hoshi->($h2, $h1);
564 }
565 # the tengen
566 $hoshi->($h2, $h2);
567 }
568
569 unless ($::config->{conserve_memory} > 1) {
570 $self->{background} = $pixbuf;
571 $pixbuf = $pixbuf->copy;
572 }
573 }
574
575 $self->{pixbuf} = $pixbuf;
576
577 for my $x (1 .. $size) {
578 for my $y (1 .. $size) {
579 my $rand = ($x ^ $y ^ 0x5555);
580
581 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
582
583 if ($::config->{randomize}) {
584 $dx += ($rand % 7) - 3;
585 $dy += ($rand / 3 % 7) - 3;
586 }
587
588 my $shadow = $edge * 0.05;
589 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
590
591 my $mark = $self->{board}{board}[$x-1][$y-1];
592 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
593
594 if ($oldboard) {
595 next if $old == $mark; # no change
596
597 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
598 $expose_area = $expose_area
599 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
600 : new Gtk2::Gdk::Rectangle @$area;
601 }
602
603 if ($mark) {
604 my $pb = $self->create_stack($mark, $edge, $rand);
605
606 $pb->composite ($pixbuf, @$area,
607 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
608
609 # labels are handled here because they are quite rare
610 if ($mark & MARK_LABEL) {
611 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
612
613 if ($white) {
614 pixbuf_text $pixbuf, 0,
615 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
616 $self->{board}{label}[$x-1][$y-1];
617 }
618 pixbuf_text $pixbuf, $white,
619 $k[$x], $k[$y], $ofs * 0.7,
620 $self->{board}{label}[$x-1][$y-1];
621 }
622 }
623 }
624 }
625
626 $self->{board_shown} = Storable::dclone $self->{board};
627 #d# save
628 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
629
630 $expose_area;
631}
632
633sub redraw {
634 my ($self, $area) = @_;
635
636 if ($area && $self->{pixbuf}) {
637 my ($x, $y, $w, $h) = $area->values;
638
639 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
640 $x, $y, $x, $y, $w, $h,
641 "normal", 0, 0);
642 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
643 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
644 }
645}
646
647sub update_board {
648 my ($self) = @_;
649 return unless $self->{path};
650
651 #$self->{update_board_cb} ||= add Glib::Idle sub {
652 my $move = int $self->{moveadj}->get_value;
653
654 warn "update_board called $move\n";#d#
655
656 my $running = $move == @{$self->{path}};
657
658 $self->{board_label}->set_text ("Move " . ($move - 1));
659
660 $self->{board} = new KGS::Game::Board $self->{size};
661 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
662
663 for my $colour (WHITE, BLACK) {
664 $self->{userpanel}[$colour]->set_state (
665 $self->{board}{captures}[$colour],
666 $self->{board}{timer}[$colour],
667 ($running && $self->{lastmove_colour} == !$colour)
668 ? $self->{lastmove_time} : 0
669 );
670 }
671
672 $self->redraw ($self->repaint_board);
673
674 # delete $self->{update_board_cb};
675 #} 654 }
655
656 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
657 for COLOUR_WHITE, COLOUR_BLACK;
658
659 my $start_time = $self->{rules}{time};
660
661 if ($self->{showmove} == @{$self->{path}}) {
662 $self->{timers} = [
663 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
664 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
665 ];
666 $self->update_timers ($self->{timers});
667 } else {
668 $self->update_timers ([
669 [0, @{$self->{cur_board}{timer}[0]}],
670 [0, @{$self->{cur_board}{timer}[1]}],
671 ]);
672 }
673
674 $self->{board}->set_board ($self->{cur_board});
675
676 if ($self->{cur_board}{score}) {
677 $self->{score_inlay} ||= $self->{chat}->new_inlay;
678 $self->{score_inlay}->clear;
679 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
680 . "\n<score>"
681 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
682 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
683 . "</score>");
684 } elsif ($self->{score_inlay}) {
685 (delete $self->{score_inlay})->clear;
686 }
687
688 $self->update_cursor;
689
676} 690}
677 691
678sub event_update_tree { 692sub event_update_tree {
679 my ($self) = @_; 693 my ($self) = @_;
694
695 (delete $self->{undo_inlay})->clear
696 if $self->{undo_inlay};
680 697
681 $self->{path} = $self->get_path; 698 $self->{path} = $self->get_path;
682 699
683 if ($self->{moveadj}) { 700 if ($self->{moveadj}) {
684 my $upper = $self->{moveadj}->upper; 701 my $upper = $self->{moveadj}->upper;
685 my $pos = $self->{moveadj}->get_value; 702 my $pos = $self->{moveadj}->get_value;
686 my $move = scalar @{$self->{path}}; 703 my $move = scalar @{$self->{path}};
687 704
688 $self->{moveadj}->upper ($move); 705 $self->{moveadj}->upper ($move);
689 706
690 warn "UPDATE_TREE $pos,$upper";#d#
691 $self->{moveadj}->changed; 707 $self->{moveadj}->changed;
692 if ($pos == $upper) { 708 if ($pos == $upper) {
693 $self->{moveadj}->value ($move); 709 $self->{moveadj}->value ($move);
694 $self->{moveadj}->value_changed; 710 $self->{moveadj}->value_changed;
695 } 711 }
728 }sgexi; 744 }sgexi;
729 745
730 $text .= $_; 746 $text .= $_;
731 } 747 }
732 748
733 $self->{text}->append_text ($text); 749 $self->{chat}->append_text ($text);
734}
735
736sub event_join {
737 my ($self) = @_;
738 $self->SUPER::event_join;
739}
740
741sub event_part {
742 my ($self) = @_;
743 $self->SUPER::event_part;
744} 750}
745 751
746sub event_move { 752sub event_move {
747 my ($self, $pass) = @_; 753 my ($self, $pass) = @_;
754
748 sound::play 1, $pass ? "pass" : "move"; 755 sound::play 1, $pass ? "pass" : "move";
749} 756}
750 757
751sub event_update_game { 758### GAMEPLAY EVENTS #########################################################
752 my ($self) = @_;
753 $self->SUPER::event_update_game;
754 759
755 $self->{user}[BLACK] = $self->{user1};
756 $self->{user}[WHITE] = $self->{user2};
757
758 # show board
759
760 $self->{left}->remove ($_) for $self->{left}->get_children;
761 if ($self->is_valid) {
762 $self->{left}->add ($self->{boardbox});
763 (delete $self->{challenge})->destroy if $self->{challenge};
764 } else {
765 $self->{left}->add ($self->{challenge}->widget);
766 }
767 $self->{left}->show_all;
768
769 # view text
770
771 $text = "\n<header>Game Update</header>";
772
773 $text .= "\nType: " . (util::toxml $gametype{$self->type})
774 . " (" . (util::toxml $gameopt{$self->option}) . ")";
775 $text .= "\nFlags:";
776 $text .= " valid" if $self->is_valid;
777 $text .= " adjourned" if $self->is_adjourned;
778 $text .= " scored" if $self->is_scored;
779 $text .= " saved" if $self->is_saved;
780
781 $text .= "\nWhite: <user>" . (util::toxml $self->{user2}->as_string) . "</user>";
782 $text .= "\nBlack: <user>" . (util::toxml $self->{user1}->as_string) . "</user>";
783 $text .= "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
784
785 if ($self->is_valid) {
786 $text .= "\nHandicap: " . $self->{handicap};
787 $text .= "\nKomi: " . $self->{komi};
788 $text .= "\nSize: " . $self->size_string;
789 }
790
791 if ($self->is_scored) {
792 $text .= "\nResult: " . $self->score_string;
793 }
794
795 $self->{text}->append_text ("<infoblock>$text</infoblock>");
796}
797
798sub event_update_rules {
799 my ($self, $rules) = @_;
800
801 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
802 for BLACK, WHITE;
803
804 my $text = "\n<header>Game Rules</header>";
805
806 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
807
808 $text .= "\nTime: ";
809
810 if ($rules->{timesys} == TIMESYS_NONE) {
811 $text .= "UNLIMITED";
812 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
813 $text .= util::format_time $rules->{time};
814 $text .= " ABS";
815 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
816 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
817 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
818 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
819 $text .= util::format_time $rules->{time};
820 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
821 }
822
823 $self->{text}->append_text ("<infoblock>$text</infoblock>");
824}
825
826sub inject_resign_game { 760sub event_resign_game {
827 my ($self, $msg) = @_; 761 my ($self, $player) = @_;
828 762
763 sound::play 3, "resign";
829 $self->{text}->append_text ("\n<infoblock><header>Resign</header>" 764 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
830 . "\n<user>" 765 . "\n<user>"
831 . (util::toxml $self->{user}[$msg->{player}]->as_string) 766 . (util::toxml $self->{user}[$msg->{player}]->as_string)
832 . "</user> resigned.</infoblock>"); 767 . "</user> resigned."
768 . "\n<user>"
769 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
770 . "</user> wins the game."
771 . "</infoblock>");
772}
773
774sub event_time_win {
775 my ($self, $player) = @_;
776
777 sound::play 3, "timewin";
778 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
779 . "\n<user>"
780 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
781 . "</user> ran out of time and lost."
782 . "\n<user>"
783 . (util::toxml $self->{user}[$msg->{player}]->as_string)
784 . "</user> wins the game."
785 . "</infoblock>");
786}
787
788sub event_owner_left {
789 my ($self) = @_;
790
791 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
792 . "\nThe owner of this game left.</infoblock>");
793}
794
795sub event_teacher_left {
796 my ($self) = @_;
797
798 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
799 . "\nThe teacher left the game.</infoblock>");
800}
801
802sub event_done {
803 my ($self) = @_;
804
805 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
806 sound::play 2, "info" unless $inlay->{count};
807 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
808 . "\nYour opponent pressed done. Now it's up to you.");
809 }
810 if ($self->{doneid} & 0x80000000) {
811 sound::play 2, "info" unless $inlay->{count};
812 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
813 . "\nThe board has changed.");
814 }
815
816 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
817
818 $self->{chat}->set_end;
833} 819}
834 820
835sub inject_final_result { 821sub inject_final_result {
836 my ($self, $msg) = @_; 822 my ($self, $msg) = @_;
837 823
838 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>" 824 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
839 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string) 825 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
840 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string) 826 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
841 . "</infoblock>" 827 . "</infoblock>"
842 ); 828 );
843} 829}
844 830
845sub destroy { 831sub inject_req_undo {
832 my ($self, $msg) = @_;
833
834 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
835 return if $inlay->{ignore};
836
837 sound::play 2, "warning" unless $inlay->{count};
838 $inlay->{count}++;
839
840 $inlay->clear;
841 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
842 $inlay->append_button ("Grant", sub {
843 (delete $self->{undo_inlay})->clear;
844 $self->send (grant_undo => channel => $self->{channel});
845 });
846 $inlay->append_button ("Ignore", sub {
847 $inlay->clear;
848 $inlay->{ignore} = 1;
849 # but leave inlay, so further undo requests get counted
850 });
851
852 $self->{chat}->set_end;
853}
854
855sub inject_new_game {
856 my ($self, $msg) = @_;
857
858 if ($msg->{cid} != $self->{cid}) {
859 $self->part;
860 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
861 }
862
863 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
864 delete $self->{cid};
865}
866
867### CHALLENGE HANDLING ######################################################
868
869sub draw_challenge {
846 my ($self) = @_; 870 my ($self, $id) = @_;
847 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy 871
848 for BLACK, WHITE; 872 my $info = $self->{challenge}{$id};
849 $self->SUPER::destroy; 873 my $inlay = $info->{inlay};
850 delete $appwin::gamelist->{game}{$self->{channel}}; 874 my $rules = $info->{rules};
875
876 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
877 my $opponent = $as_black ? $info->{white} : $info->{black};
878
879 my ($size, $time, $interval, $count, $type);
880
881 if (!$self->{channel}) {
882 $inlay->append_text ("\nNotes: ");
883 $inlay->append_entry (\$info->{notes}, 20, "");
884 $inlay->append_text ("\nGlobal Offer: ");
885 $inlay->append_optionmenu (\$info->{flags},
886 0 => "No",
887 2 => "Yes",
888 );
889 } else {
890 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
891 }
892
893 $inlay->append_text ("\nType: ");
894 $type = $inlay->append_optionmenu (
895 \$info->{gametype},
896 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
897 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
898 GAMETYPE_TEACHING , "Teaching (not yet)",
899 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
900 GAMETYPE_SIMUL , "Simul (not yet!)",
901 GAMETYPE_FREE , "Free",
902 GAMETYPE_RATED , "Rated",
903 sub {
904 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
905 },
906 );
907
908 if ($self->{channel}) {
909 $inlay->append_text ("\nMy Colour: ");
910 $inlay->append_optionmenu (
911 \$as_black,
912 0 => "White",
913 1 => "Black",
914 sub {
915 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
916 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
917 }
918 }
919 );
920 }
921
922 $inlay->append_text ("\nRuleset: ");
923 $inlay->append_optionmenu (
924 \$info->{rules}{ruleset},
925 RULESET_JAPANESE , "Japanese",
926 RULESET_CHINESE , "Chinese",
927 RULESET_AGA , "AGA",
928 RULESET_NEW_ZEALAND, "New Zealand",
929 );
930
931 $inlay->append_text ("\nSize: ");
932 $size = $inlay->append_optionmenu (
933 \$info->{rules}{size},
934 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
935 sub {
936 $type->set_history (5) # reset to free
937 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
938 },
939 );
940
941 if ($self->{channel}) {
942 $inlay->append_text ("\nHandicap: ");
943 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
944
945 $inlay->append_text ("\nKomi: ");
946 $inlay->append_entry (\$info->{rules}{komi}, 5);
947 }
948
949 $inlay->append_text ("\nTimesys: ");
950 $inlay->append_optionmenu (
951 \$info->{rules}{timesys},
952 &TIMESYS_NONE => "None",
953 &TIMESYS_ABSOLUTE => "Absolute",
954 &TIMESYS_BYO_YOMI => "Byo Yomi",
955 &TIMESYS_CANADIAN => "Canadian",
956 sub {
957 my ($new) = @_;
958
959 if ($new eq TIMESYS_NONE) {
960 $time->hide;
961 $interval->hide;
962 $count->hide;
963 } else {
964 $time->show;
965 $time->set_text ($self->{app}{defaults}{time});
966 if ($new eq TIMESYS_ABSOLUTE) {
967 $interval->hide;
968 $count->hide;
969 } else {
970 $interval->show;
971 $count->show;
972 if ($new eq TIMESYS_BYO_YOMI) {
973 $interval->set_text ($self->{app}{defaults}{byo_time});
974 $count->set_text ($self->{app}{defaults}{byo_period});
975 } elsif ($new eq TIMESYS_CANADIAN) {
976 $interval->set_text ($self->{app}{defaults}{can_time});
977 $count->set_text ($self->{app}{defaults}{can_period});
978 }
979 }
980 }
981 }
982 );
983
984 $inlay->append_text ("\nMain Time: ");
985 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
986 $inlay->append_text ("\nInterval: ");
987 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
988 $inlay->append_text ("\nPeriods/Stones: ");
989 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
990
991 $inlay->append_text ("\n");
992
993 if (!$self->{channel}) {
994 $inlay->append_button ("Create Challenge", sub {
995 $inlay->clear;
996 $self->{cid} = $self->{conn}->alloc_clientid;
997 $self->send (new_game =>
998 channel => delete $self->{roomid},
999 gametype => $info->{gametype},
1000 cid => $self->{cid},
1001 flags => $info->{flags},
1002 rules => $info->{rules},
1003 notes => $info->{notes},
1004 );
1005 });
1006 } else {
1007 $inlay->append_button ("OK", sub {
1008 $inlay->clear;
1009 $self->send (challenge =>
1010 channel => $self->{channel},
1011 black => $info->{black},
1012 white => $info->{white},
1013 gametype => $info->{gametype},
1014 cid => $info->{cid},
1015 rules => $info->{rules},
1016 );
1017 });
1018 if (exists $self->{challenge}{""}) {
1019 $inlay->append_button ("Reject", sub {
1020 $inlay->clear;
1021 $self->send (reject_challenge =>
1022 channel => $self->{channel},
1023 name => $opponent->{name},
1024 gametype => $info->{gametype},
1025 cid => $info->{cid},
1026 rules => $info->{rules},
1027 );
1028 });
1029 }
1030 }
1031}
1032
1033sub new_game_challenge {
1034 my ($self) = @_;
1035
1036 my $d = $self->{app}{defaults};
1037
1038 $self->{challenge}{""} = {
1039 gametype => $d->{gametype},
1040 flags => 0,
1041 notes => $d->{stones},
1042 rules => {
1043 ruleset => $d->{ruleset},
1044 size => $d->{size},
1045 timesys => $d->{timesys},
1046 time => $d->{time},
1047 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1048 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1049 },
1050
1051 inlay => $self->{chat}->new_inlay,
1052 };
1053 $self->draw_challenge ("");
1054}
1055
1056sub event_challenge {
1057 my ($self, $info) = @_;
1058
1059 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
1060 my $opponent = $as_black ? $info->{white} : $info->{black};
1061
1062 my $id = $opponent->{name};
1063
1064 sound::play 2, "info";
1065
1066 $self->{challenge}{$id} = $info;
1067 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
1068 exists $self->{challenge}{""}
1069 ? "Challenge from " . $opponent->as_string
1070 : "Challenge to " . $opponent->as_string,
1071 sub {
1072 $self->{challenge}{$id}{inlay} = $_[0];
1073 $self->draw_challenge ($id);
1074 },
1075 !exists $self->{challenge}{""} # only open when not offerer
1076 );
851} 1077}
852 1078
8531; 10791;
854 1080

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