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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.2 by pcg, Sat May 31 10:58:30 2003 UTC vs.
Revision 1.56 by pcg, Thu Jun 12 23:24:53 2003 UTC

1use utf8;
2
3package game::goclock;
4
5# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6# is completely borked.
7
8use Time::HiRes ();
9
10use KGS::Constants;
11
12use base gtk::widget;
13
14sub new {
15 my $class = shift;
16 my $self = $class->SUPER::new(@_);
17
18 $self->{widget} = new Gtk2::Label;
19
20 $self->{set} = sub { };
21 $self->{format} = sub { "ERROR" };
22
23 $self;
24}
25
26sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_;
28
29 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] };
31 $self->{format} = sub { util::format_time $_[0] };
32
33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count;
35
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub {
39 if ($_[0] > $low) {
40 util::format_time $_[0] - $low;
41 } else {
42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
45 }
46 };
47
48 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub {
52 if (!$self->{moves}) {
53 util::format_time $_[0] - $low;
54 } else {
55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d [%d]",
58 util::format_time $time,
59 $self->{moves},
60 $time / ($self->{moves} || 1);
61
62 }
63 };
64
65 } else {
66 # none, or unknown
67 $self->{set} = sub { };
68 $self->{format} = sub { "---" }
69 }
70}
71
72sub refresh {
73 my ($self, $timestamp) = @_;
74 my $timer = $self->{time} + $self->{start} - $timestamp;
75
76 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4));
79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4)));
80
81 $timer - int $timer;
82}
83
84sub set_time {
85 my ($self, $time) = @_;
86
87 # we ignore requests to re-set the time of a running clock.
88 # this is the easiest way to ensure that commentary etc.
89 # doesn't re-set the clock. yes, this is frickle design,
90 # but I think the protocol is to blame here, which gives
91 # very little time information. (cgoban2 also has had quite
92 # a lot of small time update problems...)
93 unless ($self->{timeout}) {
94 $self->{set}->($time->[0], $time->[1]);
95 $self->refresh ($self->{start});
96 }
97}
98
99sub start {
100 my ($self, $when) = @_;
101
102 $self->stop;
103
104 $self->{start} = $when;
105
106 my $timeout; $timeout = sub {
107 my $next = $self->refresh (Time::HiRes::time) * 1000;
108 $next += 1000 if $next < 0;
109 $self->{timeout} = add Glib::Timeout $next, $timeout;
110 0;
111 };
112
113 $timeout->();
114}
115
116sub stop {
117 my ($self) = @_;
118
119 remove Glib::Source delete $self->{timeout} if $self->{timeout};
120}
121
122sub destroy {
123 my ($self) = @_;
124 $self->stop;
125 $self->SUPER::destroy;
126}
127
128package game::userpanel;
129
130use base gtk::widget;
131
132sub new {
133 my $class = shift;
134 my $self = $class->SUPER::new(@_);
135
136 $self->{widget} = new Gtk2::HBox;
137
138 $self->{widget}->add (my $vbox = new Gtk2::VBox);
139
140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
141 $vbox->add ($self->{info} = new Gtk2::Label "");
142 $vbox->add (($self->{clock} = new game::goclock)->widget);
143
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145
146 $self;
147}
148
149sub configure {
150 my ($self, $user, $rules) = @_;
151
152 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string);
154
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all;
158
159 if ($user->has_pic) {
160 # the big picture...
161 appwin::userpic ($user->{name}, sub {
162 return unless $self->{imagebox};
163 if ($_[0]) {
164 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
165 $self->{imagebox}->add (gtk::image_from_data $_[0]);
166 $self->{imagebox}->show_all;
167 }
168 });
169 }
170 }
171
172 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
173}
174
175sub set_state {
176 my ($self, $captures, $timer, $when) = @_;
177
178 $self->{clock}->stop unless $when;
179 $self->{clock}->set_time ($timer);
180 $self->{clock}->start ($when) if $when;
181
182 $self->{info}->set_text ("$captures pris.");
183}
184
1package game; 185package game;
2 186
3use KGS::Constants; 187use KGS::Constants;
4use KGS::Game::Board; 188use KGS::Game::Board;
5 189
6use base KGS::Listener::Game; 190use base KGS::Listener::Game;
7use base KGS::Game; 191use base KGS::Game;
192
193use base gtk::widget;
194
195use POSIX qw(ceil);
8 196
9sub new { 197sub new {
10 my $self = shift; 198 my $self = shift;
11 $self = $self->SUPER::new(@_); 199 $self = $self->SUPER::new(@_);
12 200
13 $self->listen($self->{conn}); 201 $self->listen($self->{conn});
14 202
15 $self->{window} = new Gtk2::Window 'toplevel'; 203 $self->{window} = new Gtk2::Window 'toplevel';
16 my $title = $self->{channel} ? $self->user0." ".$self->user1 : "Game Window";
17 $self->{window}->set_title("KGS Game $title");
18 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 204 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
19 205
20 $self->{window}->signal_connect(delete_event => sub { $self->part; 1 }); 206 $self->{window}->signal_connect(delete_event => sub {
207 $self->part;
208 $self->destroy;
209 1;
210 });
21 211
22 $self->{window}->add(my $hpane = new Gtk2::HPaned); 212 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
23 gtk::state $hpane, "game::hpane", undef, hpane_position => 500; 213 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
24 214
215 # LEFT PANE
216
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
218
219 $self->{boardbox} = new Gtk2::VBox;
220
25 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1); 221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
26 222
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas)
228
27 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
28 230
29 # grrr...
30 { 231 {
31 $frame->add(my $vbox = new Gtk2::VBox); 232 $frame->add(my $vbox = new Gtk2::VBox);
32 $vbox->add($self->{title} = new Gtk2::Label $title); 233 $vbox->add($self->{title} = new Gtk2::Label $title);
33 234
34 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 1, 0.01, 0.1, 0; 235 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 1, 0;
35 236
36 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
37 $scale->set_draw_value (0); 238 $scale->set_draw_value (0);
239 $scale->set_digits (0);
38 240
39 $self->{moveadj}->signal_connect (value_changed => sub { 241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
40 return unless $self->{path};
41
42 my $move = int (@{$self->{path}} * $_[0]->get_value);
43
44 $self->{board} = new KGS::Game::Board $self->{size};
45 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
46
47 $self->redraw ($self->repaint_board);
48
49 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
50 });
51 }
52 242 }
53 #Gtk2::Widget->push_visual (Gtk2::Gdk::Rgb->get_visual); #d# gdk_rgb_* not yet implemented(?) 243
54 #Gtk2::Widget->push_colormap (Gtk2::Gdk::Rgb->get_cmap); 244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
55 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0); 245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
56 #Gtk2::Widget->pop_colormap; 246 $self->{board_label} = $aspect_frame->get_label_widget;
57 #Gtk2::Widget->pop_visual; 247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
58 250
59 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); 251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
60 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self); 252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
61 253
254 # RIGHT PANE
255
62 $hpane->pack2((my $vpane = new Gtk2::VPaned), 0, 0); 256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
257 $self->{hpane}->set(position_set => 1);
63 gtk::state $vpane, "game", $self->{name}, vpane_position => 80; 258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
64 259
65 $vpane->add(my $sw = new Gtk2::ScrolledWindow); 260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
66 $sw->set_policy("automatic", "always"); 261 $sw->set_policy("automatic", "always");
67 262
68 if (0) { 263 $sw->add(($self->{userlist} = new userlist)->widget);
69 $sw->add($self->{userlist} = new_with_titles Gtk2::ListStore "User", "Rank", "Flags");
70 ::clist_autosort $self->{userlist};
71 gtk::state $self->{userlist}, "room::userlist", $self->{name}, clist_column_widths => [120, 30];
72 }
73 264
74 $vpane->add(my $vbox = new Gtk2::VBox); 265 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
75 266
76 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); 267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
77 $sw->set_policy("automatic", "always"); 268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
78 269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
270
79 $sw->add(($self->{text} = new gtk::text)->widget); 271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
80 272
81 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
82 $self->{entry}->signal_connect(activate => sub { 274 $self->{entry}->signal_connect(activate => sub {
83 my $text = $self->{entry}->get_text; 275 my $text = $self->{entry}->get_text;
84 # add message 276 $self->say($text) if $text =~ /\S/;
85 $self->{entry}->set_text(""); 277 $self->{entry}->set_text("");
86 }); 278 });
87 279
280 $self->event_update_game;
88 $self; 281 $self;
89} 282}
90 283
91sub event_update_users { 284sub event_update_users {
92 my ($self) = @_; 285 my ($self, $add, $update, $remove) = @_;
93 286
94 room::event_update_users $self; 287 $self->{userlist}->update ($add, $update, $remove);
95} 288}
96 289
97sub join { 290sub join {
98 my ($self) = @_; 291 my ($self) = @_;
292 return if $self->{joined};
293
99 $self->SUPER::join; 294 $self->SUPER::join;
100 295
101 $self->{window}->show_all; 296 $self->{window}->show_all;
102} 297}
103 298
104sub part { 299sub part {
105 my ($self) = @_; 300 my ($self) = @_;
301
106 $self->SUPER::part; 302 $self->SUPER::part;
107 303 $self->destroy;
108 $self->{window}->hide;
109} 304}
110 305
111sub configure_event { 306sub configure_event {
112 my ($widget, $event, $self) = @_; 307 my ($widget, $event, $self) = @_;
113 delete $self->{stack}; 308 delete $self->{stack};
114 delete $self->{pixbuf}; 309 delete $self->{pixbuf};
115 delete $self->{board_shown}; 310 delete $self->{board_shown};
116 delete $self->{background}; 311 delete $self->{background};
117 $self->repaint_board; 312 $self->repaint_board;
118 1; 313 0;
314}
315
316sub expose_event {
317 my ($widget, $event, $self) = @_;
318
319 $self->{pixbuf} or return;
320
321 my $area = $event->area;
322
323 $self->redraw ($area);
324
325 0;
119} 326}
120 327
121# something Gtk2 fixed 328# something Gtk2 fixed
122sub INTERP_NEAREST (){ 'nearest' } 329sub INTERP_NEAREST (){ 'nearest' }
123sub INTERP_TILES (){ 'tiles' } 330sub INTERP_TILES (){ 'tiles' }
158 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { 365 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
159 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; 366 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
160 367
161 # zeroeth the shadow 368 # zeroeth the shadow
162 if ($mark & (MARK_B | MARK_W)) { 369 if ($mark & (MARK_B | MARK_W)) {
370 # the -0.5's are a mystery to me
163 $::black_img[0]->composite ( 371 $::shadow_img->composite (
164 $base, $shadow, $shadow, $size, $size, $shadow-0.5, $shadow-0.5, 372 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
165 $size / $stone->get_width, $size / $stone->get_height, 373 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
166 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 128 374 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
167 ); 375 );
168 } 376 }
169 377
170 # first the big stones (handicap stones different for effect) 378 # first the big stones (handicap stones could be different)
171 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 379 for ([MARK_B, $mark & MARK_MOVE ? 255 : 255],
172 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 380 [MARK_W, $mark & MARK_MOVE ? 255 : 255],
173 [MARK_GRAY_B, 128], 381 [MARK_GRAY_B, 128],
174 [MARK_GRAY_W, 128]) { 382 [MARK_GRAY_W, 128]) {
175 my ($mask, $alpha) = @$_; 383 my ($mask, $alpha) = @$_;
176 if ($mark & $mask) { 384 if ($mark & $mask) {
177 $stone->composite ( 385 $stone->composite (
178 $base, 0, 0, $size, $size, -0.5, -0.5, 386 $base, 0, 0, $size, $size, 0, 0,
179 $size / $stone->get_width, $size / $stone->get_height, 387 $size / $stone->get_width, $size / $stone->get_height,
180 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 388 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
181 ); 389 );
182 } 390 }
183 } 391 }
184 392
185 # then the samll stones 393 # then the small stones
186 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 394 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
187 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 395 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
188 my ($mask, $img) = @$_; 396 my ($mask, $img) = @$_;
189 if ($mark & $mask) { 397 if ($mark & $mask) {
190 $img->composite ( 398 $img->composite (
191 $base, ($size / 4) x2, (int ($size / 2 + 0.5)) x2, ($size / 4 - 0.5) x 2, 399 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
192 $size / $img->get_width / 2, $size / $img->get_height / 2, 400 $size / $img->get_width / 2, $size / $img->get_height / 2,
193 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 401 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
194 ); 402 );
195 } 403 }
196 } 404 }
197 405
198 # and lastly any markers 406 # and lastly any markers
202 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 410 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
203 [MARK_SQUARE, $::square_img[$dark_bg]]) { 411 [MARK_SQUARE, $::square_img[$dark_bg]]) {
204 my ($mask, $img) = @$_; 412 my ($mask, $img) = @$_;
205 if ($mark & $mask) { 413 if ($mark & $mask) {
206 $img->composite ( 414 $img->composite (
207 $base, 0, 0, $size, $size, -0.5, -0.5, 415 $base, 0, 0, $size, $size, 0, 0,
208 $size / $img->get_width, $size / $img->get_height, 416 $size / $img->get_width, $size / $img->get_height,
209 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255 417 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
210 ); 418 );
211 } 419 }
212 } 420 }
213 421
214 push @$$c, $base; 422 push @$$c, $base;
233 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5; 441 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
234 $y -= $height * 0.5; 442 $y -= $height * 0.5;
235 443
236 for (@c) { 444 for (@c) {
237 my $w = $_->get_width * $s; 445 my $w = $_->get_width * $s;
446 # +2 == don't fight the rounding
238 $_->composite ($pixbuf, 447 $_->composite ($pixbuf,
239 $x, $y, $w+0.999, $height+0.999, $x, $y, $s, $s, 448 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
240 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); 449 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
241 450
242 $x += $w + $spacing; 451 $x += $w + $spacing;
243 } 452 }
244 } 453 }
258 my $expose_area = undef; 467 my $expose_area = undef;
259 468
260 return $expose_area unless $self->{board}; 469 return $expose_area unless $self->{board};
261 470
262 my ($w, $h) = ($canvas->allocation->values)[2,3]; 471 my ($w, $h) = ($canvas->allocation->values)[2,3];
263
264 my $s = $w > $h ? $h : $w;
265
266 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
267 472
473 die "FATAL: board aspect ratio != 1" unless $w == $h;
474
475 my $s = $w;
476
477 return unless $s >= 200;
478
268 my $size = $self->{size}; 479 my $size = $self->{size};
269 480
481 # we leave enough space for the shadows.. I like smaller stones, and we
482 # do no need to do the nifty recursive screen updates that goban2 does
270 my $border = int ($s / ($size + 3) * 0.5); 483 my $border = int ($s / ($size + 3) * 0.5);
271 my $s2 = $s - $border * 2; 484 my $s2 = $s - $border * 2;
272 my $edge = int ($s2 / ($size + 1) * 0.95) - ($::config->{randomize} ? 3 : 0); 485 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
273 my $ofs = int ($edge / 2); 486 my $ofs = int ($edge / 2);
274 487
275 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size; 488 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
276 489
277 my $pixbuf; 490 my $pixbuf;
281 if ($self->{background}) { 494 if ($self->{background}) {
282 if ($oldboard = $self->{board_shown}) { 495 if ($oldboard = $self->{board_shown}) {
283 $pixbuf = $self->{pixbuf}; 496 $pixbuf = $self->{pixbuf};
284 } else { 497 } else {
285 $pixbuf = $self->{background}->copy; 498 $pixbuf = $self->{background}->copy;
286 $expose_area = [0, 0, $s, $s]; 499 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
287 } 500 }
288 } else { 501 } else {
289 $expose_area = [0, 0, $s, $s]; 502 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
290 503
291 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); 504 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
292 505
293 if ($s < $bw && $s < $bh) { 506 if ($s < $bw && $s < $bh) {
294 $pixbuf = new_pixbuf $s, $s, 0; 507 $pixbuf = new_pixbuf $s, $s, 0;
295 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); 508 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
296 } else { 509 } else {
297 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 510 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
298 } 511 }
299 512
300 my $linew = int ($s / 25 / $size); 513 my $linew = int ($s / 40 / $size);
301 514
302 # ornamental border... we have time to waste :/ 515 # ornamental border... we have time to waste :/
303 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 516 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
304 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 517 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
305 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; 518 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
306 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; 519 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
307 520
308 for my $i (1 .. $size) { 521 for my $i (1 .. $size) {
309 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192; 522 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
310 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192; 523 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
311 524
320 533
321 $a++; 534 $a++;
322 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK... 535 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
323 } 536 }
324 537
538 # hoshi points
539 my $hoshi = sub {
540 my ($x, $y) = @_;
541 my $hs = int ($edge / 4) | 1;
542 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
543
544 # we use the shadow mask... not perfect, but I want to finish this
545 $::shadow_img->composite ($pixbuf,
546 $x, $y, $hs + 1, $hs + 1, $x, $y,
547 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
548 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
549 };
550
551 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
552 $hoshi->($h1, $h1);
553 $hoshi->($size - $h1 + 1, $h1);
554 $hoshi->($h1, $size - $h1 + 1);
555 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
556
557 if ($size % 2) { # on odd boards, also the remaining 5
558 my $h2 = ($size + 1) / 2;
559 if ($size > 10) {
560 $hoshi->($h1, $h2);
561 $hoshi->($size - $h1 + 1, $h2);
562 $hoshi->($h2, $size - $h1 + 1);
563 $hoshi->($h2, $h1);
564 }
565 # the tengen
566 $hoshi->($h2, $h2);
567 }
568
325 unless ($::config->{conserve_memory}) { 569 unless ($::config->{conserve_memory} > 1) {
326 $self->{background} = $pixbuf; 570 $self->{background} = $pixbuf;
327 $pixbuf = $pixbuf->copy; 571 $pixbuf = $pixbuf->copy;
328 } 572 }
329 } 573 }
330 574
331 $self->{pixbuf} = $pixbuf; 575 $self->{pixbuf} = $pixbuf;
332
333 # hoshi-points(!)#d#
334 # caching of empty board gfx(!)#d#
335 576
336 for my $x (1 .. $size) { 577 for my $x (1 .. $size) {
337 for my $y (1 .. $size) { 578 for my $y (1 .. $size) {
338 my $rand = ($x ^ $y ^ 0x5555); 579 my $rand = ($x ^ $y ^ 0x5555);
339 580
376 } 617 }
377 pixbuf_text $pixbuf, $white, 618 pixbuf_text $pixbuf, $white,
378 $k[$x], $k[$y], $ofs * 0.7, 619 $k[$x], $k[$y], $ofs * 0.7,
379 $self->{board}{label}[$x-1][$y-1]; 620 $self->{board}{label}[$x-1][$y-1];
380 } 621 }
381
382 # old pixmap&mask-way. that was fast ;(
383 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
384
385 #$gc->set_clip_mask ($bm);
386 #$gc->set_clip_origin ($dx, $dy);
387 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
388 } 622 }
389 } 623 }
390 } 624 }
391 625
392 $self->{board_shown} = Storable::dclone $self->{board}; 626 $self->{board_shown} = Storable::dclone $self->{board};
399sub redraw { 633sub redraw {
400 my ($self, $area) = @_; 634 my ($self, $area) = @_;
401 635
402 if ($area && $self->{pixbuf}) { 636 if ($area && $self->{pixbuf}) {
403 my ($x, $y, $w, $h) = $area->values; 637 my ($x, $y, $w, $h) = $area->values;
404 my ($ox, $oy, $s) = @{$self->{offsets}};
405 638
406 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 639 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
407 $x, $y, $x + $ox, $y + $oy, $w, $h, 640 $x, $y, $x, $y, $w, $h,
408 "normal", 0, 0); 641 "normal", 0, 0);
409 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, 642 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
410 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; 643 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
411 } 644 }
412} 645}
413 646
414sub expose_event { 647sub update_board {
415 my ($widget, $event, $self) = @_; 648 my ($self) = @_;
649 return unless $self->{path};
416 650
417 $self->{pixbuf} or return; 651 #$self->{update_board_cb} ||= add Glib::Idle sub {
652 my $move = int $self->{moveadj}->get_value;
418 653
419 my $area = $event->area; 654 my $running = $move == @{$self->{path}};
420 my ($ox, $oy, $s) = @{$self->{offsets}};
421 655
422 $self->redraw ( 656 $self->{board_label}->set_text ("Move " . ($move - 1));
423 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->x - $oy, $area->width, $area->height) 657
424 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s) 658 $self->{board} = new KGS::Game::Board $self->{size};
659 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
660
661 for my $colour (WHITE, BLACK) {
662 $self->{userpanel}[$colour]->set_state (
663 $self->{board}{captures}[$colour],
664 $self->{board}{timer}[$colour],
665 ($running && $self->{lastmove_colour} == !$colour)
666 ? $self->{lastmove_time} : 0
425 ); 667 );
668 }
426 669
427 1; 670 $self->redraw ($self->repaint_board);
671
672 # delete $self->{update_board_cb};
673 #}
428} 674}
429 675
430sub event_update_tree { 676sub event_update_tree {
431 my ($self) = @_; 677 my ($self) = @_;
432 678
433 $self->{path} = $self->get_path; 679 $self->{path} = $self->get_path;
434 680
681 if ($self->{moveadj}) {
682 my $upper = $self->{moveadj}->upper;
683 my $pos = $self->{moveadj}->get_value;
684 my $move = scalar @{$self->{path}};
685
686 $self->{moveadj}->upper ($move);
687
688 $self->{moveadj}->changed;
689 if ($pos == $upper) {
690 $self->{moveadj}->value ($move);
435 $self->{moveadj}->value_changed (); 691 $self->{moveadj}->value_changed;
692 }
693 }
694}
695
696sub event_update_comments {
697 my ($self, $node, $comment, $newnode) = @_;
698 $self->SUPER::event_update_comments($node, $comment, $newnode);
699
700 my $text;
701
702 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
703 if $newnode;
704
705 for (split /\n/, $comment) {
706 $text .= "\n";
707 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
708 $text .= "<user>" . (util::toxml $1) . "</user>:";
709 }
710
711 # coords only for 19x19 so far
712 $_ = util::toxml $_;
713 s{
714 (
715 \b
716 (?:[bw])?
717 [, ]{0,2}
718 [a-hj-t] # valid for upto 19x19
719 \s?
720 [1-9]?[0-9]
721 \b
722 )
723 }{
724 "<coord>$1</coord>";
725 }sgexi;
726
727 $text .= $_;
728 }
729
730 $self->{text}->append_text ($text);
731}
732
733sub event_join {
734 my ($self) = @_;
735 $self->SUPER::event_join;
436} 736}
437 737
438sub event_part { 738sub event_part {
439 my ($self) = @_; 739 my ($self) = @_;
440 $self->SUPER::event_part; 740 $self->SUPER::event_part;
441 (delete $self->{window})->destroy; # hmm.. why does this keep the object alive? puzzling.. ahh.. the callbacks ;) 741 $self->destroy;
442 delete $self->{room}{game}{$self->{channel}};
443} 742}
444 743
445sub event_move { 744sub event_move {
446 my ($self, $pass) = @_; 745 my ($self, $pass) = @_;
447 sound::play 1, $pass ? "pass" : "move"; 746 sound::play 1, $pass ? "pass" : "move";
448} 747}
449 748
450sub DESTROY {#d# 749sub event_update_game {
451 warn "DESTROY(@_)\n";#d# 750 my ($self) = @_;
751 $self->SUPER::event_update_game;
752
753 my $title = $self->{channel} ? $self->owner->as_string . " " . $self->opponent_string : "Game Window";
754 $self->{window}->set_title("KGS Game $title");
755 $self->{title}->set_text ($title);
756
757 $self->{user}[BLACK] = $self->{user1};
758 $self->{user}[WHITE] = $self->{user2};
759
760 # show board
761
762 $self->{left}->remove ($_) for $self->{left}->get_children;
763 if ($self->is_valid) {
764 $self->{left}->add ($self->{boardbox});
765 (delete $self->{challenge})->destroy if $self->{challenge};
766 } else {
767 $self->{left}->add ($self->{challenge}->widget);
768 }
769 $self->{left}->show_all;
770
771 # view text
772
773 my @ga;
774 $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
775 . " (" . (util::toxml $gameopt{$self->option}) . ")";
776 $ga[1] = "\nFlags:";
777 $ga[1] .= " valid" if $self->is_valid;
778 $ga[1] .= " adjourned" if $self->is_adjourned;
779 $ga[1] .= " scored" if $self->is_scored;
780 $ga[1] .= " saved" if $self->is_saved;
781
782 $ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
783
784 $ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"
785 . " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>"
786 if $self->is_valid;
787
788 if ($self->is_valid) {
789 $ga[4] = "\nHandicap: " . $self->{handicap};
790 $ga[5] = "\nKomi: " . $self->{komi};
791 $ga[6] = "\nSize: " . $self->size_string;
792 }
793
794 if ($self->is_scored) {
795 $ga[7] = "\nResult: " . $self->score_string;
796 }
797
798 $text = "\n<infoblock><header>Game Update</header>";
799 for (0..7) {
800 if ($self->{gatext}[$_] ne $ga[$_]) {
801 $text .= $ga[$_];
802 }
803 }
804 $text .= "</infoblock>";
805
806 $self->{gatext} = \@ga;
807
808 $self->{text}->append_text ($text);
809}
810
811sub event_update_rules {
812 my ($self, $rules) = @_;
813
814 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
815 for BLACK, WHITE;
816
817 sound::play 3, "gamestart";
818
819 my $text = "\n<header>Game Rules</header>";
820
821 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
822
823 $text .= "\nTime: ";
824
825 if ($rules->{timesys} == TIMESYS_NONE) {
826 $text .= "UNLIMITED";
827 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
828 $text .= util::format_time $rules->{time};
829 $text .= " ABS";
830 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
831 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
832 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
833 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
834 $text .= util::format_time $rules->{time};
835 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
836 }
837
838 $self->{text}->append_text ("<infoblock>$text</infoblock>");
839}
840
841sub inject_resign_game {
842 my ($self, $msg) = @_;
843
844 sound::play 3, "resign";
845
846 $self->{text}->append_text ("\n<infoblock><header>Resign</header>"
847 . "\n<user>"
848 . (util::toxml $self->{user}[$msg->{player}]->as_string)
849 . "</user> resigned.</infoblock>");
850}
851
852sub inject_final_result {
853 my ($self, $msg) = @_;
854
855 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>"
856 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
857 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
858 . "</infoblock>"
859 );
860}
861
862sub destroy {
863 my ($self) = @_;
864 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy
865 for BLACK, WHITE;
866 $self->SUPER::destroy;
867 delete $appwin::gamelist->{game}{$self->{channel}};
452} 868}
453 869
4541; 8701;
455 871

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