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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.57 by pcg, Sat Jun 14 11:53:24 2003 UTC vs.
Revision 1.106 by root, Mon May 31 01:07:48 2004 UTC

1use utf8; 1use utf8;
2
3use Scalar::Util ();
2 4
3package game::goclock; 5package game::goclock;
4 6
5# Lo and Behold! I admit it! The rounding stuff etc.. in goclock 7# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6# is completely borked. 8# is completely borked.
7 9
8use Time::HiRes (); 10use Time::HiRes ();
9 11
10use KGS::Constants; 12use KGS::Constants;
11 13
12use base gtk::widget; 14use Glib::Object::Subclass
15 Gtk2::Label;
13 16
14sub new { 17sub INIT_INSTANCE {
15 my $class = shift; 18 my $self = shift;
16 my $self = $class->SUPER::new(@_);
17 19
18 $self->{widget} = new Gtk2::Label; 20 $self->signal_connect (destroy => sub { $_[0]->stop });
19 21
20 $self->{set} = sub { }; 22 $self->{set} = sub { };
21 $self->{format} = sub { "ERROR" }; 23 $self->{format} = sub { "???" };
24}
22 25
26sub FINALIZE_INSTANCE {
27 my $self = shift;
28
23 $self; 29 $self->stop;
24} 30}
25 31
26sub configure { 32sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_; 33 my ($self, $timesys, $main, $interval, $count) = @_;
28 34
29 if ($timesys == TIMESYS_ABSOLUTE) { 35 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] }; 36 $self->{format} = sub {
31 $self->{format} = sub { util::format_time $_[0] }; 37 if ($_[0] <= 0) {
38 "TIMEOUT";
39 } else {
40 util::format_time $_[0];
41 }
42 };
32 43
33 } elsif ($timesys == TIMESYS_BYO_YOMI) { 44 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count; 45 my $low = $interval * $count;
35 46
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub { 47 $self->{format} = sub {
48 if ($_[0] <= 0) {
49 "TIMEOUT";
39 if ($_[0] > $low) { 50 } elsif ($_[0] > $low) {
40 util::format_time $_[0] - $low; 51 util::format_time $_[0] - $low;
41 } else { 52 } else {
42 sprintf "%s (%d)", 53 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1), 54 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval; 55 ($_[0] - 1) / $interval;
45 } 56 }
46 }; 57 };
47 58
48 } elsif ($timesys == TIMESYS_CANADIAN) { 59 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub { 60 $self->{format} = sub {
61 if ($_[0] <= 0) {
62 "TIMEOUT";
52 if (!$self->{moves}) { 63 } elsif (!$self->{moves}) {
53 util::format_time $_[0] - $low; 64 util::format_time $_[0] - $low;
54 } else { 65 } else {
55 my $time = int (($_[0] - 1) % $interval + 1); 66 my $time = int (($_[0] - 1) % $interval + 1);
56 67
57 sprintf "%s/%d [%d]", 68 sprintf "%s/%d =%d",
58 util::format_time $time, 69 util::format_time $time,
59 $self->{moves}, 70 $self->{moves},
71 $self->{moves} > 1
60 $time / ($self->{moves} || 1); 72 ? $time / $self->{moves}
61 73 : $interval;
62 } 74 }
63 }; 75 };
64 76
65 } else { 77 } else {
66 # none, or unknown 78 # none, or unknown
67 $self->{set} = sub { };
68 $self->{format} = sub { "---" } 79 $self->{format} = sub { "-" }
69 } 80 }
70} 81}
71 82
72sub refresh { 83sub refresh {
73 my ($self, $timestamp) = @_; 84 my ($self, $timestamp) = @_;
74 my $timer = $self->{time} + $self->{start} - $timestamp; 85 my $timer = $self->{time} + $self->{start} - $timestamp;
75 86
76 # we round the timer value slightly... the protocol isn't exact anyways, 87 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;) 88 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4)); 89 my $timer2 = int $timer + 0.4;
90
79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4))); 91 $self->set_text ($self->{format}->($timer2));
80 92
81 $timer - int $timer; 93 $timer - int $timer;
82} 94}
83 95
84sub set_time { 96sub set_time {
85 my ($self, $time) = @_; 97 my ($self, $start, $time, $moves) = @_;
86 98
87 # we ignore requests to re-set the time of a running clock. 99 $self->{time} = $time;
88 # this is the easiest way to ensure that commentary etc. 100 $self->{moves} = $moves;
89 # doesn't re-set the clock. yes, this is frickle design, 101
90 # but I think the protocol is to blame here, which gives 102 if ($start) {
91 # very little time information. (cgoban2 also has had quite 103 $self->{start} = $start;
92 # a lot of small time update problems...) 104 $self->start;
93 unless ($self->{timeout}) { 105 } else {
94 $self->{set}->($time->[0], $time->[1]); 106 $self->stop;
95 $self->refresh ($self->{start}); 107 $self->refresh ($self->{start});
96 } 108 }
97} 109}
98 110
99sub start { 111sub start {
100 my ($self, $when) = @_; 112 my ($self) = @_;
101 113
102 $self->stop; 114 $self->stop;
103
104 $self->{start} = $when;
105 115
106 my $timeout; $timeout = sub { 116 my $timeout; $timeout = sub {
107 my $next = $self->refresh (Time::HiRes::time) * 1000; 117 my $next = $self->refresh (Time::HiRes::time) * 1000;
108 $next += 1000 if $next < 0; 118 $next += 1000 if $next < 0;
109 $self->{timeout} = add Glib::Timeout $next, $timeout; 119 $self->{timeout} = add Glib::Timeout $next, $timeout;
117 my ($self) = @_; 127 my ($self) = @_;
118 128
119 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 129 remove Glib::Source delete $self->{timeout} if $self->{timeout};
120} 130}
121 131
122sub destroy {
123 my ($self) = @_;
124 $self->stop;
125 $self->SUPER::destroy;
126}
127
128package game::userpanel; 132package game::userpanel;
129 133
130use base gtk::widget; 134use Glib::Object::Subclass
135 Gtk2::HBox,
136 properties => [
137 Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
138 ];
131 139
132sub new { 140sub INIT_INSTANCE {
133 my $class = shift; 141 my ($self) = @_;
134 my $self = $class->SUPER::new(@_);
135 142
136 $self->{widget} = new Gtk2::HBox;
137
138 $self->{widget}->add (my $vbox = new Gtk2::VBox); 143 $self->add (my $vbox = new Gtk2::VBox);
139 144
140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 145 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
141 $vbox->add ($self->{info} = new Gtk2::Label ""); 146 $vbox->add ($self->{info} = new Gtk2::Label "");
142 $vbox->add (($self->{clock} = new game::goclock)->widget); 147 $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
143 148
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox); 149 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145 150
146 $self; 151 $self;
147} 152}
148 153
149sub configure { 154sub configure {
150 my ($self, $user, $rules) = @_; 155 my ($self, $app, $user, $rules) = @_;
151 156
152 if ($self->{name}->get_text ne $user->as_string) { 157 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string); 158 $self->{name}->set_text ($user->as_string);
154 159
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 160 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef); 161 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all; 162 $self->{imagebox}->show_all;
158 163
159 if ($user->has_pic) { 164 if ($user->has_pic) {
160 # the big picture... 165 # the big picture...
161 appwin::userpic ($user->{name}, sub { 166 $app->userpic ($user->{name}, sub {
162 return unless $self->{imagebox}; 167 return unless $self->{imagebox};
168
163 if ($_[0]) { 169 if ($_[0]) {
164 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 170 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
165 $self->{imagebox}->add (gtk::image_from_data $_[0]); 171 $self->{imagebox}->add (gtk::image_from_data $_[0]);
166 $self->{imagebox}->show_all; 172 $self->{imagebox}->show_all;
167 } 173 }
170 } 176 }
171 177
172 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)}); 178 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
173} 179}
174 180
175sub set_state { 181sub set_captures {
176 my ($self, $captures, $timer, $when) = @_; 182 my ($self, $captures) = @_;
177
178 $self->{clock}->stop unless $when;
179 $self->{clock}->set_time ($timer);
180 $self->{clock}->start ($when) if $when;
181 183
182 $self->{info}->set_text ("$captures pris."); 184 $self->{info}->set_text ("$captures pris.");
183} 185}
184 186
187sub set_timer {
188 my ($self, $start, $time, $moves) = @_;
189
190 $self->{clock}->set_time ($start, $time, $moves);
191}
192
185package game; 193package game;
194
195use Scalar::Util qw(weaken);
186 196
187use KGS::Constants; 197use KGS::Constants;
188use KGS::Game::Board; 198use KGS::Game::Board;
189 199
200use Gtk2::GoBoard;
201use Gtk2::GoBoard::Constants;
202
203use base KGS::Game;
190use base KGS::Listener::Game; 204use base KGS::Listener::Game;
191use base KGS::Game;
192 205
193use base gtk::widget; 206use Glib::Object::Subclass
207 Gtk2::Window;
194 208
195use POSIX qw(ceil); 209use POSIX qw(ceil);
196 210
197sub new { 211sub new {
198 my $self = shift; 212 my ($self, %arg) = @_;
199 $self = $self->SUPER::new(@_); 213 $self = $self->Glib::Object::new;
214 $self->{$_} = delete $arg{$_} for keys %arg;
200 215
201 $self->listen($self->{conn});
202
203 $self->{window} = new Gtk2::Window 'toplevel';
204 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 216 gtk::state $self, "game::window", undef, window_size => [600, 500];
205 217
206 $self->{window}->signal_connect(delete_event => sub { 218 $self->signal_connect (destroy => sub {
207 $self->part; 219 $self->unlisten;
208 $self->destroy; 220 delete $self->{app}{game}{$self->{channel}};
209 1; 221 %{$_[0]} = ();
210 }); 222 });#d#
211 223
212 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 224 $self->add (my $hpane = new Gtk2::HPaned);
213 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 225 gtk::state $hpane, "game::hpane", undef, position => 500;
214 226
215 # LEFT PANE 227 # LEFT PANE
216 228
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0); 229 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
218 230
219 $self->{boardbox} = new Gtk2::VBox; 231 $self->{boardbox} = new Gtk2::VBox;
220 232
221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 233 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
222 234
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas) 235 # board box (aspect/canvas)
228 236
229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 237 #$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
238
239 # RIGHT PANE
240
241 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
242 $hpane->set (position_set => 1);
243
244 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
230 245
231 { 246 {
232 $frame->add(my $vbox = new Gtk2::VBox); 247 $frame->add (my $vbox = new Gtk2::VBox);
233 $vbox->add($self->{title} = new Gtk2::Label $title); 248 $vbox->add ($self->{title} = new Gtk2::Label $title);
234 249
250 $vbox->add (my $hbox = new Gtk2::HBox);
251
252 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
253
235 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 1, 0; 254 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
236 255
237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 256 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
238 $scale->set_draw_value (0); 257 $scale->set_draw_value (0);
239 $scale->set_digits (0); 258 $scale->set_digits (0);
240 259
241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); 260 $self->{moveadj}->signal_connect (value_changed => sub {
261 $self->{showmove} = int $self->{moveadj}->get_value;
262 $self->update_board;
263 });
242 } 264 }
243 265
244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
250
251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
253
254 # RIGHT PANE
255
256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
257 $self->{hpane}->set(position_set => 1);
258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
259
260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
261 $sw->set_policy("automatic", "always");
262
263 $sw->add(($self->{userlist} = new userlist)->widget);
264
265 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
266
267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0); 266 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
267
268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget); 268 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget); 269 for COLOUR_WHITE, COLOUR_BLACK;
270
271 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
272
273 $buttonbox->add ($self->{button_pass} =
274 Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0));
275 $self->{button_pass}->signal_connect (clicked => sub {
276 $self->{board_click}->(255, 255) if $self->{board_click};
277 });
278 $buttonbox->add ($self->{button_undo} =
279 Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0));
280 $self->{button_undo}->signal_connect (clicked => sub {
281 $self->send (req_undo => channel => $self->{channel});
282 });
283 $buttonbox->add ($self->{button_resign} =
284 Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0));
285 $self->{button_resign}->signal_connect (clicked => sub {
286 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
287 });
270 288
271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0); 289 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
272 290
273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 291 $self->set_channel ($self->{channel});
274 $self->{entry}->signal_connect(activate => sub {
275 my $text = $self->{entry}->get_text;
276 $self->say($text) if $text =~ /\S/;
277 $self->{entry}->set_text("");
278 });
279 292
280 $self->event_update_game; 293 $self->show_all;
294
281 $self; 295 $self;
296}
297
298sub set_channel {
299 my ($self, $channel) = @_;
300
301 $self->{channel} = $channel;
302
303 if ($self->{channel} > 0) {
304 $self->listen ($self->{conn});
305
306 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
307 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
308
309 $self->signal_connect (delete_event => sub { $self->part; 1 });
310 $self->{chat}->signal_connect (command => sub {
311 my ($chat, $cmd, $arg) = @_;
312 if ($cmd eq "rsave") {
313 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
314 } else {
315 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
316 }
317 });
318 }
282} 319}
283 320
284sub event_update_users { 321sub event_update_users {
285 my ($self, $add, $update, $remove) = @_; 322 my ($self, $add, $update, $remove) = @_;
286 323
287 $self->{userlist}->update ($add, $update, $remove); 324# $self->{userlist}->update ($add, $update, $remove);
325
326 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
327 for @$remove;
328
329 $self->{users_inlay}->refresh;
288 330
289 my %important; 331 my %important;
332 $important{$self->{black}{name}}++;
333 $important{$self->{white}{name}}++;
290 $important{$self->{user1}{name}}++; 334 $important{$self->{owner}{name}}++;
291 $important{$self->{user2}{name}}++;
292 $important{$self->{user3}{name}}++;
293 335
294 if (my @users = grep $important{$_->{name}}, @$add) { 336 if (my @users = grep $important{$_->{name}}, @$add) {
295 $self->{text}->append_text ("\n<header>Joins:</header>"); 337 $self->{chat}->append_text ("\n<header>Joins:</header>");
296 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users; 338 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
297 } 339 }
298 if (my @users = grep $important{$_->{name}}, @$remove) { 340 if (my @users = grep $important{$_->{name}}, @$remove) {
299 $self->{text}->append_text ("\n<header>Parts:</header>"); 341 $self->{chat}->append_text ("\n<header>Parts:</header>");
300 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users; 342 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
301 } 343 }
302
303} 344}
304 345
305sub join { 346sub join {
306 my ($self) = @_; 347 my ($self) = @_;
307 return if $self->{joined}; 348 return if $self->{joined};
308 349
309 $self->SUPER::join; 350 $self->SUPER::join;
310
311 $self->{window}->show_all;
312} 351}
313 352
314sub part { 353sub update_cursor {
315 my ($self) = @_; 354 my ($self) = @_;
316 355
317 $self->SUPER::part; 356 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
318 $self->destroy;
319}
320 357
321sub configure_event {
322 my ($widget, $event, $self) = @_;
323 delete $self->{stack};
324 delete $self->{pixbuf};
325 delete $self->{board_shown}; 358 delete $self->{board_click};
326 delete $self->{background};
327 $self->repaint_board;
328 0;
329}
330 359
331sub expose_event { 360 if ($self->{teacher} eq $self->{app}{conn}) {
332 my ($widget, $event, $self) = @_; 361 #TODO# # teaching mode not implemented
362 $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1);
363 $self->{button_undo}->hide;
364 $self->{button_resign}->hide;
365 $self->{board}->set (cursor => undef);
333 366
334 $self->{pixbuf} or return; 367 } elsif ($running && $self->{colour} != COLOUR_NONE) {
368 # during game
369 $self->{button_undo}->show;
370 $self->{button_resign}->show;
335 371
336 my $area = $event->area; 372 if ($self->{cur_board}{score}) {
337 373 # during scoring
338 $self->redraw ($area); 374 $self->{button_pass}->set (label => "Done", sensitive => 1, visible => 1);
339 375 $self->{board}->set (cursor => sub {
340 0;
341}
342
343# something Gtk2 fixed
344sub INTERP_NEAREST (){ 'nearest' }
345sub INTERP_TILES (){ 'tiles' }
346sub INTERP_BILINEAR (){ 'bilinear' }
347sub INTERP_HYPER (){ 'hyper' }
348
349sub new_pixbuf {
350 my ($w, $h, $alpha, $fill) = @_;
351
352 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
353 $pixbuf->fill ($fill) if defined $fill;
354
355 $pixbuf;
356}
357
358sub scale_pixbuf {
359 my ($src, $w, $h, $mode) = @_;
360
361 my $dst = new_pixbuf $w, $h, 1;
362
363 $src->scale(
364 $dst, 0, 0, $w, $h, 0, 0,
365 $w / $src->get_width, $h / $src->get_height,
366 $mode,
367 );
368
369 $dst;
370}
371
372# create a stack of stones
373sub create_stack {
374 my ($self, $mark, $size, $rand) = @_;
375
376 my $shadow = $size * 0.05;
377
378 my $c = \$self->{stack}{$mark};
379 unless ($$c) {
380 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
381 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
382
383 # zeroeth the shadow
384 if ($mark & (MARK_B | MARK_W)) { 376 $_[0] & (MARK_B | MARK_W)
385 # the -0.5's are a mystery to me 377 ? $_[0] ^ MARK_GRAYED
386 $::shadow_img->composite ( 378 : $_[0];
387 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
388 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
389 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
390 );
391 } 379 });
392 380 $self->{board_click} = sub {
393 # first the big stones (handicap stones could be different) 381 if ($_[0] == 255) {
394 for ([MARK_B, $mark & MARK_MOVE ? 255 : 255], 382 $self->{button_pass}->sensitive (0);
395 [MARK_W, $mark & MARK_MOVE ? 255 : 255], 383 $self->done;
396 [MARK_GRAY_B, 128], 384 } else {
397 [MARK_GRAY_W, 128]) { 385 $self->send (mark_dead =>
398 my ($mask, $alpha) = @$_; 386 channel => $self->{channel},
399 if ($mark & $mask) { 387 x => $_[0],
400 $stone->composite ( 388 y => $_[1],
401 $base, 0, 0, $size, $size, 0, 0, 389 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
402 $size / $stone->get_width, $size / $stone->get_height,
403 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
404 ); 390 );
405 } 391 }
406 } 392 };
407 393
408 # then the small stones 394 } elsif ($self->{colour} == $self->{whosemove}) {
409 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 395 # normal move
410 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 396 $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1);
411 my ($mask, $img) = @$_; 397 $self->{board}->set (cursor => sub {
412 if ($mark & $mask) { 398 # if is_valid_move oder so#TODO#
413 $img->composite ( 399 $_[0] & (MARK_B | MARK_W)
414 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
415 $size / $img->get_width / 2, $size / $img->get_height / 2,
416 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
417 ); 400 ? $_[0]
401 : $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B);
418 } 402 });
403 $self->{board_click} = sub {
404 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
405 $self->{board}->set (cursor => undef);
406 delete $self->{board_click};
407 $self->{button_pass}->sensitive (0);
419 } 408 };
420
421 # and lastly any markers
422 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
423
424 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
425 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
426 [MARK_SQUARE, $::square_img[$dark_bg]]) {
427 my ($mask, $img) = @$_;
428 if ($mark & $mask) {
429 $img->composite (
430 $base, 0, 0, $size, $size, 0, 0,
431 $size / $img->get_width, $size / $img->get_height,
432 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
433 );
434 }
435 }
436
437 push @$$c, $base;
438 }
439 }
440
441 $$c->[$rand % @$$c];
442}
443
444sub pixbuf_text {
445 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
446
447 my @c = grep $_,
448 map $::font[$colour][$::fontmap{$_}],
449 split //, $text;
450
451 if (@c) {
452 my $spacing = $height * 0.1;
453 my $s = $height / List::Util::max map $_->get_height, @c;
454 my $W = List::Util::sum map $_->get_width, @c;
455
456 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
457 $y -= $height * 0.5;
458
459 for (@c) {
460 my $w = $_->get_width * $s;
461 # +2 == don't fight the rounding
462 $_->composite ($pixbuf,
463 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
464 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
465
466 $x += $w + $spacing;
467 }
468 }
469}
470
471sub pixbuf_rect {
472 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
473 # we fake lines by... a horrible method :/
474 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
475 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
476 INTERP_NEAREST, $alpha);
477}
478
479sub repaint_board {
480 my ($self) = @_;
481 my $canvas = $self->{canvas};
482 my $expose_area = undef;
483
484 return $expose_area unless $self->{board};
485
486 my ($w, $h) = ($canvas->allocation->values)[2,3];
487
488 die "FATAL: board aspect ratio != 1" unless $w == $h;
489
490 my $s = $w;
491
492 return unless $s >= 200;
493
494 my $size = $self->{size};
495
496 # we leave enough space for the shadows.. I like smaller stones, and we
497 # do no need to do the nifty recursive screen updates that goban2 does
498 my $border = int ($s / ($size + 3) * 0.5);
499 my $s2 = $s - $border * 2;
500 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
501 my $ofs = int ($edge / 2);
502
503 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
504
505 my $pixbuf;
506
507 my $oldboard;
508
509 if ($self->{background}) {
510 if ($oldboard = $self->{board_shown}) {
511 $pixbuf = $self->{pixbuf};
512 } else { 409 } else {
513 $pixbuf = $self->{background}->copy; 410 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
514 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 411 $self->{board}->set (cursor => undef);
515 } 412 }
516 } else { 413 } else {
517 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 414 $self->{button_undo}->hide;
415 $self->{button_resign}->hide;
416 $self->{button_pass}->hide;
417 $self->{board}->set (cursor => undef);
418 #TODO# # implement coordinate-grabbing
419 }
420}
518 421
519 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); 422sub update_timers {
423 my ($self, $timers) = @_;
520 424
521 if ($s < $bw && $s < $bh) { 425 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
522 $pixbuf = new_pixbuf $s, $s, 0; 426
523 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); 427 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
428 my $t = $timers->[$colour];
429 $self->{userpanel}[$colour]->set_timer (
430 $running && $colour == $self->{whosemove} && $t->[0],
431 $t->[1] || $self->{rules}{time}
432 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
433 && $self->{rules}{interval} * $self->{rules}{count}),
434 $t->[2] || $self->{rules}{count});
435 }
436}
437
438sub update_board {
439 my ($self) = @_;
440 return unless $self->{path};
441
442 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
443
444 $self->{cur_board} = new KGS::Game::Board $self->{size};
445 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
446
447 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
448 for COLOUR_WHITE, COLOUR_BLACK;
449
450 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
451 if ($self->{curnode}{move} == 0) {
452 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
524 } else { 453 } else {
525 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 454 $self->{whosemove} = 1 - $self->{cur_board}{last};
526 } 455 }
527 456 } else {
528 my $linew = int ($s / 40 / $size); 457 # Chinese, Aga, NZ all have manual placement
529 458 if ($self->{curnode}{move} < $self->{handicap}) {
530 # ornamental border... we have time to waste :/ 459 $self->{whosemove} = COLOUR_BLACK;
531 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 460 } elsif ($self->{curnode}{move} == $self->{handicap}) {
532 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 461 $self->{whosemove} = COLOUR_WHITE;
533 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; 462 } else {
534 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; 463 $self->{whosemove} = 1 - $self->{cur_board}{last};
535
536 for my $i (1 .. $size) {
537 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
538 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
539
540 # 38 max, but we allow a bit more
541 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
542 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
543
544 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
545 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
546 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
547 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
548
549 $a++;
550 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
551 } 464 }
552
553 # hoshi points
554 my $hoshi = sub {
555 my ($x, $y) = @_;
556 my $hs = int ($edge / 4) | 1;
557 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
558
559 # we use the shadow mask... not perfect, but I want to finish this
560 $::shadow_img->composite ($pixbuf,
561 $x, $y, $hs + 1, $hs + 1, $x, $y,
562 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
563 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
564 };
565
566 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
567 $hoshi->($h1, $h1);
568 $hoshi->($size - $h1 + 1, $h1);
569 $hoshi->($h1, $size - $h1 + 1);
570 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
571
572 if ($size % 2) { # on odd boards, also the remaining 5
573 my $h2 = ($size + 1) / 2;
574 if ($size > 10) {
575 $hoshi->($h1, $h2);
576 $hoshi->($size - $h1 + 1, $h2);
577 $hoshi->($h2, $size - $h1 + 1);
578 $hoshi->($h2, $h1);
579 }
580 # the tengen
581 $hoshi->($h2, $h2);
582 }
583
584 unless ($::config->{conserve_memory} > 1) {
585 $self->{background} = $pixbuf;
586 $pixbuf = $pixbuf->copy;
587 }
588 }
589
590 $self->{pixbuf} = $pixbuf;
591
592 for my $x (1 .. $size) {
593 for my $y (1 .. $size) {
594 my $rand = ($x ^ $y ^ 0x5555);
595
596 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
597
598 if ($::config->{randomize}) {
599 $dx += ($rand % 7) - 3;
600 $dy += ($rand / 3 % 7) - 3;
601 }
602
603 my $shadow = $edge * 0.05;
604 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
605
606 my $mark = $self->{board}{board}[$x-1][$y-1];
607 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
608
609 if ($oldboard) {
610 next if $old == $mark; # no change
611
612 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
613 $expose_area = $expose_area
614 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
615 : new Gtk2::Gdk::Rectangle @$area;
616 }
617
618 if ($mark) {
619 my $pb = $self->create_stack($mark, $edge, $rand);
620
621 $pb->composite ($pixbuf, @$area,
622 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
623
624 # labels are handled here because they are quite rare
625 if ($mark & MARK_LABEL) {
626 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
627
628 if ($white) {
629 pixbuf_text $pixbuf, 0,
630 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
631 $self->{board}{label}[$x-1][$y-1];
632 }
633 pixbuf_text $pixbuf, $white,
634 $k[$x], $k[$y], $ofs * 0.7,
635 $self->{board}{label}[$x-1][$y-1];
636 }
637 }
638 }
639 }
640
641 $self->{board_shown} = Storable::dclone $self->{board};
642 #d# save
643 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
644
645 $expose_area;
646}
647
648sub redraw {
649 my ($self, $area) = @_;
650
651 if ($area && $self->{pixbuf}) {
652 my ($x, $y, $w, $h) = $area->values;
653
654 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
655 $x, $y, $x, $y, $w, $h,
656 "normal", 0, 0);
657 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
658 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
659 }
660}
661
662sub update_board {
663 my ($self) = @_;
664 return unless $self->{path};
665
666 #$self->{update_board_cb} ||= add Glib::Idle sub {
667 my $move = int $self->{moveadj}->get_value;
668
669 my $running = $move == @{$self->{path}};
670
671 $self->{board_label}->set_text ("Move " . ($move - 1));
672
673 $self->{board} = new KGS::Game::Board $self->{size};
674 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
675
676 for my $colour (WHITE, BLACK) {
677 $self->{userpanel}[$colour]->set_state (
678 $self->{board}{captures}[$colour],
679 $self->{board}{timer}[$colour],
680 ($running && $self->{lastmove_colour} == !$colour)
681 ? $self->{lastmove_time} : 0
682 );
683 }
684
685 $self->redraw ($self->repaint_board);
686
687 # delete $self->{update_board_cb};
688 #} 465 }
466
467 my $start_time = $self->{rules}{time};
468
469 if ($self->{showmove} == @{$self->{path}}) {
470 $self->{timers} = [
471 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
472 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
473 ];
474 $self->update_timers ($self->{timers});
475 } else {
476 $self->update_timers ([
477 [0, @{$self->{cur_board}{timer}[0]}],
478 [0, @{$self->{cur_board}{timer}[1]}],
479 ]);
480 }
481
482 $self->{board}->set_board ($self->{cur_board});
483
484 if ($self->{cur_board}{score}) {
485 $self->{score_inlay} ||= $self->{chat}->new_inlay;
486 $self->{score_inlay}->clear;
487 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
488 . "\n<score>"
489 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
490 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
491 . "</score>");
492 } elsif ($self->{score_inlay}) {
493 (delete $self->{score_inlay})->clear;
494 }
495
496 $self->update_cursor;
689} 497}
690 498
691sub event_update_tree { 499sub event_update_tree {
692 my ($self) = @_; 500 my ($self) = @_;
501
502 (delete $self->{undo_inlay})->clear
503 if $self->{undo_inlay};
693 504
694 $self->{path} = $self->get_path; 505 $self->{path} = $self->get_path;
695 506
696 if ($self->{moveadj}) { 507 if ($self->{moveadj}) {
697 my $upper = $self->{moveadj}->upper; 508 my $upper = $self->{moveadj}->upper;
740 }sgexi; 551 }sgexi;
741 552
742 $text .= $_; 553 $text .= $_;
743 } 554 }
744 555
745 $self->{text}->append_text ($text); 556 $self->{chat}->append_text ($text);
746} 557}
747 558
748sub event_join { 559sub event_join {
749 my ($self) = @_; 560 my ($self) = @_;
561
750 $self->SUPER::event_join; 562 $self->SUPER::event_join (@_);
563 $self->init_tree;
564 $self->event_update_game;
751} 565}
752 566
753sub event_part { 567sub event_part {
754 my ($self) = @_; 568 my ($self) = @_;
569
755 $self->SUPER::event_part; 570 $self->SUPER::event_part;
756 $self->destroy; 571 $self->destroy;
757} 572}
758 573
759sub event_move { 574sub event_move {
761 sound::play 1, $pass ? "pass" : "move"; 576 sound::play 1, $pass ? "pass" : "move";
762} 577}
763 578
764sub event_update_game { 579sub event_update_game {
765 my ($self) = @_; 580 my ($self) = @_;
581
766 $self->SUPER::event_update_game; 582 $self->SUPER::event_update_game;
767 583
768 my $title = $self->{channel} ? $self->owner->as_string . " " . $self->opponent_string : "Game Window"; 584 return unless $self->{joined};
585
586 $self->{colour} = $self->player_colour ($self->{conn}{name});
587
588 my $title = defined $self->{channel}
589 ? $self->owner->as_string . " " . $self->opponent_string
590 : "Game Window";
769 $self->{window}->set_title("KGS Game $title"); 591 $self->set_title ("KGS Game $title");
770 $self->{title}->set_text ($title); 592 $self->{title}->set_text ($title);
771 593
772 $self->{user}[BLACK] = $self->{user1}; 594 $self->{user}[COLOUR_BLACK] = $self->{black};
773 $self->{user}[WHITE] = $self->{user2}; 595 $self->{user}[COLOUR_WHITE] = $self->{white};
774 596
775 # show board 597 # show board
598 if ($self->is_inprogress) {
599 if (!$self->{boardbox}->parent) {
600 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
601 $self->{left}->add ($self->{boardbox});
602 $self->{board}->signal_connect (button_release => sub {
603 if ($_[1] == 1) {
604 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
605 }
606 });
607 }
608 if (my $ch = delete $self->{challenge}) {
609 $_->{inlay}->destroy for values %$ch;
610 }
611 $self->update_cursor;
612 }
613
614 $self->{left}->show_all;
615
616 $self->{rules_inlay}->refresh;
776 617
777 $self->{left}->remove ($_) for $self->{left}->get_children; 618}
619
620sub draw_setup {
621 my ($self, $inlay) = @_;
622
623 return unless $self->{joined};
624
625 my $rules = $self->{rules};
626
627 my $text = "";
628
629 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
630 if $self->{teacher};
631
632 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
633 if $self->{owner}->is_valid;
634
778 if ($self->is_valid) { 635 if ($self->is_inprogress) {
779 $self->{left}->add ($self->{boardbox});
780 (delete $self->{challenge})->destroy if $self->{challenge};
781 } else {
782 $self->{left}->add ($self->{challenge}->widget);
783 }
784 $self->{left}->show_all;
785
786 # view text
787
788 my @ga;
789 $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
790 . " (" . (util::toxml $gameopt{$self->option}) . ")";
791 $ga[1] = "\nFlags:";
792 $ga[1] .= " valid" if $self->is_valid;
793 $ga[1] .= " adjourned" if $self->is_adjourned;
794 $ga[1] .= " scored" if $self->is_scored;
795 $ga[1] .= " saved" if $self->is_saved;
796
797 $ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
798
799 $ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>" 636 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
800 . " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>" 637 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
801 if $self->is_valid;
802
803 if ($self->is_valid) {
804 $ga[4] = "\nHandicap: " . $self->{handicap};
805 $ga[5] = "\nKomi: " . $self->{komi};
806 $ga[6] = "\nSize: " . $self->size_string;
807 }
808
809 if ($self->is_scored) {
810 $ga[7] = "\nResult: " . $self->score_string;
811 }
812
813 $text = "\n<infoblock><header>Game Update</header>";
814 for (0..7) {
815 if ($self->{gatext}[$_] ne $ga[$_]) {
816 $text .= $ga[$_];
817 }
818 }
819 $text .= "</infoblock>";
820
821 $self->{gatext} = \@ga;
822 638 }
823 $self->{text}->append_text ($text); 639 $text .= "\nType: " . util::toxml $gametype{$self->type};
824}
825
826sub event_update_rules {
827 my ($self, $rules) = @_;
828
829 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
830 for BLACK, WHITE;
831
832 sound::play 3, "gamestart";
833
834 my $text = "\n<header>Game Rules</header>";
835 640
836 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}}; 641 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
837 642
838 $text .= "\nTime: "; 643 $text .= "\nTime: ";
839 644
841 $text .= "UNLIMITED"; 646 $text .= "UNLIMITED";
842 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) { 647 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
843 $text .= util::format_time $rules->{time}; 648 $text .= util::format_time $rules->{time};
844 $text .= " ABS"; 649 $text .= " ABS";
845 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) { 650 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
846 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count}; 651 $text .= util::format_time $rules->{time};
847 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count}; 652 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
848 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) { 653 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
849 $text .= util::format_time $rules->{time}; 654 $text .= util::format_time $rules->{time};
850 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count}; 655 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
851 } 656 }
852 657
658 $text .= "\nFlags:";
659 $text .= " private" if $self->is_private;
660 $text .= " started" if $self->is_inprogress;
661 $text .= " adjourned" if $self->is_adjourned;
662 $text .= " scored" if $self->is_scored;
663 $text .= " saved" if $self->is_saved;
664
665 if ($self->is_inprogress) {
666 $text .= "\nHandicap: " . $self->{handicap};
667 $text .= "\nKomi: " . $self->{komi};
668 $text .= "\nSize: " . $self->size_string;
669 }
670
671 if ($self->is_scored) {
672 $text .= "\nResult: " . $self->score_string;
673 }
674
853 $self->{text}->append_text ("<infoblock>$text</infoblock>"); 675 $inlay->append_text ("<infoblock>$text</infoblock>");
854}
855 676
856sub inject_resign_game { 677}
678
679sub event_update_rules {
857 my ($self, $msg) = @_; 680 my ($self, $rules) = @_;
681
682 $self->{rules} = $rules;
683
684 if ($self->{user}) {
685 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
686 for COLOUR_BLACK, COLOUR_WHITE;
687 }
688
689 sound::play 3, "gamestart";
690
691 $self->{rules_inlay}->refresh;
692}
693
694sub event_resign_game {
695 my ($self, $player) = @_;
858 696
859 sound::play 3, "resign"; 697 sound::play 3, "resign";
860
861 $self->{text}->append_text ("\n<infoblock><header>Resign</header>" 698 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
862 . "\n<user>" 699 . "\n<user>"
863 . (util::toxml $self->{user}[$msg->{player}]->as_string) 700 . (util::toxml $self->{user}[$msg->{player}]->as_string)
864 . "</user> resigned.</infoblock>"); 701 . "</user> resigned.</infoblock>");
865} 702}
866 703
704sub event_out_of_time {
705 my ($self, $player) = @_;
706
707 sound::play 3, "timewin";
708 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
709 . "\n<user>"
710 . (util::toxml $self->{user}[$msg->{player}]->as_string)
711 . "</user> ran out of time and lost.</infoblock>");
712}
713
714sub event_done {
715 my ($self) = @_;
716
717 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
718 $self->{chat}->append_text ("\n<infoblock><header>Done</header>"
719 . "\nYour opponent pressed done.");
720 }
721}
722
867sub inject_final_result { 723sub inject_final_result {
868 my ($self, $msg) = @_; 724 my ($self, $msg) = @_;
869 725
870 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>" 726 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
871 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string) 727 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
872 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string) 728 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
873 . "</infoblock>" 729 . "</infoblock>"
874 ); 730 );
875} 731}
876 732
877sub destroy { 733sub inject_set_gametime {
734 my ($self, $msg) = @_;
735
736 $self->{timers} = [
737 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
738 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
739 ];
740
741 $self->update_timers ($self->{timers})
742 if $self->{showmove} == @{$self->{path}};
743}
744
745sub inject_req_undo {
746 my ($self, $msg) = @_;
747
748 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
749 return if $inlay->{ignore};
750
751 sound::play 3, "warning" unless $inlay->{count};
752 $inlay->{count}++;
753
754 $inlay->clear;
755 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
756 $inlay->append_button ("Grant", sub {
757 (delete $self->{undo_inlay})->clear;
758 $self->send (grant_undo => channel => $self->{channel});
759 });
760 $inlay->append_button ("Ignore", sub {
761 $inlay->clear;
762 $inlay->{ignore} = 1;
763 # but leave inlay, so further undo requests get counted
764 });
765
766 $self->{chat}->set_end;
767}
768
769sub inject_new_game {
770 my ($self, $msg) = @_;
771
772 $self->{chat}->append_text ("\n<header>ACK from server ($msg->{cid} == $self->{cid})</header>");
773 delete $self->{cid};
774}
775
776sub draw_challenge {
878 my ($self) = @_; 777 my ($self, $id) = @_;
879 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy 778
880 for BLACK, WHITE; 779 my $info = $self->{challenge}{$id};
881 $self->SUPER::destroy; 780 my $inlay = $info->{inlay};
882 delete $appwin::gamelist->{game}{$self->{channel}}; 781 my $rules = $info->{rules};
782
783 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
784 my $opponent = $as_black ? $info->{white} : $info->{black};
785
786 my ($size, $time, $interval, $count, $type);
787
788 if (!$self->{channel}) {
789 $inlay->append_text ("\nNotes: ");
790 $inlay->append_entry (\$info->{notes}, 20, "");
791 $inlay->append_text ("\nGlobal Offer: ");
792 $inlay->append_optionmenu (\$info->{flags},
793 0 => "No",
794 2 => "Yes",
795 );
796 } else {
797 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
798 }
799
800 $inlay->append_text ("\nType: ");
801 $type = $inlay->append_optionmenu (
802 \$info->{gametype},
803 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
804 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
805 GAMETYPE_TEACHING , "Teaching (not yet)",
806 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
807 GAMETYPE_SIMUL , "Simul (not yet!)",
808 GAMETYPE_FREE , "Free",
809 GAMETYPE_RATED , "Rated",
810 sub {
811 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
812 },
813 );
814
815 if ($self->{channel}) {
816 $inlay->append_text ("\nMy Colour: ");
817 $inlay->append_optionmenu (
818 \$as_black,
819 0 => "White",
820 1 => "Black",
821 sub {
822 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
823 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
824 }
825 }
826 );
827 }
828
829 $inlay->append_text ("\nRuleset: ");
830 $inlay->append_optionmenu (
831 \$info->{rules}{ruleset},
832 RULESET_JAPANESE , "Japanese",
833 RULESET_CHINESE , "Chinese",
834 RULESET_AGA , "AGA",
835 RULESET_NEW_ZEALAND, "New Zealand",
836 );
837
838 $inlay->append_text ("\nSize: ");
839 $size = $inlay->append_optionmenu (
840 \$info->{rules}{size},
841 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
842 sub {
843 $type->set_history (5) # reset to free
844 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
845 },
846 );
847
848 if ($self->{channel}) {
849 $inlay->append_text ("\nHandicap: ");
850 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
851
852 $inlay->append_text ("\nKomi: ");
853 $inlay->append_entry (\$info->{rules}{komi}, 5);
854 }
855
856 $inlay->append_text ("\nTimesys: ");
857 $inlay->append_optionmenu (
858 \$info->{rules}{timesys},
859 &TIMESYS_NONE => "None",
860 &TIMESYS_ABSOLUTE => "Absolute",
861 &TIMESYS_BYO_YOMI => "Byo Yomi",
862 &TIMESYS_CANADIAN => "Canadian",
863 sub {
864 my ($new) = @_;
865
866 if ($new eq TIMESYS_NONE) {
867 $time->hide;
868 $interval->hide;
869 $count->hide;
870 } else {
871 $time->show;
872 $time->set_text ($self->{app}{defaults}{time});
873 if ($new eq TIMESYS_ABSOLUTE) {
874 $interval->hide;
875 $count->hide;
876 } else {
877 $interval->show;
878 $count->show;
879 if ($new eq TIMESYS_BYO_YOMI) {
880 $interval->set_text ($self->{app}{defaults}{byo_time});
881 $count->set_text ($self->{app}{defaults}{byo_period});
882 } elsif ($new eq TIMESYS_CANADIAN) {
883 $interval->set_text ($self->{app}{defaults}{can_time});
884 $count->set_text ($self->{app}{defaults}{can_period});
885 }
886 }
887 }
888 }
889 );
890
891 $inlay->append_text ("\nMain Time: ");
892 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
893 $inlay->append_text ("\nInterval: ");
894 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
895 $inlay->append_text ("\nPeriods/Stones: ");
896 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
897
898 $inlay->append_text ("\n");
899
900 if (!$self->{channel}) {
901 $inlay->append_button ("Create Challenge", sub {
902 $inlay->clear;
903 $self->{cid} = $self->{conn}->alloc_clientid;
904 $self->send (new_game =>
905 channel => delete $self->{roomid},
906 gametype => $info->{gametype},
907 cid => $self->{cid},
908 flags => $info->{flags},
909 rules => $info->{rules},
910 notes => $info->{notes},
911 );
912 });
913 } else {
914 $inlay->append_button ("OK", sub {
915 $inlay->clear;
916 $self->send (challenge =>
917 channel => $self->{channel},
918 black => $info->{black},
919 white => $info->{white},
920 gametype => $info->{gametype},
921 cid => $info->{cid},
922 rules => $info->{rules},
923 );
924 });
925 if (exists $self->{challenge}{""}) {
926 $inlay->append_button ("Reject", sub {
927 $inlay->clear;
928 $self->send (reject_challenge =>
929 channel => $self->{channel},
930 name => $opponent->{name},
931 gametype => $info->{gametype},
932 cid => $info->{cid},
933 rules => $info->{rules},
934 );
935 });
936 }
937 }
938}
939
940sub draw_users {
941 my ($self, $inlay) = @_;
942
943 for (sort keys %{$self->{users}}) {
944 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
945 }
946}
947
948sub event_challenge {
949 my ($self, $info) = @_;
950
951 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
952 my $opponent = $as_black ? $info->{white} : $info->{black};
953
954 my $id = $opponent->{name};
955
956 $self->{challenge}{$id} = $info;
957 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
958 exists $self->{challenge}{""}
959 ? "Challenge from $opponent->{name}"
960 : "Challenge to $opponent->{name}",
961 sub {
962 $self->{challenge}{$id}{inlay} = $_[0];
963 $self->draw_challenge ($id);
964 },
965 !exists $self->{challenge}{""} # only open when not offerer
966 );
883} 967}
884 968
8851; 9691;
886 970

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