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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.57 by pcg, Sat Jun 14 11:53:24 2003 UTC vs.
Revision 1.118 by root, Tue Jun 1 22:47:47 2004 UTC

1use utf8; 1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
2 6
3package game::goclock; 7package game::goclock;
4 8
5# Lo and Behold! I admit it! The rounding stuff etc.. in goclock 9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6# is completely borked. 10# is completely borked.
7 11
8use Time::HiRes (); 12use Time::HiRes ();
9 13
10use KGS::Constants; 14use KGS::Constants;
11 15
12use base gtk::widget; 16use Glib::Object::Subclass
17 Gtk2::Label;
13 18
14sub new { 19sub INIT_INSTANCE {
15 my $class = shift; 20 my $self = shift;
16 my $self = $class->SUPER::new(@_);
17 21
18 $self->{widget} = new Gtk2::Label; 22 $self->signal_connect (destroy => sub { $_[0]->stop });
19 23
20 $self->{set} = sub { }; 24 $self->{set} = sub { };
21 $self->{format} = sub { "ERROR" }; 25 $self->{format} = sub { "???" };
26}
22 27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
23 $self; 31 $self->stop;
24} 32}
25 33
26sub configure { 34sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_; 35 my ($self, $timesys, $main, $interval, $count) = @_;
28 36
29 if ($timesys == TIMESYS_ABSOLUTE) { 37 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] }; 38 $self->{format} = sub {
31 $self->{format} = sub { util::format_time $_[0] }; 39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
32 45
33 } elsif ($timesys == TIMESYS_BYO_YOMI) { 46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count; 47 my $low = $interval * $count;
35 48
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub { 49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
39 if ($_[0] > $low) { 52 } elsif ($_[0] > $low) {
40 util::format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
41 } else { 54 } else {
42 sprintf "%s (%d)", 55 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1), 56 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval; 57 ($_[0] - 1) / $interval;
45 } 58 }
46 }; 59 };
47 60
48 } elsif ($timesys == TIMESYS_CANADIAN) { 61 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub { 62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
52 if (!$self->{moves}) { 65 } elsif (!$self->{moves}) {
53 util::format_time $_[0] - $low; 66 util::format_time $_[0] - $low;
54 } else { 67 } else {
55 my $time = int (($_[0] - 1) % $interval + 1); 68 my $time = int (($_[0] - 1) % $interval + 1);
56 69
57 sprintf "%s/%d [%d]", 70 sprintf "%s/%d =%d",
58 util::format_time $time, 71 util::format_time $time,
59 $self->{moves}, 72 $self->{moves},
73 $self->{moves} > 1
60 $time / ($self->{moves} || 1); 74 ? $time / $self->{moves}
61 75 : $interval;
62 } 76 }
63 }; 77 };
64 78
65 } else { 79 } else {
66 # none, or unknown 80 # none, or unknown
67 $self->{set} = sub { };
68 $self->{format} = sub { "---" } 81 $self->{format} = sub { "-" }
69 } 82 }
70} 83}
71 84
72sub refresh { 85sub refresh {
73 my ($self, $timestamp) = @_; 86 my ($self, $timestamp) = @_;
74 my $timer = $self->{time} + $self->{start} - $timestamp; 87 my $timer = $self->{time} + $self->{start} - $timestamp;
75 88
76 # we round the timer value slightly... the protocol isn't exact anyways, 89 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;) 90 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4)); 91 my $timer2 = int $timer + 0.4;
92
79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4))); 93 $self->set_text ($self->{format}->($timer2));
80 94
81 $timer - int $timer; 95 $timer - int $timer;
82} 96}
83 97
84sub set_time { 98sub set_time {
85 my ($self, $time) = @_; 99 my ($self, $start, $time, $moves) = @_;
86 100
87 # we ignore requests to re-set the time of a running clock. 101 $self->{time} = $time;
88 # this is the easiest way to ensure that commentary etc. 102 $self->{moves} = $moves;
89 # doesn't re-set the clock. yes, this is frickle design, 103
90 # but I think the protocol is to blame here, which gives 104 if ($start) {
91 # very little time information. (cgoban2 also has had quite 105 $self->{start} = $start;
92 # a lot of small time update problems...) 106 $self->start;
93 unless ($self->{timeout}) { 107 } else {
94 $self->{set}->($time->[0], $time->[1]); 108 $self->stop;
95 $self->refresh ($self->{start}); 109 $self->refresh ($self->{start});
96 } 110 }
97} 111}
98 112
99sub start { 113sub start {
100 my ($self, $when) = @_; 114 my ($self) = @_;
101 115
102 $self->stop; 116 $self->stop;
103
104 $self->{start} = $when;
105 117
106 my $timeout; $timeout = sub { 118 my $timeout; $timeout = sub {
107 my $next = $self->refresh (Time::HiRes::time) * 1000; 119 my $next = $self->refresh (Time::HiRes::time) * 1000;
108 $next += 1000 if $next < 0; 120 $next += 1000 if $next < 0;
109 $self->{timeout} = add Glib::Timeout $next, $timeout; 121 $self->{timeout} = add Glib::Timeout $next, $timeout;
117 my ($self) = @_; 129 my ($self) = @_;
118 130
119 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
120} 132}
121 133
122sub destroy { 134### USER PANEL ##############################################################
123 my ($self) = @_;
124 $self->stop;
125 $self->SUPER::destroy;
126}
127 135
128package game::userpanel; 136package game::userpanel;
129 137
130use base gtk::widget; 138use KGS::Constants;
131 139
132sub new { 140use Glib::Object::Subclass
133 my $class = shift; 141 Gtk2::Frame,
134 my $self = $class->SUPER::new(@_); 142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
135 147
136 $self->{widget} = new Gtk2::HBox; 148sub INIT_INSTANCE {
149 my ($self) = @_;
137 150
138 $self->{widget}->add (my $vbox = new Gtk2::VBox); 151 $self->add (my $vbox = new Gtk2::VBox);
139 152
140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 153 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
141 $vbox->add ($self->{info} = new Gtk2::Label ""); 154 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
142 $vbox->add (($self->{clock} = new game::goclock)->widget); 155 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
143 156
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox); 157 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145 158
146 $self; 159 $self;
147} 160}
148 161
149sub configure { 162sub configure {
150 my ($self, $user, $rules) = @_; 163 my ($self, $app, $user, $rules) = @_;
151 164
152 if ($self->{name}->get_text ne $user->as_string) { 165 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string); 166 $self->{name}->set_text ($user->as_string);
154 167
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 168 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef); 169 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all; 170 $self->{imagebox}->show_all;
158 171
159 if ($user->has_pic) { 172 if ($user->has_pic) {
160 # the big picture... 173 # the big picture...
161 appwin::userpic ($user->{name}, sub { 174 $app->userpic ($user->{name}, sub {
162 return unless $self->{imagebox}; 175 return unless $self->{imagebox};
176
163 if ($_[0]) { 177 if ($_[0]) {
164 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
165 $self->{imagebox}->add (gtk::image_from_data $_[0]); 179 $self->{imagebox}->add (gtk::image_from_data $_[0]);
166 $self->{imagebox}->show_all; 180 $self->{imagebox}->show_all;
167 } 181 }
170 } 184 }
171 185
172 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)}); 186 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
173} 187}
174 188
175sub set_state { 189sub set_captures {
176 my ($self, $captures, $timer, $when) = @_; 190 my ($self, $captures) = @_;
177
178 $self->{clock}->stop unless $when;
179 $self->{clock}->set_time ($timer);
180 $self->{clock}->start ($when) if $when;
181 191
182 $self->{info}->set_text ("$captures pris."); 192 $self->{info}->set_text ("$captures pris.");
183} 193}
184 194
195sub set_timer {
196 my ($self, $start, $time, $moves) = @_;
197
198 $self->{clock}->set_time ($start, $time, $moves);
199}
200
201### GAME WINDOW #############################################################
202
185package game; 203package game;
204
205use Scalar::Util qw(weaken);
186 206
187use KGS::Constants; 207use KGS::Constants;
188use KGS::Game::Board; 208use KGS::Game::Board;
189 209
210use Gtk2::GoBoard;
211use Gtk2::GoBoard::Constants;
212
213use base KGS::Game;
190use base KGS::Listener::Game; 214use base KGS::Listener::Game;
191use base KGS::Game;
192 215
193use base gtk::widget; 216use Glib::Object::Subclass
217 Gtk2::Window;
194 218
195use POSIX qw(ceil); 219use POSIX qw(ceil);
196 220
197sub new { 221sub new {
198 my $self = shift; 222 my ($self, %arg) = @_;
199 $self = $self->SUPER::new(@_); 223 $self = $self->Glib::Object::new;
224 $self->{$_} = delete $arg{$_} for keys %arg;
200 225
201 $self->listen($self->{conn});
202
203 $self->{window} = new Gtk2::Window 'toplevel';
204 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 226 gtk::state $self, "game::window", undef, window_size => [600, 500];
205 227
206 $self->{window}->signal_connect(delete_event => sub { 228 $self->signal_connect (destroy => sub {
207 $self->part; 229 $self->unlisten;
208 $self->destroy; 230 delete $self->{app}{game}{$self->{channel}};
209 1; 231 %{$_[0]} = ();
210 }); 232 });#d#
211 233
212 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 234 $self->add (my $hpane = new Gtk2::HPaned);
213 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 235 gtk::state $hpane, "game::hpane", undef, position => 500;
214 236
215 # LEFT PANE 237 # LEFT PANE
216 238
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0); 239 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
218 240
219 $self->{boardbox} = new Gtk2::VBox;
220
221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 241 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
222 242
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas) 243 # board box (aspect/canvas)
228 244
245 # RIGHT PANE
246
247 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
248 $hpane->set (position_set => 1);
249
229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 250 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
230 251
231 { 252 {
232 $frame->add(my $vbox = new Gtk2::VBox); 253 $frame->add (my $vbox = new Gtk2::VBox);
233 $vbox->add($self->{title} = new Gtk2::Label $title); 254 $vbox->add ($self->{title} = new Gtk2::Label "-");
234 255
256 $vbox->add (my $hbox = new Gtk2::HBox);
257
258 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
259
235 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 1, 0; 260 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
236 261
237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 262 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
238 $scale->set_draw_value (0); 263 $scale->set_draw_value (0);
239 $scale->set_digits (0); 264 $scale->set_digits (0);
240 265
241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); 266 $self->{moveadj}->signal_connect (value_changed => sub {
267 $self->{showmove} = int $self->{moveadj}->get_value;
268 $self->update_board;
269 });
242 } 270 }
243 271
244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
250
251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
253
254 # RIGHT PANE
255
256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
257 $self->{hpane}->set(position_set => 1);
258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
259
260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
261 $sw->set_policy("automatic", "always");
262
263 $sw->add(($self->{userlist} = new userlist)->widget);
264
265 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
266
267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0); 272 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
273
268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget); 274 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget); 275 for COLOUR_WHITE, COLOUR_BLACK;
276
277 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
278
279 $buttonbox->add ($self->{button_pass} =
280 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
281 $self->{button_pass}->signal_connect (clicked => sub {
282 $self->{board_click}->(255, 255) if $self->{board_click};
283 });
284 eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
285 $buttonbox->add ($self->{button_undo} =
286 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
287 $self->{button_undo}->signal_connect (clicked => sub {
288 $self->send (req_undo => channel => $self->{channel});
289 });
290 eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
291 $buttonbox->add ($self->{button_resign} =
292 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
293 $self->{button_resign}->signal_connect (clicked => sub {
294 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
295 });
296 eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
270 297
271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0); 298 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
272 299
273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 300 $self->set_channel ($self->{channel});
301
302 $self->show_all;
303
304 $self;
305}
306
307sub set_channel {
308 my ($self, $channel) = @_;
309
310 $self->{channel} = $channel;
311
312 if ($self->{channel} > 0) {
313 $self->listen ($self->{conn});
314
315 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
316 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
317
318 $self->signal_connect (delete_event => sub { $self->part; 1 });
274 $self->{entry}->signal_connect(activate => sub { 319 $self->{chat}->signal_connect (command => sub {
275 my $text = $self->{entry}->get_text; 320 my ($chat, $cmd, $arg) = @_;
276 $self->say($text) if $text =~ /\S/; 321 if ($cmd eq "rsave") {
277 $self->{entry}->set_text(""); 322 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
323 } else {
324 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
325 }
278 }); 326 });
327 }
328}
279 329
330### JOIN/LEAVE ##############################################################
331
332sub join {
333 my ($self) = @_;
334 return if $self->{joined};
335
336 $self->SUPER::join;
337}
338
339sub event_join {
340 my ($self) = @_;
341
342 $self->SUPER::event_join (@_);
343 $self->init_tree;
280 $self->event_update_game; 344 $self->event_update_game;
281 $self; 345}
346
347sub event_part {
348 my ($self) = @_;
349
350 $self->SUPER::event_part;
351 $self->destroy;
352}
353
354sub event_quit {
355 my ($self) = @_;
356
357 $self->SUPER::event_quit;
358 $self->destroy;
359}
360
361### USERS ###################################################################
362
363sub draw_users {
364 my ($self, $inlay) = @_;
365
366 for (sort keys %{$self->{users}}) {
367 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
368 }
282} 369}
283 370
284sub event_update_users { 371sub event_update_users {
285 my ($self, $add, $update, $remove) = @_; 372 my ($self, $add, $update, $remove) = @_;
286 373
287 $self->{userlist}->update ($add, $update, $remove); 374# $self->{userlist}->update ($add, $update, $remove);
375
376 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
377 for @$remove;
378
379 $self->{users_inlay}->refresh;
288 380
289 my %important; 381 my %important;
382 $important{$self->{black}{name}}++;
383 $important{$self->{white}{name}}++;
290 $important{$self->{user1}{name}}++; 384 $important{$self->{owner}{name}}++;
291 $important{$self->{user2}{name}}++;
292 $important{$self->{user3}{name}}++;
293 385
294 if (my @users = grep $important{$_->{name}}, @$add) { 386 if (my @users = grep $important{$_->{name}}, @$add) {
295 $self->{text}->append_text ("\n<header>Joins:</header>"); 387 $self->{chat}->append_text ("\n<header>Joins:</header>");
296 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users; 388 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
297 } 389 }
298 if (my @users = grep $important{$_->{name}}, @$remove) { 390 if (my @users = grep $important{$_->{name}}, @$remove) {
299 $self->{text}->append_text ("\n<header>Parts:</header>"); 391 $self->{chat}->append_text ("\n<header>Parts:</header>");
300 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users; 392 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
301 } 393 }
302
303} 394}
304 395
305sub join { 396### GAME INFO ###############################################################
397
398sub draw_setup {
306 my ($self) = @_; 399 my ($self, $inlay) = @_;
400
307 return if $self->{joined}; 401 return unless $self->{joined};
308 402
309 $self->SUPER::join; 403 my $rules = $self->{rules};
310 404
311 $self->{window}->show_all; 405 my $text = "";
312}
313 406
314sub part { 407 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
315 my ($self) = @_; 408 if $self->{teacher};
316 409
317 $self->SUPER::part; 410 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
318 $self->destroy; 411 if $self->{owner}->is_valid;
319}
320 412
321sub configure_event { 413 if ($self->is_inprogress) {
322 my ($widget, $event, $self) = @_; 414 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
323 delete $self->{stack}; 415 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
324 delete $self->{pixbuf}; 416 }
325 delete $self->{board_shown}; 417 $text .= "\nType: " . util::toxml $gametype{$self->type};
326 delete $self->{background}; 418
327 $self->repaint_board; 419 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
420
421 $text .= "\nTime: ";
422
423 if ($rules->{timesys} == TIMESYS_NONE) {
424 $text .= "UNLIMITED";
425 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
426 $text .= util::format_time $rules->{time};
427 $text .= " ABS";
428 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
429 $text .= util::format_time $rules->{time};
430 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
431 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
432 $text .= util::format_time $rules->{time};
433 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
434 }
328 0; 435
329} 436 $text .= "\nFlags:";
437 $text .= " private" if $self->is_private;
438 $text .= " started" if $self->is_inprogress;
439 $text .= " adjourned" if $self->is_adjourned;
440 $text .= " scored" if $self->is_scored;
441 $text .= " saved" if $self->is_saved;
330 442
331sub expose_event { 443 if ($self->is_inprogress) {
332 my ($widget, $event, $self) = @_; 444 $text .= "\nHandicap: " . $self->{handicap};
445 $text .= "\nKomi: " . $self->{komi};
446 $text .= "\nSize: " . $self->size_string;
447 }
333 448
334 $self->{pixbuf} or return; 449 if ($self->is_scored) {
450 $text .= "\nResult: " . $self->score_string;
451 }
335 452
336 my $area = $event->area; 453 $inlay->append_text ("<infoblock>$text</infoblock>");
337 454
338 $self->redraw ($area); 455}
339 456
457sub event_update_game {
458 my ($self) = @_;
459
460 $self->SUPER::event_update_game;
461
462 return unless $self->{joined};
463
464 $self->{colour} = $self->player_colour ($self->{conn}{name});
340 0; 465
341} 466 $self->{user}[COLOUR_BLACK] = $self->{black};
467 $self->{user}[COLOUR_WHITE] = $self->{white};
342 468
343# something Gtk2 fixed 469 # show board
344sub INTERP_NEAREST (){ 'nearest' } 470 if ($self->is_inprogress) {
345sub INTERP_TILES (){ 'tiles' } 471 if (!$self->{board}) {
346sub INTERP_BILINEAR (){ 'bilinear' } 472 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
347sub INTERP_HYPER (){ 'hyper' } 473 $self->{board}->signal_connect (button_release => sub {
348 474 return unless $self->{cur_board};
349sub new_pixbuf { 475 if ($_[1] == 1) {
350 my ($w, $h, $alpha, $fill) = @_; 476 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
351
352 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
353 $pixbuf->fill ($fill) if defined $fill;
354
355 $pixbuf;
356}
357
358sub scale_pixbuf {
359 my ($src, $w, $h, $mode) = @_;
360
361 my $dst = new_pixbuf $w, $h, 1;
362
363 $src->scale(
364 $dst, 0, 0, $w, $h, 0, 0,
365 $w / $src->get_width, $h / $src->get_height,
366 $mode,
367 );
368
369 $dst;
370}
371
372# create a stack of stones
373sub create_stack {
374 my ($self, $mark, $size, $rand) = @_;
375
376 my $shadow = $size * 0.05;
377
378 my $c = \$self->{stack}{$mark};
379 unless ($$c) {
380 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
381 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
382
383 # zeroeth the shadow
384 if ($mark & (MARK_B | MARK_W)) {
385 # the -0.5's are a mystery to me
386 $::shadow_img->composite (
387 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
388 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
389 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
390 ); 477 }
391 } 478 });
479 $self->{board}->show_all;
480 }
481 if (my $ch = delete $self->{challenge}) {
482 $_->{inlay}->destroy for values %$ch;
483 }
484 $self->update_cursor;
485 }
392 486
393 # first the big stones (handicap stones could be different) 487 my $title = defined $self->{channel}
394 for ([MARK_B, $mark & MARK_MOVE ? 255 : 255], 488 ? $self->owner->as_string . " " . $self->opponent_string
395 [MARK_W, $mark & MARK_MOVE ? 255 : 255], 489 : "Game Window";
396 [MARK_GRAY_B, 128], 490 $self->set_title ("KGS Game $title");
397 [MARK_GRAY_W, 128]) { 491 $self->{title}->set_text ($title); # title gets redrawn wrongly
398 my ($mask, $alpha) = @$_; 492
399 if ($mark & $mask) { 493 $self->{rules_inlay}->refresh;
400 $stone->composite ( 494
401 $base, 0, 0, $size, $size, 0, 0, 495 if (exists $self->{teacher}) {
402 $size / $stone->get_width, $size / $stone->get_height, 496 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
403 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 497 $self->{teacher_inlay}->clear;
498 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
499 . (util::toxml $self->{teacher}) . "</user>");
500 } elsif ($self->{teacher_inlay}) {
501 (delete $self->{teacher_inlay})->clear;
502 }
503
504 $self->update_cursor;
505}
506
507sub event_update_rules {
508 my ($self, $rules) = @_;
509
510 $self->{rules} = $rules;
511
512 if ($self->{user}) {
513 # todo. gets drawn wrongly
514
515 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
516 for COLOUR_BLACK, COLOUR_WHITE;
517 }
518
519 sound::play 3, "gamestart";
520 $self->{rules_inlay}->refresh;
521}
522
523### BOARD DISPLAY ###########################################################
524
525sub update_timers {
526 my ($self, $timers) = @_;
527
528 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
529
530 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
531 my $t = $timers->[$colour];
532 $self->{userpanel}[$colour]->set_timer (
533 $running && $colour == $self->{whosemove} && $t->[0],
534 $t->[1] || $self->{rules}{time}
535 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
536 && $self->{rules}{interval} * $self->{rules}{count}),
537 $t->[2]);
538 }
539}
540
541sub inject_set_gametime {
542 my ($self, $msg) = @_;
543
544 $self->{timers} = [
545 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
546 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
547 ];
548
549 $self->update_timers ($self->{timers})
550 if $self->{showmove} == @{$self->{path}};
551}
552
553sub update_cursor {
554 my ($self) = @_;
555
556 return unless $self->{cur_board};
557
558 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
559
560 delete $self->{board_click};
561
562 if ($self->{teacher} eq $self->{app}{conn}) {
563 #TODO# # teaching mode not implemented
564 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
565 $self->{button_undo}->hide;
566 $self->{button_resign}->hide;
567 $self->{board}->set (cursor => undef);
568
569 } elsif ($running && $self->{colour} != COLOUR_NONE) {
570 # during game
571 $self->{button_undo}->show;
572 $self->{button_resign}->show;
573
574 if ($self->{cur_board}{score}) {
575 # during scoring
576 $self->{button_pass}->set (label => "Done", visible => 1, sensitive => 1);
577 $self->{board}->set (cursor => sub {
578 $_[0] & (MARK_B | MARK_W)
579 ? $_[0] ^ MARK_GRAYED
580 : $_[0];
581 });
582 $self->{board_click} = sub {
583 if ($_[0] == 255) {
584 $self->{button_pass}->sensitive (0);
585 $self->done;
586 } else {
587 $self->send (mark_dead =>
588 channel => $self->{channel},
589 x => $_[0],
590 y => $_[1],
591 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
404 ); 592 );
405 } 593 }
406 } 594 };
407 595
408 # then the small stones 596 } elsif ($self->{colour} == $self->{whosemove}) {
409 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 597 # normal move
410 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 598 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
411 my ($mask, $img) = @$_; 599 $self->{board}->set (cursor => sub {
412 if ($mark & $mask) { 600 $self->{cur_board}
413 $img->composite ( 601 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
414 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2, 602 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
415 $size / $img->get_width / 2, $size / $img->get_height / 2, 603 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
416 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
417 ); 604 : $_[0];
418 } 605 });
606 $self->{board_click} = sub {
607 return unless
608 $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
609 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
610 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
611 $self->{board}->set (cursor => undef);
612 delete $self->{board_click};
613 $self->{button_pass}->sensitive (0);
419 } 614 };
420
421 # and lastly any markers
422 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
423
424 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
425 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
426 [MARK_SQUARE, $::square_img[$dark_bg]]) {
427 my ($mask, $img) = @$_;
428 if ($mark & $mask) {
429 $img->composite (
430 $base, 0, 0, $size, $size, 0, 0,
431 $size / $img->get_width, $size / $img->get_height,
432 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
433 );
434 }
435 }
436
437 push @$$c, $base;
438 }
439 }
440
441 $$c->[$rand % @$$c];
442}
443
444sub pixbuf_text {
445 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
446
447 my @c = grep $_,
448 map $::font[$colour][$::fontmap{$_}],
449 split //, $text;
450
451 if (@c) {
452 my $spacing = $height * 0.1;
453 my $s = $height / List::Util::max map $_->get_height, @c;
454 my $W = List::Util::sum map $_->get_width, @c;
455
456 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
457 $y -= $height * 0.5;
458
459 for (@c) {
460 my $w = $_->get_width * $s;
461 # +2 == don't fight the rounding
462 $_->composite ($pixbuf,
463 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
464 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
465
466 $x += $w + $spacing;
467 }
468 }
469}
470
471sub pixbuf_rect {
472 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
473 # we fake lines by... a horrible method :/
474 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
475 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
476 INTERP_NEAREST, $alpha);
477}
478
479sub repaint_board {
480 my ($self) = @_;
481 my $canvas = $self->{canvas};
482 my $expose_area = undef;
483
484 return $expose_area unless $self->{board};
485
486 my ($w, $h) = ($canvas->allocation->values)[2,3];
487
488 die "FATAL: board aspect ratio != 1" unless $w == $h;
489
490 my $s = $w;
491
492 return unless $s >= 200;
493
494 my $size = $self->{size};
495
496 # we leave enough space for the shadows.. I like smaller stones, and we
497 # do no need to do the nifty recursive screen updates that goban2 does
498 my $border = int ($s / ($size + 3) * 0.5);
499 my $s2 = $s - $border * 2;
500 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
501 my $ofs = int ($edge / 2);
502
503 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
504
505 my $pixbuf;
506
507 my $oldboard;
508
509 if ($self->{background}) {
510 if ($oldboard = $self->{board_shown}) {
511 $pixbuf = $self->{pixbuf};
512 } else { 615 } else {
513 $pixbuf = $self->{background}->copy; 616 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
514 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 617 $self->{board}->set (cursor => undef);
515 } 618 }
516 } else { 619 } else {
517 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 620 $self->{button_undo}->hide;
621 $self->{button_resign}->hide;
622 $self->{button_pass}->hide;
623 $self->{board}->set (cursor => undef);
624 #TODO# # implement coordinate-grabbing
625 }
626}
518 627
519 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); 628sub update_board {
629 my ($self) = @_;
520 630
521 if ($s < $bw && $s < $bh) { 631 return unless $self->{path};
522 $pixbuf = new_pixbuf $s, $s, 0; 632
523 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); 633 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
634 if ($self->{curnode}{move} == 0) {
635 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
524 } else { 636 } else {
525 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 637 $self->{whosemove} = 1 - $self->{cur_board}{last};
526 } 638 }
527 639 } else {
528 my $linew = int ($s / 40 / $size); 640 # Chinese, Aga, NZ all have manual placement
529 641 if ($self->{curnode}{move} < $self->{handicap}) {
530 # ornamental border... we have time to waste :/ 642 $self->{whosemove} = COLOUR_BLACK;
531 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 643 } elsif ($self->{curnode}{move} == $self->{handicap}) {
532 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 644 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
533 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; 645 } else {
534 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; 646 $self->{whosemove} = 1 - $self->{cur_board}{last};
535
536 for my $i (1 .. $size) {
537 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
538 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
539
540 # 38 max, but we allow a bit more
541 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
542 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
543
544 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
545 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
546 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
547 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
548
549 $a++;
550 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
551 } 647 }
552
553 # hoshi points
554 my $hoshi = sub {
555 my ($x, $y) = @_;
556 my $hs = int ($edge / 4) | 1;
557 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
558
559 # we use the shadow mask... not perfect, but I want to finish this
560 $::shadow_img->composite ($pixbuf,
561 $x, $y, $hs + 1, $hs + 1, $x, $y,
562 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
563 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
564 };
565
566 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
567 $hoshi->($h1, $h1);
568 $hoshi->($size - $h1 + 1, $h1);
569 $hoshi->($h1, $size - $h1 + 1);
570 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
571
572 if ($size % 2) { # on odd boards, also the remaining 5
573 my $h2 = ($size + 1) / 2;
574 if ($size > 10) {
575 $hoshi->($h1, $h2);
576 $hoshi->($size - $h1 + 1, $h2);
577 $hoshi->($h2, $size - $h1 + 1);
578 $hoshi->($h2, $h1);
579 }
580 # the tengen
581 $hoshi->($h2, $h2);
582 }
583
584 unless ($::config->{conserve_memory} > 1) {
585 $self->{background} = $pixbuf;
586 $pixbuf = $pixbuf->copy;
587 }
588 } 648 }
589 649
590 $self->{pixbuf} = $pixbuf;
591
592 for my $x (1 .. $size) {
593 for my $y (1 .. $size) {
594 my $rand = ($x ^ $y ^ 0x5555);
595
596 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
597
598 if ($::config->{randomize}) {
599 $dx += ($rand % 7) - 3;
600 $dy += ($rand / 3 % 7) - 3;
601 }
602
603 my $shadow = $edge * 0.05;
604 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
605
606 my $mark = $self->{board}{board}[$x-1][$y-1];
607 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
608
609 if ($oldboard) {
610 next if $old == $mark; # no change
611
612 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
613 $expose_area = $expose_area
614 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
615 : new Gtk2::Gdk::Rectangle @$area;
616 }
617
618 if ($mark) {
619 my $pb = $self->create_stack($mark, $edge, $rand);
620
621 $pb->composite ($pixbuf, @$area,
622 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
623
624 # labels are handled here because they are quite rare
625 if ($mark & MARK_LABEL) {
626 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
627
628 if ($white) {
629 pixbuf_text $pixbuf, 0,
630 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
631 $self->{board}{label}[$x-1][$y-1];
632 }
633 pixbuf_text $pixbuf, $white,
634 $k[$x], $k[$y], $ofs * 0.7,
635 $self->{board}{label}[$x-1][$y-1];
636 }
637 }
638 }
639 }
640
641 $self->{board_shown} = Storable::dclone $self->{board};
642 #d# save
643 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
644
645 $expose_area;
646}
647
648sub redraw {
649 my ($self, $area) = @_;
650
651 if ($area && $self->{pixbuf}) {
652 my ($x, $y, $w, $h) = $area->values;
653
654 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
655 $x, $y, $x, $y, $w, $h,
656 "normal", 0, 0);
657 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
658 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
659 }
660}
661
662sub update_board {
663 my ($self) = @_;
664 return unless $self->{path};
665
666 #$self->{update_board_cb} ||= add Glib::Idle sub {
667 my $move = int $self->{moveadj}->get_value;
668
669 my $running = $move == @{$self->{path}};
670
671 $self->{board_label}->set_text ("Move " . ($move - 1)); 650 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
672 651
673 $self->{board} = new KGS::Game::Board $self->{size}; 652 $self->{cur_board} = new KGS::Game::Board $self->{size};
674 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); 653 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
675 654
676 for my $colour (WHITE, BLACK) { 655 $self->update_cursor;
677 $self->{userpanel}[$colour]->set_state ( 656
678 $self->{board}{captures}[$colour], 657 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
679 $self->{board}{timer}[$colour], 658 for COLOUR_WHITE, COLOUR_BLACK;
680 ($running && $self->{lastmove_colour} == !$colour) 659
681 ? $self->{lastmove_time} : 0 660 my $start_time = $self->{rules}{time};
682 ); 661
662 if ($self->{showmove} == @{$self->{path}}) {
663 $self->{timers} = [
664 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
665 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
683 } 666 ];
684 667 $self->update_timers ($self->{timers});
685 $self->redraw ($self->repaint_board); 668 } else {
686 669 $self->update_timers ([
687 # delete $self->{update_board_cb}; 670 [0, @{$self->{cur_board}{timer}[0]}],
671 [0, @{$self->{cur_board}{timer}[1]}],
672 ]);
688 #} 673 }
674
675 $self->{board}->set_board ($self->{cur_board});
676
677 if ($self->{cur_board}{score}) {
678 $self->{score_inlay} ||= $self->{chat}->new_inlay;
679 $self->{score_inlay}->clear;
680 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
681 . "\n<score>"
682 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
683 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
684 . "</score>");
685 } elsif ($self->{score_inlay}) {
686 (delete $self->{score_inlay})->clear;
687 }
689} 688}
690 689
691sub event_update_tree { 690sub event_update_tree {
692 my ($self) = @_; 691 my ($self) = @_;
692
693 (delete $self->{undo_inlay})->clear
694 if $self->{undo_inlay};
693 695
694 $self->{path} = $self->get_path; 696 $self->{path} = $self->get_path;
695 697
696 if ($self->{moveadj}) { 698 if ($self->{moveadj}) {
697 my $upper = $self->{moveadj}->upper; 699 my $upper = $self->{moveadj}->upper;
740 }sgexi; 742 }sgexi;
741 743
742 $text .= $_; 744 $text .= $_;
743 } 745 }
744 746
745 $self->{text}->append_text ($text); 747 $self->{chat}->append_text ($text);
746}
747
748sub event_join {
749 my ($self) = @_;
750 $self->SUPER::event_join;
751}
752
753sub event_part {
754 my ($self) = @_;
755 $self->SUPER::event_part;
756 $self->destroy;
757} 748}
758 749
759sub event_move { 750sub event_move {
760 my ($self, $pass) = @_; 751 my ($self, $pass) = @_;
752
761 sound::play 1, $pass ? "pass" : "move"; 753 sound::play 1, $pass ? "pass" : "move";
762} 754}
763 755
764sub event_update_game { 756### GAMEPLAY EVENTS #########################################################
765 my ($self) = @_;
766 $self->SUPER::event_update_game;
767 757
768 my $title = $self->{channel} ? $self->owner->as_string . " " . $self->opponent_string : "Game Window";
769 $self->{window}->set_title("KGS Game $title");
770 $self->{title}->set_text ($title);
771
772 $self->{user}[BLACK] = $self->{user1};
773 $self->{user}[WHITE] = $self->{user2};
774
775 # show board
776
777 $self->{left}->remove ($_) for $self->{left}->get_children;
778 if ($self->is_valid) {
779 $self->{left}->add ($self->{boardbox});
780 (delete $self->{challenge})->destroy if $self->{challenge};
781 } else {
782 $self->{left}->add ($self->{challenge}->widget);
783 }
784 $self->{left}->show_all;
785
786 # view text
787
788 my @ga;
789 $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
790 . " (" . (util::toxml $gameopt{$self->option}) . ")";
791 $ga[1] = "\nFlags:";
792 $ga[1] .= " valid" if $self->is_valid;
793 $ga[1] .= " adjourned" if $self->is_adjourned;
794 $ga[1] .= " scored" if $self->is_scored;
795 $ga[1] .= " saved" if $self->is_saved;
796
797 $ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
798
799 $ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"
800 . " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>"
801 if $self->is_valid;
802
803 if ($self->is_valid) {
804 $ga[4] = "\nHandicap: " . $self->{handicap};
805 $ga[5] = "\nKomi: " . $self->{komi};
806 $ga[6] = "\nSize: " . $self->size_string;
807 }
808
809 if ($self->is_scored) {
810 $ga[7] = "\nResult: " . $self->score_string;
811 }
812
813 $text = "\n<infoblock><header>Game Update</header>";
814 for (0..7) {
815 if ($self->{gatext}[$_] ne $ga[$_]) {
816 $text .= $ga[$_];
817 }
818 }
819 $text .= "</infoblock>";
820
821 $self->{gatext} = \@ga;
822
823 $self->{text}->append_text ($text);
824}
825
826sub event_update_rules {
827 my ($self, $rules) = @_;
828
829 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
830 for BLACK, WHITE;
831
832 sound::play 3, "gamestart";
833
834 my $text = "\n<header>Game Rules</header>";
835
836 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
837
838 $text .= "\nTime: ";
839
840 if ($rules->{timesys} == TIMESYS_NONE) {
841 $text .= "UNLIMITED";
842 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
843 $text .= util::format_time $rules->{time};
844 $text .= " ABS";
845 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
846 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
847 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
848 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
849 $text .= util::format_time $rules->{time};
850 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
851 }
852
853 $self->{text}->append_text ("<infoblock>$text</infoblock>");
854}
855
856sub inject_resign_game { 758sub event_resign_game {
857 my ($self, $msg) = @_; 759 my ($self, $player) = @_;
858 760
859 sound::play 3, "resign"; 761 sound::play 3, "resign";
860
861 $self->{text}->append_text ("\n<infoblock><header>Resign</header>" 762 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
862 . "\n<user>" 763 . "\n<user>"
863 . (util::toxml $self->{user}[$msg->{player}]->as_string) 764 . (util::toxml $self->{user}[$msg->{player}]->as_string)
864 . "</user> resigned.</infoblock>"); 765 . "</user> resigned."
766 . "\n<user>"
767 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
768 . "</user> wins the game."
769 . "</infoblock>");
770}
771
772sub event_time_win {
773 my ($self, $player) = @_;
774
775 sound::play 3, "timewin";
776 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
777 . "\n<user>"
778 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
779 . "</user> ran out of time and lost."
780 . "\n<user>"
781 . (util::toxml $self->{user}[$msg->{player}]->as_string)
782 . "</user> wins the game."
783 . "</infoblock>");
784}
785
786sub event_owner_left {
787 my ($self) = @_;
788
789 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
790 . "\nThe owner of this game left.</infoblock>");
791}
792
793sub event_teacher_left {
794 my ($self) = @_;
795
796 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
797 . "\nThe teacher left the game.</infoblock>");
798}
799
800sub event_done {
801 my ($self) = @_;
802
803 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
804 sound::play 2, "info" unless $inlay->{count};
805 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
806 . "\nYour opponent pressed done. Now it's up to you.");
807 }
808 if ($self->{doneid} & 0x80000000) {
809 sound::play 2, "info" unless $inlay->{count};
810 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
811 . "\nThe board has changed.");
812 }
813
814 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
815
816 $self->{chat}->set_end;
865} 817}
866 818
867sub inject_final_result { 819sub inject_final_result {
868 my ($self, $msg) = @_; 820 my ($self, $msg) = @_;
869 821
870 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>" 822 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
871 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string) 823 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
872 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string) 824 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
873 . "</infoblock>" 825 . "</infoblock>"
874 ); 826 );
875} 827}
876 828
877sub destroy { 829sub inject_req_undo {
830 my ($self, $msg) = @_;
831
832 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
833 return if $inlay->{ignore};
834
835 sound::play 2, "warning" unless $inlay->{count};
836 $inlay->{count}++;
837
838 $inlay->clear;
839 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
840 $inlay->append_button ("Grant", sub {
841 (delete $self->{undo_inlay})->clear;
842 $self->send (grant_undo => channel => $self->{channel});
843 });
844 $inlay->append_button ("Ignore", sub {
845 $inlay->clear;
846 $inlay->{ignore} = 1;
847 # but leave inlay, so further undo requests get counted
848 });
849
850 $self->{chat}->set_end;
851}
852
853sub inject_new_game {
854 my ($self, $msg) = @_;
855
856 if ($msg->{cid} != $self->{cid}) {
857 $self->part;
858 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
859 }
860
861 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
862 delete $self->{cid};
863}
864
865### CHALLENGE HANDLING ######################################################
866
867sub draw_challenge {
878 my ($self) = @_; 868 my ($self, $id) = @_;
879 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy 869
880 for BLACK, WHITE; 870 my $info = $self->{challenge}{$id};
881 $self->SUPER::destroy; 871 my $inlay = $info->{inlay};
882 delete $appwin::gamelist->{game}{$self->{channel}}; 872 my $rules = $info->{rules};
873
874 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
875 my $opponent = $as_black ? $info->{white} : $info->{black};
876
877 my ($size, $time, $interval, $count, $type);
878
879 if (!$self->{channel}) {
880 $inlay->append_text ("\nNotes: ");
881 $inlay->append_entry (\$info->{notes}, 20, "");
882 $inlay->append_text ("\nGlobal Offer: ");
883 $inlay->append_optionmenu (\$info->{flags},
884 0 => "No",
885 2 => "Yes",
886 );
887 } else {
888 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
889 }
890
891 $inlay->append_text ("\nType: ");
892 $type = $inlay->append_optionmenu (
893 \$info->{gametype},
894 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
895 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
896 GAMETYPE_TEACHING , "Teaching (not yet)",
897 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
898 GAMETYPE_SIMUL , "Simul (not yet!)",
899 GAMETYPE_FREE , "Free",
900 GAMETYPE_RATED , "Rated",
901 sub {
902 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
903 },
904 );
905
906 if ($self->{channel}) {
907 $inlay->append_text ("\nMy Colour: ");
908 $inlay->append_optionmenu (
909 \$as_black,
910 0 => "White",
911 1 => "Black",
912 sub {
913 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
914 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
915 }
916 }
917 );
918 }
919
920 $inlay->append_text ("\nRuleset: ");
921 $inlay->append_optionmenu (
922 \$info->{rules}{ruleset},
923 RULESET_JAPANESE , "Japanese",
924 RULESET_CHINESE , "Chinese",
925 RULESET_AGA , "AGA",
926 RULESET_NEW_ZEALAND, "New Zealand",
927 );
928
929 $inlay->append_text ("\nSize: ");
930 $size = $inlay->append_optionmenu (
931 \$info->{rules}{size},
932 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
933 sub {
934 $type->set_history (5) # reset to free
935 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
936 },
937 );
938
939 if ($self->{channel}) {
940 $inlay->append_text ("\nHandicap: ");
941 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
942
943 $inlay->append_text ("\nKomi: ");
944 $inlay->append_entry (\$info->{rules}{komi}, 5);
945 }
946
947 $inlay->append_text ("\nTimesys: ");
948 $inlay->append_optionmenu (
949 \$info->{rules}{timesys},
950 &TIMESYS_NONE => "None",
951 &TIMESYS_ABSOLUTE => "Absolute",
952 &TIMESYS_BYO_YOMI => "Byo Yomi",
953 &TIMESYS_CANADIAN => "Canadian",
954 sub {
955 my ($new) = @_;
956
957 if ($new eq TIMESYS_NONE) {
958 $time->hide;
959 $interval->hide;
960 $count->hide;
961 } else {
962 $time->show;
963 $time->set_text ($self->{app}{defaults}{time});
964 if ($new eq TIMESYS_ABSOLUTE) {
965 $interval->hide;
966 $count->hide;
967 } else {
968 $interval->show;
969 $count->show;
970 if ($new eq TIMESYS_BYO_YOMI) {
971 $interval->set_text ($self->{app}{defaults}{byo_time});
972 $count->set_text ($self->{app}{defaults}{byo_period});
973 } elsif ($new eq TIMESYS_CANADIAN) {
974 $interval->set_text ($self->{app}{defaults}{can_time});
975 $count->set_text ($self->{app}{defaults}{can_period});
976 }
977 }
978 }
979 }
980 );
981
982 $inlay->append_text ("\nMain Time: ");
983 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
984 $inlay->append_text ("\nInterval: ");
985 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
986 $inlay->append_text ("\nPeriods/Stones: ");
987 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
988
989 $inlay->append_text ("\n");
990
991 if (!$self->{channel}) {
992 $inlay->append_button ("Create Challenge", sub {
993 $inlay->clear;
994 $self->{cid} = $self->{conn}->alloc_clientid;
995 $self->send (new_game =>
996 channel => delete $self->{roomid},
997 gametype => $info->{gametype},
998 cid => $self->{cid},
999 flags => $info->{flags},
1000 rules => $info->{rules},
1001 notes => $info->{notes},
1002 );
1003 });
1004 } else {
1005 $inlay->append_button ("OK", sub {
1006 $inlay->clear;
1007 $self->send (challenge =>
1008 channel => $self->{channel},
1009 black => $info->{black},
1010 white => $info->{white},
1011 gametype => $info->{gametype},
1012 cid => $info->{cid},
1013 rules => $info->{rules},
1014 );
1015 });
1016 if (exists $self->{challenge}{""}) {
1017 $inlay->append_button ("Reject", sub {
1018 $inlay->clear;
1019 $self->send (reject_challenge =>
1020 channel => $self->{channel},
1021 name => $opponent->{name},
1022 gametype => $info->{gametype},
1023 cid => $info->{cid},
1024 rules => $info->{rules},
1025 );
1026 });
1027 }
1028 }
1029}
1030
1031sub new_game_challenge {
1032 my ($self) = @_;
1033
1034 my $d = $self->{app}{defaults};
1035
1036 $self->{challenge}{""} = {
1037 gametype => $d->{gametype},
1038 flags => 0,
1039 notes => $d->{stones},
1040 rules => {
1041 ruleset => $d->{ruleset},
1042 size => $d->{size},
1043 timesys => $d->{timesys},
1044 time => $d->{time},
1045 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1046 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1047 },
1048
1049 inlay => $self->{chat}->new_inlay,
1050 };
1051 $self->draw_challenge ("");
1052}
1053
1054sub event_challenge {
1055 my ($self, $info) = @_;
1056
1057 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
1058 my $opponent = $as_black ? $info->{white} : $info->{black};
1059
1060 my $id = $opponent->{name};
1061
1062 sound::play 2, "info";
1063
1064 $self->{challenge}{$id} = $info;
1065 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
1066 exists $self->{challenge}{""}
1067 ? "Challenge from " . $opponent->as_string
1068 : "Challenge to " . $opponent->as_string,
1069 sub {
1070 $self->{challenge}{$id}{inlay} = $_[0];
1071 $self->draw_challenge ($id);
1072 },
1073 !exists $self->{challenge}{""} # only open when not offerer
1074 );
883} 1075}
884 1076
8851; 10771;
886 1078

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