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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.25 by pcg, Sun Jun 1 11:02:41 2003 UTC vs.
Revision 1.64 by pcg, Sun Jun 22 20:47:12 2003 UTC

1use utf8;
2
1package game::goclock; 3package game::goclock;
4
5# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6# is completely borked.
2 7
3use Time::HiRes (); 8use Time::HiRes ();
4 9
5use KGS::Constants; 10use KGS::Constants;
6 11
16 $self->{format} = sub { "ERROR" }; 21 $self->{format} = sub { "ERROR" };
17 22
18 $self; 23 $self;
19} 24}
20 25
21sub append_text { 26sub configure {
22 my ($self, $text) = @_;
23
24 $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25}
26
27sub format_time {
28 my ($time) = @_;
29
30 $time > 60*60
31 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33}
34
35sub set_rules {
36 my ($self, $timesys, $main, $interval, $count) = @_; 27 my ($self, $timesys, $main, $interval, $count) = @_;
37 28
38 if ($timesys == TIMESYS_ABSOLUTE) { 29 if ($timesys == TIMESYS_ABSOLUTE) {
39 $self->{set} = sub { $self->{time} = $_[0] }; 30 $self->{set} = sub { $self->{time} = $_[0] };
40 $self->{format} = sub { format_time $_[0] }; 31 $self->{format} = sub { util::format_time $_[0] };
41 32
42 } elsif ($timesys == TIMESYS_BYO_YOMI) { 33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
43 my $low = $interval * $count; 34 my $low = $interval * $count;
44 35
45 $self->{set} = sub { $self->{time} = $_[0] }; 36 $self->{set} = sub { $self->{time} = $_[0] };
46 37
47 $self->{format} = sub { 38 $self->{format} = sub {
48 if ($_[0] > $low) { 39 if ($_[0] > $low) {
49 format_time $_[0]; 40 util::format_time $_[0] - $low;
50 } else { 41 } else {
51 sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval; 42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
52 } 45 }
53 }; 46 };
54 47
55 } elsif ($timesys == TIMESYS_CANADIAN) { 48 } elsif ($timesys == TIMESYS_CANADIAN) {
56 my $low = $interval;
57
58 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; 49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59 50
60 $self->{format} = sub { 51 $self->{format} = sub {
61 if ($_[0] > $low) { 52 if (!$self->{moves}) {
62 format_time $_[0]; 53 util::format_time $_[0] - $low;
63 } else { 54 } else {
64 sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves}; 55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d =%d",
58 util::format_time $time,
59 $self->{moves},
60 $time / ($self->{moves} || 1);
61
65 } 62 }
66 }; 63 };
67 64
68 } else { 65 } else {
69 # none, or unknown 66 # none, or unknown
73} 70}
74 71
75sub refresh { 72sub refresh {
76 my ($self, $timestamp) = @_; 73 my ($self, $timestamp) = @_;
77 my $timer = $self->{time} + $self->{start} - $timestamp; 74 my $timer = $self->{time} + $self->{start} - $timestamp;
75
76 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4));
78 $self->{widget}->set_text ($self->{format}->($timer)); 79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4)));
79 80
80 $timer - int $timer; 81 $timer - int $timer;
81} 82}
82 83
83sub set_time { 84sub set_time {
84 my ($self, $time) = @_; 85 my ($self, $time) = @_;
85 86
86 $self->{start} = $time->[0]; 87 # we ignore requests to re-set the time of a running clock.
88 # this is the easiest way to ensure that commentary etc.
89 # doesn't re-set the clock. yes, this is frickle design,
90 # but I think the protocol is to blame here, which gives
91 # very little time information. (cgoban2 also has had quite
92 # a lot of small time update problems...)
93 unless ($self->{timeout}) {
87 $self->{set}->($time->[1], $time->[2]); 94 $self->{set}->($time->[0], $time->[1]);
88 95 $self->refresh ($self->{start});
89 $self->refresh ($time->[0]); 96 }
90} 97}
91 98
92sub start { 99sub start {
93 my ($self) = @_; 100 my ($self, $when) = @_;
94 101
95 return if $self->{timeout}; 102 $self->stop;
103
104 $self->{start} = $when;
96 105
97 my $timeout; $timeout = sub { 106 my $timeout; $timeout = sub {
98 my $next = int ($self->refresh (Time::HiRes::time) * 1000); 107 my $next = $self->refresh (Time::HiRes::time) * 1000;
108 $next += 1000 if $next < 0;
99 $self->{timeout} = add Glib::Timeout $next, $timeout; 109 $self->{timeout} = add Glib::Timeout $next, $timeout;
100 0; 110 0;
101 }; 111 };
102 112
103 $timeout->(); 113 $timeout->();
121 131
122sub new { 132sub new {
123 my $class = shift; 133 my $class = shift;
124 my $self = $class->SUPER::new(@_); 134 my $self = $class->SUPER::new(@_);
125 135
126 $self->{widget} = new Gtk2::VBox; 136 $self->{widget} = new Gtk2::HBox;
127 137
138 $self->{widget}->add (my $vbox = new Gtk2::VBox);
139
128 $self->{widget}->add ($self->{name} = new Gtk2::Label $self->{name}); 140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
129 $self->{widget}->add ($self->{info} = new Gtk2::Label ""); 141 $vbox->add ($self->{info} = new Gtk2::Label "");
130 $self->{widget}->add (($self->{clock} = new game::goclock)->widget); 142 $vbox->add (($self->{clock} = new game::goclock)->widget);
143
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
131 145
132 $self; 146 $self;
133} 147}
134 148
135sub set_rules { 149sub configure {
136 my ($self, $rules) = @_; 150 my ($self, $user, $rules) = @_;
137 151
138 $self->{name}->set_text ($rules->{player}[$self->{colour}]); 152 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string);
154
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all;
158
159 if ($user->has_pic) {
160 # the big picture...
161 appwin::userpic ($user->{name}, sub {
162 return unless $self->{imagebox};
163 if ($_[0]) {
164 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
165 $self->{imagebox}->add (gtk::image_from_data $_[0]);
166 $self->{imagebox}->show_all;
167 }
168 });
169 }
170 }
171
139 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)}); 172 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
140} 173}
141 174
142sub set_state { 175sub set_state {
143 my ($self, $captures, $timer, $running) = @_; 176 my ($self, $captures, $timer, $when) = @_;
144 177
178 $self->{clock}->stop unless $when;
145 $self->{clock}->set_time ($timer); 179 $self->{clock}->set_time ($timer);
146 $running ? $self->{clock}->start : $self->{clock}->stop; 180 $self->{clock}->start ($when) if $when;
181
147 $self->{info}->set_text ("$captures pris."); 182 $self->{info}->set_text ("$captures pris.");
148} 183}
149 184
150package game; 185package game;
151 186
164 $self = $self->SUPER::new(@_); 199 $self = $self->SUPER::new(@_);
165 200
166 $self->listen($self->{conn}); 201 $self->listen($self->{conn});
167 202
168 $self->{window} = new Gtk2::Window 'toplevel'; 203 $self->{window} = new Gtk2::Window 'toplevel';
169 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
170 $self->{window}->set_title("KGS Game $title");
171 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 204 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
172 205
173 $self->{window}->signal_connect(delete_event => sub { 206 $self->{window}->signal_connect(delete_event => sub {
174 $self->part; 207 $self->part;
175 $self->destroy; 208 $self->destroy;
177 }); 210 });
178 211
179 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 212 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
180 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 213 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
181 214
215 # LEFT PANE
216
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
218
219 $self->{boardbox} = new Gtk2::VBox;
220
182 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
183 222
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas)
228
184 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
185 230
186 { 231 {
187 # grrr...
188 $frame->add(my $vbox = new Gtk2::VBox); 232 $frame->add(my $vbox = new Gtk2::VBox);
189 $vbox->add($self->{title} = new Gtk2::Label $title); 233 $vbox->add($self->{title} = new Gtk2::Label $title);
190 234
191 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0; 235 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
192 236
193 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
194 $scale->set_draw_value (0); 238 $scale->set_draw_value (0);
239 $scale->set_digits (0);
195 240
196 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); 241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
197 } 242 }
198 243
199 $vbox->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0); 244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
200 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5); 245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
201 $self->{board_label} = $aspect_frame->get_label_widget; 246 $self->{board_label} = $aspect_frame->get_label_widget;
202 247
203 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea); 248 $aspect_frame->add($self->{board} = new board size => $self->{size});
204 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
205
206 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
207 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
208 249
209 # RIGHT PANE 250 # RIGHT PANE
210 251
211 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0); 252 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
212 $self->{hpane}->set(position_set => 1); 253 $self->{hpane}->set(position_set => 1);
213 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; 254 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
214 255
215 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); 256 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
216 $sw->set_policy("automatic", "always"); 257 $sw->set_policy("automatic", "always");
218 $sw->add(($self->{userlist} = new userlist)->widget); 259 $sw->add(($self->{userlist} = new userlist)->widget);
219 260
220 $self->{vpane}->add(my $vbox = new Gtk2::VBox); 261 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
221 262
222 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0); 263 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
223 $hbox->add (($self->{user0} = new game::userpanel colour => WHITE)->widget); 264 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
224 $hbox->add (($self->{user1} = new game::userpanel colour => BLACK)->widget); 265 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
225 266
226 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
227 $sw->set_policy("never", "always");
228
229 $sw->add(($self->{text} = new gtk::text)->widget); 267 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
230 268
231 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 269 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
232 $self->{entry}->signal_connect(activate => sub { 270 $self->{entry}->signal_connect(activate => sub {
233 my $text = $self->{entry}->get_text; 271 my $text = $self->{entry}->get_text;
234 $self->say($text) if $text =~ /\S/; 272 $self->say($text) if $text =~ /\S/;
235 $self->{entry}->set_text(""); 273 $self->{entry}->set_text("");
236 }); 274 });
237 275
276 $self->event_update_game;
238 $self; 277 $self;
239} 278}
240 279
241sub event_update_users { 280sub event_update_users {
242 my ($self, $add, $update, $remove) = @_; 281 my ($self, $add, $update, $remove) = @_;
243 282
244 $self->{userlist}->update ($add, $update, $remove); 283 $self->{userlist}->update ($add, $update, $remove);
284
285 my %important;
286 $important{$self->{user1}{name}}++;
287 $important{$self->{user2}{name}}++;
288 $important{$self->{user3}{name}}++;
289
290 if (my @users = grep $important{$_->{name}}, @$add) {
291 $self->{text}->append_text ("\n<header>Joins:</header>");
292 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users;
293 }
294 if (my @users = grep $important{$_->{name}}, @$remove) {
295 $self->{text}->append_text ("\n<header>Parts:</header>");
296 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users;
297 }
298
245} 299}
246 300
247sub join { 301sub join {
248 my ($self) = @_; 302 my ($self) = @_;
249 return if $self->{joined}; 303 return if $self->{joined};
258 312
259 $self->SUPER::part; 313 $self->SUPER::part;
260 $self->destroy; 314 $self->destroy;
261} 315}
262 316
263sub configure_event { 317sub update_board {
264 my ($widget, $event, $self) = @_; 318 my ($self) = @_;
265 delete $self->{stack}; 319 return unless $self->{path};
266 delete $self->{pixbuf};
267 delete $self->{board_shown};
268 delete $self->{background};
269 $self->repaint_board;
270 0;
271}
272 320
273sub expose_event { 321 my $move = int $self->{moveadj}->get_value;
274 my ($widget, $event, $self) = @_;
275 322
276 $self->{pixbuf} or return; 323 my $running = $move == @{$self->{path}};
277 324
278 my $area = $event->area; 325 $self->{board_label}->set_text ("Move " . ($move - 1));
279 326
280 $self->redraw ($area); 327 $self->{cur_board} = new KGS::Game::Board $self->{size};
328 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
281 329
282 0; 330 for my $colour (WHITE, BLACK) {
283} 331 $self->{userpanel}[$colour]->set_state (
284 332 $self->{cur_board}{captures}[$colour],
285# something Gtk2 fixed 333 $self->{cur_board}{timer}[$colour],
286sub INTERP_NEAREST (){ 'nearest' } 334 ($running && $self->{lastmove_colour} == !$colour)
287sub INTERP_TILES (){ 'tiles' } 335 ? $self->{lastmove_time} : 0
288sub INTERP_BILINEAR (){ 'bilinear' }
289sub INTERP_HYPER (){ 'hyper' }
290
291sub new_pixbuf {
292 my ($w, $h, $alpha, $fill) = @_;
293
294 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
295 $pixbuf->fill ($fill) if defined $fill;
296
297 $pixbuf;
298}
299
300sub scale_pixbuf {
301 my ($src, $w, $h, $mode) = @_;
302
303 my $dst = new_pixbuf $w, $h, 1;
304
305 $src->scale(
306 $dst, 0, 0, $w, $h, 0, 0,
307 $w / $src->get_width, $h / $src->get_height,
308 $mode,
309 ); 336 );
337 }
310 338
311 $dst; 339 $self->{board}->set_board ($self->{cur_board});
312} 340}
313 341
314# create a stack of stones 342sub event_update_tree {
315sub create_stack { 343 my ($self) = @_;
316 my ($self, $mark, $size, $rand) = @_;
317 344
318 my $shadow = $size * 0.05; 345 $self->{path} = $self->get_path;
319 346
320 my $c = \$self->{stack}{$mark}; 347 if ($self->{moveadj}) {
321 unless ($$c) { 348 my $upper = $self->{moveadj}->upper;
322 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { 349 my $pos = $self->{moveadj}->get_value;
323 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; 350 my $move = scalar @{$self->{path}};
324 351
325 # zeroeth the shadow 352 $self->{moveadj}->upper ($move);
326 if ($mark & (MARK_B | MARK_W)) {
327 $::shadow_img->composite (
328 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
329 $size / $stone->get_width, $size / $stone->get_height,
330 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
331 );
332 } 353
333 354 $self->{moveadj}->changed;
334 # first the big stones (handicap stones different for effect) 355 if ($pos == $upper) {
335 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 356 $self->{moveadj}->value ($move);
336 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 357 $self->{moveadj}->value_changed;
337 [MARK_GRAY_B, 128],
338 [MARK_GRAY_W, 128]) {
339 my ($mask, $alpha) = @$_;
340 if ($mark & $mask) {
341 $stone->composite (
342 $base, 0, 0, $size, $size, 0, 0,
343 $size / $stone->get_width, $size / $stone->get_height,
344 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
345 );
346 }
347 }
348
349 # then the small stones
350 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
351 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
352 my ($mask, $img) = @$_;
353 if ($mark & $mask) {
354 $img->composite (
355 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2,
356 $size / $img->get_width / 2, $size / $img->get_height / 2,
357 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
358 );
359 }
360 }
361
362 # and lastly any markers
363 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
364
365 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
366 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
367 [MARK_SQUARE, $::square_img[$dark_bg]]) {
368 my ($mask, $img) = @$_;
369 if ($mark & $mask) {
370 $img->composite (
371 $base, 0, 0, $size, $size, -0.5, -0.5,
372 $size / $img->get_width, $size / $img->get_height,
373 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
374 );
375 }
376 }
377
378 push @$$c, $base;
379 } 358 }
380 } 359 }
381
382 $$c->[$rand % @$$c];
383} 360}
384 361
385sub pixbuf_text { 362sub event_update_comments {
386 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 363 my ($self, $node, $comment, $newnode) = @_;
364 $self->SUPER::event_update_comments($node, $comment, $newnode);
387 365
388 my @c = grep $_, 366 my $text;
389 map $::font[$colour][$::fontmap{$_}],
390 split //, $text;
391 367
392 if (@c) { 368 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
393 my $spacing = $height * 0.1; 369 if $newnode;
394 my $s = $height / List::Util::max map $_->get_height, @c;
395 my $W = List::Util::sum map $_->get_width, @c;
396 370
397 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5; 371 for (split /\n/, $comment) {
398 $y -= $height * 0.5; 372 $text .= "\n";
399 373 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
400 for (@c) { 374 $text .= "<user>" . (util::toxml $1) . "</user>:";
401 my $w = $_->get_width * $s;
402 # +2 == don't fight the rounding
403 $_->composite ($pixbuf,
404 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
405 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
406
407 $x += $w + $spacing;
408 } 375 }
409 }
410}
411
412sub pixbuf_rect {
413 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
414 # we fake lines by... a horrible method :/
415 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
416 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
417 INTERP_NEAREST, $alpha);
418}
419
420sub repaint_board {
421 my ($self) = @_;
422 my $canvas = $self->{canvas};
423 my $expose_area = undef;
424
425 return $expose_area unless $self->{board};
426
427 my ($w, $h) = ($canvas->allocation->values)[2,3];
428
429 die "FATAL: board aspect ratio != 1" unless $w == $h;
430
431 my $s = $w;
432
433 return unless $s >= 200;
434
435 my $size = $self->{size};
436
437 # we leave enough space for the shadows.. I like smaller stones, and we
438 # do no need to do the nifty recursive screen updates that goban2 does
439 my $border = int ($s / ($size + 3) * 0.5);
440 my $s2 = $s - $border * 2;
441 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
442 my $ofs = int ($edge / 2);
443
444 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
445
446 my $pixbuf;
447
448 my $oldboard;
449
450 if ($self->{background}) {
451 if ($oldboard = $self->{board_shown}) {
452 $pixbuf = $self->{pixbuf};
453 } else {
454 $pixbuf = $self->{background}->copy;
455 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
456 } 376
457 } else { 377 # coords only for 19x19 so far
458 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 378 $_ = util::toxml $_;
459
460 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
461
462 if ($s < $bw && $s < $bh) {
463 $pixbuf = new_pixbuf $s, $s, 0;
464 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
465 } else {
466 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
467 } 379 s{
468
469 my $linew = int ($s / 25 / $size);
470
471 # ornamental border... we have time to waste :/
472 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
473 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
474 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
475 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
476
477 for my $i (1 .. $size) {
478 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
479 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
480
481 # 38 max, but we allow a bit more
482 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
483 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
484
485 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
486 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
487 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
488 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
489
490 $a++;
491 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
492 }
493
494 unless ($::config->{conserve_memory} > 1) {
495 $self->{background} = $pixbuf;
496 $pixbuf = $pixbuf->copy;
497 }
498 }
499
500 $self->{pixbuf} = $pixbuf;
501
502 # hoshi-points(!)#d#
503 # caching of empty board gfx(!)#d#
504
505 for my $x (1 .. $size) {
506 for my $y (1 .. $size) {
507 my $rand = ($x ^ $y ^ 0x5555);
508
509 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
510
511 if ($::config->{randomize}) {
512 $dx += ($rand % 7) - 3;
513 $dy += ($rand / 3 % 7) - 3;
514 }
515
516 my $shadow = $edge * 0.05;
517 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
518 380 (
519 my $mark = $self->{board}{board}[$x-1][$y-1];
520 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
521
522 if ($oldboard) {
523 next if $old == $mark; # no change
524
525 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
526 $expose_area = $expose_area
527 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
528 : new Gtk2::Gdk::Rectangle @$area;
529 }
530
531 if ($mark) {
532 my $pb = $self->create_stack($mark, $edge, $rand);
533
534 $pb->composite ($pixbuf, @$area,
535 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
536
537 # labels are handled here because they are quite rare
538 if ($mark & MARK_LABEL) {
539 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
540
541 if ($white) {
542 pixbuf_text $pixbuf, 0,
543 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
544 $self->{board}{label}[$x-1][$y-1];
545 }
546 pixbuf_text $pixbuf, $white,
547 $k[$x], $k[$y], $ofs * 0.7,
548 $self->{board}{label}[$x-1][$y-1];
549 }
550 381 \b
551 # old pixmap&mask-way. that was fast ;( 382 (?:[bw])?
552 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 ); 383 [, ]{0,2}
553 384 [a-hj-t] # valid for upto 19x19
554 #$gc->set_clip_mask ($bm); 385 \s?
555 #$gc->set_clip_origin ($dx, $dy); 386 [1-9]?[0-9]
556 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge); 387 \b
557 } 388 )
558 } 389 }{
559 } 390 "<coord>$1</coord>";
391 }sgexi;
560 392
561 $self->{board_shown} = Storable::dclone $self->{board}; 393 $text .= $_;
562 #d# save 394 }
563 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
564 395
565 $expose_area; 396 $self->{text}->append_text ($text);
566} 397}
567 398
568sub redraw { 399sub event_join {
569 my ($self, $area) = @_; 400 my ($self) = @_;
570 401 $self->SUPER::event_join;
571 if ($area && $self->{pixbuf}) {
572 my ($x, $y, $w, $h) = $area->values;
573
574 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
575 $x, $y, $x, $y, $w, $h,
576 "normal", 0, 0);
577 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
578 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
579 }
580}
581
582sub update_board {
583 my ($self) = @_;
584 return unless $self->{path};
585
586 $self->{NOW} = Time::HiRes::time; #d# get from msg(!)
587
588 my $move = int (@{$self->{path}} * $self->{moveadj}->get_value);
589
590 my $running = $move == @{$self->{path}};
591
592 $self->{board_label}->set_text ("Move $move");
593
594 $self->{board} = new KGS::Game::Board $self->{size};
595 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
596
597 $self->{user0}->set_state ($self->{board}{captures}[0],
598 $self->{board}{timer}[0],
599 $running && $self->{board}{last} == WHITE);
600 $self->{user1}->set_state ($self->{board}{captures}[1],
601 $self->{board}{timer}[1],
602 $running && $self->{board}{last} == BLACK);
603
604 $self->redraw ($self->repaint_board);
605
606 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
607}
608
609sub event_update_tree {
610 my ($self) = @_;
611
612 $self->{path} = $self->get_path;
613 $self->{user0}->set_rules ($self->{path}[0]);
614 $self->{user1}->set_rules ($self->{path}[0]);
615
616 $self->{moveadj}->value_changed if $self->{moveadj};
617} 402}
618 403
619sub event_part { 404sub event_part {
620 my ($self) = @_; 405 my ($self) = @_;
621 $self->SUPER::event_part; 406 $self->SUPER::event_part;
407 $self->destroy;
622} 408}
623 409
624sub event_move { 410sub event_move {
625 my ($self, $pass) = @_; 411 my ($self, $pass) = @_;
626 sound::play 1, $pass ? "pass" : "move"; 412 sound::play 1, $pass ? "pass" : "move";
627} 413}
628 414
629sub event_update_game { 415sub event_update_game {
630 my ($self) = @_; 416 my ($self) = @_;
631 $self->SUPER::event_update_game; 417 $self->SUPER::event_update_game;
632 warn "UPDATE GAME";#d# 418
419 my $title = $self->{channel} ? $self->owner->as_string . " " . $self->opponent_string : "Game Window";
420 $self->{window}->set_title("KGS Game $title");
421 $self->{title}->set_text ($title);
422
423 $self->{user}[BLACK] = $self->{user1};
424 $self->{user}[WHITE] = $self->{user2};
425
426 # show board
427
428 $self->{left}->remove ($_) for $self->{left}->get_children;
429 if ($self->is_valid) {
430 $self->{left}->add ($self->{boardbox});
431 (delete $self->{challenge})->destroy if $self->{challenge};
432 } else {
433 $self->{left}->add ($self->{challenge}->widget);
434 }
435 $self->{left}->show_all;
436
437 # view text
438
439 eval { #d#
440 my @ga;
441 $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
442 . " (" . (util::toxml $gameopt{$self->option}) . ")";
443 $ga[1] = "\nFlags:";
444 $ga[1] .= " valid" if $self->is_valid;
445 $ga[1] .= " adjourned" if $self->is_adjourned;
446 $ga[1] .= " scored" if $self->is_scored;
447 $ga[1] .= " saved" if $self->is_saved;
448
449 $ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
450
451 $ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"
452 . " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>"
453 if $self->is_valid;
454
455 if ($self->is_valid) {
456 $ga[4] = "\nHandicap: " . $self->{handicap};
457 $ga[5] = "\nKomi: " . $self->{komi};
458 $ga[6] = "\nSize: " . $self->size_string;
459 }
460
461 if ($self->is_scored) {
462 $ga[7] = "\nResult: " . $self->score_string;
463 }
464
465 $text = "\n<infoblock><header>Game Update</header>";
466 for (0..7) {
467 if ($self->{gatext}[$_] ne $ga[$_]) {
468 $text .= $ga[$_];
469 }
470 }
471 $text .= "</infoblock>";
472
473 $self->{gatext} = \@ga;
474 };
475
476 $self->{text}->append_text ($text);
477}
478
479sub event_update_rules {
480 my ($self, $rules) = @_;
481
482 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
483 for BLACK, WHITE;
484
485 sound::play 3, "gamestart";
486
487 my $text = "\n<header>Game Rules</header>";
488
489 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
490
491 $text .= "\nTime: ";
492
493 if ($rules->{timesys} == TIMESYS_NONE) {
494 $text .= "UNLIMITED";
495 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
496 $text .= util::format_time $rules->{time};
497 $text .= " ABS";
498 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
499 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
500 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
501 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
502 $text .= util::format_time $rules->{time};
503 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
504 }
505
506 $self->{text}->append_text ("<infoblock>$text</infoblock>");
507}
508
509sub inject_resign_game {
510 my ($self, $msg) = @_;
511
512 sound::play 3, "resign";
513
514 $self->{text}->append_text ("\n<infoblock><header>Resign</header>"
515 . "\n<user>"
516 . (util::toxml $self->{user}[$msg->{player}]->as_string)
517 . "</user> resigned.</infoblock>");
518}
519
520sub inject_final_result {
521 my ($self, $msg) = @_;
522
523 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>"
524 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
525 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
526 . "</infoblock>"
527 );
633} 528}
634 529
635sub destroy { 530sub destroy {
636 my ($self) = @_; 531 my ($self) = @_;
532 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy
533 for BLACK, WHITE;
637 $self->SUPER::destroy; 534 $self->SUPER::destroy;
638 delete $appwin::gamelist->{game}{$self->{channel}}; 535 delete $appwin::gamelist->{game}{$self->{channel}};
639} 536}
640 537
6411; 5381;

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