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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.3 by pcg, Sat May 31 11:12:22 2003 UTC vs.
Revision 1.65 by pcg, Mon Jun 23 01:14:21 2003 UTC

1use utf8;
2
3package game::goclock;
4
5# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6# is completely borked.
7
8use Time::HiRes ();
9
10use KGS::Constants;
11
12use base gtk::widget;
13
14sub new {
15 my $class = shift;
16 my $self = $class->SUPER::new(@_);
17
18 $self->{widget} = new Gtk2::Label;
19
20 $self->{set} = sub { };
21 $self->{format} = sub { "ERROR" };
22
23 $self;
24}
25
26sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_;
28
29 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] };
31 $self->{format} = sub { util::format_time $_[0] };
32
33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count;
35
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub {
39 if ($_[0] > $low) {
40 util::format_time $_[0] - $low;
41 } else {
42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
45 }
46 };
47
48 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub {
52 if (!$self->{moves}) {
53 util::format_time $_[0] - $low;
54 } else {
55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d =%d",
58 util::format_time $time,
59 $self->{moves},
60 $time / ($self->{moves} || 1);
61
62 }
63 };
64
65 } else {
66 # none, or unknown
67 $self->{set} = sub { };
68 $self->{format} = sub { "---" }
69 }
70}
71
72sub refresh {
73 my ($self, $timestamp) = @_;
74 my $timer = $self->{time} + $self->{start} - $timestamp;
75
76 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4));
79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4)));
80
81 $timer - int $timer;
82}
83
84sub set_time {
85 my ($self, $time) = @_;
86
87 # we ignore requests to re-set the time of a running clock.
88 # this is the easiest way to ensure that commentary etc.
89 # doesn't re-set the clock. yes, this is frickle design,
90 # but I think the protocol is to blame here, which gives
91 # very little time information. (cgoban2 also has had quite
92 # a lot of small time update problems...)
93 unless ($self->{timeout}) {
94 $self->{set}->($time->[0], $time->[1]);
95 $self->refresh ($self->{start});
96 }
97}
98
99sub start {
100 my ($self, $when) = @_;
101
102 $self->stop;
103
104 $self->{start} = $when;
105
106 my $timeout; $timeout = sub {
107 my $next = $self->refresh (Time::HiRes::time) * 1000;
108 $next += 1000 if $next < 0;
109 $self->{timeout} = add Glib::Timeout $next, $timeout;
110 0;
111 };
112
113 $timeout->();
114}
115
116sub stop {
117 my ($self) = @_;
118
119 remove Glib::Source delete $self->{timeout} if $self->{timeout};
120}
121
122sub destroy {
123 my ($self) = @_;
124 $self->stop;
125 $self->SUPER::destroy;
126}
127
128package game::userpanel;
129
130use base gtk::widget;
131
132sub new {
133 my $class = shift;
134 my $self = $class->SUPER::new(@_);
135
136 $self->{widget} = new Gtk2::HBox;
137
138 $self->{widget}->add (my $vbox = new Gtk2::VBox);
139
140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
141 $vbox->add ($self->{info} = new Gtk2::Label "");
142 $vbox->add (($self->{clock} = new game::goclock)->widget);
143
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145
146 $self;
147}
148
149sub configure {
150 my ($self, $user, $rules) = @_;
151
152 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string);
154
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all;
158
159 if ($user->has_pic) {
160 # the big picture...
161 appwin::userpic ($user->{name}, sub {
162 return unless $self->{imagebox};
163 if ($_[0]) {
164 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
165 $self->{imagebox}->add (gtk::image_from_data $_[0]);
166 $self->{imagebox}->show_all;
167 }
168 });
169 }
170 }
171
172 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
173}
174
175sub set_state {
176 my ($self, $captures, $timer, $when) = @_;
177
178 $self->{clock}->stop unless $when;
179 $self->{clock}->set_time ($timer);
180 $self->{clock}->start ($when) if $when;
181
182 $self->{info}->set_text ("$captures pris.");
183}
184
1package game; 185package game;
2 186
3use KGS::Constants; 187use KGS::Constants;
4use KGS::Game::Board; 188use KGS::Game::Board;
5 189
6use base KGS::Listener::Game; 190use base KGS::Listener::Game;
7use base KGS::Game; 191use base KGS::Game;
192
193use base gtk::widget;
194
195use POSIX qw(ceil);
8 196
9sub new { 197sub new {
10 my $self = shift; 198 my $self = shift;
11 $self = $self->SUPER::new(@_); 199 $self = $self->SUPER::new(@_);
12 200
13 $self->listen($self->{conn}); 201 $self->listen($self->{conn});
14 202
15 $self->{window} = new Gtk2::Window 'toplevel'; 203 $self->{window} = new Gtk2::Window 'toplevel';
16 my $title = $self->{channel} ? $self->user0." ".$self->user1 : "Game Window";
17 $self->{window}->set_title("KGS Game $title");
18 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 204 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
19 205
20 $self->{window}->signal_connect(delete_event => sub { $self->part; 1 }); 206 $self->{window}->signal_connect(delete_event => sub {
207 $self->part;
208 $self->destroy;
209 1;
210 });
21 211
22 $self->{window}->add(my $hpane = new Gtk2::HPaned); 212 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
23 gtk::state $hpane, "game::hpane", undef, position => 500; 213 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
24 214
215 # LEFT PANE
216
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
218
219 $self->{boardbox} = new Gtk2::VBox;
220
25 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1); 221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
26 222
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas)
228
27 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
28 230
29 # grrr...
30 { 231 {
31 $frame->add(my $vbox = new Gtk2::VBox); 232 $frame->add(my $vbox = new Gtk2::VBox);
32 $vbox->add($self->{title} = new Gtk2::Label $title); 233 $vbox->add($self->{title} = new Gtk2::Label $title);
33 234
34 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 1, 0.01, 0.1, 0; 235 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
35 236
36 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
37 $scale->set_draw_value (0); 238 $scale->set_draw_value (0);
239 $scale->set_digits (0);
38 240
39 $self->{moveadj}->signal_connect (value_changed => sub { 241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
40 return unless $self->{path};
41
42 my $move = int (@{$self->{path}} * $_[0]->get_value);
43
44 $self->{board} = new KGS::Game::Board $self->{size};
45 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
46
47 $self->redraw ($self->repaint_board);
48
49 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
50 });
51 }
52 242 }
53 #Gtk2::Widget->push_visual (Gtk2::Gdk::Rgb->get_visual); #d# gdk_rgb_* not yet implemented(?)
54 #Gtk2::Widget->push_colormap (Gtk2::Gdk::Rgb->get_cmap);
55 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0);
56 #Gtk2::Widget->pop_colormap;
57 #Gtk2::Widget->pop_visual;
58 243
59 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); 244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
60 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self); 245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
61 247
248 $aspect_frame->add($self->{board} = new Gtk2::GoBoard size => $self->{size});
249
250 # RIGHT PANE
251
62 $hpane->pack2((my $vpane = new Gtk2::VPaned), 0, 0); 252 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
63 $hpane->set(position_set => 1); 253 $self->{hpane}->set(position_set => 1);
64 gtk::state $vpane, "game", $self->{name}, position => 80; 254 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
65 255
66 $vpane->add(my $sw = new Gtk2::ScrolledWindow); 256 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
67 $sw->set_policy("automatic", "always"); 257 $sw->set_policy("automatic", "always");
68 258
69 if (0) { 259 $sw->add(($self->{userlist} = new userlist)->widget);
70 $sw->add($self->{userlist} = new_with_titles Gtk2::ListStore "User", "Rank", "Flags");
71 ::clist_autosort $self->{userlist};
72 gtk::state $self->{userlist}, "room::userlist", $self->{name}, clist_column_widths => [120, 30];
73 }
74 260
75 $vpane->add(my $vbox = new Gtk2::VBox); 261 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
76 262
77 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); 263 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
78 $sw->set_policy("automatic", "always"); 264 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
79 265 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
266
80 $sw->add(($self->{text} = new gtk::text)->widget); 267 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
81 268
82 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 269 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
83 $self->{entry}->signal_connect(activate => sub { 270 $self->{entry}->signal_connect(activate => sub {
84 my $text = $self->{entry}->get_text; 271 my $text = $self->{entry}->get_text;
85 # add message 272 $self->say($text) if $text =~ /\S/;
86 $self->{entry}->set_text(""); 273 $self->{entry}->set_text("");
87 }); 274 });
88 275
276 $self->event_update_game;
89 $self; 277 $self;
90} 278}
91 279
92sub event_update_users { 280sub event_update_users {
93 my ($self) = @_; 281 my ($self, $add, $update, $remove) = @_;
94 282
95 room::event_update_users $self; 283 $self->{userlist}->update ($add, $update, $remove);
284
285 my %important;
286 $important{$self->{user1}{name}}++;
287 $important{$self->{user2}{name}}++;
288 $important{$self->{user3}{name}}++;
289
290 if (my @users = grep $important{$_->{name}}, @$add) {
291 $self->{text}->append_text ("\n<header>Joins:</header>");
292 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users;
293 }
294 if (my @users = grep $important{$_->{name}}, @$remove) {
295 $self->{text}->append_text ("\n<header>Parts:</header>");
296 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users;
297 }
298
96} 299}
97 300
98sub join { 301sub join {
99 my ($self) = @_; 302 my ($self) = @_;
303 return if $self->{joined};
304
100 $self->SUPER::join; 305 $self->SUPER::join;
101 306
102 $self->{window}->show_all; 307 $self->{window}->show_all;
103} 308}
104 309
105sub part { 310sub part {
106 my ($self) = @_; 311 my ($self) = @_;
312
107 $self->SUPER::part; 313 $self->SUPER::part;
108 314 $self->destroy;
109 $self->{window}->hide;
110} 315}
111 316
112sub configure_event { 317sub update_board {
113 my ($widget, $event, $self) = @_; 318 my ($self) = @_;
114 delete $self->{stack}; 319 return unless $self->{path};
115 delete $self->{pixbuf};
116 delete $self->{board_shown};
117 delete $self->{background};
118 $self->repaint_board;
119 1;
120}
121 320
122# something Gtk2 fixed 321 my $move = int $self->{moveadj}->get_value;
123sub INTERP_NEAREST (){ 'nearest' }
124sub INTERP_TILES (){ 'tiles' }
125sub INTERP_BILINEAR (){ 'bilinear' }
126sub INTERP_HYPER (){ 'hyper' }
127 322
128sub new_pixbuf { 323 my $running = $move == @{$self->{path}};
129 my ($w, $h, $alpha, $fill) = @_;
130 324
131 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h; 325 $self->{board_label}->set_text ("Move " . ($move - 1));
132 $pixbuf->fill ($fill) if defined $fill;
133 326
134 $pixbuf; 327 $self->{cur_board} = new KGS::Game::Board $self->{size};
135} 328 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
136 329
137sub scale_pixbuf { 330 for my $colour (WHITE, BLACK) {
138 my ($src, $w, $h, $mode) = @_; 331 $self->{userpanel}[$colour]->set_state (
139 332 $self->{cur_board}{captures}[$colour],
140 my $dst = new_pixbuf $w, $h, 1; 333 $self->{cur_board}{timer}[$colour],
141 334 ($running && $self->{lastmove_colour} == !$colour)
142 $src->scale( 335 ? $self->{lastmove_time} : 0
143 $dst, 0, 0, $w, $h, 0, 0,
144 $w / $src->get_width, $h / $src->get_height,
145 $mode,
146 ); 336 );
337 }
147 338
148 $dst; 339 $self->{board}->set_board ($self->{cur_board});
149} 340}
150 341
151# create a stack of stones 342sub event_update_tree {
152sub create_stack { 343 my ($self) = @_;
153 my ($self, $mark, $size, $rand) = @_;
154 344
155 my $shadow = $size * 0.05; 345 $self->{path} = $self->get_path;
156 346
157 my $c = \$self->{stack}{$mark}; 347 if ($self->{moveadj}) {
158 unless ($$c) { 348 my $upper = $self->{moveadj}->upper;
159 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { 349 my $pos = $self->{moveadj}->get_value;
160 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; 350 my $move = scalar @{$self->{path}};
161 351
162 # zeroeth the shadow 352 $self->{moveadj}->upper ($move);
163 if ($mark & (MARK_B | MARK_W)) {
164 $::black_img[0]->composite (
165 $base, $shadow, $shadow, $size, $size, $shadow-0.5, $shadow-0.5,
166 $size / $stone->get_width, $size / $stone->get_height,
167 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 128
168 );
169 } 353
170 354 $self->{moveadj}->changed;
171 # first the big stones (handicap stones different for effect) 355 if ($pos == $upper) {
172 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 356 $self->{moveadj}->value ($move);
173 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 357 $self->{moveadj}->value_changed;
174 [MARK_GRAY_B, 128],
175 [MARK_GRAY_W, 128]) {
176 my ($mask, $alpha) = @$_;
177 if ($mark & $mask) {
178 $stone->composite (
179 $base, 0, 0, $size, $size, -0.5, -0.5,
180 $size / $stone->get_width, $size / $stone->get_height,
181 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
182 );
183 }
184 }
185
186 # then the samll stones
187 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
188 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
189 my ($mask, $img) = @$_;
190 if ($mark & $mask) {
191 $img->composite (
192 $base, ($size / 4) x2, (int ($size / 2 + 0.5)) x2, ($size / 4 - 0.5) x 2,
193 $size / $img->get_width / 2, $size / $img->get_height / 2,
194 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
195 );
196 }
197 }
198
199 # and lastly any markers
200 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
201
202 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
203 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
204 [MARK_SQUARE, $::square_img[$dark_bg]]) {
205 my ($mask, $img) = @$_;
206 if ($mark & $mask) {
207 $img->composite (
208 $base, 0, 0, $size, $size, -0.5, -0.5,
209 $size / $img->get_width, $size / $img->get_height,
210 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
211 );
212 }
213 }
214
215 push @$$c, $base;
216 } 358 }
217 } 359 }
218
219 $$c->[$rand % @$$c];
220} 360}
221 361
222sub pixbuf_text { 362sub event_update_comments {
223 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 363 my ($self, $node, $comment, $newnode) = @_;
364 $self->SUPER::event_update_comments($node, $comment, $newnode);
224 365
225 my @c = grep $_, 366 my $text;
226 map $::font[$colour][$::fontmap{$_}],
227 split //, $text;
228 367
229 if (@c) { 368 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
230 my $spacing = $height * 0.1; 369 if $newnode;
231 my $s = $height / List::Util::max map $_->get_height, @c;
232 my $W = List::Util::sum map $_->get_width, @c;
233 370
234 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5; 371 for (split /\n/, $comment) {
235 $y -= $height * 0.5; 372 $text .= "\n";
236 373 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
237 for (@c) { 374 $text .= "<user>" . (util::toxml $1) . "</user>:";
238 my $w = $_->get_width * $s;
239 $_->composite ($pixbuf,
240 $x, $y, $w+0.999, $height+0.999, $x, $y, $s, $s,
241 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
242
243 $x += $w + $spacing;
244 } 375 }
245 }
246}
247
248sub pixbuf_rect {
249 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
250 # we fake lines by... a horrible method :/
251 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
252 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
253 INTERP_NEAREST, $alpha);
254}
255
256sub repaint_board {
257 my ($self) = @_;
258 my $canvas = $self->{canvas};
259 my $expose_area = undef;
260
261 return $expose_area unless $self->{board};
262
263 my ($w, $h) = ($canvas->allocation->values)[2,3];
264
265 my $s = $w > $h ? $h : $w;
266
267 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
268
269 my $size = $self->{size};
270
271 my $border = int ($s / ($size + 3) * 0.5);
272 my $s2 = $s - $border * 2;
273 my $edge = int ($s2 / ($size + 1) * 0.95) - ($::config->{randomize} ? 3 : 0);
274 my $ofs = int ($edge / 2);
275
276 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
277
278 my $pixbuf;
279
280 my $oldboard;
281
282 if ($self->{background}) {
283 if ($oldboard = $self->{board_shown}) {
284 $pixbuf = $self->{pixbuf};
285 } else {
286 $pixbuf = $self->{background}->copy;
287 $expose_area = [0, 0, $s, $s];
288 } 376
289 } else { 377 # coords only for 19x19 so far
290 $expose_area = [0, 0, $s, $s]; 378 $_ = util::toxml $_;
291
292 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
293
294 if ($s < $bw && $s < $bh) {
295 $pixbuf = new_pixbuf $s, $s, 0;
296 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
297 } else {
298 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
299 } 379 s{
300
301 my $linew = int ($s / 25 / $size);
302
303 # ornamental border... we have time to waste :/
304 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
305 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
306 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
307 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
308
309 for my $i (1 .. $size) {
310 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
311 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
312
313 # 38 max, but we allow a bit more
314 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
315 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
316
317 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
318 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
319 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
320 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
321
322 $a++;
323 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
324 }
325
326 unless ($::config->{conserve_memory}) {
327 $self->{background} = $pixbuf;
328 $pixbuf = $pixbuf->copy;
329 }
330 }
331
332 $self->{pixbuf} = $pixbuf;
333
334 # hoshi-points(!)#d#
335 # caching of empty board gfx(!)#d#
336
337 for my $x (1 .. $size) {
338 for my $y (1 .. $size) {
339 my $rand = ($x ^ $y ^ 0x5555);
340
341 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
342
343 if ($::config->{randomize}) {
344 $dx += ($rand % 7) - 3;
345 $dy += ($rand / 3 % 7) - 3;
346 }
347
348 my $shadow = $edge * 0.05;
349 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
350 380 (
351 my $mark = $self->{board}{board}[$x-1][$y-1];
352 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
353
354 if ($oldboard) {
355 next if $old == $mark; # no change
356
357 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
358 $expose_area = $expose_area
359 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
360 : new Gtk2::Gdk::Rectangle @$area;
361 }
362
363 if ($mark) {
364 my $pb = $self->create_stack($mark, $edge, $rand);
365
366 $pb->composite ($pixbuf, @$area,
367 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
368
369 # labels are handled here because they are quite rare
370 if ($mark & MARK_LABEL) {
371 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
372
373 if ($white) {
374 pixbuf_text $pixbuf, 0,
375 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
376 $self->{board}{label}[$x-1][$y-1];
377 }
378 pixbuf_text $pixbuf, $white,
379 $k[$x], $k[$y], $ofs * 0.7,
380 $self->{board}{label}[$x-1][$y-1];
381 }
382 381 \b
383 # old pixmap&mask-way. that was fast ;( 382 (?:[bw])?
384 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 ); 383 [, ]{0,2}
385 384 [a-hj-t] # valid for upto 19x19
386 #$gc->set_clip_mask ($bm); 385 \s?
387 #$gc->set_clip_origin ($dx, $dy); 386 [1-9]?[0-9]
388 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge); 387 \b
389 } 388 )
390 } 389 }{
391 } 390 "<coord>$1</coord>";
391 }sgexi;
392 392
393 $self->{board_shown} = Storable::dclone $self->{board}; 393 $text .= $_;
394 #d# save 394 }
395 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
396 395
397 $expose_area; 396 $self->{text}->append_text ($text);
398} 397}
399 398
400sub redraw { 399sub event_join {
401 my ($self, $area) = @_; 400 my ($self) = @_;
402 401 $self->SUPER::event_join;
403 if ($area && $self->{pixbuf}) {
404 my ($x, $y, $w, $h) = $area->values;
405 my ($ox, $oy, $s) = @{$self->{offsets}};
406
407 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
408 $x, $y, $x + $ox, $y + $oy, $w, $h,
409 "normal", 0, 0);
410 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
411 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
412 }
413}
414
415sub expose_event {
416 my ($widget, $event, $self) = @_;
417
418 $self->{pixbuf} or return;
419
420 my $area = $event->area;
421 my ($ox, $oy, $s) = @{$self->{offsets}};
422
423 $self->redraw (
424 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->y - $oy, $area->width, $area->height)
425 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s)
426 );
427
428 1;
429}
430
431sub event_update_tree {
432 my ($self) = @_;
433
434 $self->{path} = $self->get_path;
435
436 $self->{moveadj}->value_changed ();
437} 402}
438 403
439sub event_part { 404sub event_part {
440 my ($self) = @_; 405 my ($self) = @_;
441 $self->SUPER::event_part; 406 $self->SUPER::event_part;
442 (delete $self->{window})->destroy; # hmm.. why does this keep the object alive? puzzling.. ahh.. the callbacks ;) 407 $self->destroy;
443 delete $self->{room}{game}{$self->{channel}};
444} 408}
445 409
446sub event_move { 410sub event_move {
447 my ($self, $pass) = @_; 411 my ($self, $pass) = @_;
448 sound::play 1, $pass ? "pass" : "move"; 412 sound::play 1, $pass ? "pass" : "move";
449} 413}
450 414
451sub DESTROY {#d# 415sub event_update_game {
452 warn "DESTROY(@_)\n";#d# 416 my ($self) = @_;
417 $self->SUPER::event_update_game;
418
419 my $title = $self->{channel} ? $self->owner->as_string . " " . $self->opponent_string : "Game Window";
420 $self->{window}->set_title("KGS Game $title");
421 $self->{title}->set_text ($title);
422
423 $self->{user}[BLACK] = $self->{user1};
424 $self->{user}[WHITE] = $self->{user2};
425
426 # show board
427
428 $self->{left}->remove ($_) for $self->{left}->get_children;
429 if ($self->is_valid) {
430 $self->{left}->add ($self->{boardbox});
431 (delete $self->{challenge})->destroy if $self->{challenge};
432 } else {
433 $self->{left}->add ($self->{challenge}->widget);
434 }
435 $self->{left}->show_all;
436
437 # view text
438
439 eval { #d#
440 my @ga;
441 $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
442 . " (" . (util::toxml $gameopt{$self->option}) . ")";
443 $ga[1] = "\nFlags:";
444 $ga[1] .= " valid" if $self->is_valid;
445 $ga[1] .= " adjourned" if $self->is_adjourned;
446 $ga[1] .= " scored" if $self->is_scored;
447 $ga[1] .= " saved" if $self->is_saved;
448
449 $ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
450
451 $ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"
452 . " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>"
453 if $self->is_valid;
454
455 if ($self->is_valid) {
456 $ga[4] = "\nHandicap: " . $self->{handicap};
457 $ga[5] = "\nKomi: " . $self->{komi};
458 $ga[6] = "\nSize: " . $self->size_string;
459 }
460
461 if ($self->is_scored) {
462 $ga[7] = "\nResult: " . $self->score_string;
463 }
464
465 $text = "\n<infoblock><header>Game Update</header>";
466 for (0..7) {
467 if ($self->{gatext}[$_] ne $ga[$_]) {
468 $text .= $ga[$_];
469 }
470 }
471 $text .= "</infoblock>";
472
473 $self->{gatext} = \@ga;
474 };
475
476 $self->{text}->append_text ($text);
477}
478
479sub event_update_rules {
480 my ($self, $rules) = @_;
481
482 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
483 for BLACK, WHITE;
484
485 sound::play 3, "gamestart";
486
487 my $text = "\n<header>Game Rules</header>";
488
489 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
490
491 $text .= "\nTime: ";
492
493 if ($rules->{timesys} == TIMESYS_NONE) {
494 $text .= "UNLIMITED";
495 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
496 $text .= util::format_time $rules->{time};
497 $text .= " ABS";
498 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
499 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
500 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
501 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
502 $text .= util::format_time $rules->{time};
503 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
504 }
505
506 $self->{text}->append_text ("<infoblock>$text</infoblock>");
507}
508
509sub inject_resign_game {
510 my ($self, $msg) = @_;
511
512 sound::play 3, "resign";
513
514 $self->{text}->append_text ("\n<infoblock><header>Resign</header>"
515 . "\n<user>"
516 . (util::toxml $self->{user}[$msg->{player}]->as_string)
517 . "</user> resigned.</infoblock>");
518}
519
520sub inject_final_result {
521 my ($self, $msg) = @_;
522
523 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>"
524 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
525 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
526 . "</infoblock>"
527 );
528}
529
530sub destroy {
531 my ($self) = @_;
532 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy
533 for BLACK, WHITE;
534 $self->SUPER::destroy;
535 delete $appwin::gamelist->{game}{$self->{channel}};
453} 536}
454 537
4551; 5381;
456 539

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