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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.66 by pcg, Sat Jun 28 16:44:56 2003 UTC vs.
Revision 1.136 by root, Tue Jun 8 17:50:12 2004 UTC

1use utf8; 1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
2 6
3package game::goclock; 7package game::goclock;
4 8
5# Lo and Behold! I admit it! The rounding stuff etc.. in goclock 9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6# is completely borked. 10# is completely borked.
7 11
8use Time::HiRes (); 12use Time::HiRes ();
9 13
10use KGS::Constants; 14use KGS::Constants;
11 15
12use base gtk::widget; 16use Glib::Object::Subclass
17 Gtk2::Label;
13 18
14sub new { 19sub INIT_INSTANCE {
15 my $class = shift; 20 my $self = shift;
16 my $self = $class->SUPER::new(@_);
17 21
18 $self->{widget} = new Gtk2::Label; 22 $self->signal_connect (destroy => sub { $_[0]->stop });
19 23
20 $self->{set} = sub { }; 24 $self->{set} = sub { };
21 $self->{format} = sub { "ERROR" }; 25 $self->{format} = sub { "???" };
26}
22 27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
23 $self; 31 $self->stop;
24} 32}
25 33
26sub configure { 34sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_; 35 my ($self, $timesys, $main, $interval, $count) = @_;
28 36
29 if ($timesys == TIMESYS_ABSOLUTE) { 37 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] }; 38 $self->{format} = sub {
31 $self->{format} = sub { util::format_time $_[0] }; 39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
32 45
33 } elsif ($timesys == TIMESYS_BYO_YOMI) { 46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count; 47 my $low = $interval * $count;
35 48
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub { 49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
39 if ($_[0] > $low) { 52 } elsif ($_[0] > $low) {
40 util::format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
41 } else { 54 } else {
42 sprintf "%s (%d)", 55 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1), 56 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval; 57 ($_[0] - 1) / $interval;
45 } 58 }
46 }; 59 };
47 60
48 } elsif ($timesys == TIMESYS_CANADIAN) { 61 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub { 62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
52 if (!$self->{moves}) { 65 } elsif (!$self->{moves}) {
53 util::format_time $_[0] - $low; 66 util::format_time $_[0] - $low;
54 } else { 67 } else {
55 my $time = int (($_[0] - 1) % $interval + 1); 68 my $time = int (($_[0] - 1) % $interval + 1);
56 69
57 sprintf "%s/%d =%d", 70 sprintf "%s/%d =%d",
58 util::format_time $time, 71 util::format_time $time,
59 $self->{moves}, 72 $self->{moves},
73 $self->{moves} > 1
60 $time / ($self->{moves} || 1); 74 ? $time / $self->{moves}
61 75 : $interval;
62 } 76 }
63 }; 77 };
64 78
65 } else { 79 } else {
66 # none, or unknown 80 # none, or unknown
67 $self->{set} = sub { };
68 $self->{format} = sub { "---" } 81 $self->{format} = sub { "-" }
69 } 82 }
70} 83}
71 84
72sub refresh { 85sub refresh {
73 my ($self, $timestamp) = @_; 86 my ($self, $timestamp) = @_;
74 my $timer = $self->{time} + $self->{start} - $timestamp; 87 my $timer = $self->{time} + $self->{start} - $timestamp;
75 88
76 # we round the timer value slightly... the protocol isn't exact anyways, 89 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;) 90 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4)); 91 my $timer2 = int $timer + 0.4;
92
79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4))); 93 $self->set_text ($self->{format}->($timer2));
80 94
81 $timer - int $timer; 95 $timer - int $timer;
82} 96}
83 97
84sub set_time { 98sub set_time {
85 my ($self, $time) = @_; 99 my ($self, $start, $time, $moves) = @_;
86 100
87 # we ignore requests to re-set the time of a running clock. 101 $self->{time} = $time;
88 # this is the easiest way to ensure that commentary etc. 102 $self->{moves} = $moves;
89 # doesn't re-set the clock. yes, this is frickle design, 103
90 # but I think the protocol is to blame here, which gives 104 if ($start) {
91 # very little time information. (cgoban2 also has had quite 105 $self->{start} = $start;
92 # a lot of small time update problems...) 106 $self->start;
93 unless ($self->{timeout}) { 107 } else {
94 $self->{set}->($time->[0], $time->[1]); 108 $self->stop;
95 $self->refresh ($self->{start}); 109 $self->refresh ($self->{start});
96 } 110 }
97} 111}
98 112
99sub start { 113sub start {
100 my ($self, $when) = @_; 114 my ($self) = @_;
101 115
102 $self->stop; 116 $self->stop;
103
104 $self->{start} = $when;
105 117
106 my $timeout; $timeout = sub { 118 my $timeout; $timeout = sub {
107 my $next = $self->refresh (Time::HiRes::time) * 1000; 119 my $next = $self->refresh (Time::HiRes::time) * 1000;
108 $next += 1000 if $next < 0; 120 $next += 1000 if $next < 0;
109 $self->{timeout} = add Glib::Timeout $next, $timeout; 121 $self->{timeout} = add Glib::Timeout $next, $timeout;
117 my ($self) = @_; 129 my ($self) = @_;
118 130
119 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
120} 132}
121 133
122sub destroy { 134### USER PANEL ##############################################################
123 my ($self) = @_;
124 $self->stop;
125 $self->SUPER::destroy;
126}
127 135
128package game::userpanel; 136package game::userpanel;
129 137
130use base gtk::widget; 138use KGS::Constants;
131 139
132sub new { 140use Glib::Object::Subclass
133 my $class = shift; 141 Gtk2::Frame,
134 my $self = $class->SUPER::new(@_); 142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
135 147
136 $self->{widget} = new Gtk2::HBox; 148sub INIT_INSTANCE {
149 my ($self) = @_;
137 150
151 $self->add ($self->{window} = my $window = new Gtk2::EventBox); # for bg
152
138 $self->{widget}->add (my $vbox = new Gtk2::VBox); 153 $window->add (my $vbox = new Gtk2::VBox);
139 154
140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 155 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
141 $vbox->add ($self->{info} = new Gtk2::Label ""); 156 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
142 $vbox->add (($self->{clock} = new game::goclock)->widget); 157 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
143 158
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox); 159 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145 160
146 $self; 161 $self;
147} 162}
148 163
164sub SET_PROPERTY {
165 my ($self, $pspec, $value) = @_;
166
167 $self->{$pspec->get_name} = $value;
168
169 $self->set_name ("userpanel-$self->{colour}");
170}
171
149sub configure { 172sub configure {
150 my ($self, $user, $rules) = @_; 173 my ($self, $app, $user, $rules) = @_;
151 174
152 if ($self->{name}->get_text ne $user->as_string) { 175 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string); 176 $self->{name}->set_text ($user->as_string);
154 177
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
179 unless ($::config{suppress_userpic}) {
156 $self->{imagebox}->add (gtk::image_from_data undef); 180 $self->{imagebox}->add (gtk::image_from_data undef);
181 }
157 $self->{imagebox}->show_all; 182 $self->{imagebox}->show_all;
158 183
159 if ($user->has_pic) { 184 if ($user->has_pic) {
160 # the big picture... 185 # the big picture...
161 appwin::userpic ($user->{name}, sub { 186 $app->userpic ($user->{name}, sub {
162 return unless $self->{imagebox}; 187 return unless $self->{imagebox};
188
163 if ($_[0]) { 189 if ($_[0]) {
164 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 190 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
191 unless ($::config{suppress_userpic}) {
165 $self->{imagebox}->add (gtk::image_from_data $_[0]); 192 $self->{imagebox}->add (gtk::image_from_data $_[0]);
193 }
166 $self->{imagebox}->show_all; 194 $self->{imagebox}->show_all;
167 } 195 }
168 }); 196 });
169 } 197 }
170 } 198 }
171 199
172 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)}); 200 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
173} 201}
174 202
175sub set_state { 203sub set_captures {
176 my ($self, $captures, $timer, $when) = @_; 204 my ($self, $captures) = @_;
177
178 $self->{clock}->stop unless $when;
179 $self->{clock}->set_time ($timer);
180 $self->{clock}->start ($when) if $when;
181 205
182 $self->{info}->set_text ("$captures pris."); 206 $self->{info}->set_text ("$captures pris.");
183} 207}
184 208
209sub set_timer {
210 my ($self, $start, $time, $moves) = @_;
211
212 $self->{clock}->set_time ($start, $time, $moves);
213}
214
215### GAME WINDOW #############################################################
216
185package game; 217package game;
218
219use Scalar::Util qw(weaken);
186 220
187use KGS::Constants; 221use KGS::Constants;
188use KGS::Game::Board; 222use KGS::Game::Board;
189 223
224use Gtk2::GoBoard;
225use Gtk2::GoBoard::Constants;
226
227use base KGS::Game;
190use base KGS::Listener::Game; 228use base KGS::Listener::Game;
191use base KGS::Game;
192 229
193use base gtk::widget; 230use Glib::Object::Subclass
231 Gtk2::Window;
194 232
195use POSIX qw(ceil); 233use POSIX qw(ceil);
196 234
197sub new { 235sub new {
198 my $self = shift; 236 my ($self, %arg) = @_;
199 $self = $self->SUPER::new(@_);
200 237
201 $self->listen($self->{conn}); 238 $self = $self->Glib::Object::new;
239 $self->{$_} = delete $arg{$_} for keys %arg;
202 240
203 $self->{window} = new Gtk2::Window 'toplevel';
204 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 241 gtk::state $self, "game::window", undef, window_size => [620, 460];
242 $self->set (allow_shrink => 1);
205 243
206 $self->{window}->signal_connect(delete_event => sub { 244 $self->signal_connect (destroy => sub {
207 $self->part; 245 $self->unlisten;
208 $self->destroy; 246 delete $self->{app}{game}{$self->{channel}};
209 1; 247 %{$_[0]} = ();
210 }); 248 });#d#
211 249
212 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 250 $self->add (my $hpane = new Gtk2::HPaned);
213 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 251 gtk::state $hpane, "game::hpane", undef, position => 420;
214 252
215 # LEFT PANE 253 # LEFT PANE
216 254
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0); 255 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
218 256
219 $self->{boardbox} = new Gtk2::VBox;
220
221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 257 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
222 258
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas) 259 # board box (aspect/canvas)
228 260
261 # RIGHT PANE
262
263 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
264 $hpane->set (position_set => 1);
265
229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 266 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
230 267
231 { 268 {
232 $frame->add (my $vbox = new Gtk2::VBox); 269 $frame->add (my $vbox = new Gtk2::VBox);
233 $vbox->add ($self->{title} = new Gtk2::Label $title); 270 $vbox->add ($self->{title} = new Gtk2::Label "-");
234 271
235 $vbox->add (my $hbox = new Gtk2::HBox); 272 $vbox->add (my $hbox = new Gtk2::HBox);
236 273
237 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0); 274 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
238 275
239 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0; 276 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
240 277
241 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0); 278 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
242 $scale->set_draw_value (0); 279 $scale->set_draw_value (0);
243 $scale->set_digits (0); 280 $scale->set_digits (0);
244 281
245 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); 282 $self->{moveadj}->signal_connect (value_changed => sub {
283 $self->{showmove} = int $self->{moveadj}->get_value;
284 $self->update_board;
285 });
246 } 286 }
247 287
248 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
249
250 # RIGHT PANE
251
252 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
253 $self->{hpane}->set(position_set => 1);
254 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
255
256 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
257 $sw->set_policy("automatic", "always");
258
259 $sw->add(($self->{userlist} = new userlist)->widget);
260
261 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
262
263 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0); 288 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
289
264 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget); 290 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
265 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget); 291 for COLOUR_WHITE, COLOUR_BLACK;
292
293 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
294
295 $buttonbox->add ($self->{button_pass} =
296 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0, no_show_all => 1));
297 $self->{button_pass}->signal_connect (clicked => sub {
298 $self->{board_click}->(255, 255) if $self->{board_click};
299 });
300 $buttonbox->add ($self->{button_undo} =
301 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0, no_show_all => 1));
302 $self->{button_undo}->signal_connect (clicked => sub {
303 $self->send (req_undo => channel => $self->{channel});
304 });
305 $buttonbox->add ($self->{button_resign} =
306 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0, no_show_all => 1));
307 $self->{button_resign}->signal_connect (clicked => sub {
308 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
309 });
266 310
267 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0); 311 $vbox->pack_start (($self->{chat} = new chat app => $self->{app}), 1, 1, 0);
268 312
269 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
270 $self->{entry}->signal_connect(activate => sub { 313 $self->{chat}->signal_connect (tag_event => sub {
271 my $text = $self->{entry}->get_text; 314 my (undef, $tag, $event, $content) = @_;
272 $self->say($text) if $text =~ /\S/;
273 $self->{entry}->set_text("");
274 }); 315 });
275 316
317 $self->set_channel ($self->{channel});
318
319 $self->show_all;
320
321 $self;
322}
323
324sub set_channel {
325 my ($self, $channel) = @_;
326
327 $self->{channel} = $channel;
328
329 if ($self->{channel} > 0) {
330 $self->listen ($self->{conn});
331
332 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
333 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
334
335 $self->signal_connect (delete_event => sub { $self->part; 1 });
336 $self->{chat}->signal_connect (command => sub {
337 my ($chat, $cmd, $arg) = @_;
338 if ($cmd eq "rsave") {
339 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
340 } else {
341 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
342 }
343 });
344 }
345}
346
347### JOIN/LEAVE ##############################################################
348
349sub join {
350 my ($self) = @_;
351 return if $self->{joined};
352
353 $self->SUPER::join;
354}
355
356sub part {
357 my ($self) = @_;
358
359 $self->hide;
360 $self->SUPER::part;
361}
362
363sub event_join {
364 my ($self) = @_;
365
366 $self->SUPER::event_join (@_);
367 $self->init_tree;
276 $self->event_update_game; 368 $self->event_update_game;
277 $self; 369}
370
371sub event_part {
372 my ($self) = @_;
373
374 $self->SUPER::event_part;
375 $self->destroy;
376}
377
378sub event_quit {
379 my ($self) = @_;
380
381 $self->SUPER::event_quit;
382 $self->destroy;
383}
384
385### USERS ###################################################################
386
387sub draw_users {
388 my ($self, $inlay) = @_;
389
390 for (sort keys %{$self->{users}}) {
391 $inlay->append_text ("\t<user>" . $self->{users}{$_}->as_string . "</user>");
392 }
278} 393}
279 394
280sub event_update_users { 395sub event_update_users {
281 my ($self, $add, $update, $remove) = @_; 396 my ($self, $add, $update, $remove) = @_;
282 397
283 $self->{userlist}->update ($add, $update, $remove); 398# $self->{userlist}->update ($add, $update, $remove);
399
400 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
401 for @$remove;
402
403 $self->{users_inlay}->refresh;
284 404
285 my %important; 405 my %important;
406 $important{$self->{black}{name}}++;
407 $important{$self->{white}{name}}++;
286 $important{$self->{user1}{name}}++; 408 $important{$self->{owner}{name}}++;
287 $important{$self->{user2}{name}}++;
288 $important{$self->{user3}{name}}++;
289 409
290 if (my @users = grep $important{$_->{name}}, @$add) { 410 if (my @users = grep $important{$_->{name}}, @$add) {
291 $self->{text}->append_text ("\n<header>Joins:</header>"); 411 $self->{chat}->append_text ("\n<leader>Joins:</leader>");
292 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users; 412 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
293 } 413 }
294 if (my @users = grep $important{$_->{name}}, @$remove) { 414 if (my @users = grep $important{$_->{name}}, @$remove) {
295 $self->{text}->append_text ("\n<header>Parts:</header>"); 415 $self->{chat}->append_text ("\n<leader>Parts:</leader>");
296 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users; 416 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
297 } 417 }
298
299} 418}
300 419
301sub join { 420### GAME INFO ###############################################################
421
422sub draw_setup {
302 my ($self) = @_; 423 my ($self, $inlay) = @_;
424
303 return if $self->{joined}; 425 return unless $self->{joined};
304 426
305 $self->SUPER::join; 427 my $rules = $self->{rules};
306 428
429 my $text = "";
430
431 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
432 if $self->{teacher};
433
434 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
435 if $self->{owner}->is_valid;
436
437 if ($self->is_inprogress) {
438 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
439 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
440 }
441 $text .= "\nType: " . util::toxml $gametype{$self->type};
442
443 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
444
445 $text .= "\nTime: ";
446
447 if ($rules->{timesys} == TIMESYS_NONE) {
448 $text .= "UNLIMITED";
449 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
450 $text .= util::format_time $rules->{time};
451 $text .= " ABS";
452 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
453 $text .= util::format_time $rules->{time};
454 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
455 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
456 $text .= util::format_time $rules->{time};
457 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
458 }
459
460 $text .= "\nFlags:";
461 $text .= " private" if $self->is_private;
462 $text .= " started" if $self->is_inprogress;
463 $text .= " adjourned" if $self->is_adjourned;
464 $text .= " scored" if $self->is_scored;
465 $text .= " saved" if $self->is_saved;
466
467 if ($self->is_inprogress) {
468 $text .= "\nHandicap: " . $self->{handicap};
469 $text .= "\nKomi: " . $self->{komi};
470 $text .= "\nSize: " . $self->size_string;
471 }
472
473 if ($self->is_scored) {
474 $text .= "\nResult: " . $self->score_string;
475 }
476
477 $inlay->append_text ("<infoblock>$text</infoblock>");
478
479}
480
481sub event_update_game {
482 my ($self) = @_;
483
484 $self->SUPER::event_update_game;
485
486 return unless $self->{joined};
487
488 $self->{colour} = $self->player_colour ($self->{conn}{name});
489
490 $self->{user}[COLOUR_BLACK] = $self->{black};
491 $self->{user}[COLOUR_WHITE] = $self->{white};
492
493 # show board
494 if ($self->is_inprogress) {
495 if (!$self->{board}) {
496 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
497 $self->{board}->signal_connect (button_release => sub {
498 return unless $self->{cur_board};
499 if ($_[1] == 1) {
500 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
501 }
502 });
307 $self->{window}->show_all; 503 $self->{board}->show_all;
308} 504 }
505 if (my $ch = delete $self->{challenge}) {
506 $_->{inlay}->destroy for values %$ch;
507 }
508 $self->update_cursor;
509 }
309 510
310sub part { 511 my $title = defined $self->{channel}
512 ? $self->owner->as_string . " " . $self->opponent_string
513 : "Game Window";
514 $self->set_title ("KGS Game $title");
515 $self->{title}->set_text ($title); # title gets redrawn wrongly
516
517 $self->{rules_inlay}->refresh;
518
519 if (exists $self->{teacher}) {
520 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
521 $self->{teacher_inlay}->clear;
522 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
523 . (util::toxml $self->{teacher}) . "</user>");
524 } elsif ($self->{teacher_inlay}) {
525 (delete $self->{teacher_inlay})->clear;
526 }
527
528 $self->update_cursor;
529}
530
531sub event_update_rules {
532 my ($self, $rules) = @_;
533
534 $self->{rules} = $rules;
535
536 if ($self->{user}) {
537 # todo. gets drawn wrongly
538
539 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
540 for COLOUR_BLACK, COLOUR_WHITE;
541 }
542
543 sound::play 3, "gamestart";
544 $self->{rules_inlay}->refresh;
545}
546
547### BOARD DISPLAY ###########################################################
548
549sub update_timers {
550 my ($self, $timers) = @_;
551
552 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
553
554 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
555 my $t = $timers->[$colour];
556 $self->{userpanel}[$colour]->set_timer (
557 $running && $colour == $self->{whosemove} && $t->[0],
558 $t->[1] || $self->{rules}{time}
559 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
560 && $self->{rules}{interval} * $self->{rules}{count}),
561 $t->[2]);
562 }
563}
564
565sub inject_set_gametime {
311 my ($self) = @_; 566 my ($self, $msg) = @_;
312 567
313 $self->SUPER::part; 568 $self->{timers} = [
314 $self->destroy; 569 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
570 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
571 ];
572
573 $self->update_timers ($self->{timers})
574 if $self->{showmove} == @{$self->{path}};
575}
576
577sub update_cursor {
578 my ($self) = @_;
579
580 return unless $self->{cur_board};
581
582 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
583 if ($self->{curnode}{move} == 0) {
584 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
585 } else {
586 $self->{whosemove} = 1 - $self->{cur_board}{last};
587 }
588 } else {
589 # Chinese, Aga, NZ all have manual placement
590 if ($self->{curnode}{move} < $self->{handicap}) {
591 $self->{whosemove} = COLOUR_BLACK;
592 } elsif ($self->{curnode}{move} == $self->{handicap}) {
593 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
594 } else {
595 $self->{whosemove} = 1 - $self->{cur_board}{last};
596 }
597 }
598
599 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
600
601 delete $self->{board_click};
602
603 if ($self->{teacher} eq $self->{app}{conn}) {
604 #TODO# # teaching mode not implemented
605 $self->{button_pass}->set (label => "Pass", sensitive => 1);
606 $self->{button_pass}->show;
607 $self->{button_undo}->hide;
608 $self->{button_resign}->hide;
609 $self->{board}->set (cursor => undef);
610
611 } elsif ($running && $self->{colour} != COLOUR_NONE) {
612 # during game
613 $self->{button_undo}->show;
614 $self->{button_resign}->show;
615
616 if ($self->{cur_board}{score}) {
617 # during scoring
618 $self->{button_pass}->set (label => "Done", sensitive => 1);
619 $self->{button_pass}->show;
620 $self->{board}->set (cursor => sub {
621 $_[0] & (MARK_B | MARK_W)
622 ? $_[0] ^ MARK_GRAYED
623 : $_[0];
624 });
625 $self->{board_click} = sub {
626 if ($_[0] == 255) {
627 $self->{button_pass}->sensitive (0);
628 $self->done;
629 } else {
630 $self->send (mark_dead =>
631 channel => $self->{channel},
632 x => $_[0],
633 y => $_[1],
634 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
635 );
636 }
637 };
638
639 } elsif ($self->{colour} == $self->{whosemove}) {
640 # normal move
641 $self->{button_pass}->set (label => "Pass", sensitive => 1);
642 $self->{button_pass}->show;
643 $self->{board}->set (cursor => sub {
644 $self->{cur_board}
645 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
646 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
647 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
648 : $_[0];
649 });
650 $self->{board_click} = sub {
651 return unless
652 $self->{cur_board}->is_valid_move ($self->{colour}, $_[0], $_[1],
653 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
654 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
655 $self->{board}->set (cursor => undef);
656 delete $self->{board_click};
657 $self->{button_pass}->sensitive (0);
658 };
659 } else {
660 $self->{button_pass}->set (label => "Pass", sensitive => 0);
661 $self->{button_pass}->show;
662 $self->{board}->set (cursor => undef);
663 }
664 } else {
665 $self->{button_undo}->hide;
666 $self->{button_resign}->hide;
667 $self->{button_pass}->hide;
668 $self->{board}->set (cursor => undef);
669 #TODO# # implement coordinate-grabbing
670 }
315} 671}
316 672
317sub update_board { 673sub update_board {
318 my ($self) = @_; 674 my ($self) = @_;
675
319 return unless $self->{path}; 676 return unless $self->{path};
320 677
321 my $move = int $self->{moveadj}->get_value;
322
323 my $running = $move == @{$self->{path}};
324
325 $self->{board_label}->set_text ("Move " . ($move - 1)); 678 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
326 679
327 $self->{cur_board} = new KGS::Game::Board $self->{size}; 680 $self->{cur_board} = new KGS::Game::Board $self->{size};
328 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); 681 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
329 682
330 for my $colour (WHITE, BLACK) { 683 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
331 $self->{userpanel}[$colour]->set_state ( 684 for COLOUR_WHITE, COLOUR_BLACK;
332 $self->{cur_board}{captures}[$colour],
333 $self->{cur_board}{timer}[$colour],
334 ($running && $self->{lastmove_colour} == !$colour)
335 ? $self->{lastmove_time} : 0
336 );
337 }
338 685
339 $self->{board}->set_board ($self->{cur_board}); 686 $self->{board}->set_board ($self->{cur_board});
687
688 if ($self->{cur_board}{score}) {
689 $self->{score_inlay} ||= $self->{chat}->new_inlay;
690 $self->{score_inlay}->clear;
691 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
692 . "\n<score>"
693 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
694 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
695 . "</score>");
696 } elsif ($self->{score_inlay}) {
697 (delete $self->{score_inlay})->clear;
698 }
699
700 $self->update_cursor;
701
702 if ($self->{showmove} == @{$self->{path}}) {
703 $self->{timers} = [
704 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
705 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
706 ];
707 $self->update_timers ($self->{timers});
708 } else {
709 $self->update_timers ([
710 [0, @{$self->{cur_board}{timer}[0]}],
711 [0, @{$self->{cur_board}{timer}[1]}],
712 ]);
713 }
714
340} 715}
341 716
342sub event_update_tree { 717sub event_update_tree {
343 my ($self) = @_; 718 my ($self) = @_;
719
720 (delete $self->{undo_inlay})->clear
721 if $self->{undo_inlay};
344 722
345 $self->{path} = $self->get_path; 723 $self->{path} = $self->get_path;
346 724
347 if ($self->{moveadj}) { 725 if ($self->{moveadj}) {
348 my $upper = $self->{moveadj}->upper; 726 my $upper = $self->{moveadj}->upper;
359 } 737 }
360} 738}
361 739
362sub event_update_comments { 740sub event_update_comments {
363 my ($self, $node, $comment, $newnode) = @_; 741 my ($self, $node, $comment, $newnode) = @_;
364 $self->SUPER::event_update_comments($node, $comment, $newnode); 742 $self->SUPER::event_update_comments ($node, $comment, $newnode);
365 743
366 my $text; 744 my $text;
367 745
368 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>" 746 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
369 if $newnode; 747 if $newnode;
391 }sgexi; 769 }sgexi;
392 770
393 $text .= $_; 771 $text .= $_;
394 } 772 }
395 773
396 $self->{text}->append_text ($text); 774 $self->{chat}->append_text ($text);
397}
398
399sub event_join {
400 my ($self) = @_;
401 $self->SUPER::event_join;
402}
403
404sub event_part {
405 my ($self) = @_;
406 $self->SUPER::event_part;
407 $self->destroy;
408} 775}
409 776
410sub event_move { 777sub event_move {
411 my ($self, $pass) = @_; 778 my ($self, $pass) = @_;
779
412 sound::play 1, $pass ? "pass" : "move"; 780 sound::play 1, $pass ? "pass" : "move";
413} 781}
414 782
415sub event_update_game { 783### GAMEPLAY EVENTS #########################################################
416 my ($self) = @_;
417 $self->SUPER::event_update_game;
418 784
419 my $title = $self->{channel} ? $self->owner->as_string . " " . $self->opponent_string : "Game Window";
420 $self->{window}->set_title("KGS Game $title");
421 $self->{title}->set_text ($title);
422
423 $self->{user}[BLACK] = $self->{user1};
424 $self->{user}[WHITE] = $self->{user2};
425
426 # show board
427
428 $self->{left}->remove ($_) for $self->{left}->get_children;
429 if ($self->is_valid) {
430 $self->{left}->add ($self->{boardbox});
431 (delete $self->{challenge})->destroy if $self->{challenge};
432 } else {
433 $self->{left}->add ($self->{challenge}->widget);
434 }
435 $self->{left}->show_all;
436
437 # view text
438
439 eval { #d#
440 my @ga;
441 $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
442 . " (" . (util::toxml $gameopt{$self->option}) . ")";
443 $ga[1] = "\nFlags:";
444 $ga[1] .= " valid" if $self->is_valid;
445 $ga[1] .= " adjourned" if $self->is_adjourned;
446 $ga[1] .= " scored" if $self->is_scored;
447 $ga[1] .= " saved" if $self->is_saved;
448
449 $ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
450
451 $ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"
452 . " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>"
453 if $self->is_valid;
454
455 if ($self->is_valid) {
456 $ga[4] = "\nHandicap: " . $self->{handicap};
457 $ga[5] = "\nKomi: " . $self->{komi};
458 $ga[6] = "\nSize: " . $self->size_string;
459 }
460
461 if ($self->is_scored) {
462 $ga[7] = "\nResult: " . $self->score_string;
463 }
464
465 $text = "\n<infoblock><header>Game Update</header>";
466 for (0..7) {
467 if ($self->{gatext}[$_] ne $ga[$_]) {
468 $text .= $ga[$_];
469 }
470 }
471 $text .= "</infoblock>";
472
473 $self->{gatext} = \@ga;
474 };
475
476 $self->{text}->append_text ($text);
477}
478
479sub event_update_rules {
480 my ($self, $rules) = @_;
481
482 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
483 for BLACK, WHITE;
484
485 sound::play 3, "gamestart";
486
487 my $text = "\n<header>Game Rules</header>";
488
489 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
490
491 $text .= "\nTime: ";
492
493 if ($rules->{timesys} == TIMESYS_NONE) {
494 $text .= "UNLIMITED";
495 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
496 $text .= util::format_time $rules->{time};
497 $text .= " ABS";
498 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
499 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
500 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
501 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
502 $text .= util::format_time $rules->{time};
503 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
504 }
505
506 $self->{text}->append_text ("<infoblock>$text</infoblock>");
507}
508
509sub inject_resign_game { 785sub event_resign_game {
510 my ($self, $msg) = @_; 786 my ($self, $player) = @_;
511 787
512 sound::play 3, "resign"; 788 sound::play 3, "resign";
513
514 $self->{text}->append_text ("\n<infoblock><header>Resign</header>" 789 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
790 . "\n<user>"
791 . (util::toxml $self->{user}[$player]->as_string)
792 . "</user> resigned."
793 . "\n<user>"
794 . (util::toxml $self->{user}[1 - $player]->as_string)
795 . "</user> wins the game."
796 . "</infoblock>");
797}
798
799sub event_out_of_time {
800 my ($self, $player) = @_;
801
802 sound::play 3, "timewin";
803 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
515 . "\n<user>" 804 . "\n<user>"
516 . (util::toxml $self->{user}[$msg->{player}]->as_string) 805 . (util::toxml $self->{user}[$msg->{player}]->as_string)
806 . "</user> ran out of time and lost."
807 . "\n<user>"
808 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
809 . "</user> wins the game."
517 . "</user> resigned.</infoblock>"); 810 . "</infoblock>");
811}
812
813sub event_owner_left {
814 my ($self) = @_;
815
816 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
817 . "\nThe owner of this game left.</infoblock>");
818}
819
820sub event_teacher_left {
821 my ($self) = @_;
822
823 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
824 . "\nThe teacher left the game.</infoblock>");
825}
826
827sub event_done {
828 my ($self) = @_;
829
830 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
831 sound::play 2, "info" unless $inlay->{count};
832 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
833 . "\nYour opponent pressed done. Now it's up to you.");
834 }
835 if ($self->{doneid} & 0x80000000) {
836 sound::play 2, "info" unless $inlay->{count};
837 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
838 . "\nThe board has changed.");
839 }
840
841 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
842
843 $self->{chat}->set_end;
518} 844}
519 845
520sub inject_final_result { 846sub inject_final_result {
521 my ($self, $msg) = @_; 847 my ($self, $msg) = @_;
522 848
523 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>" 849 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
524 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string) 850 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
525 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string) 851 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
526 . "</infoblock>" 852 . "</infoblock>"
527 ); 853 );
528} 854}
529 855
530sub destroy { 856sub inject_req_undo {
857 my ($self, $msg) = @_;
858
859 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
860 return if $inlay->{ignore};
861
862 sound::play 2, "warning" unless $inlay->{count};
863 $inlay->{count}++;
864
865 $inlay->clear;
866 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
867 $inlay->append_button ("Grant", sub {
868 (delete $self->{undo_inlay})->clear;
869 $self->send (grant_undo => channel => $self->{channel});
870 });
871 $inlay->append_button ("Ignore", sub {
872 $inlay->clear;
873 $inlay->{ignore} = 1;
874 # but leave inlay, so further undo requests get counted
875 });
876
877 $self->{chat}->set_end;
878}
879
880sub inject_new_game {
881 my ($self, $msg) = @_;
882
883 if ($msg->{cid} != $self->{cid}) {
884 $self->part;
885 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
886 }
887
888 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
889 delete $self->{cid};
890}
891
892### CHALLENGE HANDLING ######################################################
893
894sub draw_challenge {
531 my ($self) = @_; 895 my ($self, $id) = @_;
532 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy 896
533 for BLACK, WHITE; 897 my $info = $self->{challenge}{$id};
534 $self->SUPER::destroy; 898 my $inlay = $info->{inlay};
535 delete $appwin::gamelist->{game}{$self->{channel}}; 899 my $rules = $info->{rules};
900
901 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
902 my $opponent = $as_black ? $info->{white} : $info->{black};
903
904 my ($size, $time, $interval, $count, $type);
905
906 if (!$self->{channel}) {
907 $inlay->append_text ("\nNotes: ");
908 $inlay->append_widget (gtk::textentry \$info->{notes}, 20, "");
909 $inlay->append_text ("\nGlobal Offer: ");
910 $inlay->append_optionmenu (\$info->{flags},
911 0 => "No",
912 2 => "Yes",
913 );
914 } else {
915 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
916 }
917
918 $inlay->append_text ("\nType: ");
919 $type = $inlay->append_optionmenu (
920 \$info->{gametype},
921 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
922 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
923 GAMETYPE_TEACHING , "Teaching (not yet)",
924 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
925 GAMETYPE_SIMUL , "Simul (not yet!)",
926 GAMETYPE_FREE , "Free",
927 GAMETYPE_RATED , "Rated",
928 sub {
929 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
930 },
931 );
932
933 if ($self->{channel}) {
934 $inlay->append_text ("\nMy Colour: ");
935 $inlay->append_optionmenu (
936 \$as_black,
937 0 => "White",
938 1 => "Black",
939 sub {
940 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
941 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
942 }
943 }
944 );
945 }
946
947 $inlay->append_text ("\nRuleset: ");
948 $inlay->append_optionmenu (
949 \$info->{rules}{ruleset},
950 RULESET_JAPANESE , "Japanese",
951 RULESET_CHINESE , "Chinese",
952 RULESET_AGA , "AGA",
953 RULESET_NEW_ZEALAND, "New Zealand",
954 );
955
956 $inlay->append_text ("\nSize: ");
957 $size = $inlay->append_optionmenu (
958 \$info->{rules}{size},
959 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
960 sub {
961 $type->set_history (5) # reset to free
962 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
963 },
964 );
965
966 if ($self->{channel}) {
967 $inlay->append_text ("\nHandicap: ");
968 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
969
970 $inlay->append_text ("\nKomi: ");
971 $inlay->append_widget (gtk::numentry \$info->{rules}{komi}, 5);
972 }
973
974 $inlay->append_text ("\nTimesys: ");
975 $inlay->append_optionmenu (
976 \$info->{rules}{timesys},
977 &TIMESYS_NONE => "None",
978 &TIMESYS_ABSOLUTE => "Absolute",
979 &TIMESYS_BYO_YOMI => "Byo Yomi",
980 &TIMESYS_CANADIAN => "Canadian",
981 sub {
982 my ($new) = @_;
983
984 if ($new eq TIMESYS_NONE) {
985 $time->hide;
986 $interval->hide;
987 $count->hide;
988 } else {
989 $time->show;
990 $time->set_text ($self->{app}{defaults}{time});
991 if ($new eq TIMESYS_ABSOLUTE) {
992 $interval->hide;
993 $count->hide;
994 } else {
995 $interval->show;
996 $count->show;
997 if ($new eq TIMESYS_BYO_YOMI) {
998 $interval->set_text ($self->{app}{defaults}{byo_time});
999 $count->set_text ($self->{app}{defaults}{byo_period});
1000 } elsif ($new eq TIMESYS_CANADIAN) {
1001 $interval->set_text ($self->{app}{defaults}{can_time});
1002 $count->set_text ($self->{app}{defaults}{can_period});
1003 }
1004 }
1005 }
1006 }
1007 );
1008
1009 $inlay->append_text ("\nMain Time: ");
1010 $time = $inlay->append_widget (gtk::timeentry \$info->{rules}{time}, 5);
1011 $inlay->append_text ("\nInterval: ");
1012 $interval = $inlay->append_widget (gtk::timeentry \$info->{rules}{interval}, 5);
1013 $inlay->append_text ("\nPeriods/Stones: ");
1014 $count = $inlay->append_widget (gtk::numentry \$info->{rules}{count}, 5);
1015
1016 $inlay->append_text ("\n");
1017
1018 if (!$self->{channel}) {
1019 $inlay->append_button ("Create Challenge", sub {
1020 $inlay->clear;
1021 $self->{cid} = $self->{conn}->alloc_clientid;
1022 $self->send (new_game =>
1023 channel => delete $self->{roomid},
1024 gametype => $info->{gametype},
1025 cid => $self->{cid},
1026 flags => $info->{flags},
1027 rules => $info->{rules},
1028 notes => $info->{notes},
1029 );
1030 });
1031 } else {
1032 $inlay->append_button ("OK", sub {
1033 $inlay->clear;
1034 $self->send (challenge =>
1035 channel => $self->{channel},
1036 black => $info->{black},
1037 white => $info->{white},
1038 gametype => $info->{gametype},
1039 cid => $info->{cid},
1040 rules => $info->{rules},
1041 );
1042 });
1043 if (exists $self->{challenge}{""}) {
1044 $inlay->append_button ("Reject", sub {
1045 $inlay->clear;
1046 $self->send (reject_challenge =>
1047 channel => $self->{channel},
1048 name => $opponent->{name},
1049 gametype => $info->{gametype},
1050 cid => $info->{cid},
1051 rules => $info->{rules},
1052 );
1053 });
1054 }
1055 }
1056}
1057
1058sub new_game_challenge {
1059 my ($self) = @_;
1060
1061 my $d = $self->{app}{defaults};
1062
1063 $self->{challenge}{""} = {
1064 gametype => $d->{gametype},
1065 flags => 0,
1066 notes => $d->{stones},
1067 rules => {
1068 ruleset => $d->{ruleset},
1069 size => $d->{size},
1070 timesys => $d->{timesys},
1071 time => $d->{time},
1072 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1073 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1074 },
1075
1076 inlay => $self->{chat}->new_inlay,
1077 };
1078 $self->draw_challenge ("");
1079}
1080
1081sub event_challenge {
1082 my ($self, $info) = @_;
1083
1084 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
1085 my $opponent = $as_black ? $info->{white} : $info->{black};
1086
1087 my $id = $opponent->{name};
1088
1089 sound::play 2, "info";
1090
1091 $self->{challenge}{$id} = $info;
1092 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
1093 exists $self->{challenge}{""}
1094 ? "Challenge from " . $opponent->as_string
1095 : "Challenge to " . $opponent->as_string,
1096 sub {
1097 $self->{challenge}{$id}{inlay} = $_[0];
1098 $self->draw_challenge ($id);
1099 },
1100 !exists $self->{challenge}{""} # only open when not offerer
1101 );
536} 1102}
537 1103
5381; 11041;
539 1105

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