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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.23 by pcg, Sun Jun 1 10:10:21 2003 UTC vs.
Revision 1.69 by pcg, Tue Jul 22 21:24:50 2003 UTC

1use utf8;
2
1package game::goclock; 3package game::goclock;
4
5# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6# is completely borked.
2 7
3use Time::HiRes (); 8use Time::HiRes ();
4 9
5use KGS::Constants; 10use KGS::Constants;
6 11
16 $self->{format} = sub { "ERROR" }; 21 $self->{format} = sub { "ERROR" };
17 22
18 $self; 23 $self;
19} 24}
20 25
21sub append_text { 26sub configure {
22 my ($self, $text) = @_;
23
24 $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25}
26
27sub format_time {
28 my ($time) = @_;
29
30 $time > 60*60
31 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33}
34
35sub set_rules {
36 my ($self, $timesys, $main, $interval, $count) = @_; 27 my ($self, $timesys, $main, $interval, $count) = @_;
37 28
38 if ($timesys == TIMESYS_ABSOLUTE) { 29 if ($timesys == TIMESYS_ABSOLUTE) {
39 $self->{set} = sub { $self->{time} = $_[0] }; 30 $self->{set} = sub { $self->{time} = $_[0] };
40 $self->{format} = sub { format_time $_[0] }; 31 $self->{format} = sub { util::format_time $_[0] };
41 32
42 } elsif ($timesys == TIMESYS_BYO_YOMI) { 33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
43 my $low = $interval * $count; 34 my $low = $interval * $count;
44 35
45 $self->{set} = sub { $self->{time} = $_[0] }; 36 $self->{set} = sub { $self->{time} = $_[0] };
46 37
47 $self->{format} = sub { 38 $self->{format} = sub {
48 if ($_[0] > $low) { 39 if ($_[0] > $low) {
49 format_time $_[0]; 40 util::format_time $_[0] - $low;
50 } else { 41 } else {
51 sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval; 42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
52 } 45 }
53 }; 46 };
54 47
55 } elsif ($timesys == TIMESYS_CANADIAN) { 48 } elsif ($timesys == TIMESYS_CANADIAN) {
56 my $low = $interval;
57
58 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; 49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59 50
60 $self->{format} = sub { 51 $self->{format} = sub {
61 if ($_[0] > $low) { 52 if (!$self->{moves}) {
62 format_time $_[0]; 53 util::format_time $_[0] - $low;
63 } else { 54 } else {
64 sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves}; 55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d =%d",
58 util::format_time $time,
59 $self->{moves},
60 $time / ($self->{moves} || 1);
61
65 } 62 }
66 }; 63 };
67 64
68 } else { 65 } else {
69 # none, or unknown 66 # none, or unknown
73} 70}
74 71
75sub refresh { 72sub refresh {
76 my ($self, $timestamp) = @_; 73 my ($self, $timestamp) = @_;
77 my $timer = $self->{time} + $self->{start} - $timestamp; 74 my $timer = $self->{time} + $self->{start} - $timestamp;
75
76 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4));
78 $self->{widget}->set_text ($self->{format}->($timer)); 79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4)));
79 80
80 warn "Timer $timer\n";
81 $timer - int $timer; 81 $timer - int $timer;
82} 82}
83 83
84sub set_time { 84sub set_time {
85 my ($self, $time) = @_; 85 my ($self, $time) = @_;
86 86
87 $self->{start} = $time->[0]; 87 # we ignore requests to re-set the time of a running clock.
88 # this is the easiest way to ensure that commentary etc.
89 # doesn't re-set the clock. yes, this is frickle design,
90 # but I think the protocol is to blame here, which gives
91 # very little time information. (cgoban2 also has had quite
92 # a lot of small time update problems...)
93 unless ($self->{timeout}) {
88 $self->{set}->($time->[1], $time->[2]); 94 $self->{set}->($time->[0], $time->[1]);
89 95 $self->refresh ($self->{start});
90 $self->refresh ($time->[0]); 96 }
91} 97}
92 98
93sub start { 99sub start {
94 my ($self) = @_; 100 my ($self, $when) = @_;
95 101
96 return if $self->{timeout}; 102 $self->stop;
103
104 $self->{start} = $when;
97 105
98 my $timeout; $timeout = sub { 106 my $timeout; $timeout = sub {
99 my $next = int ($self->refresh (Time::HiRes::time) * 1000); 107 my $next = $self->refresh (Time::HiRes::time) * 1000;
100 warn "next $next\n"; 108 $next += 1000 if $next < 0;
101 $self->{timeout} = add Glib::Timeout $next, $timeout; 109 $self->{timeout} = add Glib::Timeout $next, $timeout;
102 0; 110 0;
103 }; 111 };
104 112
105 $timeout->(); 113 $timeout->();
109 my ($self) = @_; 117 my ($self) = @_;
110 118
111 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 119 remove Glib::Source delete $self->{timeout} if $self->{timeout};
112} 120}
113 121
122sub destroy {
123 my ($self) = @_;
124 $self->stop;
125 $self->SUPER::destroy;
126}
127
114package game::userpanel; 128package game::userpanel;
115 129
116use base gtk::widget; 130use base gtk::widget;
117 131
118sub new { 132sub new {
119 my $class = shift; 133 my $class = shift;
120 my $self = $class->SUPER::new(@_); 134 my $self = $class->SUPER::new(@_);
121 135
122 $self->{widget} = new Gtk2::VBox; 136 $self->{widget} = new Gtk2::HBox;
123 137
138 $self->{widget}->add (my $vbox = new Gtk2::VBox);
139
124 $self->{widget}->add ($self->{name} = new Gtk2::Label $self->{name}); 140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
125 $self->{widget}->add ($self->{info} = new Gtk2::Label ""); 141 $vbox->add ($self->{info} = new Gtk2::Label "");
126 $self->{widget}->add (($self->{clock} = new game::goclock)->widget); 142 $vbox->add (($self->{clock} = new game::goclock)->widget);
143
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
127 145
128 $self; 146 $self;
129} 147}
130 148
131sub set_rules { 149sub configure {
132 my ($self, $rules) = @_; 150 my ($self, $app, $user, $rules) = @_;
133 151
134 $self->{name}->set_text ($rules->{player}[$self->{colour}]); 152 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string);
154
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all;
158
159 if ($user->has_pic) {
160 # the big picture...
161 $app->userpic ($user->{name}, sub {
162 return unless $self->{imagebox};
163
164 if ($_[0]) {
165 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
166 $self->{imagebox}->add (gtk::image_from_data $_[0]);
167 $self->{imagebox}->show_all;
168 }
169 });
170 }
171 }
172
135 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)}); 173 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
136} 174}
137 175
138sub set_state { 176sub set_state {
139 my ($self, $captures, $timer, $running) = @_; 177 my ($self, $captures, $timer, $when) = @_;
140 178
179 $self->{clock}->stop unless $when;
141 $self->{clock}->set_time ($timer); 180 $self->{clock}->set_time ($timer);
142 $running ? $self->{clock}->start : $self->{clock}->stop; 181 $self->{clock}->start ($when) if $when;
182
143 $self->{info}->set_text ("$captures pris."); 183 $self->{info}->set_text ("$captures pris.");
144} 184}
145 185
146package game; 186package game;
147 187
160 $self = $self->SUPER::new(@_); 200 $self = $self->SUPER::new(@_);
161 201
162 $self->listen($self->{conn}); 202 $self->listen($self->{conn});
163 203
164 $self->{window} = new Gtk2::Window 'toplevel'; 204 $self->{window} = new Gtk2::Window 'toplevel';
165 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
166 $self->{window}->set_title("KGS Game $title");
167 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 205 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
168 206
169 $self->{window}->signal_connect(delete_event => sub { 207 $self->{window}->signal_connect(delete_event => sub {
170 $self->part; 208 $self->part;
209 $self->destroy;
171 1; 210 1;
172 }); 211 });
173 212
174 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 213 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
175 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 214 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
176 215
216 # LEFT PANE
217
218 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
219
220 $self->{boardbox} = new Gtk2::VBox;
221
177 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 222 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
178 223
224 # challenge
225
226 $self->{challenge} = new challenge channel => $self->{channel};
227
228 # board box (aspect/canvas)
229
179 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 230 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
180 231
181 { 232 {
182 # grrr...
183 $frame->add(my $vbox = new Gtk2::VBox); 233 $frame->add (my $vbox = new Gtk2::VBox);
184 $vbox->add($self->{title} = new Gtk2::Label $title); 234 $vbox->add ($self->{title} = new Gtk2::Label $title);
185 235
236 $vbox->add (my $hbox = new Gtk2::HBox);
237
238 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
239
186 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0; 240 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
187 241
188 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 242 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
189 $scale->set_draw_value (0); 243 $scale->set_draw_value (0);
244 $scale->set_digits (0);
190 245
191 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); 246 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
192 } 247 }
193
194 $vbox->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
195 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
196 $self->{board_label} = $aspect_frame->get_label_widget;
197 248
198 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea); 249 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
199 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
200
201 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
202 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
203 250
204 # RIGHT PANE 251 # RIGHT PANE
205 252
206 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0); 253 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
207 $self->{hpane}->set(position_set => 1); 254 $self->{hpane}->set(position_set => 1);
208 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; 255 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
209 256
210 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); 257 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
211 $sw->set_policy("automatic", "always"); 258 $sw->set_policy("automatic", "always");
213 $sw->add(($self->{userlist} = new userlist)->widget); 260 $sw->add(($self->{userlist} = new userlist)->widget);
214 261
215 $self->{vpane}->add(my $vbox = new Gtk2::VBox); 262 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
216 263
217 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0); 264 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
218 $hbox->add (($self->{user0} = new game::userpanel colour => WHITE)->widget); 265 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
219 $hbox->add (($self->{user1} = new game::userpanel colour => BLACK)->widget); 266 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
220 267
221 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
222 $sw->set_policy("never", "always");
223
224 $sw->add(($self->{text} = new gtk::text)->widget); 268 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
225 269
226 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 270 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
227 $self->{entry}->signal_connect(activate => sub { 271 $self->{entry}->signal_connect(activate => sub {
228 my $text = $self->{entry}->get_text; 272 my $text = $self->{entry}->get_text;
229 $self->say($text) if $text =~ /\S/; 273 $self->say($text) if $text =~ /\S/;
230 $self->{entry}->set_text(""); 274 $self->{entry}->set_text("");
231 }); 275 });
232 276
277 $self->event_update_game;
233 $self; 278 $self;
234} 279}
235 280
236sub event_update_users { 281sub event_update_users {
237 my ($self, $add, $update, $remove) = @_; 282 my ($self, $add, $update, $remove) = @_;
238 283
239 $self->{userlist}->update ($add, $update, $remove); 284 $self->{userlist}->update ($add, $update, $remove);
285
286 my %important;
287 $important{$self->{user1}{name}}++;
288 $important{$self->{user2}{name}}++;
289 $important{$self->{user3}{name}}++;
290
291 if (my @users = grep $important{$_->{name}}, @$add) {
292 $self->{text}->append_text ("\n<header>Joins:</header>");
293 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users;
294 }
295 if (my @users = grep $important{$_->{name}}, @$remove) {
296 $self->{text}->append_text ("\n<header>Parts:</header>");
297 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users;
298 }
299
240} 300}
241 301
242sub join { 302sub join {
243 my ($self) = @_; 303 my ($self) = @_;
244 return if $self->{joined}; 304 return if $self->{joined};
253 313
254 $self->SUPER::part; 314 $self->SUPER::part;
255 $self->destroy; 315 $self->destroy;
256} 316}
257 317
258sub configure_event { 318sub update_board {
259 my ($widget, $event, $self) = @_; 319 my ($self) = @_;
260 delete $self->{stack}; 320 return unless $self->{path};
261 delete $self->{pixbuf};
262 delete $self->{board_shown};
263 delete $self->{background};
264 $self->repaint_board;
265 0;
266}
267 321
268sub expose_event { 322 my $move = int $self->{moveadj}->get_value;
269 my ($widget, $event, $self) = @_;
270 323
271 $self->{pixbuf} or return; 324 my $running = $move == @{$self->{path}};
272 325
273 my $area = $event->area; 326 $self->{board_label}->set_text ("Move " . ($move - 1));
274 327
275 $self->redraw ($area); 328 $self->{cur_board} = new KGS::Game::Board $self->{size};
329 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
276 330
277 0; 331 for my $colour (WHITE, BLACK) {
278} 332 $self->{userpanel}[$colour]->set_state (
279 333 $self->{cur_board}{captures}[$colour],
280# something Gtk2 fixed 334 $self->{cur_board}{timer}[$colour],
281sub INTERP_NEAREST (){ 'nearest' } 335 ($running && $self->{lastmove_colour} == !$colour)
282sub INTERP_TILES (){ 'tiles' } 336 ? $self->{lastmove_time} : 0
283sub INTERP_BILINEAR (){ 'bilinear' }
284sub INTERP_HYPER (){ 'hyper' }
285
286sub new_pixbuf {
287 my ($w, $h, $alpha, $fill) = @_;
288
289 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
290 $pixbuf->fill ($fill) if defined $fill;
291
292 $pixbuf;
293}
294
295sub scale_pixbuf {
296 my ($src, $w, $h, $mode) = @_;
297
298 my $dst = new_pixbuf $w, $h, 1;
299
300 $src->scale(
301 $dst, 0, 0, $w, $h, 0, 0,
302 $w / $src->get_width, $h / $src->get_height,
303 $mode,
304 ); 337 );
338 }
305 339
306 $dst; 340 $self->{board}->set_board ($self->{cur_board});
307} 341}
308 342
309# create a stack of stones 343sub event_update_tree {
310sub create_stack { 344 my ($self) = @_;
311 my ($self, $mark, $size, $rand) = @_;
312 345
313 my $shadow = $size * 0.05; 346 $self->{path} = $self->get_path;
314 347
315 my $c = \$self->{stack}{$mark}; 348 if ($self->{moveadj}) {
316 unless ($$c) { 349 my $upper = $self->{moveadj}->upper;
317 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { 350 my $pos = $self->{moveadj}->get_value;
318 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; 351 my $move = scalar @{$self->{path}};
319 352
320 # zeroeth the shadow 353 $self->{moveadj}->upper ($move);
321 if ($mark & (MARK_B | MARK_W)) {
322 $::shadow_img->composite (
323 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
324 $size / $stone->get_width, $size / $stone->get_height,
325 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
326 );
327 } 354
328 355 $self->{moveadj}->changed;
329 # first the big stones (handicap stones different for effect) 356 if ($pos == $upper) {
330 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 357 $self->{moveadj}->value ($move);
331 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 358 $self->{moveadj}->value_changed;
332 [MARK_GRAY_B, 128],
333 [MARK_GRAY_W, 128]) {
334 my ($mask, $alpha) = @$_;
335 if ($mark & $mask) {
336 $stone->composite (
337 $base, 0, 0, $size, $size, 0, 0,
338 $size / $stone->get_width, $size / $stone->get_height,
339 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
340 );
341 }
342 }
343
344 # then the small stones
345 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
346 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
347 my ($mask, $img) = @$_;
348 if ($mark & $mask) {
349 $img->composite (
350 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2,
351 $size / $img->get_width / 2, $size / $img->get_height / 2,
352 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
353 );
354 }
355 }
356
357 # and lastly any markers
358 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
359
360 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
361 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
362 [MARK_SQUARE, $::square_img[$dark_bg]]) {
363 my ($mask, $img) = @$_;
364 if ($mark & $mask) {
365 $img->composite (
366 $base, 0, 0, $size, $size, -0.5, -0.5,
367 $size / $img->get_width, $size / $img->get_height,
368 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
369 );
370 }
371 }
372
373 push @$$c, $base;
374 } 359 }
375 } 360 }
376
377 $$c->[$rand % @$$c];
378} 361}
379 362
380sub pixbuf_text { 363sub event_update_comments {
381 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 364 my ($self, $node, $comment, $newnode) = @_;
365 $self->SUPER::event_update_comments($node, $comment, $newnode);
382 366
383 my @c = grep $_, 367 my $text;
384 map $::font[$colour][$::fontmap{$_}],
385 split //, $text;
386 368
387 if (@c) { 369 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
388 my $spacing = $height * 0.1; 370 if $newnode;
389 my $s = $height / List::Util::max map $_->get_height, @c;
390 my $W = List::Util::sum map $_->get_width, @c;
391 371
392 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5; 372 for (split /\n/, $comment) {
393 $y -= $height * 0.5; 373 $text .= "\n";
394 374 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
395 for (@c) { 375 $text .= "<user>" . (util::toxml $1) . "</user>:";
396 my $w = $_->get_width * $s;
397 # +2 == don't fight the rounding
398 $_->composite ($pixbuf,
399 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
400 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
401
402 $x += $w + $spacing;
403 } 376 }
404 }
405}
406
407sub pixbuf_rect {
408 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
409 # we fake lines by... a horrible method :/
410 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
411 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
412 INTERP_NEAREST, $alpha);
413}
414
415sub repaint_board {
416 my ($self) = @_;
417 my $canvas = $self->{canvas};
418 my $expose_area = undef;
419
420 return $expose_area unless $self->{board};
421
422 my ($w, $h) = ($canvas->allocation->values)[2,3];
423
424 die "FATAL: board aspect ratio != 1" unless $w == $h;
425
426 my $s = $w;
427
428 return unless $s >= 200;
429
430 my $size = $self->{size};
431
432 # we leave enough space for the shadows.. I like smaller stones, and we
433 # do no need to do the nifty recursive screen updates that goban2 does
434 my $border = int ($s / ($size + 3) * 0.5);
435 my $s2 = $s - $border * 2;
436 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
437 my $ofs = int ($edge / 2);
438
439 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
440
441 my $pixbuf;
442
443 my $oldboard;
444
445 if ($self->{background}) {
446 if ($oldboard = $self->{board_shown}) {
447 $pixbuf = $self->{pixbuf};
448 } else {
449 $pixbuf = $self->{background}->copy;
450 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
451 } 377
452 } else { 378 # coords only for 19x19 so far
453 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 379 $_ = util::toxml $_;
454
455 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
456
457 if ($s < $bw && $s < $bh) {
458 $pixbuf = new_pixbuf $s, $s, 0;
459 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
460 } else {
461 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
462 } 380 s{
463
464 my $linew = int ($s / 25 / $size);
465
466 # ornamental border... we have time to waste :/
467 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
468 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
469 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
470 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
471
472 for my $i (1 .. $size) {
473 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
474 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
475
476 # 38 max, but we allow a bit more
477 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
478 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
479
480 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
481 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
482 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
483 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
484
485 $a++;
486 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
487 }
488
489 unless ($::config->{conserve_memory} > 1) {
490 $self->{background} = $pixbuf;
491 $pixbuf = $pixbuf->copy;
492 }
493 }
494
495 $self->{pixbuf} = $pixbuf;
496
497 # hoshi-points(!)#d#
498 # caching of empty board gfx(!)#d#
499
500 for my $x (1 .. $size) {
501 for my $y (1 .. $size) {
502 my $rand = ($x ^ $y ^ 0x5555);
503
504 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
505
506 if ($::config->{randomize}) {
507 $dx += ($rand % 7) - 3;
508 $dy += ($rand / 3 % 7) - 3;
509 }
510
511 my $shadow = $edge * 0.05;
512 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
513 381 (
514 my $mark = $self->{board}{board}[$x-1][$y-1];
515 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
516
517 if ($oldboard) {
518 next if $old == $mark; # no change
519
520 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
521 $expose_area = $expose_area
522 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
523 : new Gtk2::Gdk::Rectangle @$area;
524 }
525
526 if ($mark) {
527 my $pb = $self->create_stack($mark, $edge, $rand);
528
529 $pb->composite ($pixbuf, @$area,
530 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
531
532 # labels are handled here because they are quite rare
533 if ($mark & MARK_LABEL) {
534 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
535
536 if ($white) {
537 pixbuf_text $pixbuf, 0,
538 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
539 $self->{board}{label}[$x-1][$y-1];
540 }
541 pixbuf_text $pixbuf, $white,
542 $k[$x], $k[$y], $ofs * 0.7,
543 $self->{board}{label}[$x-1][$y-1];
544 }
545 382 \b
546 # old pixmap&mask-way. that was fast ;( 383 (?:[bw])?
547 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 ); 384 [, ]{0,2}
548 385 [a-hj-t] # valid for upto 19x19
549 #$gc->set_clip_mask ($bm); 386 \s?
550 #$gc->set_clip_origin ($dx, $dy); 387 [1-9]?[0-9]
551 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge); 388 \b
552 } 389 )
553 } 390 }{
554 } 391 "<coord>$1</coord>";
392 }sgexi;
555 393
556 $self->{board_shown} = Storable::dclone $self->{board}; 394 $text .= $_;
557 #d# save 395 }
558 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
559 396
560 $expose_area; 397 $self->{text}->append_text ($text);
561} 398}
562 399
563sub redraw { 400sub event_join {
564 my ($self, $area) = @_; 401 my ($self) = @_;
565 402 $self->SUPER::event_join;
566 if ($area && $self->{pixbuf}) {
567 my ($x, $y, $w, $h) = $area->values;
568
569 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
570 $x, $y, $x, $y, $w, $h,
571 "normal", 0, 0);
572 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
573 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
574 }
575}
576
577sub update_board {
578 my ($self) = @_;
579 return unless $self->{path};
580
581 $self->{NOW} = Time::HiRes::time; #d# get from msg(!)
582
583 my $move = int (@{$self->{path}} * $self->{moveadj}->get_value);
584
585 my $running = $move == @{$self->{path}};
586
587 $self->{board_label}->set_text ("Move $move");
588
589 $self->{board} = new KGS::Game::Board $self->{size};
590 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
591
592 $self->{user0}->set_state ($self->{board}{captures}[0],
593 $self->{board}{timer}[0],
594 $running && $self->{board}{last} == WHITE);
595 $self->{user1}->set_state ($self->{board}{captures}[1],
596 $self->{board}{timer}[1],
597 $running && $self->{board}{last} == BLACK);
598
599 $self->redraw ($self->repaint_board);
600
601 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
602}
603
604sub event_update_tree {
605 my ($self) = @_;
606
607 $self->{path} = $self->get_path;
608 $self->{user0}->set_rules ($self->{path}[0]);
609 $self->{user1}->set_rules ($self->{path}[0]);
610
611 $self->{moveadj}->value_changed if $self->{moveadj};
612} 403}
613 404
614sub event_part { 405sub event_part {
615 my ($self) = @_; 406 my ($self) = @_;
616 $self->SUPER::event_part; 407 $self->SUPER::event_part;
617 delete $appwin::gamelist->{game}{$self->{channel}};
618 $self->destroy; 408 $self->destroy;
619} 409}
620 410
621sub event_move { 411sub event_move {
622 my ($self, $pass) = @_; 412 my ($self, $pass) = @_;
623 sound::play 1, $pass ? "pass" : "move"; 413 sound::play 1, $pass ? "pass" : "move";
624} 414}
625 415
416sub event_update_game {
417 my ($self) = @_;
418 $self->SUPER::event_update_game;
419
420 my $title = defined $self->{channel}
421 ? $self->owner->as_string . " " . $self->opponent_string
422 : "Game Window";
423 $self->{window}->set_title("KGS Game $title");
424 $self->{title}->set_text ($title);
425
426 $self->{user}[BLACK] = $self->{user1};
427 $self->{user}[WHITE] = $self->{user2};
428
429 # show board
430
431 $self->{left}->remove ($_) for $self->{left}->get_children;
432 if ($self->is_valid) {
433 $self->{left}->add ($self->{boardbox});
434 (delete $self->{challenge})->destroy if $self->{challenge};
435 } else {
436 $self->{left}->add ($self->{challenge}->widget);
437 }
438 $self->{left}->show_all;
439
440 # view text
441
442 eval { #d#
443 my @ga;
444 $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
445 . " (" . (util::toxml $gameopt{$self->option}) . ")";
446 $ga[1] = "\nFlags:";
447 $ga[1] .= " valid" if $self->is_valid;
448 $ga[1] .= " adjourned" if $self->is_adjourned;
449 $ga[1] .= " scored" if $self->is_scored;
450 $ga[1] .= " saved" if $self->is_saved;
451
452 $ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
453
454 $ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"
455 . " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>"
456 if $self->is_valid;
457
458 if ($self->is_valid) {
459 $ga[4] = "\nHandicap: " . $self->{handicap};
460 $ga[5] = "\nKomi: " . $self->{komi};
461 $ga[6] = "\nSize: " . $self->size_string;
462 }
463
464 if ($self->is_scored) {
465 $ga[7] = "\nResult: " . $self->score_string;
466 }
467
468 $text = "\n<infoblock><header>Game Update</header>";
469 for (0..7) {
470 if ($self->{gatext}[$_] ne $ga[$_]) {
471 $text .= $ga[$_];
472 }
473 }
474 $text .= "</infoblock>";
475
476 $self->{gatext} = \@ga;
477 };
478
479 $self->{text}->append_text ($text);
480}
481
482sub event_update_rules {
483 my ($self, $rules) = @_;
484
485 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
486 for BLACK, WHITE;
487
488 sound::play 3, "gamestart";
489
490 my $text = "\n<header>Game Rules</header>";
491
492 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
493
494 $text .= "\nTime: ";
495
496 if ($rules->{timesys} == TIMESYS_NONE) {
497 $text .= "UNLIMITED";
498 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
499 $text .= util::format_time $rules->{time};
500 $text .= " ABS";
501 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
502 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
503 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
504 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
505 $text .= util::format_time $rules->{time};
506 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
507 }
508
509 $self->{text}->append_text ("<infoblock>$text</infoblock>");
510}
511
512sub inject_resign_game {
513 my ($self, $msg) = @_;
514
515 sound::play 3, "resign";
516
517 $self->{text}->append_text ("\n<infoblock><header>Resign</header>"
518 . "\n<user>"
519 . (util::toxml $self->{user}[$msg->{player}]->as_string)
520 . "</user> resigned.</infoblock>");
521}
522
523sub inject_final_result {
524 my ($self, $msg) = @_;
525
526 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>"
527 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
528 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
529 . "</infoblock>"
530 );
531}
532
533sub event_challenge {
534 my ($self, $challenge) = @_;
535
536 use KGS::Listener::Debug;
537 $self->{text}->append_text ("\n".KGS::Listener::Debug::dumpval($challenge));
538}
539
540sub destroy {
541 my ($self) = @_;
542 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy
543 for BLACK, WHITE;
544 $self->SUPER::destroy;
545 delete $self->{app}{gamelist}{game}{$self->{channel}};
546}
547
6261; 5481;
627 549

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