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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.29 by pcg, Sun Jun 1 16:51:38 2003 UTC vs.
Revision 1.69 by pcg, Tue Jul 22 21:24:50 2003 UTC

1use utf8;
2
1package game::goclock; 3package game::goclock;
4
5# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6# is completely borked.
2 7
3use Time::HiRes (); 8use Time::HiRes ();
4 9
5use KGS::Constants; 10use KGS::Constants;
6 11
16 $self->{format} = sub { "ERROR" }; 21 $self->{format} = sub { "ERROR" };
17 22
18 $self; 23 $self;
19} 24}
20 25
21sub append_text { 26sub configure {
22 my ($self, $text) = @_;
23
24 $self->{buffer}->insert ($self->{buffer}->get_end_iter, $text);
25}
26
27sub format_time {
28 my ($time) = @_;
29
30 $time > 60*60
31 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
32 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
33}
34
35sub set_rules {
36 my ($self, $timesys, $main, $interval, $count) = @_; 27 my ($self, $timesys, $main, $interval, $count) = @_;
37 28
38 if ($timesys == TIMESYS_ABSOLUTE) { 29 if ($timesys == TIMESYS_ABSOLUTE) {
39 $self->{set} = sub { $self->{time} = $_[0] }; 30 $self->{set} = sub { $self->{time} = $_[0] };
40 $self->{format} = sub { format_time $_[0] }; 31 $self->{format} = sub { util::format_time $_[0] };
41 32
42 } elsif ($timesys == TIMESYS_BYO_YOMI) { 33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
43 my $low = $interval * $count; 34 my $low = $interval * $count;
44 35
45 $self->{set} = sub { $self->{time} = $_[0] }; 36 $self->{set} = sub { $self->{time} = $_[0] };
46 37
47 $self->{format} = sub { 38 $self->{format} = sub {
48 if ($_[0] > $low) { 39 if ($_[0] > $low) {
49 format_time $_[0] - $low; 40 util::format_time $_[0] - $low;
50 } else { 41 } else {
51 sprintf "%s (%d)", (format_time int ($_[0] % $interval) || $interval), $_[0] / $interval; 42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
52 } 45 }
53 }; 46 };
54 47
55 } elsif ($timesys == TIMESYS_CANADIAN) { 48 } elsif ($timesys == TIMESYS_CANADIAN) {
56 my $low = $interval;
57
58 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; 49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
59 50
60 $self->{format} = sub { 51 $self->{format} = sub {
61 if ($_[0] > $low) { 52 if (!$self->{moves}) {
62 format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
63 } else { 54 } else {
64 sprintf "%s / %d", (format_time int($_[0] % $interval) || $interval), $self->{moves}; 55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d =%d",
58 util::format_time $time,
59 $self->{moves},
60 $time / ($self->{moves} || 1);
61
65 } 62 }
66 }; 63 };
67 64
68 } else { 65 } else {
69 # none, or unknown 66 # none, or unknown
73} 70}
74 71
75sub refresh { 72sub refresh {
76 my ($self, $timestamp) = @_; 73 my ($self, $timestamp) = @_;
77 my $timer = $self->{time} + $self->{start} - $timestamp; 74 my $timer = $self->{time} + $self->{start} - $timestamp;
75
76 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4));
78 $self->{widget}->set_text ($self->{format}->($timer)); 79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4)));
79 80
80 $timer - int $timer; 81 $timer - int $timer;
81} 82}
82 83
83sub set_time { 84sub set_time {
84 my ($self, $time) = @_; 85 my ($self, $time) = @_;
85 86
86 # we ignore requests to re-set the time of a running clock. 87 # we ignore requests to re-set the time of a running clock.
87 # this is the easiest way to ensure that commentary etc. 88 # this is the easiest way to ensure that commentary etc.
88 # doesn't re-set the clock. yes, this is frickle design, 89 # doesn't re-set the clock. yes, this is frickle design,
89 # but I think the protoocl is to blame here, which gives 90 # but I think the protocol is to blame here, which gives
90 # very little time information. (cgoban2 also has had quite 91 # very little time information. (cgoban2 also has had quite
91 # a lot of small time update problems...) 92 # a lot of small time update problems...)
92 unless ($self->{timeout}) { 93 unless ($self->{timeout}) {
93 $self->{set}->($time->[0], $time->[1]); 94 $self->{set}->($time->[0], $time->[1]);
94 $self->refresh ($self->{start}); 95 $self->refresh ($self->{start});
95 } 96 }
96} 97}
97 98
98sub start { 99sub start {
99 my ($self) = @_; 100 my ($self, $when) = @_;
100 101
101 return if $self->{timeout}; 102 $self->stop;
102 103
103 # this is correct, since we assume the last message triggered a start 104 $self->{start} = $when;
104 $self->{start} = $KGS::Protocol::NOW;
105 105
106 my $timeout; $timeout = sub { 106 my $timeout; $timeout = sub {
107 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
108 # we "could" cheat by precalculating the time, but I feel uneasy about both
109 # ways to cheat.
110 my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100; 107 my $next = $self->refresh (Time::HiRes::time) * 1000;
111 $next += 1000 if $next < 0; 108 $next += 1000 if $next < 0;
112 $self->{timeout} = add Glib::Timeout $next, $timeout; 109 $self->{timeout} = add Glib::Timeout $next, $timeout;
113 0; 110 0;
114 }; 111 };
115 112
142 139
143 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
144 $vbox->add ($self->{info} = new Gtk2::Label ""); 141 $vbox->add ($self->{info} = new Gtk2::Label "");
145 $vbox->add (($self->{clock} = new game::goclock)->widget); 142 $vbox->add (($self->{clock} = new game::goclock)->widget);
146 143
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145
147 $self; 146 $self;
148} 147}
149 148
150sub set_rules { 149sub configure {
151 my ($self, $rules) = @_; 150 my ($self, $app, $user, $rules) = @_;
152 151
153 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) { 152 if ($self->{name}->get_text ne $user->as_string) {
154 $self->{name}->set_text ($rules->{player}[$self->{colour}]); 153 $self->{name}->set_text ($user->as_string);
155 154
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all;
158
159 if ($user->has_pic) {
156 # the big picture... 160 # the big picture...
157 appwin::userpic ($rules->{player}[$self->{colour}], sub { 161 $app->userpic ($user->{name}, sub {
162 return unless $self->{imagebox};
163
164 if ($_[0]) {
165 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
158 $self->{widget}->add (gtk::image_from_data $_[0]) if $_[0]; 166 $self->{imagebox}->add (gtk::image_from_data $_[0]);
159 $self->{widget}->show_all; 167 $self->{imagebox}->show_all;
160 # undef => show sth. funny 168 }
169 });
161 }); 170 }
162 }
163 171 }
172
164 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)}); 173 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
165} 174}
166 175
167sub set_state { 176sub set_state {
168 my ($self, $captures, $timer, $running) = @_; 177 my ($self, $captures, $timer, $when) = @_;
169 178
170 $self->{clock}->stop unless $running; 179 $self->{clock}->stop unless $when;
171 $self->{clock}->set_time ($timer); 180 $self->{clock}->set_time ($timer);
172 $self->{clock}->start if $running; 181 $self->{clock}->start ($when) if $when;
173 182
174 $self->{info}->set_text ("$captures pris."); 183 $self->{info}->set_text ("$captures pris.");
175} 184}
176 185
177package game; 186package game;
191 $self = $self->SUPER::new(@_); 200 $self = $self->SUPER::new(@_);
192 201
193 $self->listen($self->{conn}); 202 $self->listen($self->{conn});
194 203
195 $self->{window} = new Gtk2::Window 'toplevel'; 204 $self->{window} = new Gtk2::Window 'toplevel';
196 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
197 $self->{window}->set_title("KGS Game $title");
198 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 205 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
199 206
200 $self->{window}->signal_connect(delete_event => sub { 207 $self->{window}->signal_connect(delete_event => sub {
201 $self->part; 208 $self->part;
202 $self->destroy; 209 $self->destroy;
204 }); 211 });
205 212
206 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 213 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
207 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 214 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
208 215
216 # LEFT PANE
217
218 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
219
220 $self->{boardbox} = new Gtk2::VBox;
221
209 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 222 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
210 223
224 # challenge
225
226 $self->{challenge} = new challenge channel => $self->{channel};
227
228 # board box (aspect/canvas)
229
211 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 230 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
212 231
213 { 232 {
214 # grrr...
215 $frame->add(my $vbox = new Gtk2::VBox); 233 $frame->add (my $vbox = new Gtk2::VBox);
216 $vbox->add($self->{title} = new Gtk2::Label $title); 234 $vbox->add ($self->{title} = new Gtk2::Label $title);
217 235
236 $vbox->add (my $hbox = new Gtk2::HBox);
237
238 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
239
218 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0; 240 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
219 241
220 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 242 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
221 $scale->set_draw_value (0); 243 $scale->set_draw_value (0);
244 $scale->set_digits (0);
222 245
223 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); 246 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
224 } 247 }
225
226 $vbox->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
227 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
228 $self->{board_label} = $aspect_frame->get_label_widget;
229 248
230 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea); 249 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
231 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
232
233 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
234 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
235 250
236 # RIGHT PANE 251 # RIGHT PANE
237 252
238 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0); 253 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
239 $self->{hpane}->set(position_set => 1); 254 $self->{hpane}->set(position_set => 1);
240 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; 255 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
241 256
242 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); 257 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
243 $sw->set_policy("automatic", "always"); 258 $sw->set_policy("automatic", "always");
248 263
249 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0); 264 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
250 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget); 265 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
251 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget); 266 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
252 267
253 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
254 $sw->set_policy("never", "always");
255
256 $sw->add(($self->{text} = new gtk::text)->widget); 268 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
257 269
258 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 270 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
259 $self->{entry}->signal_connect(activate => sub { 271 $self->{entry}->signal_connect(activate => sub {
260 my $text = $self->{entry}->get_text; 272 my $text = $self->{entry}->get_text;
261 $self->say($text) if $text =~ /\S/; 273 $self->say($text) if $text =~ /\S/;
262 $self->{entry}->set_text(""); 274 $self->{entry}->set_text("");
263 }); 275 });
264 276
277 $self->event_update_game;
265 $self; 278 $self;
266} 279}
267 280
268sub event_update_users { 281sub event_update_users {
269 my ($self, $add, $update, $remove) = @_; 282 my ($self, $add, $update, $remove) = @_;
270 283
271 $self->{userlist}->update ($add, $update, $remove); 284 $self->{userlist}->update ($add, $update, $remove);
285
286 my %important;
287 $important{$self->{user1}{name}}++;
288 $important{$self->{user2}{name}}++;
289 $important{$self->{user3}{name}}++;
290
291 if (my @users = grep $important{$_->{name}}, @$add) {
292 $self->{text}->append_text ("\n<header>Joins:</header>");
293 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users;
294 }
295 if (my @users = grep $important{$_->{name}}, @$remove) {
296 $self->{text}->append_text ("\n<header>Parts:</header>");
297 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users;
298 }
299
272} 300}
273 301
274sub join { 302sub join {
275 my ($self) = @_; 303 my ($self) = @_;
276 return if $self->{joined}; 304 return if $self->{joined};
285 313
286 $self->SUPER::part; 314 $self->SUPER::part;
287 $self->destroy; 315 $self->destroy;
288} 316}
289 317
290sub configure_event { 318sub update_board {
291 my ($widget, $event, $self) = @_; 319 my ($self) = @_;
292 delete $self->{stack}; 320 return unless $self->{path};
293 delete $self->{pixbuf};
294 delete $self->{board_shown};
295 delete $self->{background};
296 $self->repaint_board;
297 0;
298}
299 321
300sub expose_event { 322 my $move = int $self->{moveadj}->get_value;
301 my ($widget, $event, $self) = @_;
302 323
303 $self->{pixbuf} or return; 324 my $running = $move == @{$self->{path}};
304 325
305 my $area = $event->area; 326 $self->{board_label}->set_text ("Move " . ($move - 1));
306 327
307 $self->redraw ($area); 328 $self->{cur_board} = new KGS::Game::Board $self->{size};
329 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
308 330
309 0; 331 for my $colour (WHITE, BLACK) {
310} 332 $self->{userpanel}[$colour]->set_state (
311 333 $self->{cur_board}{captures}[$colour],
312# something Gtk2 fixed 334 $self->{cur_board}{timer}[$colour],
313sub INTERP_NEAREST (){ 'nearest' } 335 ($running && $self->{lastmove_colour} == !$colour)
314sub INTERP_TILES (){ 'tiles' } 336 ? $self->{lastmove_time} : 0
315sub INTERP_BILINEAR (){ 'bilinear' }
316sub INTERP_HYPER (){ 'hyper' }
317
318sub new_pixbuf {
319 my ($w, $h, $alpha, $fill) = @_;
320
321 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
322 $pixbuf->fill ($fill) if defined $fill;
323
324 $pixbuf;
325}
326
327sub scale_pixbuf {
328 my ($src, $w, $h, $mode) = @_;
329
330 my $dst = new_pixbuf $w, $h, 1;
331
332 $src->scale(
333 $dst, 0, 0, $w, $h, 0, 0,
334 $w / $src->get_width, $h / $src->get_height,
335 $mode,
336 ); 337 );
338 }
337 339
338 $dst; 340 $self->{board}->set_board ($self->{cur_board});
339} 341}
340 342
341# create a stack of stones 343sub event_update_tree {
342sub create_stack { 344 my ($self) = @_;
343 my ($self, $mark, $size, $rand) = @_;
344 345
345 my $shadow = $size * 0.05; 346 $self->{path} = $self->get_path;
346 347
347 my $c = \$self->{stack}{$mark}; 348 if ($self->{moveadj}) {
348 unless ($$c) { 349 my $upper = $self->{moveadj}->upper;
349 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { 350 my $pos = $self->{moveadj}->get_value;
350 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; 351 my $move = scalar @{$self->{path}};
351 352
352 # zeroeth the shadow 353 $self->{moveadj}->upper ($move);
353 if ($mark & (MARK_B | MARK_W)) {
354 # the -0.5's are a mystery to me
355 $::shadow_img->composite (
356 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
357 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
358 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
359 );
360 } 354
361 355 $self->{moveadj}->changed;
362 # first the big stones (handicap stones different for effect) 356 if ($pos == $upper) {
363 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 357 $self->{moveadj}->value ($move);
364 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 358 $self->{moveadj}->value_changed;
365 [MARK_GRAY_B, 128],
366 [MARK_GRAY_W, 128]) {
367 my ($mask, $alpha) = @$_;
368 if ($mark & $mask) {
369 $stone->composite (
370 $base, 0, 0, $size, $size, 0, 0,
371 $size / $stone->get_width, $size / $stone->get_height,
372 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
373 );
374 }
375 }
376
377 # then the small stones
378 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
379 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
380 my ($mask, $img) = @$_;
381 if ($mark & $mask) {
382 $img->composite (
383 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
384 $size / $img->get_width / 2, $size / $img->get_height / 2,
385 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
386 );
387 }
388 }
389
390 # and lastly any markers
391 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
392
393 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
394 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
395 [MARK_SQUARE, $::square_img[$dark_bg]]) {
396 my ($mask, $img) = @$_;
397 if ($mark & $mask) {
398 $img->composite (
399 $base, 0, 0, $size, $size, 0, 0,
400 $size / $img->get_width, $size / $img->get_height,
401 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
402 );
403 }
404 }
405
406 push @$$c, $base;
407 } 359 }
408 } 360 }
409
410 $$c->[$rand % @$$c];
411}
412
413sub pixbuf_text {
414 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
415
416 my @c = grep $_,
417 map $::font[$colour][$::fontmap{$_}],
418 split //, $text;
419
420 if (@c) {
421 my $spacing = $height * 0.1;
422 my $s = $height / List::Util::max map $_->get_height, @c;
423 my $W = List::Util::sum map $_->get_width, @c;
424
425 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
426 $y -= $height * 0.5;
427
428 for (@c) {
429 my $w = $_->get_width * $s;
430 # +2 == don't fight the rounding
431 $_->composite ($pixbuf,
432 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
433 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
434
435 $x += $w + $spacing;
436 }
437 }
438}
439
440sub pixbuf_rect {
441 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
442 # we fake lines by... a horrible method :/
443 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
444 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
445 INTERP_NEAREST, $alpha);
446}
447
448sub repaint_board {
449 my ($self) = @_;
450 my $canvas = $self->{canvas};
451 my $expose_area = undef;
452
453 return $expose_area unless $self->{board};
454
455 my ($w, $h) = ($canvas->allocation->values)[2,3];
456
457 die "FATAL: board aspect ratio != 1" unless $w == $h;
458
459 my $s = $w;
460
461 return unless $s >= 200;
462
463 my $size = $self->{size};
464
465 # we leave enough space for the shadows.. I like smaller stones, and we
466 # do no need to do the nifty recursive screen updates that goban2 does
467 my $border = int ($s / ($size + 3) * 0.5);
468 my $s2 = $s - $border * 2;
469 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
470 my $ofs = int ($edge / 2);
471
472 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
473
474 my $pixbuf;
475
476 my $oldboard;
477
478 if ($self->{background}) {
479 if ($oldboard = $self->{board_shown}) {
480 $pixbuf = $self->{pixbuf};
481 } else {
482 $pixbuf = $self->{background}->copy;
483 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
484 }
485 } else {
486 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
487
488 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
489
490 if ($s < $bw && $s < $bh) {
491 $pixbuf = new_pixbuf $s, $s, 0;
492 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
493 } else {
494 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
495 }
496
497 my $linew = int ($s / 40 / $size);
498
499 # ornamental border... we have time to waste :/
500 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
501 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
502 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
503 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
504
505 for my $i (1 .. $size) {
506 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
507 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
508
509 # 38 max, but we allow a bit more
510 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
511 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
512
513 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
514 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
515 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
516 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
517
518 $a++;
519 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
520 }
521
522 # hoshi points
523 my $hoshi = sub {
524 my ($x, $y) = @_;
525 my $hs = int ($edge / 4) | 1;
526 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
527
528 # we use the shadow mask... not perfect, but I want to finish this
529 $::shadow_img->composite ($pixbuf,
530 $x, $y, $hs + 1, $hs + 1, $x, $y,
531 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
532 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
533 };
534
535 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
536 $hoshi->($h1, $h1);
537 $hoshi->($size - $h1 + 1, $h1);
538 $hoshi->($h1, $size - $h1 + 1);
539 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
540
541 if ($size % 2) { # on odd boards, also the remaining 5
542 my $h2 = ($size + 1) / 2;
543 if ($size > 10) {
544 $hoshi->($h1, $h2);
545 $hoshi->($size - $h1 + 1, $h2);
546 $hoshi->($h2, $size - $h1 + 1);
547 $hoshi->($h2, $h1);
548 }
549 # the tengen
550 $hoshi->($h2, $h2);
551 }
552
553 unless ($::config->{conserve_memory} > 1) {
554 $self->{background} = $pixbuf;
555 $pixbuf = $pixbuf->copy;
556 }
557 }
558
559 $self->{pixbuf} = $pixbuf;
560
561 # hoshi-points(!)#d#
562 # caching of empty board gfx(!)#d#
563
564 for my $x (1 .. $size) {
565 for my $y (1 .. $size) {
566 my $rand = ($x ^ $y ^ 0x5555);
567
568 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
569
570 if ($::config->{randomize}) {
571 $dx += ($rand % 7) - 3;
572 $dy += ($rand / 3 % 7) - 3;
573 }
574
575 my $shadow = $edge * 0.05;
576 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
577
578 my $mark = $self->{board}{board}[$x-1][$y-1];
579 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
580
581 if ($oldboard) {
582 next if $old == $mark; # no change
583
584 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
585 $expose_area = $expose_area
586 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
587 : new Gtk2::Gdk::Rectangle @$area;
588 }
589
590 if ($mark) {
591 my $pb = $self->create_stack($mark, $edge, $rand);
592
593 $pb->composite ($pixbuf, @$area,
594 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
595
596 # labels are handled here because they are quite rare
597 if ($mark & MARK_LABEL) {
598 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
599
600 if ($white) {
601 pixbuf_text $pixbuf, 0,
602 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
603 $self->{board}{label}[$x-1][$y-1];
604 }
605 pixbuf_text $pixbuf, $white,
606 $k[$x], $k[$y], $ofs * 0.7,
607 $self->{board}{label}[$x-1][$y-1];
608 }
609 }
610 }
611 }
612
613 $self->{board_shown} = Storable::dclone $self->{board};
614 #d# save
615 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
616
617 $expose_area;
618}
619
620sub redraw {
621 my ($self, $area) = @_;
622
623 if ($area && $self->{pixbuf}) {
624 my ($x, $y, $w, $h) = $area->values;
625
626 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
627 $x, $y, $x, $y, $w, $h,
628 "normal", 0, 0);
629 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
630 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
631 }
632}
633
634sub update_board {
635 my ($self) = @_;
636 return unless $self->{path};
637
638 my $move = int (@{$self->{path}} * $self->{moveadj}->get_value);
639
640 my $running = $move == @{$self->{path}};
641
642 $self->{board_label}->set_text ("Move $move");
643
644 $self->{board} = new KGS::Game::Board $self->{size};
645 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
646
647 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE],
648 $self->{board}{timer}[WHITE],
649 $running && $self->{board}{last} == BLACK);
650 $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK],
651 $self->{board}{timer}[BLACK],
652 $running && $self->{board}{last} == WHITE);
653
654 $self->redraw ($self->repaint_board);
655}
656
657sub event_update_tree {
658 my ($self) = @_;
659
660 $self->{path} = $self->get_path;
661 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
662 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
663
664 $self->{moveadj}->value_changed if $self->{moveadj};
665} 361}
666 362
667sub event_update_comments { 363sub event_update_comments {
668 my ($self, $node, $comment, $newnode) = @_; 364 my ($self, $node, $comment, $newnode) = @_;
669 $self->SUPER::event_update_comments($node, $comment, $newnode); 365 $self->SUPER::event_update_comments($node, $comment, $newnode);
670 366
367 my $text;
368
671 $self->{text}->append_text ("\nMove <move>$node->{move}</move>, <header>Node <node>$node->{id}</node></header>") 369 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
672 if $newnode; 370 if $newnode;
673 371
674 $self->{text}->append_text ("\n" . util::toxml $comment); 372 for (split /\n/, $comment) {
373 $text .= "\n";
374 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
375 $text .= "<user>" . (util::toxml $1) . "</user>:";
376 }
377
378 # coords only for 19x19 so far
379 $_ = util::toxml $_;
380 s{
381 (
382 \b
383 (?:[bw])?
384 [, ]{0,2}
385 [a-hj-t] # valid for upto 19x19
386 \s?
387 [1-9]?[0-9]
388 \b
389 )
390 }{
391 "<coord>$1</coord>";
392 }sgexi;
393
394 $text .= $_;
395 }
396
397 $self->{text}->append_text ($text);
398}
399
400sub event_join {
401 my ($self) = @_;
402 $self->SUPER::event_join;
675} 403}
676 404
677sub event_part { 405sub event_part {
678 my ($self) = @_; 406 my ($self) = @_;
679 $self->SUPER::event_part; 407 $self->SUPER::event_part;
408 $self->destroy;
680} 409}
681 410
682sub event_move { 411sub event_move {
683 my ($self, $pass) = @_; 412 my ($self, $pass) = @_;
684 sound::play 1, $pass ? "pass" : "move"; 413 sound::play 1, $pass ? "pass" : "move";
685} 414}
686 415
687sub event_update_game { 416sub event_update_game {
688 my ($self) = @_; 417 my ($self) = @_;
689 $self->SUPER::event_update_game; 418 $self->SUPER::event_update_game;
690 warn "UPDATE GAME";#d# 419
420 my $title = defined $self->{channel}
421 ? $self->owner->as_string . " " . $self->opponent_string
422 : "Game Window";
423 $self->{window}->set_title("KGS Game $title");
424 $self->{title}->set_text ($title);
425
426 $self->{user}[BLACK] = $self->{user1};
427 $self->{user}[WHITE] = $self->{user2};
428
429 # show board
430
431 $self->{left}->remove ($_) for $self->{left}->get_children;
432 if ($self->is_valid) {
433 $self->{left}->add ($self->{boardbox});
434 (delete $self->{challenge})->destroy if $self->{challenge};
435 } else {
436 $self->{left}->add ($self->{challenge}->widget);
437 }
438 $self->{left}->show_all;
439
440 # view text
441
442 eval { #d#
443 my @ga;
444 $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
445 . " (" . (util::toxml $gameopt{$self->option}) . ")";
446 $ga[1] = "\nFlags:";
447 $ga[1] .= " valid" if $self->is_valid;
448 $ga[1] .= " adjourned" if $self->is_adjourned;
449 $ga[1] .= " scored" if $self->is_scored;
450 $ga[1] .= " saved" if $self->is_saved;
451
452 $ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
453
454 $ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"
455 . " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>"
456 if $self->is_valid;
457
458 if ($self->is_valid) {
459 $ga[4] = "\nHandicap: " . $self->{handicap};
460 $ga[5] = "\nKomi: " . $self->{komi};
461 $ga[6] = "\nSize: " . $self->size_string;
462 }
463
464 if ($self->is_scored) {
465 $ga[7] = "\nResult: " . $self->score_string;
466 }
467
468 $text = "\n<infoblock><header>Game Update</header>";
469 for (0..7) {
470 if ($self->{gatext}[$_] ne $ga[$_]) {
471 $text .= $ga[$_];
472 }
473 }
474 $text .= "</infoblock>";
475
476 $self->{gatext} = \@ga;
477 };
478
479 $self->{text}->append_text ($text);
480}
481
482sub event_update_rules {
483 my ($self, $rules) = @_;
484
485 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
486 for BLACK, WHITE;
487
488 sound::play 3, "gamestart";
489
490 my $text = "\n<header>Game Rules</header>";
491
492 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
493
494 $text .= "\nTime: ";
495
496 if ($rules->{timesys} == TIMESYS_NONE) {
497 $text .= "UNLIMITED";
498 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
499 $text .= util::format_time $rules->{time};
500 $text .= " ABS";
501 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
502 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
503 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
504 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
505 $text .= util::format_time $rules->{time};
506 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
507 }
508
509 $self->{text}->append_text ("<infoblock>$text</infoblock>");
510}
511
512sub inject_resign_game {
513 my ($self, $msg) = @_;
514
515 sound::play 3, "resign";
516
517 $self->{text}->append_text ("\n<infoblock><header>Resign</header>"
518 . "\n<user>"
519 . (util::toxml $self->{user}[$msg->{player}]->as_string)
520 . "</user> resigned.</infoblock>");
521}
522
523sub inject_final_result {
524 my ($self, $msg) = @_;
525
526 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>"
527 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
528 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
529 . "</infoblock>"
530 );
531}
532
533sub event_challenge {
534 my ($self, $challenge) = @_;
535
536 use KGS::Listener::Debug;
537 $self->{text}->append_text ("\n".KGS::Listener::Debug::dumpval($challenge));
691} 538}
692 539
693sub destroy { 540sub destroy {
694 my ($self) = @_; 541 my ($self) = @_;
695 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE]; 542 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy
696 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK]; 543 for BLACK, WHITE;
697 $self->SUPER::destroy; 544 $self->SUPER::destroy;
698 delete $appwin::gamelist->{game}{$self->{channel}}; 545 delete $self->{app}{gamelist}{game}{$self->{channel}};
699} 546}
700 547
7011; 5481;
702 549

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