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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.7 by pcg, Sat May 31 15:08:32 2003 UTC vs.
Revision 1.127 by root, Thu Jun 3 03:46:21 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5### GO CLOCK WIDGET #########################################################
6
7package game::goclock;
8
9# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10# is completely borked.
11
12use Time::HiRes ();
13
14use KGS::Constants;
15
16use Glib::Object::Subclass
17 Gtk2::Label;
18
19sub INIT_INSTANCE {
20 my $self = shift;
21
22 $self->signal_connect (destroy => sub { $_[0]->stop });
23
24 $self->{set} = sub { };
25 $self->{format} = sub { "???" };
26}
27
28sub FINALIZE_INSTANCE {
29 my $self = shift;
30
31 $self->stop;
32}
33
34sub configure {
35 my ($self, $timesys, $main, $interval, $count) = @_;
36
37 if ($timesys == TIMESYS_ABSOLUTE) {
38 $self->{format} = sub {
39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
45
46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
47 my $low = $interval * $count;
48
49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
52 } elsif ($_[0] > $low) {
53 util::format_time $_[0] - $low;
54 } else {
55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
58 }
59 };
60
61 } elsif ($timesys == TIMESYS_CANADIAN) {
62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
66 util::format_time $_[0] - $low;
67 } else {
68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
76 }
77 };
78
79 } else {
80 # none, or unknown
81 $self->{format} = sub { "-" }
82 }
83}
84
85sub refresh {
86 my ($self, $timestamp) = @_;
87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
93 $self->set_text ($self->{format}->($timer2));
94
95 $timer - int $timer;
96}
97
98sub set_time {
99 my ($self, $start, $time, $moves) = @_;
100
101 $self->{time} = $time;
102 $self->{moves} = $moves;
103
104 if ($start) {
105 $self->{start} = $start;
106 $self->start;
107 } else {
108 $self->stop;
109 $self->refresh ($self->{start});
110 }
111}
112
113sub start {
114 my ($self) = @_;
115
116 $self->stop;
117
118 my $timeout; $timeout = sub {
119 my $next = $self->refresh (Time::HiRes::time) * 1000;
120 $next += 1000 if $next < 0;
121 $self->{timeout} = add Glib::Timeout $next, $timeout;
122 0;
123 };
124
125 $timeout->();
126}
127
128sub stop {
129 my ($self) = @_;
130
131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
132}
133
134### USER PANEL ##############################################################
135
136package game::userpanel;
137
138use KGS::Constants;
139
140use Glib::Object::Subclass
141 Gtk2::Frame,
142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
147
148sub INIT_INSTANCE {
149 my ($self) = @_;
150
151 $self->add (my $vbox = new Gtk2::VBox);
152
153 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
154 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
155 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
156
157 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
158
159 $self;
160}
161
162sub configure {
163 my ($self, $app, $user, $rules) = @_;
164
165 if ($self->{name}->get_text ne $user->as_string) {
166 $self->{name}->set_text ($user->as_string);
167
168 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
169 $self->{imagebox}->add (gtk::image_from_data undef);
170 $self->{imagebox}->show_all;
171
172 if ($user->has_pic) {
173 # the big picture...
174 $app->userpic ($user->{name}, sub {
175 return unless $self->{imagebox};
176
177 if ($_[0]) {
178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
179 $self->{imagebox}->add (gtk::image_from_data $_[0]);
180 $self->{imagebox}->show_all;
181 }
182 });
183 }
184 }
185
186 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
187}
188
189sub set_captures {
190 my ($self, $captures) = @_;
191
192 $self->{info}->set_text ("$captures pris.");
193}
194
195sub set_timer {
196 my ($self, $start, $time, $moves) = @_;
197
198 $self->{clock}->set_time ($start, $time, $moves);
199}
200
201### GAME WINDOW #############################################################
202
1package game; 203package game;
204
205use Scalar::Util qw(weaken);
2 206
3use KGS::Constants; 207use KGS::Constants;
4use KGS::Game::Board; 208use KGS::Game::Board;
5 209
210use Gtk2::GoBoard;
211use Gtk2::GoBoard::Constants;
212
213use base KGS::Game;
6use base KGS::Listener::Game; 214use base KGS::Listener::Game;
7use base KGS::Game;
8 215
9use base gtk::widget; 216use Glib::Object::Subclass
217 Gtk2::Window;
218
219use POSIX qw(ceil);
10 220
11sub new { 221sub new {
12 my $self = shift; 222 my ($self, %arg) = @_;
13 $self = $self->SUPER::new(@_);
14 223
224 $self = $self->Glib::Object::new;
225 $self->{$_} = delete $arg{$_} for keys %arg;
226
227 gtk::state $self, "game::window", undef, window_size => [620, 460];
228 $self->set (allow_shrink => 1);
229
230 $self->signal_connect (destroy => sub {
231 $self->unlisten;
232 delete $self->{app}{game}{$self->{channel}};
233 %{$_[0]} = ();
234 });#d#
235
236 $self->add (my $hpane = new Gtk2::HPaned);
237 gtk::state $hpane, "game::hpane", undef, position => 420;
238
239 # LEFT PANE
240
241 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
242
243 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
244
245 # board box (aspect/canvas)
246
247 # RIGHT PANE
248
249 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
250 $hpane->set (position_set => 1);
251
252 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
253
254 {
255 $frame->add (my $vbox = new Gtk2::VBox);
256 $vbox->add ($self->{title} = new Gtk2::Label "-");
257
258 $vbox->add (my $hbox = new Gtk2::HBox);
259
260 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
261
262 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
263
264 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
265 $scale->set_draw_value (0);
266 $scale->set_digits (0);
267
268 $self->{moveadj}->signal_connect (value_changed => sub {
269 $self->{showmove} = int $self->{moveadj}->get_value;
270 $self->update_board;
271 });
272 }
273
274 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
275
276 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
277 for COLOUR_WHITE, COLOUR_BLACK;
278
279 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
280
281 $buttonbox->add ($self->{button_pass} =
282 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
283 $self->{button_pass}->signal_connect (clicked => sub {
284 $self->{board_click}->(255, 255) if $self->{board_click};
285 });
286 eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
287 $buttonbox->add ($self->{button_undo} =
288 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
289 $self->{button_undo}->signal_connect (clicked => sub {
290 $self->send (req_undo => channel => $self->{channel});
291 });
292 eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
293 $buttonbox->add ($self->{button_resign} =
294 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
295 $self->{button_resign}->signal_connect (clicked => sub {
296 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
297 });
298 eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
299
300 $vbox->pack_start (($self->{chat} = new chat), 1, 1, 0);
301
302 $self->set_channel ($self->{channel});
303
304 $self->show_all;
305
306 $self;
307}
308
309sub set_channel {
310 my ($self, $channel) = @_;
311
312 $self->{channel} = $channel;
313
314 if ($self->{channel} > 0) {
15 $self->listen($self->{conn}); 315 $self->listen ($self->{conn});
16 316
17 $self->{window} = new Gtk2::Window 'toplevel'; 317 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
18 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; 318 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
19 $self->{window}->set_title("KGS Game $title");
20 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
21 319
22 $self->{window}->signal_connect(delete_event => sub { 320 $self->signal_connect (delete_event => sub { $self->part; 1 });
23 if ($self->{joined}) { 321 $self->{chat}->signal_connect (command => sub {
24 $self->part; 322 my ($chat, $cmd, $arg) = @_;
323 if ($cmd eq "rsave") {
324 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
25 } else { 325 } else {
326 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
327 }
328 });
329 }
330}
331
332### JOIN/LEAVE ##############################################################
333
334sub join {
335 my ($self) = @_;
336 return if $self->{joined};
337
338 $self->SUPER::join;
339}
340
341sub part {
342 my ($self) = @_;
343
344 $self->hide;
345 $self->SUPER::part;
346}
347
348sub event_join {
349 my ($self) = @_;
350
351 $self->SUPER::event_join (@_);
352 $self->init_tree;
353 $self->event_update_game;
354}
355
356sub event_part {
357 my ($self) = @_;
358
26 $self->event_part; 359 $self->SUPER::event_part;
360 $self->destroy;
361}
362
363sub event_quit {
364 my ($self) = @_;
365
366 $self->SUPER::event_quit;
367 $self->destroy;
368}
369
370### USERS ###################################################################
371
372sub draw_users {
373 my ($self, $inlay) = @_;
374
375 for (sort keys %{$self->{users}}) {
376 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
377 }
378}
379
380sub event_update_users {
381 my ($self, $add, $update, $remove) = @_;
382
383# $self->{userlist}->update ($add, $update, $remove);
384
385 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
386 for @$remove;
387
388 $self->{users_inlay}->refresh;
389
390 my %important;
391 $important{$self->{black}{name}}++;
392 $important{$self->{white}{name}}++;
393 $important{$self->{owner}{name}}++;
394
395 if (my @users = grep $important{$_->{name}}, @$add) {
396 $self->{chat}->append_text ("\n<leader>Joins:</leader>");
397 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
398 }
399 if (my @users = grep $important{$_->{name}}, @$remove) {
400 $self->{chat}->append_text ("\n<leader>Parts:</leader>");
401 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
402 }
403}
404
405### GAME INFO ###############################################################
406
407sub draw_setup {
408 my ($self, $inlay) = @_;
409
410 return unless $self->{joined};
411
412 my $rules = $self->{rules};
413
414 my $text = "";
415
416 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
417 if $self->{teacher};
418
419 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
420 if $self->{owner}->is_valid;
421
422 if ($self->is_inprogress) {
423 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
424 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
425 }
426 $text .= "\nType: " . util::toxml $gametype{$self->type};
427
428 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
429
430 $text .= "\nTime: ";
431
432 if ($rules->{timesys} == TIMESYS_NONE) {
433 $text .= "UNLIMITED";
434 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
435 $text .= util::format_time $rules->{time};
436 $text .= " ABS";
437 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
438 $text .= util::format_time $rules->{time};
439 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
440 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
441 $text .= util::format_time $rules->{time};
442 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
443 }
444
445 $text .= "\nFlags:";
446 $text .= " private" if $self->is_private;
447 $text .= " started" if $self->is_inprogress;
448 $text .= " adjourned" if $self->is_adjourned;
449 $text .= " scored" if $self->is_scored;
450 $text .= " saved" if $self->is_saved;
451
452 if ($self->is_inprogress) {
453 $text .= "\nHandicap: " . $self->{handicap};
454 $text .= "\nKomi: " . $self->{komi};
455 $text .= "\nSize: " . $self->size_string;
456 }
457
458 if ($self->is_scored) {
459 $text .= "\nResult: " . $self->score_string;
460 }
461
462 $inlay->append_text ("<infoblock>$text</infoblock>");
463
464}
465
466sub event_update_game {
467 my ($self) = @_;
468
469 $self->SUPER::event_update_game;
470
471 return unless $self->{joined};
472
473 $self->{colour} = $self->player_colour ($self->{conn}{name});
474
475 $self->{user}[COLOUR_BLACK] = $self->{black};
476 $self->{user}[COLOUR_WHITE] = $self->{white};
477
478 # show board
479 if ($self->is_inprogress) {
480 if (!$self->{board}) {
481 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
482 $self->{board}->signal_connect (button_release => sub {
483 return unless $self->{cur_board};
484 if ($_[1] == 1) {
485 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
486 }
487 });
488 $self->{board}->show_all;
27 } 489 }
28 1; 490 if (my $ch = delete $self->{challenge}) {
29 }); 491 $_->{inlay}->destroy for values %$ch;
30
31 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
32 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
33
34 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
35
36 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
37
38 {
39 # grrr...
40 $frame->add(my $vbox = new Gtk2::VBox);
41 $vbox->add($self->{title} = new Gtk2::Label $title);
42
43 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.01, 0.1, 0;
44
45 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
46 $scale->set_draw_value (0);
47
48 $self->{moveadj}->signal_connect (value_changed => sub {
49 return unless $self->{path};
50
51 my $move = int (@{$self->{path}} * $_[0]->get_value);
52
53 $self->{board} = new KGS::Game::Board $self->{size};
54 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
55
56 $self->redraw ($self->repaint_board);
57
58 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
59 }); 492 }
60 } 493 $self->update_cursor;
61 494 }
62 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0);
63 495
64 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); 496 my $title = defined $self->{channel}
65 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self); 497 ? $self->owner->as_string . " " . $self->opponent_string
498 : "Game Window";
499 $self->set_title ("KGS Game $title");
500 $self->{title}->set_text ($title); # title gets redrawn wrongly
66 501
67 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0); 502 $self->{rules_inlay}->refresh;
68 $self->{hpane}->set(position_set => 1);
69 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
70 503
71 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); 504 if (exists $self->{teacher}) {
72 $sw->set_policy("automatic", "always"); 505 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
73 506 $self->{teacher_inlay}->clear;
74 $sw->add(($self->{userlist} = new gtk::userlist)->widget); 507 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
75 508 . (util::toxml $self->{teacher}) . "</user>");
76 $self->{vpane}->add(my $vbox = new Gtk2::VBox); 509 } elsif ($self->{teacher_inlay}) {
510 (delete $self->{teacher_inlay})->clear;
77 511 }
78 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
79 $sw->set_policy("never", "always");
80 512
81 $sw->add(($self->{text} = new gtk::text)->widget); 513 $self->update_cursor;
82
83 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
84 $self->{entry}->signal_connect(activate => sub {
85 my $text = $self->{entry}->get_text;
86 # add message
87 $self->{entry}->set_text("");
88 });
89
90 $self;
91} 514}
92 515
93sub event_update_users { 516sub event_update_rules {
517 my ($self, $rules) = @_;
518
519 $self->{rules} = $rules;
520
521 if ($self->{user}) {
522 # todo. gets drawn wrongly
523
524 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
525 for COLOUR_BLACK, COLOUR_WHITE;
526 }
527
528 sound::play 3, "gamestart";
529 $self->{rules_inlay}->refresh;
530}
531
532### BOARD DISPLAY ###########################################################
533
534sub update_timers {
535 my ($self, $timers) = @_;
536
537 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
538
539 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
540 my $t = $timers->[$colour];
541 $self->{userpanel}[$colour]->set_timer (
542 $running && $colour == $self->{whosemove} && $t->[0],
543 $t->[1] || $self->{rules}{time}
544 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
545 && $self->{rules}{interval} * $self->{rules}{count}),
546 $t->[2]);
547 }
548}
549
550sub inject_set_gametime {
94 my ($self) = @_; 551 my ($self, $msg) = @_;
95 552
96 $self->{userlist}->update($self->{users}); 553 $self->{timers} = [
97} 554 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
555 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
556 ];
98 557
99sub join { 558 $self->update_timers ($self->{timers})
100 my ($self) = @_; 559 if $self->{showmove} == @{$self->{path}};
101 $self->SUPER::join;
102
103 $self->{window}->show_all;
104} 560}
105 561
106sub part { 562sub update_cursor {
107 my ($self) = @_; 563 my ($self) = @_;
108 $self->SUPER::part;
109 564
110 $self->{window}->hide; 565 return unless $self->{cur_board};
111}
112 566
113sub configure_event { 567 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
114 my ($widget, $event, $self) = @_; 568
115 delete $self->{stack};
116 delete $self->{pixbuf};
117 delete $self->{board_shown}; 569 delete $self->{board_click};
118 delete $self->{background};
119 $self->repaint_board;
120 0;
121}
122 570
123sub expose_event { 571 if ($self->{teacher} eq $self->{app}{conn}) {
124 my ($widget, $event, $self) = @_; 572 #TODO# # teaching mode not implemented
573 $self->{button_pass}->set (label => "Pass", sensitive => 1);
574 $self->{button_pass}->show;
575 $self->{button_undo}->hide;
576 $self->{button_resign}->hide;
577 $self->{board}->set (cursor => undef);
125 578
126 $self->{pixbuf} or return; 579 } elsif ($running && $self->{colour} != COLOUR_NONE) {
580 # during game
581 $self->{button_undo}->show;
582 $self->{button_resign}->show;
127 583
128 my $area = $event->area; 584 if ($self->{cur_board}{score}) {
129 my ($ox, $oy, $s) = @{$self->{offsets}}; 585 # during scoring
130 586 $self->{button_pass}->set (label => "Done", sensitive => 1);
131 $self->redraw ( 587 $self->{button_pass}->show;
132 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->y - $oy, $area->width, $area->height) 588 $self->{board}->set (cursor => sub {
133 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s) 589 $_[0] & (MARK_B | MARK_W)
590 ? $_[0] ^ MARK_GRAYED
591 : $_[0];
134 ); 592 });
135 593 $self->{board_click} = sub {
136 0; 594 if ($_[0] == 255) {
137} 595 $self->{button_pass}->sensitive (0);
138 596 $self->done;
139# something Gtk2 fixed 597 } else {
140sub INTERP_NEAREST (){ 'nearest' } 598 $self->send (mark_dead =>
141sub INTERP_TILES (){ 'tiles' } 599 channel => $self->{channel},
142sub INTERP_BILINEAR (){ 'bilinear' } 600 x => $_[0],
143sub INTERP_HYPER (){ 'hyper' } 601 y => $_[1],
144 602 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
145sub new_pixbuf {
146 my ($w, $h, $alpha, $fill) = @_;
147
148 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
149 $pixbuf->fill ($fill) if defined $fill;
150
151 $pixbuf;
152}
153
154sub scale_pixbuf {
155 my ($src, $w, $h, $mode) = @_;
156
157 my $dst = new_pixbuf $w, $h, 1;
158
159 $src->scale(
160 $dst, 0, 0, $w, $h, 0, 0,
161 $w / $src->get_width, $h / $src->get_height,
162 $mode,
163 );
164
165 $dst;
166}
167
168# create a stack of stones
169sub create_stack {
170 my ($self, $mark, $size, $rand) = @_;
171
172 my $shadow = $size * 0.05;
173
174 my $c = \$self->{stack}{$mark};
175 unless ($$c) {
176 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
177 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
178
179 # zeroeth the shadow
180 if ($mark & (MARK_B | MARK_W)) {
181 $::black_img[0]->composite (
182 $base, $shadow, $shadow, $size, $size, $shadow-0.5, $shadow-0.5,
183 $size / $stone->get_width, $size / $stone->get_height,
184 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 128
185 );
186 }
187
188 # first the big stones (handicap stones different for effect)
189 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
190 [MARK_W, $mark & MARK_MOVE ? 255 : 192],
191 [MARK_GRAY_B, 128],
192 [MARK_GRAY_W, 128]) {
193 my ($mask, $alpha) = @$_;
194 if ($mark & $mask) {
195 $stone->composite (
196 $base, 0, 0, $size, $size, -0.5, -0.5,
197 $size / $stone->get_width, $size / $stone->get_height,
198 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
199 ); 603 );
200 } 604 }
201 } 605 };
202 606
203 # then the samll stones 607 } elsif ($self->{colour} == $self->{whosemove}) {
204 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 608 # normal move
205 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 609 $self->{button_pass}->set (label => "Pass", sensitive => 1);
206 my ($mask, $img) = @$_; 610 $self->{button_pass}->show;
207 if ($mark & $mask) { 611 $self->{board}->set (cursor => sub {
208 $img->composite ( 612 $self->{cur_board}
209 $base, ($size / 4) x2, (int ($size / 2 + 0.5)) x2, ($size / 4 - 0.5) x 2, 613 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
210 $size / $img->get_width / 2, $size / $img->get_height / 2, 614 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
211 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 615 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
212 ); 616 : $_[0];
617 });
618 $self->{board_click} = sub {
619 return unless
620 $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
621 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
622 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
623 $self->{board}->set (cursor => undef);
624 delete $self->{board_click};
625 $self->{button_pass}->sensitive (0);
626 };
627 } else {
628 $self->{button_pass}->set (label => "Pass", sensitive => 0);
629 $self->{button_pass}->show;
630 $self->{board}->set (cursor => undef);
631 }
632 } else {
633 $self->{button_undo}->hide;
634 $self->{button_resign}->hide;
635 $self->{button_pass}->hide;
636 $self->{board}->set (cursor => undef);
637 #TODO# # implement coordinate-grabbing
638 }
639}
640
641sub update_board {
642 my ($self) = @_;
643
644 return unless $self->{path};
645
646 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
647
648 $self->{cur_board} = new KGS::Game::Board $self->{size};
649 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
650
651 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
652 if ($self->{curnode}{move} == 0) {
653 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
654 } else {
655 $self->{whosemove} = 1 - $self->{cur_board}{last};
656 }
657 } else {
658 # Chinese, Aga, NZ all have manual placement
659 if ($self->{curnode}{move} < $self->{handicap}) {
660 $self->{whosemove} = COLOUR_BLACK;
661 } elsif ($self->{curnode}{move} == $self->{handicap}) {
662 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
663 } else {
664 $self->{whosemove} = 1 - $self->{cur_board}{last};
665 }
666 }
667
668 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
669 for COLOUR_WHITE, COLOUR_BLACK;
670
671 my $start_time = $self->{rules}{time};
672
673 if ($self->{showmove} == @{$self->{path}}) {
674 $self->{timers} = [
675 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
676 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
677 ];
678 $self->update_timers ($self->{timers});
679 } else {
680 $self->update_timers ([
681 [0, @{$self->{cur_board}{timer}[0]}],
682 [0, @{$self->{cur_board}{timer}[1]}],
683 ]);
684 }
685
686 $self->{board}->set_board ($self->{cur_board});
687
688 if ($self->{cur_board}{score}) {
689 $self->{score_inlay} ||= $self->{chat}->new_inlay;
690 $self->{score_inlay}->clear;
691 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
692 . "\n<score>"
693 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
694 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
695 . "</score>");
696 } elsif ($self->{score_inlay}) {
697 (delete $self->{score_inlay})->clear;
698 }
699
700 $self->update_cursor;
701
702}
703
704sub event_update_tree {
705 my ($self) = @_;
706
707 (delete $self->{undo_inlay})->clear
708 if $self->{undo_inlay};
709
710 $self->{path} = $self->get_path;
711
712 if ($self->{moveadj}) {
713 my $upper = $self->{moveadj}->upper;
714 my $pos = $self->{moveadj}->get_value;
715 my $move = scalar @{$self->{path}};
716
717 $self->{moveadj}->upper ($move);
718
719 $self->{moveadj}->changed;
720 if ($pos == $upper) {
721 $self->{moveadj}->value ($move);
722 $self->{moveadj}->value_changed;
723 }
724 }
725}
726
727sub event_update_comments {
728 my ($self, $node, $comment, $newnode) = @_;
729 $self->SUPER::event_update_comments($node, $comment, $newnode);
730
731 my $text;
732
733 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
734 if $newnode;
735
736 for (split /\n/, $comment) {
737 $text .= "\n";
738 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
739 $text .= "<user>" . (util::toxml $1) . "</user>:";
740 }
741
742 # coords only for 19x19 so far
743 $_ = util::toxml $_;
744 s{
745 (
746 \b
747 (?:[bw])?
748 [, ]{0,2}
749 [a-hj-t] # valid for upto 19x19
750 \s?
751 [1-9]?[0-9]
752 \b
753 )
754 }{
755 "<coord>$1</coord>";
756 }sgexi;
757
758 $text .= $_;
759 }
760
761 $self->{chat}->append_text ($text);
762}
763
764sub event_move {
765 my ($self, $pass) = @_;
766
767 sound::play 1, $pass ? "pass" : "move";
768}
769
770### GAMEPLAY EVENTS #########################################################
771
772sub event_resign_game {
773 my ($self, $player) = @_;
774
775 sound::play 3, "resign";
776 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
777 . "\n<user>"
778 . (util::toxml $self->{user}[$msg->{player}]->as_string)
779 . "</user> resigned."
780 . "\n<user>"
781 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
782 . "</user> wins the game."
783 . "</infoblock>");
784}
785
786sub event_time_win {
787 my ($self, $player) = @_;
788
789 sound::play 3, "timewin";
790 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
791 . "\n<user>"
792 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
793 . "</user> ran out of time and lost."
794 . "\n<user>"
795 . (util::toxml $self->{user}[$msg->{player}]->as_string)
796 . "</user> wins the game."
797 . "</infoblock>");
798}
799
800sub event_owner_left {
801 my ($self) = @_;
802
803 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
804 . "\nThe owner of this game left.</infoblock>");
805}
806
807sub event_teacher_left {
808 my ($self) = @_;
809
810 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
811 . "\nThe teacher left the game.</infoblock>");
812}
813
814sub event_done {
815 my ($self) = @_;
816
817 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
818 sound::play 2, "info" unless $inlay->{count};
819 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
820 . "\nYour opponent pressed done. Now it's up to you.");
821 }
822 if ($self->{doneid} & 0x80000000) {
823 sound::play 2, "info" unless $inlay->{count};
824 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
825 . "\nThe board has changed.");
826 }
827
828 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
829
830 $self->{chat}->set_end;
831}
832
833sub inject_final_result {
834 my ($self, $msg) = @_;
835
836 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
837 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
838 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
839 . "</infoblock>"
840 );
841}
842
843sub inject_req_undo {
844 my ($self, $msg) = @_;
845
846 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
847 return if $inlay->{ignore};
848
849 sound::play 2, "warning" unless $inlay->{count};
850 $inlay->{count}++;
851
852 $inlay->clear;
853 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
854 $inlay->append_button ("Grant", sub {
855 (delete $self->{undo_inlay})->clear;
856 $self->send (grant_undo => channel => $self->{channel});
857 });
858 $inlay->append_button ("Ignore", sub {
859 $inlay->clear;
860 $inlay->{ignore} = 1;
861 # but leave inlay, so further undo requests get counted
862 });
863
864 $self->{chat}->set_end;
865}
866
867sub inject_new_game {
868 my ($self, $msg) = @_;
869
870 if ($msg->{cid} != $self->{cid}) {
871 $self->part;
872 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
873 }
874
875 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
876 delete $self->{cid};
877}
878
879### CHALLENGE HANDLING ######################################################
880
881sub draw_challenge {
882 my ($self, $id) = @_;
883
884 my $info = $self->{challenge}{$id};
885 my $inlay = $info->{inlay};
886 my $rules = $info->{rules};
887
888 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
889 my $opponent = $as_black ? $info->{white} : $info->{black};
890
891 my ($size, $time, $interval, $count, $type);
892
893 if (!$self->{channel}) {
894 $inlay->append_text ("\nNotes: ");
895 $inlay->append_widget (gtk::textentry \$info->{notes}, 20, "");
896 $inlay->append_text ("\nGlobal Offer: ");
897 $inlay->append_optionmenu (\$info->{flags},
898 0 => "No",
899 2 => "Yes",
900 );
901 } else {
902 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
903 }
904
905 $inlay->append_text ("\nType: ");
906 $type = $inlay->append_optionmenu (
907 \$info->{gametype},
908 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
909 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
910 GAMETYPE_TEACHING , "Teaching (not yet)",
911 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
912 GAMETYPE_SIMUL , "Simul (not yet!)",
913 GAMETYPE_FREE , "Free",
914 GAMETYPE_RATED , "Rated",
915 sub {
916 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
917 },
918 );
919
920 if ($self->{channel}) {
921 $inlay->append_text ("\nMy Colour: ");
922 $inlay->append_optionmenu (
923 \$as_black,
924 0 => "White",
925 1 => "Black",
926 sub {
927 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
928 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
213 } 929 }
214 } 930 }
931 );
932 }
215 933
216 # and lastly any markers 934 $inlay->append_text ("\nRuleset: ");
217 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); 935 $inlay->append_optionmenu (
936 \$info->{rules}{ruleset},
937 RULESET_JAPANESE , "Japanese",
938 RULESET_CHINESE , "Chinese",
939 RULESET_AGA , "AGA",
940 RULESET_NEW_ZEALAND, "New Zealand",
941 );
218 942
219 for ([MARK_CIRCLE, $::circle_img[$dark_bg]], 943 $inlay->append_text ("\nSize: ");
220 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 944 $size = $inlay->append_optionmenu (
221 [MARK_SQUARE, $::square_img[$dark_bg]]) { 945 \$info->{rules}{size},
222 my ($mask, $img) = @$_; 946 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
223 if ($mark & $mask) { 947 sub {
224 $img->composite ( 948 $type->set_history (5) # reset to free
225 $base, 0, 0, $size, $size, -0.5, -0.5, 949 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
226 $size / $img->get_width, $size / $img->get_height,
227 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
228 );
229 }
230 }
231
232 push @$$c, $base;
233 } 950 },
234 } 951 );
235 952
236 $$c->[$rand % @$$c]; 953 if ($self->{channel}) {
237} 954 $inlay->append_text ("\nHandicap: ");
955 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
238 956
239sub pixbuf_text { 957 $inlay->append_text ("\nKomi: ");
240 my ($pixbuf, $colour, $x, $y, $height, $text) = @_; 958 $inlay->append_widget (gtk::numentry \$info->{rules}{komi}, 5);
241
242 my @c = grep $_,
243 map $::font[$colour][$::fontmap{$_}],
244 split //, $text;
245
246 if (@c) {
247 my $spacing = $height * 0.1;
248 my $s = $height / List::Util::max map $_->get_height, @c;
249 my $W = List::Util::sum map $_->get_width, @c;
250
251 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
252 $y -= $height * 0.5;
253
254 for (@c) {
255 my $w = $_->get_width * $s;
256 $_->composite ($pixbuf,
257 $x, $y, $w+0.999, $height+0.999, $x, $y, $s, $s,
258 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
259
260 $x += $w + $spacing;
261 }
262 }
263}
264
265sub pixbuf_rect {
266 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
267 # we fake lines by... a horrible method :/
268 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
269 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
270 INTERP_NEAREST, $alpha);
271}
272
273sub repaint_board {
274 my ($self) = @_;
275 my $canvas = $self->{canvas};
276 my $expose_area = undef;
277
278 return $expose_area unless $self->{board};
279
280 my ($w, $h) = ($canvas->allocation->values)[2,3];
281 959 }
282 my $s = $w > $h ? $h : $w;
283 960
284 return unless $s > 128; 961 $inlay->append_text ("\nTimesys: ");
285 962 $inlay->append_optionmenu (
286 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s]; 963 \$info->{rules}{timesys},
964 &TIMESYS_NONE => "None",
965 &TIMESYS_ABSOLUTE => "Absolute",
966 &TIMESYS_BYO_YOMI => "Byo Yomi",
967 &TIMESYS_CANADIAN => "Canadian",
968 sub {
969 my ($new) = @_;
287 970
288 my $size = $self->{size}; 971 if ($new eq TIMESYS_NONE) {
289 972 $time->hide;
290 my $border = int ($s / ($size + 3) * 0.5); 973 $interval->hide;
291 my $s2 = $s - $border * 2; 974 $count->hide;
292 my $edge = int ($s2 / ($size + 1) * 0.95) - ($::config->{randomize} ? 3 : 0);
293 my $ofs = int ($edge / 2);
294
295 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
296
297 my $pixbuf;
298
299 my $oldboard;
300
301 if ($self->{background}) {
302 if ($oldboard = $self->{board_shown}) {
303 $pixbuf = $self->{pixbuf};
304 } else { 975 } else {
305 $pixbuf = $self->{background}->copy; 976 $time->show;
306 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 977 $time->set_text ($self->{app}{defaults}{time});
307 } 978 if ($new eq TIMESYS_ABSOLUTE) {
308 } else { 979 $interval->hide;
309 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 980 $count->hide;
310
311 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
312
313 if ($s < $bw && $s < $bh) {
314 $pixbuf = new_pixbuf $s, $s, 0;
315 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
316 } else { 981 } else {
317 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 982 $interval->show;
318 } 983 $count->show;
319 984 if ($new eq TIMESYS_BYO_YOMI) {
320 my $linew = int ($s / 25 / $size); 985 $interval->set_text ($self->{app}{defaults}{byo_time});
321 986 $count->set_text ($self->{app}{defaults}{byo_period});
322 # ornamental border... we have time to waste :/ 987 } elsif ($new eq TIMESYS_CANADIAN) {
323 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 988 $interval->set_text ($self->{app}{defaults}{can_time});
324 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 989 $count->set_text ($self->{app}{defaults}{can_period});
325 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
326 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
327
328 for my $i (1 .. $size) {
329 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
330 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
331
332 # 38 max, but we allow a bit more
333 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
334 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
335
336 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
337 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
338 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
339 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
340
341 $a++;
342 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
343 }
344
345 unless ($::config->{conserve_memory}) {
346 $self->{background} = $pixbuf;
347 $pixbuf = $pixbuf->copy;
348 }
349 }
350
351 $self->{pixbuf} = $pixbuf;
352
353 # hoshi-points(!)#d#
354 # caching of empty board gfx(!)#d#
355
356 for my $x (1 .. $size) {
357 for my $y (1 .. $size) {
358 my $rand = ($x ^ $y ^ 0x5555);
359
360 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
361
362 if ($::config->{randomize}) {
363 $dx += ($rand % 7) - 3;
364 $dy += ($rand / 3 % 7) - 3;
365 }
366
367 my $shadow = $edge * 0.05;
368 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
369
370 my $mark = $self->{board}{board}[$x-1][$y-1];
371 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
372
373 if ($oldboard) {
374 next if $old == $mark; # no change
375
376 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
377 $expose_area = $expose_area
378 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
379 : new Gtk2::Gdk::Rectangle @$area;
380 }
381
382 if ($mark) {
383 my $pb = $self->create_stack($mark, $edge, $rand);
384
385 $pb->composite ($pixbuf, @$area,
386 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
387
388 # labels are handled here because they are quite rare
389 if ($mark & MARK_LABEL) {
390 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
391
392 if ($white) {
393 pixbuf_text $pixbuf, 0,
394 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
395 $self->{board}{label}[$x-1][$y-1];
396 } 990 }
397 pixbuf_text $pixbuf, $white,
398 $k[$x], $k[$y], $ofs * 0.7,
399 $self->{board}{label}[$x-1][$y-1];
400 } 991 }
401
402 # old pixmap&mask-way. that was fast ;(
403 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
404
405 #$gc->set_clip_mask ($bm);
406 #$gc->set_clip_origin ($dx, $dy);
407 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
408 } 992 }
409 } 993 }
994 );
995
996 $inlay->append_text ("\nMain Time: ");
997 $time = $inlay->append_widget (gtk::timeentry \$info->{rules}{time}, 5);
998 $inlay->append_text ("\nInterval: ");
999 $interval = $inlay->append_widget (gtk::timeentry \$info->{rules}{interval}, 5);
1000 $inlay->append_text ("\nPeriods/Stones: ");
1001 $count = $inlay->append_widget (gtk::numentry \$info->{rules}{count}, 5);
1002
1003 $inlay->append_text ("\n");
1004
1005 if (!$self->{channel}) {
1006 $inlay->append_button ("Create Challenge", sub {
1007 $inlay->clear;
1008 $self->{cid} = $self->{conn}->alloc_clientid;
1009 $self->send (new_game =>
1010 channel => delete $self->{roomid},
1011 gametype => $info->{gametype},
1012 cid => $self->{cid},
1013 flags => $info->{flags},
1014 rules => $info->{rules},
1015 notes => $info->{notes},
1016 );
1017 });
1018 } else {
1019 $inlay->append_button ("OK", sub {
1020 $inlay->clear;
1021 $self->send (challenge =>
1022 channel => $self->{channel},
1023 black => $info->{black},
1024 white => $info->{white},
1025 gametype => $info->{gametype},
1026 cid => $info->{cid},
1027 rules => $info->{rules},
1028 );
1029 });
1030 if (exists $self->{challenge}{""}) {
1031 $inlay->append_button ("Reject", sub {
1032 $inlay->clear;
1033 $self->send (reject_challenge =>
1034 channel => $self->{channel},
1035 name => $opponent->{name},
1036 gametype => $info->{gametype},
1037 cid => $info->{cid},
1038 rules => $info->{rules},
1039 );
1040 });
1041 }
1042 }
1043}
1044
1045sub new_game_challenge {
1046 my ($self) = @_;
1047
1048 my $d = $self->{app}{defaults};
1049
1050 $self->{challenge}{""} = {
1051 gametype => $d->{gametype},
1052 flags => 0,
1053 notes => $d->{stones},
1054 rules => {
1055 ruleset => $d->{ruleset},
1056 size => $d->{size},
1057 timesys => $d->{timesys},
1058 time => $d->{time},
1059 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1060 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1061 },
1062
1063 inlay => $self->{chat}->new_inlay,
410 } 1064 };
411 1065 $self->draw_challenge ("");
412 $self->{board_shown} = Storable::dclone $self->{board};
413 #d# save
414 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
415
416 $expose_area;
417} 1066}
418 1067
419sub redraw { 1068sub event_challenge {
420 my ($self, $area) = @_; 1069 my ($self, $info) = @_;
421 1070
422 if ($area && $self->{pixbuf}) { 1071 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
423 my ($x, $y, $w, $h) = $area->values; 1072 my $opponent = $as_black ? $info->{white} : $info->{black};
424 my ($ox, $oy, $s) = @{$self->{offsets}};
425 1073
426 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 1074 my $id = $opponent->{name};
427 $x, $y, $x + $ox, $y + $oy, $w, $h,
428 "normal", 0, 0);
429 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
430 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
431 }
432}
433 1075
434sub event_update_tree { 1076 sound::play 2, "info";
435 my ($self) = @_;
436 1077
437 $self->{path} = $self->get_path; 1078 $self->{challenge}{$id} = $info;
438 $self->{moveadj}->value_changed if $self->{moveadj}; 1079 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
439} 1080 exists $self->{challenge}{""}
440 1081 ? "Challenge from " . $opponent->as_string
441sub event_part { 1082 : "Challenge to " . $opponent->as_string,
442 my ($self) = @_; 1083 sub {
443 $self->SUPER::event_part; 1084 $self->{challenge}{$id}{inlay} = $_[0];
444 delete $appwin::gamelist->{game}{$self->{channel}}; 1085 $self->draw_challenge ($id);
445 $self->destroy; 1086 },
446} 1087 !exists $self->{challenge}{""} # only open when not offerer
447 1088 );
448sub event_move {
449 my ($self, $pass) = @_;
450 sound::play 1, $pass ? "pass" : "move";
451} 1089}
452 1090
4531; 10911;
454 1092

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