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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.7 by pcg, Sat May 31 15:08:32 2003 UTC vs.
Revision 1.57 by pcg, Sat Jun 14 11:53:24 2003 UTC

1use utf8;
2
3package game::goclock;
4
5# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6# is completely borked.
7
8use Time::HiRes ();
9
10use KGS::Constants;
11
12use base gtk::widget;
13
14sub new {
15 my $class = shift;
16 my $self = $class->SUPER::new(@_);
17
18 $self->{widget} = new Gtk2::Label;
19
20 $self->{set} = sub { };
21 $self->{format} = sub { "ERROR" };
22
23 $self;
24}
25
26sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_;
28
29 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] };
31 $self->{format} = sub { util::format_time $_[0] };
32
33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count;
35
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub {
39 if ($_[0] > $low) {
40 util::format_time $_[0] - $low;
41 } else {
42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
45 }
46 };
47
48 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub {
52 if (!$self->{moves}) {
53 util::format_time $_[0] - $low;
54 } else {
55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d [%d]",
58 util::format_time $time,
59 $self->{moves},
60 $time / ($self->{moves} || 1);
61
62 }
63 };
64
65 } else {
66 # none, or unknown
67 $self->{set} = sub { };
68 $self->{format} = sub { "---" }
69 }
70}
71
72sub refresh {
73 my ($self, $timestamp) = @_;
74 my $timer = $self->{time} + $self->{start} - $timestamp;
75
76 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4));
79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4)));
80
81 $timer - int $timer;
82}
83
84sub set_time {
85 my ($self, $time) = @_;
86
87 # we ignore requests to re-set the time of a running clock.
88 # this is the easiest way to ensure that commentary etc.
89 # doesn't re-set the clock. yes, this is frickle design,
90 # but I think the protocol is to blame here, which gives
91 # very little time information. (cgoban2 also has had quite
92 # a lot of small time update problems...)
93 unless ($self->{timeout}) {
94 $self->{set}->($time->[0], $time->[1]);
95 $self->refresh ($self->{start});
96 }
97}
98
99sub start {
100 my ($self, $when) = @_;
101
102 $self->stop;
103
104 $self->{start} = $when;
105
106 my $timeout; $timeout = sub {
107 my $next = $self->refresh (Time::HiRes::time) * 1000;
108 $next += 1000 if $next < 0;
109 $self->{timeout} = add Glib::Timeout $next, $timeout;
110 0;
111 };
112
113 $timeout->();
114}
115
116sub stop {
117 my ($self) = @_;
118
119 remove Glib::Source delete $self->{timeout} if $self->{timeout};
120}
121
122sub destroy {
123 my ($self) = @_;
124 $self->stop;
125 $self->SUPER::destroy;
126}
127
128package game::userpanel;
129
130use base gtk::widget;
131
132sub new {
133 my $class = shift;
134 my $self = $class->SUPER::new(@_);
135
136 $self->{widget} = new Gtk2::HBox;
137
138 $self->{widget}->add (my $vbox = new Gtk2::VBox);
139
140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
141 $vbox->add ($self->{info} = new Gtk2::Label "");
142 $vbox->add (($self->{clock} = new game::goclock)->widget);
143
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145
146 $self;
147}
148
149sub configure {
150 my ($self, $user, $rules) = @_;
151
152 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string);
154
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all;
158
159 if ($user->has_pic) {
160 # the big picture...
161 appwin::userpic ($user->{name}, sub {
162 return unless $self->{imagebox};
163 if ($_[0]) {
164 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
165 $self->{imagebox}->add (gtk::image_from_data $_[0]);
166 $self->{imagebox}->show_all;
167 }
168 });
169 }
170 }
171
172 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
173}
174
175sub set_state {
176 my ($self, $captures, $timer, $when) = @_;
177
178 $self->{clock}->stop unless $when;
179 $self->{clock}->set_time ($timer);
180 $self->{clock}->start ($when) if $when;
181
182 $self->{info}->set_text ("$captures pris.");
183}
184
1package game; 185package game;
2 186
3use KGS::Constants; 187use KGS::Constants;
4use KGS::Game::Board; 188use KGS::Game::Board;
5 189
6use base KGS::Listener::Game; 190use base KGS::Listener::Game;
7use base KGS::Game; 191use base KGS::Game;
8 192
9use base gtk::widget; 193use base gtk::widget;
194
195use POSIX qw(ceil);
10 196
11sub new { 197sub new {
12 my $self = shift; 198 my $self = shift;
13 $self = $self->SUPER::new(@_); 199 $self = $self->SUPER::new(@_);
14 200
15 $self->listen($self->{conn}); 201 $self->listen($self->{conn});
16 202
17 $self->{window} = new Gtk2::Window 'toplevel'; 203 $self->{window} = new Gtk2::Window 'toplevel';
18 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
19 $self->{window}->set_title("KGS Game $title");
20 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 204 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
21 205
22 $self->{window}->signal_connect(delete_event => sub { 206 $self->{window}->signal_connect(delete_event => sub {
23 if ($self->{joined}) {
24 $self->part; 207 $self->part;
25 } else { 208 $self->destroy;
26 $self->event_part;
27 }
28 1; 209 1;
29 }); 210 });
30 211
31 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 212 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
32 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 213 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
33 214
215 # LEFT PANE
216
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
218
219 $self->{boardbox} = new Gtk2::VBox;
220
34 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
35 222
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas)
228
36 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
37 230
38 { 231 {
39 # grrr...
40 $frame->add(my $vbox = new Gtk2::VBox); 232 $frame->add(my $vbox = new Gtk2::VBox);
41 $vbox->add($self->{title} = new Gtk2::Label $title); 233 $vbox->add($self->{title} = new Gtk2::Label $title);
42 234
43 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.01, 0.1, 0; 235 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 1, 0;
44 236
45 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
46 $scale->set_draw_value (0); 238 $scale->set_draw_value (0);
239 $scale->set_digits (0);
47 240
48 $self->{moveadj}->signal_connect (value_changed => sub { 241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
49 return unless $self->{path};
50
51 my $move = int (@{$self->{path}} * $_[0]->get_value);
52
53 $self->{board} = new KGS::Game::Board $self->{size};
54 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
55
56 $self->redraw ($self->repaint_board);
57
58 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
59 });
60 }
61 242 }
62 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0); 243
244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
63 250
64 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); 251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
65 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self); 252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
66 253
254 # RIGHT PANE
255
67 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0); 256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
68 $self->{hpane}->set(position_set => 1); 257 $self->{hpane}->set(position_set => 1);
69 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; 258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
70 259
71 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); 260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
72 $sw->set_policy("automatic", "always"); 261 $sw->set_policy("automatic", "always");
73 262
74 $sw->add(($self->{userlist} = new gtk::userlist)->widget); 263 $sw->add(($self->{userlist} = new userlist)->widget);
75 264
76 $self->{vpane}->add(my $vbox = new Gtk2::VBox); 265 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
77 266
78 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); 267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
79 $sw->set_policy("never", "always"); 268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
80 269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
270
81 $sw->add(($self->{text} = new gtk::text)->widget); 271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
82 272
83 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
84 $self->{entry}->signal_connect(activate => sub { 274 $self->{entry}->signal_connect(activate => sub {
85 my $text = $self->{entry}->get_text; 275 my $text = $self->{entry}->get_text;
86 # add message 276 $self->say($text) if $text =~ /\S/;
87 $self->{entry}->set_text(""); 277 $self->{entry}->set_text("");
88 }); 278 });
89 279
280 $self->event_update_game;
90 $self; 281 $self;
91} 282}
92 283
93sub event_update_users { 284sub event_update_users {
94 my ($self) = @_; 285 my ($self, $add, $update, $remove) = @_;
95 286
96 $self->{userlist}->update($self->{users}); 287 $self->{userlist}->update ($add, $update, $remove);
288
289 my %important;
290 $important{$self->{user1}{name}}++;
291 $important{$self->{user2}{name}}++;
292 $important{$self->{user3}{name}}++;
293
294 if (my @users = grep $important{$_->{name}}, @$add) {
295 $self->{text}->append_text ("\n<header>Joins:</header>");
296 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users;
297 }
298 if (my @users = grep $important{$_->{name}}, @$remove) {
299 $self->{text}->append_text ("\n<header>Parts:</header>");
300 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users;
301 }
302
97} 303}
98 304
99sub join { 305sub join {
100 my ($self) = @_; 306 my ($self) = @_;
307 return if $self->{joined};
308
101 $self->SUPER::join; 309 $self->SUPER::join;
102 310
103 $self->{window}->show_all; 311 $self->{window}->show_all;
104} 312}
105 313
106sub part { 314sub part {
107 my ($self) = @_; 315 my ($self) = @_;
316
108 $self->SUPER::part; 317 $self->SUPER::part;
109 318 $self->destroy;
110 $self->{window}->hide;
111} 319}
112 320
113sub configure_event { 321sub configure_event {
114 my ($widget, $event, $self) = @_; 322 my ($widget, $event, $self) = @_;
115 delete $self->{stack}; 323 delete $self->{stack};
124 my ($widget, $event, $self) = @_; 332 my ($widget, $event, $self) = @_;
125 333
126 $self->{pixbuf} or return; 334 $self->{pixbuf} or return;
127 335
128 my $area = $event->area; 336 my $area = $event->area;
129 my ($ox, $oy, $s) = @{$self->{offsets}};
130 337
131 $self->redraw ( 338 $self->redraw ($area);
132 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->y - $oy, $area->width, $area->height)
133 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s)
134 );
135 339
136 0; 340 0;
137} 341}
138 342
139# something Gtk2 fixed 343# something Gtk2 fixed
176 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { 380 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
177 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; 381 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
178 382
179 # zeroeth the shadow 383 # zeroeth the shadow
180 if ($mark & (MARK_B | MARK_W)) { 384 if ($mark & (MARK_B | MARK_W)) {
385 # the -0.5's are a mystery to me
181 $::black_img[0]->composite ( 386 $::shadow_img->composite (
182 $base, $shadow, $shadow, $size, $size, $shadow-0.5, $shadow-0.5, 387 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
183 $size / $stone->get_width, $size / $stone->get_height, 388 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
184 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 128 389 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
185 ); 390 );
186 } 391 }
187 392
188 # first the big stones (handicap stones different for effect) 393 # first the big stones (handicap stones could be different)
189 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 394 for ([MARK_B, $mark & MARK_MOVE ? 255 : 255],
190 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 395 [MARK_W, $mark & MARK_MOVE ? 255 : 255],
191 [MARK_GRAY_B, 128], 396 [MARK_GRAY_B, 128],
192 [MARK_GRAY_W, 128]) { 397 [MARK_GRAY_W, 128]) {
193 my ($mask, $alpha) = @$_; 398 my ($mask, $alpha) = @$_;
194 if ($mark & $mask) { 399 if ($mark & $mask) {
195 $stone->composite ( 400 $stone->composite (
196 $base, 0, 0, $size, $size, -0.5, -0.5, 401 $base, 0, 0, $size, $size, 0, 0,
197 $size / $stone->get_width, $size / $stone->get_height, 402 $size / $stone->get_width, $size / $stone->get_height,
198 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 403 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
199 ); 404 );
200 } 405 }
201 } 406 }
202 407
203 # then the samll stones 408 # then the small stones
204 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 409 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
205 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 410 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
206 my ($mask, $img) = @$_; 411 my ($mask, $img) = @$_;
207 if ($mark & $mask) { 412 if ($mark & $mask) {
208 $img->composite ( 413 $img->composite (
209 $base, ($size / 4) x2, (int ($size / 2 + 0.5)) x2, ($size / 4 - 0.5) x 2, 414 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
210 $size / $img->get_width / 2, $size / $img->get_height / 2, 415 $size / $img->get_width / 2, $size / $img->get_height / 2,
211 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 416 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
212 ); 417 );
213 } 418 }
214 } 419 }
215 420
216 # and lastly any markers 421 # and lastly any markers
220 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 425 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
221 [MARK_SQUARE, $::square_img[$dark_bg]]) { 426 [MARK_SQUARE, $::square_img[$dark_bg]]) {
222 my ($mask, $img) = @$_; 427 my ($mask, $img) = @$_;
223 if ($mark & $mask) { 428 if ($mark & $mask) {
224 $img->composite ( 429 $img->composite (
225 $base, 0, 0, $size, $size, -0.5, -0.5, 430 $base, 0, 0, $size, $size, 0, 0,
226 $size / $img->get_width, $size / $img->get_height, 431 $size / $img->get_width, $size / $img->get_height,
227 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255 432 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
228 ); 433 );
229 } 434 }
230 } 435 }
231 436
232 push @$$c, $base; 437 push @$$c, $base;
251 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5; 456 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
252 $y -= $height * 0.5; 457 $y -= $height * 0.5;
253 458
254 for (@c) { 459 for (@c) {
255 my $w = $_->get_width * $s; 460 my $w = $_->get_width * $s;
461 # +2 == don't fight the rounding
256 $_->composite ($pixbuf, 462 $_->composite ($pixbuf,
257 $x, $y, $w+0.999, $height+0.999, $x, $y, $s, $s, 463 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
258 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); 464 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
259 465
260 $x += $w + $spacing; 466 $x += $w + $spacing;
261 } 467 }
262 } 468 }
276 my $expose_area = undef; 482 my $expose_area = undef;
277 483
278 return $expose_area unless $self->{board}; 484 return $expose_area unless $self->{board};
279 485
280 my ($w, $h) = ($canvas->allocation->values)[2,3]; 486 my ($w, $h) = ($canvas->allocation->values)[2,3];
281
282 my $s = $w > $h ? $h : $w;
283 487
488 die "FATAL: board aspect ratio != 1" unless $w == $h;
489
490 my $s = $w;
491
284 return unless $s > 128; 492 return unless $s >= 200;
285 493
286 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
287
288 my $size = $self->{size}; 494 my $size = $self->{size};
289 495
496 # we leave enough space for the shadows.. I like smaller stones, and we
497 # do no need to do the nifty recursive screen updates that goban2 does
290 my $border = int ($s / ($size + 3) * 0.5); 498 my $border = int ($s / ($size + 3) * 0.5);
291 my $s2 = $s - $border * 2; 499 my $s2 = $s - $border * 2;
292 my $edge = int ($s2 / ($size + 1) * 0.95) - ($::config->{randomize} ? 3 : 0); 500 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
293 my $ofs = int ($edge / 2); 501 my $ofs = int ($edge / 2);
294 502
295 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size; 503 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
296 504
297 my $pixbuf; 505 my $pixbuf;
315 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); 523 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
316 } else { 524 } else {
317 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 525 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
318 } 526 }
319 527
320 my $linew = int ($s / 25 / $size); 528 my $linew = int ($s / 40 / $size);
321 529
322 # ornamental border... we have time to waste :/ 530 # ornamental border... we have time to waste :/
323 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 531 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
324 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 532 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
325 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; 533 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
326 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; 534 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
327 535
328 for my $i (1 .. $size) { 536 for my $i (1 .. $size) {
329 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192; 537 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
330 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192; 538 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
331 539
340 548
341 $a++; 549 $a++;
342 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK... 550 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
343 } 551 }
344 552
553 # hoshi points
554 my $hoshi = sub {
555 my ($x, $y) = @_;
556 my $hs = int ($edge / 4) | 1;
557 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
558
559 # we use the shadow mask... not perfect, but I want to finish this
560 $::shadow_img->composite ($pixbuf,
561 $x, $y, $hs + 1, $hs + 1, $x, $y,
562 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
563 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
564 };
565
566 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
567 $hoshi->($h1, $h1);
568 $hoshi->($size - $h1 + 1, $h1);
569 $hoshi->($h1, $size - $h1 + 1);
570 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
571
572 if ($size % 2) { # on odd boards, also the remaining 5
573 my $h2 = ($size + 1) / 2;
574 if ($size > 10) {
575 $hoshi->($h1, $h2);
576 $hoshi->($size - $h1 + 1, $h2);
577 $hoshi->($h2, $size - $h1 + 1);
578 $hoshi->($h2, $h1);
579 }
580 # the tengen
581 $hoshi->($h2, $h2);
582 }
583
345 unless ($::config->{conserve_memory}) { 584 unless ($::config->{conserve_memory} > 1) {
346 $self->{background} = $pixbuf; 585 $self->{background} = $pixbuf;
347 $pixbuf = $pixbuf->copy; 586 $pixbuf = $pixbuf->copy;
348 } 587 }
349 } 588 }
350 589
351 $self->{pixbuf} = $pixbuf; 590 $self->{pixbuf} = $pixbuf;
352
353 # hoshi-points(!)#d#
354 # caching of empty board gfx(!)#d#
355 591
356 for my $x (1 .. $size) { 592 for my $x (1 .. $size) {
357 for my $y (1 .. $size) { 593 for my $y (1 .. $size) {
358 my $rand = ($x ^ $y ^ 0x5555); 594 my $rand = ($x ^ $y ^ 0x5555);
359 595
396 } 632 }
397 pixbuf_text $pixbuf, $white, 633 pixbuf_text $pixbuf, $white,
398 $k[$x], $k[$y], $ofs * 0.7, 634 $k[$x], $k[$y], $ofs * 0.7,
399 $self->{board}{label}[$x-1][$y-1]; 635 $self->{board}{label}[$x-1][$y-1];
400 } 636 }
401
402 # old pixmap&mask-way. that was fast ;(
403 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
404
405 #$gc->set_clip_mask ($bm);
406 #$gc->set_clip_origin ($dx, $dy);
407 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
408 } 637 }
409 } 638 }
410 } 639 }
411 640
412 $self->{board_shown} = Storable::dclone $self->{board}; 641 $self->{board_shown} = Storable::dclone $self->{board};
419sub redraw { 648sub redraw {
420 my ($self, $area) = @_; 649 my ($self, $area) = @_;
421 650
422 if ($area && $self->{pixbuf}) { 651 if ($area && $self->{pixbuf}) {
423 my ($x, $y, $w, $h) = $area->values; 652 my ($x, $y, $w, $h) = $area->values;
424 my ($ox, $oy, $s) = @{$self->{offsets}};
425 653
426 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 654 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
427 $x, $y, $x + $ox, $y + $oy, $w, $h, 655 $x, $y, $x, $y, $w, $h,
428 "normal", 0, 0); 656 "normal", 0, 0);
429 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, 657 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
430 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; 658 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
659 }
660}
661
662sub update_board {
663 my ($self) = @_;
664 return unless $self->{path};
665
666 #$self->{update_board_cb} ||= add Glib::Idle sub {
667 my $move = int $self->{moveadj}->get_value;
668
669 my $running = $move == @{$self->{path}};
670
671 $self->{board_label}->set_text ("Move " . ($move - 1));
672
673 $self->{board} = new KGS::Game::Board $self->{size};
674 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
675
676 for my $colour (WHITE, BLACK) {
677 $self->{userpanel}[$colour]->set_state (
678 $self->{board}{captures}[$colour],
679 $self->{board}{timer}[$colour],
680 ($running && $self->{lastmove_colour} == !$colour)
681 ? $self->{lastmove_time} : 0
682 );
683 }
684
685 $self->redraw ($self->repaint_board);
686
687 # delete $self->{update_board_cb};
431 } 688 #}
432} 689}
433 690
434sub event_update_tree { 691sub event_update_tree {
435 my ($self) = @_; 692 my ($self) = @_;
436 693
437 $self->{path} = $self->get_path; 694 $self->{path} = $self->get_path;
438 $self->{moveadj}->value_changed if $self->{moveadj}; 695
696 if ($self->{moveadj}) {
697 my $upper = $self->{moveadj}->upper;
698 my $pos = $self->{moveadj}->get_value;
699 my $move = scalar @{$self->{path}};
700
701 $self->{moveadj}->upper ($move);
702
703 $self->{moveadj}->changed;
704 if ($pos == $upper) {
705 $self->{moveadj}->value ($move);
706 $self->{moveadj}->value_changed;
707 }
708 }
709}
710
711sub event_update_comments {
712 my ($self, $node, $comment, $newnode) = @_;
713 $self->SUPER::event_update_comments($node, $comment, $newnode);
714
715 my $text;
716
717 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
718 if $newnode;
719
720 for (split /\n/, $comment) {
721 $text .= "\n";
722 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
723 $text .= "<user>" . (util::toxml $1) . "</user>:";
724 }
725
726 # coords only for 19x19 so far
727 $_ = util::toxml $_;
728 s{
729 (
730 \b
731 (?:[bw])?
732 [, ]{0,2}
733 [a-hj-t] # valid for upto 19x19
734 \s?
735 [1-9]?[0-9]
736 \b
737 )
738 }{
739 "<coord>$1</coord>";
740 }sgexi;
741
742 $text .= $_;
743 }
744
745 $self->{text}->append_text ($text);
746}
747
748sub event_join {
749 my ($self) = @_;
750 $self->SUPER::event_join;
439} 751}
440 752
441sub event_part { 753sub event_part {
442 my ($self) = @_; 754 my ($self) = @_;
443 $self->SUPER::event_part; 755 $self->SUPER::event_part;
444 delete $appwin::gamelist->{game}{$self->{channel}};
445 $self->destroy; 756 $self->destroy;
446} 757}
447 758
448sub event_move { 759sub event_move {
449 my ($self, $pass) = @_; 760 my ($self, $pass) = @_;
450 sound::play 1, $pass ? "pass" : "move"; 761 sound::play 1, $pass ? "pass" : "move";
451} 762}
452 763
764sub event_update_game {
765 my ($self) = @_;
766 $self->SUPER::event_update_game;
767
768 my $title = $self->{channel} ? $self->owner->as_string . " " . $self->opponent_string : "Game Window";
769 $self->{window}->set_title("KGS Game $title");
770 $self->{title}->set_text ($title);
771
772 $self->{user}[BLACK] = $self->{user1};
773 $self->{user}[WHITE] = $self->{user2};
774
775 # show board
776
777 $self->{left}->remove ($_) for $self->{left}->get_children;
778 if ($self->is_valid) {
779 $self->{left}->add ($self->{boardbox});
780 (delete $self->{challenge})->destroy if $self->{challenge};
781 } else {
782 $self->{left}->add ($self->{challenge}->widget);
783 }
784 $self->{left}->show_all;
785
786 # view text
787
788 my @ga;
789 $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
790 . " (" . (util::toxml $gameopt{$self->option}) . ")";
791 $ga[1] = "\nFlags:";
792 $ga[1] .= " valid" if $self->is_valid;
793 $ga[1] .= " adjourned" if $self->is_adjourned;
794 $ga[1] .= " scored" if $self->is_scored;
795 $ga[1] .= " saved" if $self->is_saved;
796
797 $ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
798
799 $ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"
800 . " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>"
801 if $self->is_valid;
802
803 if ($self->is_valid) {
804 $ga[4] = "\nHandicap: " . $self->{handicap};
805 $ga[5] = "\nKomi: " . $self->{komi};
806 $ga[6] = "\nSize: " . $self->size_string;
807 }
808
809 if ($self->is_scored) {
810 $ga[7] = "\nResult: " . $self->score_string;
811 }
812
813 $text = "\n<infoblock><header>Game Update</header>";
814 for (0..7) {
815 if ($self->{gatext}[$_] ne $ga[$_]) {
816 $text .= $ga[$_];
817 }
818 }
819 $text .= "</infoblock>";
820
821 $self->{gatext} = \@ga;
822
823 $self->{text}->append_text ($text);
824}
825
826sub event_update_rules {
827 my ($self, $rules) = @_;
828
829 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
830 for BLACK, WHITE;
831
832 sound::play 3, "gamestart";
833
834 my $text = "\n<header>Game Rules</header>";
835
836 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
837
838 $text .= "\nTime: ";
839
840 if ($rules->{timesys} == TIMESYS_NONE) {
841 $text .= "UNLIMITED";
842 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
843 $text .= util::format_time $rules->{time};
844 $text .= " ABS";
845 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
846 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
847 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
848 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
849 $text .= util::format_time $rules->{time};
850 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
851 }
852
853 $self->{text}->append_text ("<infoblock>$text</infoblock>");
854}
855
856sub inject_resign_game {
857 my ($self, $msg) = @_;
858
859 sound::play 3, "resign";
860
861 $self->{text}->append_text ("\n<infoblock><header>Resign</header>"
862 . "\n<user>"
863 . (util::toxml $self->{user}[$msg->{player}]->as_string)
864 . "</user> resigned.</infoblock>");
865}
866
867sub inject_final_result {
868 my ($self, $msg) = @_;
869
870 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>"
871 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
872 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
873 . "</infoblock>"
874 );
875}
876
877sub destroy {
878 my ($self) = @_;
879 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy
880 for BLACK, WHITE;
881 $self->SUPER::destroy;
882 delete $appwin::gamelist->{game}{$self->{channel}};
883}
884
4531; 8851;
454 886

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