ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/kgsueme/kgsueme/game.pl
(Generate patch)

Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.7 by pcg, Sat May 31 15:08:32 2003 UTC vs.
Revision 1.58 by pcg, Wed Jun 18 00:21:39 2003 UTC

1use utf8;
2
3package game::goclock;
4
5# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6# is completely borked.
7
8use Time::HiRes ();
9
10use KGS::Constants;
11
12use base gtk::widget;
13
14sub new {
15 my $class = shift;
16 my $self = $class->SUPER::new(@_);
17
18 $self->{widget} = new Gtk2::Label;
19
20 $self->{set} = sub { };
21 $self->{format} = sub { "ERROR" };
22
23 $self;
24}
25
26sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_;
28
29 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] };
31 $self->{format} = sub { util::format_time $_[0] };
32
33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count;
35
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub {
39 if ($_[0] > $low) {
40 util::format_time $_[0] - $low;
41 } else {
42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
45 }
46 };
47
48 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub {
52 if (!$self->{moves}) {
53 util::format_time $_[0] - $low;
54 } else {
55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d [%d]",
58 util::format_time $time,
59 $self->{moves},
60 $time / ($self->{moves} || 1);
61
62 }
63 };
64
65 } else {
66 # none, or unknown
67 $self->{set} = sub { };
68 $self->{format} = sub { "---" }
69 }
70}
71
72sub refresh {
73 my ($self, $timestamp) = @_;
74 my $timer = $self->{time} + $self->{start} - $timestamp;
75
76 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4));
79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4)));
80
81 $timer - int $timer;
82}
83
84sub set_time {
85 my ($self, $time) = @_;
86
87 # we ignore requests to re-set the time of a running clock.
88 # this is the easiest way to ensure that commentary etc.
89 # doesn't re-set the clock. yes, this is frickle design,
90 # but I think the protocol is to blame here, which gives
91 # very little time information. (cgoban2 also has had quite
92 # a lot of small time update problems...)
93 unless ($self->{timeout}) {
94 $self->{set}->($time->[0], $time->[1]);
95 $self->refresh ($self->{start});
96 }
97}
98
99sub start {
100 my ($self, $when) = @_;
101
102 $self->stop;
103
104 $self->{start} = $when;
105
106 my $timeout; $timeout = sub {
107 my $next = $self->refresh (Time::HiRes::time) * 1000;
108 $next += 1000 if $next < 0;
109 $self->{timeout} = add Glib::Timeout $next, $timeout;
110 0;
111 };
112
113 $timeout->();
114}
115
116sub stop {
117 my ($self) = @_;
118
119 remove Glib::Source delete $self->{timeout} if $self->{timeout};
120}
121
122sub destroy {
123 my ($self) = @_;
124 $self->stop;
125 $self->SUPER::destroy;
126}
127
128package game::userpanel;
129
130use base gtk::widget;
131
132sub new {
133 my $class = shift;
134 my $self = $class->SUPER::new(@_);
135
136 $self->{widget} = new Gtk2::HBox;
137
138 $self->{widget}->add (my $vbox = new Gtk2::VBox);
139
140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
141 $vbox->add ($self->{info} = new Gtk2::Label "");
142 $vbox->add (($self->{clock} = new game::goclock)->widget);
143
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145
146 $self;
147}
148
149sub configure {
150 my ($self, $user, $rules) = @_;
151
152 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string);
154
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all;
158
159 if ($user->has_pic) {
160 # the big picture...
161 appwin::userpic ($user->{name}, sub {
162 return unless $self->{imagebox};
163 if ($_[0]) {
164 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
165 $self->{imagebox}->add (gtk::image_from_data $_[0]);
166 $self->{imagebox}->show_all;
167 }
168 });
169 }
170 }
171
172 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
173}
174
175sub set_state {
176 my ($self, $captures, $timer, $when) = @_;
177
178 $self->{clock}->stop unless $when;
179 $self->{clock}->set_time ($timer);
180 $self->{clock}->start ($when) if $when;
181
182 $self->{info}->set_text ("$captures pris.");
183}
184
1package game; 185package game;
2 186
3use KGS::Constants; 187use KGS::Constants;
4use KGS::Game::Board; 188use KGS::Game::Board;
5 189
6use base KGS::Listener::Game; 190use base KGS::Listener::Game;
7use base KGS::Game; 191use base KGS::Game;
8 192
9use base gtk::widget; 193use base gtk::widget;
194
195use POSIX qw(ceil);
10 196
11sub new { 197sub new {
12 my $self = shift; 198 my $self = shift;
13 $self = $self->SUPER::new(@_); 199 $self = $self->SUPER::new(@_);
14 200
15 $self->listen($self->{conn}); 201 $self->listen($self->{conn});
16 202
17 $self->{window} = new Gtk2::Window 'toplevel'; 203 $self->{window} = new Gtk2::Window 'toplevel';
18 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
19 $self->{window}->set_title("KGS Game $title");
20 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 204 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
21 205
22 $self->{window}->signal_connect(delete_event => sub { 206 $self->{window}->signal_connect(delete_event => sub {
23 if ($self->{joined}) {
24 $self->part; 207 $self->part;
25 } else { 208 $self->destroy;
26 $self->event_part;
27 }
28 1; 209 1;
29 }); 210 });
30 211
31 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 212 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
32 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 213 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
33 214
215 # LEFT PANE
216
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
218
219 $self->{boardbox} = new Gtk2::VBox;
220
34 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
35 222
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas)
228
36 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
37 230
38 { 231 {
39 # grrr...
40 $frame->add(my $vbox = new Gtk2::VBox); 232 $frame->add(my $vbox = new Gtk2::VBox);
41 $vbox->add($self->{title} = new Gtk2::Label $title); 233 $vbox->add($self->{title} = new Gtk2::Label $title);
42 234
43 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.01, 0.1, 0; 235 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 1, 0;
44 236
45 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
46 $scale->set_draw_value (0); 238 $scale->set_draw_value (0);
239 $scale->set_digits (0);
47 240
48 $self->{moveadj}->signal_connect (value_changed => sub { 241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
49 return unless $self->{path};
50
51 my $move = int (@{$self->{path}} * $_[0]->get_value);
52
53 $self->{board} = new KGS::Game::Board $self->{size};
54 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
55
56 $self->redraw ($self->repaint_board);
57
58 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
59 });
60 }
61 242 }
62 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0); 243
244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
63 250
64 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); 251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
65 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self); 252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
66 253
254 # RIGHT PANE
255
67 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0); 256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
68 $self->{hpane}->set(position_set => 1); 257 $self->{hpane}->set(position_set => 1);
69 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; 258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
70 259
71 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); 260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
72 $sw->set_policy("automatic", "always"); 261 $sw->set_policy("automatic", "always");
73 262
74 $sw->add(($self->{userlist} = new gtk::userlist)->widget); 263 $sw->add(($self->{userlist} = new userlist)->widget);
75 264
76 $self->{vpane}->add(my $vbox = new Gtk2::VBox); 265 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
77 266
78 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); 267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
79 $sw->set_policy("never", "always"); 268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
80 269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
270
81 $sw->add(($self->{text} = new gtk::text)->widget); 271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
82 272
83 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
84 $self->{entry}->signal_connect(activate => sub { 274 $self->{entry}->signal_connect(activate => sub {
85 my $text = $self->{entry}->get_text; 275 my $text = $self->{entry}->get_text;
86 # add message 276 $self->say($text) if $text =~ /\S/;
87 $self->{entry}->set_text(""); 277 $self->{entry}->set_text("");
88 }); 278 });
89 279
280 $self->event_update_game;
90 $self; 281 $self;
91} 282}
92 283
93sub event_update_users { 284sub event_update_users {
94 my ($self) = @_; 285 my ($self, $add, $update, $remove) = @_;
95 286
96 $self->{userlist}->update($self->{users}); 287 $self->{userlist}->update ($add, $update, $remove);
288
289 my %important;
290 $important{$self->{user1}{name}}++;
291 $important{$self->{user2}{name}}++;
292 $important{$self->{user3}{name}}++;
293
294 if (my @users = grep $important{$_->{name}}, @$add) {
295 $self->{text}->append_text ("\n<header>Joins:</header>");
296 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users;
297 }
298 if (my @users = grep $important{$_->{name}}, @$remove) {
299 $self->{text}->append_text ("\n<header>Parts:</header>");
300 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users;
301 }
302
97} 303}
98 304
99sub join { 305sub join {
100 my ($self) = @_; 306 my ($self) = @_;
307 return if $self->{joined};
308
101 $self->SUPER::join; 309 $self->SUPER::join;
102 310
103 $self->{window}->show_all; 311 $self->{window}->show_all;
104} 312}
105 313
106sub part { 314sub part {
107 my ($self) = @_; 315 my ($self) = @_;
316
108 $self->SUPER::part; 317 $self->SUPER::part;
109 318 $self->destroy;
110 $self->{window}->hide;
111} 319}
112 320
113sub configure_event { 321sub configure_event {
114 my ($widget, $event, $self) = @_; 322 my ($widget, $event, $self) = @_;
115 delete $self->{stack}; 323 delete $self->{stack};
123sub expose_event { 331sub expose_event {
124 my ($widget, $event, $self) = @_; 332 my ($widget, $event, $self) = @_;
125 333
126 $self->{pixbuf} or return; 334 $self->{pixbuf} or return;
127 335
128 my $area = $event->area; 336 $self->redraw ($event->area->values);
129 my ($ox, $oy, $s) = @{$self->{offsets}};
130
131 $self->redraw (
132 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->y - $oy, $area->width, $area->height)
133 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s)
134 );
135 337
136 0; 338 0;
137} 339}
138 340
139# something Gtk2 fixed 341# something Gtk2 fixed
176 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { 378 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
177 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; 379 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
178 380
179 # zeroeth the shadow 381 # zeroeth the shadow
180 if ($mark & (MARK_B | MARK_W)) { 382 if ($mark & (MARK_B | MARK_W)) {
383 # the -0.5's are a mystery to me
181 $::black_img[0]->composite ( 384 $::shadow_img->composite (
182 $base, $shadow, $shadow, $size, $size, $shadow-0.5, $shadow-0.5, 385 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
183 $size / $stone->get_width, $size / $stone->get_height, 386 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
184 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 128 387 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
185 ); 388 );
186 } 389 }
187 390
188 # first the big stones (handicap stones different for effect) 391 # first the big stones (handicap stones could be different)
189 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 392 for ([MARK_B, $mark & MARK_MOVE ? 255 : 255],
190 [MARK_W, $mark & MARK_MOVE ? 255 : 192], 393 [MARK_W, $mark & MARK_MOVE ? 255 : 255],
191 [MARK_GRAY_B, 128], 394 [MARK_GRAY_B, 128],
192 [MARK_GRAY_W, 128]) { 395 [MARK_GRAY_W, 128]) {
193 my ($mask, $alpha) = @$_; 396 my ($mask, $alpha) = @$_;
194 if ($mark & $mask) { 397 if ($mark & $mask) {
195 $stone->composite ( 398 $stone->composite (
196 $base, 0, 0, $size, $size, -0.5, -0.5, 399 $base, 0, 0, $size, $size, 0, 0,
197 $size / $stone->get_width, $size / $stone->get_height, 400 $size / $stone->get_width, $size / $stone->get_height,
198 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 401 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
199 ); 402 );
200 } 403 }
201 } 404 }
202 405
203 # then the samll stones 406 # then the small stones
204 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 407 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
205 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 408 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
206 my ($mask, $img) = @$_; 409 my ($mask, $img) = @$_;
207 if ($mark & $mask) { 410 if ($mark & $mask) {
208 $img->composite ( 411 $img->composite (
209 $base, ($size / 4) x2, (int ($size / 2 + 0.5)) x2, ($size / 4 - 0.5) x 2, 412 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
210 $size / $img->get_width / 2, $size / $img->get_height / 2, 413 $size / $img->get_width / 2, $size / $img->get_height / 2,
211 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 414 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
212 ); 415 );
213 } 416 }
214 } 417 }
215 418
216 # and lastly any markers 419 # and lastly any markers
220 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 423 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
221 [MARK_SQUARE, $::square_img[$dark_bg]]) { 424 [MARK_SQUARE, $::square_img[$dark_bg]]) {
222 my ($mask, $img) = @$_; 425 my ($mask, $img) = @$_;
223 if ($mark & $mask) { 426 if ($mark & $mask) {
224 $img->composite ( 427 $img->composite (
225 $base, 0, 0, $size, $size, -0.5, -0.5, 428 $base, 0, 0, $size, $size, 0, 0,
226 $size / $img->get_width, $size / $img->get_height, 429 $size / $img->get_width, $size / $img->get_height,
227 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255 430 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
228 ); 431 );
229 } 432 }
230 } 433 }
231 434
232 push @$$c, $base; 435 push @$$c, $base;
251 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5; 454 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
252 $y -= $height * 0.5; 455 $y -= $height * 0.5;
253 456
254 for (@c) { 457 for (@c) {
255 my $w = $_->get_width * $s; 458 my $w = $_->get_width * $s;
459 # +2 == don't fight the rounding
256 $_->composite ($pixbuf, 460 $_->composite ($pixbuf,
257 $x, $y, $w+0.999, $height+0.999, $x, $y, $s, $s, 461 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
258 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); 462 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
259 463
260 $x += $w + $spacing; 464 $x += $w + $spacing;
261 } 465 }
262 } 466 }
271} 475}
272 476
273sub repaint_board { 477sub repaint_board {
274 my ($self) = @_; 478 my ($self) = @_;
275 my $canvas = $self->{canvas}; 479 my $canvas = $self->{canvas};
276 my $expose_area = undef;
277 480
278 return $expose_area unless $self->{board}; 481 return unless $self->{board};
279 482
280 my ($w, $h) = ($canvas->allocation->values)[2,3]; 483 my ($w, $h) = ($canvas->allocation->values)[2,3];
281
282 my $s = $w > $h ? $h : $w;
283 484
485 die "FATAL: board aspect ratio != 1" unless $w == $h;
486
487 my $s = $w;
488
284 return unless $s > 128; 489 return unless $s >= 200;
285 490
286 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
287
288 my $size = $self->{size}; 491 my $size = $self->{size};
289 492
493 # we leave enough space for the shadows.. I like smaller stones, and we
494 # do no need to do the nifty recursive screen updates that goban2 does
290 my $border = int ($s / ($size + 3) * 0.5); 495 my $border = int ($s / ($size + 3) * 0.5);
291 my $s2 = $s - $border * 2; 496 my $s2 = $s - $border * 2;
292 my $edge = int ($s2 / ($size + 1) * 0.95) - ($::config->{randomize} ? 3 : 0); 497 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
293 my $ofs = int ($edge / 2); 498 my $ofs = int ($edge / 2);
294 499
295 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size; 500 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
296 501
297 my $pixbuf; 502 my $pixbuf;
301 if ($self->{background}) { 506 if ($self->{background}) {
302 if ($oldboard = $self->{board_shown}) { 507 if ($oldboard = $self->{board_shown}) {
303 $pixbuf = $self->{pixbuf}; 508 $pixbuf = $self->{pixbuf};
304 } else { 509 } else {
305 $pixbuf = $self->{background}->copy; 510 $pixbuf = $self->{background}->copy;
306 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 511 $self->{canvas}->queue_draw_area (0, 0, $s, $s);
307 } 512 }
308 } else { 513 } else {
309 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 514 $self->{canvas}->queue_draw_area (0, 0, $s, $s);
310 515
311 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); 516 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
312 517
313 if ($s < $bw && $s < $bh) { 518 if ($s < $bw && $s < $bh) {
314 $pixbuf = new_pixbuf $s, $s, 0; 519 $pixbuf = new_pixbuf $s, $s, 0;
315 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); 520 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
316 } else { 521 } else {
317 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 522 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
318 } 523 }
319 524
320 my $linew = int ($s / 25 / $size); 525 my $linew = int ($s / 40 / $size);
321 526
322 # ornamental border... we have time to waste :/ 527 # ornamental border... we have time to waste :/
323 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 528 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
324 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 529 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
325 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; 530 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
326 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; 531 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
327 532
328 for my $i (1 .. $size) { 533 for my $i (1 .. $size) {
329 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192; 534 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
330 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192; 535 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
331 536
340 545
341 $a++; 546 $a++;
342 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK... 547 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
343 } 548 }
344 549
550 # hoshi points
551 my $hoshi = sub {
552 my ($x, $y) = @_;
553 my $hs = int ($edge / 4) | 1;
554 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
555
556 # we use the shadow mask... not perfect, but I want to finish this
557 $::shadow_img->composite ($pixbuf,
558 $x, $y, $hs + 1, $hs + 1, $x, $y,
559 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
560 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
561 };
562
563 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
564 $hoshi->($h1, $h1);
565 $hoshi->($size - $h1 + 1, $h1);
566 $hoshi->($h1, $size - $h1 + 1);
567 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
568
569 if ($size % 2) { # on odd boards, also the remaining 5
570 my $h2 = ($size + 1) / 2;
571 if ($size > 10) {
572 $hoshi->($h1, $h2);
573 $hoshi->($size - $h1 + 1, $h2);
574 $hoshi->($h2, $size - $h1 + 1);
575 $hoshi->($h2, $h1);
576 }
577 # the tengen
578 $hoshi->($h2, $h2);
579 }
580
345 unless ($::config->{conserve_memory}) { 581 unless ($::config->{conserve_memory} > 1) {
346 $self->{background} = $pixbuf; 582 $self->{background} = $pixbuf;
347 $pixbuf = $pixbuf->copy; 583 $pixbuf = $pixbuf->copy;
348 } 584 }
349 } 585 }
350 586
351 $self->{pixbuf} = $pixbuf; 587 $self->{pixbuf} = $pixbuf;
352
353 # hoshi-points(!)#d#
354 # caching of empty board gfx(!)#d#
355 588
356 for my $x (1 .. $size) { 589 for my $x (1 .. $size) {
357 for my $y (1 .. $size) { 590 for my $y (1 .. $size) {
358 my $rand = ($x ^ $y ^ 0x5555); 591 my $rand = ($x ^ $y ^ 0x5555);
359 592
372 605
373 if ($oldboard) { 606 if ($oldboard) {
374 next if $old == $mark; # no change 607 next if $old == $mark; # no change
375 608
376 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy); 609 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
377 $expose_area = $expose_area
378 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
379 : new Gtk2::Gdk::Rectangle @$area;
380 } 610 }
381 611
382 if ($mark) { 612 if ($mark) {
383 my $pb = $self->create_stack($mark, $edge, $rand); 613 my $pb = $self->create_stack($mark, $edge, $rand);
384 614
396 } 626 }
397 pixbuf_text $pixbuf, $white, 627 pixbuf_text $pixbuf, $white,
398 $k[$x], $k[$y], $ofs * 0.7, 628 $k[$x], $k[$y], $ofs * 0.7,
399 $self->{board}{label}[$x-1][$y-1]; 629 $self->{board}{label}[$x-1][$y-1];
400 } 630 }
401 631 }
402 # old pixmap&mask-way. that was fast ;(
403 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
404 632
405 #$gc->set_clip_mask ($bm); 633 if ($oldboard) {
406 #$gc->set_clip_origin ($dx, $dy); 634 $self->redraw (@$area);
407 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
408 } 635 }
409 } 636 }
410 } 637 }
411 638
412 $self->{board_shown} = Storable::dclone $self->{board}; 639 $self->{board_shown} = Storable::dclone $self->{board};
413 #d# save 640 #d# save
414 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable"; 641 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
415
416 $expose_area;
417} 642}
418 643
419sub redraw { 644sub redraw {
420 my ($self, $area) = @_; 645 my ($self, $x, $y, $w, $h) = @_;
421 646
422 if ($area && $self->{pixbuf}) { 647 if ($self->{pixbuf}) {
423 my ($x, $y, $w, $h) = $area->values;
424 my ($ox, $oy, $s) = @{$self->{offsets}};
425
426 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 648 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
427 $x, $y, $x + $ox, $y + $oy, $w, $h, 649 $x, $y, $x, $y, $w, $h,
428 "normal", 0, 0); 650 "normal", 0, 0);
429 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, 651 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
430 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; 652 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE || 1;#d#
431 } 653 }
654}
655
656sub update_board {
657 my ($self) = @_;
658 return unless $self->{path};
659
660 my $move = int $self->{moveadj}->get_value;
661
662 my $running = $move == @{$self->{path}};
663
664 $self->{board_label}->set_text ("Move " . ($move - 1));
665
666 $self->{board} = new KGS::Game::Board $self->{size};
667 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
668
669 for my $colour (WHITE, BLACK) {
670 $self->{userpanel}[$colour]->set_state (
671 $self->{board}{captures}[$colour],
672 $self->{board}{timer}[$colour],
673 ($running && $self->{lastmove_colour} == !$colour)
674 ? $self->{lastmove_time} : 0
675 );
676 }
677
678 $self->repaint_board;
432} 679}
433 680
434sub event_update_tree { 681sub event_update_tree {
435 my ($self) = @_; 682 my ($self) = @_;
436 683
437 $self->{path} = $self->get_path; 684 $self->{path} = $self->get_path;
438 $self->{moveadj}->value_changed if $self->{moveadj}; 685
686 if ($self->{moveadj}) {
687 my $upper = $self->{moveadj}->upper;
688 my $pos = $self->{moveadj}->get_value;
689 my $move = scalar @{$self->{path}};
690
691 $self->{moveadj}->upper ($move);
692
693 $self->{moveadj}->changed;
694 if ($pos == $upper) {
695 $self->{moveadj}->value ($move);
696 $self->{moveadj}->value_changed;
697 }
698 }
699}
700
701sub event_update_comments {
702 my ($self, $node, $comment, $newnode) = @_;
703 $self->SUPER::event_update_comments($node, $comment, $newnode);
704
705 my $text;
706
707 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
708 if $newnode;
709
710 for (split /\n/, $comment) {
711 $text .= "\n";
712 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
713 $text .= "<user>" . (util::toxml $1) . "</user>:";
714 }
715
716 # coords only for 19x19 so far
717 $_ = util::toxml $_;
718 s{
719 (
720 \b
721 (?:[bw])?
722 [, ]{0,2}
723 [a-hj-t] # valid for upto 19x19
724 \s?
725 [1-9]?[0-9]
726 \b
727 )
728 }{
729 "<coord>$1</coord>";
730 }sgexi;
731
732 $text .= $_;
733 }
734
735 $self->{text}->append_text ($text);
736}
737
738sub event_join {
739 my ($self) = @_;
740 $self->SUPER::event_join;
439} 741}
440 742
441sub event_part { 743sub event_part {
442 my ($self) = @_; 744 my ($self) = @_;
443 $self->SUPER::event_part; 745 $self->SUPER::event_part;
444 delete $appwin::gamelist->{game}{$self->{channel}};
445 $self->destroy; 746 $self->destroy;
446} 747}
447 748
448sub event_move { 749sub event_move {
449 my ($self, $pass) = @_; 750 my ($self, $pass) = @_;
450 sound::play 1, $pass ? "pass" : "move"; 751 sound::play 1, $pass ? "pass" : "move";
451} 752}
452 753
754sub event_update_game {
755 my ($self) = @_;
756 $self->SUPER::event_update_game;
757
758 my $title = $self->{channel} ? $self->owner->as_string . " " . $self->opponent_string : "Game Window";
759 $self->{window}->set_title("KGS Game $title");
760 $self->{title}->set_text ($title);
761
762 $self->{user}[BLACK] = $self->{user1};
763 $self->{user}[WHITE] = $self->{user2};
764
765 # show board
766
767 $self->{left}->remove ($_) for $self->{left}->get_children;
768 if ($self->is_valid) {
769 $self->{left}->add ($self->{boardbox});
770 (delete $self->{challenge})->destroy if $self->{challenge};
771 } else {
772 $self->{left}->add ($self->{challenge}->widget);
773 }
774 $self->{left}->show_all;
775
776 # view text
777
778 my @ga;
779 $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
780 . " (" . (util::toxml $gameopt{$self->option}) . ")";
781 $ga[1] = "\nFlags:";
782 $ga[1] .= " valid" if $self->is_valid;
783 $ga[1] .= " adjourned" if $self->is_adjourned;
784 $ga[1] .= " scored" if $self->is_scored;
785 $ga[1] .= " saved" if $self->is_saved;
786
787 $ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
788
789 $ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"
790 . " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>"
791 if $self->is_valid;
792
793 if ($self->is_valid) {
794 $ga[4] = "\nHandicap: " . $self->{handicap};
795 $ga[5] = "\nKomi: " . $self->{komi};
796 $ga[6] = "\nSize: " . $self->size_string;
797 }
798
799 if ($self->is_scored) {
800 $ga[7] = "\nResult: " . $self->score_string;
801 }
802
803 $text = "\n<infoblock><header>Game Update</header>";
804 for (0..7) {
805 if ($self->{gatext}[$_] ne $ga[$_]) {
806 $text .= $ga[$_];
807 }
808 }
809 $text .= "</infoblock>";
810
811 $self->{gatext} = \@ga;
812
813 $self->{text}->append_text ($text);
814}
815
816sub event_update_rules {
817 my ($self, $rules) = @_;
818
819 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
820 for BLACK, WHITE;
821
822 sound::play 3, "gamestart";
823
824 my $text = "\n<header>Game Rules</header>";
825
826 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
827
828 $text .= "\nTime: ";
829
830 if ($rules->{timesys} == TIMESYS_NONE) {
831 $text .= "UNLIMITED";
832 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
833 $text .= util::format_time $rules->{time};
834 $text .= " ABS";
835 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
836 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
837 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
838 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
839 $text .= util::format_time $rules->{time};
840 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
841 }
842
843 $self->{text}->append_text ("<infoblock>$text</infoblock>");
844}
845
846sub inject_resign_game {
847 my ($self, $msg) = @_;
848
849 sound::play 3, "resign";
850
851 $self->{text}->append_text ("\n<infoblock><header>Resign</header>"
852 . "\n<user>"
853 . (util::toxml $self->{user}[$msg->{player}]->as_string)
854 . "</user> resigned.</infoblock>");
855}
856
857sub inject_final_result {
858 my ($self, $msg) = @_;
859
860 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>"
861 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
862 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
863 . "</infoblock>"
864 );
865}
866
867sub destroy {
868 my ($self) = @_;
869 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy
870 for BLACK, WHITE;
871 $self->SUPER::destroy;
872 delete $appwin::gamelist->{game}{$self->{channel}};
873}
874
4531; 8751;
454 876

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines