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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.8 by pcg, Sat May 31 15:19:55 2003 UTC vs.
Revision 1.103 by pcg, Sun May 30 06:53:29 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
5package game::goclock;
6
7# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
8# is completely borked.
9
10use Time::HiRes ();
11
12use KGS::Constants;
13
14use Glib::Object::Subclass
15 Gtk2::Label;
16
17sub INIT_INSTANCE {
18 my $self = shift;
19
20 $self->signal_connect (destroy => sub { $_[0]->stop });
21
22 $self->{set} = sub { };
23 $self->{format} = sub { "???" };
24}
25
26sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_;
28
29 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] };
31 $self->{format} = sub { util::format_time $_[0] };
32
33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count;
35
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub {
39 if ($_[0] > $low) {
40 util::format_time $_[0] - $low;
41 } else {
42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
45 }
46 };
47
48 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub {
52 if (!$self->{moves}) {
53 util::format_time $_[0] - $low;
54 } else {
55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d =%d",
58 util::format_time $time,
59 $self->{moves},
60 $self->{moves} > 1
61 ? $time / $self->{moves}
62 : $interval;
63 }
64 };
65
66 } else {
67 # none, or unknown
68 $self->{set} = sub { };
69 $self->{format} = sub { "---" }
70 }
71}
72
73sub refresh {
74 my ($self, $timestamp) = @_;
75 my $timer = $self->{time} + $self->{start} - $timestamp;
76
77 # we round the timer value slightly... the protocol isn't exact anyways,
78 # and this gives smoother timers ;)
79 my $timer2 = int $timer + 0.4;
80
81 if ($timer2 <= 0) {
82 $timer2 = 0 if $timer2 < 0;
83 $self->set_text ("TIME OVER");
84 } else {
85 $self->set_text ($self->{format}->($timer2));
86 }
87
88 $timer - int $timer;
89}
90
91sub set_time {
92 my ($self, $time, $moves) = @_;
93
94 # we ignore requests to re-set the time of a running clock.
95 # this is the easiest way to ensure that commentary etc.
96 # doesn't re-set the clock. yes, this is frickle design,
97 # but I think the protocol is to blame here, which gives
98 # very little time information. (cgoban2 also has had quite
99 # a lot of small time update problems...)
100 unless ($self->{timeout}) {
101 $self->{set}->($time, $moves);
102 $self->refresh ($self->{start});
103 }
104}
105
106sub start {
107 my ($self, $when) = @_;
108
109 $self->stop;
110
111 $self->{start} = $when;
112
113 my $timeout; $timeout = sub {
114 my $next = $self->refresh (Time::HiRes::time) * 1000;
115 $next += 1000 if $next < 0;
116 $self->{timeout} = add Glib::Timeout $next, $timeout;
117 0;
118 };
119
120 $timeout->();
121}
122
123sub stop {
124 my ($self) = @_;
125
126 remove Glib::Source delete $self->{timeout} if $self->{timeout};
127}
128
129package game::userpanel;
130
131use Glib::Object::Subclass
132 Gtk2::HBox,
133 properties => [
134 Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
135 ];
136
137sub INIT_INSTANCE {
138 my ($self) = @_;
139
140 $self->add (my $vbox = new Gtk2::VBox);
141
142 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
143 $vbox->add ($self->{info} = new Gtk2::Label "");
144 $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
145
146 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
147
148 $self;
149}
150
151sub configure {
152 my ($self, $app, $user, $rules) = @_;
153
154 if ($self->{name}->get_text ne $user->as_string) {
155 $self->{name}->set_text ($user->as_string);
156
157 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
158 $self->{imagebox}->add (gtk::image_from_data undef);
159 $self->{imagebox}->show_all;
160
161 if ($user->has_pic) {
162 # the big picture...
163 $app->userpic ($user->{name}, sub {
164 return unless $self->{imagebox};
165
166 if ($_[0]) {
167 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
168 $self->{imagebox}->add (gtk::image_from_data $_[0]);
169 $self->{imagebox}->show_all;
170 }
171 });
172 }
173 }
174
175 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
176}
177
178sub set_captures {
179 my ($self, $captures) = @_;
180
181 $self->{info}->set_text ("$captures pris.");
182}
183
184sub set_timer {
185 my ($self, $when, $time, $moves) = @_;
186
187 $self->{clock}->stop unless $when;
188 $self->{clock}->set_time ($time, $moves);
189 $self->{clock}->start ($when) if $when;
190}
191
1package game; 192package game;
193
194use Scalar::Util qw(weaken);
2 195
3use KGS::Constants; 196use KGS::Constants;
4use KGS::Game::Board; 197use KGS::Game::Board;
5 198
199use Gtk2::GoBoard;
200use Gtk2::GoBoard::Constants;
201
202use base KGS::Game;
6use base KGS::Listener::Game; 203use base KGS::Listener::Game;
7use base KGS::Game;
8 204
9use base gtk::widget; 205use Glib::Object::Subclass
206 Gtk2::Window;
207
208use POSIX qw(ceil);
10 209
11sub new { 210sub new {
12 my $self = shift; 211 my ($self, %arg) = @_;
13 $self = $self->SUPER::new(@_); 212 $self = $self->Glib::Object::new;
213 $self->{$_} = delete $arg{$_} for keys %arg;
14 214
15 $self->listen($self->{conn});
16
17 $self->{window} = new Gtk2::Window 'toplevel';
18 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
19 $self->{window}->set_title("KGS Game $title");
20 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 215 gtk::state $self, "game::window", undef, window_size => [600, 500];
21 216
22 $self->{window}->signal_connect(delete_event => sub { 217 $self->signal_connect (destroy => sub {
23 if ($self->{joined}) { 218 $self->unlisten;
24 $self->part; 219 delete $self->{app}{game}{$self->{channel}};
25 } else { 220 %{$_[0]} = ();
26 $self->event_part; 221 });#d#
27 } 222
28 1; 223 $self->add (my $hpane = new Gtk2::HPaned);
224 gtk::state $hpane, "game::hpane", undef, position => 500;
225
226 # LEFT PANE
227
228 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
229
230 $self->{boardbox} = new Gtk2::VBox;
231
232 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
233
234 # board box (aspect/canvas)
235
236 #$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
237
238 # RIGHT PANE
239
240 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
241 $hpane->set (position_set => 1);
242
243 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
244
245 {
246 $frame->add (my $vbox = new Gtk2::VBox);
247 $vbox->add ($self->{title} = new Gtk2::Label $title);
248
249 $vbox->add (my $hbox = new Gtk2::HBox);
250
251 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
252
253 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
254
255 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
256 $scale->set_draw_value (0);
257 $scale->set_digits (0);
258
259 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
260 }
261
262 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
263
264 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
265 for COLOUR_WHITE, COLOUR_BLACK;
266
267 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
268
269 $buttonbox->add ($self->{button_pass} =
270 Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0));
271 $self->{button_pass}->signal_connect (clicked => sub {
272 $self->{board_click}->(255, 255) if $self->{board_click};
29 }); 273 });
30 274 $buttonbox->add ($self->{button_undo} =
31 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 275 Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0));
32 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 276 $self->{button_undo}->signal_connect (clicked => sub {
33 277 $self->send (req_undo => channel => $self->{channel});
34 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 278 });
35 279 $buttonbox->add ($self->{button_resign} =
36 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 280 Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0));
37 281 $self->{button_resign}->signal_connect (clicked => sub {
282 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
283 });
38 { 284
39 # grrr... 285 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
40 $frame->add(my $vbox = new Gtk2::VBox);
41 $vbox->add($self->{title} = new Gtk2::Label $title);
42 286
43 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.01, 0.1, 0; 287 $self->set_channel ($self->{channel});
44 288
45 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 289 $self->show_all;
46 $scale->set_draw_value (0);
47 290
291 $self;
292}
293
294sub set_channel {
295 my ($self, $channel) = @_;
296
297 $self->{channel} = $channel;
298
299 if ($self->{channel} > 0) {
300 $self->listen ($self->{conn});
301
302 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
303 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
304
305 $self->signal_connect (delete_event => sub { $self->part; 1 });
48 $self->{moveadj}->signal_connect (value_changed => sub { 306 $self->{chat}->signal_connect (command => sub {
49 return unless $self->{path}; 307 my ($chat, $cmd, $arg) = @_;
50 308 if ($cmd eq "rsave") {
51 my $move = int (@{$self->{path}} * $_[0]->get_value); 309 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
52 310 } else {
53 $self->{board} = new KGS::Game::Board $self->{size}; 311 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
54 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); 312 }
55
56 $self->redraw ($self->repaint_board);
57
58 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
59 }); 313 });
60 } 314 }
61
62 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0);
63
64 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
65 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
66
67 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
68 $self->{hpane}->set(position_set => 1);
69 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
70
71 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
72 $sw->set_policy("automatic", "always");
73
74 $sw->add(($self->{userlist} = new gtk::userlist)->widget);
75
76 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
77
78 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
79 $sw->set_policy("never", "always");
80
81 $sw->add(($self->{text} = new gtk::text)->widget);
82
83 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
84 $self->{entry}->signal_connect(activate => sub {
85 my $text = $self->{entry}->get_text;
86 # add message
87 $self->{entry}->set_text("");
88 });
89
90 $self;
91} 315}
92 316
93sub event_update_users { 317sub event_update_users {
94 my ($self) = @_; 318 my ($self, $add, $update, $remove) = @_;
95 319
96 $self->{userlist}->update($self->{users}); 320# $self->{userlist}->update ($add, $update, $remove);
321
322 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
323 for @$remove;
324
325 $self->{users_inlay}->refresh;
326
327 my %important;
328 $important{$self->{black}{name}}++;
329 $important{$self->{white}{name}}++;
330 $important{$self->{owner}{name}}++;
331
332 if (my @users = grep $important{$_->{name}}, @$add) {
333 $self->{chat}->append_text ("\n<header>Joins:</header>");
334 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
335 }
336 if (my @users = grep $important{$_->{name}}, @$remove) {
337 $self->{chat}->append_text ("\n<header>Parts:</header>");
338 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
339 }
97} 340}
98 341
99sub join { 342sub join {
100 my ($self) = @_; 343 my ($self) = @_;
344 return if $self->{joined};
345
101 $self->SUPER::join; 346 $self->SUPER::join;
102
103 $self->{window}->show_all;
104} 347}
105 348
106sub part { 349sub update_cursor {
107 my ($self) = @_; 350 my ($self) = @_;
108 $self->SUPER::part;
109 351
110 $self->{window}->hide; 352 my $move = int $self->{moveadj}->get_value;
111} 353 my $cb;
112 354
113sub configure_event { 355 my $running = $move == @{$self->{path}} && $self->is_active;
114 my ($widget, $event, $self) = @_; 356
115 delete $self->{stack};
116 delete $self->{pixbuf};
117 delete $self->{board_shown}; 357 delete $self->{board_click};
118 delete $self->{background};
119 $self->repaint_board;
120 0;
121}
122 358
123sub expose_event { 359 if ($self->{teacher} eq $self->{app}{conn}) {
124 my ($widget, $event, $self) = @_; 360 #TODO# # teaching mode not implemented
361 $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1);
362 $self->{button_undo}->hide;
363 $self->{button_resign}->hide;
364 $self->{board}->set (cursor => undef);
125 365
126 $self->{pixbuf} or return; 366 } elsif ($running && $self->{colour} != COLOUR_NONE) {
367 # during game
368 $self->{button_undo}->show;
369 $self->{button_resign}->show;
127 370
128 my $area = $event->area; 371 if ($self->{cur_board}{score}) {
129 my ($ox, $oy, $s) = @{$self->{offsets}}; 372 # during scoring
130 373 $self->{button_pass}->set (label => "Done", sensitive => 1, visible => 1);
131 $self->redraw ( 374 $self->{board}->set (cursor => sub {
132 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->y - $oy, $area->width, $area->height) 375 $_[0] & (MARK_B | MARK_W)
133 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s) 376 ? $_[0] ^ MARK_GRAYED
377 : $_[0];
134 ); 378 });
135 379 $self->{board_click} = sub {
136 0; 380 if ($_[0] == 255) {
137} 381 $self->{button_pass}->sensitive (0);
138 382 $self->done;
139# something Gtk2 fixed 383 } else {
140sub INTERP_NEAREST (){ 'nearest' } 384 $self->send (mark_dead =>
141sub INTERP_TILES (){ 'tiles' } 385 channel => $self->{channel},
142sub INTERP_BILINEAR (){ 'bilinear' } 386 x => $_[0],
143sub INTERP_HYPER (){ 'hyper' } 387 y => $_[1],
144 388 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
145sub new_pixbuf {
146 my ($w, $h, $alpha, $fill) = @_;
147
148 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
149 $pixbuf->fill ($fill) if defined $fill;
150
151 $pixbuf;
152}
153
154sub scale_pixbuf {
155 my ($src, $w, $h, $mode) = @_;
156
157 my $dst = new_pixbuf $w, $h, 1;
158
159 $src->scale(
160 $dst, 0, 0, $w, $h, 0, 0,
161 $w / $src->get_width, $h / $src->get_height,
162 $mode,
163 );
164
165 $dst;
166}
167
168# create a stack of stones
169sub create_stack {
170 my ($self, $mark, $size, $rand) = @_;
171
172 my $shadow = $size * 0.05;
173
174 my $c = \$self->{stack}{$mark};
175 unless ($$c) {
176 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
177 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
178
179 # zeroeth the shadow
180 if ($mark & (MARK_B | MARK_W)) {
181 $::black_img[0]->composite (
182 $base, $shadow, $shadow, $size, $size, $shadow-0.5, $shadow-0.5,
183 $size / $stone->get_width, $size / $stone->get_height,
184 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 128
185 );
186 }
187
188 # first the big stones (handicap stones different for effect)
189 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
190 [MARK_W, $mark & MARK_MOVE ? 255 : 192],
191 [MARK_GRAY_B, 128],
192 [MARK_GRAY_W, 128]) {
193 my ($mask, $alpha) = @$_;
194 if ($mark & $mask) {
195 $stone->composite (
196 $base, 0, 0, $size, $size, -0.5, -0.5,
197 $size / $stone->get_width, $size / $stone->get_height,
198 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
199 ); 389 );
200 } 390 }
201 } 391 };
202 392
203 # then the samll stones 393 } elsif (1 - $self->{colour} == $self->{cur_board}{last}) {
204 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 394 # normal move
205 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 395 $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1);
206 my ($mask, $img) = @$_; 396 $self->{board}->set (cursor => sub {
207 if ($mark & $mask) { 397 # if is_valid_move oder so#TODO#
208 $img->composite ( 398 $_[0] & (MARK_B | MARK_W)
209 $base, ($size / 4) x2, (int ($size / 2 + 0.5)) x2, ($size / 4 - 0.5) x 2,
210 $size / $img->get_width / 2, $size / $img->get_height / 2,
211 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
212 ); 399 ? $_[0]
400 : $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B);
213 } 401 });
402 $self->{board_click} = sub {
403 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
404 $self->{board}->set (cursor => undef);
405 delete $self->{board_click};
406 $self->{button_pass}->sensitive (0);
214 } 407 };
215
216 # and lastly any markers
217 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
218
219 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
220 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
221 [MARK_SQUARE, $::square_img[$dark_bg]]) {
222 my ($mask, $img) = @$_;
223 if ($mark & $mask) {
224 $img->composite (
225 $base, 0, 0, $size, $size, -0.5, -0.5,
226 $size / $img->get_width, $size / $img->get_height,
227 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
228 );
229 }
230 }
231
232 push @$$c, $base;
233 }
234 }
235
236 $$c->[$rand % @$$c];
237}
238
239sub pixbuf_text {
240 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
241
242 my @c = grep $_,
243 map $::font[$colour][$::fontmap{$_}],
244 split //, $text;
245
246 if (@c) {
247 my $spacing = $height * 0.1;
248 my $s = $height / List::Util::max map $_->get_height, @c;
249 my $W = List::Util::sum map $_->get_width, @c;
250
251 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
252 $y -= $height * 0.5;
253
254 for (@c) {
255 my $w = $_->get_width * $s;
256 $_->composite ($pixbuf,
257 $x, $y, $w+1, $height+1, $x, $y, $s, $s,
258 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
259
260 $x += $w + $spacing;
261 }
262 }
263}
264
265sub pixbuf_rect {
266 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
267 # we fake lines by... a horrible method :/
268 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
269 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
270 INTERP_NEAREST, $alpha);
271}
272
273sub repaint_board {
274 my ($self) = @_;
275 my $canvas = $self->{canvas};
276 my $expose_area = undef;
277
278 return $expose_area unless $self->{board};
279
280 my ($w, $h) = ($canvas->allocation->values)[2,3];
281
282 my $s = $w > $h ? $h : $w;
283
284 return unless $s > 128;
285
286 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
287
288 my $size = $self->{size};
289
290 my $border = int ($s / ($size + 3) * 0.5);
291 my $s2 = $s - $border * 2;
292 my $edge = int ($s2 / ($size + 1) * 0.95) - ($::config->{randomize} ? 3 : 0);
293 my $ofs = int ($edge / 2);
294
295 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
296
297 my $pixbuf;
298
299 my $oldboard;
300
301 if ($self->{background}) {
302 if ($oldboard = $self->{board_shown}) {
303 $pixbuf = $self->{pixbuf};
304 } else { 408 } else {
305 $pixbuf = $self->{background}->copy; 409 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
306 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
307 } 410 }
308 } else { 411 } else {
309 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; 412 $self->{button_undo}->hide;
413 $self->{button_resign}->hide;
414 $self->{button_pass}->hide;
415 $self->{board}->set (cursor => undef);
416 #TODO# # implement coordinate-grabbing
417 }
418}
310 419
311 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); 420sub update_board {
421 my ($self) = @_;
422 return unless $self->{path};
312 423
313 if ($s < $bw && $s < $bh) { 424 my $move = int $self->{moveadj}->get_value;
314 $pixbuf = new_pixbuf $s, $s, 0; 425
315 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); 426 $self->{board_label}->set_text ("Move " . ($move - 1));
427
428 $self->{cur_board} = new KGS::Game::Board $self->{size};
429 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
430
431 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
432 for COLOUR_WHITE, COLOUR_BLACK;
433
434 if ($move == @{$self->{path}}) {
435 $self->inject_set_gametime ($self->{gametime}) if $self->{gametime};
316 } else { 436 } else {
317 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 437 $self->{userpanel}[$_]->set_timer (0, @{$self->{cur_board}{timer}[$_]})
318 } 438 for COLOUR_WHITE, COLOUR_BLACK;
319
320 my $linew = int ($s / 25 / $size);
321
322 # ornamental border... we have time to waste :/
323 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
324 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
325 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
326 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
327
328 for my $i (1 .. $size) {
329 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
330 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
331
332 # 38 max, but we allow a bit more
333 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
334 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
335
336 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
337 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
338 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
339 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
340
341 $a++;
342 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
343 }
344
345 unless ($::config->{conserve_memory}) {
346 $self->{background} = $pixbuf;
347 $pixbuf = $pixbuf->copy;
348 }
349 } 439 }
350 440
351 $self->{pixbuf} = $pixbuf; 441 $self->{board}->set_board ($self->{cur_board});
352 442
353 # hoshi-points(!)#d# 443 $self->update_cursor;
354 # caching of empty board gfx(!)#d#
355
356 for my $x (1 .. $size) {
357 for my $y (1 .. $size) {
358 my $rand = ($x ^ $y ^ 0x5555);
359
360 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
361
362 if ($::config->{randomize}) {
363 $dx += ($rand % 7) - 3;
364 $dy += ($rand / 3 % 7) - 3;
365 }
366
367 my $shadow = $edge * 0.05;
368 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
369
370 my $mark = $self->{board}{board}[$x-1][$y-1];
371 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
372
373 if ($oldboard) {
374 next if $old == $mark; # no change
375
376 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
377 $expose_area = $expose_area
378 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
379 : new Gtk2::Gdk::Rectangle @$area;
380 }
381
382 if ($mark) {
383 my $pb = $self->create_stack($mark, $edge, $rand);
384
385 $pb->composite ($pixbuf, @$area,
386 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
387
388 # labels are handled here because they are quite rare
389 if ($mark & MARK_LABEL) {
390 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
391
392 if ($white) {
393 pixbuf_text $pixbuf, 0,
394 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
395 $self->{board}{label}[$x-1][$y-1];
396 }
397 pixbuf_text $pixbuf, $white,
398 $k[$x], $k[$y], $ofs * 0.7,
399 $self->{board}{label}[$x-1][$y-1];
400 }
401
402 # old pixmap&mask-way. that was fast ;(
403 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
404
405 #$gc->set_clip_mask ($bm);
406 #$gc->set_clip_origin ($dx, $dy);
407 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
408 }
409 }
410 }
411
412 $self->{board_shown} = Storable::dclone $self->{board};
413 #d# save
414 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
415
416 $expose_area;
417}
418
419sub redraw {
420 my ($self, $area) = @_;
421
422 if ($area && $self->{pixbuf}) {
423 my ($x, $y, $w, $h) = $area->values;
424 my ($ox, $oy, $s) = @{$self->{offsets}};
425
426 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
427 $x, $y, $x + $ox, $y + $oy, $w, $h,
428 "normal", 0, 0);
429 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
430 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
431 }
432} 444}
433 445
434sub event_update_tree { 446sub event_update_tree {
435 my ($self) = @_; 447 my ($self) = @_;
436 448
437 $self->{path} = $self->get_path; 449 $self->{path} = $self->get_path;
438 $self->{moveadj}->value_changed if $self->{moveadj}; 450
451 if ($self->{moveadj}) {
452 my $upper = $self->{moveadj}->upper;
453 my $pos = $self->{moveadj}->get_value;
454 my $move = scalar @{$self->{path}};
455
456 $self->{moveadj}->upper ($move);
457
458 $self->{moveadj}->changed;
459 if ($pos == $upper) {
460 $self->{moveadj}->value ($move);
461 $self->{moveadj}->value_changed;
462 }
463 }
464}
465
466sub event_update_comments {
467 my ($self, $node, $comment, $newnode) = @_;
468 $self->SUPER::event_update_comments($node, $comment, $newnode);
469
470 my $text;
471
472 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
473 if $newnode;
474
475 for (split /\n/, $comment) {
476 $text .= "\n";
477 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
478 $text .= "<user>" . (util::toxml $1) . "</user>:";
479 }
480
481 # coords only for 19x19 so far
482 $_ = util::toxml $_;
483 s{
484 (
485 \b
486 (?:[bw])?
487 [, ]{0,2}
488 [a-hj-t] # valid for upto 19x19
489 \s?
490 [1-9]?[0-9]
491 \b
492 )
493 }{
494 "<coord>$1</coord>";
495 }sgexi;
496
497 $text .= $_;
498 }
499
500 $self->{chat}->append_text ($text);
501}
502
503sub event_join {
504 my ($self) = @_;
505
506 $self->SUPER::event_join (@_);
507 $self->init_tree;
508 $self->event_update_game;
439} 509}
440 510
441sub event_part { 511sub event_part {
442 my ($self) = @_; 512 my ($self) = @_;
513
443 $self->SUPER::event_part; 514 $self->SUPER::event_part;
444 delete $appwin::gamelist->{game}{$self->{channel}};
445 $self->destroy; 515 $self->destroy;
446} 516}
447 517
448sub event_move { 518sub event_move {
449 my ($self, $pass) = @_; 519 my ($self, $pass) = @_;
450 sound::play 1, $pass ? "pass" : "move"; 520 sound::play 1, $pass ? "pass" : "move";
521
522 if ($self->{undo_inlay}) {
523 (delete $self->{undo_inlay})->clear;
524 }
525}
526
527sub event_update_game {
528 my ($self) = @_;
529
530 $self->SUPER::event_update_game;
531
532 return unless $self->{joined};
533
534 $self->{colour} = $self->player_colour ($self->{conn}{name});
535
536 my $title = defined $self->{channel}
537 ? $self->owner->as_string . " " . $self->opponent_string
538 : "Game Window";
539 $self->set_title ("KGS Game $title");
540 $self->{title}->set_text ($title);
541
542 $self->{user}[COLOUR_BLACK] = $self->{black};
543 $self->{user}[COLOUR_WHITE] = $self->{white};
544
545 # show board
546 if ($self->is_inprogress) {
547 if (!$self->{boardbox}->parent) {
548 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
549 $self->{left}->add ($self->{boardbox});
550 $self->{board}->signal_connect (button_release => sub {
551 if ($_[1] == 1) {
552 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
553 }
554 });
555 }
556 if (my $ch = delete $self->{challenge}) {
557 $_->{inlay}->destroy for values %$ch;
558 }
559 $self->update_cursor;
560 }
561
562 $self->{left}->show_all;
563
564 $self->{rules_inlay}->refresh;
565
566}
567
568sub draw_setup {
569 my ($self, $inlay) = @_;
570
571 return unless $self->{joined};
572
573 my $rules = $self->{rules};
574
575 my $text = "";
576
577 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
578 if $self->{teacher};
579
580 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
581 if $self->{owner}->is_valid;
582
583 if ($self->is_inprogress) {
584 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
585 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
586 }
587 $text .= "\nType: " . util::toxml $gametype{$self->type};
588
589 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
590
591 $text .= "\nTime: ";
592
593 if ($rules->{timesys} == TIMESYS_NONE) {
594 $text .= "UNLIMITED";
595 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
596 $text .= util::format_time $rules->{time};
597 $text .= " ABS";
598 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
599 $text .= util::format_time $rules->{time};
600 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
601 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
602 $text .= util::format_time $rules->{time};
603 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
604 }
605
606 $text .= "\nFlags:";
607 $text .= " private" if $self->is_private;
608 $text .= " started" if $self->is_inprogress;
609 $text .= " adjourned" if $self->is_adjourned;
610 $text .= " scored" if $self->is_scored;
611 $text .= " saved" if $self->is_saved;
612
613 if ($self->is_inprogress) {
614 $text .= "\nHandicap: " . $self->{handicap};
615 $text .= "\nKomi: " . $self->{komi};
616 $text .= "\nSize: " . $self->size_string;
617 }
618
619 if ($self->is_scored) {
620 $text .= "\nResult: " . $self->score_string;
621 }
622
623 $inlay->append_text ("<infoblock>$text</infoblock>");
624
625}
626
627sub event_update_rules {
628 my ($self, $rules) = @_;
629
630 $self->{rules} = $rules;
631
632 if ($self->{user}) {
633 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
634 for COLOUR_BLACK, COLOUR_WHITE;
635 }
636
637 sound::play 3, "gamestart";
638
639 $self->{rules_inlay}->refresh;
640}
641
642sub event_resign_game {
643 my ($self, $player) = @_;
644
645 sound::play 3, "resign";
646 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
647 . "\n<user>"
648 . (util::toxml $self->{user}[$msg->{player}]->as_string)
649 . "</user> resigned.</infoblock>");
650}
651
652sub event_out_of_time {
653 my ($self, $player) = @_;
654
655 sound::play 3, "timewin";
656 $self->{chat}->append_text ("\n<infoblock><header>Time Over</header>"
657 . "\n<user>"
658 . (util::toxml $self->{user}[$msg->{player}]->as_string)
659 . "</user> ran out of time.</infoblock>");
660}
661
662sub event_done {
663 my ($self) = @_;
664
665 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
666 $self->{chat}->append_text ("\n<infoblock><header>Done</header>"
667 . "\nYour opponent pressed done.");
668 }
669}
670
671sub inject_final_result {
672 my ($self, $msg) = @_;
673
674 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
675 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
676 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
677 . "</infoblock>"
678 );
679}
680
681sub inject_set_gametime {
682 my ($self, $msg) = @_;
683
684 $self->{gametime} = $msg;
685
686 my $move = int $self->{moveadj}->get_value;
687
688 my $running = $move == @{$self->{path}} && !$self->{teacher};
689
690 $self->{userpanel}[COLOUR_BLACK]->set_timer (
691 $running && $self->{lastmove_colour} == COLOUR_WHITE && $msg->{NOW},
692 $msg->{black_time}, $msg->{black_moves});
693 $self->{userpanel}[COLOUR_WHITE]->set_timer (
694 $running && $self->{lastmove_colour} == COLOUR_BLACK && $msg->{NOW},
695 $msg->{white_time}, $msg->{white_moves});
696}
697
698sub inject_req_undo {
699 my ($self, $msg) = @_;
700
701 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
702 return if $inlay->{ignore};
703
704 sound::play 3, "warning" unless $inlay->{count};
705 $inlay->{count}++;
706
707 $inlay->clear;
708 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
709 $inlay->append_button ("Grant", sub {
710 $inlay->clear;
711 $self->send (grant_undo => channel => $self->{channel});
712 });
713 $inlay->append_button ("Ignore", sub {
714 $inlay->clear;
715 $inlay->{ignore} = 1;
716 # but leave inlay, so further undo requests get counted
717 });
718
719 $self->{chat}->set_end;
720}
721
722sub inject_new_game {
723 my ($self, $msg) = @_;
724
725 $self->{chat}->append_text ("\n<header>ACK from server ($msg->{cid} == $self->{cid})</header>");
726 delete $self->{cid};
727}
728
729sub draw_challenge {
730 my ($self, $id) = @_;
731
732 my $info = $self->{challenge}{$id};
733 my $inlay = $info->{inlay};
734 my $rules = $info->{rules};
735
736 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
737 my $opponent = $as_black ? $info->{white} : $info->{black};
738
739 my ($size, $time, $interval, $count);
740
741 if (!$self->{channel}) {
742 $inlay->append_text ("\nNotes: ");
743 $inlay->append_entry (\$info->{notes}, 20, "");
744 $inlay->append_text ("\nGlobal Offer: ");
745 $inlay->append_optionmenu (\$info->{flags},
746 0 => "No",
747 2 => "Yes",
748 );
749 } else {
750 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
751 }
752
753 $inlay->append_text ("\nType: ");
754 $inlay->append_optionmenu (
755 \$info->{gametype},
756 GAMETYPE_DEMONSTRATION , "Demonstration",
757 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P)",
758 GAMETYPE_TEACHING , "Teaching",
759 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P)",
760 GAMETYPE_SIMUL , "Simul (not yet!)",
761 GAMETYPE_FREE , "Free",
762 GAMETYPE_RATED , "Rated",
763 sub {
764 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
765 },
766 );
767
768 if ($self->{channel}) {
769 $inlay->append_text ("\nMy Colour: ");
770 $inlay->append_optionmenu (
771 \$as_black,
772 0 => "White",
773 1 => "Black",
774 sub {
775 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
776 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
777 }
778 }
779 );
780 }
781
782 $inlay->append_text ("\nRuleset: ");
783 $inlay->append_optionmenu (
784 \$info->{rules}{ruleset},
785 RULESET_JAPANESE , "Japanese",
786 RULESET_CHINESE , "Chinese",
787 RULESET_AGA , "AGA",
788 RULESET_NEW_ZEALAND, "New Zealand",
789 );
790
791 $inlay->append_text ("\nSize: ");
792 $size = $inlay->append_optionmenu (
793 \$info->{rules}{size}, 9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38
794 );
795
796 if ($self->{channel}) {
797 $inlay->append_text ("\nHandicap: ");
798 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
799
800 $inlay->append_text ("\nKomi: ");
801 $inlay->append_entry (\$info->{rules}{komi}, 5);
802 }
803
804 $inlay->append_text ("\nTimesys: ");
805 $inlay->append_optionmenu (
806 \$info->{rules}{timesys},
807 &TIMESYS_NONE => "None",
808 &TIMESYS_ABSOLUTE => "Absolute",
809 &TIMESYS_BYO_YOMI => "Byo Yomi",
810 &TIMESYS_CANADIAN => "Canadian",
811 sub {
812 my ($new) = @_;
813
814 if ($new eq TIMESYS_NONE) {
815 $time->hide;
816 $interval->hide;
817 $count->hide;
818 } else {
819 $time->show;
820 $time->set_text ($self->{app}{defaults}{time});
821 if ($new eq TIMESYS_ABSOLUTE) {
822 $interval->hide;
823 $count->hide;
824 } else {
825 $interval->show;
826 $count->show;
827 if ($new eq TIMESYS_BYO_YOMI) {
828 $interval->set_text ($self->{app}{defaults}{byo_time});
829 $count->set_text ($self->{app}{defaults}{byo_period});
830 } elsif ($new eq TIMESYS_CANADIAN) {
831 $interval->set_text ($self->{app}{defaults}{can_time});
832 $count->set_text ($self->{app}{defaults}{can_period});
833 }
834 }
835 }
836 }
837 );
838
839 $inlay->append_text ("\nMain Time: ");
840 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
841 $inlay->append_text ("\nInterval: ");
842 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
843 $inlay->append_text ("\nPeriods/Stones: ");
844 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
845
846 $inlay->append_text ("\n");
847
848 if (!$self->{channel}) {
849 $inlay->append_button ("Create Challenge", sub {
850 $inlay->clear;
851 $self->{cid} = $self->{conn}->alloc_clientid;
852 $self->send (new_game =>
853 channel => delete $self->{roomid},
854 gametype => $info->{gametype},
855 cid => $self->{cid},
856 flags => $info->{flags},
857 rules => $info->{rules},
858 notes => $info->{notes},
859 );
860 });
861 } else {
862 $inlay->append_button ("OK", sub {
863 $inlay->clear;
864 $self->send (challenge =>
865 channel => $self->{channel},
866 black => $info->{black},
867 white => $info->{white},
868 gametype => $info->{gametype},
869 cid => $info->{cid},
870 rules => $info->{rules},
871 );
872 });
873 if (exists $self->{challenge}{""}) {
874 $inlay->append_button ("Reject", sub {
875 $inlay->clear;
876 $self->send (reject_challenge =>
877 channel => $self->{channel},
878 name => $opponent->{name},
879 gametype => $info->{gametype},
880 cid => $info->{cid},
881 rules => $info->{rules},
882 );
883 });
884 }
885 }
886}
887
888sub draw_users {
889 my ($self, $inlay) = @_;
890
891 for (sort keys %{$self->{users}}) {
892 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
893 }
894}
895
896sub event_challenge {
897 my ($self, $info) = @_;
898
899 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
900 my $opponent = $as_black ? $info->{white} : $info->{black};
901
902 my $id = $opponent->{name};
903
904 $self->{challenge}{$id} = $info;
905 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
906 exists $self->{challenge}{""}
907 ? "Challenge from $opponent->{name}"
908 : "Challenge to $opponent->{name}",
909 sub {
910 $self->{challenge}{$id}{inlay} = $_[0];
911 $self->draw_challenge ($id);
912 },
913 !exists $self->{challenge}{""} # only open when not offerer
914 );
451} 915}
452 916
4531; 9171;
454 918

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