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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.8 by pcg, Sat May 31 15:19:55 2003 UTC vs.
Revision 1.36 by pcg, Tue Jun 3 07:35:08 2003 UTC

1use utf8;
2
3package game::goclock;
4
5use Time::HiRes ();
6
7use KGS::Constants;
8
9use base gtk::widget;
10
11sub new {
12 my $class = shift;
13 my $self = $class->SUPER::new(@_);
14
15 $self->{widget} = new Gtk2::Label;
16
17 $self->{set} = sub { };
18 $self->{format} = sub { "ERROR" };
19
20 $self;
21}
22
23sub format_time($) {
24 my ($time) = @_;
25
26 $time > 60*60
27 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
28 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
29}
30
31sub set_rules {
32 my ($self, $timesys, $main, $interval, $count) = @_;
33
34 if ($timesys == TIMESYS_ABSOLUTE) {
35 $self->{set} = sub { $self->{time} = $_[0] };
36 $self->{format} = sub { format_time $_[0] };
37
38 } elsif ($timesys == TIMESYS_BYO_YOMI) {
39 my $low = $interval * $count;
40
41 $self->{set} = sub { $self->{time} = $_[0] };
42
43 $self->{format} = sub {
44 if ($_[0] > $low) {
45 format_time $_[0] - $low;
46 } else {
47 sprintf "%s (%d)",
48 format_time int ($_[0] % $interval) || $interval,
49 $_[0] / $interval;
50 }
51 };
52
53 } elsif ($timesys == TIMESYS_CANADIAN) {
54 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
55
56 $self->{format} = sub {
57 if (!$self->{moves}) {
58 format_time $_[0] - $low;
59 } else {
60 my $time = int($_[0] % $interval) || $interval;
61 sprintf "%s/%d {%d}",
62 format_time $time,
63 $self->{moves},
64 int ($time / ($self->{moves} || 1));
65
66 }
67 };
68
69 } else {
70 # none, or unknown
71 $self->{set} = sub { };
72 $self->{format} = sub { "---" }
73 }
74}
75
76sub refresh {
77 my ($self, $timestamp) = @_;
78 my $timer = $self->{time} + $self->{start} - $timestamp + 0.5;
79
80 # we round the timer value slightly... the protocol isn't exact anyways,
81 # and this gives smoother timers ;)
82 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4)));
83
84 $timer - int $timer;
85}
86
87sub set_time {
88 my ($self, $time) = @_;
89
90 # we ignore requests to re-set the time of a running clock.
91 # this is the easiest way to ensure that commentary etc.
92 # doesn't re-set the clock. yes, this is frickle design,
93 # but I think the protocol is to blame here, which gives
94 # very little time information. (cgoban2 also has had quite
95 # a lot of small time update problems...)
96 unless ($self->{timeout}) {
97 $self->{set}->($time->[0], $time->[1]);
98 $self->refresh ($self->{start});
99 }
100}
101
102sub start {
103 my ($self, $when) = @_;
104
105 $self->stop;
106
107 $self->{start} = $when;
108
109 my $timeout; $timeout = sub {
110 my $next = $self->refresh (Time::HiRes::time) * 1000;
111 $next += 1000 if $next < 0;
112 $self->{timeout} = add Glib::Timeout $next, $timeout;
113 0;
114 };
115
116 $timeout->();
117}
118
119sub stop {
120 my ($self) = @_;
121
122 remove Glib::Source delete $self->{timeout} if $self->{timeout};
123}
124
125sub destroy {
126 my ($self) = @_;
127 $self->stop;
128 $self->SUPER::destroy;
129}
130
131package game::userpanel;
132
133use base gtk::widget;
134
135sub new {
136 my $class = shift;
137 my $self = $class->SUPER::new(@_);
138
139 $self->{widget} = new Gtk2::HBox;
140
141 $self->{widget}->add (my $vbox = new Gtk2::VBox);
142
143 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
144 $vbox->add ($self->{info} = new Gtk2::Label "");
145 $vbox->add (($self->{clock} = new game::goclock)->widget);
146
147 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
148
149 $self;
150}
151
152sub set_rules {
153 my ($self, $rules) = @_;
154
155 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) {
156 $self->{name}->set_text ($rules->{player}[$self->{colour}]);
157
158 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
159 $self->{imagebox}->add (gtk::image_from_data undef);
160 $self->{imagebox}->show_all;
161
162 # the big picture...
163 appwin::userpic ($rules->{player}[$self->{colour}], sub {
164 return unless $self->{imagebox};
165 if ($_[0]) {
166 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
167 $self->{imagebox}->add (gtk::image_from_data $_[0]);
168 $self->{imagebox}->show_all;
169 }
170 });
171 }
172
173 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)});
174}
175
176sub set_state {
177 my ($self, $captures, $timer, $when) = @_;
178
179 $self->{clock}->stop unless $when;
180 $self->{clock}->set_time ($timer);
181 $self->{clock}->start ($when) if $when;
182
183 $self->{info}->set_text ("$captures pris.");
184}
185
1package game; 186package game;
2 187
3use KGS::Constants; 188use KGS::Constants;
4use KGS::Game::Board; 189use KGS::Game::Board;
5 190
6use base KGS::Listener::Game; 191use base KGS::Listener::Game;
7use base KGS::Game; 192use base KGS::Game;
8 193
9use base gtk::widget; 194use base gtk::widget;
195
196use POSIX qw(ceil);
10 197
11sub new { 198sub new {
12 my $self = shift; 199 my $self = shift;
13 $self = $self->SUPER::new(@_); 200 $self = $self->SUPER::new(@_);
14 201
18 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; 205 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
19 $self->{window}->set_title("KGS Game $title"); 206 $self->{window}->set_title("KGS Game $title");
20 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 207 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
21 208
22 $self->{window}->signal_connect(delete_event => sub { 209 $self->{window}->signal_connect(delete_event => sub {
23 if ($self->{joined}) {
24 $self->part; 210 $self->part;
25 } else { 211 $self->destroy;
26 $self->event_part;
27 }
28 1; 212 1;
29 }); 213 });
30 214
31 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 215 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
32 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 216 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
33 217
218 # LEFT PANE
219
220 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
221
222 $self->{boardbox} = new Gtk2::VBox;
223
34 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 224 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
35 225
226 # challenge
227
228 $self->{challenge} = new challenge channel => $self->{channel};
229
230 # board box (aspect/canvas)
231
36 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 232 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
37 233
38 { 234 {
39 # grrr...
40 $frame->add(my $vbox = new Gtk2::VBox); 235 $frame->add(my $vbox = new Gtk2::VBox);
41 $vbox->add($self->{title} = new Gtk2::Label $title); 236 $vbox->add($self->{title} = new Gtk2::Label $title);
42 237
43 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.01, 0.1, 0; 238 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
44 239
45 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 240 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
46 $scale->set_draw_value (0); 241 $scale->set_draw_value (0);
242 $scale->set_digits (0);
47 243
48 $self->{moveadj}->signal_connect (value_changed => sub { 244 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
49 return unless $self->{path};
50
51 my $move = int (@{$self->{path}} * $_[0]->get_value);
52
53 $self->{board} = new KGS::Game::Board $self->{size};
54 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
55
56 $self->redraw ($self->repaint_board);
57
58 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
59 });
60 }
61 245 }
62 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0); 246
247 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
248 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
249 $self->{board_label} = $aspect_frame->get_label_widget;
250
251 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
252 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
63 253
64 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); 254 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
65 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self); 255 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
66 256
257 # RIGHT PANE
258
67 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0); 259 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
68 $self->{hpane}->set(position_set => 1); 260 $self->{hpane}->set(position_set => 1);
69 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; 261 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
70 262
71 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); 263 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
72 $sw->set_policy("automatic", "always"); 264 $sw->set_policy("automatic", "always");
73 265
74 $sw->add(($self->{userlist} = new gtk::userlist)->widget); 266 $sw->add(($self->{userlist} = new userlist)->widget);
75 267
76 $self->{vpane}->add(my $vbox = new Gtk2::VBox); 268 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
269
270 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
271 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
272 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
77 273
78 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
79 $sw->set_policy("never", "always");
80
81 $sw->add(($self->{text} = new gtk::text)->widget); 274 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
82 275
83 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 276 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
84 $self->{entry}->signal_connect(activate => sub { 277 $self->{entry}->signal_connect(activate => sub {
85 my $text = $self->{entry}->get_text; 278 my $text = $self->{entry}->get_text;
86 # add message 279 $self->say($text) if $text =~ /\S/;
87 $self->{entry}->set_text(""); 280 $self->{entry}->set_text("");
88 }); 281 });
89 282
283 $self->event_update_game;
90 $self; 284 $self;
91} 285}
92 286
93sub event_update_users { 287sub event_update_users {
94 my ($self) = @_; 288 my ($self, $add, $update, $remove) = @_;
95 289
96 $self->{userlist}->update($self->{users}); 290 $self->{userlist}->update ($add, $update, $remove);
97} 291}
98 292
99sub join { 293sub join {
100 my ($self) = @_; 294 my ($self) = @_;
295 return if $self->{joined};
296
101 $self->SUPER::join; 297 $self->SUPER::join;
102 298
103 $self->{window}->show_all; 299 $self->{window}->show_all;
104} 300}
105 301
106sub part { 302sub part {
107 my ($self) = @_; 303 my ($self) = @_;
304
108 $self->SUPER::part; 305 $self->SUPER::part;
109 306 $self->destroy;
110 $self->{window}->hide;
111} 307}
112 308
113sub configure_event { 309sub configure_event {
114 my ($widget, $event, $self) = @_; 310 my ($widget, $event, $self) = @_;
115 delete $self->{stack}; 311 delete $self->{stack};
124 my ($widget, $event, $self) = @_; 320 my ($widget, $event, $self) = @_;
125 321
126 $self->{pixbuf} or return; 322 $self->{pixbuf} or return;
127 323
128 my $area = $event->area; 324 my $area = $event->area;
129 my ($ox, $oy, $s) = @{$self->{offsets}};
130 325
131 $self->redraw ( 326 $self->redraw ($area);
132 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->y - $oy, $area->width, $area->height)
133 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s)
134 );
135 327
136 0; 328 0;
137} 329}
138 330
139# something Gtk2 fixed 331# something Gtk2 fixed
176 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { 368 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
177 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; 369 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
178 370
179 # zeroeth the shadow 371 # zeroeth the shadow
180 if ($mark & (MARK_B | MARK_W)) { 372 if ($mark & (MARK_B | MARK_W)) {
373 # the -0.5's are a mystery to me
181 $::black_img[0]->composite ( 374 $::shadow_img->composite (
182 $base, $shadow, $shadow, $size, $size, $shadow-0.5, $shadow-0.5, 375 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
183 $size / $stone->get_width, $size / $stone->get_height, 376 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
184 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 128 377 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
185 ); 378 );
186 } 379 }
187 380
188 # first the big stones (handicap stones different for effect) 381 # first the big stones (handicap stones different for effect)
189 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], 382 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
191 [MARK_GRAY_B, 128], 384 [MARK_GRAY_B, 128],
192 [MARK_GRAY_W, 128]) { 385 [MARK_GRAY_W, 128]) {
193 my ($mask, $alpha) = @$_; 386 my ($mask, $alpha) = @$_;
194 if ($mark & $mask) { 387 if ($mark & $mask) {
195 $stone->composite ( 388 $stone->composite (
196 $base, 0, 0, $size, $size, -0.5, -0.5, 389 $base, 0, 0, $size, $size, 0, 0,
197 $size / $stone->get_width, $size / $stone->get_height, 390 $size / $stone->get_width, $size / $stone->get_height,
198 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha 391 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
199 ); 392 );
200 } 393 }
201 } 394 }
202 395
203 # then the samll stones 396 # then the small stones
204 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], 397 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
205 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { 398 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
206 my ($mask, $img) = @$_; 399 my ($mask, $img) = @$_;
207 if ($mark & $mask) { 400 if ($mark & $mask) {
208 $img->composite ( 401 $img->composite (
209 $base, ($size / 4) x2, (int ($size / 2 + 0.5)) x2, ($size / 4 - 0.5) x 2, 402 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
210 $size / $img->get_width / 2, $size / $img->get_height / 2, 403 $size / $img->get_width / 2, $size / $img->get_height / 2,
211 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 404 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
212 ); 405 );
213 } 406 }
214 } 407 }
215 408
216 # and lastly any markers 409 # and lastly any markers
220 [MARK_TRIANGLE, $::triangle_img[$dark_bg]], 413 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
221 [MARK_SQUARE, $::square_img[$dark_bg]]) { 414 [MARK_SQUARE, $::square_img[$dark_bg]]) {
222 my ($mask, $img) = @$_; 415 my ($mask, $img) = @$_;
223 if ($mark & $mask) { 416 if ($mark & $mask) {
224 $img->composite ( 417 $img->composite (
225 $base, 0, 0, $size, $size, -0.5, -0.5, 418 $base, 0, 0, $size, $size, 0, 0,
226 $size / $img->get_width, $size / $img->get_height, 419 $size / $img->get_width, $size / $img->get_height,
227 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255 420 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
228 ); 421 );
229 } 422 }
230 } 423 }
231 424
232 push @$$c, $base; 425 push @$$c, $base;
251 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5; 444 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
252 $y -= $height * 0.5; 445 $y -= $height * 0.5;
253 446
254 for (@c) { 447 for (@c) {
255 my $w = $_->get_width * $s; 448 my $w = $_->get_width * $s;
449 # +2 == don't fight the rounding
256 $_->composite ($pixbuf, 450 $_->composite ($pixbuf,
257 $x, $y, $w+1, $height+1, $x, $y, $s, $s, 451 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
258 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); 452 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
259 453
260 $x += $w + $spacing; 454 $x += $w + $spacing;
261 } 455 }
262 } 456 }
276 my $expose_area = undef; 470 my $expose_area = undef;
277 471
278 return $expose_area unless $self->{board}; 472 return $expose_area unless $self->{board};
279 473
280 my ($w, $h) = ($canvas->allocation->values)[2,3]; 474 my ($w, $h) = ($canvas->allocation->values)[2,3];
475
476 die "FATAL: board aspect ratio != 1" unless $w == $h;
281 477
282 my $s = $w > $h ? $h : $w; 478 my $s = $w;
283 479
284 return unless $s > 128; 480 return unless $s >= 200;
285 481
286 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
287
288 my $size = $self->{size}; 482 my $size = $self->{size};
289 483
484 # we leave enough space for the shadows.. I like smaller stones, and we
485 # do no need to do the nifty recursive screen updates that goban2 does
290 my $border = int ($s / ($size + 3) * 0.5); 486 my $border = int ($s / ($size + 3) * 0.5);
291 my $s2 = $s - $border * 2; 487 my $s2 = $s - $border * 2;
292 my $edge = int ($s2 / ($size + 1) * 0.95) - ($::config->{randomize} ? 3 : 0); 488 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
293 my $ofs = int ($edge / 2); 489 my $ofs = int ($edge / 2);
294 490
295 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size; 491 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
296 492
297 my $pixbuf; 493 my $pixbuf;
315 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); 511 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
316 } else { 512 } else {
317 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; 513 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
318 } 514 }
319 515
320 my $linew = int ($s / 25 / $size); 516 my $linew = int ($s / 40 / $size);
321 517
322 # ornamental border... we have time to waste :/ 518 # ornamental border... we have time to waste :/
323 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; 519 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
324 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; 520 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
325 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; 521 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
326 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; 522 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
327 523
328 for my $i (1 .. $size) { 524 for my $i (1 .. $size) {
329 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192; 525 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
330 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192; 526 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
331 527
340 536
341 $a++; 537 $a++;
342 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK... 538 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
343 } 539 }
344 540
541 # hoshi points
542 my $hoshi = sub {
543 my ($x, $y) = @_;
544 my $hs = int ($edge / 4) | 1;
545 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
546
547 # we use the shadow mask... not perfect, but I want to finish this
548 $::shadow_img->composite ($pixbuf,
549 $x, $y, $hs + 1, $hs + 1, $x, $y,
550 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
551 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
552 };
553
554 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
555 $hoshi->($h1, $h1);
556 $hoshi->($size - $h1 + 1, $h1);
557 $hoshi->($h1, $size - $h1 + 1);
558 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
559
560 if ($size % 2) { # on odd boards, also the remaining 5
561 my $h2 = ($size + 1) / 2;
562 if ($size > 10) {
563 $hoshi->($h1, $h2);
564 $hoshi->($size - $h1 + 1, $h2);
565 $hoshi->($h2, $size - $h1 + 1);
566 $hoshi->($h2, $h1);
567 }
568 # the tengen
569 $hoshi->($h2, $h2);
570 }
571
345 unless ($::config->{conserve_memory}) { 572 unless ($::config->{conserve_memory} > 1) {
346 $self->{background} = $pixbuf; 573 $self->{background} = $pixbuf;
347 $pixbuf = $pixbuf->copy; 574 $pixbuf = $pixbuf->copy;
348 } 575 }
349 } 576 }
350 577
396 } 623 }
397 pixbuf_text $pixbuf, $white, 624 pixbuf_text $pixbuf, $white,
398 $k[$x], $k[$y], $ofs * 0.7, 625 $k[$x], $k[$y], $ofs * 0.7,
399 $self->{board}{label}[$x-1][$y-1]; 626 $self->{board}{label}[$x-1][$y-1];
400 } 627 }
401
402 # old pixmap&mask-way. that was fast ;(
403 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
404
405 #$gc->set_clip_mask ($bm);
406 #$gc->set_clip_origin ($dx, $dy);
407 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
408 } 628 }
409 } 629 }
410 } 630 }
411 631
412 $self->{board_shown} = Storable::dclone $self->{board}; 632 $self->{board_shown} = Storable::dclone $self->{board};
419sub redraw { 639sub redraw {
420 my ($self, $area) = @_; 640 my ($self, $area) = @_;
421 641
422 if ($area && $self->{pixbuf}) { 642 if ($area && $self->{pixbuf}) {
423 my ($x, $y, $w, $h) = $area->values; 643 my ($x, $y, $w, $h) = $area->values;
424 my ($ox, $oy, $s) = @{$self->{offsets}};
425 644
426 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, 645 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
427 $x, $y, $x + $ox, $y + $oy, $w, $h, 646 $x, $y, $x, $y, $w, $h,
428 "normal", 0, 0); 647 "normal", 0, 0);
429 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, 648 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
430 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; 649 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
431 } 650 }
651}
652
653sub update_board {
654 my ($self) = @_;
655 return unless $self->{path};
656
657 my $move = int $self->{moveadj}->get_value;
658
659 my $running = $move == @{$self->{path}};
660
661 $self->{board_label}->set_text ("Move $move");
662
663 $self->{board} = new KGS::Game::Board $self->{size};
664 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
665
666 for my $colour (WHITE, BLACK) {
667 $self->{userpanel}[$colour]->set_state (
668 $self->{board}{captures}[$colour],
669 $self->{board}{timer}[$colour],
670 ($running && $self->{lastmove_colour} == !$colour)
671 ? $self->{lastmove_time} : 0
672 );
673 }
674
675 $self->redraw ($self->repaint_board);
432} 676}
433 677
434sub event_update_tree { 678sub event_update_tree {
435 my ($self) = @_; 679 my ($self) = @_;
436 680
437 $self->{path} = $self->get_path; 681 $self->{path} = $self->get_path;
438 $self->{moveadj}->value_changed if $self->{moveadj}; 682
683 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
684 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
685
686 if ($self->{moveadj}) {
687 my $upper = $self->{moveadj}->upper;
688 my $pos = $self->{moveadj}->get_value;
689
690 $self->{moveadj}->upper (scalar @{$self->{path}});
691
692 $self->{moveadj}->changed;
693 if ($pos == $upper) {
694 $self->{moveadj}->set_value (scalar @{$self->{path}});
695 } else {
696 $self->{moveadj}->value_changed;
697 }
698 }
699}
700
701sub event_update_comments {
702 my ($self, $node, $comment, $newnode) = @_;
703 $self->SUPER::event_update_comments($node, $comment, $newnode);
704
705 my $text;
706
707 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
708 if $newnode;
709
710 for (split /\n/, $comment) {
711 $text .= "\n";
712 if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
713 $text .= "<user>" . (util::toxml $1) . "</user>:";
714 }
715 $text .= $_;
716 }
717
718 $self->{text}->append_text ($text);
719}
720
721sub event_join {
722 my ($self) = @_;
723 $self->SUPER::event_join;
439} 724}
440 725
441sub event_part { 726sub event_part {
442 my ($self) = @_; 727 my ($self) = @_;
443 $self->SUPER::event_part; 728 $self->SUPER::event_part;
444 delete $appwin::gamelist->{game}{$self->{channel}};
445 $self->destroy;
446} 729}
447 730
448sub event_move { 731sub event_move {
449 my ($self, $pass) = @_; 732 my ($self, $pass) = @_;
450 sound::play 1, $pass ? "pass" : "move"; 733 sound::play 1, $pass ? "pass" : "move";
451} 734}
452 735
736sub event_update_game {
737 my ($self) = @_;
738 $self->SUPER::event_update_game;
739
740 $text = "\n<header>Game Update</header>";
741
742 $text .= "\nType: " . (util::toxml $gametype{$self->type})
743 . " (" . (util::toxml $gameopt{$self->option}) . ")";
744 $text .= "\nFlags:";
745 $text .= " valid" if $self->is_valid;
746 $text .= " adjourned" if $self->is_adjourned;
747 $text .= " scored" if $self->is_scored;
748 $text .= " saved" if $self->is_saved;
749
750 $text .= "\nWhite: <user>" . (util::toxml $self->{user1}->as_string) . "</user>";
751 $text .= "\nBlack: <user>" . (util::toxml $self->{user2}->as_string) . "</user>";
752 $text .= "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
753
754 if ($self->is_valid) {
755 $text .= "\nHandicap: " . $self->{handicap};
756 $text .= "\nKomi: " . $self->{komi};
757 $text .= "\nSize: " . $self->size_string;
758 }
759
760 $self->{text}->append_text ($text);
761
762 $self->{left}->remove ($_) for $self->{left}->get_children;
763 if ($self->is_valid) {
764 $self->{left}->add ($self->{boardbox});
765 (delete $self->{challenge})->destroy if $self->{challenge};
766 } else {
767 $self->{left}->add ($self->{challenge}->widget);
768 }
769 $self->{left}->show_all;
770}
771
772sub destroy {
773 my ($self) = @_;
774 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE];
775 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK];
776 $self->SUPER::destroy;
777 delete $appwin::gamelist->{game}{$self->{channel}};
778}
779
4531; 7801;
454 781

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