--- kgsueme/kgsueme/game.pl 2003/05/31 15:19:55 1.8 +++ kgsueme/kgsueme/game.pl 2003/06/28 16:46:51 1.67 @@ -1,3 +1,187 @@ +use utf8; + +package game::goclock; + +# Lo and Behold! I admit it! The rounding stuff etc.. in goclock +# is completely borked. + +use Time::HiRes (); + +use KGS::Constants; + +use base gtk::widget; + +sub new { + my $class = shift; + my $self = $class->SUPER::new(@_); + + $self->{widget} = new Gtk2::Label; + + $self->{set} = sub { }; + $self->{format} = sub { "ERROR" }; + + $self; +} + +sub configure { + my ($self, $timesys, $main, $interval, $count) = @_; + + if ($timesys == TIMESYS_ABSOLUTE) { + $self->{set} = sub { $self->{time} = $_[0] }; + $self->{format} = sub { util::format_time $_[0] }; + + } elsif ($timesys == TIMESYS_BYO_YOMI) { + my $low = $interval * $count; + + $self->{set} = sub { $self->{time} = $_[0] }; + + $self->{format} = sub { + if ($_[0] > $low) { + util::format_time $_[0] - $low; + } else { + sprintf "%s (%d)", + util::format_time int (($_[0] - 1) % $interval + 1), + ($_[0] - 1) / $interval; + } + }; + + } elsif ($timesys == TIMESYS_CANADIAN) { + $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; + + $self->{format} = sub { + if (!$self->{moves}) { + util::format_time $_[0] - $low; + } else { + my $time = int (($_[0] - 1) % $interval + 1); + + sprintf "%s/%d =%d", + util::format_time $time, + $self->{moves}, + $time / ($self->{moves} || 1); + + } + }; + + } else { + # none, or unknown + $self->{set} = sub { }; + $self->{format} = sub { "---" } + } +} + +sub refresh { + my ($self, $timestamp) = @_; + my $timer = $self->{time} + $self->{start} - $timestamp; + + # we round the timer value slightly... the protocol isn't exact anyways, + # and this gives smoother timers ;) + my @format = $self->{format}->(int ($timer + 0.4)); + $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4))); + + $timer - int $timer; +} + +sub set_time { + my ($self, $time) = @_; + + # we ignore requests to re-set the time of a running clock. + # this is the easiest way to ensure that commentary etc. + # doesn't re-set the clock. yes, this is frickle design, + # but I think the protocol is to blame here, which gives + # very little time information. (cgoban2 also has had quite + # a lot of small time update problems...) + unless ($self->{timeout}) { + $self->{set}->($time->[0], $time->[1]); + $self->refresh ($self->{start}); + } +} + +sub start { + my ($self, $when) = @_; + + $self->stop; + + $self->{start} = $when; + + my $timeout; $timeout = sub { + my $next = $self->refresh (Time::HiRes::time) * 1000; + $next += 1000 if $next < 0; + $self->{timeout} = add Glib::Timeout $next, $timeout; + 0; + }; + + $timeout->(); +} + +sub stop { + my ($self) = @_; + + remove Glib::Source delete $self->{timeout} if $self->{timeout}; +} + +sub destroy { + my ($self) = @_; + $self->stop; + $self->SUPER::destroy; +} + +package game::userpanel; + +use base gtk::widget; + +sub new { + my $class = shift; + my $self = $class->SUPER::new(@_); + + $self->{widget} = new Gtk2::HBox; + + $self->{widget}->add (my $vbox = new Gtk2::VBox); + + $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); + $vbox->add ($self->{info} = new Gtk2::Label ""); + $vbox->add (($self->{clock} = new game::goclock)->widget); + + $vbox->add ($self->{imagebox} = new Gtk2::VBox); + + $self; +} + +sub configure { + my ($self, $user, $rules) = @_; + + if ($self->{name}->get_text ne $user->as_string) { + $self->{name}->set_text ($user->as_string); + + $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; + $self->{imagebox}->add (gtk::image_from_data undef); + $self->{imagebox}->show_all; + + if ($user->has_pic) { + # the big picture... + appwin::userpic ($user->{name}, sub { + return unless $self->{imagebox}; + if ($_[0]) { + $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; + $self->{imagebox}->add (gtk::image_from_data $_[0]); + $self->{imagebox}->show_all; + } + }); + } + } + + $self->{clock}->configure (@{$rules}{qw(timesys time interval count)}); +} + +sub set_state { + my ($self, $captures, $timer, $when) = @_; + + $self->{clock}->stop unless $when; + $self->{clock}->set_time ($timer); + $self->{clock}->start ($when) if $when; + + $self->{info}->set_text ("$captures pris."); +} + package game; use KGS::Constants; @@ -8,6 +192,8 @@ use base gtk::widget; +use POSIX qw(ceil); + sub new { my $self = shift; $self = $self->SUPER::new(@_); @@ -15,89 +201,107 @@ $self->listen($self->{conn}); $self->{window} = new Gtk2::Window 'toplevel'; - my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; - $self->{window}->set_title("KGS Game $title"); gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; $self->{window}->signal_connect(delete_event => sub { - if ($self->{joined}) { - $self->part; - } else { - $self->event_part; - } + $self->part; + $self->destroy; 1; }); $self->{window}->add($self->{hpane} = new Gtk2::HPaned); gtk::state $self->{hpane}, "game::hpane", undef, position => 500; - $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); + # LEFT PANE - $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); + $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0); + + $self->{boardbox} = new Gtk2::VBox; - { - # grrr... - $frame->add(my $vbox = new Gtk2::VBox); - $vbox->add($self->{title} = new Gtk2::Label $title); + $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); - $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.01, 0.1, 0; + # challenge - $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); - $scale->set_draw_value (0); + $self->{challenge} = new challenge channel => $self->{channel}; + + # board box (aspect/canvas) + + $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); + + { + $frame->add (my $vbox = new Gtk2::VBox); + $vbox->add ($self->{title} = new Gtk2::Label $title); - $self->{moveadj}->signal_connect (value_changed => sub { - return unless $self->{path}; + $vbox->add (my $hbox = new Gtk2::HBox); - my $move = int (@{$self->{path}} * $_[0]->get_value); + $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0); - $self->{board} = new KGS::Game::Board $self->{size}; - $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); + $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0; - $self->redraw ($self->repaint_board); + $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0); + $scale->set_draw_value (0); + $scale->set_digits (0); - $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment}); - }); + $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); } - - $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0); - $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); - $self->{canvas}->signal_connect(expose_event => \&expose_event, $self); + $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size}); - $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0); + # RIGHT PANE + + $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1); $self->{hpane}->set(position_set => 1); gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); $sw->set_policy("automatic", "always"); - $sw->add(($self->{userlist} = new gtk::userlist)->widget); + $sw->add(($self->{userlist} = new userlist)->widget); $self->{vpane}->add(my $vbox = new Gtk2::VBox); - - $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); - $sw->set_policy("never", "always"); - $sw->add(($self->{text} = new gtk::text)->widget); + $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0); + $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget); + $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget); + + $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0); $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); $self->{entry}->signal_connect(activate => sub { my $text = $self->{entry}->get_text; - # add message + $self->say($text) if $text =~ /\S/; $self->{entry}->set_text(""); }); + $self->event_update_game; $self; } sub event_update_users { - my ($self) = @_; + my ($self, $add, $update, $remove) = @_; + + $self->{userlist}->update ($add, $update, $remove); + + my %important; + $important{$self->{user1}{name}}++; + $important{$self->{user2}{name}}++; + $important{$self->{user3}{name}}++; + + if (my @users = grep $important{$_->{name}}, @$add) { + $self->{text}->append_text ("\n
Joins:
"); + $self->{text}->append_text (" " . $_->as_string . "") for @users; + } + if (my @users = grep $important{$_->{name}}, @$remove) { + $self->{text}->append_text ("\n
Parts:
"); + $self->{text}->append_text (" " . $_->as_string . "") for @users; + } - $self->{userlist}->update($self->{users}); } sub join { my ($self) = @_; + return if $self->{joined}; + $self->SUPER::join; $self->{window}->show_all; @@ -105,349 +309,232 @@ sub part { my ($self) = @_; - $self->SUPER::part; - - $self->{window}->hide; -} - -sub configure_event { - my ($widget, $event, $self) = @_; - delete $self->{stack}; - delete $self->{pixbuf}; - delete $self->{board_shown}; - delete $self->{background}; - $self->repaint_board; - 0; -} -sub expose_event { - my ($widget, $event, $self) = @_; - - $self->{pixbuf} or return; - - my $area = $event->area; - my ($ox, $oy, $s) = @{$self->{offsets}}; - - $self->redraw ( - (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->y - $oy, $area->width, $area->height) - ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s) - ); - - 0; + $self->SUPER::part; + $self->destroy; } -# something Gtk2 fixed -sub INTERP_NEAREST (){ 'nearest' } -sub INTERP_TILES (){ 'tiles' } -sub INTERP_BILINEAR (){ 'bilinear' } -sub INTERP_HYPER (){ 'hyper' } - -sub new_pixbuf { - my ($w, $h, $alpha, $fill) = @_; +sub update_board { + my ($self) = @_; + return unless $self->{path}; - my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h; - $pixbuf->fill ($fill) if defined $fill; + my $move = int $self->{moveadj}->get_value; - $pixbuf; -} + my $running = $move == @{$self->{path}}; -sub scale_pixbuf { - my ($src, $w, $h, $mode) = @_; + $self->{board_label}->set_text ("Move " . ($move - 1)); - my $dst = new_pixbuf $w, $h, 1; + $self->{cur_board} = new KGS::Game::Board $self->{size}; + $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); - $src->scale( - $dst, 0, 0, $w, $h, 0, 0, - $w / $src->get_width, $h / $src->get_height, - $mode, - ); + for my $colour (WHITE, BLACK) { + $self->{userpanel}[$colour]->set_state ( + $self->{cur_board}{captures}[$colour], + $self->{cur_board}{timer}[$colour], + ($running && $self->{lastmove_colour} == !$colour) + ? $self->{lastmove_time} : 0 + ); + } - $dst; + $self->{board}->set_board ($self->{cur_board}); } -# create a stack of stones -sub create_stack { - my ($self, $mark, $size, $rand) = @_; - - my $shadow = $size * 0.05; - - my $c = \$self->{stack}{$mark}; - unless ($$c) { - for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { - my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; - - # zeroeth the shadow - if ($mark & (MARK_B | MARK_W)) { - $::black_img[0]->composite ( - $base, $shadow, $shadow, $size, $size, $shadow-0.5, $shadow-0.5, - $size / $stone->get_width, $size / $stone->get_height, - $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 128 - ); - } - - # first the big stones (handicap stones different for effect) - for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], - [MARK_W, $mark & MARK_MOVE ? 255 : 192], - [MARK_GRAY_B, 128], - [MARK_GRAY_W, 128]) { - my ($mask, $alpha) = @$_; - if ($mark & $mask) { - $stone->composite ( - $base, 0, 0, $size, $size, -0.5, -0.5, - $size / $stone->get_width, $size / $stone->get_height, - $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha - ); - } - } - - # then the samll stones - for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], - [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { - my ($mask, $img) = @$_; - if ($mark & $mask) { - $img->composite ( - $base, ($size / 4) x2, (int ($size / 2 + 0.5)) x2, ($size / 4 - 0.5) x 2, - $size / $img->get_width / 2, $size / $img->get_height / 2, - $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 - ); - } - } - - # and lastly any markers - my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); +sub event_update_tree { + my ($self) = @_; - for ([MARK_CIRCLE, $::circle_img[$dark_bg]], - [MARK_TRIANGLE, $::triangle_img[$dark_bg]], - [MARK_SQUARE, $::square_img[$dark_bg]]) { - my ($mask, $img) = @$_; - if ($mark & $mask) { - $img->composite ( - $base, 0, 0, $size, $size, -0.5, -0.5, - $size / $img->get_width, $size / $img->get_height, - $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255 - ); - } - } + $self->{path} = $self->get_path; - push @$$c, $base; + if ($self->{moveadj}) { + my $upper = $self->{moveadj}->upper; + my $pos = $self->{moveadj}->get_value; + my $move = scalar @{$self->{path}}; + + $self->{moveadj}->upper ($move); + + $self->{moveadj}->changed; + if ($pos == $upper) { + $self->{moveadj}->value ($move); + $self->{moveadj}->value_changed; } } - - $$c->[$rand % @$$c]; } -sub pixbuf_text { - my ($pixbuf, $colour, $x, $y, $height, $text) = @_; - - my @c = grep $_, - map $::font[$colour][$::fontmap{$_}], - split //, $text; +sub event_update_comments { + my ($self, $node, $comment, $newnode) = @_; + $self->SUPER::event_update_comments($node, $comment, $newnode); + + my $text; + + $text .= "\n
Move $node->{move}, Node $node->{id}
" + if $newnode; + + for (split /\n/, $comment) { + $text .= "\n"; + if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { + $text .= "" . (util::toxml $1) . ":"; + } + + # coords only for 19x19 so far + $_ = util::toxml $_; + s{ + ( + \b + (?:[bw])? + [, ]{0,2} + [a-hj-t] # valid for upto 19x19 + \s? + [1-9]?[0-9] + \b + ) + }{ + "$1"; + }sgexi; - if (@c) { - my $spacing = $height * 0.1; - my $s = $height / List::Util::max map $_->get_height, @c; - my $W = List::Util::sum map $_->get_width, @c; + $text .= $_; + } - $x -= ($W * $s + $spacing * (@c - 1)) * 0.5; - $y -= $height * 0.5; + $self->{text}->append_text ($text); +} - for (@c) { - my $w = $_->get_width * $s; - $_->composite ($pixbuf, - $x, $y, $w+1, $height+1, $x, $y, $s, $s, - $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); +sub event_join { + my ($self) = @_; + $self->SUPER::event_join; +} - $x += $w + $spacing; - } - } +sub event_part { + my ($self) = @_; + $self->SUPER::event_part; + $self->destroy; } -sub pixbuf_rect { - my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_; - # we fake lines by... a horrible method :/ - my $colour_pb = new_pixbuf 1, 1, 0, $colour; - $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1, - INTERP_NEAREST, $alpha); +sub event_move { + my ($self, $pass) = @_; + sound::play 1, $pass ? "pass" : "move"; } -sub repaint_board { +sub event_update_game { my ($self) = @_; - my $canvas = $self->{canvas}; - my $expose_area = undef; + $self->SUPER::event_update_game; - return $expose_area unless $self->{board}; + my $title = defined $self->{channel} + ? $self->owner->as_string . " " . $self->opponent_string + : "Game Window"; + $self->{window}->set_title("KGS Game $title"); + $self->{title}->set_text ($title); - my ($w, $h) = ($canvas->allocation->values)[2,3]; - - my $s = $w > $h ? $h : $w; + $self->{user}[BLACK] = $self->{user1}; + $self->{user}[WHITE] = $self->{user2}; - return unless $s > 128; + # show board - $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s]; - - my $size = $self->{size}; - - my $border = int ($s / ($size + 3) * 0.5); - my $s2 = $s - $border * 2; - my $edge = int ($s2 / ($size + 1) * 0.95) - ($::config->{randomize} ? 3 : 0); - my $ofs = int ($edge / 2); - - my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size; - - my $pixbuf; - - my $oldboard; - - if ($self->{background}) { - if ($oldboard = $self->{board_shown}) { - $pixbuf = $self->{pixbuf}; - } else { - $pixbuf = $self->{background}->copy; - $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; - } + $self->{left}->remove ($_) for $self->{left}->get_children; + if ($self->is_valid) { + $self->{left}->add ($self->{boardbox}); + (delete $self->{challenge})->destroy if $self->{challenge}; } else { - $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; - - my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); - - if ($s < $bw && $s < $bh) { - $pixbuf = new_pixbuf $s, $s, 0; - $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); - } else { - $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; - } - - my $linew = int ($s / 25 / $size); + $self->{left}->add ($self->{challenge}->widget); + } + $self->{left}->show_all; - # ornamental border... we have time to waste :/ - pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; - pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; - pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; - pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; - - for my $i (1 .. $size) { - pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192; - pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192; - - # 38 max, but we allow a bit more - my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z - AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i]; - - pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label; - pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label; - pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1; - pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1; + # view text + + eval { #d# + my @ga; + $ga[0] = "\nType: " . (util::toxml $gametype{$self->type}) + . " (" . (util::toxml $gameopt{$self->option}) . ")"; + $ga[1] = "\nFlags:"; + $ga[1] .= " valid" if $self->is_valid; + $ga[1] .= " adjourned" if $self->is_adjourned; + $ga[1] .= " scored" if $self->is_scored; + $ga[1] .= " saved" if $self->is_saved; + + $ga[2] = "\nOwner: " . (util::toxml $self->{user3}->as_string) . "" if $self->{user3}->is_valid; + + $ga[3] = "\nPlayers: " . (util::toxml $self->{user2}->as_string) . "" + . " vs. " . (util::toxml $self->{user1}->as_string) . "" + if $self->is_valid; + + if ($self->is_valid) { + $ga[4] = "\nHandicap: " . $self->{handicap}; + $ga[5] = "\nKomi: " . $self->{komi}; + $ga[6] = "\nSize: " . $self->size_string; + } - $a++; - $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK... - } + if ($self->is_scored) { + $ga[7] = "\nResult: " . $self->score_string; + } - unless ($::config->{conserve_memory}) { - $self->{background} = $pixbuf; - $pixbuf = $pixbuf->copy; + $text = "\n
Game Update
"; + for (0..7) { + if ($self->{gatext}[$_] ne $ga[$_]) { + $text .= $ga[$_]; } } + $text .= "
"; - $self->{pixbuf} = $pixbuf; - - # hoshi-points(!)#d# - # caching of empty board gfx(!)#d# + $self->{gatext} = \@ga; + }; + + $self->{text}->append_text ($text); +} - for my $x (1 .. $size) { - for my $y (1 .. $size) { - my $rand = ($x ^ $y ^ 0x5555); +sub event_update_rules { + my ($self, $rules) = @_; - my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs); + $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules) + for BLACK, WHITE; - if ($::config->{randomize}) { - $dx += ($rand % 7) - 3; - $dy += ($rand / 3 % 7) - 3; - } + sound::play 3, "gamestart"; - my $shadow = $edge * 0.05; - my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow]; - - my $mark = $self->{board}{board}[$x-1][$y-1]; - my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0; - - if ($oldboard) { - next if $old == $mark; # no change - - $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy); - $expose_area = $expose_area - ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area) - : new Gtk2::Gdk::Rectangle @$area; - } + my $text = "\n
Game Rules
"; - if ($mark) { - my $pb = $self->create_stack($mark, $edge, $rand); + $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}}; - $pb->composite ($pixbuf, @$area, - $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255); + $text .= "\nTime: "; - # labels are handled here because they are quite rare - if ($mark & MARK_LABEL) { - my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1; - - if ($white) { - pixbuf_text $pixbuf, 0, - $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7, - $self->{board}{label}[$x-1][$y-1]; - } - pixbuf_text $pixbuf, $white, - $k[$x], $k[$y], $ofs * 0.7, - $self->{board}{label}[$x-1][$y-1]; - } - - # old pixmap&mask-way. that was fast ;( - #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 ); - - #$gc->set_clip_mask ($bm); - #$gc->set_clip_origin ($dx, $dy); - #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge); - } - } + if ($rules->{timesys} == TIMESYS_NONE) { + $text .= "UNLIMITED"; + } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) { + $text .= util::format_time $rules->{time}; + $text .= " ABS"; + } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) { + $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count}; + $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count}; + } elsif ($rules->{timesys} == TIMESYS_CANADIAN) { + $text .= util::format_time $rules->{time}; + $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count}; } - - $self->{board_shown} = Storable::dclone $self->{board}; - #d# save - #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable"; - - $expose_area; + + $self->{text}->append_text ("$text"); } -sub redraw { - my ($self, $area) = @_; +sub inject_resign_game { + my ($self, $msg) = @_; - if ($area && $self->{pixbuf}) { - my ($x, $y, $w, $h) = $area->values; - my ($ox, $oy, $s) = @{$self->{offsets}}; + sound::play 3, "resign"; - $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, - $x, $y, $x + $ox, $y + $oy, $w, $h, - "normal", 0, 0); - $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, - $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; - } + $self->{text}->append_text ("\n
Resign
" + . "\n" + . (util::toxml $self->{user}[$msg->{player}]->as_string) + . " resigned.
"); } -sub event_update_tree { - my ($self) = @_; +sub inject_final_result { + my ($self, $msg) = @_; - $self->{path} = $self->get_path; - $self->{moveadj}->value_changed if $self->{moveadj}; + $self->{text}->append_text ("\n
Game Over
" + . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string) + . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string) + . "
" + ); } -sub event_part { +sub destroy { my ($self) = @_; - $self->SUPER::event_part; + $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy + for BLACK, WHITE; + $self->SUPER::destroy; delete $appwin::gamelist->{game}{$self->{channel}}; - $self->destroy; -} - -sub event_move { - my ($self, $pass) = @_; - sound::play 1, $pass ? "pass" : "move"; } 1;