--- kgsueme/kgsueme/game.pl 2003/06/01 05:18:15 1.19 +++ kgsueme/kgsueme/game.pl 2004/05/21 03:18:15 1.86 @@ -1,462 +1,599 @@ -package game; +use utf8; -use KGS::Constants; -use KGS::Game::Board; +use Scalar::Util (); -use base KGS::Listener::Game; -use base KGS::Game; +package game::goclock; -use base gtk::widget; +# Lo and Behold! I admit it! The rounding stuff etc.. in goclock +# is completely borked. -use POSIX qw(ceil); +use Time::HiRes (); -sub new { +use KGS::Constants; + +use Glib::Object::Subclass + Gtk2::Label; + +sub INIT_INSTANCE { my $self = shift; - $self = $self->SUPER::new(@_); - $self->listen($self->{conn}); + $self->signal_connect (destroy => sub { $_[0]->stop }); - $self->{window} = new Gtk2::Window 'toplevel'; - my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; - $self->{window}->set_title("KGS Game $title"); - gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; - - $self->{window}->signal_connect(delete_event => sub { - if ($self->{joined}) { - $self->part; - } else { - $self->event_part; - } - 1; - }); + $self->{set} = sub { }; + $self->{format} = sub { "???" }; +} - $self->{window}->add($self->{hpane} = new Gtk2::HPaned); - gtk::state $self->{hpane}, "game::hpane", undef, position => 500; +sub configure { + my ($self, $timesys, $main, $interval, $count) = @_; - $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); + if ($timesys == TIMESYS_ABSOLUTE) { + $self->{set} = sub { $self->{time} = $_[0] }; + $self->{format} = sub { util::format_time $_[0] }; - $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); + } elsif ($timesys == TIMESYS_BYO_YOMI) { + my $low = $interval * $count; - { - # grrr... - $frame->add(my $vbox = new Gtk2::VBox); - $vbox->add($self->{title} = new Gtk2::Label $title); + $self->{set} = sub { $self->{time} = $_[0] }; + + $self->{format} = sub { + if ($_[0] > $low) { + util::format_time $_[0] - $low; + } else { + sprintf "%s (%d)", + util::format_time int (($_[0] - 1) % $interval + 1), + ($_[0] - 1) / $interval; + } + }; - $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0; + } elsif ($timesys == TIMESYS_CANADIAN) { + $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; - $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); - $scale->set_draw_value (0); + $self->{format} = sub { + if (!$self->{moves}) { + util::format_time $_[0] - $low; + } else { + my $time = int (($_[0] - 1) % $interval + 1); + + sprintf "%s/%d =%d", + util::format_time $time, + $self->{moves}, + $self->{moves} > 1 + ? $time / $self->{moves} + : $interval; + } + }; + + } else { + # none, or unknown + $self->{set} = sub { }; + $self->{format} = sub { "---" } + } +} - $self->{moveadj}->signal_connect (value_changed => sub { - return unless $self->{path}; +sub refresh { + my ($self, $timestamp) = @_; + my $timer = $self->{time} + $self->{start} - $timestamp; + + # we round the timer value slightly... the protocol isn't exact anyways, + # and this gives smoother timers ;) + my @format = $self->{format}->(int ($timer + 0.4)); + $self->set_text ($self->{format}->(int ($timer + 0.4))); + + $timer - int $timer; +} + +sub set_time { + my ($self, $time) = @_; + + # we ignore requests to re-set the time of a running clock. + # this is the easiest way to ensure that commentary etc. + # doesn't re-set the clock. yes, this is frickle design, + # but I think the protocol is to blame here, which gives + # very little time information. (cgoban2 also has had quite + # a lot of small time update problems...) + unless ($self->{timeout}) { + $self->{set}->($time->[0], $time->[1]); + $self->refresh ($self->{start}); + } +} - my $move = int (@{$self->{path}} * $_[0]->get_value); +sub start { + my ($self, $when) = @_; - $self->{board_label}->set_text ("Move $move"); + $self->stop; - $self->{board} = new KGS::Game::Board $self->{size}; - $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); + $self->{start} = $when; - $self->redraw ($self->repaint_board); + my $timeout; $timeout = sub { + my $next = $self->refresh (Time::HiRes::time) * 1000; + $next += 1000 if $next < 0; + $self->{timeout} = add Glib::Timeout $next, $timeout; + 0; + }; - $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment}); - }); - } - - #d#TYPOE - $vbox->pack_start((my $aspect_frame = gtk_aspect_frame_new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0); - $aspect_frame->set (border_width => 0); - $aspect_frame->set (shadow_type => 'none'); - $self->{board_label} = $aspect_frame->get_label_widget; + $timeout->(); +} - $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea); - $self->{canvas}->double_buffered (0); +sub stop { + my ($self) = @_; - $self->{canvas}->signal_connect(configure_event => \&configure_event, $self); - $self->{canvas}->signal_connect(expose_event => \&expose_event, $self); + remove Glib::Source delete $self->{timeout} if $self->{timeout}; +} - $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0); - $self->{hpane}->set(position_set => 1); - gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; +package game::userpanel; - $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); - $sw->set_policy("automatic", "always"); +use Glib::Object::Subclass + Gtk2::HBox, + properties => [ + Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]), + ]; - $sw->add(($self->{userlist} = new userlist)->widget); +sub INIT_INSTANCE { + my ($self) = @_; - $self->{vpane}->add(my $vbox = new Gtk2::VBox); - - $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); - $sw->set_policy("never", "always"); + $self->add (my $vbox = new Gtk2::VBox); - $sw->add(($self->{text} = new gtk::text)->widget); + $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); + $vbox->add ($self->{info} = new Gtk2::Label ""); + $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock}; - $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); - $self->{entry}->signal_connect(activate => sub { - my $text = $self->{entry}->get_text; - $self->say($text) if $text =~ /\S/; - $self->{entry}->set_text(""); - }); + $vbox->add ($self->{imagebox} = new Gtk2::VBox); $self; } -sub event_update_users { - my ($self, $add, $update, $remove) = @_; - - $self->{userlist}->update ($add, $update, $remove); -} +sub configure { + my ($self, $app, $user, $rules) = @_; -sub join { - my ($self) = @_; - $self->SUPER::join; + if ($self->{name}->get_text ne $user->as_string) { + $self->{name}->set_text ($user->as_string); - $self->{window}->show_all; + $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; + $self->{imagebox}->add (gtk::image_from_data undef); + $self->{imagebox}->show_all; + + if ($user->has_pic) { + # the big picture... + $app->userpic ($user->{name}, sub { + return unless $self->{imagebox}; + + if ($_[0]) { + $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; + $self->{imagebox}->add (gtk::image_from_data $_[0]); + $self->{imagebox}->show_all; + } + }); + } + } + + $self->{clock}->configure (@{$rules}{qw(timesys time interval count)}); } -sub part { - my ($self) = @_; - $self->SUPER::part; +sub set_state { + my ($self, $captures, $timer, $when) = @_; - $self->{window}->hide; -} + $self->{clock}->stop unless $when; + $self->{clock}->set_time ($timer); + $self->{clock}->start ($when) if $when; -sub configure_event { - my ($widget, $event, $self) = @_; - delete $self->{stack}; - delete $self->{pixbuf}; - delete $self->{board_shown}; - delete $self->{background}; - $self->repaint_board; - 0; + $self->{info}->set_text ("$captures pris."); } -sub expose_event { - my ($widget, $event, $self) = @_; +package game; - $self->{pixbuf} or return; +use Scalar::Util qw(weaken); - my $area = $event->area; +use KGS::Constants; +use KGS::Game::Board; - $self->redraw ($area); +use Gtk2::GoBoard; - 0; -} +use Glib::Object::Subclass + Gtk2::Window; -# something Gtk2 fixed -sub INTERP_NEAREST (){ 'nearest' } -sub INTERP_TILES (){ 'tiles' } -sub INTERP_BILINEAR (){ 'bilinear' } -sub INTERP_HYPER (){ 'hyper' } +use base KGS::Listener::Game; +use base KGS::Game; -sub new_pixbuf { - my ($w, $h, $alpha, $fill) = @_; +use POSIX qw(ceil); - my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h; - $pixbuf->fill ($fill) if defined $fill; +sub new { + my ($self, %arg) = @_; + $self = $self->Glib::Object::new; + $self->{$_} = delete $arg{$_} for keys %arg; - $pixbuf; -} + $self->listen ($self->{conn}); -sub scale_pixbuf { - my ($src, $w, $h, $mode) = @_; + gtk::state $self, "game::window", undef, window_size => [600, 500]; - my $dst = new_pixbuf $w, $h, 1; + $self->signal_connect (delete_event => sub { $self->part; 1 }); + $self->signal_connect (destroy => sub { %{$_[0]} = () }); - $src->scale( - $dst, 0, 0, $w, $h, 0, 0, - $w / $src->get_width, $h / $src->get_height, - $mode, - ); + $self->add (my $hpane = new Gtk2::HPaned); + gtk::state $hpane, "game::hpane", undef, position => 500; - $dst; -} + # LEFT PANE -# create a stack of stones -sub create_stack { - my ($self, $mark, $size, $rand) = @_; + $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0); + + $self->{boardbox} = new Gtk2::VBox; - my $shadow = $size * 0.05; + $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1); - my $c = \$self->{stack}{$mark}; - unless ($$c) { - for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { - my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; + # board box (aspect/canvas) + + $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); - # zeroeth the shadow - if ($mark & (MARK_B | MARK_W)) { - $::shadow_img->composite ( - $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5, - $size / $stone->get_width, $size / $stone->get_height, - $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 - ); - } + { + $frame->add (my $vbox = new Gtk2::VBox); + $vbox->add ($self->{title} = new Gtk2::Label $title); - # first the big stones (handicap stones different for effect) - for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], - [MARK_W, $mark & MARK_MOVE ? 255 : 192], - [MARK_GRAY_B, 128], - [MARK_GRAY_W, 128]) { - my ($mask, $alpha) = @$_; - if ($mark & $mask) { - $stone->composite ( - $base, 0, 0, $size, $size, 0, 0, - $size / $stone->get_width, $size / $stone->get_height, - $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha - ); - } - } + $vbox->add (my $hbox = new Gtk2::HBox); - # then the small stones - for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], - [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { - my ($mask, $img) = @$_; - if ($mark & $mask) { - $img->composite ( - $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2, - $size / $img->get_width / 2, $size / $img->get_height / 2, - $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224 - ); - } - } + $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0); - # and lastly any markers - my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); + $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0; - for ([MARK_CIRCLE, $::circle_img[$dark_bg]], - [MARK_TRIANGLE, $::triangle_img[$dark_bg]], - [MARK_SQUARE, $::square_img[$dark_bg]]) { - my ($mask, $img) = @$_; - if ($mark & $mask) { - $img->composite ( - $base, 0, 0, $size, $size, -0.5, -0.5, - $size / $img->get_width, $size / $img->get_height, - $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255 - ); - } - } + $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0); + $scale->set_draw_value (0); + $scale->set_digits (0); - push @$$c, $base; - } + $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); } - $$c->[$rand % @$$c]; -} + $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size}); + + # RIGHT PANE + + $hpane->pack2 (($self->{vpane} = new Gtk2::VPaned), 1, 1); + $hpane->set (position_set => 1); + gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; -sub pixbuf_text { - my ($pixbuf, $colour, $x, $y, $height, $text) = @_; + $self->{vpane}->add (my $sw = new Gtk2::ScrolledWindow); + $sw->set_policy ("automatic", "always"); - my @c = grep $_, - map $::font[$colour][$::fontmap{$_}], - split //, $text; + $sw->add ($self->{userlist} = new userlist); - if (@c) { - my $spacing = $height * 0.1; - my $s = $height / List::Util::max map $_->get_height, @c; - my $W = List::Util::sum map $_->get_width, @c; + $self->{vpane}->add (my $vbox = new Gtk2::VBox); - $x -= ($W * $s + $spacing * (@c - 1)) * 0.5; - $y -= $height * 0.5; + $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0); - for (@c) { - my $w = $_->get_width * $s; - # +2 == don't fight the rounding - $_->composite ($pixbuf, - $x, $y, $w+2, $height+2, $x, $y, $s, $s, - $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); + $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_) + for COLOUR_WHITE, COLOUR_BLACK; + + $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0); + weaken $self->{chat}; + + $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Rules", sub { $self->draw_rules (@_) }, 1); - $x += $w + $spacing; + $self->{chat}->signal_connect (command => sub { + my ($chat, $cmd, $arg) = @_; + if ($cmd eq "rsave") { + Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d# + } else { + $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self); } + }); + + $self; +} + +sub event_update_users { + my ($self, $add, $update, $remove) = @_; + + return unless $self->{userlist}; + + $self->{userlist}->update ($add, $update, $remove); + + my %important; + $important{$self->{user1}{name}}++; + $important{$self->{user2}{name}}++; + $important{$self->{user3}{name}}++; + + if (my @users = grep $important{$_->{name}}, @$add) { + $self->{chat}->append_text ("\n
Joins:
"); + $self->{chat}->append_text (" " . $_->as_string . "") for @users; + } + if (my @users = grep $important{$_->{name}}, @$remove) { + $self->{chat}->append_text ("\n
Parts:
"); + $self->{chat}->append_text (" " . $_->as_string . "") for @users; } + } -sub pixbuf_rect { - my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_; - # we fake lines by... a horrible method :/ - my $colour_pb = new_pixbuf 1, 1, 0, $colour; - $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1, - INTERP_NEAREST, $alpha); +sub join { + my ($self) = @_; + return if $self->{joined}; + + $self->SUPER::join; + + $self->show_all; } -sub repaint_board { +sub update_board { my ($self) = @_; - my $canvas = $self->{canvas}; - my $expose_area = undef; + return unless $self->{path}; - return $expose_area unless $self->{board}; + my $move = int $self->{moveadj}->get_value; - my ($w, $h) = ($canvas->allocation->values)[2,3]; + my $running = $move == @{$self->{path}}; - die "FATAL: board aspect ratio != 1" unless $w == $h; - - my $s = $w; + $self->{board_label}->set_text ("Move " . ($move - 1)); - return unless $s >= 200; - - my $size = $self->{size}; + $self->{cur_board} = new KGS::Game::Board $self->{size}; + $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); - # we leave enough space for the shadows.. I like smaller stones, and we - # do no need to do the nifty recursive screen updates that goban2 does - my $border = int ($s / ($size + 3) * 0.5); - my $s2 = $s - $border * 2; - my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0); - my $ofs = int ($edge / 2); + for my $colour (COLOUR_WHITE, COLOUR_BLACK) { + $self->{userpanel}[$colour]->set_state ( + $self->{cur_board}{captures}[$colour], + $self->{cur_board}{timer}[$colour], + ($running && $self->{lastmove_colour} == !$colour) + ? $self->{lastmove_time} : 0 + ); + } - my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size; + $self->{board}->set_board ($self->{cur_board}); +} - my $pixbuf; +sub event_update_tree { + my ($self) = @_; - my $oldboard; + $self->{path} = $self->get_path; - if ($self->{background}) { - if ($oldboard = $self->{board_shown}) { - $pixbuf = $self->{pixbuf}; - } else { - $pixbuf = $self->{background}->copy; - $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; + if ($self->{moveadj}) { + my $upper = $self->{moveadj}->upper; + my $pos = $self->{moveadj}->get_value; + my $move = scalar @{$self->{path}}; + + $self->{moveadj}->upper ($move); + + $self->{moveadj}->changed; + if ($pos == $upper) { + $self->{moveadj}->value ($move); + $self->{moveadj}->value_changed; } - } else { - $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; - - my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); + } +} - if ($s < $bw && $s < $bh) { - $pixbuf = new_pixbuf $s, $s, 0; - $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); - } else { - $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; +sub event_update_comments { + my ($self, $node, $comment, $newnode) = @_; + $self->SUPER::event_update_comments($node, $comment, $newnode); + + my $text; + + $text .= "\n
Move $node->{move}, Node $node->{id}
" + if $newnode; + + for (split /\n/, $comment) { + $text .= "\n"; + if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { + $text .= "" . (util::toxml $1) . ":"; } + + # coords only for 19x19 so far + $_ = util::toxml $_; + s{ + ( + \b + (?:[bw])? + [, ]{0,2} + [a-hj-t] # valid for upto 19x19 + \s? + [1-9]?[0-9] + \b + ) + }{ + "$1"; + }sgexi; - my $linew = int ($s / 25 / $size); + $text .= $_; + } + + $self->{chat}->append_text ($text); +} - # ornamental border... we have time to waste :/ - pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; - pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; - pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; - pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; - - for my $i (1 .. $size) { - pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192; - pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192; - - # 38 max, but we allow a bit more - my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z - AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i]; - - pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label; - pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label; - pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1; - pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1; +sub event_join { + my ($self) = @_; + + $self->SUPER::event_join (@_); + $self->event_update_game; +} + +sub event_part { + my ($self) = @_; + + $self->SUPER::event_part; + $self->destroy; +} + +sub event_move { + my ($self, $pass) = @_; + sound::play 1, $pass ? "pass" : "move"; +} - $a++; - $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK... +sub event_update_game { + my ($self) = @_; + $self->SUPER::event_update_game; + + return unless $self->{joined}; + + my $title = defined $self->{channel} + ? $self->owner->as_string . " " . $self->opponent_string + : "Game Window"; + $self->set_title("KGS Game $title"); + $self->{title}->set_text ($title); + + $self->{user}[COLOUR_BLACK] = $self->{user1}; + $self->{user}[COLOUR_WHITE] = $self->{user2}; + + # show board + if ($self->is_inprogress) { + $self->{left}->add ($self->{boardbox}) unless $self->{boardbox}->parent; + if (my $ch = delete $self->{challenge}) { + (delete $_->{inlay})->clear for values %$ch; } + } + + $self->{left}->show_all; - unless ($::config->{conserve_memory}) { - $self->{background} = $pixbuf; - $pixbuf = $pixbuf->copy; + # view text + + eval { #d# + my @ga; + $ga[0] = "\nType: " . (util::toxml $gametype{$self->type}) + . " (" . (util::toxml $gameopt{$self->option}) . ")"; + $ga[1] = "\nFlags:"; + $ga[1] .= " started" if $self->is_inprogress; + $ga[1] .= " adjourned" if $self->is_adjourned; + $ga[1] .= " scored" if $self->is_scored; + $ga[1] .= " saved" if $self->is_saved; + + $ga[2] = "\nOwner: " . (util::toxml $self->{user3}->as_string) . "" + if $self->{user3}->is_inprogress; + + $ga[3] = "\nPlayers: " . (util::toxml $self->{user2}->as_string) . "" + . " vs. " . (util::toxml $self->{user1}->as_string) . "" + if $self->is_inprogress; + + if ($self->is_inprogress) { + $ga[4] = "\nHandicap: " . $self->{handicap}; + $ga[5] = "\nKomi: " . $self->{komi}; + $ga[6] = "\nSize: " . $self->size_string; + } + + if ($self->is_scored) { + $ga[7] = "\nResult: " . $self->score_string; + } + + $text = "\n
Game Update
"; + for (0..7) { + if ($self->{gatext}[$_] ne $ga[$_]) { + $text .= $ga[$_]; } } + $text .= "
"; - $self->{pixbuf} = $pixbuf; + $self->{gatext} = \@ga; + }; + + $self->{chat}->append_text ($text); +} - # hoshi-points(!)#d# - # caching of empty board gfx(!)#d# +sub draw_rules { + my ($self, $inlay) = @_; - for my $x (1 .. $size) { - for my $y (1 .. $size) { - my $rand = ($x ^ $y ^ 0x5555); + my $rules = $self->{rules}; - my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs); + my $text = ""; - if ($::config->{randomize}) { - $dx += ($rand % 7) - 3; - $dy += ($rand / 3 % 7) - 3; - } + $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}}; - my $shadow = $edge * 0.05; - my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow]; - - my $mark = $self->{board}{board}[$x-1][$y-1]; - my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0; - - if ($oldboard) { - next if $old == $mark; # no change - - $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy); - $expose_area = $expose_area - ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area) - : new Gtk2::Gdk::Rectangle @$area; - } + $text .= "\nTime: "; + + if ($rules->{timesys} == TIMESYS_NONE) { + $text .= "UNLIMITED"; + } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) { + $text .= util::format_time $rules->{time}; + $text .= " ABS"; + } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) { + $text .= util::format_time $rules->{time}; + $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count}; + } elsif ($rules->{timesys} == TIMESYS_CANADIAN) { + $text .= util::format_time $rules->{time}; + $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count}; + } + + $inlay->clear; + $inlay->append_text ("$text"); +} - if ($mark) { - my $pb = $self->create_stack($mark, $edge, $rand); +sub event_update_rules { + my ($self, $rules) = @_; - $pb->composite ($pixbuf, @$area, - $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255); + $self->{rules} = $rules; - # labels are handled here because they are quite rare - if ($mark & MARK_LABEL) { - my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1; - - if ($white) { - pixbuf_text $pixbuf, 0, - $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7, - $self->{board}{label}[$x-1][$y-1]; - } - pixbuf_text $pixbuf, $white, - $k[$x], $k[$y], $ofs * 0.7, - $self->{board}{label}[$x-1][$y-1]; - } - - # old pixmap&mask-way. that was fast ;( - #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 ); - - #$gc->set_clip_mask ($bm); - #$gc->set_clip_origin ($dx, $dy); - #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge); - } - } + if ($self->{user}) { + $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules) + for COLOUR_BLACK, COLOUR_WHITE; } - $self->{board_shown} = Storable::dclone $self->{board}; - #d# save - #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable"; + sound::play 3, "gamestart"; - $expose_area; + $self->draw_rules ($self->{rules_inlay}); } -sub redraw { - my ($self, $area) = @_; +sub inject_resign_game { + my ($self, $msg) = @_; - if ($area && $self->{pixbuf}) { - my ($x, $y, $w, $h) = $area->values; + sound::play 3, "resign"; - $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, - $x, $y, $x, $y, $w, $h, - "normal", 0, 0); - $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, - $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; - } + $self->{chat}->append_text ("\n
Resign
" + . "\n" + . (util::toxml $self->{user}[$msg->{player}]->as_string) + . " resigned.
"); } -sub event_update_tree { - my ($self) = @_; +sub inject_final_result { + my ($self, $msg) = @_; - $self->{path} = $self->get_path; - $self->{moveadj}->value_changed if $self->{moveadj}; + $self->{chat}->append_text ("\n
Game Over
" + . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string) + . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string) + . "
" + ); } -sub event_part { - my ($self) = @_; - $self->SUPER::event_part; - delete $appwin::gamelist->{game}{$self->{channel}}; - $self->destroy; +sub draw_challenge { + my ($self, $c) = @_; + + my $inlay = $c->{inlay}; + my $challenge = $c->{challenge}; + my $rules = $challenge->{rules}; + + my $as_black = $challenge->{user1}{name} eq $self->{conn}{name}; + my $opponent = $as_black ? $challenge->{user2} : $challenge->{user1}; + + $inlay->clear; + $inlay->append_text ("\nChallenge to " . $opponent->as_string . ""); + $inlay->append_text ("\nHandicap: $rules->{handicap}"); + +#bless( ( +# gametype => 3, +# user1 => bless( { +# flags => 2633, +# name => 'dorkusx' +# }, 'KGS::User' ), +# rules => bless( { +# count => 5, +# time => 900, +# timesys => 2, +# interval => 30, +# komi => '6.5', +# size => 19, +# ruleset => 0, +# handicap => 0 +# }, 'KGS::Rules' ), +# user2 => bless( { +# flags => 436220808, +# name => 'Nerdamus' +# }, 'KGS::User' ) +# ), 'KGS::Challenge' ) } -sub event_move { - my ($self, $pass) = @_; - sound::play 1, $pass ? "pass" : "move"; +sub event_challenge { + my ($self, $challenge) = @_; + + my $as_black = $challenge->{user1}{name} eq $self->{conn}{name}; + my $opponent = $as_black ? $challenge->{user2} : $challenge->{user1}; + + my $c = $self->{challenge}{$opponent->{name}} ||= {}; + + $c->{inlay} ||= $self->{chat}->new_inlay; + $c->{challenge} = $challenge; + + $self->draw_challenge ($c); + +# require KGS::Listener::Debug; +# $self->{chat}->append_text ("\n".KGS::Listener::Debug::dumpval($challenge)); } 1;