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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.50 by pcg, Tue Jun 10 09:29:53 2003 UTC vs.
Revision 1.86 by pcg, Fri May 21 03:18:15 2004 UTC

1use utf8; 1use utf8;
2
3use Scalar::Util ();
2 4
3package game::goclock; 5package game::goclock;
4 6
5# Lo and Behold! I admit it! The rounding stuff etc.. in goclock 7# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6# is completely borked. 8# is completely borked.
7 9
8use Time::HiRes (); 10use Time::HiRes ();
9 11
10use KGS::Constants; 12use KGS::Constants;
11 13
12use base gtk::widget; 14use Glib::Object::Subclass
15 Gtk2::Label;
13 16
14sub new { 17sub INIT_INSTANCE {
15 my $class = shift; 18 my $self = shift;
16 my $self = $class->SUPER::new(@_);
17 19
18 $self->{widget} = new Gtk2::Label; 20 $self->signal_connect (destroy => sub { $_[0]->stop });
19 21
20 $self->{set} = sub { }; 22 $self->{set} = sub { };
21 $self->{format} = sub { "ERROR" }; 23 $self->{format} = sub { "???" };
22
23 $self;
24} 24}
25 25
26sub configure { 26sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_; 27 my ($self, $timesys, $main, $interval, $count) = @_;
28 28
52 if (!$self->{moves}) { 52 if (!$self->{moves}) {
53 util::format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
54 } else { 54 } else {
55 my $time = int (($_[0] - 1) % $interval + 1); 55 my $time = int (($_[0] - 1) % $interval + 1);
56 56
57 sprintf "%s/%d [%d]", 57 sprintf "%s/%d =%d",
58 util::format_time $time, 58 util::format_time $time,
59 $self->{moves}, 59 $self->{moves},
60 $self->{moves} > 1
60 $time / ($self->{moves} || 1); 61 ? $time / $self->{moves}
61 62 : $interval;
62 } 63 }
63 }; 64 };
64 65
65 } else { 66 } else {
66 # none, or unknown 67 # none, or unknown
74 my $timer = $self->{time} + $self->{start} - $timestamp; 75 my $timer = $self->{time} + $self->{start} - $timestamp;
75 76
76 # we round the timer value slightly... the protocol isn't exact anyways, 77 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;) 78 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4)); 79 my @format = $self->{format}->(int ($timer + 0.4));
79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4))); 80 $self->set_text ($self->{format}->(int ($timer + 0.4)));
80 81
81 $timer - int $timer; 82 $timer - int $timer;
82} 83}
83 84
84sub set_time { 85sub set_time {
117 my ($self) = @_; 118 my ($self) = @_;
118 119
119 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 120 remove Glib::Source delete $self->{timeout} if $self->{timeout};
120} 121}
121 122
122sub destroy {
123 my ($self) = @_;
124 $self->stop;
125 $self->SUPER::destroy;
126}
127
128package game::userpanel; 123package game::userpanel;
129 124
130use base gtk::widget; 125use Glib::Object::Subclass
126 Gtk2::HBox,
127 properties => [
128 Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
129 ];
131 130
132sub new { 131sub INIT_INSTANCE {
133 my $class = shift; 132 my ($self) = @_;
134 my $self = $class->SUPER::new(@_);
135 133
136 $self->{widget} = new Gtk2::HBox;
137
138 $self->{widget}->add (my $vbox = new Gtk2::VBox); 134 $self->add (my $vbox = new Gtk2::VBox);
139 135
140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 136 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
141 $vbox->add ($self->{info} = new Gtk2::Label ""); 137 $vbox->add ($self->{info} = new Gtk2::Label "");
142 $vbox->add (($self->{clock} = new game::goclock)->widget); 138 $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
143 139
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox); 140 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145 141
146 $self; 142 $self;
147} 143}
148 144
149sub configure { 145sub configure {
150 my ($self, $user, $rules) = @_; 146 my ($self, $app, $user, $rules) = @_;
151 147
152 if ($self->{name}->get_text ne $user->as_string) { 148 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string); 149 $self->{name}->set_text ($user->as_string);
154 150
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 151 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef); 152 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all; 153 $self->{imagebox}->show_all;
158 154
155 if ($user->has_pic) {
159 # the big picture... 156 # the big picture...
160 appwin::userpic ($user->{name}, sub { 157 $app->userpic ($user->{name}, sub {
161 return unless $self->{imagebox}; 158 return unless $self->{imagebox};
159
162 if ($_[0]) { 160 if ($_[0]) {
163 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 161 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
164 $self->{imagebox}->add (gtk::image_from_data $_[0]); 162 $self->{imagebox}->add (gtk::image_from_data $_[0]);
165 $self->{imagebox}->show_all; 163 $self->{imagebox}->show_all;
164 }
166 } 165 });
167 }); 166 }
168 } 167 }
169 168
170 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)}); 169 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
171} 170}
172 171
180 $self->{info}->set_text ("$captures pris."); 179 $self->{info}->set_text ("$captures pris.");
181} 180}
182 181
183package game; 182package game;
184 183
184use Scalar::Util qw(weaken);
185
185use KGS::Constants; 186use KGS::Constants;
186use KGS::Game::Board; 187use KGS::Game::Board;
187 188
189use Gtk2::GoBoard;
190
191use Glib::Object::Subclass
192 Gtk2::Window;
193
188use base KGS::Listener::Game; 194use base KGS::Listener::Game;
189use base KGS::Game; 195use base KGS::Game;
190 196
191use base gtk::widget;
192
193use POSIX qw(ceil); 197use POSIX qw(ceil);
194 198
195sub new { 199sub new {
196 my $self = shift; 200 my ($self, %arg) = @_;
197 $self = $self->SUPER::new(@_); 201 $self = $self->Glib::Object::new;
202 $self->{$_} = delete $arg{$_} for keys %arg;
198 203
199 $self->listen($self->{conn}); 204 $self->listen ($self->{conn});
200 205
201 $self->{window} = new Gtk2::Window 'toplevel';
202 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
203 $self->{window}->set_title("KGS Game $title");
204 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 206 gtk::state $self, "game::window", undef, window_size => [600, 500];
205 207
206 $self->{window}->signal_connect(delete_event => sub { 208 $self->signal_connect (delete_event => sub { $self->part; 1 });
207 $self->part; 209 $self->signal_connect (destroy => sub { %{$_[0]} = () });
208 $self->destroy;
209 1;
210 });
211 210
212 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 211 $self->add (my $hpane = new Gtk2::HPaned);
213 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 212 gtk::state $hpane, "game::hpane", undef, position => 500;
214 213
215 # LEFT PANE 214 # LEFT PANE
216 215
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0); 216 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
218 217
219 $self->{boardbox} = new Gtk2::VBox; 218 $self->{boardbox} = new Gtk2::VBox;
220 219
221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 220 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
222 221
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas) 222 # board box (aspect/canvas)
228 223
229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 224 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
230 225
231 { 226 {
232 $frame->add(my $vbox = new Gtk2::VBox); 227 $frame->add (my $vbox = new Gtk2::VBox);
233 $vbox->add($self->{title} = new Gtk2::Label $title); 228 $vbox->add ($self->{title} = new Gtk2::Label $title);
234 229
230 $vbox->add (my $hbox = new Gtk2::HBox);
231
232 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
233
235 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 1, 0; 234 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
236 235
237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 236 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
238 $scale->set_draw_value (0); 237 $scale->set_draw_value (0);
239 $scale->set_digits (0); 238 $scale->set_digits (0);
240 239
241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); 240 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
242 } 241 }
243 242
244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0); 243 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
250
251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
253 244
254 # RIGHT PANE 245 # RIGHT PANE
255 246
256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1); 247 $hpane->pack2 (($self->{vpane} = new Gtk2::VPaned), 1, 1);
257 $self->{hpane}->set(position_set => 1); 248 $hpane->set (position_set => 1);
258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; 249 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
259 250
260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); 251 $self->{vpane}->add (my $sw = new Gtk2::ScrolledWindow);
261 $sw->set_policy("automatic", "always"); 252 $sw->set_policy ("automatic", "always");
262 253
263 $sw->add(($self->{userlist} = new userlist)->widget); 254 $sw->add ($self->{userlist} = new userlist);
264 255
265 $self->{vpane}->add(my $vbox = new Gtk2::VBox); 256 $self->{vpane}->add (my $vbox = new Gtk2::VBox);
266 257
267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0); 258 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
259
268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget); 260 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget); 261 for COLOUR_WHITE, COLOUR_BLACK;
270 262
271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0); 263 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
264 weaken $self->{chat};
272 265
273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 266 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Rules", sub { $self->draw_rules (@_) }, 1);
267
274 $self->{entry}->signal_connect(activate => sub { 268 $self->{chat}->signal_connect (command => sub {
275 my $text = $self->{entry}->get_text; 269 my ($chat, $cmd, $arg) = @_;
276 $self->say($text) if $text =~ /\S/; 270 if ($cmd eq "rsave") {
277 $self->{entry}->set_text(""); 271 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
272 } else {
273 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
274 }
278 }); 275 });
279 276
280 $self->event_update_game;
281 $self; 277 $self;
282} 278}
283 279
284sub event_update_users { 280sub event_update_users {
285 my ($self, $add, $update, $remove) = @_; 281 my ($self, $add, $update, $remove) = @_;
286 282
283 return unless $self->{userlist};
284
287 $self->{userlist}->update ($add, $update, $remove); 285 $self->{userlist}->update ($add, $update, $remove);
286
287 my %important;
288 $important{$self->{user1}{name}}++;
289 $important{$self->{user2}{name}}++;
290 $important{$self->{user3}{name}}++;
291
292 if (my @users = grep $important{$_->{name}}, @$add) {
293 $self->{chat}->append_text ("\n<header>Joins:</header>");
294 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
295 }
296 if (my @users = grep $important{$_->{name}}, @$remove) {
297 $self->{chat}->append_text ("\n<header>Parts:</header>");
298 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
299 }
300
288} 301}
289 302
290sub join { 303sub join {
291 my ($self) = @_; 304 my ($self) = @_;
292 return if $self->{joined}; 305 return if $self->{joined};
293 306
294 $self->SUPER::join; 307 $self->SUPER::join;
295 308
296 $self->{window}->show_all; 309 $self->show_all;
297}
298
299sub part {
300 my ($self) = @_;
301
302 $self->SUPER::part;
303 $self->destroy;
304}
305
306sub configure_event {
307 my ($widget, $event, $self) = @_;
308 delete $self->{stack};
309 delete $self->{pixbuf};
310 delete $self->{board_shown};
311 delete $self->{background};
312 $self->repaint_board;
313 0;
314}
315
316sub expose_event {
317 my ($widget, $event, $self) = @_;
318
319 $self->{pixbuf} or return;
320
321 my $area = $event->area;
322
323 $self->redraw ($area);
324
325 0;
326}
327
328# something Gtk2 fixed
329sub INTERP_NEAREST (){ 'nearest' }
330sub INTERP_TILES (){ 'tiles' }
331sub INTERP_BILINEAR (){ 'bilinear' }
332sub INTERP_HYPER (){ 'hyper' }
333
334sub new_pixbuf {
335 my ($w, $h, $alpha, $fill) = @_;
336
337 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
338 $pixbuf->fill ($fill) if defined $fill;
339
340 $pixbuf;
341}
342
343sub scale_pixbuf {
344 my ($src, $w, $h, $mode) = @_;
345
346 my $dst = new_pixbuf $w, $h, 1;
347
348 $src->scale(
349 $dst, 0, 0, $w, $h, 0, 0,
350 $w / $src->get_width, $h / $src->get_height,
351 $mode,
352 );
353
354 $dst;
355}
356
357# create a stack of stones
358sub create_stack {
359 my ($self, $mark, $size, $rand) = @_;
360
361 my $shadow = $size * 0.05;
362
363 my $c = \$self->{stack}{$mark};
364 unless ($$c) {
365 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
366 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
367
368 # zeroeth the shadow
369 if ($mark & (MARK_B | MARK_W)) {
370 # the -0.5's are a mystery to me
371 $::shadow_img->composite (
372 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
373 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
374 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
375 );
376 }
377
378 # first the big stones (handicap stones could be different)
379 for ([MARK_B, $mark & MARK_MOVE ? 255 : 255],
380 [MARK_W, $mark & MARK_MOVE ? 255 : 255],
381 [MARK_GRAY_B, 128],
382 [MARK_GRAY_W, 128]) {
383 my ($mask, $alpha) = @$_;
384 if ($mark & $mask) {
385 $stone->composite (
386 $base, 0, 0, $size, $size, 0, 0,
387 $size / $stone->get_width, $size / $stone->get_height,
388 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
389 );
390 }
391 }
392
393 # then the small stones
394 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
395 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
396 my ($mask, $img) = @$_;
397 if ($mark & $mask) {
398 $img->composite (
399 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
400 $size / $img->get_width / 2, $size / $img->get_height / 2,
401 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
402 );
403 }
404 }
405
406 # and lastly any markers
407 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
408
409 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
410 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
411 [MARK_SQUARE, $::square_img[$dark_bg]]) {
412 my ($mask, $img) = @$_;
413 if ($mark & $mask) {
414 $img->composite (
415 $base, 0, 0, $size, $size, 0, 0,
416 $size / $img->get_width, $size / $img->get_height,
417 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
418 );
419 }
420 }
421
422 push @$$c, $base;
423 }
424 }
425
426 $$c->[$rand % @$$c];
427}
428
429sub pixbuf_text {
430 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
431
432 my @c = grep $_,
433 map $::font[$colour][$::fontmap{$_}],
434 split //, $text;
435
436 if (@c) {
437 my $spacing = $height * 0.1;
438 my $s = $height / List::Util::max map $_->get_height, @c;
439 my $W = List::Util::sum map $_->get_width, @c;
440
441 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
442 $y -= $height * 0.5;
443
444 for (@c) {
445 my $w = $_->get_width * $s;
446 # +2 == don't fight the rounding
447 $_->composite ($pixbuf,
448 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
449 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
450
451 $x += $w + $spacing;
452 }
453 }
454}
455
456sub pixbuf_rect {
457 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
458 # we fake lines by... a horrible method :/
459 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
460 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
461 INTERP_NEAREST, $alpha);
462}
463
464sub repaint_board {
465 my ($self) = @_;
466 my $canvas = $self->{canvas};
467 my $expose_area = undef;
468
469 return $expose_area unless $self->{board};
470
471 my ($w, $h) = ($canvas->allocation->values)[2,3];
472
473 die "FATAL: board aspect ratio != 1" unless $w == $h;
474
475 my $s = $w;
476
477 return unless $s >= 200;
478
479 my $size = $self->{size};
480
481 # we leave enough space for the shadows.. I like smaller stones, and we
482 # do no need to do the nifty recursive screen updates that goban2 does
483 my $border = int ($s / ($size + 3) * 0.5);
484 my $s2 = $s - $border * 2;
485 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
486 my $ofs = int ($edge / 2);
487
488 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
489
490 my $pixbuf;
491
492 my $oldboard;
493
494 if ($self->{background}) {
495 if ($oldboard = $self->{board_shown}) {
496 $pixbuf = $self->{pixbuf};
497 } else {
498 $pixbuf = $self->{background}->copy;
499 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
500 }
501 } else {
502 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
503
504 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
505
506 if ($s < $bw && $s < $bh) {
507 $pixbuf = new_pixbuf $s, $s, 0;
508 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
509 } else {
510 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
511 }
512
513 my $linew = int ($s / 40 / $size);
514
515 # ornamental border... we have time to waste :/
516 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
517 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
518 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
519 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
520
521 for my $i (1 .. $size) {
522 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
523 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
524
525 # 38 max, but we allow a bit more
526 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
527 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
528
529 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
530 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
531 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
532 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
533
534 $a++;
535 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
536 }
537
538 # hoshi points
539 my $hoshi = sub {
540 my ($x, $y) = @_;
541 my $hs = int ($edge / 4) | 1;
542 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
543
544 # we use the shadow mask... not perfect, but I want to finish this
545 $::shadow_img->composite ($pixbuf,
546 $x, $y, $hs + 1, $hs + 1, $x, $y,
547 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
548 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
549 };
550
551 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
552 $hoshi->($h1, $h1);
553 $hoshi->($size - $h1 + 1, $h1);
554 $hoshi->($h1, $size - $h1 + 1);
555 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
556
557 if ($size % 2) { # on odd boards, also the remaining 5
558 my $h2 = ($size + 1) / 2;
559 if ($size > 10) {
560 $hoshi->($h1, $h2);
561 $hoshi->($size - $h1 + 1, $h2);
562 $hoshi->($h2, $size - $h1 + 1);
563 $hoshi->($h2, $h1);
564 }
565 # the tengen
566 $hoshi->($h2, $h2);
567 }
568
569 unless ($::config->{conserve_memory} > 1) {
570 $self->{background} = $pixbuf;
571 $pixbuf = $pixbuf->copy;
572 }
573 }
574
575 $self->{pixbuf} = $pixbuf;
576
577 for my $x (1 .. $size) {
578 for my $y (1 .. $size) {
579 my $rand = ($x ^ $y ^ 0x5555);
580
581 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
582
583 if ($::config->{randomize}) {
584 $dx += ($rand % 7) - 3;
585 $dy += ($rand / 3 % 7) - 3;
586 }
587
588 my $shadow = $edge * 0.05;
589 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
590
591 my $mark = $self->{board}{board}[$x-1][$y-1];
592 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
593
594 if ($oldboard) {
595 next if $old == $mark; # no change
596
597 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
598 $expose_area = $expose_area
599 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
600 : new Gtk2::Gdk::Rectangle @$area;
601 }
602
603 if ($mark) {
604 my $pb = $self->create_stack($mark, $edge, $rand);
605
606 $pb->composite ($pixbuf, @$area,
607 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
608
609 # labels are handled here because they are quite rare
610 if ($mark & MARK_LABEL) {
611 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
612
613 if ($white) {
614 pixbuf_text $pixbuf, 0,
615 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
616 $self->{board}{label}[$x-1][$y-1];
617 }
618 pixbuf_text $pixbuf, $white,
619 $k[$x], $k[$y], $ofs * 0.7,
620 $self->{board}{label}[$x-1][$y-1];
621 }
622 }
623 }
624 }
625
626 $self->{board_shown} = Storable::dclone $self->{board};
627 #d# save
628 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
629
630 $expose_area;
631}
632
633sub redraw {
634 my ($self, $area) = @_;
635
636 if ($area && $self->{pixbuf}) {
637 my ($x, $y, $w, $h) = $area->values;
638
639 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
640 $x, $y, $x, $y, $w, $h,
641 "normal", 0, 0);
642 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
643 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
644 }
645} 310}
646 311
647sub update_board { 312sub update_board {
648 my ($self) = @_; 313 my ($self) = @_;
649 return unless $self->{path}; 314 return unless $self->{path};
650 315
651 #$self->{update_board_cb} ||= add Glib::Idle sub {
652 my $move = int $self->{moveadj}->get_value; 316 my $move = int $self->{moveadj}->get_value;
653 317
654 warn "update_board called $move\n";#d#
655
656 my $running = $move == @{$self->{path}}; 318 my $running = $move == @{$self->{path}};
657 319
658 $self->{board_label}->set_text ("Move " . ($move - 1)); 320 $self->{board_label}->set_text ("Move " . ($move - 1));
659 321
660 $self->{board} = new KGS::Game::Board $self->{size}; 322 $self->{cur_board} = new KGS::Game::Board $self->{size};
661 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); 323 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
662 324
663 for my $colour (WHITE, BLACK) { 325 for my $colour (COLOUR_WHITE, COLOUR_BLACK) {
664 $self->{userpanel}[$colour]->set_state ( 326 $self->{userpanel}[$colour]->set_state (
665 $self->{board}{captures}[$colour], 327 $self->{cur_board}{captures}[$colour],
666 $self->{board}{timer}[$colour], 328 $self->{cur_board}{timer}[$colour],
667 ($running && $self->{lastmove_colour} == !$colour) 329 ($running && $self->{lastmove_colour} == !$colour)
668 ? $self->{lastmove_time} : 0 330 ? $self->{lastmove_time} : 0
669 ); 331 );
670 }
671
672 $self->redraw ($self->repaint_board);
673
674 # delete $self->{update_board_cb};
675 #} 332 }
333
334 $self->{board}->set_board ($self->{cur_board});
676} 335}
677 336
678sub event_update_tree { 337sub event_update_tree {
679 my ($self) = @_; 338 my ($self) = @_;
680 339
685 my $pos = $self->{moveadj}->get_value; 344 my $pos = $self->{moveadj}->get_value;
686 my $move = scalar @{$self->{path}}; 345 my $move = scalar @{$self->{path}};
687 346
688 $self->{moveadj}->upper ($move); 347 $self->{moveadj}->upper ($move);
689 348
690 warn "UPDATE_TREE $pos,$upper";#d#
691 $self->{moveadj}->changed; 349 $self->{moveadj}->changed;
692 if ($pos == $upper) { 350 if ($pos == $upper) {
693 $self->{moveadj}->value ($move); 351 $self->{moveadj}->value ($move);
694 $self->{moveadj}->value_changed; 352 $self->{moveadj}->value_changed;
695 } 353 }
728 }sgexi; 386 }sgexi;
729 387
730 $text .= $_; 388 $text .= $_;
731 } 389 }
732 390
733 $self->{text}->append_text ($text); 391 $self->{chat}->append_text ($text);
734} 392}
735 393
736sub event_join { 394sub event_join {
737 my ($self) = @_; 395 my ($self) = @_;
396
738 $self->SUPER::event_join; 397 $self->SUPER::event_join (@_);
398 $self->event_update_game;
739} 399}
740 400
741sub event_part { 401sub event_part {
742 my ($self) = @_; 402 my ($self) = @_;
403
743 $self->SUPER::event_part; 404 $self->SUPER::event_part;
744 $self->destroy; 405 $self->destroy;
745} 406}
746 407
747sub event_move { 408sub event_move {
751 412
752sub event_update_game { 413sub event_update_game {
753 my ($self) = @_; 414 my ($self) = @_;
754 $self->SUPER::event_update_game; 415 $self->SUPER::event_update_game;
755 416
417 return unless $self->{joined};
418
419 my $title = defined $self->{channel}
420 ? $self->owner->as_string . " " . $self->opponent_string
421 : "Game Window";
422 $self->set_title("KGS Game $title");
423 $self->{title}->set_text ($title);
424
756 $self->{user}[BLACK] = $self->{user1}; 425 $self->{user}[COLOUR_BLACK] = $self->{user1};
757 $self->{user}[WHITE] = $self->{user2}; 426 $self->{user}[COLOUR_WHITE] = $self->{user2};
758 427
759 # show board 428 # show board
760
761 $self->{left}->remove ($_) for $self->{left}->get_children;
762 if ($self->is_valid) { 429 if ($self->is_inprogress) {
763 $self->{left}->add ($self->{boardbox}); 430 $self->{left}->add ($self->{boardbox}) unless $self->{boardbox}->parent;
764 (delete $self->{challenge})->destroy if $self->{challenge}; 431 if (my $ch = delete $self->{challenge}) {
765 } else { 432 (delete $_->{inlay})->clear for values %$ch;
766 $self->{left}->add ($self->{challenge}->widget); 433 }
767 } 434 }
435
768 $self->{left}->show_all; 436 $self->{left}->show_all;
769 437
770 # view text 438 # view text
771 439
440 eval { #d#
441 my @ga;
442 $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
443 . " (" . (util::toxml $gameopt{$self->option}) . ")";
444 $ga[1] = "\nFlags:";
445 $ga[1] .= " started" if $self->is_inprogress;
446 $ga[1] .= " adjourned" if $self->is_adjourned;
447 $ga[1] .= " scored" if $self->is_scored;
448 $ga[1] .= " saved" if $self->is_saved;
449
450 $ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>"
451 if $self->{user3}->is_inprogress;
452
453 $ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"
454 . " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>"
455 if $self->is_inprogress;
456
457 if ($self->is_inprogress) {
458 $ga[4] = "\nHandicap: " . $self->{handicap};
459 $ga[5] = "\nKomi: " . $self->{komi};
460 $ga[6] = "\nSize: " . $self->size_string;
461 }
462
463 if ($self->is_scored) {
464 $ga[7] = "\nResult: " . $self->score_string;
465 }
466
772 $text = "\n<header>Game Update</header>"; 467 $text = "\n<infoblock><header>Game Update</header>";
468 for (0..7) {
469 if ($self->{gatext}[$_] ne $ga[$_]) {
470 $text .= $ga[$_];
471 }
472 }
473 $text .= "</infoblock>";
474
475 $self->{gatext} = \@ga;
476 };
773 477
774 $text .= "\nType: " . (util::toxml $gametype{$self->type}) 478 $self->{chat}->append_text ($text);
775 . " (" . (util::toxml $gameopt{$self->option}) . ")";
776 $text .= "\nFlags:";
777 $text .= " valid" if $self->is_valid;
778 $text .= " adjourned" if $self->is_adjourned;
779 $text .= " scored" if $self->is_scored;
780 $text .= " saved" if $self->is_saved;
781
782 $text .= "\nWhite: <user>" . (util::toxml $self->{user2}->as_string) . "</user>";
783 $text .= "\nBlack: <user>" . (util::toxml $self->{user1}->as_string) . "</user>";
784 $text .= "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
785
786 if ($self->is_valid) {
787 $text .= "\nHandicap: " . $self->{handicap};
788 $text .= "\nKomi: " . $self->{komi};
789 $text .= "\nSize: " . $self->size_string;
790 }
791
792 if ($self->is_scored) {
793 $text .= "\nResult: " . $self->score_string;
794 }
795
796 $self->{text}->append_text ("<infoblock>$text</infoblock>");
797} 479}
798 480
799sub event_update_rules { 481sub draw_rules {
800 my ($self, $rules) = @_; 482 my ($self, $inlay) = @_;
801 483
802 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules) 484 my $rules = $self->{rules};
803 for BLACK, WHITE;
804 485
805 my $text = "\n<header>Game Rules</header>"; 486 my $text = "";
806 487
807 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}}; 488 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
808 489
809 $text .= "\nTime: "; 490 $text .= "\nTime: ";
810 491
812 $text .= "UNLIMITED"; 493 $text .= "UNLIMITED";
813 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) { 494 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
814 $text .= util::format_time $rules->{time}; 495 $text .= util::format_time $rules->{time};
815 $text .= " ABS"; 496 $text .= " ABS";
816 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) { 497 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
817 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count}; 498 $text .= util::format_time $rules->{time};
818 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count}; 499 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
819 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) { 500 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
820 $text .= util::format_time $rules->{time}; 501 $text .= util::format_time $rules->{time};
821 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count}; 502 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
822 } 503 }
823 504
505 $inlay->clear;
824 $self->{text}->append_text ("<infoblock>$text</infoblock>"); 506 $inlay->append_text ("<infoblock>$text</infoblock>");
507}
508
509sub event_update_rules {
510 my ($self, $rules) = @_;
511
512 $self->{rules} = $rules;
513
514 if ($self->{user}) {
515 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
516 for COLOUR_BLACK, COLOUR_WHITE;
517 }
518
519 sound::play 3, "gamestart";
520
521 $self->draw_rules ($self->{rules_inlay});
825} 522}
826 523
827sub inject_resign_game { 524sub inject_resign_game {
828 my ($self, $msg) = @_; 525 my ($self, $msg) = @_;
829 526
527 sound::play 3, "resign";
528
830 $self->{text}->append_text ("\n<infoblock><header>Resign</header>" 529 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
831 . "\n<user>" 530 . "\n<user>"
832 . (util::toxml $self->{user}[$msg->{player}]->as_string) 531 . (util::toxml $self->{user}[$msg->{player}]->as_string)
833 . "</user> resigned.</infoblock>"); 532 . "</user> resigned.</infoblock>");
834} 533}
835 534
836sub inject_final_result { 535sub inject_final_result {
837 my ($self, $msg) = @_; 536 my ($self, $msg) = @_;
838 537
839 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>" 538 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
840 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string) 539 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
841 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string) 540 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
842 . "</infoblock>" 541 . "</infoblock>"
843 ); 542 );
844} 543}
845 544
846sub destroy { 545sub draw_challenge {
847 my ($self) = @_; 546 my ($self, $c) = @_;
848 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy 547
849 for BLACK, WHITE; 548 my $inlay = $c->{inlay};
850 $self->SUPER::destroy; 549 my $challenge = $c->{challenge};
851 delete $appwin::gamelist->{game}{$self->{channel}}; 550 my $rules = $challenge->{rules};
551
552 my $as_black = $challenge->{user1}{name} eq $self->{conn}{name};
553 my $opponent = $as_black ? $challenge->{user2} : $challenge->{user1};
554
555 $inlay->clear;
556 $inlay->append_text ("\n<challenge>Challenge to <user>" . $opponent->as_string . "</user></challenge>");
557 $inlay->append_text ("\nHandicap: $rules->{handicap}");
558
559#bless( (
560# gametype => 3,
561# user1 => bless( {
562# flags => 2633,
563# name => 'dorkusx'
564# }, 'KGS::User' ),
565# rules => bless( {
566# count => 5,
567# time => 900,
568# timesys => 2,
569# interval => 30,
570# komi => '6.5',
571# size => 19,
572# ruleset => 0,
573# handicap => 0
574# }, 'KGS::Rules' ),
575# user2 => bless( {
576# flags => 436220808,
577# name => 'Nerdamus'
578# }, 'KGS::User' )
579# ), 'KGS::Challenge' )
580}
581
582sub event_challenge {
583 my ($self, $challenge) = @_;
584
585 my $as_black = $challenge->{user1}{name} eq $self->{conn}{name};
586 my $opponent = $as_black ? $challenge->{user2} : $challenge->{user1};
587
588 my $c = $self->{challenge}{$opponent->{name}} ||= {};
589
590 $c->{inlay} ||= $self->{chat}->new_inlay;
591 $c->{challenge} = $challenge;
592
593 $self->draw_challenge ($c);
594
595# require KGS::Listener::Debug;
596# $self->{chat}->append_text ("\n".KGS::Listener::Debug::dumpval($challenge));
852} 597}
853 598
8541; 5991;
855 600

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