--- kgsueme/kgsueme/game.pl 2004/05/21 16:13:41 1.88
+++ kgsueme/kgsueme/game.pl 2004/05/30 03:24:47 1.100
@@ -187,6 +187,7 @@
use KGS::Game::Board;
use Gtk2::GoBoard;
+use Gtk2::GoBoard::Constants;
use Glib::Object::Subclass
Gtk2::Window;
@@ -201,11 +202,8 @@
$self = $self->Glib::Object::new;
$self->{$_} = delete $arg{$_} for keys %arg;
- $self->listen ($self->{conn});
-
gtk::state $self, "game::window", undef, window_size => [600, 500];
- $self->signal_connect (delete_event => sub { $self->part; 1 });
$self->signal_connect (destroy => sub {
$self->unlisten;
delete $self->{app}{game}{$self->{channel}};
@@ -225,7 +223,14 @@
# board box (aspect/canvas)
- $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
+ #$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
+
+ # RIGHT PANE
+
+ $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
+ $hpane->set (position_set => 1);
+
+ $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
{
$frame->add (my $vbox = new Gtk2::VBox);
@@ -244,53 +249,61 @@
$self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
}
- $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
-
- # RIGHT PANE
-
- $hpane->pack2 (($self->{vpane} = new Gtk2::VPaned), 1, 1);
- $hpane->set (position_set => 1);
- gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
-
-# $self->{vpane}->add (my $sw = new Gtk2::ScrolledWindow);
-# $sw->set_policy ("automatic", "always");
-# $sw->add ($self->{userlist} = new userlist);
-
- $self->{vpane}->add (my $vbox = new Gtk2::VBox);
-
$vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
$hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
for COLOUR_WHITE, COLOUR_BLACK;
+
+ $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
+
+ #$buttonbox->I#
$vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
- $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Rules", sub { $self->draw_rules (@_) }, 1);
- $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 0);
+ $self->set_channel ($self->{channel});
- $self->{chat}->signal_connect (command => sub {
- my ($chat, $cmd, $arg) = @_;
- if ($cmd eq "rsave") {
- Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
- } else {
- $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
- }
- });
+ $self->show_all;
$self;
}
+sub set_channel {
+ my ($self, $channel) = @_;
+
+ $self->{channel} = $channel;
+
+ if ($self->{channel} > 0) {
+ $self->listen ($self->{conn});
+
+ $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
+ $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
+
+ $self->signal_connect (delete_event => sub { $self->part; 1 });
+ $self->{chat}->signal_connect (command => sub {
+ my ($chat, $cmd, $arg) = @_;
+ if ($cmd eq "rsave") {
+ Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
+ } else {
+ $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
+ }
+ });
+ }
+}
+
sub event_update_users {
my ($self, $add, $update, $remove) = @_;
# $self->{userlist}->update ($add, $update, $remove);
+ $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
+ for @$remove;
+
$self->{users_inlay}->refresh;
my %important;
- $important{$self->{user1}{name}}++;
- $important{$self->{user2}{name}}++;
- $important{$self->{user3}{name}}++;
+ $important{$self->{black}{name}}++;
+ $important{$self->{white}{name}}++;
+ $important{$self->{owner}{name}}++;
if (my @users = grep $important{$_->{name}}, @$add) {
$self->{chat}->append_text ("\n");
@@ -300,7 +313,6 @@
$self->{chat}->append_text ("\n");
$self->{chat}->append_text (" " . $_->as_string . "") for @users;
}
-
}
sub join {
@@ -310,13 +322,52 @@
$self->SUPER::join;
}
+sub update_cursor {
+ my ($self) = @_;
+
+ my $move = int $self->{moveadj}->get_value;
+ my $cb;
+
+ warn sprintf "move %d spath %d\n", $move, scalar @{$self->{path}};#d#
+ warn "isact " . $self->is_active;#d#
+ warn "flags $self->{flags}\n";#d#
+ warn "handi $self->{handicap}\n";#d#
+
+ my $running = $move == @{$self->{path}}; # && $self->is_active;
+
+ delete $self->{board_click};
+
+ warn "plaiyng $self->{playing} running $running last $self->{cur_board}{last}\n";#d#
+ if ($self->{teacher} eq $self->{app}{conn}) {
+ #TODO# # teaching mode not implemented
+ $self->{board}->set (cursor_mask => 0, cursor_value => 0);
+ } elsif (!$self->{playing} || !$running) {
+ $self->{board}->set (cursor_mask => 0, cursor_value => 0);
+ #TODO# # implement coordinate-grabbing
+ } elsif ($self->{black}{name} eq $self->{conn}{name} && $self->{cur_board}{last} == COLOUR_WHITE) {
+ $self->{board}->set (cursor_mask => MARK_B | MARK_W, cursor_value => MARK_B | MARK_GRAYED);
+ $self->{board_click} = sub {
+ $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
+ $self->{board}->set (cursor_mask => 0, cursor_value => 0);
+ delete $self->{board_click};
+ };
+ } elsif ($self->{white}{name} eq $self->{conn}{name} && $self->{cur_board}{last} == COLOUR_BLACK) {
+ $self->{board}->set (cursor_mask => MARK_B | MARK_W, cursor_value => MARK_W | MARK_GRAYED);
+ $self->{board_click} = sub {
+ $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
+ $self->{board}->set (cursor_mask => 0, cursor_value => 0);
+ delete $self->{board_click};
+ };
+ }
+}
+
sub update_board {
my ($self) = @_;
return unless $self->{path};
my $move = int $self->{moveadj}->get_value;
- my $running = $move == @{$self->{path}};
+ my $running = $move == @{$self->{path}} && !$self->{teacher};
$self->{board_label}->set_text ("Move " . ($move - 1));
@@ -333,6 +384,8 @@
}
$self->{board}->set_board ($self->{cur_board});
+
+ $self->update_cursor;
}
sub event_update_tree {
@@ -396,8 +449,8 @@
my ($self) = @_;
$self->SUPER::event_join (@_);
+ $self->init_tree;
$self->event_update_game;
- $self->show_all;
}
sub event_part {
@@ -410,83 +463,75 @@
sub event_move {
my ($self, $pass) = @_;
sound::play 1, $pass ? "pass" : "move";
+
+ if ($self->{undo_inlay}) {
+ (delete $self->{undo_inlay})->clear;
+ }
}
sub event_update_game {
my ($self) = @_;
+
$self->SUPER::event_update_game;
return unless $self->{joined};
+ $self->{playing} = $self->{teacher} eq $self->{conn}{name}
+ || $self->is_playing ($self->{conn}{name});
+
my $title = defined $self->{channel}
? $self->owner->as_string . " " . $self->opponent_string
: "Game Window";
$self->set_title("KGS Game $title");
$self->{title}->set_text ($title);
- $self->{user}[COLOUR_BLACK] = $self->{user1};
- $self->{user}[COLOUR_WHITE] = $self->{user2};
+ $self->{user}[COLOUR_BLACK] = $self->{black};
+ $self->{user}[COLOUR_WHITE] = $self->{white};
# show board
if ($self->is_inprogress) {
- $self->{left}->add ($self->{boardbox}) unless $self->{boardbox}->parent;
+ if (!$self->{boardbox}->parent) {
+ $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
+ $self->{left}->add ($self->{boardbox});
+ $self->{board}->signal_connect (button_release => sub {
+ if ($_[1] == 1) {
+ $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
+ }
+ });
+ }
if (my $ch = delete $self->{challenge}) {
- (delete $_->{inlay})->clear for values %$ch;
+ $_->{inlay}->destroy for values %$ch;
}
+ $self->update_cursor;
}
$self->{left}->show_all;
- # view text
+ $self->{rules_inlay}->refresh;
- eval { #d#
- my @ga;
- $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
- . " (" . (util::toxml $gameopt{$self->option}) . ")";
- $ga[1] = "\nFlags:";
- $ga[1] .= " started" if $self->is_inprogress;
- $ga[1] .= " adjourned" if $self->is_adjourned;
- $ga[1] .= " scored" if $self->is_scored;
- $ga[1] .= " saved" if $self->is_saved;
-
- $ga[2] = "\nOwner: " . (util::toxml $self->{user3}->as_string) . ""
- if $self->{user3}->is_inprogress;
-
- $ga[3] = "\nPlayers: " . (util::toxml $self->{user2}->as_string) . ""
- . " vs. " . (util::toxml $self->{user1}->as_string) . ""
- if $self->is_inprogress;
-
- if ($self->is_inprogress) {
- $ga[4] = "\nHandicap: " . $self->{handicap};
- $ga[5] = "\nKomi: " . $self->{komi};
- $ga[6] = "\nSize: " . $self->size_string;
- }
-
- if ($self->is_scored) {
- $ga[7] = "\nResult: " . $self->score_string;
- }
-
- $text = "\n";
- for (0..7) {
- if ($self->{gatext}[$_] ne $ga[$_]) {
- $text .= $ga[$_];
- }
- }
- $text .= "";
-
- $self->{gatext} = \@ga;
- };
-
- $self->{chat}->append_text ($text);
}
-sub draw_rules {
+sub draw_setup {
my ($self, $inlay) = @_;
+ return unless $self->{joined};
+
my $rules = $self->{rules};
my $text = "";
+ $text .= "\nTeacher: " . (util::toxml $self->{teacher}) . ""
+ if $self->{teacher};
+
+ $text .= "\nOwner: " . (util::toxml $self->{owner}->as_string) . ""
+ if $self->{owner}->is_valid;
+
+ if ($self->is_inprogress) {
+ $text .= "\nPlayers: " . (util::toxml $self->{white}->as_string) . ""
+ . " vs. " . (util::toxml $self->{black}->as_string) . "";
+ }
+ $text .= "\nType: " . util::toxml $gametype{$self->type};
+
$text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
$text .= "\nTime: ";
@@ -504,7 +549,25 @@
$text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
}
+ $text .= "\nFlags:";
+ $text .= " private" if $self->is_private;
+ $text .= " started" if $self->is_inprogress;
+ $text .= " adjourned" if $self->is_adjourned;
+ $text .= " scored" if $self->is_scored;
+ $text .= " saved" if $self->is_saved;
+
+ if ($self->is_inprogress) {
+ $text .= "\nHandicap: " . $self->{handicap};
+ $text .= "\nKomi: " . $self->{komi};
+ $text .= "\nSize: " . $self->size_string;
+ }
+
+ if ($self->is_scored) {
+ $text .= "\nResult: " . $self->score_string;
+ }
+
$inlay->append_text ("$text");
+
}
sub event_update_rules {
@@ -519,20 +582,29 @@
sound::play 3, "gamestart";
- $self->draw_rules ($self->{rules_inlay});
+ $self->{rules_inlay}->refresh;
}
-sub inject_resign_game {
- my ($self, $msg) = @_;
+sub event_resign_game {
+ my ($self, $player) = @_;
sound::play 3, "resign";
-
$self->{chat}->append_text ("\n"
. "\n"
. (util::toxml $self->{user}[$msg->{player}]->as_string)
. " resigned.");
}
+sub event_out_of_time {
+ my ($self, $player) = @_;
+
+ sound::play 3, "timewin";
+ $self->{chat}->append_text ("\n"
+ . "\n"
+ . (util::toxml $self->{user}[$msg->{player}]->as_string)
+ . " ran out of time.");
+}
+
sub inject_final_result {
my ($self, $msg) = @_;
@@ -543,65 +615,224 @@
);
}
+sub inject_req_undo {
+ my ($self, $msg) = @_;
+
+ my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
+ return if $inlay->{ignore};
+
+ $inlay->{count}++;
+ $inlay->clear;
+ $inlay->append_text ("\nUndo requested ($inlay->{count} times)\n");
+ $inlay->append_button ("Grant", sub {
+ $inlay->clear;
+ $self->send (grant_undo => channel => $self->{channel});
+ });
+ $inlay->append_button ("Ignore", sub {
+ $inlay->clear;
+ $inlay->{ignore} = 1;
+ # but leave inlay, so further undo requests get counted
+ });
+
+}
+
+sub inject_new_game {
+ my ($self, $msg) = @_;
+
+ $self->{chat}->append_text ("\nACK from server ($msg->{cid} == $self->{cid})");
+ delete $self->{cid};
+}
+
sub draw_challenge {
- my ($self, $c) = @_;
+ my ($self, $id) = @_;
+
+ my $info = $self->{challenge}{$id};
+ my $inlay = $info->{inlay};
+ my $rules = $info->{rules};
+ warn "drawchal $id\n";#d#
+# use PApp::Util; warn PApp::Util::dumpval $challenge;#d#
+
+ my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
+ my $opponent = $as_black ? $info->{white} : $info->{black};
+
+ my ($size, $time, $interval, $count);
+
+ if (!$self->{channel}) {
+ $inlay->append_text ("\nNotes: ");
+ $inlay->append_entry (\$info->{notes}, 20, "");
+ $inlay->append_text ("\nGlobal Offer: ");
+ $inlay->append_optionmenu (\$info->{flags},
+ 0 => "No",
+ 2 => "Yes",
+ );
+ } else {
+ $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
+ }
+
+ $inlay->append_text ("\nType: ");
+ $inlay->append_optionmenu (
+ \$info->{gametype},
+ GAMETYPE_DEMONSTRATION , "Demonstration",
+ GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P)",
+ GAMETYPE_TEACHING , "Teaching",
+ GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P)",
+ GAMETYPE_SIMUL , "Simul (not yet!)",
+ GAMETYPE_FREE , "Free",
+ GAMETYPE_RATED , "Rated",
+ sub {
+ $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
+ },
+ );
+
+ if ($self->{channel}) {
+ $inlay->append_text ("\nMy Colour: ");
+ $inlay->append_optionmenu (
+ \$as_black,
+ 0 => "White",
+ 1 => "Black",
+ sub {
+ if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
+ ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
+ }
+ }
+ );
+ }
+
+ $inlay->append_text ("\nRuleset: ");
+ $inlay->append_optionmenu (
+ \$info->{rules}{ruleset},
+ RULESET_JAPANESE , "Japanese",
+ RULESET_CHINESE , "Chinese",
+ RULESET_AGA , "AGA",
+ RULESET_NEW_ZEALAND, "New Zealand",
+ );
+
+ $inlay->append_text ("\nSize: ");
+ $size = $inlay->append_optionmenu (
+ \$info->{rules}{size}, 9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38
+ );
+
+ if ($self->{channel}) {
+ $inlay->append_text ("\nHandicap: ");
+ $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
+
+ $inlay->append_text ("\nKomi: ");
+ $inlay->append_entry (\$info->{rules}{komi}, 5);
+ }
+
+ $inlay->append_text ("\nTimesys: ");
+ $inlay->append_optionmenu (
+ \$info->{rules}{timesys},
+ &TIMESYS_NONE => "None",
+ &TIMESYS_ABSOLUTE => "Absolute",
+ &TIMESYS_BYO_YOMI => "Byo Yomi",
+ &TIMESYS_CANADIAN => "Canadian",
+ sub {
+ my ($new) = @_;
+
+ if ($new eq TIMESYS_NONE) {
+ $time->hide;
+ $interval->hide;
+ $count->hide;
+ } else {
+ $time->show;
+ $time->set_text ($self->{app}{defaults}{time});
+ if ($new eq TIMESYS_ABSOLUTE) {
+ $interval->hide;
+ $count->hide;
+ } else {
+ $interval->show;
+ $count->show;
+ if ($new eq TIMESYS_BYO_YOMI) {
+ $interval->set_text ($self->{app}{defaults}{byo_time});
+ $count->set_text ($self->{app}{defaults}{byo_period});
+ } elsif ($new eq TIMESYS_CANADIAN) {
+ $interval->set_text ($self->{app}{defaults}{can_time});
+ $count->set_text ($self->{app}{defaults}{can_period});
+ }
+ }
+ }
+ }
+ );
- my $inlay = $c->{inlay};
- my $challenge = $c->{challenge};
- my $rules = $challenge->{rules};
-
- my $as_black = $challenge->{user1}{name} eq $self->{conn}{name};
- my $opponent = $as_black ? $challenge->{user2} : $challenge->{user1};
-
- $inlay->append_text ("\nChallenge to " . $opponent->as_string . "");
- $inlay->append_text ("\nHandicap: $rules->{handicap}");
-
-#bless( (
-# gametype => 3,
-# user1 => bless( {
-# flags => 2633,
-# name => 'dorkusx'
-# }, 'KGS::User' ),
-# rules => bless( {
-# count => 5,
-# time => 900,
-# timesys => 2,
-# interval => 30,
-# komi => '6.5',
-# size => 19,
-# ruleset => 0,
-# handicap => 0
-# }, 'KGS::Rules' ),
-# user2 => bless( {
-# flags => 436220808,
-# name => 'Nerdamus'
-# }, 'KGS::User' )
-# ), 'KGS::Challenge' )
+ $inlay->append_text ("\nMain Time: ");
+ $time = $inlay->append_entry (\$info->{rules}{time}, 5);
+ $inlay->append_text ("\nInterval: ");
+ $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
+ $inlay->append_text ("\nPeriods/Stones: ");
+ $count = $inlay->append_entry (\$info->{rules}{count}, 2);
+
+ $inlay->append_text ("\n");
+
+ if (!$self->{channel}) {
+ $inlay->append_button ("Create Challenge", sub {
+ $inlay->clear;
+ $self->{cid} = $self->{conn}->alloc_clientid;
+ $self->send (new_game =>
+ channel => delete $self->{roomid},
+ gametype => $info->{gametype},
+ cid => $self->{cid},
+ flags => $info->{flags},
+ rules => $info->{rules},
+ notes => $info->{notes},
+ );
+ });
+ } else {
+ $inlay->append_button ("OK", sub {
+ $inlay->clear;
+ $self->send (challenge =>
+ channel => $self->{channel},
+ black => $info->{black},
+ white => $info->{white},
+ gametype => $info->{gametype},
+ cid => $info->{cid},
+ rules => $info->{rules},
+ );
+ });
+ if (exists $self->{challenge}{""}) {
+ $inlay->append_button ("Reject", sub {
+ $inlay->clear;
+ $self->send (reject_challenge =>
+ channel => $self->{channel},
+ name => $opponent->{name},
+ gametype => $info->{gametype},
+ cid => $info->{cid},
+ rules => $info->{rules},
+ );
+ });
+ }
+ }
}
sub draw_users {
my ($self, $inlay) = @_;
for (sort keys %{$self->{users}}) {
- $inlay->append_text (" " . $self->{users}{$_}->as_string . "");
+ $inlay->append_text (" " . $self->{users}{$_}->as_string . "");
}
}
sub event_challenge {
- my ($self, $challenge) = @_;
-
- my $as_black = $challenge->{user1}{name} eq $self->{conn}{name};
- my $opponent = $as_black ? $challenge->{user2} : $challenge->{user1};
+ my ($self, $info) = @_;
- my $c = $self->{challenge}{$opponent->{name}} ||= {};
+ my $as_black = $info->{black}->{name} eq $self->{conn}{name};
+ my $opponent = $as_black ? $info->{white} : $info->{black};
- $c->{inlay} ||= $self->{chat}->new_inlay;
- $c->{challenge} = $challenge;
+ my $id = $opponent->{name};
- $self->draw_challenge ($c);
+ warn "challenge from $opponent->{name}\n";#d#
-# require KGS::Listener::Debug;
-# $self->{chat}->append_text ("\n".KGS::Listener::Debug::dumpval($challenge));
+ $self->{challenge}{$id} = $info;
+ $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
+ exists $self->{challenge}{""}
+ ? "Challenge from $opponent->{name}"
+ : "Challenge to $opponent->{name}",
+ sub {
+ $self->{challenge}{$id}{inlay} = $_[0];
+ $self->draw_challenge ($id);
+ },
+ 1 || !exists $self->{challenge}{""} # only open when not offerer
+ );
}
1;