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Comparing kgsueme/kgsueme/game.pl (file contents):
Revision 1.34 by pcg, Tue Jun 3 04:45:43 2003 UTC vs.
Revision 1.88 by pcg, Fri May 21 16:13:41 2004 UTC

1use utf8;
2
3use Scalar::Util ();
4
1package game::goclock; 5package game::goclock;
2 6
7# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
8# is completely borked.
9
3use Time::HiRes (); 10use Time::HiRes ();
4 11
5use KGS::Constants; 12use KGS::Constants;
6 13
7use base gtk::widget; 14use Glib::Object::Subclass
15 Gtk2::Label;
8 16
9sub new { 17sub INIT_INSTANCE {
10 my $class = shift; 18 my $self = shift;
11 my $self = $class->SUPER::new(@_);
12 19
13 $self->{widget} = new Gtk2::Label; 20 $self->signal_connect (destroy => sub { $_[0]->stop });
14 21
15 $self->{set} = sub { }; 22 $self->{set} = sub { };
16 $self->{format} = sub { "ERROR" }; 23 $self->{format} = sub { "???" };
17
18 $self;
19} 24}
20 25
21sub format_time($) { 26sub configure {
22 my ($time) = @_;
23
24 $time > 60*60
25 ? sprintf "%d:%02d:%02d", $time / (60 * 60), $time / 60 % 60, $time % 60
26 : sprintf "%d:%02d", $time / 60 % 60, $time % 60;
27}
28
29sub set_rules {
30 my ($self, $timesys, $main, $interval, $count) = @_; 27 my ($self, $timesys, $main, $interval, $count) = @_;
31 28
32 if ($timesys == TIMESYS_ABSOLUTE) { 29 if ($timesys == TIMESYS_ABSOLUTE) {
33 $self->{set} = sub { $self->{time} = $_[0] }; 30 $self->{set} = sub { $self->{time} = $_[0] };
34 $self->{format} = sub { format_time $_[0] }; 31 $self->{format} = sub { util::format_time $_[0] };
35 32
36 } elsif ($timesys == TIMESYS_BYO_YOMI) { 33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
37 my $low = $interval * $count; 34 my $low = $interval * $count;
38 35
39 $self->{set} = sub { $self->{time} = $_[0] }; 36 $self->{set} = sub { $self->{time} = $_[0] };
40 37
41 $self->{format} = sub { 38 $self->{format} = sub {
42 if ($_[0] > $low) { 39 if ($_[0] > $low) {
43 format_time $_[0] - $low; 40 util::format_time $_[0] - $low;
44 } else { 41 } else {
45 sprintf "%s (%d)", 42 sprintf "%s (%d)",
46 format_time int ($_[0] % $interval) || $interval, 43 util::format_time int (($_[0] - 1) % $interval + 1),
47 $_[0] / $interval; 44 ($_[0] - 1) / $interval;
48 } 45 }
49 }; 46 };
50 47
51 } elsif ($timesys == TIMESYS_CANADIAN) { 48 } elsif ($timesys == TIMESYS_CANADIAN) {
52 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; 49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
53 50
54 $self->{format} = sub { 51 $self->{format} = sub {
55 if (!$self->{moves}) { 52 if (!$self->{moves}) {
56 format_time $_[0] - $low; 53 util::format_time $_[0] - $low;
57 } else { 54 } else {
58 my $time = int($_[0] % $interval) || $interval; 55 my $time = int (($_[0] - 1) % $interval + 1);
56
59 sprintf "%s/%d (%d)", 57 sprintf "%s/%d =%d",
60 format_time $time, 58 util::format_time $time,
61 $self->{moves}, 59 $self->{moves},
60 $self->{moves} > 1
62 int ($time / ($self->{moves} || 1)); 61 ? $time / $self->{moves}
63 62 : $interval;
64 } 63 }
65 }; 64 };
66 65
67 } else { 66 } else {
68 # none, or unknown 67 # none, or unknown
72} 71}
73 72
74sub refresh { 73sub refresh {
75 my ($self, $timestamp) = @_; 74 my ($self, $timestamp) = @_;
76 my $timer = $self->{time} + $self->{start} - $timestamp; 75 my $timer = $self->{time} + $self->{start} - $timestamp;
76
77 # we round the timer value slightly... the protocol isn't exact anyways,
78 # and this gives smoother timers ;)
79 my @format = $self->{format}->(int ($timer + 0.4));
77 $self->{widget}->set_text ($self->{format}->($timer)); 80 $self->set_text ($self->{format}->(int ($timer + 0.4)));
78 81
79 $timer - int $timer; 82 $timer - int $timer;
80} 83}
81 84
82sub set_time { 85sub set_time {
83 my ($self, $time) = @_; 86 my ($self, $time) = @_;
84 87
85 # we ignore requests to re-set the time of a running clock. 88 # we ignore requests to re-set the time of a running clock.
86 # this is the easiest way to ensure that commentary etc. 89 # this is the easiest way to ensure that commentary etc.
87 # doesn't re-set the clock. yes, this is frickle design, 90 # doesn't re-set the clock. yes, this is frickle design,
88 # but I think the protoocl is to blame here, which gives 91 # but I think the protocol is to blame here, which gives
89 # very little time information. (cgoban2 also has had quite 92 # very little time information. (cgoban2 also has had quite
90 # a lot of small time update problems...) 93 # a lot of small time update problems...)
91 unless ($self->{timeout}) { 94 unless ($self->{timeout}) {
92 $self->{set}->($time->[0], $time->[1]); 95 $self->{set}->($time->[0], $time->[1]);
93 $self->refresh ($self->{start}); 96 $self->refresh ($self->{start});
94 } 97 }
95} 98}
96 99
97sub start { 100sub start {
98 my ($self) = @_; 101 my ($self, $when) = @_;
99 102
100 return if $self->{timeout}; 103 $self->stop;
101 104
102 # this is correct, since we assume the last message triggered a start 105 $self->{start} = $when;
103 $self->{start} = $KGS::Protocol::NOW;
104 106
105 my $timeout; $timeout = sub { 107 my $timeout; $timeout = sub {
106 # -100 means we run the timer a bit earlier to avoid 10.99 => 10s roundings.
107 # we "could" cheat by precalculating the time, but I feel uneasy about both
108 # ways to cheat.
109 my $next = int ($self->refresh (Time::HiRes::time) * 1000) - 100; 108 my $next = $self->refresh (Time::HiRes::time) * 1000;
110 $next += 1000 if $next < 0; 109 $next += 1000 if $next < 0;
111 $self->{timeout} = add Glib::Timeout $next, $timeout; 110 $self->{timeout} = add Glib::Timeout $next, $timeout;
112 0; 111 0;
113 }; 112 };
114 113
119 my ($self) = @_; 118 my ($self) = @_;
120 119
121 remove Glib::Source delete $self->{timeout} if $self->{timeout}; 120 remove Glib::Source delete $self->{timeout} if $self->{timeout};
122} 121}
123 122
124sub destroy {
125 my ($self) = @_;
126 $self->stop;
127 $self->SUPER::destroy;
128}
129
130package game::userpanel; 123package game::userpanel;
131 124
132use base gtk::widget; 125use Glib::Object::Subclass
126 Gtk2::HBox,
127 properties => [
128 Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
129 ];
133 130
134sub new { 131sub INIT_INSTANCE {
135 my $class = shift; 132 my ($self) = @_;
136 my $self = $class->SUPER::new(@_);
137 133
138 $self->{widget} = new Gtk2::HBox;
139
140 $self->{widget}->add (my $vbox = new Gtk2::VBox); 134 $self->add (my $vbox = new Gtk2::VBox);
141 135
142 $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); 136 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
143 $vbox->add ($self->{info} = new Gtk2::Label ""); 137 $vbox->add ($self->{info} = new Gtk2::Label "");
144 $vbox->add (($self->{clock} = new game::goclock)->widget); 138 $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
145 139
146 $vbox->add ($self->{imagebox} = new Gtk2::VBox); 140 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
147 141
148 $self; 142 $self;
149} 143}
150 144
151sub set_rules { 145sub configure {
152 my ($self, $rules) = @_; 146 my ($self, $app, $user, $rules) = @_;
153 147
154 if ($self->{name}->get_text ne $rules->{player}[$self->{colour}]) { 148 if ($self->{name}->get_text ne $user->as_string) {
155 $self->{name}->set_text ($rules->{player}[$self->{colour}]); 149 $self->{name}->set_text ($user->as_string);
156 150
157 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 151 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
158 $self->{imagebox}->add (gtk::image_from_data undef); 152 $self->{imagebox}->add (gtk::image_from_data undef);
159 $self->{imagebox}->show_all; 153 $self->{imagebox}->show_all;
160 154
155 if ($user->has_pic) {
161 # the big picture... 156 # the big picture...
162 appwin::userpic ($rules->{player}[$self->{colour}], sub { 157 $app->userpic ($user->{name}, sub {
163 return unless $self->{imagebox}; 158 return unless $self->{imagebox};
159
164 if ($_[0]) { 160 if ($_[0]) {
165 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; 161 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
166 $self->{imagebox}->add (gtk::image_from_data $_[0]); 162 $self->{imagebox}->add (gtk::image_from_data $_[0]);
167 $self->{imagebox}->show_all; 163 $self->{imagebox}->show_all;
164 }
168 } 165 });
169 }); 166 }
170 } 167 }
171 168
172 $self->{clock}->set_rules (@{$rules->{rules}}{qw(timesys time interval count)}); 169 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
173} 170}
174 171
175sub set_state { 172sub set_state {
176 my ($self, $captures, $timer, $running) = @_; 173 my ($self, $captures, $timer, $when) = @_;
177 174
178 $self->{clock}->stop unless $running; 175 $self->{clock}->stop unless $when;
179 $self->{clock}->set_time ($timer); 176 $self->{clock}->set_time ($timer);
180 $self->{clock}->start if $running; 177 $self->{clock}->start ($when) if $when;
181 178
182 $self->{info}->set_text ("$captures pris."); 179 $self->{info}->set_text ("$captures pris.");
183} 180}
184 181
185package game; 182package game;
183
184use Scalar::Util qw(weaken);
186 185
187use KGS::Constants; 186use KGS::Constants;
188use KGS::Game::Board; 187use KGS::Game::Board;
189 188
189use Gtk2::GoBoard;
190
191use Glib::Object::Subclass
192 Gtk2::Window;
193
190use base KGS::Listener::Game; 194use base KGS::Listener::Game;
191use base KGS::Game; 195use base KGS::Game;
192 196
193use base gtk::widget;
194
195use POSIX qw(ceil); 197use POSIX qw(ceil);
196 198
197sub new { 199sub new {
198 my $self = shift; 200 my ($self, %arg) = @_;
199 $self = $self->SUPER::new(@_); 201 $self = $self->Glib::Object::new;
202 $self->{$_} = delete $arg{$_} for keys %arg;
200 203
201 $self->listen($self->{conn}); 204 $self->listen ($self->{conn});
202 205
203 $self->{window} = new Gtk2::Window 'toplevel';
204 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
205 $self->{window}->set_title("KGS Game $title");
206 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; 206 gtk::state $self, "game::window", undef, window_size => [600, 500];
207 207
208 $self->signal_connect (delete_event => sub { $self->part; 1 });
208 $self->{window}->signal_connect(delete_event => sub { 209 $self->signal_connect (destroy => sub {
209 $self->part; 210 $self->unlisten;
210 $self->destroy; 211 delete $self->{app}{game}{$self->{channel}};
211 1; 212 %{$_[0]} = ();
212 }); 213 });#d#
213 214
214 $self->{window}->add($self->{hpane} = new Gtk2::HPaned); 215 $self->add (my $hpane = new Gtk2::HPaned);
215 gtk::state $self->{hpane}, "game::hpane", undef, position => 500; 216 gtk::state $hpane, "game::hpane", undef, position => 500;
216 217
218 # LEFT PANE
219
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 1); 220 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
218 221
219 $self->{boardbox} = new Gtk2::VBox; 222 $self->{boardbox} = new Gtk2::VBox;
220 223
221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); 224 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
222 225
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas) 226 # board box (aspect/canvas)
228 227
229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); 228 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
230 229
231 { 230 {
232 $frame->add(my $vbox = new Gtk2::VBox); 231 $frame->add (my $vbox = new Gtk2::VBox);
233 $vbox->add($self->{title} = new Gtk2::Label $title); 232 $vbox->add ($self->{title} = new Gtk2::Label $title);
234 233
234 $vbox->add (my $hbox = new Gtk2::HBox);
235
236 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
237
235 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0; 238 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
236 239
237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); 240 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
238 $scale->set_draw_value (0); 241 $scale->set_draw_value (0);
239 $scale->set_digits (0); 242 $scale->set_digits (0);
240 243
241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); 244 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
242 } 245 }
243 246
244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0); 247 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
250
251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
253 248
254 # RIGHT PANE 249 # RIGHT PANE
255 250
256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0); 251 $hpane->pack2 (($self->{vpane} = new Gtk2::VPaned), 1, 1);
257 $self->{hpane}->set(position_set => 1); 252 $hpane->set (position_set => 1);
258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; 253 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
259 254
260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); 255# $self->{vpane}->add (my $sw = new Gtk2::ScrolledWindow);
261 $sw->set_policy("automatic", "always"); 256# $sw->set_policy ("automatic", "always");
262
263 $sw->add(($self->{userlist} = new userlist)->widget); 257# $sw->add ($self->{userlist} = new userlist);
264 258
265 $self->{vpane}->add(my $vbox = new Gtk2::VBox); 259 $self->{vpane}->add (my $vbox = new Gtk2::VBox);
266 260
267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0); 261 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
262
268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget); 263 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget); 264 for COLOUR_WHITE, COLOUR_BLACK;
270 265
271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0); 266 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
272 267
273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); 268 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Rules", sub { $self->draw_rules (@_) }, 1);
269 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 0);
270
274 $self->{entry}->signal_connect(activate => sub { 271 $self->{chat}->signal_connect (command => sub {
275 my $text = $self->{entry}->get_text; 272 my ($chat, $cmd, $arg) = @_;
276 $self->say($text) if $text =~ /\S/; 273 if ($cmd eq "rsave") {
277 $self->{entry}->set_text(""); 274 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
275 } else {
276 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
277 }
278 }); 278 });
279 279
280 $self->event_update_game;
281 $self; 280 $self;
282} 281}
283 282
284sub event_update_users { 283sub event_update_users {
285 my ($self, $add, $update, $remove) = @_; 284 my ($self, $add, $update, $remove) = @_;
286 285
287 $self->{userlist}->update ($add, $update, $remove); 286# $self->{userlist}->update ($add, $update, $remove);
287
288 $self->{users_inlay}->refresh;
289
290 my %important;
291 $important{$self->{user1}{name}}++;
292 $important{$self->{user2}{name}}++;
293 $important{$self->{user3}{name}}++;
294
295 if (my @users = grep $important{$_->{name}}, @$add) {
296 $self->{chat}->append_text ("\n<header>Joins:</header>");
297 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
298 }
299 if (my @users = grep $important{$_->{name}}, @$remove) {
300 $self->{chat}->append_text ("\n<header>Parts:</header>");
301 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
302 }
303
288} 304}
289 305
290sub join { 306sub join {
291 my ($self) = @_; 307 my ($self) = @_;
292 return if $self->{joined}; 308 return if $self->{joined};
293 309
294 $self->SUPER::join; 310 $self->SUPER::join;
295
296 $self->{window}->show_all;
297}
298
299sub part {
300 my ($self) = @_;
301
302 $self->SUPER::part;
303 $self->destroy;
304}
305
306sub configure_event {
307 my ($widget, $event, $self) = @_;
308 delete $self->{stack};
309 delete $self->{pixbuf};
310 delete $self->{board_shown};
311 delete $self->{background};
312 $self->repaint_board;
313 0;
314}
315
316sub expose_event {
317 my ($widget, $event, $self) = @_;
318
319 $self->{pixbuf} or return;
320
321 my $area = $event->area;
322
323 $self->redraw ($area);
324
325 0;
326}
327
328# something Gtk2 fixed
329sub INTERP_NEAREST (){ 'nearest' }
330sub INTERP_TILES (){ 'tiles' }
331sub INTERP_BILINEAR (){ 'bilinear' }
332sub INTERP_HYPER (){ 'hyper' }
333
334sub new_pixbuf {
335 my ($w, $h, $alpha, $fill) = @_;
336
337 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
338 $pixbuf->fill ($fill) if defined $fill;
339
340 $pixbuf;
341}
342
343sub scale_pixbuf {
344 my ($src, $w, $h, $mode) = @_;
345
346 my $dst = new_pixbuf $w, $h, 1;
347
348 $src->scale(
349 $dst, 0, 0, $w, $h, 0, 0,
350 $w / $src->get_width, $h / $src->get_height,
351 $mode,
352 );
353
354 $dst;
355}
356
357# create a stack of stones
358sub create_stack {
359 my ($self, $mark, $size, $rand) = @_;
360
361 my $shadow = $size * 0.05;
362
363 my $c = \$self->{stack}{$mark};
364 unless ($$c) {
365 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
366 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
367
368 # zeroeth the shadow
369 if ($mark & (MARK_B | MARK_W)) {
370 # the -0.5's are a mystery to me
371 $::shadow_img->composite (
372 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
373 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
374 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
375 );
376 }
377
378 # first the big stones (handicap stones different for effect)
379 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
380 [MARK_W, $mark & MARK_MOVE ? 255 : 192],
381 [MARK_GRAY_B, 128],
382 [MARK_GRAY_W, 128]) {
383 my ($mask, $alpha) = @$_;
384 if ($mark & $mask) {
385 $stone->composite (
386 $base, 0, 0, $size, $size, 0, 0,
387 $size / $stone->get_width, $size / $stone->get_height,
388 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
389 );
390 }
391 }
392
393 # then the small stones
394 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
395 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
396 my ($mask, $img) = @$_;
397 if ($mark & $mask) {
398 $img->composite (
399 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
400 $size / $img->get_width / 2, $size / $img->get_height / 2,
401 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
402 );
403 }
404 }
405
406 # and lastly any markers
407 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
408
409 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
410 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
411 [MARK_SQUARE, $::square_img[$dark_bg]]) {
412 my ($mask, $img) = @$_;
413 if ($mark & $mask) {
414 $img->composite (
415 $base, 0, 0, $size, $size, 0, 0,
416 $size / $img->get_width, $size / $img->get_height,
417 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
418 );
419 }
420 }
421
422 push @$$c, $base;
423 }
424 }
425
426 $$c->[$rand % @$$c];
427}
428
429sub pixbuf_text {
430 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
431
432 my @c = grep $_,
433 map $::font[$colour][$::fontmap{$_}],
434 split //, $text;
435
436 if (@c) {
437 my $spacing = $height * 0.1;
438 my $s = $height / List::Util::max map $_->get_height, @c;
439 my $W = List::Util::sum map $_->get_width, @c;
440
441 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
442 $y -= $height * 0.5;
443
444 for (@c) {
445 my $w = $_->get_width * $s;
446 # +2 == don't fight the rounding
447 $_->composite ($pixbuf,
448 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
449 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
450
451 $x += $w + $spacing;
452 }
453 }
454}
455
456sub pixbuf_rect {
457 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
458 # we fake lines by... a horrible method :/
459 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
460 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
461 INTERP_NEAREST, $alpha);
462}
463
464sub repaint_board {
465 my ($self) = @_;
466 my $canvas = $self->{canvas};
467 my $expose_area = undef;
468
469 return $expose_area unless $self->{board};
470
471 my ($w, $h) = ($canvas->allocation->values)[2,3];
472
473 die "FATAL: board aspect ratio != 1" unless $w == $h;
474
475 my $s = $w;
476
477 return unless $s >= 200;
478
479 my $size = $self->{size};
480
481 # we leave enough space for the shadows.. I like smaller stones, and we
482 # do no need to do the nifty recursive screen updates that goban2 does
483 my $border = int ($s / ($size + 3) * 0.5);
484 my $s2 = $s - $border * 2;
485 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
486 my $ofs = int ($edge / 2);
487
488 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
489
490 my $pixbuf;
491
492 my $oldboard;
493
494 if ($self->{background}) {
495 if ($oldboard = $self->{board_shown}) {
496 $pixbuf = $self->{pixbuf};
497 } else {
498 $pixbuf = $self->{background}->copy;
499 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
500 }
501 } else {
502 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
503
504 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
505
506 if ($s < $bw && $s < $bh) {
507 $pixbuf = new_pixbuf $s, $s, 0;
508 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
509 } else {
510 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
511 }
512
513 my $linew = int ($s / 40 / $size);
514
515 # ornamental border... we have time to waste :/
516 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
517 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
518 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
519 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
520
521 for my $i (1 .. $size) {
522 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
523 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
524
525 # 38 max, but we allow a bit more
526 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
527 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
528
529 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
530 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
531 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
532 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
533
534 $a++;
535 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
536 }
537
538 # hoshi points
539 my $hoshi = sub {
540 my ($x, $y) = @_;
541 my $hs = int ($edge / 4) | 1;
542 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
543
544 # we use the shadow mask... not perfect, but I want to finish this
545 $::shadow_img->composite ($pixbuf,
546 $x, $y, $hs + 1, $hs + 1, $x, $y,
547 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
548 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
549 };
550
551 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
552 $hoshi->($h1, $h1);
553 $hoshi->($size - $h1 + 1, $h1);
554 $hoshi->($h1, $size - $h1 + 1);
555 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
556
557 if ($size % 2) { # on odd boards, also the remaining 5
558 my $h2 = ($size + 1) / 2;
559 if ($size > 10) {
560 $hoshi->($h1, $h2);
561 $hoshi->($size - $h1 + 1, $h2);
562 $hoshi->($h2, $size - $h1 + 1);
563 $hoshi->($h2, $h1);
564 }
565 # the tengen
566 $hoshi->($h2, $h2);
567 }
568
569 unless ($::config->{conserve_memory} > 1) {
570 $self->{background} = $pixbuf;
571 $pixbuf = $pixbuf->copy;
572 }
573 }
574
575 $self->{pixbuf} = $pixbuf;
576
577 # hoshi-points(!)#d#
578 # caching of empty board gfx(!)#d#
579
580 for my $x (1 .. $size) {
581 for my $y (1 .. $size) {
582 my $rand = ($x ^ $y ^ 0x5555);
583
584 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
585
586 if ($::config->{randomize}) {
587 $dx += ($rand % 7) - 3;
588 $dy += ($rand / 3 % 7) - 3;
589 }
590
591 my $shadow = $edge * 0.05;
592 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
593
594 my $mark = $self->{board}{board}[$x-1][$y-1];
595 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
596
597 if ($oldboard) {
598 next if $old == $mark; # no change
599
600 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
601 $expose_area = $expose_area
602 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
603 : new Gtk2::Gdk::Rectangle @$area;
604 }
605
606 if ($mark) {
607 my $pb = $self->create_stack($mark, $edge, $rand);
608
609 $pb->composite ($pixbuf, @$area,
610 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
611
612 # labels are handled here because they are quite rare
613 if ($mark & MARK_LABEL) {
614 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
615
616 if ($white) {
617 pixbuf_text $pixbuf, 0,
618 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
619 $self->{board}{label}[$x-1][$y-1];
620 }
621 pixbuf_text $pixbuf, $white,
622 $k[$x], $k[$y], $ofs * 0.7,
623 $self->{board}{label}[$x-1][$y-1];
624 }
625 }
626 }
627 }
628
629 $self->{board_shown} = Storable::dclone $self->{board};
630 #d# save
631 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
632
633 $expose_area;
634}
635
636sub redraw {
637 my ($self, $area) = @_;
638
639 if ($area && $self->{pixbuf}) {
640 my ($x, $y, $w, $h) = $area->values;
641
642 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
643 $x, $y, $x, $y, $w, $h,
644 "normal", 0, 0);
645 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
646 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
647 }
648} 311}
649 312
650sub update_board { 313sub update_board {
651 my ($self) = @_; 314 my ($self) = @_;
652 return unless $self->{path}; 315 return unless $self->{path};
653 316
654 my $move = int $self->{moveadj}->get_value; 317 my $move = int $self->{moveadj}->get_value;
655 318
656 my $running = $move == @{$self->{path}}; 319 my $running = $move == @{$self->{path}};
657 320
658 $self->{board_label}->set_text ("Move $move"); 321 $self->{board_label}->set_text ("Move " . ($move - 1));
659 322
660 $self->{board} = new KGS::Game::Board $self->{size}; 323 $self->{cur_board} = new KGS::Game::Board $self->{size};
661 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); 324 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
662 325
663 $self->{userpanel}[WHITE]->set_state ($self->{board}{captures}[WHITE], 326 for my $colour (COLOUR_WHITE, COLOUR_BLACK) {
664 $self->{board}{timer}[WHITE], 327 $self->{userpanel}[$colour]->set_state (
665 $running && $self->{board}{last} == BLACK); 328 $self->{cur_board}{captures}[$colour],
666 $self->{userpanel}[BLACK]->set_state ($self->{board}{captures}[BLACK], 329 $self->{cur_board}{timer}[$colour],
667 $self->{board}{timer}[BLACK], 330 ($running && $self->{lastmove_colour} == !$colour)
668 $running && $self->{board}{last} == WHITE); 331 ? $self->{lastmove_time} : 0
332 );
333 }
669 334
670 $self->redraw ($self->repaint_board); 335 $self->{board}->set_board ($self->{cur_board});
671} 336}
672 337
673sub event_update_tree { 338sub event_update_tree {
674 my ($self) = @_; 339 my ($self) = @_;
675 340
676 $self->{path} = $self->get_path; 341 $self->{path} = $self->get_path;
677
678 $self->{userpanel}[WHITE]->set_rules ($self->{path}[0]); # should be onload only
679 $self->{userpanel}[BLACK]->set_rules ($self->{path}[0]); # should be onload only
680 342
681 if ($self->{moveadj}) { 343 if ($self->{moveadj}) {
682 my $upper = $self->{moveadj}->upper; 344 my $upper = $self->{moveadj}->upper;
683 my $pos = $self->{moveadj}->get_value; 345 my $pos = $self->{moveadj}->get_value;
346 my $move = scalar @{$self->{path}};
684 347
685 $self->{moveadj}->upper (scalar @{$self->{path}}); 348 $self->{moveadj}->upper ($move);
686 349
687 $self->{moveadj}->changed; 350 $self->{moveadj}->changed;
688 if ($pos == $upper) { 351 if ($pos == $upper) {
689 $self->{moveadj}->set_value (scalar @{$self->{path}}); 352 $self->{moveadj}->value ($move);
690 } else {
691 $self->{moveadj}->value_changed; 353 $self->{moveadj}->value_changed;
692 } 354 }
693 } 355 }
694} 356}
695 357
702 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>" 364 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
703 if $newnode; 365 if $newnode;
704 366
705 for (split /\n/, $comment) { 367 for (split /\n/, $comment) {
706 $text .= "\n"; 368 $text .= "\n";
707 if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { 369 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
708 $text .= "<user>" . (util::toxml $1) . "</user>:"; 370 $text .= "<user>" . (util::toxml $1) . "</user>:";
709 } 371 }
372
373 # coords only for 19x19 so far
374 $_ = util::toxml $_;
375 s{
376 (
377 \b
378 (?:[bw])?
379 [, ]{0,2}
380 [a-hj-t] # valid for upto 19x19
381 \s?
382 [1-9]?[0-9]
383 \b
384 )
385 }{
386 "<coord>$1</coord>";
387 }sgexi;
388
710 $text .= $_; 389 $text .= $_;
711 } 390 }
712 391
713 $self->{text}->append_text ($text); 392 $self->{chat}->append_text ($text);
714} 393}
715 394
716sub event_join { 395sub event_join {
717 my ($self) = @_; 396 my ($self) = @_;
397
718 $self->SUPER::event_join; 398 $self->SUPER::event_join (@_);
399 $self->event_update_game;
400 $self->show_all;
719} 401}
720 402
721sub event_part { 403sub event_part {
722 my ($self) = @_; 404 my ($self) = @_;
405
723 $self->SUPER::event_part; 406 $self->SUPER::event_part;
407 $self->destroy;
724} 408}
725 409
726sub event_move { 410sub event_move {
727 my ($self, $pass) = @_; 411 my ($self, $pass) = @_;
728 sound::play 1, $pass ? "pass" : "move"; 412 sound::play 1, $pass ? "pass" : "move";
729} 413}
730 414
731sub event_update_game { 415sub event_update_game {
732 my ($self) = @_; 416 my ($self) = @_;
733 $self->SUPER::event_update_game; 417 $self->SUPER::event_update_game;
734 warn "GAME UPDATE ".join (":", %$self);
735 warn "SAVED ".$self->is_saved;
736 warn "SCORED ".$self->is_scored;
737 warn "ADJ ".$self->is_adjourned;
738 warn "VALID ".$self->is_valid;
739 warn "MOVES ".$self->moves;
740 warn "TYPE ".$self->type;
741 418
742 $self->{left}->remove ($_) for $self->{left}->get_children; 419 return unless $self->{joined};
420
421 my $title = defined $self->{channel}
422 ? $self->owner->as_string . " " . $self->opponent_string
423 : "Game Window";
424 $self->set_title("KGS Game $title");
425 $self->{title}->set_text ($title);
426
427 $self->{user}[COLOUR_BLACK] = $self->{user1};
428 $self->{user}[COLOUR_WHITE] = $self->{user2};
429
430 # show board
743 if ($self->is_valid) { 431 if ($self->is_inprogress) {
744 $self->{left}->add ($self->{boardbox}); 432 $self->{left}->add ($self->{boardbox}) unless $self->{boardbox}->parent;
745 (delete $self->{challenge})->destroy if $self->{challenge}; 433 if (my $ch = delete $self->{challenge}) {
746 } else { 434 (delete $_->{inlay})->clear for values %$ch;
747 $self->{left}->add ($self->{challenge}->widget); 435 }
748 } 436 }
437
749 $self->{left}->show_all; 438 $self->{left}->show_all;
750}
751 439
752sub destroy { 440 # view text
441
442 eval { #d#
443 my @ga;
444 $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
445 . " (" . (util::toxml $gameopt{$self->option}) . ")";
446 $ga[1] = "\nFlags:";
447 $ga[1] .= " started" if $self->is_inprogress;
448 $ga[1] .= " adjourned" if $self->is_adjourned;
449 $ga[1] .= " scored" if $self->is_scored;
450 $ga[1] .= " saved" if $self->is_saved;
451
452 $ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>"
453 if $self->{user3}->is_inprogress;
454
455 $ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"
456 . " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>"
457 if $self->is_inprogress;
458
459 if ($self->is_inprogress) {
460 $ga[4] = "\nHandicap: " . $self->{handicap};
461 $ga[5] = "\nKomi: " . $self->{komi};
462 $ga[6] = "\nSize: " . $self->size_string;
463 }
464
465 if ($self->is_scored) {
466 $ga[7] = "\nResult: " . $self->score_string;
467 }
468
469 $text = "\n<infoblock><header>Game Update</header>";
470 for (0..7) {
471 if ($self->{gatext}[$_] ne $ga[$_]) {
472 $text .= $ga[$_];
473 }
474 }
475 $text .= "</infoblock>";
476
477 $self->{gatext} = \@ga;
478 };
479
480 $self->{chat}->append_text ($text);
481}
482
483sub draw_rules {
484 my ($self, $inlay) = @_;
485
486 my $rules = $self->{rules};
487
488 my $text = "";
489
490 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
491
492 $text .= "\nTime: ";
493
494 if ($rules->{timesys} == TIMESYS_NONE) {
495 $text .= "UNLIMITED";
496 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
497 $text .= util::format_time $rules->{time};
498 $text .= " ABS";
499 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
500 $text .= util::format_time $rules->{time};
501 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
502 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
503 $text .= util::format_time $rules->{time};
504 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
505 }
506
507 $inlay->append_text ("<infoblock>$text</infoblock>");
508}
509
510sub event_update_rules {
511 my ($self, $rules) = @_;
512
513 $self->{rules} = $rules;
514
515 if ($self->{user}) {
516 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
517 for COLOUR_BLACK, COLOUR_WHITE;
518 }
519
520 sound::play 3, "gamestart";
521
522 $self->draw_rules ($self->{rules_inlay});
523}
524
525sub inject_resign_game {
526 my ($self, $msg) = @_;
527
528 sound::play 3, "resign";
529
530 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
531 . "\n<user>"
532 . (util::toxml $self->{user}[$msg->{player}]->as_string)
533 . "</user> resigned.</infoblock>");
534}
535
536sub inject_final_result {
537 my ($self, $msg) = @_;
538
539 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
540 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
541 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
542 . "</infoblock>"
543 );
544}
545
546sub draw_challenge {
753 my ($self) = @_; 547 my ($self, $c) = @_;
754 (delete $self->{userpanel}[WHITE])->destroy if $self->{userpanel}[WHITE]; 548
755 (delete $self->{userpanel}[BLACK])->destroy if $self->{userpanel}[BLACK]; 549 my $inlay = $c->{inlay};
756 $self->SUPER::destroy; 550 my $challenge = $c->{challenge};
757 delete $appwin::gamelist->{game}{$self->{channel}}; 551 my $rules = $challenge->{rules};
552
553 my $as_black = $challenge->{user1}{name} eq $self->{conn}{name};
554 my $opponent = $as_black ? $challenge->{user2} : $challenge->{user1};
555
556 $inlay->append_text ("\n<challenge>Challenge to <user>" . $opponent->as_string . "</user></challenge>");
557 $inlay->append_text ("\nHandicap: $rules->{handicap}");
558
559#bless( (
560# gametype => 3,
561# user1 => bless( {
562# flags => 2633,
563# name => 'dorkusx'
564# }, 'KGS::User' ),
565# rules => bless( {
566# count => 5,
567# time => 900,
568# timesys => 2,
569# interval => 30,
570# komi => '6.5',
571# size => 19,
572# ruleset => 0,
573# handicap => 0
574# }, 'KGS::Rules' ),
575# user2 => bless( {
576# flags => 436220808,
577# name => 'Nerdamus'
578# }, 'KGS::User' )
579# ), 'KGS::Challenge' )
580}
581
582sub draw_users {
583 my ($self, $inlay) = @_;
584
585 for (sort keys %{$self->{users}}) {
586 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
587 }
588}
589
590sub event_challenge {
591 my ($self, $challenge) = @_;
592
593 my $as_black = $challenge->{user1}{name} eq $self->{conn}{name};
594 my $opponent = $as_black ? $challenge->{user2} : $challenge->{user1};
595
596 my $c = $self->{challenge}{$opponent->{name}} ||= {};
597
598 $c->{inlay} ||= $self->{chat}->new_inlay;
599 $c->{challenge} = $challenge;
600
601 $self->draw_challenge ($c);
602
603# require KGS::Listener::Debug;
604# $self->{chat}->append_text ("\n".KGS::Listener::Debug::dumpval($challenge));
758} 605}
759 606
7601; 6071;
761 608

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