use utf8; use Scalar::Util (); package game::goclock; # Lo and Behold! I admit it! The rounding stuff etc.. in goclock # is completely borked. use Time::HiRes (); use KGS::Constants; use Glib::Object::Subclass Gtk2::Label; sub INIT_INSTANCE { my $self = shift; $self->signal_connect (destroy => sub { $_[0]->stop }); $self->{set} = sub { }; $self->{format} = sub { "???" }; } sub configure { my ($self, $timesys, $main, $interval, $count) = @_; if ($timesys == TIMESYS_ABSOLUTE) { $self->{set} = sub { $self->{time} = $_[0] }; $self->{format} = sub { util::format_time $_[0] }; } elsif ($timesys == TIMESYS_BYO_YOMI) { my $low = $interval * $count; $self->{set} = sub { $self->{time} = $_[0] }; $self->{format} = sub { if ($_[0] > $low) { util::format_time $_[0] - $low; } else { sprintf "%s (%d)", util::format_time int (($_[0] - 1) % $interval + 1), ($_[0] - 1) / $interval; } }; } elsif ($timesys == TIMESYS_CANADIAN) { $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; $self->{format} = sub { if (!$self->{moves}) { util::format_time $_[0] - $low; } else { my $time = int (($_[0] - 1) % $interval + 1); sprintf "%s/%d =%d", util::format_time $time, $self->{moves}, $self->{moves} > 1 ? $time / $self->{moves} : $interval; } }; } else { # none, or unknown $self->{set} = sub { }; $self->{format} = sub { "---" } } } sub refresh { my ($self, $timestamp) = @_; my $timer = $self->{time} + $self->{start} - $timestamp; # we round the timer value slightly... the protocol isn't exact anyways, # and this gives smoother timers ;) my $timer2 = int $timer + 0.4; if ($timer2 <= 0) { $timer2 = 0 if $timer2 < 0; $self->set_text ("TIME OVER"); } else { $self->set_text ($self->{format}->($timer2)); } $timer - int $timer; } sub set_time { my ($self, $time, $moves) = @_; # we ignore requests to re-set the time of a running clock. # this is the easiest way to ensure that commentary etc. # doesn't re-set the clock. yes, this is frickle design, # but I think the protocol is to blame here, which gives # very little time information. (cgoban2 also has had quite # a lot of small time update problems...) unless ($self->{timeout}) { $self->{set}->($time, $moves); $self->refresh ($self->{start}); } } sub start { my ($self, $when) = @_; $self->stop; $self->{start} = $when; my $timeout; $timeout = sub { my $next = $self->refresh (Time::HiRes::time) * 1000; $next += 1000 if $next < 0; $self->{timeout} = add Glib::Timeout $next, $timeout; 0; }; $timeout->(); } sub stop { my ($self) = @_; remove Glib::Source delete $self->{timeout} if $self->{timeout}; } package game::userpanel; use Glib::Object::Subclass Gtk2::HBox, properties => [ Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]), ]; sub INIT_INSTANCE { my ($self) = @_; $self->add (my $vbox = new Gtk2::VBox); $vbox->add ($self->{name} = new Gtk2::Label $self->{name}); $vbox->add ($self->{info} = new Gtk2::Label ""); $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock}; $vbox->add ($self->{imagebox} = new Gtk2::VBox); $self; } sub configure { my ($self, $app, $user, $rules) = @_; if ($self->{name}->get_text ne $user->as_string) { $self->{name}->set_text ($user->as_string); $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; $self->{imagebox}->add (gtk::image_from_data undef); $self->{imagebox}->show_all; if ($user->has_pic) { # the big picture... $app->userpic ($user->{name}, sub { return unless $self->{imagebox}; if ($_[0]) { $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; $self->{imagebox}->add (gtk::image_from_data $_[0]); $self->{imagebox}->show_all; } }); } } $self->{clock}->configure (@{$rules}{qw(timesys time interval count)}); } sub set_captures { my ($self, $captures) = @_; $self->{info}->set_text ("$captures pris."); } sub set_timer { my ($self, $when, $time, $moves) = @_; $self->{clock}->stop unless $when; $self->{clock}->set_time ($time, $moves); $self->{clock}->start ($when) if $when; } package game; use Scalar::Util qw(weaken); use KGS::Constants; use KGS::Game::Board; use Gtk2::GoBoard; use Gtk2::GoBoard::Constants; use base KGS::Game; use base KGS::Listener::Game; use Glib::Object::Subclass Gtk2::Window; use POSIX qw(ceil); sub new { my ($self, %arg) = @_; $self = $self->Glib::Object::new; $self->{$_} = delete $arg{$_} for keys %arg; gtk::state $self, "game::window", undef, window_size => [600, 500]; $self->signal_connect (destroy => sub { $self->unlisten; delete $self->{app}{game}{$self->{channel}}; %{$_[0]} = (); });#d# $self->add (my $hpane = new Gtk2::HPaned); gtk::state $hpane, "game::hpane", undef, position => 500; # LEFT PANE $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0); $self->{boardbox} = new Gtk2::VBox; $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1); # board box (aspect/canvas) #$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); # RIGHT PANE $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1); $hpane->set (position_set => 1); $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0); { $frame->add (my $vbox = new Gtk2::VBox); $vbox->add ($self->{title} = new Gtk2::Label $title); $vbox->add (my $hbox = new Gtk2::HBox); $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0); $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0; $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0); $scale->set_draw_value (0); $scale->set_digits (0); $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); } $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0); $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_) for COLOUR_WHITE, COLOUR_BLACK; $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0); $buttonbox->add ($self->{button_pass} = Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0)); $self->{button_pass}->signal_connect (clicked => sub { $self->{board_click}->(255, 255) if $self->{board_click}; }); $buttonbox->add ($self->{button_undo} = Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0)); $self->{button_undo}->signal_connect (clicked => sub { $self->send (req_undo => channel => $self->{channel}); }); $buttonbox->add ($self->{button_resign} = Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0)); $self->{button_resign}->signal_connect (clicked => sub { $self->send (resign_game => channel => $self->{channel}, player => $self->{colour}); }); $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0); $self->set_channel ($self->{channel}); $self->show_all; $self; } sub set_channel { my ($self, $channel) = @_; $self->{channel} = $channel; if ($self->{channel} > 0) { $self->listen ($self->{conn}); $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1); $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1); $self->signal_connect (delete_event => sub { $self->part; 1 }); $self->{chat}->signal_connect (command => sub { my ($chat, $cmd, $arg) = @_; if ($cmd eq "rsave") { Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d# } else { $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self); } }); } } sub event_update_users { my ($self, $add, $update, $remove) = @_; # $self->{userlist}->update ($add, $update, $remove); $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy for @$remove; $self->{users_inlay}->refresh; my %important; $important{$self->{black}{name}}++; $important{$self->{white}{name}}++; $important{$self->{owner}{name}}++; if (my @users = grep $important{$_->{name}}, @$add) { $self->{chat}->append_text ("\n
Joins:
"); $self->{chat}->append_text (" " . $_->as_string . "") for @users; } if (my @users = grep $important{$_->{name}}, @$remove) { $self->{chat}->append_text ("\n
Parts:
"); $self->{chat}->append_text (" " . $_->as_string . "") for @users; } } sub join { my ($self) = @_; return if $self->{joined}; $self->SUPER::join; } sub update_cursor { my ($self) = @_; my $move = int $self->{moveadj}->get_value; my $cb; my $running = $move == @{$self->{path}} && $self->is_active; delete $self->{board_click}; if ($self->{teacher} eq $self->{app}{conn}) { #TODO# # teaching mode not implemented $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1); $self->{button_undo}->hide; $self->{button_resign}->hide; $self->{board}->set (cursor => undef); } elsif ($running && $self->{colour} != COLOUR_NONE) { # during game $self->{button_undo}->show; $self->{button_resign}->show; if ($self->{cur_board}{score}) { # during scoring $self->{button_pass}->set (label => "Done", sensitive => 1, visible => 1); $self->{board}->set (cursor => sub { $_[0] & (MARK_B | MARK_W) ? $_[0] ^ MARK_GRAYED : $_[0]; }); $self->{board_click} = sub { if ($_[0] == 255) { $self->{button_pass}->sensitive (0); $self->done; } else { $self->send (mark_dead => channel => $self->{channel}, x => $_[0], y => $_[1], dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED), ); } }; } elsif (1 - $self->{colour} == $self->{cur_board}{last}) { # normal move $self->{button_pass}->set (label => "Pass", sensitive => 1, visible => 1); $self->{board}->set (cursor => sub { # if is_valid_move oder so#TODO# $_[0] & (MARK_B | MARK_W) ? $_[0] : $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B); }); $self->{board_click} = sub { $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]); $self->{board}->set (cursor => undef); delete $self->{board_click}; $self->{button_pass}->sensitive (0); }; } else { $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1); } } else { $self->{button_undo}->hide; $self->{button_resign}->hide; $self->{button_pass}->hide; $self->{board}->set (cursor => undef); #TODO# # implement coordinate-grabbing } } sub update_board { my ($self) = @_; return unless $self->{path}; my $move = int $self->{moveadj}->get_value; $self->{board_label}->set_text ("Move " . ($move - 1)); $self->{cur_board} = new KGS::Game::Board $self->{size}; $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_]) for COLOUR_WHITE, COLOUR_BLACK; $self->{board}->set_board ($self->{cur_board}); $self->update_cursor; } sub event_update_tree { my ($self) = @_; $self->{path} = $self->get_path; if ($self->{moveadj}) { my $upper = $self->{moveadj}->upper; my $pos = $self->{moveadj}->get_value; my $move = scalar @{$self->{path}}; $self->{moveadj}->upper ($move); $self->{moveadj}->changed; if ($pos == $upper) { $self->{moveadj}->value ($move); $self->{moveadj}->value_changed; } } } sub event_update_comments { my ($self, $node, $comment, $newnode) = @_; $self->SUPER::event_update_comments($node, $comment, $newnode); my $text; $text .= "\n
Move $node->{move}, Node $node->{id}
" if $newnode; for (split /\n/, $comment) { $text .= "\n"; if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { $text .= "" . (util::toxml $1) . ":"; } # coords only for 19x19 so far $_ = util::toxml $_; s{ ( \b (?:[bw])? [, ]{0,2} [a-hj-t] # valid for upto 19x19 \s? [1-9]?[0-9] \b ) }{ "$1"; }sgexi; $text .= $_; } $self->{chat}->append_text ($text); } sub event_join { my ($self) = @_; $self->SUPER::event_join (@_); $self->init_tree; $self->event_update_game; } sub event_part { my ($self) = @_; $self->SUPER::event_part; $self->destroy; } sub event_move { my ($self, $pass) = @_; sound::play 1, $pass ? "pass" : "move"; if ($self->{undo_inlay}) { (delete $self->{undo_inlay})->clear; } } sub event_update_game { my ($self) = @_; $self->SUPER::event_update_game; return unless $self->{joined}; $self->{colour} = $self->player_colour ($self->{conn}{name}); my $title = defined $self->{channel} ? $self->owner->as_string . " " . $self->opponent_string : "Game Window"; $self->set_title ("KGS Game $title"); $self->{title}->set_text ($title); $self->{user}[COLOUR_BLACK] = $self->{black}; $self->{user}[COLOUR_WHITE] = $self->{white}; # show board if ($self->is_inprogress) { if (!$self->{boardbox}->parent) { $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size}); $self->{left}->add ($self->{boardbox}); $self->{board}->signal_connect (button_release => sub { if ($_[1] == 1) { $self->{board_click}->($_[2], $_[3]) if $self->{board_click}; } }); } if (my $ch = delete $self->{challenge}) { $_->{inlay}->destroy for values %$ch; } $self->update_cursor; } $self->{left}->show_all; $self->{rules_inlay}->refresh; } sub draw_setup { my ($self, $inlay) = @_; return unless $self->{joined}; my $rules = $self->{rules}; my $text = ""; $text .= "\nTeacher: " . (util::toxml $self->{teacher}) . "" if $self->{teacher}; $text .= "\nOwner: " . (util::toxml $self->{owner}->as_string) . "" if $self->{owner}->is_valid; if ($self->is_inprogress) { $text .= "\nPlayers: " . (util::toxml $self->{white}->as_string) . "" . " vs. " . (util::toxml $self->{black}->as_string) . ""; } $text .= "\nType: " . util::toxml $gametype{$self->type}; $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}}; $text .= "\nTime: "; if ($rules->{timesys} == TIMESYS_NONE) { $text .= "UNLIMITED"; } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) { $text .= util::format_time $rules->{time}; $text .= " ABS"; } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) { $text .= util::format_time $rules->{time}; $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count}; } elsif ($rules->{timesys} == TIMESYS_CANADIAN) { $text .= util::format_time $rules->{time}; $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count}; } $text .= "\nFlags:"; $text .= " private" if $self->is_private; $text .= " started" if $self->is_inprogress; $text .= " adjourned" if $self->is_adjourned; $text .= " scored" if $self->is_scored; $text .= " saved" if $self->is_saved; if ($self->is_inprogress) { $text .= "\nHandicap: " . $self->{handicap}; $text .= "\nKomi: " . $self->{komi}; $text .= "\nSize: " . $self->size_string; } if ($self->is_scored) { $text .= "\nResult: " . $self->score_string; } $inlay->append_text ("$text"); } sub event_update_rules { my ($self, $rules) = @_; $self->{rules} = $rules; if ($self->{user}) { $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules) for COLOUR_BLACK, COLOUR_WHITE; } sound::play 3, "gamestart"; $self->{rules_inlay}->refresh; } sub event_resign_game { my ($self, $player) = @_; sound::play 3, "resign"; $self->{chat}->append_text ("\n
Resign
" . "\n" . (util::toxml $self->{user}[$msg->{player}]->as_string) . " resigned.
"); } sub event_out_of_time { my ($self, $player) = @_; sound::play 3, "timewin"; $self->{chat}->append_text ("\n
Time Over
" . "\n" . (util::toxml $self->{user}[$msg->{player}]->as_string) . " ran out of time.
"); } sub event_done { my ($self) = @_; if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) { $self->{chat}->append_text ("\n
Done
" . "\nYour opponent pressed done."); } } sub inject_final_result { my ($self, $msg) = @_; $self->{chat}->append_text ("\n
Game Over
" . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string) . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string) . "
" ); } sub inject_set_gametime { my ($self, $msg) = @_; my $move = int $self->{moveadj}->get_value; my $running = $move == @{$self->{path}} && !$self->{teacher}; $self->{userpanel}[COLOUR_BLACK]->set_timer ( $running && $self->{lastmove_colour} == COLOUR_WHITE && $msg->{NOW}, $msg->{black_time}, $msg->{black_moves}); $self->{userpanel}[COLOUR_WHITE]->set_timer ( $running && $self->{lastmove_colour} == COLOUR_BLACK && $msg->{NOW}, $msg->{white_time}, $msg->{white_moves}); } sub inject_req_undo { my ($self, $msg) = @_; my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay; return if $inlay->{ignore}; sound::play 3, "warning" unless $inlay->{count}; $inlay->{count}++; $inlay->clear; $inlay->append_text ("\nUndo requested ($inlay->{count} times)\n"); $inlay->append_button ("Grant", sub { $inlay->clear; $self->send (grant_undo => channel => $self->{channel}); }); $inlay->append_button ("Ignore", sub { $inlay->clear; $inlay->{ignore} = 1; # but leave inlay, so further undo requests get counted }); $self->{chat}->set_end; } sub inject_new_game { my ($self, $msg) = @_; $self->{chat}->append_text ("\n
ACK from server ($msg->{cid} == $self->{cid})
"); delete $self->{cid}; } sub draw_challenge { my ($self, $id) = @_; my $info = $self->{challenge}{$id}; my $inlay = $info->{inlay}; my $rules = $info->{rules}; my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;; my $opponent = $as_black ? $info->{white} : $info->{black}; my ($size, $time, $interval, $count); if (!$self->{channel}) { $inlay->append_text ("\nNotes: "); $inlay->append_entry (\$info->{notes}, 20, ""); $inlay->append_text ("\nGlobal Offer: "); $inlay->append_optionmenu (\$info->{flags}, 0 => "No", 2 => "Yes", ); } else { $inlay->append_text ("\nNotes: " . util::toxml $info->{notes}); } $inlay->append_text ("\nType: "); $inlay->append_optionmenu ( \$info->{gametype}, GAMETYPE_DEMONSTRATION , "Demonstration", GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P)", GAMETYPE_TEACHING , "Teaching", GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P)", GAMETYPE_SIMUL , "Simul (not yet!)", GAMETYPE_FREE , "Free", GAMETYPE_RATED , "Rated", sub { $size->set_history (2) if $_[0] eq GAMETYPE_RATED; }, ); if ($self->{channel}) { $inlay->append_text ("\nMy Colour: "); $inlay->append_optionmenu ( \$as_black, 0 => "White", 1 => "Black", sub { if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) { ($info->{black}, $info->{white}) = ($info->{white}, $info->{black}); } } ); } $inlay->append_text ("\nRuleset: "); $inlay->append_optionmenu ( \$info->{rules}{ruleset}, RULESET_JAPANESE , "Japanese", RULESET_CHINESE , "Chinese", RULESET_AGA , "AGA", RULESET_NEW_ZEALAND, "New Zealand", ); $inlay->append_text ("\nSize: "); $size = $inlay->append_optionmenu ( \$info->{rules}{size}, 9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38 ); if ($self->{channel}) { $inlay->append_text ("\nHandicap: "); $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9); $inlay->append_text ("\nKomi: "); $inlay->append_entry (\$info->{rules}{komi}, 5); } $inlay->append_text ("\nTimesys: "); $inlay->append_optionmenu ( \$info->{rules}{timesys}, &TIMESYS_NONE => "None", &TIMESYS_ABSOLUTE => "Absolute", &TIMESYS_BYO_YOMI => "Byo Yomi", &TIMESYS_CANADIAN => "Canadian", sub { my ($new) = @_; if ($new eq TIMESYS_NONE) { $time->hide; $interval->hide; $count->hide; } else { $time->show; $time->set_text ($self->{app}{defaults}{time}); if ($new eq TIMESYS_ABSOLUTE) { $interval->hide; $count->hide; } else { $interval->show; $count->show; if ($new eq TIMESYS_BYO_YOMI) { $interval->set_text ($self->{app}{defaults}{byo_time}); $count->set_text ($self->{app}{defaults}{byo_period}); } elsif ($new eq TIMESYS_CANADIAN) { $interval->set_text ($self->{app}{defaults}{can_time}); $count->set_text ($self->{app}{defaults}{can_period}); } } } } ); $inlay->append_text ("\nMain Time: "); $time = $inlay->append_entry (\$info->{rules}{time}, 5); $inlay->append_text ("\nInterval: "); $interval = $inlay->append_entry (\$info->{rules}{interval}, 3); $inlay->append_text ("\nPeriods/Stones: "); $count = $inlay->append_entry (\$info->{rules}{count}, 2); $inlay->append_text ("\n"); if (!$self->{channel}) { $inlay->append_button ("Create Challenge", sub { $inlay->clear; $self->{cid} = $self->{conn}->alloc_clientid; $self->send (new_game => channel => delete $self->{roomid}, gametype => $info->{gametype}, cid => $self->{cid}, flags => $info->{flags}, rules => $info->{rules}, notes => $info->{notes}, ); }); } else { $inlay->append_button ("OK", sub { $inlay->clear; $self->send (challenge => channel => $self->{channel}, black => $info->{black}, white => $info->{white}, gametype => $info->{gametype}, cid => $info->{cid}, rules => $info->{rules}, ); }); if (exists $self->{challenge}{""}) { $inlay->append_button ("Reject", sub { $inlay->clear; $self->send (reject_challenge => channel => $self->{channel}, name => $opponent->{name}, gametype => $info->{gametype}, cid => $info->{cid}, rules => $info->{rules}, ); }); } } } sub draw_users { my ($self, $inlay) = @_; for (sort keys %{$self->{users}}) { $inlay->append_text (" " . $self->{users}{$_}->as_string . ""); } } sub event_challenge { my ($self, $info) = @_; my $as_black = $info->{black}->{name} eq $self->{conn}{name}; my $opponent = $as_black ? $info->{white} : $info->{black}; my $id = $opponent->{name}; $self->{challenge}{$id} = $info; $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay ( exists $self->{challenge}{""} ? "Challenge from $opponent->{name}" : "Challenge to $opponent->{name}", sub { $self->{challenge}{$id}{inlay} = $_[0]; $self->draw_challenge ($id); }, !exists $self->{challenge}{""} # only open when not offerer ); } 1;