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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.107
Committed: Mon May 31 02:04:40 2004 UTC (20 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.106: +26 -8 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 use utf8;
2
3 use Scalar::Util ();
4
5 package game::goclock;
6
7 # Lo and Behold! I admit it! The rounding stuff etc.. in goclock
8 # is completely borked.
9
10 use Time::HiRes ();
11
12 use KGS::Constants;
13
14 use Glib::Object::Subclass
15 Gtk2::Label;
16
17 sub INIT_INSTANCE {
18 my $self = shift;
19
20 $self->signal_connect (destroy => sub { $_[0]->stop });
21
22 $self->{set} = sub { };
23 $self->{format} = sub { "???" };
24 }
25
26 sub FINALIZE_INSTANCE {
27 my $self = shift;
28
29 $self->stop;
30 }
31
32 sub configure {
33 my ($self, $timesys, $main, $interval, $count) = @_;
34
35 if ($timesys == TIMESYS_ABSOLUTE) {
36 $self->{format} = sub {
37 if ($_[0] <= 0) {
38 "TIMEOUT";
39 } else {
40 util::format_time $_[0];
41 }
42 };
43
44 } elsif ($timesys == TIMESYS_BYO_YOMI) {
45 my $low = $interval * $count;
46
47 $self->{format} = sub {
48 if ($_[0] <= 0) {
49 "TIMEOUT";
50 } elsif ($_[0] > $low) {
51 util::format_time $_[0] - $low;
52 } else {
53 sprintf "%s (%d)",
54 util::format_time int (($_[0] - 1) % $interval + 1),
55 ($_[0] - 1) / $interval;
56 }
57 };
58
59 } elsif ($timesys == TIMESYS_CANADIAN) {
60 $self->{format} = sub {
61 if ($_[0] <= 0) {
62 "TIMEOUT";
63 } elsif (!$self->{moves}) {
64 util::format_time $_[0] - $low;
65 } else {
66 my $time = int (($_[0] - 1) % $interval + 1);
67
68 sprintf "%s/%d =%d",
69 util::format_time $time,
70 $self->{moves},
71 $self->{moves} > 1
72 ? $time / $self->{moves}
73 : $interval;
74 }
75 };
76
77 } else {
78 # none, or unknown
79 $self->{format} = sub { "-" }
80 }
81 }
82
83 sub refresh {
84 my ($self, $timestamp) = @_;
85 my $timer = $self->{time} + $self->{start} - $timestamp;
86
87 # we round the timer value slightly... the protocol isn't exact anyways,
88 # and this gives smoother timers ;)
89 my $timer2 = int $timer + 0.4;
90
91 $self->set_text ($self->{format}->($timer2));
92
93 $timer - int $timer;
94 }
95
96 sub set_time {
97 my ($self, $start, $time, $moves) = @_;
98
99 $self->{time} = $time;
100 $self->{moves} = $moves;
101
102 if ($start) {
103 $self->{start} = $start;
104 $self->start;
105 } else {
106 $self->stop;
107 $self->refresh ($self->{start});
108 }
109 }
110
111 sub start {
112 my ($self) = @_;
113
114 $self->stop;
115
116 my $timeout; $timeout = sub {
117 my $next = $self->refresh (Time::HiRes::time) * 1000;
118 $next += 1000 if $next < 0;
119 $self->{timeout} = add Glib::Timeout $next, $timeout;
120 0;
121 };
122
123 $timeout->();
124 }
125
126 sub stop {
127 my ($self) = @_;
128
129 remove Glib::Source delete $self->{timeout} if $self->{timeout};
130 }
131
132 package game::userpanel;
133
134 use Glib::Object::Subclass
135 Gtk2::HBox,
136 properties => [
137 Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
138 ];
139
140 sub INIT_INSTANCE {
141 my ($self) = @_;
142
143 $self->add (my $vbox = new Gtk2::VBox);
144
145 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
146 $vbox->add ($self->{info} = new Gtk2::Label "");
147 $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
148
149 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
150
151 $self;
152 }
153
154 sub configure {
155 my ($self, $app, $user, $rules) = @_;
156
157 if ($self->{name}->get_text ne $user->as_string) {
158 $self->{name}->set_text ($user->as_string);
159
160 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
161 $self->{imagebox}->add (gtk::image_from_data undef);
162 $self->{imagebox}->show_all;
163
164 if ($user->has_pic) {
165 # the big picture...
166 $app->userpic ($user->{name}, sub {
167 return unless $self->{imagebox};
168
169 if ($_[0]) {
170 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
171 $self->{imagebox}->add (gtk::image_from_data $_[0]);
172 $self->{imagebox}->show_all;
173 }
174 });
175 }
176 }
177
178 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
179 }
180
181 sub set_captures {
182 my ($self, $captures) = @_;
183
184 $self->{info}->set_text ("$captures pris.");
185 }
186
187 sub set_timer {
188 my ($self, $start, $time, $moves) = @_;
189
190 $self->{clock}->set_time ($start, $time, $moves);
191 }
192
193 package game;
194
195 use Scalar::Util qw(weaken);
196
197 use KGS::Constants;
198 use KGS::Game::Board;
199
200 use Gtk2::GoBoard;
201 use Gtk2::GoBoard::Constants;
202
203 use base KGS::Game;
204 use base KGS::Listener::Game;
205
206 use Glib::Object::Subclass
207 Gtk2::Window;
208
209 use POSIX qw(ceil);
210
211 sub new {
212 my ($self, %arg) = @_;
213 $self = $self->Glib::Object::new;
214 $self->{$_} = delete $arg{$_} for keys %arg;
215
216 gtk::state $self, "game::window", undef, window_size => [600, 500];
217
218 $self->signal_connect (destroy => sub {
219 $self->unlisten;
220 delete $self->{app}{game}{$self->{channel}};
221 %{$_[0]} = ();
222 });#d#
223
224 $self->add (my $hpane = new Gtk2::HPaned);
225 gtk::state $hpane, "game::hpane", undef, position => 500;
226
227 # LEFT PANE
228
229 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
230
231 $self->{boardbox} = new Gtk2::VBox;
232
233 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
234
235 # board box (aspect/canvas)
236
237 #$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
238
239 # RIGHT PANE
240
241 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
242 $hpane->set (position_set => 1);
243
244 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
245
246 {
247 $frame->add (my $vbox = new Gtk2::VBox);
248 $vbox->add ($self->{title} = new Gtk2::Label $title);
249
250 $vbox->add (my $hbox = new Gtk2::HBox);
251
252 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
253
254 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
255
256 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
257 $scale->set_draw_value (0);
258 $scale->set_digits (0);
259
260 $self->{moveadj}->signal_connect (value_changed => sub {
261 $self->{showmove} = int $self->{moveadj}->get_value;
262 $self->update_board;
263 });
264 }
265
266 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
267
268 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
269 for COLOUR_WHITE, COLOUR_BLACK;
270
271 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
272
273 $buttonbox->add ($self->{button_pass} =
274 Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0));
275 $self->{button_pass}->signal_connect (clicked => sub {
276 $self->{board_click}->(255, 255) if $self->{board_click};
277 });
278 $buttonbox->add ($self->{button_undo} =
279 Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0));
280 $self->{button_undo}->signal_connect (clicked => sub {
281 $self->send (req_undo => channel => $self->{channel});
282 });
283 $buttonbox->add ($self->{button_resign} =
284 Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0));
285 $self->{button_resign}->signal_connect (clicked => sub {
286 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
287 });
288
289 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
290
291 $self->set_channel ($self->{channel});
292
293 $self->show_all;
294
295 $self;
296 }
297
298 sub set_channel {
299 my ($self, $channel) = @_;
300
301 $self->{channel} = $channel;
302
303 if ($self->{channel} > 0) {
304 $self->listen ($self->{conn});
305
306 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
307 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
308
309 $self->signal_connect (delete_event => sub { $self->part; 1 });
310 $self->{chat}->signal_connect (command => sub {
311 my ($chat, $cmd, $arg) = @_;
312 if ($cmd eq "rsave") {
313 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
314 } else {
315 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
316 }
317 });
318 }
319 }
320
321 sub event_update_users {
322 my ($self, $add, $update, $remove) = @_;
323
324 # $self->{userlist}->update ($add, $update, $remove);
325
326 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
327 for @$remove;
328
329 $self->{users_inlay}->refresh;
330
331 my %important;
332 $important{$self->{black}{name}}++;
333 $important{$self->{white}{name}}++;
334 $important{$self->{owner}{name}}++;
335
336 if (my @users = grep $important{$_->{name}}, @$add) {
337 $self->{chat}->append_text ("\n<header>Joins:</header>");
338 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
339 }
340 if (my @users = grep $important{$_->{name}}, @$remove) {
341 $self->{chat}->append_text ("\n<header>Parts:</header>");
342 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
343 }
344 }
345
346 sub join {
347 my ($self) = @_;
348 return if $self->{joined};
349
350 $self->SUPER::join;
351 }
352
353 sub update_cursor {
354 my ($self) = @_;
355
356 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
357
358 delete $self->{board_click};
359
360 if ($self->{teacher} eq $self->{app}{conn}) {
361 #TODO# # teaching mode not implemented
362 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
363 $self->{button_undo}->hide;
364 $self->{button_resign}->hide;
365 $self->{board}->set (cursor => undef);
366
367 } elsif ($running && $self->{colour} != COLOUR_NONE) {
368 # during game
369 $self->{button_undo}->show;
370 $self->{button_resign}->show;
371
372 if ($self->{cur_board}{score}) {
373 # during scoring
374 $self->{button_pass}->set (label => "Done", visible => 1, sensitive => 1);
375 $self->{board}->set (cursor => sub {
376 $_[0] & (MARK_B | MARK_W)
377 ? $_[0] ^ MARK_GRAYED
378 : $_[0];
379 });
380 $self->{board_click} = sub {
381 if ($_[0] == 255) {
382 $self->{button_pass}->sensitive (0);
383 warn sprintf "SEND DONE @{$self->{done}} %x\n", $self->{doneid};#d#
384 $self->done;
385 } else {
386 $self->send (mark_dead =>
387 channel => $self->{channel},
388 x => $_[0],
389 y => $_[1],
390 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
391 );
392 }
393 };
394
395 } elsif ($self->{colour} == $self->{whosemove}) {
396 # normal move
397 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
398 $self->{board}->set (cursor => sub {
399 # if is_valid_move oder so#TODO#
400 $_[0] & (MARK_B | MARK_W)
401 ? $_[0]
402 : $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B);
403 });
404 $self->{board_click} = sub {
405 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
406 $self->{board}->set (cursor => undef);
407 delete $self->{board_click};
408 $self->{button_pass}->sensitive (0);
409 };
410 } else {
411 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
412 $self->{board}->set (cursor => undef);
413 }
414 } else {
415 $self->{button_undo}->hide;
416 $self->{button_resign}->hide;
417 $self->{button_pass}->hide;
418 $self->{board}->set (cursor => undef);
419 #TODO# # implement coordinate-grabbing
420 }
421 }
422
423 sub update_timers {
424 my ($self, $timers) = @_;
425
426 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
427
428 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
429 my $t = $timers->[$colour];
430 $self->{userpanel}[$colour]->set_timer (
431 $running && $colour == $self->{whosemove} && $t->[0],
432 $t->[1] || $self->{rules}{time}
433 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
434 && $self->{rules}{interval} * $self->{rules}{count}),
435 $t->[2] || $self->{rules}{count});
436 }
437 }
438
439 sub update_board {
440 my ($self) = @_;
441 return unless $self->{path};
442
443 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
444
445 $self->{cur_board} = new KGS::Game::Board $self->{size};
446 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
447
448 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
449 for COLOUR_WHITE, COLOUR_BLACK;
450
451 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
452 if ($self->{curnode}{move} == 0) {
453 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
454 } else {
455 $self->{whosemove} = 1 - $self->{cur_board}{last};
456 }
457 } else {
458 # Chinese, Aga, NZ all have manual placement
459 if ($self->{curnode}{move} < $self->{handicap}) {
460 $self->{whosemove} = COLOUR_BLACK;
461 } elsif ($self->{curnode}{move} == $self->{handicap}) {
462 $self->{whosemove} = COLOUR_WHITE;
463 } else {
464 $self->{whosemove} = 1 - $self->{cur_board}{last};
465 }
466 }
467
468 my $start_time = $self->{rules}{time};
469
470 if ($self->{showmove} == @{$self->{path}}) {
471 $self->{timers} = [
472 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
473 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
474 ];
475 $self->update_timers ($self->{timers});
476 } else {
477 $self->update_timers ([
478 [0, @{$self->{cur_board}{timer}[0]}],
479 [0, @{$self->{cur_board}{timer}[1]}],
480 ]);
481 }
482
483 $self->{board}->set_board ($self->{cur_board});
484
485 if ($self->{cur_board}{score}) {
486 $self->{score_inlay} ||= $self->{chat}->new_inlay;
487 $self->{score_inlay}->clear;
488 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
489 . "\n<score>"
490 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
491 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
492 . "</score>");
493 } elsif ($self->{score_inlay}) {
494 (delete $self->{score_inlay})->clear;
495 }
496
497 $self->update_cursor;
498 }
499
500 sub event_update_tree {
501 my ($self) = @_;
502
503 (delete $self->{undo_inlay})->clear
504 if $self->{undo_inlay};
505
506 $self->{path} = $self->get_path;
507
508 if ($self->{moveadj}) {
509 my $upper = $self->{moveadj}->upper;
510 my $pos = $self->{moveadj}->get_value;
511 my $move = scalar @{$self->{path}};
512
513 $self->{moveadj}->upper ($move);
514
515 $self->{moveadj}->changed;
516 if ($pos == $upper) {
517 $self->{moveadj}->value ($move);
518 $self->{moveadj}->value_changed;
519 }
520 }
521 }
522
523 sub event_update_comments {
524 my ($self, $node, $comment, $newnode) = @_;
525 $self->SUPER::event_update_comments($node, $comment, $newnode);
526
527 my $text;
528
529 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
530 if $newnode;
531
532 for (split /\n/, $comment) {
533 $text .= "\n";
534 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
535 $text .= "<user>" . (util::toxml $1) . "</user>:";
536 }
537
538 # coords only for 19x19 so far
539 $_ = util::toxml $_;
540 s{
541 (
542 \b
543 (?:[bw])?
544 [, ]{0,2}
545 [a-hj-t] # valid for upto 19x19
546 \s?
547 [1-9]?[0-9]
548 \b
549 )
550 }{
551 "<coord>$1</coord>";
552 }sgexi;
553
554 $text .= $_;
555 }
556
557 $self->{chat}->append_text ($text);
558 }
559
560 sub event_join {
561 my ($self) = @_;
562
563 $self->SUPER::event_join (@_);
564 $self->init_tree;
565 $self->event_update_game;
566 }
567
568 sub event_part {
569 my ($self) = @_;
570
571 $self->SUPER::event_part;
572 $self->destroy;
573 }
574
575 sub event_move {
576 my ($self, $pass) = @_;
577
578 sound::play 1, $pass ? "pass" : "move";
579 }
580
581 sub event_update_game {
582 my ($self) = @_;
583
584 $self->SUPER::event_update_game;
585
586 return unless $self->{joined};
587
588 $self->{colour} = $self->player_colour ($self->{conn}{name});
589
590 my $title = defined $self->{channel}
591 ? $self->owner->as_string . " " . $self->opponent_string
592 : "Game Window";
593 $self->set_title ("KGS Game $title");
594 $self->{title}->set_text ($title);
595
596 $self->{user}[COLOUR_BLACK] = $self->{black};
597 $self->{user}[COLOUR_WHITE] = $self->{white};
598
599 # show board
600 if ($self->is_inprogress) {
601 if (!$self->{boardbox}->parent) {
602 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
603 $self->{left}->add ($self->{boardbox});
604 $self->{board}->signal_connect (button_release => sub {
605 if ($_[1] == 1) {
606 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
607 }
608 });
609 }
610 if (my $ch = delete $self->{challenge}) {
611 $_->{inlay}->destroy for values %$ch;
612 }
613 $self->update_cursor;
614 }
615
616 $self->{left}->show_all;
617
618 $self->{rules_inlay}->refresh;
619
620 }
621
622 sub draw_setup {
623 my ($self, $inlay) = @_;
624
625 return unless $self->{joined};
626
627 my $rules = $self->{rules};
628
629 my $text = "";
630
631 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
632 if $self->{teacher};
633
634 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
635 if $self->{owner}->is_valid;
636
637 if ($self->is_inprogress) {
638 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
639 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
640 }
641 $text .= "\nType: " . util::toxml $gametype{$self->type};
642
643 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
644
645 $text .= "\nTime: ";
646
647 if ($rules->{timesys} == TIMESYS_NONE) {
648 $text .= "UNLIMITED";
649 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
650 $text .= util::format_time $rules->{time};
651 $text .= " ABS";
652 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
653 $text .= util::format_time $rules->{time};
654 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
655 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
656 $text .= util::format_time $rules->{time};
657 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
658 }
659
660 $text .= "\nFlags:";
661 $text .= " private" if $self->is_private;
662 $text .= " started" if $self->is_inprogress;
663 $text .= " adjourned" if $self->is_adjourned;
664 $text .= " scored" if $self->is_scored;
665 $text .= " saved" if $self->is_saved;
666
667 if ($self->is_inprogress) {
668 $text .= "\nHandicap: " . $self->{handicap};
669 $text .= "\nKomi: " . $self->{komi};
670 $text .= "\nSize: " . $self->size_string;
671 }
672
673 if ($self->is_scored) {
674 $text .= "\nResult: " . $self->score_string;
675 }
676
677 $inlay->append_text ("<infoblock>$text</infoblock>");
678
679 }
680
681 sub event_update_rules {
682 my ($self, $rules) = @_;
683
684 $self->{rules} = $rules;
685
686 if ($self->{user}) {
687 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
688 for COLOUR_BLACK, COLOUR_WHITE;
689 }
690
691 sound::play 3, "gamestart";
692 $self->{rules_inlay}->refresh;
693 }
694
695 sub event_resign_game {
696 my ($self, $player) = @_;
697
698 sound::play 3, "resign";
699 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
700 . "\n<user>"
701 . (util::toxml $self->{user}[$msg->{player}]->as_string)
702 . "</user> resigned.</infoblock>");
703 }
704
705 sub event_out_of_time {
706 my ($self, $player) = @_;
707
708 sound::play 3, "timewin";
709 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
710 . "\n<user>"
711 . (util::toxml $self->{user}[$msg->{player}]->as_string)
712 . "</user> ran out of time and lost.</infoblock>");
713 }
714
715 sub event_done {
716 my ($self) = @_;
717
718 warn sprintf "EVENT DONE @{$self->{done}} %x\n", $self->{doneid};#d#
719
720 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
721 sound::play 2, "ring" unless $inlay->{count};
722 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
723 . "\nYour opponent pressed done. Now it's up to you.");
724 }
725 if ($self->{doneid} & 0x80000000) {
726 sound::play 2, "warning" unless $inlay->{count};
727 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
728 . "\nYour opponent changed the board..");
729 }
730
731 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
732
733 $self->{chat}->set_end;
734 }
735
736 sub inject_final_result {
737 my ($self, $msg) = @_;
738
739 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
740 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
741 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
742 . "</infoblock>"
743 );
744 }
745
746 sub inject_set_gametime {
747 my ($self, $msg) = @_;
748
749 $self->{timers} = [
750 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
751 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
752 ];
753
754 $self->update_timers ($self->{timers})
755 if $self->{showmove} == @{$self->{path}};
756 }
757
758 sub inject_req_undo {
759 my ($self, $msg) = @_;
760
761 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
762 return if $inlay->{ignore};
763
764 sound::play 2, "warning" unless $inlay->{count};
765 $inlay->{count}++;
766
767 $inlay->clear;
768 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
769 $inlay->append_button ("Grant", sub {
770 (delete $self->{undo_inlay})->clear;
771 $self->send (grant_undo => channel => $self->{channel});
772 });
773 $inlay->append_button ("Ignore", sub {
774 $inlay->clear;
775 $inlay->{ignore} = 1;
776 # but leave inlay, so further undo requests get counted
777 });
778
779 $self->{chat}->set_end;
780 }
781
782 sub inject_new_game {
783 my ($self, $msg) = @_;
784
785 if ($msg->{cid} != $self->{cid}) {
786 $self->part;
787 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
788 }
789
790 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
791 delete $self->{cid};
792 }
793
794 sub draw_challenge {
795 my ($self, $id) = @_;
796
797 my $info = $self->{challenge}{$id};
798 my $inlay = $info->{inlay};
799 my $rules = $info->{rules};
800
801 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
802 my $opponent = $as_black ? $info->{white} : $info->{black};
803
804 my ($size, $time, $interval, $count, $type);
805
806 if (!$self->{channel}) {
807 $inlay->append_text ("\nNotes: ");
808 $inlay->append_entry (\$info->{notes}, 20, "");
809 $inlay->append_text ("\nGlobal Offer: ");
810 $inlay->append_optionmenu (\$info->{flags},
811 0 => "No",
812 2 => "Yes",
813 );
814 } else {
815 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
816 }
817
818 $inlay->append_text ("\nType: ");
819 $type = $inlay->append_optionmenu (
820 \$info->{gametype},
821 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
822 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
823 GAMETYPE_TEACHING , "Teaching (not yet)",
824 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
825 GAMETYPE_SIMUL , "Simul (not yet!)",
826 GAMETYPE_FREE , "Free",
827 GAMETYPE_RATED , "Rated",
828 sub {
829 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
830 },
831 );
832
833 if ($self->{channel}) {
834 $inlay->append_text ("\nMy Colour: ");
835 $inlay->append_optionmenu (
836 \$as_black,
837 0 => "White",
838 1 => "Black",
839 sub {
840 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
841 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
842 }
843 }
844 );
845 }
846
847 $inlay->append_text ("\nRuleset: ");
848 $inlay->append_optionmenu (
849 \$info->{rules}{ruleset},
850 RULESET_JAPANESE , "Japanese",
851 RULESET_CHINESE , "Chinese",
852 RULESET_AGA , "AGA",
853 RULESET_NEW_ZEALAND, "New Zealand",
854 );
855
856 $inlay->append_text ("\nSize: ");
857 $size = $inlay->append_optionmenu (
858 \$info->{rules}{size},
859 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
860 sub {
861 $type->set_history (5) # reset to free
862 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
863 },
864 );
865
866 if ($self->{channel}) {
867 $inlay->append_text ("\nHandicap: ");
868 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
869
870 $inlay->append_text ("\nKomi: ");
871 $inlay->append_entry (\$info->{rules}{komi}, 5);
872 }
873
874 $inlay->append_text ("\nTimesys: ");
875 $inlay->append_optionmenu (
876 \$info->{rules}{timesys},
877 &TIMESYS_NONE => "None",
878 &TIMESYS_ABSOLUTE => "Absolute",
879 &TIMESYS_BYO_YOMI => "Byo Yomi",
880 &TIMESYS_CANADIAN => "Canadian",
881 sub {
882 my ($new) = @_;
883
884 if ($new eq TIMESYS_NONE) {
885 $time->hide;
886 $interval->hide;
887 $count->hide;
888 } else {
889 $time->show;
890 $time->set_text ($self->{app}{defaults}{time});
891 if ($new eq TIMESYS_ABSOLUTE) {
892 $interval->hide;
893 $count->hide;
894 } else {
895 $interval->show;
896 $count->show;
897 if ($new eq TIMESYS_BYO_YOMI) {
898 $interval->set_text ($self->{app}{defaults}{byo_time});
899 $count->set_text ($self->{app}{defaults}{byo_period});
900 } elsif ($new eq TIMESYS_CANADIAN) {
901 $interval->set_text ($self->{app}{defaults}{can_time});
902 $count->set_text ($self->{app}{defaults}{can_period});
903 }
904 }
905 }
906 }
907 );
908
909 $inlay->append_text ("\nMain Time: ");
910 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
911 $inlay->append_text ("\nInterval: ");
912 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
913 $inlay->append_text ("\nPeriods/Stones: ");
914 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
915
916 $inlay->append_text ("\n");
917
918 if (!$self->{channel}) {
919 $inlay->append_button ("Create Challenge", sub {
920 $inlay->clear;
921 $self->{cid} = $self->{conn}->alloc_clientid;
922 $self->send (new_game =>
923 channel => delete $self->{roomid},
924 gametype => $info->{gametype},
925 cid => $self->{cid},
926 flags => $info->{flags},
927 rules => $info->{rules},
928 notes => $info->{notes},
929 );
930 });
931 } else {
932 $inlay->append_button ("OK", sub {
933 $inlay->clear;
934 $self->send (challenge =>
935 channel => $self->{channel},
936 black => $info->{black},
937 white => $info->{white},
938 gametype => $info->{gametype},
939 cid => $info->{cid},
940 rules => $info->{rules},
941 );
942 });
943 if (exists $self->{challenge}{""}) {
944 $inlay->append_button ("Reject", sub {
945 $inlay->clear;
946 $self->send (reject_challenge =>
947 channel => $self->{channel},
948 name => $opponent->{name},
949 gametype => $info->{gametype},
950 cid => $info->{cid},
951 rules => $info->{rules},
952 );
953 });
954 }
955 }
956 }
957
958 sub draw_users {
959 my ($self, $inlay) = @_;
960
961 for (sort keys %{$self->{users}}) {
962 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
963 }
964 }
965
966 sub event_challenge {
967 my ($self, $info) = @_;
968
969 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
970 my $opponent = $as_black ? $info->{white} : $info->{black};
971
972 my $id = $opponent->{name};
973
974 $self->{challenge}{$id} = $info;
975 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
976 exists $self->{challenge}{""}
977 ? "Challenge from $opponent->{name}"
978 : "Challenge to $opponent->{name}",
979 sub {
980 $self->{challenge}{$id}{inlay} = $_[0];
981 $self->draw_challenge ($id);
982 },
983 !exists $self->{challenge}{""} # only open when not offerer
984 );
985 }
986
987 1;
988