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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.112
Committed: Mon May 31 18:18:26 2004 UTC (19 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.111: +7 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 use utf8;
2
3 use Scalar::Util ();
4
5 ### GO CLOCK WIDGET #########################################################
6
7 package game::goclock;
8
9 # Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10 # is completely borked.
11
12 use Time::HiRes ();
13
14 use KGS::Constants;
15
16 use Glib::Object::Subclass
17 Gtk2::Label;
18
19 sub INIT_INSTANCE {
20 my $self = shift;
21
22 $self->signal_connect (destroy => sub { $_[0]->stop });
23
24 $self->{set} = sub { };
25 $self->{format} = sub { "???" };
26 }
27
28 sub FINALIZE_INSTANCE {
29 my $self = shift;
30
31 $self->stop;
32 }
33
34 sub configure {
35 my ($self, $timesys, $main, $interval, $count) = @_;
36
37 if ($timesys == TIMESYS_ABSOLUTE) {
38 $self->{format} = sub {
39 if ($_[0] <= 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
45
46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
47 my $low = $interval * $count;
48
49 $self->{format} = sub {
50 if ($_[0] <= 0) {
51 "TIMEOUT";
52 } elsif ($_[0] > $low) {
53 util::format_time $_[0] - $low;
54 } else {
55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
58 }
59 };
60
61 } elsif ($timesys == TIMESYS_CANADIAN) {
62 $self->{format} = sub {
63 if ($_[0] <= 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
66 util::format_time $_[0] - $low;
67 } else {
68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
76 }
77 };
78
79 } else {
80 # none, or unknown
81 $self->{format} = sub { "-" }
82 }
83 }
84
85 sub refresh {
86 my ($self, $timestamp) = @_;
87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
93 $self->set_text ($self->{format}->($timer2));
94
95 $timer - int $timer;
96 }
97
98 sub set_time {
99 my ($self, $start, $time, $moves) = @_;
100
101 $self->{time} = $time;
102 $self->{moves} = $moves;
103
104 if ($start) {
105 $self->{start} = $start;
106 $self->start;
107 } else {
108 $self->stop;
109 $self->refresh ($self->{start});
110 }
111 }
112
113 sub start {
114 my ($self) = @_;
115
116 $self->stop;
117
118 my $timeout; $timeout = sub {
119 my $next = $self->refresh (Time::HiRes::time) * 1000;
120 $next += 1000 if $next < 0;
121 $self->{timeout} = add Glib::Timeout $next, $timeout;
122 0;
123 };
124
125 $timeout->();
126 }
127
128 sub stop {
129 my ($self) = @_;
130
131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
132 }
133
134 ### USER PANEL ##############################################################
135
136 package game::userpanel;
137
138 use Glib::Object::Subclass
139 Gtk2::HBox,
140 properties => [
141 Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
142 ];
143
144 sub INIT_INSTANCE {
145 my ($self) = @_;
146
147 $self->add (my $vbox = new Gtk2::VBox);
148
149 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
150 $vbox->add ($self->{info} = new Gtk2::Label "");
151 $vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
152
153 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
154
155 $self;
156 }
157
158 sub configure {
159 my ($self, $app, $user, $rules) = @_;
160
161 if ($self->{name}->get_text ne $user->as_string) {
162 $self->{name}->set_text ($user->as_string);
163
164 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
165 $self->{imagebox}->add (gtk::image_from_data undef);
166 $self->{imagebox}->show_all;
167
168 if ($user->has_pic) {
169 # the big picture...
170 $app->userpic ($user->{name}, sub {
171 return unless $self->{imagebox};
172
173 if ($_[0]) {
174 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
175 $self->{imagebox}->add (gtk::image_from_data $_[0]);
176 $self->{imagebox}->show_all;
177 }
178 });
179 }
180 }
181
182 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
183 }
184
185 sub set_captures {
186 my ($self, $captures) = @_;
187
188 $self->{info}->set_text ("$captures pris.");
189 }
190
191 sub set_timer {
192 my ($self, $start, $time, $moves) = @_;
193
194 $self->{clock}->set_time ($start, $time, $moves);
195 }
196
197 ### GAME WINDOW #############################################################
198
199 package game;
200
201 use Scalar::Util qw(weaken);
202
203 use KGS::Constants;
204 use KGS::Game::Board;
205
206 use Gtk2::GoBoard;
207 use Gtk2::GoBoard::Constants;
208
209 use base KGS::Game;
210 use base KGS::Listener::Game;
211
212 use Glib::Object::Subclass
213 Gtk2::Window;
214
215 use POSIX qw(ceil);
216
217 sub new {
218 my ($self, %arg) = @_;
219 $self = $self->Glib::Object::new;
220 $self->{$_} = delete $arg{$_} for keys %arg;
221
222 gtk::state $self, "game::window", undef, window_size => [600, 500];
223
224 $self->signal_connect (destroy => sub {
225 $self->unlisten;
226 delete $self->{app}{game}{$self->{channel}};
227 %{$_[0]} = ();
228 });#d#
229
230 $self->add (my $hpane = new Gtk2::HPaned);
231 gtk::state $hpane, "game::hpane", undef, position => 500;
232
233 # LEFT PANE
234
235 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
236
237 $self->{boardbox} = new Gtk2::VBox;
238
239 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
240
241 # board box (aspect/canvas)
242
243 #$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
244
245 # RIGHT PANE
246
247 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
248 $hpane->set (position_set => 1);
249
250 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
251
252 {
253 $frame->add (my $vbox = new Gtk2::VBox);
254 $vbox->add ($self->{title} = new Gtk2::Label $title);
255
256 $vbox->add (my $hbox = new Gtk2::HBox);
257
258 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
259
260 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
261
262 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
263 $scale->set_draw_value (0);
264 $scale->set_digits (0);
265
266 $self->{moveadj}->signal_connect (value_changed => sub {
267 $self->{showmove} = int $self->{moveadj}->get_value;
268 $self->update_board;
269 });
270 }
271
272 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
273
274 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
275 for COLOUR_WHITE, COLOUR_BLACK;
276
277 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
278
279 $buttonbox->add ($self->{button_pass} =
280 Gtk2::Button->Glib::Object::new (label => "Pass", no_show_all => 1, visible => 0));
281 $self->{button_pass}->signal_connect (clicked => sub {
282 $self->{board_click}->(255, 255) if $self->{board_click};
283 });
284 $buttonbox->add ($self->{button_undo} =
285 Gtk2::Button->Glib::Object::new (label => "Undo", no_show_all => 1, visible => 0));
286 $self->{button_undo}->signal_connect (clicked => sub {
287 $self->send (req_undo => channel => $self->{channel});
288 });
289 $buttonbox->add ($self->{button_resign} =
290 Gtk2::Button->Glib::Object::new (label => "Resign", no_show_all => 1, visible => 0));
291 $self->{button_resign}->signal_connect (clicked => sub {
292 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
293 });
294
295 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
296
297 $self->set_channel ($self->{channel});
298
299 $self->show_all;
300
301 $self;
302 }
303
304 sub set_channel {
305 my ($self, $channel) = @_;
306
307 $self->{channel} = $channel;
308
309 if ($self->{channel} > 0) {
310 $self->listen ($self->{conn});
311
312 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
313 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
314
315 $self->signal_connect (delete_event => sub { $self->part; 1 });
316 $self->{chat}->signal_connect (command => sub {
317 my ($chat, $cmd, $arg) = @_;
318 if ($cmd eq "rsave") {
319 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
320 } else {
321 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
322 }
323 });
324 }
325 }
326
327 ### JOIN/LEAVE ##############################################################
328
329 sub join {
330 my ($self) = @_;
331 return if $self->{joined};
332
333 $self->SUPER::join;
334 }
335
336 sub event_join {
337 my ($self) = @_;
338
339 $self->SUPER::event_join (@_);
340 $self->init_tree;
341 $self->event_update_game;
342 }
343
344 sub event_part {
345 my ($self) = @_;
346
347 $self->SUPER::event_part;
348 $self->destroy;
349 }
350
351 sub event_quit {
352 my ($self) = @_;
353
354 $self->SUPER::event_quit;
355 $self->destroy;
356 }
357
358 ### USERS ###################################################################
359
360 sub draw_users {
361 my ($self, $inlay) = @_;
362
363 for (sort keys %{$self->{users}}) {
364 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
365 }
366 }
367
368 sub event_update_users {
369 my ($self, $add, $update, $remove) = @_;
370
371 # $self->{userlist}->update ($add, $update, $remove);
372
373 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
374 for @$remove;
375
376 $self->{users_inlay}->refresh;
377
378 my %important;
379 $important{$self->{black}{name}}++;
380 $important{$self->{white}{name}}++;
381 $important{$self->{owner}{name}}++;
382
383 if (my @users = grep $important{$_->{name}}, @$add) {
384 $self->{chat}->append_text ("\n<header>Joins:</header>");
385 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
386 }
387 if (my @users = grep $important{$_->{name}}, @$remove) {
388 $self->{chat}->append_text ("\n<header>Parts:</header>");
389 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
390 }
391 }
392
393 ### GAME INFO ###############################################################
394
395 sub draw_setup {
396 my ($self, $inlay) = @_;
397
398 return unless $self->{joined};
399
400 my $rules = $self->{rules};
401
402 my $text = "";
403
404 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
405 if $self->{teacher};
406
407 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
408 if $self->{owner}->is_valid;
409
410 if ($self->is_inprogress) {
411 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
412 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
413 }
414 $text .= "\nType: " . util::toxml $gametype{$self->type};
415
416 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
417
418 $text .= "\nTime: ";
419
420 if ($rules->{timesys} == TIMESYS_NONE) {
421 $text .= "UNLIMITED";
422 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
423 $text .= util::format_time $rules->{time};
424 $text .= " ABS";
425 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
426 $text .= util::format_time $rules->{time};
427 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
428 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
429 $text .= util::format_time $rules->{time};
430 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
431 }
432
433 $text .= "\nFlags:";
434 $text .= " private" if $self->is_private;
435 $text .= " started" if $self->is_inprogress;
436 $text .= " adjourned" if $self->is_adjourned;
437 $text .= " scored" if $self->is_scored;
438 $text .= " saved" if $self->is_saved;
439
440 if ($self->is_inprogress) {
441 $text .= "\nHandicap: " . $self->{handicap};
442 $text .= "\nKomi: " . $self->{komi};
443 $text .= "\nSize: " . $self->size_string;
444 }
445
446 if ($self->is_scored) {
447 $text .= "\nResult: " . $self->score_string;
448 }
449
450 $inlay->append_text ("<infoblock>$text</infoblock>");
451
452 }
453
454 sub event_update_game {
455 my ($self) = @_;
456
457 $self->SUPER::event_update_game;
458
459 return unless $self->{joined};
460
461 $self->{colour} = $self->player_colour ($self->{conn}{name});
462
463 my $title = defined $self->{channel}
464 ? $self->owner->as_string . " " . $self->opponent_string
465 : "Game Window";
466 $self->set_title ("KGS Game $title");
467 $self->{title}->set_text ($title);
468
469 $self->{user}[COLOUR_BLACK] = $self->{black};
470 $self->{user}[COLOUR_WHITE] = $self->{white};
471
472 # show board
473 if ($self->is_inprogress) {
474 if (!$self->{boardbox}->parent) {
475 $self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
476 $self->{left}->add ($self->{boardbox});
477 $self->{board}->signal_connect (button_release => sub {
478 if ($_[1] == 1) {
479 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
480 }
481 });
482 }
483 if (my $ch = delete $self->{challenge}) {
484 $_->{inlay}->destroy for values %$ch;
485 }
486 $self->update_cursor;
487 }
488
489 $self->{left}->show_all;
490
491 $self->{rules_inlay}->refresh;
492
493 }
494
495 sub event_update_rules {
496 my ($self, $rules) = @_;
497
498 $self->{rules} = $rules;
499
500 if ($self->{user}) {
501 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
502 for COLOUR_BLACK, COLOUR_WHITE;
503 }
504
505 sound::play 3, "gamestart";
506 $self->{rules_inlay}->refresh;
507 }
508
509 ### BOARD DISPLAY ###########################################################
510
511 sub update_timers {
512 my ($self, $timers) = @_;
513
514 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
515
516 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
517 my $t = $timers->[$colour];
518 $self->{userpanel}[$colour]->set_timer (
519 $running && $colour == $self->{whosemove} && $t->[0],
520 $t->[1] || $self->{rules}{time}
521 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
522 && $self->{rules}{interval} * $self->{rules}{count}),
523 $t->[2] || $self->{rules}{count});
524 }
525 }
526
527 sub inject_set_gametime {
528 my ($self, $msg) = @_;
529
530 $self->{timers} = [
531 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
532 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
533 ];
534
535 $self->update_timers ($self->{timers})
536 if $self->{showmove} == @{$self->{path}};
537 }
538
539 sub update_cursor {
540 my ($self) = @_;
541
542 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
543
544 delete $self->{board_click};
545
546 if ($self->{teacher} eq $self->{app}{conn}) {
547 #TODO# # teaching mode not implemented
548 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
549 $self->{button_undo}->hide;
550 $self->{button_resign}->hide;
551 $self->{board}->set (cursor => undef);
552
553 } elsif ($running && $self->{colour} != COLOUR_NONE) {
554 # during game
555 $self->{button_undo}->show;
556 $self->{button_resign}->show;
557
558 if ($self->{cur_board}{score}) {
559 # during scoring
560 $self->{button_pass}->set (label => "Done", visible => 1, sensitive => 1);
561 $self->{board}->set (cursor => sub {
562 $_[0] & (MARK_B | MARK_W)
563 ? $_[0] ^ MARK_GRAYED
564 : $_[0];
565 });
566 $self->{board_click} = sub {
567 if ($_[0] == 255) {
568 $self->{button_pass}->sensitive (0);
569 $self->done;
570 } else {
571 $self->send (mark_dead =>
572 channel => $self->{channel},
573 x => $_[0],
574 y => $_[1],
575 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
576 );
577 }
578 };
579
580 } elsif ($self->{colour} == $self->{whosemove}) {
581 # normal move
582 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
583 $self->{board}->set (cursor => sub {
584 # if is_valid_move oder so#TODO#
585 $_[0] & (MARK_B | MARK_W)
586 ? $_[0]
587 : $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B);
588 });
589 $self->{board_click} = sub {
590 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
591 $self->{board}->set (cursor => undef);
592 delete $self->{board_click};
593 $self->{button_pass}->sensitive (0);
594 };
595 } else {
596 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
597 $self->{board}->set (cursor => undef);
598 }
599 } else {
600 $self->{button_undo}->hide;
601 $self->{button_resign}->hide;
602 $self->{button_pass}->hide;
603 $self->{board}->set (cursor => undef);
604 #TODO# # implement coordinate-grabbing
605 }
606 }
607
608 sub update_board {
609 my ($self) = @_;
610 return unless $self->{path};
611
612 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
613
614 $self->{cur_board} = new KGS::Game::Board $self->{size};
615 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
616
617 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
618 for COLOUR_WHITE, COLOUR_BLACK;
619
620 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
621 if ($self->{curnode}{move} == 0) {
622 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
623 } else {
624 $self->{whosemove} = 1 - $self->{cur_board}{last};
625 }
626 } else {
627 # Chinese, Aga, NZ all have manual placement
628 if ($self->{curnode}{move} < $self->{handicap}) {
629 $self->{whosemove} = COLOUR_BLACK;
630 } elsif ($self->{curnode}{move} == $self->{handicap}) {
631 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
632 } else {
633 $self->{whosemove} = 1 - $self->{cur_board}{last};
634 }
635 }
636
637 my $start_time = $self->{rules}{time};
638
639 if ($self->{showmove} == @{$self->{path}}) {
640 $self->{timers} = [
641 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
642 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
643 ];
644 $self->update_timers ($self->{timers});
645 } else {
646 $self->update_timers ([
647 [0, @{$self->{cur_board}{timer}[0]}],
648 [0, @{$self->{cur_board}{timer}[1]}],
649 ]);
650 }
651
652 $self->{board}->set_board ($self->{cur_board});
653
654 if ($self->{cur_board}{score}) {
655 $self->{score_inlay} ||= $self->{chat}->new_inlay;
656 $self->{score_inlay}->clear;
657 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
658 . "\n<score>"
659 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
660 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
661 . "</score>");
662 } elsif ($self->{score_inlay}) {
663 (delete $self->{score_inlay})->clear;
664 }
665
666 $self->update_cursor;
667 }
668
669 sub event_update_tree {
670 my ($self) = @_;
671
672 (delete $self->{undo_inlay})->clear
673 if $self->{undo_inlay};
674
675 $self->{path} = $self->get_path;
676
677 if ($self->{moveadj}) {
678 my $upper = $self->{moveadj}->upper;
679 my $pos = $self->{moveadj}->get_value;
680 my $move = scalar @{$self->{path}};
681
682 $self->{moveadj}->upper ($move);
683
684 $self->{moveadj}->changed;
685 if ($pos == $upper) {
686 $self->{moveadj}->value ($move);
687 $self->{moveadj}->value_changed;
688 }
689 }
690 }
691
692 sub event_update_comments {
693 my ($self, $node, $comment, $newnode) = @_;
694 $self->SUPER::event_update_comments($node, $comment, $newnode);
695
696 my $text;
697
698 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
699 if $newnode;
700
701 for (split /\n/, $comment) {
702 $text .= "\n";
703 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
704 $text .= "<user>" . (util::toxml $1) . "</user>:";
705 }
706
707 # coords only for 19x19 so far
708 $_ = util::toxml $_;
709 s{
710 (
711 \b
712 (?:[bw])?
713 [, ]{0,2}
714 [a-hj-t] # valid for upto 19x19
715 \s?
716 [1-9]?[0-9]
717 \b
718 )
719 }{
720 "<coord>$1</coord>";
721 }sgexi;
722
723 $text .= $_;
724 }
725
726 $self->{chat}->append_text ($text);
727 }
728
729 sub event_move {
730 my ($self, $pass) = @_;
731
732 sound::play 1, $pass ? "pass" : "move";
733 }
734
735 ### GAMEPLAY EVENTS #########################################################
736
737 sub event_resign_game {
738 my ($self, $player) = @_;
739
740 sound::play 3, "resign";
741 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
742 . "\n<user>"
743 . (util::toxml $self->{user}[$msg->{player}]->as_string)
744 . "</user> resigned.</infoblock>");
745 }
746
747 sub event_out_of_time {
748 my ($self, $player) = @_;
749
750 sound::play 3, "timewin";
751 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
752 . "\n<user>"
753 . (util::toxml $self->{user}[$msg->{player}]->as_string)
754 . "</user> ran out of time and lost.</infoblock>");
755 }
756
757 sub event_done {
758 my ($self) = @_;
759
760 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
761 sound::play 2, "info" unless $inlay->{count};
762 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
763 . "\nYour opponent pressed done. Now it's up to you.");
764 }
765 if ($self->{doneid} & 0x80000000) {
766 sound::play 2, "info" unless $inlay->{count};
767 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
768 . "\nThe board has changed.");
769 }
770
771 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
772
773 $self->{chat}->set_end;
774 }
775
776 sub inject_final_result {
777 my ($self, $msg) = @_;
778
779 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
780 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
781 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
782 . "</infoblock>"
783 );
784 }
785
786 sub inject_req_undo {
787 my ($self, $msg) = @_;
788
789 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
790 return if $inlay->{ignore};
791
792 sound::play 2, "warning" unless $inlay->{count};
793 $inlay->{count}++;
794
795 $inlay->clear;
796 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
797 $inlay->append_button ("Grant", sub {
798 (delete $self->{undo_inlay})->clear;
799 $self->send (grant_undo => channel => $self->{channel});
800 });
801 $inlay->append_button ("Ignore", sub {
802 $inlay->clear;
803 $inlay->{ignore} = 1;
804 # but leave inlay, so further undo requests get counted
805 });
806
807 $self->{chat}->set_end;
808 }
809
810 sub inject_new_game {
811 my ($self, $msg) = @_;
812
813 if ($msg->{cid} != $self->{cid}) {
814 $self->part;
815 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
816 }
817
818 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
819 delete $self->{cid};
820 }
821
822 ### CHALLENGE HANDLING ######################################################
823
824 sub draw_challenge {
825 my ($self, $id) = @_;
826
827 my $info = $self->{challenge}{$id};
828 my $inlay = $info->{inlay};
829 my $rules = $info->{rules};
830
831 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
832 my $opponent = $as_black ? $info->{white} : $info->{black};
833
834 my ($size, $time, $interval, $count, $type);
835
836 if (!$self->{channel}) {
837 $inlay->append_text ("\nNotes: ");
838 $inlay->append_entry (\$info->{notes}, 20, "");
839 $inlay->append_text ("\nGlobal Offer: ");
840 $inlay->append_optionmenu (\$info->{flags},
841 0 => "No",
842 2 => "Yes",
843 );
844 } else {
845 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
846 }
847
848 $inlay->append_text ("\nType: ");
849 $type = $inlay->append_optionmenu (
850 \$info->{gametype},
851 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
852 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
853 GAMETYPE_TEACHING , "Teaching (not yet)",
854 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
855 GAMETYPE_SIMUL , "Simul (not yet!)",
856 GAMETYPE_FREE , "Free",
857 GAMETYPE_RATED , "Rated",
858 sub {
859 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
860 },
861 );
862
863 if ($self->{channel}) {
864 $inlay->append_text ("\nMy Colour: ");
865 $inlay->append_optionmenu (
866 \$as_black,
867 0 => "White",
868 1 => "Black",
869 sub {
870 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
871 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
872 }
873 }
874 );
875 }
876
877 $inlay->append_text ("\nRuleset: ");
878 $inlay->append_optionmenu (
879 \$info->{rules}{ruleset},
880 RULESET_JAPANESE , "Japanese",
881 RULESET_CHINESE , "Chinese",
882 RULESET_AGA , "AGA",
883 RULESET_NEW_ZEALAND, "New Zealand",
884 );
885
886 $inlay->append_text ("\nSize: ");
887 $size = $inlay->append_optionmenu (
888 \$info->{rules}{size},
889 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
890 sub {
891 $type->set_history (5) # reset to free
892 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
893 },
894 );
895
896 if ($self->{channel}) {
897 $inlay->append_text ("\nHandicap: ");
898 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
899
900 $inlay->append_text ("\nKomi: ");
901 $inlay->append_entry (\$info->{rules}{komi}, 5);
902 }
903
904 $inlay->append_text ("\nTimesys: ");
905 $inlay->append_optionmenu (
906 \$info->{rules}{timesys},
907 &TIMESYS_NONE => "None",
908 &TIMESYS_ABSOLUTE => "Absolute",
909 &TIMESYS_BYO_YOMI => "Byo Yomi",
910 &TIMESYS_CANADIAN => "Canadian",
911 sub {
912 my ($new) = @_;
913
914 if ($new eq TIMESYS_NONE) {
915 $time->hide;
916 $interval->hide;
917 $count->hide;
918 } else {
919 $time->show;
920 $time->set_text ($self->{app}{defaults}{time});
921 if ($new eq TIMESYS_ABSOLUTE) {
922 $interval->hide;
923 $count->hide;
924 } else {
925 $interval->show;
926 $count->show;
927 if ($new eq TIMESYS_BYO_YOMI) {
928 $interval->set_text ($self->{app}{defaults}{byo_time});
929 $count->set_text ($self->{app}{defaults}{byo_period});
930 } elsif ($new eq TIMESYS_CANADIAN) {
931 $interval->set_text ($self->{app}{defaults}{can_time});
932 $count->set_text ($self->{app}{defaults}{can_period});
933 }
934 }
935 }
936 }
937 );
938
939 $inlay->append_text ("\nMain Time: ");
940 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
941 $inlay->append_text ("\nInterval: ");
942 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
943 $inlay->append_text ("\nPeriods/Stones: ");
944 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
945
946 $inlay->append_text ("\n");
947
948 if (!$self->{channel}) {
949 $inlay->append_button ("Create Challenge", sub {
950 $inlay->clear;
951 $self->{cid} = $self->{conn}->alloc_clientid;
952 $self->send (new_game =>
953 channel => delete $self->{roomid},
954 gametype => $info->{gametype},
955 cid => $self->{cid},
956 flags => $info->{flags},
957 rules => $info->{rules},
958 notes => $info->{notes},
959 );
960 });
961 } else {
962 $inlay->append_button ("OK", sub {
963 $inlay->clear;
964 $self->send (challenge =>
965 channel => $self->{channel},
966 black => $info->{black},
967 white => $info->{white},
968 gametype => $info->{gametype},
969 cid => $info->{cid},
970 rules => $info->{rules},
971 );
972 });
973 if (exists $self->{challenge}{""}) {
974 $inlay->append_button ("Reject", sub {
975 $inlay->clear;
976 $self->send (reject_challenge =>
977 channel => $self->{channel},
978 name => $opponent->{name},
979 gametype => $info->{gametype},
980 cid => $info->{cid},
981 rules => $info->{rules},
982 );
983 });
984 }
985 }
986 }
987
988 sub new_game_challenge {
989 my ($self) = @_;
990
991 my $d = $self->{app}{defaults};
992
993 $self->{challenge}{""} = {
994 gametype => $d->{gametype},
995 flags => 0,
996 notes => $d->{stones},
997 rules => {
998 ruleset => $d->{ruleset},
999 size => $d->{size},
1000 timesys => $d->{timesys},
1001 time => $d->{time},
1002 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1003 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1004 },
1005
1006 inlay => $self->{chat}->new_inlay,
1007 };
1008 $self->draw_challenge ("");
1009 }
1010
1011 sub event_challenge {
1012 my ($self, $info) = @_;
1013
1014 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
1015 my $opponent = $as_black ? $info->{white} : $info->{black};
1016
1017 my $id = $opponent->{name};
1018
1019 sound::play 2, "info";
1020
1021 $self->{challenge}{$id} = $info;
1022 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
1023 exists $self->{challenge}{""}
1024 ? "Challenge from " . $opponent->as_string
1025 : "Challenge to " . $opponent->as_string,
1026 sub {
1027 $self->{challenge}{$id}{inlay} = $_[0];
1028 $self->draw_challenge ($id);
1029 },
1030 !exists $self->{challenge}{""} # only open when not offerer
1031 );
1032 }
1033
1034 1;
1035