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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.118
Committed: Tue Jun 1 22:47:47 2004 UTC (19 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.117: +6 -3 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 use utf8;
2
3 use Scalar::Util ();
4
5 ### GO CLOCK WIDGET #########################################################
6
7 package game::goclock;
8
9 # Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10 # is completely borked.
11
12 use Time::HiRes ();
13
14 use KGS::Constants;
15
16 use Glib::Object::Subclass
17 Gtk2::Label;
18
19 sub INIT_INSTANCE {
20 my $self = shift;
21
22 $self->signal_connect (destroy => sub { $_[0]->stop });
23
24 $self->{set} = sub { };
25 $self->{format} = sub { "???" };
26 }
27
28 sub FINALIZE_INSTANCE {
29 my $self = shift;
30
31 $self->stop;
32 }
33
34 sub configure {
35 my ($self, $timesys, $main, $interval, $count) = @_;
36
37 if ($timesys == TIMESYS_ABSOLUTE) {
38 $self->{format} = sub {
39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
45
46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
47 my $low = $interval * $count;
48
49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
52 } elsif ($_[0] > $low) {
53 util::format_time $_[0] - $low;
54 } else {
55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
58 }
59 };
60
61 } elsif ($timesys == TIMESYS_CANADIAN) {
62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
66 util::format_time $_[0] - $low;
67 } else {
68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
76 }
77 };
78
79 } else {
80 # none, or unknown
81 $self->{format} = sub { "-" }
82 }
83 }
84
85 sub refresh {
86 my ($self, $timestamp) = @_;
87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
93 $self->set_text ($self->{format}->($timer2));
94
95 $timer - int $timer;
96 }
97
98 sub set_time {
99 my ($self, $start, $time, $moves) = @_;
100
101 $self->{time} = $time;
102 $self->{moves} = $moves;
103
104 if ($start) {
105 $self->{start} = $start;
106 $self->start;
107 } else {
108 $self->stop;
109 $self->refresh ($self->{start});
110 }
111 }
112
113 sub start {
114 my ($self) = @_;
115
116 $self->stop;
117
118 my $timeout; $timeout = sub {
119 my $next = $self->refresh (Time::HiRes::time) * 1000;
120 $next += 1000 if $next < 0;
121 $self->{timeout} = add Glib::Timeout $next, $timeout;
122 0;
123 };
124
125 $timeout->();
126 }
127
128 sub stop {
129 my ($self) = @_;
130
131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
132 }
133
134 ### USER PANEL ##############################################################
135
136 package game::userpanel;
137
138 use KGS::Constants;
139
140 use Glib::Object::Subclass
141 Gtk2::Frame,
142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
147
148 sub INIT_INSTANCE {
149 my ($self) = @_;
150
151 $self->add (my $vbox = new Gtk2::VBox);
152
153 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
154 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
155 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
156
157 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
158
159 $self;
160 }
161
162 sub configure {
163 my ($self, $app, $user, $rules) = @_;
164
165 if ($self->{name}->get_text ne $user->as_string) {
166 $self->{name}->set_text ($user->as_string);
167
168 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
169 $self->{imagebox}->add (gtk::image_from_data undef);
170 $self->{imagebox}->show_all;
171
172 if ($user->has_pic) {
173 # the big picture...
174 $app->userpic ($user->{name}, sub {
175 return unless $self->{imagebox};
176
177 if ($_[0]) {
178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
179 $self->{imagebox}->add (gtk::image_from_data $_[0]);
180 $self->{imagebox}->show_all;
181 }
182 });
183 }
184 }
185
186 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
187 }
188
189 sub set_captures {
190 my ($self, $captures) = @_;
191
192 $self->{info}->set_text ("$captures pris.");
193 }
194
195 sub set_timer {
196 my ($self, $start, $time, $moves) = @_;
197
198 $self->{clock}->set_time ($start, $time, $moves);
199 }
200
201 ### GAME WINDOW #############################################################
202
203 package game;
204
205 use Scalar::Util qw(weaken);
206
207 use KGS::Constants;
208 use KGS::Game::Board;
209
210 use Gtk2::GoBoard;
211 use Gtk2::GoBoard::Constants;
212
213 use base KGS::Game;
214 use base KGS::Listener::Game;
215
216 use Glib::Object::Subclass
217 Gtk2::Window;
218
219 use POSIX qw(ceil);
220
221 sub new {
222 my ($self, %arg) = @_;
223 $self = $self->Glib::Object::new;
224 $self->{$_} = delete $arg{$_} for keys %arg;
225
226 gtk::state $self, "game::window", undef, window_size => [600, 500];
227
228 $self->signal_connect (destroy => sub {
229 $self->unlisten;
230 delete $self->{app}{game}{$self->{channel}};
231 %{$_[0]} = ();
232 });#d#
233
234 $self->add (my $hpane = new Gtk2::HPaned);
235 gtk::state $hpane, "game::hpane", undef, position => 500;
236
237 # LEFT PANE
238
239 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
240
241 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
242
243 # board box (aspect/canvas)
244
245 # RIGHT PANE
246
247 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
248 $hpane->set (position_set => 1);
249
250 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
251
252 {
253 $frame->add (my $vbox = new Gtk2::VBox);
254 $vbox->add ($self->{title} = new Gtk2::Label "-");
255
256 $vbox->add (my $hbox = new Gtk2::HBox);
257
258 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
259
260 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
261
262 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
263 $scale->set_draw_value (0);
264 $scale->set_digits (0);
265
266 $self->{moveadj}->signal_connect (value_changed => sub {
267 $self->{showmove} = int $self->{moveadj}->get_value;
268 $self->update_board;
269 });
270 }
271
272 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
273
274 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
275 for COLOUR_WHITE, COLOUR_BLACK;
276
277 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
278
279 $buttonbox->add ($self->{button_pass} =
280 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
281 $self->{button_pass}->signal_connect (clicked => sub {
282 $self->{board_click}->(255, 255) if $self->{board_click};
283 });
284 eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
285 $buttonbox->add ($self->{button_undo} =
286 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
287 $self->{button_undo}->signal_connect (clicked => sub {
288 $self->send (req_undo => channel => $self->{channel});
289 });
290 eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
291 $buttonbox->add ($self->{button_resign} =
292 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
293 $self->{button_resign}->signal_connect (clicked => sub {
294 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
295 });
296 eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
297
298 $vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
299
300 $self->set_channel ($self->{channel});
301
302 $self->show_all;
303
304 $self;
305 }
306
307 sub set_channel {
308 my ($self, $channel) = @_;
309
310 $self->{channel} = $channel;
311
312 if ($self->{channel} > 0) {
313 $self->listen ($self->{conn});
314
315 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
316 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
317
318 $self->signal_connect (delete_event => sub { $self->part; 1 });
319 $self->{chat}->signal_connect (command => sub {
320 my ($chat, $cmd, $arg) = @_;
321 if ($cmd eq "rsave") {
322 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
323 } else {
324 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
325 }
326 });
327 }
328 }
329
330 ### JOIN/LEAVE ##############################################################
331
332 sub join {
333 my ($self) = @_;
334 return if $self->{joined};
335
336 $self->SUPER::join;
337 }
338
339 sub event_join {
340 my ($self) = @_;
341
342 $self->SUPER::event_join (@_);
343 $self->init_tree;
344 $self->event_update_game;
345 }
346
347 sub event_part {
348 my ($self) = @_;
349
350 $self->SUPER::event_part;
351 $self->destroy;
352 }
353
354 sub event_quit {
355 my ($self) = @_;
356
357 $self->SUPER::event_quit;
358 $self->destroy;
359 }
360
361 ### USERS ###################################################################
362
363 sub draw_users {
364 my ($self, $inlay) = @_;
365
366 for (sort keys %{$self->{users}}) {
367 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
368 }
369 }
370
371 sub event_update_users {
372 my ($self, $add, $update, $remove) = @_;
373
374 # $self->{userlist}->update ($add, $update, $remove);
375
376 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
377 for @$remove;
378
379 $self->{users_inlay}->refresh;
380
381 my %important;
382 $important{$self->{black}{name}}++;
383 $important{$self->{white}{name}}++;
384 $important{$self->{owner}{name}}++;
385
386 if (my @users = grep $important{$_->{name}}, @$add) {
387 $self->{chat}->append_text ("\n<header>Joins:</header>");
388 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
389 }
390 if (my @users = grep $important{$_->{name}}, @$remove) {
391 $self->{chat}->append_text ("\n<header>Parts:</header>");
392 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
393 }
394 }
395
396 ### GAME INFO ###############################################################
397
398 sub draw_setup {
399 my ($self, $inlay) = @_;
400
401 return unless $self->{joined};
402
403 my $rules = $self->{rules};
404
405 my $text = "";
406
407 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
408 if $self->{teacher};
409
410 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
411 if $self->{owner}->is_valid;
412
413 if ($self->is_inprogress) {
414 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
415 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
416 }
417 $text .= "\nType: " . util::toxml $gametype{$self->type};
418
419 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
420
421 $text .= "\nTime: ";
422
423 if ($rules->{timesys} == TIMESYS_NONE) {
424 $text .= "UNLIMITED";
425 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
426 $text .= util::format_time $rules->{time};
427 $text .= " ABS";
428 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
429 $text .= util::format_time $rules->{time};
430 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
431 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
432 $text .= util::format_time $rules->{time};
433 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
434 }
435
436 $text .= "\nFlags:";
437 $text .= " private" if $self->is_private;
438 $text .= " started" if $self->is_inprogress;
439 $text .= " adjourned" if $self->is_adjourned;
440 $text .= " scored" if $self->is_scored;
441 $text .= " saved" if $self->is_saved;
442
443 if ($self->is_inprogress) {
444 $text .= "\nHandicap: " . $self->{handicap};
445 $text .= "\nKomi: " . $self->{komi};
446 $text .= "\nSize: " . $self->size_string;
447 }
448
449 if ($self->is_scored) {
450 $text .= "\nResult: " . $self->score_string;
451 }
452
453 $inlay->append_text ("<infoblock>$text</infoblock>");
454
455 }
456
457 sub event_update_game {
458 my ($self) = @_;
459
460 $self->SUPER::event_update_game;
461
462 return unless $self->{joined};
463
464 $self->{colour} = $self->player_colour ($self->{conn}{name});
465
466 $self->{user}[COLOUR_BLACK] = $self->{black};
467 $self->{user}[COLOUR_WHITE] = $self->{white};
468
469 # show board
470 if ($self->is_inprogress) {
471 if (!$self->{board}) {
472 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
473 $self->{board}->signal_connect (button_release => sub {
474 return unless $self->{cur_board};
475 if ($_[1] == 1) {
476 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
477 }
478 });
479 $self->{board}->show_all;
480 }
481 if (my $ch = delete $self->{challenge}) {
482 $_->{inlay}->destroy for values %$ch;
483 }
484 $self->update_cursor;
485 }
486
487 my $title = defined $self->{channel}
488 ? $self->owner->as_string . " " . $self->opponent_string
489 : "Game Window";
490 $self->set_title ("KGS Game $title");
491 $self->{title}->set_text ($title); # title gets redrawn wrongly
492
493 $self->{rules_inlay}->refresh;
494
495 if (exists $self->{teacher}) {
496 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
497 $self->{teacher_inlay}->clear;
498 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
499 . (util::toxml $self->{teacher}) . "</user>");
500 } elsif ($self->{teacher_inlay}) {
501 (delete $self->{teacher_inlay})->clear;
502 }
503
504 $self->update_cursor;
505 }
506
507 sub event_update_rules {
508 my ($self, $rules) = @_;
509
510 $self->{rules} = $rules;
511
512 if ($self->{user}) {
513 # todo. gets drawn wrongly
514
515 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
516 for COLOUR_BLACK, COLOUR_WHITE;
517 }
518
519 sound::play 3, "gamestart";
520 $self->{rules_inlay}->refresh;
521 }
522
523 ### BOARD DISPLAY ###########################################################
524
525 sub update_timers {
526 my ($self, $timers) = @_;
527
528 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
529
530 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
531 my $t = $timers->[$colour];
532 $self->{userpanel}[$colour]->set_timer (
533 $running && $colour == $self->{whosemove} && $t->[0],
534 $t->[1] || $self->{rules}{time}
535 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
536 && $self->{rules}{interval} * $self->{rules}{count}),
537 $t->[2]);
538 }
539 }
540
541 sub inject_set_gametime {
542 my ($self, $msg) = @_;
543
544 $self->{timers} = [
545 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
546 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
547 ];
548
549 $self->update_timers ($self->{timers})
550 if $self->{showmove} == @{$self->{path}};
551 }
552
553 sub update_cursor {
554 my ($self) = @_;
555
556 return unless $self->{cur_board};
557
558 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
559
560 delete $self->{board_click};
561
562 if ($self->{teacher} eq $self->{app}{conn}) {
563 #TODO# # teaching mode not implemented
564 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
565 $self->{button_undo}->hide;
566 $self->{button_resign}->hide;
567 $self->{board}->set (cursor => undef);
568
569 } elsif ($running && $self->{colour} != COLOUR_NONE) {
570 # during game
571 $self->{button_undo}->show;
572 $self->{button_resign}->show;
573
574 if ($self->{cur_board}{score}) {
575 # during scoring
576 $self->{button_pass}->set (label => "Done", visible => 1, sensitive => 1);
577 $self->{board}->set (cursor => sub {
578 $_[0] & (MARK_B | MARK_W)
579 ? $_[0] ^ MARK_GRAYED
580 : $_[0];
581 });
582 $self->{board_click} = sub {
583 if ($_[0] == 255) {
584 $self->{button_pass}->sensitive (0);
585 $self->done;
586 } else {
587 $self->send (mark_dead =>
588 channel => $self->{channel},
589 x => $_[0],
590 y => $_[1],
591 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
592 );
593 }
594 };
595
596 } elsif ($self->{colour} == $self->{whosemove}) {
597 # normal move
598 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
599 $self->{board}->set (cursor => sub {
600 $self->{cur_board}
601 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
602 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
603 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
604 : $_[0];
605 });
606 $self->{board_click} = sub {
607 return unless
608 $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
609 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
610 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
611 $self->{board}->set (cursor => undef);
612 delete $self->{board_click};
613 $self->{button_pass}->sensitive (0);
614 };
615 } else {
616 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
617 $self->{board}->set (cursor => undef);
618 }
619 } else {
620 $self->{button_undo}->hide;
621 $self->{button_resign}->hide;
622 $self->{button_pass}->hide;
623 $self->{board}->set (cursor => undef);
624 #TODO# # implement coordinate-grabbing
625 }
626 }
627
628 sub update_board {
629 my ($self) = @_;
630
631 return unless $self->{path};
632
633 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
634 if ($self->{curnode}{move} == 0) {
635 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
636 } else {
637 $self->{whosemove} = 1 - $self->{cur_board}{last};
638 }
639 } else {
640 # Chinese, Aga, NZ all have manual placement
641 if ($self->{curnode}{move} < $self->{handicap}) {
642 $self->{whosemove} = COLOUR_BLACK;
643 } elsif ($self->{curnode}{move} == $self->{handicap}) {
644 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
645 } else {
646 $self->{whosemove} = 1 - $self->{cur_board}{last};
647 }
648 }
649
650 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
651
652 $self->{cur_board} = new KGS::Game::Board $self->{size};
653 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
654
655 $self->update_cursor;
656
657 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
658 for COLOUR_WHITE, COLOUR_BLACK;
659
660 my $start_time = $self->{rules}{time};
661
662 if ($self->{showmove} == @{$self->{path}}) {
663 $self->{timers} = [
664 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
665 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
666 ];
667 $self->update_timers ($self->{timers});
668 } else {
669 $self->update_timers ([
670 [0, @{$self->{cur_board}{timer}[0]}],
671 [0, @{$self->{cur_board}{timer}[1]}],
672 ]);
673 }
674
675 $self->{board}->set_board ($self->{cur_board});
676
677 if ($self->{cur_board}{score}) {
678 $self->{score_inlay} ||= $self->{chat}->new_inlay;
679 $self->{score_inlay}->clear;
680 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
681 . "\n<score>"
682 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
683 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
684 . "</score>");
685 } elsif ($self->{score_inlay}) {
686 (delete $self->{score_inlay})->clear;
687 }
688 }
689
690 sub event_update_tree {
691 my ($self) = @_;
692
693 (delete $self->{undo_inlay})->clear
694 if $self->{undo_inlay};
695
696 $self->{path} = $self->get_path;
697
698 if ($self->{moveadj}) {
699 my $upper = $self->{moveadj}->upper;
700 my $pos = $self->{moveadj}->get_value;
701 my $move = scalar @{$self->{path}};
702
703 $self->{moveadj}->upper ($move);
704
705 $self->{moveadj}->changed;
706 if ($pos == $upper) {
707 $self->{moveadj}->value ($move);
708 $self->{moveadj}->value_changed;
709 }
710 }
711 }
712
713 sub event_update_comments {
714 my ($self, $node, $comment, $newnode) = @_;
715 $self->SUPER::event_update_comments($node, $comment, $newnode);
716
717 my $text;
718
719 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
720 if $newnode;
721
722 for (split /\n/, $comment) {
723 $text .= "\n";
724 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
725 $text .= "<user>" . (util::toxml $1) . "</user>:";
726 }
727
728 # coords only for 19x19 so far
729 $_ = util::toxml $_;
730 s{
731 (
732 \b
733 (?:[bw])?
734 [, ]{0,2}
735 [a-hj-t] # valid for upto 19x19
736 \s?
737 [1-9]?[0-9]
738 \b
739 )
740 }{
741 "<coord>$1</coord>";
742 }sgexi;
743
744 $text .= $_;
745 }
746
747 $self->{chat}->append_text ($text);
748 }
749
750 sub event_move {
751 my ($self, $pass) = @_;
752
753 sound::play 1, $pass ? "pass" : "move";
754 }
755
756 ### GAMEPLAY EVENTS #########################################################
757
758 sub event_resign_game {
759 my ($self, $player) = @_;
760
761 sound::play 3, "resign";
762 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
763 . "\n<user>"
764 . (util::toxml $self->{user}[$msg->{player}]->as_string)
765 . "</user> resigned."
766 . "\n<user>"
767 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
768 . "</user> wins the game."
769 . "</infoblock>");
770 }
771
772 sub event_time_win {
773 my ($self, $player) = @_;
774
775 sound::play 3, "timewin";
776 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
777 . "\n<user>"
778 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
779 . "</user> ran out of time and lost."
780 . "\n<user>"
781 . (util::toxml $self->{user}[$msg->{player}]->as_string)
782 . "</user> wins the game."
783 . "</infoblock>");
784 }
785
786 sub event_owner_left {
787 my ($self) = @_;
788
789 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
790 . "\nThe owner of this game left.</infoblock>");
791 }
792
793 sub event_teacher_left {
794 my ($self) = @_;
795
796 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
797 . "\nThe teacher left the game.</infoblock>");
798 }
799
800 sub event_done {
801 my ($self) = @_;
802
803 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
804 sound::play 2, "info" unless $inlay->{count};
805 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
806 . "\nYour opponent pressed done. Now it's up to you.");
807 }
808 if ($self->{doneid} & 0x80000000) {
809 sound::play 2, "info" unless $inlay->{count};
810 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
811 . "\nThe board has changed.");
812 }
813
814 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
815
816 $self->{chat}->set_end;
817 }
818
819 sub inject_final_result {
820 my ($self, $msg) = @_;
821
822 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
823 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
824 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
825 . "</infoblock>"
826 );
827 }
828
829 sub inject_req_undo {
830 my ($self, $msg) = @_;
831
832 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
833 return if $inlay->{ignore};
834
835 sound::play 2, "warning" unless $inlay->{count};
836 $inlay->{count}++;
837
838 $inlay->clear;
839 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
840 $inlay->append_button ("Grant", sub {
841 (delete $self->{undo_inlay})->clear;
842 $self->send (grant_undo => channel => $self->{channel});
843 });
844 $inlay->append_button ("Ignore", sub {
845 $inlay->clear;
846 $inlay->{ignore} = 1;
847 # but leave inlay, so further undo requests get counted
848 });
849
850 $self->{chat}->set_end;
851 }
852
853 sub inject_new_game {
854 my ($self, $msg) = @_;
855
856 if ($msg->{cid} != $self->{cid}) {
857 $self->part;
858 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
859 }
860
861 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
862 delete $self->{cid};
863 }
864
865 ### CHALLENGE HANDLING ######################################################
866
867 sub draw_challenge {
868 my ($self, $id) = @_;
869
870 my $info = $self->{challenge}{$id};
871 my $inlay = $info->{inlay};
872 my $rules = $info->{rules};
873
874 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
875 my $opponent = $as_black ? $info->{white} : $info->{black};
876
877 my ($size, $time, $interval, $count, $type);
878
879 if (!$self->{channel}) {
880 $inlay->append_text ("\nNotes: ");
881 $inlay->append_entry (\$info->{notes}, 20, "");
882 $inlay->append_text ("\nGlobal Offer: ");
883 $inlay->append_optionmenu (\$info->{flags},
884 0 => "No",
885 2 => "Yes",
886 );
887 } else {
888 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
889 }
890
891 $inlay->append_text ("\nType: ");
892 $type = $inlay->append_optionmenu (
893 \$info->{gametype},
894 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
895 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
896 GAMETYPE_TEACHING , "Teaching (not yet)",
897 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
898 GAMETYPE_SIMUL , "Simul (not yet!)",
899 GAMETYPE_FREE , "Free",
900 GAMETYPE_RATED , "Rated",
901 sub {
902 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
903 },
904 );
905
906 if ($self->{channel}) {
907 $inlay->append_text ("\nMy Colour: ");
908 $inlay->append_optionmenu (
909 \$as_black,
910 0 => "White",
911 1 => "Black",
912 sub {
913 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
914 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
915 }
916 }
917 );
918 }
919
920 $inlay->append_text ("\nRuleset: ");
921 $inlay->append_optionmenu (
922 \$info->{rules}{ruleset},
923 RULESET_JAPANESE , "Japanese",
924 RULESET_CHINESE , "Chinese",
925 RULESET_AGA , "AGA",
926 RULESET_NEW_ZEALAND, "New Zealand",
927 );
928
929 $inlay->append_text ("\nSize: ");
930 $size = $inlay->append_optionmenu (
931 \$info->{rules}{size},
932 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
933 sub {
934 $type->set_history (5) # reset to free
935 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
936 },
937 );
938
939 if ($self->{channel}) {
940 $inlay->append_text ("\nHandicap: ");
941 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
942
943 $inlay->append_text ("\nKomi: ");
944 $inlay->append_entry (\$info->{rules}{komi}, 5);
945 }
946
947 $inlay->append_text ("\nTimesys: ");
948 $inlay->append_optionmenu (
949 \$info->{rules}{timesys},
950 &TIMESYS_NONE => "None",
951 &TIMESYS_ABSOLUTE => "Absolute",
952 &TIMESYS_BYO_YOMI => "Byo Yomi",
953 &TIMESYS_CANADIAN => "Canadian",
954 sub {
955 my ($new) = @_;
956
957 if ($new eq TIMESYS_NONE) {
958 $time->hide;
959 $interval->hide;
960 $count->hide;
961 } else {
962 $time->show;
963 $time->set_text ($self->{app}{defaults}{time});
964 if ($new eq TIMESYS_ABSOLUTE) {
965 $interval->hide;
966 $count->hide;
967 } else {
968 $interval->show;
969 $count->show;
970 if ($new eq TIMESYS_BYO_YOMI) {
971 $interval->set_text ($self->{app}{defaults}{byo_time});
972 $count->set_text ($self->{app}{defaults}{byo_period});
973 } elsif ($new eq TIMESYS_CANADIAN) {
974 $interval->set_text ($self->{app}{defaults}{can_time});
975 $count->set_text ($self->{app}{defaults}{can_period});
976 }
977 }
978 }
979 }
980 );
981
982 $inlay->append_text ("\nMain Time: ");
983 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
984 $inlay->append_text ("\nInterval: ");
985 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
986 $inlay->append_text ("\nPeriods/Stones: ");
987 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
988
989 $inlay->append_text ("\n");
990
991 if (!$self->{channel}) {
992 $inlay->append_button ("Create Challenge", sub {
993 $inlay->clear;
994 $self->{cid} = $self->{conn}->alloc_clientid;
995 $self->send (new_game =>
996 channel => delete $self->{roomid},
997 gametype => $info->{gametype},
998 cid => $self->{cid},
999 flags => $info->{flags},
1000 rules => $info->{rules},
1001 notes => $info->{notes},
1002 );
1003 });
1004 } else {
1005 $inlay->append_button ("OK", sub {
1006 $inlay->clear;
1007 $self->send (challenge =>
1008 channel => $self->{channel},
1009 black => $info->{black},
1010 white => $info->{white},
1011 gametype => $info->{gametype},
1012 cid => $info->{cid},
1013 rules => $info->{rules},
1014 );
1015 });
1016 if (exists $self->{challenge}{""}) {
1017 $inlay->append_button ("Reject", sub {
1018 $inlay->clear;
1019 $self->send (reject_challenge =>
1020 channel => $self->{channel},
1021 name => $opponent->{name},
1022 gametype => $info->{gametype},
1023 cid => $info->{cid},
1024 rules => $info->{rules},
1025 );
1026 });
1027 }
1028 }
1029 }
1030
1031 sub new_game_challenge {
1032 my ($self) = @_;
1033
1034 my $d = $self->{app}{defaults};
1035
1036 $self->{challenge}{""} = {
1037 gametype => $d->{gametype},
1038 flags => 0,
1039 notes => $d->{stones},
1040 rules => {
1041 ruleset => $d->{ruleset},
1042 size => $d->{size},
1043 timesys => $d->{timesys},
1044 time => $d->{time},
1045 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1046 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1047 },
1048
1049 inlay => $self->{chat}->new_inlay,
1050 };
1051 $self->draw_challenge ("");
1052 }
1053
1054 sub event_challenge {
1055 my ($self, $info) = @_;
1056
1057 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
1058 my $opponent = $as_black ? $info->{white} : $info->{black};
1059
1060 my $id = $opponent->{name};
1061
1062 sound::play 2, "info";
1063
1064 $self->{challenge}{$id} = $info;
1065 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
1066 exists $self->{challenge}{""}
1067 ? "Challenge from " . $opponent->as_string
1068 : "Challenge to " . $opponent->as_string,
1069 sub {
1070 $self->{challenge}{$id}{inlay} = $_[0];
1071 $self->draw_challenge ($id);
1072 },
1073 !exists $self->{challenge}{""} # only open when not offerer
1074 );
1075 }
1076
1077 1;
1078