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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.124
Committed: Wed Jun 2 06:04:59 2004 UTC (19 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.123: +3 -3 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 use utf8;
2
3 use Scalar::Util ();
4
5 ### GO CLOCK WIDGET #########################################################
6
7 package game::goclock;
8
9 # Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10 # is completely borked.
11
12 use Time::HiRes ();
13
14 use KGS::Constants;
15
16 use Glib::Object::Subclass
17 Gtk2::Label;
18
19 sub INIT_INSTANCE {
20 my $self = shift;
21
22 $self->signal_connect (destroy => sub { $_[0]->stop });
23
24 $self->{set} = sub { };
25 $self->{format} = sub { "???" };
26 }
27
28 sub FINALIZE_INSTANCE {
29 my $self = shift;
30
31 $self->stop;
32 }
33
34 sub configure {
35 my ($self, $timesys, $main, $interval, $count) = @_;
36
37 if ($timesys == TIMESYS_ABSOLUTE) {
38 $self->{format} = sub {
39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
45
46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
47 my $low = $interval * $count;
48
49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
52 } elsif ($_[0] > $low) {
53 util::format_time $_[0] - $low;
54 } else {
55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
58 }
59 };
60
61 } elsif ($timesys == TIMESYS_CANADIAN) {
62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
66 util::format_time $_[0] - $low;
67 } else {
68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
76 }
77 };
78
79 } else {
80 # none, or unknown
81 $self->{format} = sub { "-" }
82 }
83 }
84
85 sub refresh {
86 my ($self, $timestamp) = @_;
87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
93 $self->set_text ($self->{format}->($timer2));
94
95 $timer - int $timer;
96 }
97
98 sub set_time {
99 my ($self, $start, $time, $moves) = @_;
100
101 $self->{time} = $time;
102 $self->{moves} = $moves;
103
104 if ($start) {
105 $self->{start} = $start;
106 $self->start;
107 } else {
108 $self->stop;
109 $self->refresh ($self->{start});
110 }
111 }
112
113 sub start {
114 my ($self) = @_;
115
116 $self->stop;
117
118 my $timeout; $timeout = sub {
119 my $next = $self->refresh (Time::HiRes::time) * 1000;
120 $next += 1000 if $next < 0;
121 $self->{timeout} = add Glib::Timeout $next, $timeout;
122 0;
123 };
124
125 $timeout->();
126 }
127
128 sub stop {
129 my ($self) = @_;
130
131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
132 }
133
134 ### USER PANEL ##############################################################
135
136 package game::userpanel;
137
138 use KGS::Constants;
139
140 use Glib::Object::Subclass
141 Gtk2::Frame,
142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
147
148 sub INIT_INSTANCE {
149 my ($self) = @_;
150
151 $self->add (my $vbox = new Gtk2::VBox);
152
153 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
154 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
155 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
156
157 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
158
159 $self;
160 }
161
162 sub configure {
163 my ($self, $app, $user, $rules) = @_;
164
165 if ($self->{name}->get_text ne $user->as_string) {
166 $self->{name}->set_text ($user->as_string);
167
168 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
169 $self->{imagebox}->add (gtk::image_from_data undef);
170 $self->{imagebox}->show_all;
171
172 if ($user->has_pic) {
173 # the big picture...
174 $app->userpic ($user->{name}, sub {
175 return unless $self->{imagebox};
176
177 if ($_[0]) {
178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
179 $self->{imagebox}->add (gtk::image_from_data $_[0]);
180 $self->{imagebox}->show_all;
181 }
182 });
183 }
184 }
185
186 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
187 }
188
189 sub set_captures {
190 my ($self, $captures) = @_;
191
192 $self->{info}->set_text ("$captures pris.");
193 }
194
195 sub set_timer {
196 my ($self, $start, $time, $moves) = @_;
197
198 $self->{clock}->set_time ($start, $time, $moves);
199 }
200
201 ### GAME WINDOW #############################################################
202
203 package game;
204
205 use Scalar::Util qw(weaken);
206
207 use KGS::Constants;
208 use KGS::Game::Board;
209
210 use Gtk2::GoBoard;
211 use Gtk2::GoBoard::Constants;
212
213 use base KGS::Game;
214 use base KGS::Listener::Game;
215
216 use Glib::Object::Subclass
217 Gtk2::Window;
218
219 use POSIX qw(ceil);
220
221 sub new {
222 my ($self, %arg) = @_;
223
224 $self = $self->Glib::Object::new;
225 $self->{$_} = delete $arg{$_} for keys %arg;
226
227 gtk::state $self, "game::window", undef, window_size => [620, 460];
228
229 $self->signal_connect (destroy => sub {
230 $self->unlisten;
231 delete $self->{app}{game}{$self->{channel}};
232 %{$_[0]} = ();
233 });#d#
234
235 $self->add (my $hpane = new Gtk2::HPaned);
236 gtk::state $hpane, "game::hpane", undef, position => 420;
237
238 # LEFT PANE
239
240 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
241
242 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
243
244 # board box (aspect/canvas)
245
246 # RIGHT PANE
247
248 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
249 $hpane->set (position_set => 1);
250
251 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
252
253 {
254 $frame->add (my $vbox = new Gtk2::VBox);
255 $vbox->add ($self->{title} = new Gtk2::Label "-");
256
257 $vbox->add (my $hbox = new Gtk2::HBox);
258
259 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
260
261 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
262
263 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
264 $scale->set_draw_value (0);
265 $scale->set_digits (0);
266
267 $self->{moveadj}->signal_connect (value_changed => sub {
268 $self->{showmove} = int $self->{moveadj}->get_value;
269 $self->update_board;
270 });
271 }
272
273 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
274
275 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
276 for COLOUR_WHITE, COLOUR_BLACK;
277
278 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
279
280 $buttonbox->add ($self->{button_pass} =
281 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
282 $self->{button_pass}->signal_connect (clicked => sub {
283 $self->{board_click}->(255, 255) if $self->{board_click};
284 });
285 eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
286 $buttonbox->add ($self->{button_undo} =
287 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
288 $self->{button_undo}->signal_connect (clicked => sub {
289 $self->send (req_undo => channel => $self->{channel});
290 });
291 eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
292 $buttonbox->add ($self->{button_resign} =
293 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
294 $self->{button_resign}->signal_connect (clicked => sub {
295 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
296 });
297 eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
298
299 $vbox->pack_start (($self->{chat} = new chat), 1, 1, 0);
300
301 $self->set_channel ($self->{channel});
302
303 $self->show_all;
304
305 $self;
306 }
307
308 sub set_channel {
309 my ($self, $channel) = @_;
310
311 $self->{channel} = $channel;
312
313 if ($self->{channel} > 0) {
314 $self->listen ($self->{conn});
315
316 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
317 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
318
319 $self->signal_connect (delete_event => sub { $self->part; 1 });
320 $self->{chat}->signal_connect (command => sub {
321 my ($chat, $cmd, $arg) = @_;
322 if ($cmd eq "rsave") {
323 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
324 } else {
325 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
326 }
327 });
328 }
329 }
330
331 ### JOIN/LEAVE ##############################################################
332
333 sub join {
334 my ($self) = @_;
335 return if $self->{joined};
336
337 $self->SUPER::join;
338 }
339
340 sub event_join {
341 my ($self) = @_;
342
343 $self->SUPER::event_join (@_);
344 $self->init_tree;
345 $self->event_update_game;
346 }
347
348 sub event_part {
349 my ($self) = @_;
350
351 $self->SUPER::event_part;
352 $self->destroy;
353 }
354
355 sub event_quit {
356 my ($self) = @_;
357
358 $self->SUPER::event_quit;
359 $self->destroy;
360 }
361
362 ### USERS ###################################################################
363
364 sub draw_users {
365 my ($self, $inlay) = @_;
366
367 for (sort keys %{$self->{users}}) {
368 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
369 }
370 }
371
372 sub event_update_users {
373 my ($self, $add, $update, $remove) = @_;
374
375 # $self->{userlist}->update ($add, $update, $remove);
376
377 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
378 for @$remove;
379
380 $self->{users_inlay}->refresh;
381
382 my %important;
383 $important{$self->{black}{name}}++;
384 $important{$self->{white}{name}}++;
385 $important{$self->{owner}{name}}++;
386
387 if (my @users = grep $important{$_->{name}}, @$add) {
388 $self->{chat}->append_text ("\n<leader>Joins:</leader>");
389 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
390 }
391 if (my @users = grep $important{$_->{name}}, @$remove) {
392 $self->{chat}->append_text ("\n<leader>Parts:</leader>");
393 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
394 }
395 }
396
397 ### GAME INFO ###############################################################
398
399 sub draw_setup {
400 my ($self, $inlay) = @_;
401
402 return unless $self->{joined};
403
404 my $rules = $self->{rules};
405
406 my $text = "";
407
408 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
409 if $self->{teacher};
410
411 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
412 if $self->{owner}->is_valid;
413
414 if ($self->is_inprogress) {
415 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
416 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
417 }
418 $text .= "\nType: " . util::toxml $gametype{$self->type};
419
420 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
421
422 $text .= "\nTime: ";
423
424 if ($rules->{timesys} == TIMESYS_NONE) {
425 $text .= "UNLIMITED";
426 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
427 $text .= util::format_time $rules->{time};
428 $text .= " ABS";
429 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
430 $text .= util::format_time $rules->{time};
431 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
432 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
433 $text .= util::format_time $rules->{time};
434 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
435 }
436
437 $text .= "\nFlags:";
438 $text .= " private" if $self->is_private;
439 $text .= " started" if $self->is_inprogress;
440 $text .= " adjourned" if $self->is_adjourned;
441 $text .= " scored" if $self->is_scored;
442 $text .= " saved" if $self->is_saved;
443
444 if ($self->is_inprogress) {
445 $text .= "\nHandicap: " . $self->{handicap};
446 $text .= "\nKomi: " . $self->{komi};
447 $text .= "\nSize: " . $self->size_string;
448 }
449
450 if ($self->is_scored) {
451 $text .= "\nResult: " . $self->score_string;
452 }
453
454 $inlay->append_text ("<infoblock>$text</infoblock>");
455
456 }
457
458 sub event_update_game {
459 my ($self) = @_;
460
461 $self->SUPER::event_update_game;
462
463 return unless $self->{joined};
464
465 $self->{colour} = $self->player_colour ($self->{conn}{name});
466
467 $self->{user}[COLOUR_BLACK] = $self->{black};
468 $self->{user}[COLOUR_WHITE] = $self->{white};
469
470 # show board
471 if ($self->is_inprogress) {
472 if (!$self->{board}) {
473 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
474 $self->{board}->signal_connect (button_release => sub {
475 return unless $self->{cur_board};
476 if ($_[1] == 1) {
477 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
478 }
479 });
480 $self->{board}->show_all;
481 }
482 if (my $ch = delete $self->{challenge}) {
483 $_->{inlay}->destroy for values %$ch;
484 }
485 $self->update_cursor;
486 }
487
488 my $title = defined $self->{channel}
489 ? $self->owner->as_string . " " . $self->opponent_string
490 : "Game Window";
491 $self->set_title ("KGS Game $title");
492 $self->{title}->set_text ($title); # title gets redrawn wrongly
493
494 $self->{rules_inlay}->refresh;
495
496 if (exists $self->{teacher}) {
497 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
498 $self->{teacher_inlay}->clear;
499 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
500 . (util::toxml $self->{teacher}) . "</user>");
501 } elsif ($self->{teacher_inlay}) {
502 (delete $self->{teacher_inlay})->clear;
503 }
504
505 $self->update_cursor;
506 }
507
508 sub event_update_rules {
509 my ($self, $rules) = @_;
510
511 $self->{rules} = $rules;
512
513 if ($self->{user}) {
514 # todo. gets drawn wrongly
515
516 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
517 for COLOUR_BLACK, COLOUR_WHITE;
518 }
519
520 sound::play 3, "gamestart";
521 $self->{rules_inlay}->refresh;
522 }
523
524 ### BOARD DISPLAY ###########################################################
525
526 sub update_timers {
527 my ($self, $timers) = @_;
528
529 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
530
531 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
532 my $t = $timers->[$colour];
533 $self->{userpanel}[$colour]->set_timer (
534 $running && $colour == $self->{whosemove} && $t->[0],
535 $t->[1] || $self->{rules}{time}
536 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
537 && $self->{rules}{interval} * $self->{rules}{count}),
538 $t->[2]);
539 }
540 }
541
542 sub inject_set_gametime {
543 my ($self, $msg) = @_;
544
545 $self->{timers} = [
546 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
547 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
548 ];
549
550 $self->update_timers ($self->{timers})
551 if $self->{showmove} == @{$self->{path}};
552 }
553
554 sub update_cursor {
555 my ($self) = @_;
556
557 return unless $self->{cur_board};
558
559 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
560
561 delete $self->{board_click};
562
563 if ($self->{teacher} eq $self->{app}{conn}) {
564 #TODO# # teaching mode not implemented
565 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
566 $self->{button_undo}->hide;
567 $self->{button_resign}->hide;
568 $self->{board}->set (cursor => undef);
569
570 } elsif ($running && $self->{colour} != COLOUR_NONE) {
571 # during game
572 $self->{button_undo}->show;
573 $self->{button_resign}->show;
574
575 if ($self->{cur_board}{score}) {
576 # during scoring
577 $self->{button_pass}->set (label => "Done", visible => 1, sensitive => 1);
578 $self->{board}->set (cursor => sub {
579 $_[0] & (MARK_B | MARK_W)
580 ? $_[0] ^ MARK_GRAYED
581 : $_[0];
582 });
583 $self->{board_click} = sub {
584 if ($_[0] == 255) {
585 $self->{button_pass}->sensitive (0);
586 $self->done;
587 } else {
588 $self->send (mark_dead =>
589 channel => $self->{channel},
590 x => $_[0],
591 y => $_[1],
592 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
593 );
594 }
595 };
596
597 } elsif ($self->{colour} == $self->{whosemove}) {
598 # normal move
599 $self->{button_pass}->set (label => "Pass", visible => 1, sensitive => 1);
600 $self->{board}->set (cursor => sub {
601 $self->{cur_board}
602 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
603 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
604 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
605 : $_[0];
606 });
607 $self->{board_click} = sub {
608 return unless
609 $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
610 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
611 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
612 $self->{board}->set (cursor => undef);
613 delete $self->{board_click};
614 $self->{button_pass}->sensitive (0);
615 };
616 } else {
617 $self->{button_pass}->set (label => "Pass", sensitive => 0, visible => 1);
618 $self->{board}->set (cursor => undef);
619 }
620 } else {
621 $self->{button_undo}->hide;
622 $self->{button_resign}->hide;
623 $self->{button_pass}->hide;
624 $self->{board}->set (cursor => undef);
625 #TODO# # implement coordinate-grabbing
626 }
627 }
628
629 sub update_board {
630 my ($self) = @_;
631
632 return unless $self->{path};
633
634 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
635
636 $self->{cur_board} = new KGS::Game::Board $self->{size};
637 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
638
639 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
640 if ($self->{curnode}{move} == 0) {
641 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
642 } else {
643 $self->{whosemove} = 1 - $self->{cur_board}{last};
644 }
645 } else {
646 # Chinese, Aga, NZ all have manual placement
647 if ($self->{curnode}{move} < $self->{handicap}) {
648 $self->{whosemove} = COLOUR_BLACK;
649 } elsif ($self->{curnode}{move} == $self->{handicap}) {
650 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
651 } else {
652 $self->{whosemove} = 1 - $self->{cur_board}{last};
653 }
654 }
655
656 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
657 for COLOUR_WHITE, COLOUR_BLACK;
658
659 my $start_time = $self->{rules}{time};
660
661 if ($self->{showmove} == @{$self->{path}}) {
662 $self->{timers} = [
663 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
664 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
665 ];
666 $self->update_timers ($self->{timers});
667 } else {
668 $self->update_timers ([
669 [0, @{$self->{cur_board}{timer}[0]}],
670 [0, @{$self->{cur_board}{timer}[1]}],
671 ]);
672 }
673
674 $self->{board}->set_board ($self->{cur_board});
675
676 if ($self->{cur_board}{score}) {
677 $self->{score_inlay} ||= $self->{chat}->new_inlay;
678 $self->{score_inlay}->clear;
679 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
680 . "\n<score>"
681 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
682 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
683 . "</score>");
684 } elsif ($self->{score_inlay}) {
685 (delete $self->{score_inlay})->clear;
686 }
687
688 $self->update_cursor;
689
690 }
691
692 sub event_update_tree {
693 my ($self) = @_;
694
695 (delete $self->{undo_inlay})->clear
696 if $self->{undo_inlay};
697
698 $self->{path} = $self->get_path;
699
700 if ($self->{moveadj}) {
701 my $upper = $self->{moveadj}->upper;
702 my $pos = $self->{moveadj}->get_value;
703 my $move = scalar @{$self->{path}};
704
705 $self->{moveadj}->upper ($move);
706
707 $self->{moveadj}->changed;
708 if ($pos == $upper) {
709 $self->{moveadj}->value ($move);
710 $self->{moveadj}->value_changed;
711 }
712 }
713 }
714
715 sub event_update_comments {
716 my ($self, $node, $comment, $newnode) = @_;
717 $self->SUPER::event_update_comments($node, $comment, $newnode);
718
719 my $text;
720
721 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
722 if $newnode;
723
724 for (split /\n/, $comment) {
725 $text .= "\n";
726 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
727 $text .= "<user>" . (util::toxml $1) . "</user>:";
728 }
729
730 # coords only for 19x19 so far
731 $_ = util::toxml $_;
732 s{
733 (
734 \b
735 (?:[bw])?
736 [, ]{0,2}
737 [a-hj-t] # valid for upto 19x19
738 \s?
739 [1-9]?[0-9]
740 \b
741 )
742 }{
743 "<coord>$1</coord>";
744 }sgexi;
745
746 $text .= $_;
747 }
748
749 $self->{chat}->append_text ($text);
750 }
751
752 sub event_move {
753 my ($self, $pass) = @_;
754
755 sound::play 1, $pass ? "pass" : "move";
756 }
757
758 ### GAMEPLAY EVENTS #########################################################
759
760 sub event_resign_game {
761 my ($self, $player) = @_;
762
763 sound::play 3, "resign";
764 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
765 . "\n<user>"
766 . (util::toxml $self->{user}[$msg->{player}]->as_string)
767 . "</user> resigned."
768 . "\n<user>"
769 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
770 . "</user> wins the game."
771 . "</infoblock>");
772 }
773
774 sub event_time_win {
775 my ($self, $player) = @_;
776
777 sound::play 3, "timewin";
778 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
779 . "\n<user>"
780 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
781 . "</user> ran out of time and lost."
782 . "\n<user>"
783 . (util::toxml $self->{user}[$msg->{player}]->as_string)
784 . "</user> wins the game."
785 . "</infoblock>");
786 }
787
788 sub event_owner_left {
789 my ($self) = @_;
790
791 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
792 . "\nThe owner of this game left.</infoblock>");
793 }
794
795 sub event_teacher_left {
796 my ($self) = @_;
797
798 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
799 . "\nThe teacher left the game.</infoblock>");
800 }
801
802 sub event_done {
803 my ($self) = @_;
804
805 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
806 sound::play 2, "info" unless $inlay->{count};
807 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
808 . "\nYour opponent pressed done. Now it's up to you.");
809 }
810 if ($self->{doneid} & 0x80000000) {
811 sound::play 2, "info" unless $inlay->{count};
812 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
813 . "\nThe board has changed.");
814 }
815
816 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
817
818 $self->{chat}->set_end;
819 }
820
821 sub inject_final_result {
822 my ($self, $msg) = @_;
823
824 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
825 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
826 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
827 . "</infoblock>"
828 );
829 }
830
831 sub inject_req_undo {
832 my ($self, $msg) = @_;
833
834 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
835 return if $inlay->{ignore};
836
837 sound::play 2, "warning" unless $inlay->{count};
838 $inlay->{count}++;
839
840 $inlay->clear;
841 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
842 $inlay->append_button ("Grant", sub {
843 (delete $self->{undo_inlay})->clear;
844 $self->send (grant_undo => channel => $self->{channel});
845 });
846 $inlay->append_button ("Ignore", sub {
847 $inlay->clear;
848 $inlay->{ignore} = 1;
849 # but leave inlay, so further undo requests get counted
850 });
851
852 $self->{chat}->set_end;
853 }
854
855 sub inject_new_game {
856 my ($self, $msg) = @_;
857
858 if ($msg->{cid} != $self->{cid}) {
859 $self->part;
860 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
861 }
862
863 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
864 delete $self->{cid};
865 }
866
867 ### CHALLENGE HANDLING ######################################################
868
869 sub draw_challenge {
870 my ($self, $id) = @_;
871
872 my $info = $self->{challenge}{$id};
873 my $inlay = $info->{inlay};
874 my $rules = $info->{rules};
875
876 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
877 my $opponent = $as_black ? $info->{white} : $info->{black};
878
879 my ($size, $time, $interval, $count, $type);
880
881 if (!$self->{channel}) {
882 $inlay->append_text ("\nNotes: ");
883 $inlay->append_entry (\$info->{notes}, 20, "");
884 $inlay->append_text ("\nGlobal Offer: ");
885 $inlay->append_optionmenu (\$info->{flags},
886 0 => "No",
887 2 => "Yes",
888 );
889 } else {
890 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
891 }
892
893 $inlay->append_text ("\nType: ");
894 $type = $inlay->append_optionmenu (
895 \$info->{gametype},
896 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
897 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
898 GAMETYPE_TEACHING , "Teaching (not yet)",
899 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
900 GAMETYPE_SIMUL , "Simul (not yet!)",
901 GAMETYPE_FREE , "Free",
902 GAMETYPE_RATED , "Rated",
903 sub {
904 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
905 },
906 );
907
908 if ($self->{channel}) {
909 $inlay->append_text ("\nMy Colour: ");
910 $inlay->append_optionmenu (
911 \$as_black,
912 0 => "White",
913 1 => "Black",
914 sub {
915 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
916 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
917 }
918 }
919 );
920 }
921
922 $inlay->append_text ("\nRuleset: ");
923 $inlay->append_optionmenu (
924 \$info->{rules}{ruleset},
925 RULESET_JAPANESE , "Japanese",
926 RULESET_CHINESE , "Chinese",
927 RULESET_AGA , "AGA",
928 RULESET_NEW_ZEALAND, "New Zealand",
929 );
930
931 $inlay->append_text ("\nSize: ");
932 $size = $inlay->append_optionmenu (
933 \$info->{rules}{size},
934 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
935 sub {
936 $type->set_history (5) # reset to free
937 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
938 },
939 );
940
941 if ($self->{channel}) {
942 $inlay->append_text ("\nHandicap: ");
943 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
944
945 $inlay->append_text ("\nKomi: ");
946 $inlay->append_entry (\$info->{rules}{komi}, 5);
947 }
948
949 $inlay->append_text ("\nTimesys: ");
950 $inlay->append_optionmenu (
951 \$info->{rules}{timesys},
952 &TIMESYS_NONE => "None",
953 &TIMESYS_ABSOLUTE => "Absolute",
954 &TIMESYS_BYO_YOMI => "Byo Yomi",
955 &TIMESYS_CANADIAN => "Canadian",
956 sub {
957 my ($new) = @_;
958
959 if ($new eq TIMESYS_NONE) {
960 $time->hide;
961 $interval->hide;
962 $count->hide;
963 } else {
964 $time->show;
965 $time->set_text ($self->{app}{defaults}{time});
966 if ($new eq TIMESYS_ABSOLUTE) {
967 $interval->hide;
968 $count->hide;
969 } else {
970 $interval->show;
971 $count->show;
972 if ($new eq TIMESYS_BYO_YOMI) {
973 $interval->set_text ($self->{app}{defaults}{byo_time});
974 $count->set_text ($self->{app}{defaults}{byo_period});
975 } elsif ($new eq TIMESYS_CANADIAN) {
976 $interval->set_text ($self->{app}{defaults}{can_time});
977 $count->set_text ($self->{app}{defaults}{can_period});
978 }
979 }
980 }
981 }
982 );
983
984 $inlay->append_text ("\nMain Time: ");
985 $time = $inlay->append_entry (\$info->{rules}{time}, 5);
986 $inlay->append_text ("\nInterval: ");
987 $interval = $inlay->append_entry (\$info->{rules}{interval}, 3);
988 $inlay->append_text ("\nPeriods/Stones: ");
989 $count = $inlay->append_entry (\$info->{rules}{count}, 2);
990
991 $inlay->append_text ("\n");
992
993 if (!$self->{channel}) {
994 $inlay->append_button ("Create Challenge", sub {
995 $inlay->clear;
996 $self->{cid} = $self->{conn}->alloc_clientid;
997 $self->send (new_game =>
998 channel => delete $self->{roomid},
999 gametype => $info->{gametype},
1000 cid => $self->{cid},
1001 flags => $info->{flags},
1002 rules => $info->{rules},
1003 notes => $info->{notes},
1004 );
1005 });
1006 } else {
1007 $inlay->append_button ("OK", sub {
1008 $inlay->clear;
1009 $self->send (challenge =>
1010 channel => $self->{channel},
1011 black => $info->{black},
1012 white => $info->{white},
1013 gametype => $info->{gametype},
1014 cid => $info->{cid},
1015 rules => $info->{rules},
1016 );
1017 });
1018 if (exists $self->{challenge}{""}) {
1019 $inlay->append_button ("Reject", sub {
1020 $inlay->clear;
1021 $self->send (reject_challenge =>
1022 channel => $self->{channel},
1023 name => $opponent->{name},
1024 gametype => $info->{gametype},
1025 cid => $info->{cid},
1026 rules => $info->{rules},
1027 );
1028 });
1029 }
1030 }
1031 }
1032
1033 sub new_game_challenge {
1034 my ($self) = @_;
1035
1036 my $d = $self->{app}{defaults};
1037
1038 $self->{challenge}{""} = {
1039 gametype => $d->{gametype},
1040 flags => 0,
1041 notes => $d->{stones},
1042 rules => {
1043 ruleset => $d->{ruleset},
1044 size => $d->{size},
1045 timesys => $d->{timesys},
1046 time => $d->{time},
1047 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1048 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1049 },
1050
1051 inlay => $self->{chat}->new_inlay,
1052 };
1053 $self->draw_challenge ("");
1054 }
1055
1056 sub event_challenge {
1057 my ($self, $info) = @_;
1058
1059 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
1060 my $opponent = $as_black ? $info->{white} : $info->{black};
1061
1062 my $id = $opponent->{name};
1063
1064 sound::play 2, "info";
1065
1066 $self->{challenge}{$id} = $info;
1067 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
1068 exists $self->{challenge}{""}
1069 ? "Challenge from " . $opponent->as_string
1070 : "Challenge to " . $opponent->as_string,
1071 sub {
1072 $self->{challenge}{$id}{inlay} = $_[0];
1073 $self->draw_challenge ($id);
1074 },
1075 !exists $self->{challenge}{""} # only open when not offerer
1076 );
1077 }
1078
1079 1;
1080