use utf8;
use Scalar::Util ();
### GO CLOCK WIDGET #########################################################
package game::goclock;
# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
# is completely borked.
use Time::HiRes ();
use KGS::Constants;
use Glib::Object::Subclass
Gtk2::Label;
sub INIT_INSTANCE {
my $self = shift;
$self->signal_connect (destroy => sub { $_[0]->stop });
$self->{set} = sub { };
$self->{format} = sub { "???" };
}
sub FINALIZE_INSTANCE {
my $self = shift;
$self->stop;
}
sub configure {
my ($self, $timesys, $main, $interval, $count) = @_;
if ($timesys == TIMESYS_ABSOLUTE) {
$self->{format} = sub {
if ($_[0] < 0) {
"TIMEOUT";
} else {
util::format_time $_[0];
}
};
} elsif ($timesys == TIMESYS_BYO_YOMI) {
my $low = $interval * $count;
$self->{format} = sub {
if ($_[0] < 0) {
"TIMEOUT";
} elsif ($_[0] > $low) {
util::format_time $_[0] - $low;
} else {
sprintf "%s (%d)",
util::format_time int (($_[0] - 1) % $interval + 1),
($_[0] - 1) / $interval;
}
};
} elsif ($timesys == TIMESYS_CANADIAN) {
$self->{format} = sub {
if ($_[0] < 0) {
"TIMEOUT";
} elsif (!$self->{moves}) {
util::format_time $_[0] - $low;
} else {
my $time = int (($_[0] - 1) % $interval + 1);
sprintf "%s/%d =%d",
util::format_time $time,
$self->{moves},
$self->{moves} > 1
? $time / $self->{moves}
: $interval;
}
};
} else {
# none, or unknown
$self->{format} = sub { "-" }
}
}
sub refresh {
my ($self, $timestamp) = @_;
my $timer = $self->{time} + $self->{start} - $timestamp;
# we round the timer value slightly... the protocol isn't exact anyways,
# and this gives smoother timers ;)
my $timer2 = int $timer + 0.4;
$self->set_text ($self->{format}->($timer2));
$timer - int $timer;
}
sub set_time {
my ($self, $start, $time, $moves) = @_;
$self->{time} = $time;
$self->{moves} = $moves;
if ($start) {
$self->{start} = $start;
$self->start;
} else {
$self->stop;
$self->refresh ($self->{start});
}
}
sub start {
my ($self) = @_;
$self->stop;
my $timeout; $timeout = sub {
my $next = $self->refresh (Time::HiRes::time) * 1000;
$next += 1000 if $next < 0;
$self->{timeout} = add Glib::Timeout $next, $timeout;
0;
};
$timeout->();
}
sub stop {
my ($self) = @_;
remove Glib::Source delete $self->{timeout} if $self->{timeout};
}
### USER PANEL ##############################################################
package game::userpanel;
use KGS::Constants;
use Glib::Object::Subclass
Gtk2::Frame,
properties => [
Glib::ParamSpec->IV ("colour", "colour", "User Colour",
COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
[qw(construct-only readable writable)]),
];
sub INIT_INSTANCE {
my ($self) = @_;
$self->add (my $vbox = new Gtk2::VBox);
$vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
$vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
$vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
$vbox->add ($self->{imagebox} = new Gtk2::VBox);
$self;
}
sub configure {
my ($self, $app, $user, $rules) = @_;
if ($self->{name}->get_text ne $user->as_string) {
$self->{name}->set_text ($user->as_string);
$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
$self->{imagebox}->add (gtk::image_from_data undef);
$self->{imagebox}->show_all;
if ($user->has_pic) {
# the big picture...
$app->userpic ($user->{name}, sub {
return unless $self->{imagebox};
if ($_[0]) {
$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
$self->{imagebox}->add (gtk::image_from_data $_[0]);
$self->{imagebox}->show_all;
}
});
}
}
$self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
}
sub set_captures {
my ($self, $captures) = @_;
$self->{info}->set_text ("$captures pris.");
}
sub set_timer {
my ($self, $start, $time, $moves) = @_;
$self->{clock}->set_time ($start, $time, $moves);
}
### GAME WINDOW #############################################################
package game;
use Scalar::Util qw(weaken);
use KGS::Constants;
use KGS::Game::Board;
use Gtk2::GoBoard;
use Gtk2::GoBoard::Constants;
use base KGS::Game;
use base KGS::Listener::Game;
use Glib::Object::Subclass
Gtk2::Window;
use POSIX qw(ceil);
sub new {
my ($self, %arg) = @_;
$self = $self->Glib::Object::new;
$self->{$_} = delete $arg{$_} for keys %arg;
gtk::state $self, "game::window", undef, window_size => [620, 460];
$self->set (allow_shrink => 1);
$self->signal_connect (destroy => sub {
$self->unlisten;
delete $self->{app}{game}{$self->{channel}};
%{$_[0]} = ();
});#d#
$self->add (my $hpane = new Gtk2::HPaned);
gtk::state $hpane, "game::hpane", undef, position => 420;
# LEFT PANE
$hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
$hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
# board box (aspect/canvas)
# RIGHT PANE
$hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
$hpane->set (position_set => 1);
$vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
{
$frame->add (my $vbox = new Gtk2::VBox);
$vbox->add ($self->{title} = new Gtk2::Label "-");
$vbox->add (my $hbox = new Gtk2::HBox);
$hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
$self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
$hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
$scale->set_draw_value (0);
$scale->set_digits (0);
$self->{moveadj}->signal_connect (value_changed => sub {
$self->{showmove} = int $self->{moveadj}->get_value;
$self->update_board;
});
}
$vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
$hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
for COLOUR_WHITE, COLOUR_BLACK;
$vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
$buttonbox->add ($self->{button_pass} =
Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
$self->{button_pass}->signal_connect (clicked => sub {
$self->{board_click}->(255, 255) if $self->{board_click};
});
eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
$buttonbox->add ($self->{button_undo} =
Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
$self->{button_undo}->signal_connect (clicked => sub {
$self->send (req_undo => channel => $self->{channel});
});
eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
$buttonbox->add ($self->{button_resign} =
Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
$self->{button_resign}->signal_connect (clicked => sub {
$self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
});
eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
$vbox->pack_start (($self->{chat} = new chat), 1, 1, 0);
$self->set_channel ($self->{channel});
$self->show_all;
$self;
}
sub set_channel {
my ($self, $channel) = @_;
$self->{channel} = $channel;
if ($self->{channel} > 0) {
$self->listen ($self->{conn});
$self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
$self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
$self->signal_connect (delete_event => sub { $self->part; 1 });
$self->{chat}->signal_connect (command => sub {
my ($chat, $cmd, $arg) = @_;
if ($cmd eq "rsave") {
Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
} else {
$self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
}
});
}
}
### JOIN/LEAVE ##############################################################
sub join {
my ($self) = @_;
return if $self->{joined};
$self->SUPER::join;
}
sub part {
my ($self) = @_;
$self->hide;
$self->SUPER::part;
}
sub event_join {
my ($self) = @_;
$self->SUPER::event_join (@_);
$self->init_tree;
$self->event_update_game;
}
sub event_part {
my ($self) = @_;
$self->SUPER::event_part;
$self->destroy;
}
sub event_quit {
my ($self) = @_;
$self->SUPER::event_quit;
$self->destroy;
}
### USERS ###################################################################
sub draw_users {
my ($self, $inlay) = @_;
for (sort keys %{$self->{users}}) {
$inlay->append_text (" " . $self->{users}{$_}->as_string . "");
}
}
sub event_update_users {
my ($self, $add, $update, $remove) = @_;
# $self->{userlist}->update ($add, $update, $remove);
$self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
for @$remove;
$self->{users_inlay}->refresh;
my %important;
$important{$self->{black}{name}}++;
$important{$self->{white}{name}}++;
$important{$self->{owner}{name}}++;
if (my @users = grep $important{$_->{name}}, @$add) {
$self->{chat}->append_text ("\nJoins:");
$self->{chat}->append_text (" " . $_->as_string . "") for @users;
}
if (my @users = grep $important{$_->{name}}, @$remove) {
$self->{chat}->append_text ("\nParts:");
$self->{chat}->append_text (" " . $_->as_string . "") for @users;
}
}
### GAME INFO ###############################################################
sub draw_setup {
my ($self, $inlay) = @_;
return unless $self->{joined};
my $rules = $self->{rules};
my $text = "";
$text .= "\nTeacher: " . (util::toxml $self->{teacher}) . ""
if $self->{teacher};
$text .= "\nOwner: " . (util::toxml $self->{owner}->as_string) . ""
if $self->{owner}->is_valid;
if ($self->is_inprogress) {
$text .= "\nPlayers: " . (util::toxml $self->{white}->as_string) . ""
. " vs. " . (util::toxml $self->{black}->as_string) . "";
}
$text .= "\nType: " . util::toxml $gametype{$self->type};
$text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
$text .= "\nTime: ";
if ($rules->{timesys} == TIMESYS_NONE) {
$text .= "UNLIMITED";
} elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
$text .= util::format_time $rules->{time};
$text .= " ABS";
} elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
$text .= util::format_time $rules->{time};
$text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
} elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
$text .= util::format_time $rules->{time};
$text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
}
$text .= "\nFlags:";
$text .= " private" if $self->is_private;
$text .= " started" if $self->is_inprogress;
$text .= " adjourned" if $self->is_adjourned;
$text .= " scored" if $self->is_scored;
$text .= " saved" if $self->is_saved;
if ($self->is_inprogress) {
$text .= "\nHandicap: " . $self->{handicap};
$text .= "\nKomi: " . $self->{komi};
$text .= "\nSize: " . $self->size_string;
}
if ($self->is_scored) {
$text .= "\nResult: " . $self->score_string;
}
$inlay->append_text ("$text");
}
sub event_update_game {
my ($self) = @_;
$self->SUPER::event_update_game;
return unless $self->{joined};
$self->{colour} = $self->player_colour ($self->{conn}{name});
$self->{user}[COLOUR_BLACK] = $self->{black};
$self->{user}[COLOUR_WHITE] = $self->{white};
# show board
if ($self->is_inprogress) {
if (!$self->{board}) {
$self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
$self->{board}->signal_connect (button_release => sub {
return unless $self->{cur_board};
if ($_[1] == 1) {
$self->{board_click}->($_[2], $_[3]) if $self->{board_click};
}
});
$self->{board}->show_all;
}
if (my $ch = delete $self->{challenge}) {
$_->{inlay}->destroy for values %$ch;
}
$self->update_cursor;
}
my $title = defined $self->{channel}
? $self->owner->as_string . " " . $self->opponent_string
: "Game Window";
$self->set_title ("KGS Game $title");
$self->{title}->set_text ($title); # title gets redrawn wrongly
$self->{rules_inlay}->refresh;
if (exists $self->{teacher}) {
$self->{teacher_inlay} ||= $self->{chat}->new_inlay;
$self->{teacher_inlay}->clear;
$self->{teacher_inlay}->append_text ("\n "
. (util::toxml $self->{teacher}) . "");
} elsif ($self->{teacher_inlay}) {
(delete $self->{teacher_inlay})->clear;
}
$self->update_cursor;
}
sub event_update_rules {
my ($self, $rules) = @_;
$self->{rules} = $rules;
if ($self->{user}) {
# todo. gets drawn wrongly
$self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
for COLOUR_BLACK, COLOUR_WHITE;
}
sound::play 3, "gamestart";
$self->{rules_inlay}->refresh;
}
### BOARD DISPLAY ###########################################################
sub update_timers {
my ($self, $timers) = @_;
my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
my $t = $timers->[$colour];
$self->{userpanel}[$colour]->set_timer (
$running && $colour == $self->{whosemove} && $t->[0],
$t->[1] || $self->{rules}{time}
+ ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
&& $self->{rules}{interval} * $self->{rules}{count}),
$t->[2]);
}
}
sub inject_set_gametime {
my ($self, $msg) = @_;
$self->{timers} = [
[$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
[$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
];
$self->update_timers ($self->{timers})
if $self->{showmove} == @{$self->{path}};
}
sub update_cursor {
my ($self) = @_;
return unless $self->{cur_board};
my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
delete $self->{board_click};
if ($self->{teacher} eq $self->{app}{conn}) {
#TODO# # teaching mode not implemented
$self->{button_pass}->set (label => "Pass", sensitive => 1);
$self->{button_pass}->show;
$self->{button_undo}->hide;
$self->{button_resign}->hide;
$self->{board}->set (cursor => undef);
} elsif ($running && $self->{colour} != COLOUR_NONE) {
# during game
$self->{button_undo}->show;
$self->{button_resign}->show;
if ($self->{cur_board}{score}) {
# during scoring
$self->{button_pass}->set (label => "Done", sensitive => 1);
$self->{button_pass}->show;
$self->{board}->set (cursor => sub {
$_[0] & (MARK_B | MARK_W)
? $_[0] ^ MARK_GRAYED
: $_[0];
});
$self->{board_click} = sub {
if ($_[0] == 255) {
$self->{button_pass}->sensitive (0);
$self->done;
} else {
$self->send (mark_dead =>
channel => $self->{channel},
x => $_[0],
y => $_[1],
dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
);
}
};
} elsif ($self->{colour} == $self->{whosemove}) {
# normal move
$self->{button_pass}->set (label => "Pass", sensitive => 1);
$self->{button_pass}->show;
$self->{board}->set (cursor => sub {
$self->{cur_board}
&& $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
$self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
: $_[0];
});
$self->{board_click} = sub {
return unless
$self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
$self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
$self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
$self->{board}->set (cursor => undef);
delete $self->{board_click};
$self->{button_pass}->sensitive (0);
};
} else {
$self->{button_pass}->set (label => "Pass", sensitive => 0);
$self->{button_pass}->show;
$self->{board}->set (cursor => undef);
}
} else {
$self->{button_undo}->hide;
$self->{button_resign}->hide;
$self->{button_pass}->hide;
$self->{board}->set (cursor => undef);
#TODO# # implement coordinate-grabbing
}
}
sub update_board {
my ($self) = @_;
return unless $self->{path};
$self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
$self->{cur_board} = new KGS::Game::Board $self->{size};
$self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
if ($self->{curnode}{move} == 0) {
$self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
} else {
$self->{whosemove} = 1 - $self->{cur_board}{last};
}
} else {
# Chinese, Aga, NZ all have manual placement
if ($self->{curnode}{move} < $self->{handicap}) {
$self->{whosemove} = COLOUR_BLACK;
} elsif ($self->{curnode}{move} == $self->{handicap}) {
$self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
} else {
$self->{whosemove} = 1 - $self->{cur_board}{last};
}
}
$self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
for COLOUR_WHITE, COLOUR_BLACK;
my $start_time = $self->{rules}{time};
if ($self->{showmove} == @{$self->{path}}) {
$self->{timers} = [
[$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
[$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
];
$self->update_timers ($self->{timers});
} else {
$self->update_timers ([
[0, @{$self->{cur_board}{timer}[0]}],
[0, @{$self->{cur_board}{timer}[1]}],
]);
}
$self->{board}->set_board ($self->{cur_board});
if ($self->{cur_board}{score}) {
$self->{score_inlay} ||= $self->{chat}->new_inlay;
$self->{score_inlay}->clear;
$self->{score_inlay}->append_text ("\n"
. "\n"
. "White: $self->{cur_board}{score}[COLOUR_WHITE], "
. "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
. "");
} elsif ($self->{score_inlay}) {
(delete $self->{score_inlay})->clear;
}
$self->update_cursor;
}
sub event_update_tree {
my ($self) = @_;
(delete $self->{undo_inlay})->clear
if $self->{undo_inlay};
$self->{path} = $self->get_path;
if ($self->{moveadj}) {
my $upper = $self->{moveadj}->upper;
my $pos = $self->{moveadj}->get_value;
my $move = scalar @{$self->{path}};
$self->{moveadj}->upper ($move);
$self->{moveadj}->changed;
if ($pos == $upper) {
$self->{moveadj}->value ($move);
$self->{moveadj}->value_changed;
}
}
}
sub event_update_comments {
my ($self, $node, $comment, $newnode) = @_;
$self->SUPER::event_update_comments($node, $comment, $newnode);
my $text;
$text .= "\nMove $node->{move}, Node $node->{id}"
if $newnode;
for (split /\n/, $comment) {
$text .= "\n";
if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
$text .= "" . (util::toxml $1) . ":";
}
# coords only for 19x19 so far
$_ = util::toxml $_;
s{
(
\b
(?:[bw])?
[, ]{0,2}
[a-hj-t] # valid for upto 19x19
\s?
[1-9]?[0-9]
\b
)
}{
"$1";
}sgexi;
$text .= $_;
}
$self->{chat}->append_text ($text);
}
sub event_move {
my ($self, $pass) = @_;
sound::play 1, $pass ? "pass" : "move";
}
### GAMEPLAY EVENTS #########################################################
sub event_resign_game {
my ($self, $player) = @_;
sound::play 3, "resign";
$self->{chat}->append_text ("\n"
. "\n"
. (util::toxml $self->{user}[$msg->{player}]->as_string)
. " resigned."
. "\n"
. (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
. " wins the game."
. "");
}
sub event_time_win {
my ($self, $player) = @_;
sound::play 3, "timewin";
$self->{chat}->append_text ("\n"
. "\n"
. (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
. " ran out of time and lost."
. "\n"
. (util::toxml $self->{user}[$msg->{player}]->as_string)
. " wins the game."
. "");
}
sub event_owner_left {
my ($self) = @_;
$self->{chat}->append_text ("\n"
. "\nThe owner of this game left.");
}
sub event_teacher_left {
my ($self) = @_;
$self->{chat}->append_text ("\n"
. "\nThe teacher left the game.");
}
sub event_done {
my ($self) = @_;
if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
sound::play 2, "info" unless $inlay->{count};
$self->{chat}->append_text ("\n"
. "\nYour opponent pressed done. Now it's up to you.");
}
if ($self->{doneid} & 0x80000000) {
sound::play 2, "info" unless $inlay->{count};
$self->{chat}->append_text ("\n"
. "\nThe board has changed.");
}
$self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
$self->{chat}->set_end;
}
sub inject_final_result {
my ($self, $msg) = @_;
$self->{chat}->append_text ("\n"
. "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
. "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
. ""
);
}
sub inject_req_undo {
my ($self, $msg) = @_;
my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
return if $inlay->{ignore};
sound::play 2, "warning" unless $inlay->{count};
$inlay->{count}++;
$inlay->clear;
$inlay->append_text ("\nUndo requested ($inlay->{count} times)\n");
$inlay->append_button ("Grant", sub {
(delete $self->{undo_inlay})->clear;
$self->send (grant_undo => channel => $self->{channel});
});
$inlay->append_button ("Ignore", sub {
$inlay->clear;
$inlay->{ignore} = 1;
# but leave inlay, so further undo requests get counted
});
$self->{chat}->set_end;
}
sub inject_new_game {
my ($self, $msg) = @_;
if ($msg->{cid} != $self->{cid}) {
$self->part;
warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
}
$self->{chat}->append_text ("\nGame successfully created on server.");
delete $self->{cid};
}
### CHALLENGE HANDLING ######################################################
sub draw_challenge {
my ($self, $id) = @_;
my $info = $self->{challenge}{$id};
my $inlay = $info->{inlay};
my $rules = $info->{rules};
my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
my $opponent = $as_black ? $info->{white} : $info->{black};
my ($size, $time, $interval, $count, $type);
if (!$self->{channel}) {
$inlay->append_text ("\nNotes: ");
$inlay->append_widget (gtk::textentry \$info->{notes}, 20, "");
$inlay->append_text ("\nGlobal Offer: ");
$inlay->append_optionmenu (\$info->{flags},
0 => "No",
2 => "Yes",
);
} else {
$inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
}
$inlay->append_text ("\nType: ");
$type = $inlay->append_optionmenu (
\$info->{gametype},
GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
GAMETYPE_TEACHING , "Teaching (not yet)",
GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
GAMETYPE_SIMUL , "Simul (not yet!)",
GAMETYPE_FREE , "Free",
GAMETYPE_RATED , "Rated",
sub {
$size->set_history (2) if $_[0] eq GAMETYPE_RATED;
},
);
if ($self->{channel}) {
$inlay->append_text ("\nMy Colour: ");
$inlay->append_optionmenu (
\$as_black,
0 => "White",
1 => "Black",
sub {
if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
}
}
);
}
$inlay->append_text ("\nRuleset: ");
$inlay->append_optionmenu (
\$info->{rules}{ruleset},
RULESET_JAPANESE , "Japanese",
RULESET_CHINESE , "Chinese",
RULESET_AGA , "AGA",
RULESET_NEW_ZEALAND, "New Zealand",
);
$inlay->append_text ("\nSize: ");
$size = $inlay->append_optionmenu (
\$info->{rules}{size},
(9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
sub {
$type->set_history (5) # reset to free
if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
},
);
if ($self->{channel}) {
$inlay->append_text ("\nHandicap: ");
$inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
$inlay->append_text ("\nKomi: ");
$inlay->append_widget (gtk::numentry \$info->{rules}{komi}, 5);
}
$inlay->append_text ("\nTimesys: ");
$inlay->append_optionmenu (
\$info->{rules}{timesys},
&TIMESYS_NONE => "None",
&TIMESYS_ABSOLUTE => "Absolute",
&TIMESYS_BYO_YOMI => "Byo Yomi",
&TIMESYS_CANADIAN => "Canadian",
sub {
my ($new) = @_;
if ($new eq TIMESYS_NONE) {
$time->hide;
$interval->hide;
$count->hide;
} else {
$time->show;
$time->set_text ($self->{app}{defaults}{time});
if ($new eq TIMESYS_ABSOLUTE) {
$interval->hide;
$count->hide;
} else {
$interval->show;
$count->show;
if ($new eq TIMESYS_BYO_YOMI) {
$interval->set_text ($self->{app}{defaults}{byo_time});
$count->set_text ($self->{app}{defaults}{byo_period});
} elsif ($new eq TIMESYS_CANADIAN) {
$interval->set_text ($self->{app}{defaults}{can_time});
$count->set_text ($self->{app}{defaults}{can_period});
}
}
}
}
);
$inlay->append_text ("\nMain Time: ");
$time = $inlay->append_widget (gtk::timeentry \$info->{rules}{time}, 5);
$inlay->append_text ("\nInterval: ");
$interval = $inlay->append_widget (gtk::timeentry \$info->{rules}{interval}, 5);
$inlay->append_text ("\nPeriods/Stones: ");
$count = $inlay->append_widget (gtk::numentry \$info->{rules}{count}, 5);
$inlay->append_text ("\n");
if (!$self->{channel}) {
$inlay->append_button ("Create Challenge", sub {
$inlay->clear;
$self->{cid} = $self->{conn}->alloc_clientid;
$self->send (new_game =>
channel => delete $self->{roomid},
gametype => $info->{gametype},
cid => $self->{cid},
flags => $info->{flags},
rules => $info->{rules},
notes => $info->{notes},
);
});
} else {
$inlay->append_button ("OK", sub {
$inlay->clear;
$self->send (challenge =>
channel => $self->{channel},
black => $info->{black},
white => $info->{white},
gametype => $info->{gametype},
cid => $info->{cid},
rules => $info->{rules},
);
});
if (exists $self->{challenge}{""}) {
$inlay->append_button ("Reject", sub {
$inlay->clear;
$self->send (reject_challenge =>
channel => $self->{channel},
name => $opponent->{name},
gametype => $info->{gametype},
cid => $info->{cid},
rules => $info->{rules},
);
});
}
}
}
sub new_game_challenge {
my ($self) = @_;
my $d = $self->{app}{defaults};
$self->{challenge}{""} = {
gametype => $d->{gametype},
flags => 0,
notes => $d->{stones},
rules => {
ruleset => $d->{ruleset},
size => $d->{size},
timesys => $d->{timesys},
time => $d->{time},
interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
},
inlay => $self->{chat}->new_inlay,
};
$self->draw_challenge ("");
}
sub event_challenge {
my ($self, $info) = @_;
my $as_black = $info->{black}->{name} eq $self->{conn}{name};
my $opponent = $as_black ? $info->{white} : $info->{black};
my $id = $opponent->{name};
sound::play 2, "info";
$self->{challenge}{$id} = $info;
$self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
exists $self->{challenge}{""}
? "Challenge from " . $opponent->as_string
: "Challenge to " . $opponent->as_string,
sub {
$self->{challenge}{$id}{inlay} = $_[0];
$self->draw_challenge ($id);
},
!exists $self->{challenge}{""} # only open when not offerer
);
}
1;