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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.131
Committed: Fri Jun 4 14:17:53 2004 UTC (19 years, 11 months ago) by elmex
Content type: text/plain
Branch: MAIN
Changes since 1.130: +8 -4 lines
Log Message:
Fixed a mixup with resign. The message was saying that the player who resigned
won.

File Contents

# Content
1 use utf8;
2
3 use Scalar::Util ();
4
5 ### GO CLOCK WIDGET #########################################################
6
7 package game::goclock;
8
9 # Lo and Behold! I admit it! The rounding stuff etc.. in goclock
10 # is completely borked.
11
12 use Time::HiRes ();
13
14 use KGS::Constants;
15
16 use Glib::Object::Subclass
17 Gtk2::Label;
18
19 sub INIT_INSTANCE {
20 my $self = shift;
21
22 $self->signal_connect (destroy => sub { $_[0]->stop });
23
24 $self->{set} = sub { };
25 $self->{format} = sub { "???" };
26 }
27
28 sub FINALIZE_INSTANCE {
29 my $self = shift;
30
31 $self->stop;
32 }
33
34 sub configure {
35 my ($self, $timesys, $main, $interval, $count) = @_;
36
37 if ($timesys == TIMESYS_ABSOLUTE) {
38 $self->{format} = sub {
39 if ($_[0] < 0) {
40 "TIMEOUT";
41 } else {
42 util::format_time $_[0];
43 }
44 };
45
46 } elsif ($timesys == TIMESYS_BYO_YOMI) {
47 my $low = $interval * $count;
48
49 $self->{format} = sub {
50 if ($_[0] < 0) {
51 "TIMEOUT";
52 } elsif ($_[0] > $low) {
53 util::format_time $_[0] - $low;
54 } else {
55 sprintf "%s (%d)",
56 util::format_time int (($_[0] - 1) % $interval + 1),
57 ($_[0] - 1) / $interval;
58 }
59 };
60
61 } elsif ($timesys == TIMESYS_CANADIAN) {
62 $self->{format} = sub {
63 if ($_[0] < 0) {
64 "TIMEOUT";
65 } elsif (!$self->{moves}) {
66 util::format_time $_[0] - $low;
67 } else {
68 my $time = int (($_[0] - 1) % $interval + 1);
69
70 sprintf "%s/%d =%d",
71 util::format_time $time,
72 $self->{moves},
73 $self->{moves} > 1
74 ? $time / $self->{moves}
75 : $interval;
76 }
77 };
78
79 } else {
80 # none, or unknown
81 $self->{format} = sub { "-" }
82 }
83 }
84
85 sub refresh {
86 my ($self, $timestamp) = @_;
87 my $timer = $self->{time} + $self->{start} - $timestamp;
88
89 # we round the timer value slightly... the protocol isn't exact anyways,
90 # and this gives smoother timers ;)
91 my $timer2 = int $timer + 0.4;
92
93 $self->set_text ($self->{format}->($timer2));
94
95 $timer - int $timer;
96 }
97
98 sub set_time {
99 my ($self, $start, $time, $moves) = @_;
100
101 $self->{time} = $time;
102 $self->{moves} = $moves;
103
104 if ($start) {
105 $self->{start} = $start;
106 $self->start;
107 } else {
108 $self->stop;
109 $self->refresh ($self->{start});
110 }
111 }
112
113 sub start {
114 my ($self) = @_;
115
116 $self->stop;
117
118 my $timeout; $timeout = sub {
119 my $next = $self->refresh (Time::HiRes::time) * 1000;
120 $next += 1000 if $next < 0;
121 $self->{timeout} = add Glib::Timeout $next, $timeout;
122 0;
123 };
124
125 $timeout->();
126 }
127
128 sub stop {
129 my ($self) = @_;
130
131 remove Glib::Source delete $self->{timeout} if $self->{timeout};
132 }
133
134 ### USER PANEL ##############################################################
135
136 package game::userpanel;
137
138 use KGS::Constants;
139
140 use Glib::Object::Subclass
141 Gtk2::Frame,
142 properties => [
143 Glib::ParamSpec->IV ("colour", "colour", "User Colour",
144 COLOUR_BLACK, COLOUR_WHITE, COLOUR_BLACK,
145 [qw(construct-only readable writable)]),
146 ];
147
148 sub INIT_INSTANCE {
149 my ($self) = @_;
150
151 $self->add ($self->{window} = my $window = new Gtk2::EventBox); # for bg
152
153 $window->add (my $vbox = new Gtk2::VBox);
154
155 $vbox->pack_start (($self->{name} = new Gtk2::Label "-"), 1, 1, 0);
156 $vbox->pack_start (($self->{info} = new Gtk2::Label "-"), 1, 1, 0);
157 $vbox->pack_start (($self->{clock} = new game::goclock), 1, 1, 0);
158
159 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
160
161 $self;
162 }
163
164 sub SET_PROPERTY {
165 my ($self, $pspec, $value) = @_;
166
167 $self->{$pspec->get_name} = $value;
168
169 $self->set_name ("userpanel-$self->{colour}");
170 }
171
172 sub configure {
173 my ($self, $app, $user, $rules) = @_;
174
175 if ($self->{name}->get_text ne $user->as_string) {
176 $self->{name}->set_text ($user->as_string);
177
178 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
179 if (0) {
180 $self->{imagebox}->add (gtk::image_from_data undef);
181 }
182 $self->{imagebox}->show_all;
183
184 if ($user->has_pic) {
185 # the big picture...
186 $app->userpic ($user->{name}, sub {
187 return unless $self->{imagebox};
188
189 if ($_[0]) {
190 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
191 if (0) {
192 $self->{imagebox}->add (gtk::image_from_data $_[0]);
193 }
194 $self->{imagebox}->show_all;
195 }
196 });
197 }
198 }
199
200 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
201 }
202
203 sub set_captures {
204 my ($self, $captures) = @_;
205
206 $self->{info}->set_text ("$captures pris.");
207 }
208
209 sub set_timer {
210 my ($self, $start, $time, $moves) = @_;
211
212 $self->{clock}->set_time ($start, $time, $moves);
213 }
214
215 ### GAME WINDOW #############################################################
216
217 package game;
218
219 use Scalar::Util qw(weaken);
220
221 use KGS::Constants;
222 use KGS::Game::Board;
223
224 use Gtk2::GoBoard;
225 use Gtk2::GoBoard::Constants;
226
227 use base KGS::Game;
228 use base KGS::Listener::Game;
229
230 use Glib::Object::Subclass
231 Gtk2::Window;
232
233 use POSIX qw(ceil);
234
235 sub new {
236 my ($self, %arg) = @_;
237
238 $self = $self->Glib::Object::new;
239 $self->{$_} = delete $arg{$_} for keys %arg;
240
241 gtk::state $self, "game::window", undef, window_size => [620, 460];
242 $self->set (allow_shrink => 1);
243
244 $self->signal_connect (destroy => sub {
245 $self->unlisten;
246 delete $self->{app}{game}{$self->{channel}};
247 %{$_[0]} = ();
248 });#d#
249
250 $self->add (my $hpane = new Gtk2::HPaned);
251 gtk::state $hpane, "game::hpane", undef, position => 420;
252
253 # LEFT PANE
254
255 $hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
256
257 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
258
259 # board box (aspect/canvas)
260
261 # RIGHT PANE
262
263 $hpane->pack2 ((my $vbox = new Gtk2::VBox), 1, 1);
264 $hpane->set (position_set => 1);
265
266 $vbox->pack_start ((my $frame = new Gtk2::Frame), 0, 1, 0);
267
268 {
269 $frame->add (my $vbox = new Gtk2::VBox);
270 $vbox->add ($self->{title} = new Gtk2::Label "-");
271
272 $vbox->add (my $hbox = new Gtk2::HBox);
273
274 $hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 0, 0);
275
276 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
277
278 $hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
279 $scale->set_draw_value (0);
280 $scale->set_digits (0);
281
282 $self->{moveadj}->signal_connect (value_changed => sub {
283 $self->{showmove} = int $self->{moveadj}->get_value;
284 $self->update_board;
285 });
286 }
287
288 $vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
289
290 $hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
291 for COLOUR_WHITE, COLOUR_BLACK;
292
293 $vbox->pack_start ((my $buttonbox = new Gtk2::HButtonBox), 0, 1, 0);
294
295 $buttonbox->add ($self->{button_pass} =
296 Gtk2::Button->Glib::Object::new (label => "Pass", visible => 0));
297 $self->{button_pass}->signal_connect (clicked => sub {
298 $self->{board_click}->(255, 255) if $self->{board_click};
299 });
300 eval { $self->{button_pass}->set (no_show_all => 1) }; # workaround for gtk+-2.2
301 $buttonbox->add ($self->{button_undo} =
302 Gtk2::Button->Glib::Object::new (label => "Undo", visible => 0));
303 $self->{button_undo}->signal_connect (clicked => sub {
304 $self->send (req_undo => channel => $self->{channel});
305 });
306 eval { $self->{button_undo}->set (no_show_all => 1) }; # workaround for gtk+-2.2
307 $buttonbox->add ($self->{button_resign} =
308 Gtk2::Button->Glib::Object::new (label => "Resign", visible => 0));
309 $self->{button_resign}->signal_connect (clicked => sub {
310 $self->send (resign_game => channel => $self->{channel}, player => $self->{colour});
311 });
312 eval { $self->{button_resign}->set (no_show_all => 1) }; # workaround for gtk+-2.2
313
314 $vbox->pack_start (($self->{chat} = new chat), 1, 1, 0);
315
316 $self->set_channel ($self->{channel});
317
318 $self->show_all;
319
320 $self;
321 }
322
323 sub set_channel {
324 my ($self, $channel) = @_;
325
326 $self->{channel} = $channel;
327
328 if ($self->{channel} > 0) {
329 $self->listen ($self->{conn});
330
331 $self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Setup:", sub { $self->draw_setup (@_) }, 1);
332 $self->{users_inlay} = $self->{chat}->new_switchable_inlay ("Users:", sub { $self->draw_users (@_) }, 1);
333
334 $self->signal_connect (delete_event => sub { $self->part; 1 });
335 $self->{chat}->signal_connect (command => sub {
336 my ($chat, $cmd, $arg) = @_;
337 if ($cmd eq "rsave") {
338 Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
339 } else {
340 $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
341 }
342 });
343 }
344 }
345
346 ### JOIN/LEAVE ##############################################################
347
348 sub join {
349 my ($self) = @_;
350 return if $self->{joined};
351
352 $self->SUPER::join;
353 }
354
355 sub part {
356 my ($self) = @_;
357
358 $self->hide;
359 $self->SUPER::part;
360 }
361
362 sub event_join {
363 my ($self) = @_;
364
365 $self->SUPER::event_join (@_);
366 $self->init_tree;
367 $self->event_update_game;
368 }
369
370 sub event_part {
371 my ($self) = @_;
372
373 $self->SUPER::event_part;
374 $self->destroy;
375 }
376
377 sub event_quit {
378 my ($self) = @_;
379
380 $self->SUPER::event_quit;
381 $self->destroy;
382 }
383
384 ### USERS ###################################################################
385
386 sub draw_users {
387 my ($self, $inlay) = @_;
388
389 for (sort keys %{$self->{users}}) {
390 $inlay->append_text (" <user>" . $self->{users}{$_}->as_string . "</user>");
391 }
392 }
393
394 sub event_update_users {
395 my ($self, $add, $update, $remove) = @_;
396
397 # $self->{userlist}->update ($add, $update, $remove);
398
399 $self->{challenge}{$_->{name}} && (delete $self->{challenge}{$_->{name}})->{inlay}->destroy
400 for @$remove;
401
402 $self->{users_inlay}->refresh;
403
404 my %important;
405 $important{$self->{black}{name}}++;
406 $important{$self->{white}{name}}++;
407 $important{$self->{owner}{name}}++;
408
409 if (my @users = grep $important{$_->{name}}, @$add) {
410 $self->{chat}->append_text ("\n<leader>Joins:</leader>");
411 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
412 }
413 if (my @users = grep $important{$_->{name}}, @$remove) {
414 $self->{chat}->append_text ("\n<leader>Parts:</leader>");
415 $self->{chat}->append_text (" <user>" . $_->as_string . "</user>") for @users;
416 }
417 }
418
419 ### GAME INFO ###############################################################
420
421 sub draw_setup {
422 my ($self, $inlay) = @_;
423
424 return unless $self->{joined};
425
426 my $rules = $self->{rules};
427
428 my $text = "";
429
430 $text .= "\nTeacher: <user>" . (util::toxml $self->{teacher}) . "</user>"
431 if $self->{teacher};
432
433 $text .= "\nOwner: <user>" . (util::toxml $self->{owner}->as_string) . "</user>"
434 if $self->{owner}->is_valid;
435
436 if ($self->is_inprogress) {
437 $text .= "\nPlayers: <user>" . (util::toxml $self->{white}->as_string) . "</user>"
438 . " vs. <user>" . (util::toxml $self->{black}->as_string) . "</user>";
439 }
440 $text .= "\nType: " . util::toxml $gametype{$self->type};
441
442 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
443
444 $text .= "\nTime: ";
445
446 if ($rules->{timesys} == TIMESYS_NONE) {
447 $text .= "UNLIMITED";
448 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
449 $text .= util::format_time $rules->{time};
450 $text .= " ABS";
451 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
452 $text .= util::format_time $rules->{time};
453 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
454 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
455 $text .= util::format_time $rules->{time};
456 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
457 }
458
459 $text .= "\nFlags:";
460 $text .= " private" if $self->is_private;
461 $text .= " started" if $self->is_inprogress;
462 $text .= " adjourned" if $self->is_adjourned;
463 $text .= " scored" if $self->is_scored;
464 $text .= " saved" if $self->is_saved;
465
466 if ($self->is_inprogress) {
467 $text .= "\nHandicap: " . $self->{handicap};
468 $text .= "\nKomi: " . $self->{komi};
469 $text .= "\nSize: " . $self->size_string;
470 }
471
472 if ($self->is_scored) {
473 $text .= "\nResult: " . $self->score_string;
474 }
475
476 $inlay->append_text ("<infoblock>$text</infoblock>");
477
478 }
479
480 sub event_update_game {
481 my ($self) = @_;
482
483 $self->SUPER::event_update_game;
484
485 return unless $self->{joined};
486
487 $self->{colour} = $self->player_colour ($self->{conn}{name});
488
489 $self->{user}[COLOUR_BLACK] = $self->{black};
490 $self->{user}[COLOUR_WHITE] = $self->{white};
491
492 # show board
493 if ($self->is_inprogress) {
494 if (!$self->{board}) {
495 $self->{left}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
496 $self->{board}->signal_connect (button_release => sub {
497 return unless $self->{cur_board};
498 if ($_[1] == 1) {
499 $self->{board_click}->($_[2], $_[3]) if $self->{board_click};
500 }
501 });
502 $self->{board}->show_all;
503 }
504 if (my $ch = delete $self->{challenge}) {
505 $_->{inlay}->destroy for values %$ch;
506 }
507 $self->update_cursor;
508 }
509
510 my $title = defined $self->{channel}
511 ? $self->owner->as_string . " " . $self->opponent_string
512 : "Game Window";
513 $self->set_title ("KGS Game $title");
514 $self->{title}->set_text ($title); # title gets redrawn wrongly
515
516 $self->{rules_inlay}->refresh;
517
518 if (exists $self->{teacher}) {
519 $self->{teacher_inlay} ||= $self->{chat}->new_inlay;
520 $self->{teacher_inlay}->clear;
521 $self->{teacher_inlay}->append_text ("\n<header>Teacher:</header> <user>"
522 . (util::toxml $self->{teacher}) . "</user>");
523 } elsif ($self->{teacher_inlay}) {
524 (delete $self->{teacher_inlay})->clear;
525 }
526
527 $self->update_cursor;
528 }
529
530 sub event_update_rules {
531 my ($self, $rules) = @_;
532
533 $self->{rules} = $rules;
534
535 if ($self->{user}) {
536 # todo. gets drawn wrongly
537
538 $self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
539 for COLOUR_BLACK, COLOUR_WHITE;
540 }
541
542 sound::play 3, "gamestart";
543 $self->{rules_inlay}->refresh;
544 }
545
546 ### BOARD DISPLAY ###########################################################
547
548 sub update_timers {
549 my ($self, $timers) = @_;
550
551 my $running = $self->{showmove} == @{$self->{path}} && !$self->{teacher};
552
553 for my $colour (COLOUR_BLACK, COLOUR_WHITE) {
554 my $t = $timers->[$colour];
555 $self->{userpanel}[$colour]->set_timer (
556 $running && $colour == $self->{whosemove} && $t->[0],
557 $t->[1] || $self->{rules}{time}
558 + ($self->{rules}{timesys} == TIMESYS_BYO_YOMI
559 && $self->{rules}{interval} * $self->{rules}{count}),
560 $t->[2]);
561 }
562 }
563
564 sub inject_set_gametime {
565 my ($self, $msg) = @_;
566
567 $self->{timers} = [
568 [$msg->{NOW}, $msg->{black_time}, $msg->{black_moves}],
569 [$msg->{NOW}, $msg->{white_time}, $msg->{white_moves}],
570 ];
571
572 $self->update_timers ($self->{timers})
573 if $self->{showmove} == @{$self->{path}};
574 }
575
576 sub update_cursor {
577 my ($self) = @_;
578
579 return unless $self->{cur_board};
580
581 if ($self->{rules}{ruleset} == RULESET_JAPANESE) {
582 if ($self->{curnode}{move} == 0) {
583 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
584 } else {
585 $self->{whosemove} = 1 - $self->{cur_board}{last};
586 }
587 } else {
588 # Chinese, Aga, NZ all have manual placement
589 if ($self->{curnode}{move} < $self->{handicap}) {
590 $self->{whosemove} = COLOUR_BLACK;
591 } elsif ($self->{curnode}{move} == $self->{handicap}) {
592 $self->{whosemove} = $self->{handicap} ? COLOUR_WHITE : COLOUR_BLACK;
593 } else {
594 $self->{whosemove} = 1 - $self->{cur_board}{last};
595 }
596 }
597
598 my $running = $self->{showmove} == @{$self->{path}} && $self->is_active;
599
600 delete $self->{board_click};
601
602 if ($self->{teacher} eq $self->{app}{conn}) {
603 #TODO# # teaching mode not implemented
604 $self->{button_pass}->set (label => "Pass", sensitive => 1);
605 $self->{button_pass}->show;
606 $self->{button_undo}->hide;
607 $self->{button_resign}->hide;
608 $self->{board}->set (cursor => undef);
609
610 } elsif ($running && $self->{colour} != COLOUR_NONE) {
611 # during game
612 $self->{button_undo}->show;
613 $self->{button_resign}->show;
614
615 if ($self->{cur_board}{score}) {
616 # during scoring
617 $self->{button_pass}->set (label => "Done", sensitive => 1);
618 $self->{button_pass}->show;
619 $self->{board}->set (cursor => sub {
620 $_[0] & (MARK_B | MARK_W)
621 ? $_[0] ^ MARK_GRAYED
622 : $_[0];
623 });
624 $self->{board_click} = sub {
625 if ($_[0] == 255) {
626 $self->{button_pass}->sensitive (0);
627 $self->done;
628 } else {
629 $self->send (mark_dead =>
630 channel => $self->{channel},
631 x => $_[0],
632 y => $_[1],
633 dead => !($self->{cur_board}{board}[$_[0]][$_[1]] & MARK_GRAYED),
634 );
635 }
636 };
637
638 } elsif ($self->{colour} == $self->{whosemove}) {
639 # normal move
640 $self->{button_pass}->set (label => "Pass", sensitive => 1);
641 $self->{button_pass}->show;
642 $self->{board}->set (cursor => sub {
643 $self->{cur_board}
644 && $self->{cur_board}->is_valid_move ($self->{colour}, $_[1], $_[2],
645 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND)
646 ? $_[0] | MARK_GRAYED | ($self->{colour} == COLOUR_WHITE ? MARK_W : MARK_B)
647 : $_[0];
648 });
649 $self->{board_click} = sub {
650 return unless
651 $self->{cur_board}->is_valid_move ($self->{colour}, $_[0], $_[1],
652 $self->{rules}{ruleset} == RULESET_NEW_ZEALAND);
653 $self->send (game_move => channel => $self->{channel}, x => $_[0], y => $_[1]);
654 $self->{board}->set (cursor => undef);
655 delete $self->{board_click};
656 $self->{button_pass}->sensitive (0);
657 };
658 } else {
659 $self->{button_pass}->set (label => "Pass", sensitive => 0);
660 $self->{button_pass}->show;
661 $self->{board}->set (cursor => undef);
662 }
663 } else {
664 $self->{button_undo}->hide;
665 $self->{button_resign}->hide;
666 $self->{button_pass}->hide;
667 $self->{board}->set (cursor => undef);
668 #TODO# # implement coordinate-grabbing
669 }
670 }
671
672 sub update_board {
673 my ($self) = @_;
674
675 return unless $self->{path};
676
677 $self->{board_label}->set_text ("Move " . ($self->{showmove} - 1));
678
679 $self->{cur_board} = new KGS::Game::Board $self->{size};
680 $self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $self->{showmove} - 1]]);
681
682 $self->{userpanel}[$_]->set_captures ($self->{cur_board}{captures}[$_])
683 for COLOUR_WHITE, COLOUR_BLACK;
684
685 $self->{board}->set_board ($self->{cur_board});
686
687 if ($self->{cur_board}{score}) {
688 $self->{score_inlay} ||= $self->{chat}->new_inlay;
689 $self->{score_inlay}->clear;
690 $self->{score_inlay}->append_text ("\n<header>Scoring</header>"
691 . "\n<score>"
692 . "White: $self->{cur_board}{score}[COLOUR_WHITE], "
693 . "Black: $self->{cur_board}{score}[COLOUR_BLACK]"
694 . "</score>");
695 } elsif ($self->{score_inlay}) {
696 (delete $self->{score_inlay})->clear;
697 }
698
699 $self->update_cursor;
700
701 if ($self->{showmove} == @{$self->{path}}) {
702 $self->{timers} = [
703 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[0]}],
704 [$self->{lastmove_time}, @{$self->{cur_board}{timer}[1]}],
705 ];
706 $self->update_timers ($self->{timers});
707 } else {
708 $self->update_timers ([
709 [0, @{$self->{cur_board}{timer}[0]}],
710 [0, @{$self->{cur_board}{timer}[1]}],
711 ]);
712 }
713
714 }
715
716 sub event_update_tree {
717 my ($self) = @_;
718
719 (delete $self->{undo_inlay})->clear
720 if $self->{undo_inlay};
721
722 $self->{path} = $self->get_path;
723
724 if ($self->{moveadj}) {
725 my $upper = $self->{moveadj}->upper;
726 my $pos = $self->{moveadj}->get_value;
727 my $move = scalar @{$self->{path}};
728
729 $self->{moveadj}->upper ($move);
730
731 $self->{moveadj}->changed;
732 if ($pos == $upper) {
733 $self->{moveadj}->value ($move);
734 $self->{moveadj}->value_changed;
735 }
736 }
737 }
738
739 sub event_update_comments {
740 my ($self, $node, $comment, $newnode) = @_;
741 $self->SUPER::event_update_comments ($node, $comment, $newnode);
742
743 my $text;
744
745 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
746 if $newnode;
747
748 for (split /\n/, $comment) {
749 $text .= "\n";
750 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
751 $text .= "<user>" . (util::toxml $1) . "</user>:";
752 }
753
754 # coords only for 19x19 so far
755 $_ = util::toxml $_;
756 s{
757 (
758 \b
759 (?:[bw])?
760 [, ]{0,2}
761 [a-hj-t] # valid for upto 19x19
762 \s?
763 [1-9]?[0-9]
764 \b
765 )
766 }{
767 "<coord>$1</coord>";
768 }sgexi;
769
770 $text .= $_;
771 }
772
773 $self->{chat}->append_text ($text);
774 }
775
776 sub event_move {
777 my ($self, $pass) = @_;
778
779 sound::play 1, $pass ? "pass" : "move";
780 }
781
782 ### GAMEPLAY EVENTS #########################################################
783
784 sub event_resign_game {
785 my ($self, $player) = @_;
786
787 sound::play 3, "resign";
788 $self->{chat}->append_text ("\n<infoblock><header>Resign</header>"
789 . "\n<user>"
790 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
791 . "</user> resigned."
792 . "\n<user>"
793 . (util::toxml $self->{user}[$msg->{player}]->as_string)
794 . "</user> wins the game."
795 . "</infoblock>");
796 }
797
798 sub event_time_win {
799 my ($self, $player) = @_;
800
801 sound::play 3, "timewin";
802 $self->{chat}->append_text ("\n<infoblock><header>Out of Time</header>"
803 . "\n<user>"
804 . (util::toxml $self->{user}[1 - $msg->{player}]->as_string)
805 . "</user> ran out of time and lost."
806 . "\n<user>"
807 . (util::toxml $self->{user}[$msg->{player}]->as_string)
808 . "</user> wins the game."
809 . "</infoblock>");
810 }
811
812 sub event_owner_left {
813 my ($self) = @_;
814
815 $self->{chat}->append_text ("\n<infoblock><header>Owner left</header>"
816 . "\nThe owner of this game left.</infoblock>");
817 }
818
819 sub event_teacher_left {
820 my ($self) = @_;
821
822 $self->{chat}->append_text ("\n<infoblock><header>Teacher left</header>"
823 . "\nThe teacher left the game.</infoblock>");
824 }
825
826 sub event_done {
827 my ($self) = @_;
828
829 if ($self->{done}[1 - $self->{colour}] && !$self->{done}[$self->{colour}]) {
830 sound::play 2, "info" unless $inlay->{count};
831 $self->{chat}->append_text ("\n<infoblock><header>Press Done</header>"
832 . "\nYour opponent pressed done. Now it's up to you.");
833 }
834 if ($self->{doneid} & 0x80000000) {
835 sound::play 2, "info" unless $inlay->{count};
836 $self->{chat}->append_text ("\n<infoblock><header>Press Done Again</header>"
837 . "\nThe board has changed.");
838 }
839
840 $self->{button_pass}->sensitive (!$self->{done}[$self->{colour}]);
841
842 $self->{chat}->set_end;
843 }
844
845 sub inject_final_result {
846 my ($self, $msg) = @_;
847
848 $self->{chat}->append_text ("<infoblock>\n<header>Game Over</header>"
849 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
850 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
851 . "</infoblock>"
852 );
853 }
854
855 sub inject_req_undo {
856 my ($self, $msg) = @_;
857
858 my $inlay = $self->{undo_inlay} ||= $self->{chat}->new_inlay;
859 return if $inlay->{ignore};
860
861 sound::play 2, "warning" unless $inlay->{count};
862 $inlay->{count}++;
863
864 $inlay->clear;
865 $inlay->append_text ("\n<undo>Undo requested ($inlay->{count} times)</undo>\n");
866 $inlay->append_button ("Grant", sub {
867 (delete $self->{undo_inlay})->clear;
868 $self->send (grant_undo => channel => $self->{channel});
869 });
870 $inlay->append_button ("Ignore", sub {
871 $inlay->clear;
872 $inlay->{ignore} = 1;
873 # but leave inlay, so further undo requests get counted
874 });
875
876 $self->{chat}->set_end;
877 }
878
879 sub inject_new_game {
880 my ($self, $msg) = @_;
881
882 if ($msg->{cid} != $self->{cid}) {
883 $self->part;
884 warn "ERROR: challenge id mismatch, PLEASE REPORT, especially the circumstances (many games open? etc..)\n";#d#
885 }
886
887 $self->{chat}->append_text ("\n<header>Game successfully created on server.</header>");
888 delete $self->{cid};
889 }
890
891 ### CHALLENGE HANDLING ######################################################
892
893 sub draw_challenge {
894 my ($self, $id) = @_;
895
896 my $info = $self->{challenge}{$id};
897 my $inlay = $info->{inlay};
898 my $rules = $info->{rules};
899
900 my $as_black = $info->{black}{name} eq $self->{conn}{name} ? 1 : 0;;
901 my $opponent = $as_black ? $info->{white} : $info->{black};
902
903 my ($size, $time, $interval, $count, $type);
904
905 if (!$self->{channel}) {
906 $inlay->append_text ("\nNotes: ");
907 $inlay->append_widget (gtk::textentry \$info->{notes}, 20, "");
908 $inlay->append_text ("\nGlobal Offer: ");
909 $inlay->append_optionmenu (\$info->{flags},
910 0 => "No",
911 2 => "Yes",
912 );
913 } else {
914 $inlay->append_text ("\nNotes: " . util::toxml $info->{notes});
915 }
916
917 $inlay->append_text ("\nType: ");
918 $type = $inlay->append_optionmenu (
919 \$info->{gametype},
920 GAMETYPE_DEMONSTRATION , "Demonstration (not yet)",
921 GAMETYPE_DEMONSTRATION | GAMETYPE_PRIVATE, "Demonstration (P) (not yet)",
922 GAMETYPE_TEACHING , "Teaching (not yet)",
923 GAMETYPE_TEACHING | GAMETYPE_PRIVATE, "Teaching (P) (not yet)",
924 GAMETYPE_SIMUL , "Simul (not yet!)",
925 GAMETYPE_FREE , "Free",
926 GAMETYPE_RATED , "Rated",
927 sub {
928 $size->set_history (2) if $_[0] eq GAMETYPE_RATED;
929 },
930 );
931
932 if ($self->{channel}) {
933 $inlay->append_text ("\nMy Colour: ");
934 $inlay->append_optionmenu (
935 \$as_black,
936 0 => "White",
937 1 => "Black",
938 sub {
939 if ($info->{$_[0] ? "black" : "white"}{name} ne $self->{conn}{name}) {
940 ($info->{black}, $info->{white}) = ($info->{white}, $info->{black});
941 }
942 }
943 );
944 }
945
946 $inlay->append_text ("\nRuleset: ");
947 $inlay->append_optionmenu (
948 \$info->{rules}{ruleset},
949 RULESET_JAPANESE , "Japanese",
950 RULESET_CHINESE , "Chinese",
951 RULESET_AGA , "AGA",
952 RULESET_NEW_ZEALAND, "New Zealand",
953 );
954
955 $inlay->append_text ("\nSize: ");
956 $size = $inlay->append_optionmenu (
957 \$info->{rules}{size},
958 (9 => 9, 13 => 13, 19 => 19, map +($_, $_), 2..38),
959 sub {
960 $type->set_history (5) # reset to free
961 if $_[0] != 19 && $info->{gametype} == GAMETYPE_RATED;
962 },
963 );
964
965 if ($self->{channel}) {
966 $inlay->append_text ("\nHandicap: ");
967 $inlay->append_optionmenu (\$info->{rules}{handicap}, map +($_, $_), 0..9);
968
969 $inlay->append_text ("\nKomi: ");
970 $inlay->append_widget (gtk::numentry \$info->{rules}{komi}, 5);
971 }
972
973 $inlay->append_text ("\nTimesys: ");
974 $inlay->append_optionmenu (
975 \$info->{rules}{timesys},
976 &TIMESYS_NONE => "None",
977 &TIMESYS_ABSOLUTE => "Absolute",
978 &TIMESYS_BYO_YOMI => "Byo Yomi",
979 &TIMESYS_CANADIAN => "Canadian",
980 sub {
981 my ($new) = @_;
982
983 if ($new eq TIMESYS_NONE) {
984 $time->hide;
985 $interval->hide;
986 $count->hide;
987 } else {
988 $time->show;
989 $time->set_text ($self->{app}{defaults}{time});
990 if ($new eq TIMESYS_ABSOLUTE) {
991 $interval->hide;
992 $count->hide;
993 } else {
994 $interval->show;
995 $count->show;
996 if ($new eq TIMESYS_BYO_YOMI) {
997 $interval->set_text ($self->{app}{defaults}{byo_time});
998 $count->set_text ($self->{app}{defaults}{byo_period});
999 } elsif ($new eq TIMESYS_CANADIAN) {
1000 $interval->set_text ($self->{app}{defaults}{can_time});
1001 $count->set_text ($self->{app}{defaults}{can_period});
1002 }
1003 }
1004 }
1005 }
1006 );
1007
1008 $inlay->append_text ("\nMain Time: ");
1009 $time = $inlay->append_widget (gtk::timeentry \$info->{rules}{time}, 5);
1010 $inlay->append_text ("\nInterval: ");
1011 $interval = $inlay->append_widget (gtk::timeentry \$info->{rules}{interval}, 5);
1012 $inlay->append_text ("\nPeriods/Stones: ");
1013 $count = $inlay->append_widget (gtk::numentry \$info->{rules}{count}, 5);
1014
1015 $inlay->append_text ("\n");
1016
1017 if (!$self->{channel}) {
1018 $inlay->append_button ("Create Challenge", sub {
1019 $inlay->clear;
1020 $self->{cid} = $self->{conn}->alloc_clientid;
1021 $self->send (new_game =>
1022 channel => delete $self->{roomid},
1023 gametype => $info->{gametype},
1024 cid => $self->{cid},
1025 flags => $info->{flags},
1026 rules => $info->{rules},
1027 notes => $info->{notes},
1028 );
1029 });
1030 } else {
1031 $inlay->append_button ("OK", sub {
1032 $inlay->clear;
1033 $self->send (challenge =>
1034 channel => $self->{channel},
1035 black => $info->{black},
1036 white => $info->{white},
1037 gametype => $info->{gametype},
1038 cid => $info->{cid},
1039 rules => $info->{rules},
1040 );
1041 });
1042 if (exists $self->{challenge}{""}) {
1043 $inlay->append_button ("Reject", sub {
1044 $inlay->clear;
1045 $self->send (reject_challenge =>
1046 channel => $self->{channel},
1047 name => $opponent->{name},
1048 gametype => $info->{gametype},
1049 cid => $info->{cid},
1050 rules => $info->{rules},
1051 );
1052 });
1053 }
1054 }
1055 }
1056
1057 sub new_game_challenge {
1058 my ($self) = @_;
1059
1060 my $d = $self->{app}{defaults};
1061
1062 $self->{challenge}{""} = {
1063 gametype => $d->{gametype},
1064 flags => 0,
1065 notes => $d->{stones},
1066 rules => {
1067 ruleset => $d->{ruleset},
1068 size => $d->{size},
1069 timesys => $d->{timesys},
1070 time => $d->{time},
1071 interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time},
1072 count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones},
1073 },
1074
1075 inlay => $self->{chat}->new_inlay,
1076 };
1077 $self->draw_challenge ("");
1078 }
1079
1080 sub event_challenge {
1081 my ($self, $info) = @_;
1082
1083 my $as_black = $info->{black}->{name} eq $self->{conn}{name};
1084 my $opponent = $as_black ? $info->{white} : $info->{black};
1085
1086 my $id = $opponent->{name};
1087
1088 sound::play 2, "info";
1089
1090 $self->{challenge}{$id} = $info;
1091 $self->{challenge}{$id}{inlay} = $self->{chat}->new_switchable_inlay (
1092 exists $self->{challenge}{""}
1093 ? "Challenge from " . $opponent->as_string
1094 : "Challenge to " . $opponent->as_string,
1095 sub {
1096 $self->{challenge}{$id}{inlay} = $_[0];
1097 $self->draw_challenge ($id);
1098 },
1099 !exists $self->{challenge}{""} # only open when not offerer
1100 );
1101 }
1102
1103 1;
1104