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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.16
Committed: Sun Jun 1 02:33:08 2003 UTC (20 years, 11 months ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.15: +2 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 package game;
2
3 use KGS::Constants;
4 use KGS::Game::Board;
5
6 use base KGS::Listener::Game;
7 use base KGS::Game;
8
9 use base gtk::widget;
10
11 use POSIX qw(ceil);
12
13 sub new {
14 my $self = shift;
15 $self = $self->SUPER::new(@_);
16
17 $self->listen($self->{conn});
18
19 $self->{window} = new Gtk2::Window 'toplevel';
20 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
21 $self->{window}->set_title("KGS Game $title");
22 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
23
24 $self->{window}->signal_connect(delete_event => sub {
25 if ($self->{joined}) {
26 $self->part;
27 } else {
28 $self->event_part;
29 }
30 1;
31 });
32
33 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
34 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
35
36 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
37
38 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
39
40 {
41 # grrr...
42 $frame->add(my $vbox = new Gtk2::VBox);
43 $vbox->add($self->{title} = new Gtk2::Label $title);
44
45 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0;
46
47 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
48 $scale->set_draw_value (0);
49
50 $self->{moveadj}->signal_connect (value_changed => sub {
51 return unless $self->{path};
52
53 my $move = int (@{$self->{path}} * $_[0]->get_value);
54
55 $self->{board} = new KGS::Game::Board $self->{size};
56 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
57
58 $self->redraw ($self->repaint_board);
59
60 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
61 });
62 }
63
64 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0);
65
66 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
67 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
68
69 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
70 $self->{hpane}->set(position_set => 1);
71 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
72
73 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
74 $sw->set_policy("automatic", "always");
75
76 $sw->add(($self->{userlist} = new gtk::userlist)->widget);
77
78 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
79
80 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
81 $sw->set_policy("never", "always");
82
83 $sw->add(($self->{text} = new gtk::text)->widget);
84
85 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
86 $self->{entry}->signal_connect(activate => sub {
87 my $text = $self->{entry}->get_text;
88 $self->say($text) if $text =~ /\S/;
89 $self->{entry}->set_text("");
90 });
91
92 $self;
93 }
94
95 sub event_update_users {
96 my ($self) = @_;
97
98 $self->{userlist}->update($self->{users});
99 }
100
101 sub join {
102 my ($self) = @_;
103 $self->SUPER::join;
104
105 $self->{window}->show_all;
106 }
107
108 sub part {
109 my ($self) = @_;
110 $self->SUPER::part;
111
112 $self->{window}->hide;
113 }
114
115 sub configure_event {
116 my ($widget, $event, $self) = @_;
117 delete $self->{stack};
118 delete $self->{pixbuf};
119 delete $self->{board_shown};
120 delete $self->{background};
121 $self->repaint_board;
122 0;
123 }
124
125 sub expose_event {
126 my ($widget, $event, $self) = @_;
127
128 $self->{pixbuf} or return;
129
130 my $area = $event->area;
131 my ($ox, $oy, $s) = @{$self->{offsets}};
132
133 $self->redraw (
134 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->y - $oy, $area->width, $area->height)
135 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s)
136 );
137
138 0;
139 }
140
141 # something Gtk2 fixed
142 sub INTERP_NEAREST (){ 'nearest' }
143 sub INTERP_TILES (){ 'tiles' }
144 sub INTERP_BILINEAR (){ 'bilinear' }
145 sub INTERP_HYPER (){ 'hyper' }
146
147 sub new_pixbuf {
148 my ($w, $h, $alpha, $fill) = @_;
149
150 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
151 $pixbuf->fill ($fill) if defined $fill;
152
153 $pixbuf;
154 }
155
156 sub scale_pixbuf {
157 my ($src, $w, $h, $mode) = @_;
158
159 my $dst = new_pixbuf $w, $h, 1;
160
161 $src->scale(
162 $dst, 0, 0, $w, $h, 0, 0,
163 $w / $src->get_width, $h / $src->get_height,
164 $mode,
165 );
166
167 $dst;
168 }
169
170 # create a stack of stones
171 sub create_stack {
172 my ($self, $mark, $size, $rand) = @_;
173
174 my $shadow = $size * 0.05;
175
176 my $c = \$self->{stack}{$mark};
177 unless ($$c) {
178 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
179 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
180
181 # zeroeth the shadow
182 if ($mark & (MARK_B | MARK_W)) {
183 $::shadow_img->composite (
184 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
185 $size / $stone->get_width, $size / $stone->get_height,
186 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
187 );
188 }
189
190 # first the big stones (handicap stones different for effect)
191 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
192 [MARK_W, $mark & MARK_MOVE ? 255 : 192],
193 [MARK_GRAY_B, 128],
194 [MARK_GRAY_W, 128]) {
195 my ($mask, $alpha) = @$_;
196 if ($mark & $mask) {
197 $stone->composite (
198 $base, 0, 0, $size, $size, 0, 0,
199 $size / $stone->get_width, $size / $stone->get_height,
200 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
201 );
202 }
203 }
204
205 # then the small stones
206 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
207 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
208 my ($mask, $img) = @$_;
209 if ($mark & $mask) {
210 $img->composite (
211 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2,
212 $size / $img->get_width / 2, $size / $img->get_height / 2,
213 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
214 );
215 }
216 }
217
218 # and lastly any markers
219 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
220
221 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
222 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
223 [MARK_SQUARE, $::square_img[$dark_bg]]) {
224 my ($mask, $img) = @$_;
225 if ($mark & $mask) {
226 $img->composite (
227 $base, 0, 0, $size, $size, -0.5, -0.5,
228 $size / $img->get_width, $size / $img->get_height,
229 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
230 );
231 }
232 }
233
234 push @$$c, $base;
235 }
236 }
237
238 $$c->[$rand % @$$c];
239 }
240
241 sub pixbuf_text {
242 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
243
244 my @c = grep $_,
245 map $::font[$colour][$::fontmap{$_}],
246 split //, $text;
247
248 if (@c) {
249 my $spacing = $height * 0.1;
250 my $s = $height / List::Util::max map $_->get_height, @c;
251 my $W = List::Util::sum map $_->get_width, @c;
252
253 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
254 $y -= $height * 0.5;
255
256 for (@c) {
257 my $w = $_->get_width * $s;
258 $_->composite ($pixbuf,
259 $x, $y, $w+1, $height+1, $x, $y, $s, $s,
260 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
261
262 $x += $w + $spacing;
263 }
264 }
265 }
266
267 sub pixbuf_rect {
268 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
269 # we fake lines by... a horrible method :/
270 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
271 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
272 INTERP_NEAREST, $alpha);
273 }
274
275 sub repaint_board {
276 my ($self) = @_;
277 my $canvas = $self->{canvas};
278 my $expose_area = undef;
279
280 return $expose_area unless $self->{board};
281
282 my ($w, $h) = ($canvas->allocation->values)[2,3];
283
284 my $s = $w > $h ? $h : $w;
285
286 return unless $s > 128;
287
288 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
289
290 my $size = $self->{size};
291
292 # we leave enough space for the shadows.. I like smaller stones, and we
293 # do no need to do the nifty recursive screen updates that goban2 does
294 my $border = int ($s / ($size + 3) * 0.5);
295 my $s2 = $s - $border * 2;
296 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
297 my $ofs = int ($edge / 2);
298
299 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
300
301 my $pixbuf;
302
303 my $oldboard;
304
305 if ($self->{background}) {
306 if ($oldboard = $self->{board_shown}) {
307 $pixbuf = $self->{pixbuf};
308 } else {
309 $pixbuf = $self->{background}->copy;
310 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
311 }
312 } else {
313 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
314
315 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
316
317 if ($s < $bw && $s < $bh) {
318 $pixbuf = new_pixbuf $s, $s, 0;
319 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
320 } else {
321 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
322 }
323
324 my $linew = int ($s / 25 / $size);
325
326 # ornamental border... we have time to waste :/
327 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
328 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
329 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
330 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
331
332 for my $i (1 .. $size) {
333 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
334 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
335
336 # 38 max, but we allow a bit more
337 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
338 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
339
340 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
341 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
342 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
343 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
344
345 $a++;
346 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
347 }
348
349 unless ($::config->{conserve_memory}) {
350 $self->{background} = $pixbuf;
351 $pixbuf = $pixbuf->copy;
352 }
353 }
354
355 $self->{pixbuf} = $pixbuf;
356
357 # hoshi-points(!)#d#
358 # caching of empty board gfx(!)#d#
359
360 for my $x (1 .. $size) {
361 for my $y (1 .. $size) {
362 my $rand = ($x ^ $y ^ 0x5555);
363
364 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
365
366 if ($::config->{randomize}) {
367 $dx += ($rand % 7) - 3;
368 $dy += ($rand / 3 % 7) - 3;
369 }
370
371 my $shadow = $edge * 0.05;
372 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
373
374 my $mark = $self->{board}{board}[$x-1][$y-1];
375 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
376
377 if ($oldboard) {
378 next if $old == $mark; # no change
379
380 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
381 $expose_area = $expose_area
382 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
383 : new Gtk2::Gdk::Rectangle @$area;
384 }
385
386 if ($mark) {
387 my $pb = $self->create_stack($mark, $edge, $rand);
388
389 $pb->composite ($pixbuf, @$area,
390 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
391
392 # labels are handled here because they are quite rare
393 if ($mark & MARK_LABEL) {
394 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
395
396 if ($white) {
397 pixbuf_text $pixbuf, 0,
398 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
399 $self->{board}{label}[$x-1][$y-1];
400 }
401 pixbuf_text $pixbuf, $white,
402 $k[$x], $k[$y], $ofs * 0.7,
403 $self->{board}{label}[$x-1][$y-1];
404 }
405
406 # old pixmap&mask-way. that was fast ;(
407 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
408
409 #$gc->set_clip_mask ($bm);
410 #$gc->set_clip_origin ($dx, $dy);
411 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
412 }
413 }
414 }
415
416 $self->{board_shown} = Storable::dclone $self->{board};
417 #d# save
418 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
419
420 $expose_area;
421 }
422
423 sub redraw {
424 my ($self, $area) = @_;
425
426 if ($area && $self->{pixbuf}) {
427 my ($x, $y, $w, $h) = $area->values;
428 my ($ox, $oy, $s) = @{$self->{offsets}};
429
430 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
431 $x, $y, $x + $ox, $y + $oy, $w, $h,
432 "normal", 0, 0);
433 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
434 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
435 }
436 }
437
438 sub event_update_tree {
439 my ($self) = @_;
440
441 $self->{path} = $self->get_path;
442 $self->{moveadj}->value_changed if $self->{moveadj};
443 }
444
445 sub event_part {
446 my ($self) = @_;
447 $self->SUPER::event_part;
448 delete $appwin::gamelist->{game}{$self->{channel}};
449 $self->destroy;
450 }
451
452 sub event_move {
453 my ($self, $pass) = @_;
454 sound::play 1, $pass ? "pass" : "move";
455 }
456
457 1;
458