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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.19
Committed: Sun Jun 1 05:18:15 2003 UTC (20 years, 11 months ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.18: +17 -13 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 package game;
2
3 use KGS::Constants;
4 use KGS::Game::Board;
5
6 use base KGS::Listener::Game;
7 use base KGS::Game;
8
9 use base gtk::widget;
10
11 use POSIX qw(ceil);
12
13 sub new {
14 my $self = shift;
15 $self = $self->SUPER::new(@_);
16
17 $self->listen($self->{conn});
18
19 $self->{window} = new Gtk2::Window 'toplevel';
20 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
21 $self->{window}->set_title("KGS Game $title");
22 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
23
24 $self->{window}->signal_connect(delete_event => sub {
25 if ($self->{joined}) {
26 $self->part;
27 } else {
28 $self->event_part;
29 }
30 1;
31 });
32
33 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
34 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
35
36 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
37
38 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
39
40 {
41 # grrr...
42 $frame->add(my $vbox = new Gtk2::VBox);
43 $vbox->add($self->{title} = new Gtk2::Label $title);
44
45 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0;
46
47 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
48 $scale->set_draw_value (0);
49
50 $self->{moveadj}->signal_connect (value_changed => sub {
51 return unless $self->{path};
52
53 my $move = int (@{$self->{path}} * $_[0]->get_value);
54
55 $self->{board_label}->set_text ("Move $move");
56
57 $self->{board} = new KGS::Game::Board $self->{size};
58 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
59
60 $self->redraw ($self->repaint_board);
61
62 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
63 });
64 }
65
66 #d#TYPOE
67 $vbox->pack_start((my $aspect_frame = gtk_aspect_frame_new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
68 $aspect_frame->set (border_width => 0);
69 $aspect_frame->set (shadow_type => 'none');
70 $self->{board_label} = $aspect_frame->get_label_widget;
71
72 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
73 $self->{canvas}->double_buffered (0);
74
75 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
76 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
77
78 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
79 $self->{hpane}->set(position_set => 1);
80 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
81
82 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
83 $sw->set_policy("automatic", "always");
84
85 $sw->add(($self->{userlist} = new userlist)->widget);
86
87 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
88
89 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
90 $sw->set_policy("never", "always");
91
92 $sw->add(($self->{text} = new gtk::text)->widget);
93
94 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
95 $self->{entry}->signal_connect(activate => sub {
96 my $text = $self->{entry}->get_text;
97 $self->say($text) if $text =~ /\S/;
98 $self->{entry}->set_text("");
99 });
100
101 $self;
102 }
103
104 sub event_update_users {
105 my ($self, $add, $update, $remove) = @_;
106
107 $self->{userlist}->update ($add, $update, $remove);
108 }
109
110 sub join {
111 my ($self) = @_;
112 $self->SUPER::join;
113
114 $self->{window}->show_all;
115 }
116
117 sub part {
118 my ($self) = @_;
119 $self->SUPER::part;
120
121 $self->{window}->hide;
122 }
123
124 sub configure_event {
125 my ($widget, $event, $self) = @_;
126 delete $self->{stack};
127 delete $self->{pixbuf};
128 delete $self->{board_shown};
129 delete $self->{background};
130 $self->repaint_board;
131 0;
132 }
133
134 sub expose_event {
135 my ($widget, $event, $self) = @_;
136
137 $self->{pixbuf} or return;
138
139 my $area = $event->area;
140
141 $self->redraw ($area);
142
143 0;
144 }
145
146 # something Gtk2 fixed
147 sub INTERP_NEAREST (){ 'nearest' }
148 sub INTERP_TILES (){ 'tiles' }
149 sub INTERP_BILINEAR (){ 'bilinear' }
150 sub INTERP_HYPER (){ 'hyper' }
151
152 sub new_pixbuf {
153 my ($w, $h, $alpha, $fill) = @_;
154
155 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
156 $pixbuf->fill ($fill) if defined $fill;
157
158 $pixbuf;
159 }
160
161 sub scale_pixbuf {
162 my ($src, $w, $h, $mode) = @_;
163
164 my $dst = new_pixbuf $w, $h, 1;
165
166 $src->scale(
167 $dst, 0, 0, $w, $h, 0, 0,
168 $w / $src->get_width, $h / $src->get_height,
169 $mode,
170 );
171
172 $dst;
173 }
174
175 # create a stack of stones
176 sub create_stack {
177 my ($self, $mark, $size, $rand) = @_;
178
179 my $shadow = $size * 0.05;
180
181 my $c = \$self->{stack}{$mark};
182 unless ($$c) {
183 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
184 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
185
186 # zeroeth the shadow
187 if ($mark & (MARK_B | MARK_W)) {
188 $::shadow_img->composite (
189 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
190 $size / $stone->get_width, $size / $stone->get_height,
191 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
192 );
193 }
194
195 # first the big stones (handicap stones different for effect)
196 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
197 [MARK_W, $mark & MARK_MOVE ? 255 : 192],
198 [MARK_GRAY_B, 128],
199 [MARK_GRAY_W, 128]) {
200 my ($mask, $alpha) = @$_;
201 if ($mark & $mask) {
202 $stone->composite (
203 $base, 0, 0, $size, $size, 0, 0,
204 $size / $stone->get_width, $size / $stone->get_height,
205 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
206 );
207 }
208 }
209
210 # then the small stones
211 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
212 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
213 my ($mask, $img) = @$_;
214 if ($mark & $mask) {
215 $img->composite (
216 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2,
217 $size / $img->get_width / 2, $size / $img->get_height / 2,
218 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
219 );
220 }
221 }
222
223 # and lastly any markers
224 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
225
226 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
227 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
228 [MARK_SQUARE, $::square_img[$dark_bg]]) {
229 my ($mask, $img) = @$_;
230 if ($mark & $mask) {
231 $img->composite (
232 $base, 0, 0, $size, $size, -0.5, -0.5,
233 $size / $img->get_width, $size / $img->get_height,
234 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
235 );
236 }
237 }
238
239 push @$$c, $base;
240 }
241 }
242
243 $$c->[$rand % @$$c];
244 }
245
246 sub pixbuf_text {
247 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
248
249 my @c = grep $_,
250 map $::font[$colour][$::fontmap{$_}],
251 split //, $text;
252
253 if (@c) {
254 my $spacing = $height * 0.1;
255 my $s = $height / List::Util::max map $_->get_height, @c;
256 my $W = List::Util::sum map $_->get_width, @c;
257
258 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
259 $y -= $height * 0.5;
260
261 for (@c) {
262 my $w = $_->get_width * $s;
263 # +2 == don't fight the rounding
264 $_->composite ($pixbuf,
265 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
266 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
267
268 $x += $w + $spacing;
269 }
270 }
271 }
272
273 sub pixbuf_rect {
274 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
275 # we fake lines by... a horrible method :/
276 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
277 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
278 INTERP_NEAREST, $alpha);
279 }
280
281 sub repaint_board {
282 my ($self) = @_;
283 my $canvas = $self->{canvas};
284 my $expose_area = undef;
285
286 return $expose_area unless $self->{board};
287
288 my ($w, $h) = ($canvas->allocation->values)[2,3];
289
290 die "FATAL: board aspect ratio != 1" unless $w == $h;
291
292 my $s = $w;
293
294 return unless $s >= 200;
295
296 my $size = $self->{size};
297
298 # we leave enough space for the shadows.. I like smaller stones, and we
299 # do no need to do the nifty recursive screen updates that goban2 does
300 my $border = int ($s / ($size + 3) * 0.5);
301 my $s2 = $s - $border * 2;
302 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
303 my $ofs = int ($edge / 2);
304
305 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
306
307 my $pixbuf;
308
309 my $oldboard;
310
311 if ($self->{background}) {
312 if ($oldboard = $self->{board_shown}) {
313 $pixbuf = $self->{pixbuf};
314 } else {
315 $pixbuf = $self->{background}->copy;
316 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
317 }
318 } else {
319 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
320
321 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
322
323 if ($s < $bw && $s < $bh) {
324 $pixbuf = new_pixbuf $s, $s, 0;
325 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
326 } else {
327 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
328 }
329
330 my $linew = int ($s / 25 / $size);
331
332 # ornamental border... we have time to waste :/
333 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
334 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
335 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
336 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
337
338 for my $i (1 .. $size) {
339 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
340 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
341
342 # 38 max, but we allow a bit more
343 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
344 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
345
346 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
347 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
348 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
349 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
350
351 $a++;
352 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
353 }
354
355 unless ($::config->{conserve_memory}) {
356 $self->{background} = $pixbuf;
357 $pixbuf = $pixbuf->copy;
358 }
359 }
360
361 $self->{pixbuf} = $pixbuf;
362
363 # hoshi-points(!)#d#
364 # caching of empty board gfx(!)#d#
365
366 for my $x (1 .. $size) {
367 for my $y (1 .. $size) {
368 my $rand = ($x ^ $y ^ 0x5555);
369
370 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
371
372 if ($::config->{randomize}) {
373 $dx += ($rand % 7) - 3;
374 $dy += ($rand / 3 % 7) - 3;
375 }
376
377 my $shadow = $edge * 0.05;
378 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
379
380 my $mark = $self->{board}{board}[$x-1][$y-1];
381 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
382
383 if ($oldboard) {
384 next if $old == $mark; # no change
385
386 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
387 $expose_area = $expose_area
388 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
389 : new Gtk2::Gdk::Rectangle @$area;
390 }
391
392 if ($mark) {
393 my $pb = $self->create_stack($mark, $edge, $rand);
394
395 $pb->composite ($pixbuf, @$area,
396 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
397
398 # labels are handled here because they are quite rare
399 if ($mark & MARK_LABEL) {
400 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
401
402 if ($white) {
403 pixbuf_text $pixbuf, 0,
404 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
405 $self->{board}{label}[$x-1][$y-1];
406 }
407 pixbuf_text $pixbuf, $white,
408 $k[$x], $k[$y], $ofs * 0.7,
409 $self->{board}{label}[$x-1][$y-1];
410 }
411
412 # old pixmap&mask-way. that was fast ;(
413 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
414
415 #$gc->set_clip_mask ($bm);
416 #$gc->set_clip_origin ($dx, $dy);
417 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
418 }
419 }
420 }
421
422 $self->{board_shown} = Storable::dclone $self->{board};
423 #d# save
424 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
425
426 $expose_area;
427 }
428
429 sub redraw {
430 my ($self, $area) = @_;
431
432 if ($area && $self->{pixbuf}) {
433 my ($x, $y, $w, $h) = $area->values;
434
435 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
436 $x, $y, $x, $y, $w, $h,
437 "normal", 0, 0);
438 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
439 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
440 }
441 }
442
443 sub event_update_tree {
444 my ($self) = @_;
445
446 $self->{path} = $self->get_path;
447 $self->{moveadj}->value_changed if $self->{moveadj};
448 }
449
450 sub event_part {
451 my ($self) = @_;
452 $self->SUPER::event_part;
453 delete $appwin::gamelist->{game}{$self->{channel}};
454 $self->destroy;
455 }
456
457 sub event_move {
458 my ($self, $pass) = @_;
459 sound::play 1, $pass ? "pass" : "move";
460 }
461
462 1;
463